.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
g_doom
|
- added DavidPH's A_PainAttack extension submission.
|
2011-06-06 13:23:28 +00:00 |
g_heretic
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
g_hexen
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
g_raven
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
g_shared
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
g_strife
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
intermission
|
- fixed: The help screens were stretched on 16:9 displays
|
2011-01-14 09:22:09 +00:00 |
menu
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
resourcefiles
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
sdl
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
textures
|
- Fixed: Typo in FClipRect::Intersect() could case bad clipping.
|
2011-05-19 04:46:04 +00:00 |
thingdef
|
- added FDARI's latest actor pointer submission.
|
2011-06-07 23:05:24 +00:00 |
timidity
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
win32
|
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
|
2011-05-15 22:30:20 +00:00 |
xlat
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
actionspecials.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
actor.h
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
actorptrselect.h
|
- added FDARI's latest actor pointer submission.
|
2011-06-07 23:05:24 +00:00 |
am_map.cpp
|
- Fix overflows in AM_clipMline().
|
2011-04-17 03:43:42 +00:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_bot.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
c_bind.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- fixed: text colore for thing-based secrets was wrong.
|
2011-01-22 17:05:02 +00:00 |
c_console.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
c_cvars.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
c_dispatch.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_dispatch.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
c_expr.cpp
|
About a week's worth of changes here. As a heads-up, I wouldn't be
|
2008-07-23 04:57:26 +00:00 |
CMakeLists.txt
|
- Revert r3214, which added some completely useless warnings for GCC.
|
2011-06-12 19:17:21 +00:00 |
cmdlib.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
configfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
ct_chat.cpp
|
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
|
2010-10-12 08:43:15 +00:00 |
d_dehacked.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- added a check to output a clear error message if no IWAD definitions could be loaded.
|
2011-01-23 08:49:30 +00:00 |
d_main.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
d_main.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
d_net.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
d_player.h
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Added "special" console command for executing action specials.
|
2011-01-02 18:54:57 +00:00 |
d_ticcmd.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
decallib.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
decallib.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
dobject.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
dobjtype.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- added a 'block sight' line flag.
|
2011-01-23 10:52:18 +00:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
doomerrors.h
|
- Added the -norun parameter to quit the game just before video
|
2009-03-18 05:02:32 +00:00 |
doomstat.cpp
|
- removed gamemission variable because it wasn't used anywhere.
|
2009-03-22 11:37:56 +00:00 |
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
More header cleanup.
|
2008-09-15 00:47:31 +00:00 |
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
f_wipe.h
|
|
|
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
files.cpp
|
- Don't call M_NotifyNewSave() before closing the new savegame.
|
2010-09-04 03:02:13 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
g_game.h
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
g_level.cpp
|
- Forgot a delete.
|
2011-05-08 16:45:36 +00:00 |
g_level.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
g_mapinfo.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
|
2011-02-02 02:11:15 +00:00 |
gameconfigfile.h
|
- Fixed: Player names and chat macros that end with incomplete \c escapes now
|
2009-02-20 00:53:25 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
gi.h
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
gstrings.h
|
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
|
2008-09-13 19:19:53 +00:00 |
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
- Changed the co-op intermission screen to draw the stats with the small font.
|
2008-12-16 03:15:03 +00:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
- Set packet server as the default for four or more player games, and also the
|
2009-01-24 04:47:07 +00:00 |
i_video.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
info.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
info.h
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
|
2010-10-11 19:16:09 +00:00 |
m_cheat.h
|
|
|
m_crc32.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
m_fixed.h
|
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
|
2010-11-07 07:29:23 +00:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
m_misc.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
- Liux compile fixes.
|
2008-09-23 07:46:23 +00:00 |
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
- Added a compatibility lump because I think it's a shame that Void doesn't
|
2009-02-05 02:55:28 +00:00 |
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
name.h
|
|
|
namedef.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
nodebuild.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
nodebuild.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- fixed: Extraction of partner segs was broken in the internal node builder.
|
2010-08-28 11:17:25 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
p_3dfloors.cpp
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
p_3dfloors.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_3dmidtex.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_3dmidtex.h
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_acs.cpp
|
- Added ACSF_AnnouncerSound from Skulltag to EACSFunctions.
