.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
g_doom
|
- added DavidPH's A_PainAttack extension submission.
|
2011-06-06 13:23:28 +00:00 |
g_heretic
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
g_hexen
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
g_raven
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
g_shared
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
g_strife
|
- added DavidPH's A_AlertMonsters range submission.
|
2011-06-13 10:30:30 +00:00 |
intermission
|
- fixed: The help screens were stretched on 16:9 displays
|
2011-01-14 09:22:09 +00:00 |
menu
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
resourcefiles
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
resources
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
sdl
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
sfmt
|
|
|
sound
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
textures
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
thingdef
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
timidity
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
win32
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
xlat
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
actionspecials.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
actor.h
|
- added Major Cooke's Death/Paintype submission.
|
2011-06-13 17:15:09 +00:00 |
actorptrselect.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
actorptrselect.