|
2011-05-16 23:47:58 +00:00 |
p_acs.h
|
- added FDARI's ACS savestring submission.
|
2011-05-11 22:29:49 +00:00 |
p_buildmap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_ceiling.cpp
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_conversation.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_conversation.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
p_doors.cpp
|
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
|
2010-12-27 16:14:26 +00:00 |
p_effect.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_effect.h
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
p_enemy.cpp
|
- added SEEINVISIBLE submission.
|
2011-05-26 23:25:02 +00:00 |
p_enemy.h
|
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
|
2010-08-28 20:22:35 +00:00 |
p_floor.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_glnodes.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_interaction.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
p_lights.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
p_lnspec.h
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
p_local.h
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_map.cpp
|
SVN r3201 (trunk)
|
2011-05-11 04:29:19 +00:00 |
p_maputl.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_mobj.cpp
|
- added DONTCORPSE submission.
|
2011-05-26 23:27:58 +00:00 |
p_pillar.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_plats.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
|
- added A_GunFlash extension submission.
|
2011-05-26 23:29:36 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
p_setup.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_setup.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |
p_sight.cpp
|
- added a 'block sight' line flag.
|
2011-01-23 10:52:18 +00:00 |
p_slopes.cpp
|
- added DavidPH's submission for specifying vertex heights directly in UDMF.
|
2010-12-14 00:56:44 +00:00 |
p_spec.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_spec.h
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_states.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_switch.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
p_teleport.cpp
|
- Restore the BOOM fudging and destination Z calculations that disappeared sometime in
|
2011-05-15 20:09:25 +00:00 |
p_terrain.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_trace.h
|
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
|
2009-01-04 15:00:29 +00:00 |
p_udmf.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
|
2010-08-24 13:57:17 +00:00 |
p_user.cpp
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
|
2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
po_man.h
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
r_3dfloors.cpp
|
- Apply kgsws-CZ's fixes:
|
2011-04-13 02:34:48 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_blend.h
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
r_bsp.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
r_bsp.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_data.cpp
|
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
|
2011-03-19 04:45:59 +00:00 |
r_data.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_defs.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
r_draw.cpp
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
r_draw.h
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_interpolate.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
r_interpolate.h
|
- Fixed: Wall scrolling interpolations incremented their reference count twice.
|
2008-06-11 12:17:45 +00:00 |
r_jpeg.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
r_local.h
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_main.cpp
|
- Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
|
2011-05-11 04:16:45 +00:00 |
r_main.h
|
- Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
|
2011-06-12 03:15:15 +00:00 |
r_plane.cpp
|
- Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
|
2011-06-12 03:15:15 +00:00 |
r_plane.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
r_polymost.cpp
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_polymost.h
|
|
|
r_segs.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_sky.h
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_state.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_things.cpp
|
- Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
|
2011-05-11 04:16:45 +00:00 |
r_things.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_translate.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- Add $edfoverride to SNDINFO for the sake of ignorability.
|
2011-03-29 05:25:06 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
s_sound.h
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
sc_man.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
statistics.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
- The co-op summary screen now has a totals row at the bottom (if it fits).
|
2008-11-27 17:43:36 +00:00 |
stats.h
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
stringtable.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
- Changed FImageCollection to return translated texture indices so
|
2008-06-15 18:36:26 +00:00 |
v_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
v_font.h
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
v_palette.cpp
|
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
|
2011-03-19 04:45:59 +00:00 |
v_palette.h
|
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
|
2011-03-19 04:45:59 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
v_video.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
valgrind.inc
|
- Added self-modifying code notifications for Valgrind.
|
2008-06-08 02:31:30 +00:00 |
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
w_wad.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
w_wad.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Cleaned up some include dependencies.
|
2008-09-14 23:54:38 +00:00 |
wi_stuff.cpp
|
- added some initial configurability to statistics intermission screen:
|
2010-11-06 09:28:17 +00:00 |
wi_stuff.h
|
- Fixed: SNDINFO must be loaded before the textures. However, this required
|
2008-09-21 18:02:38 +00:00 |
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
|
2009-02-03 19:11:43 +00:00 |
zstring.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |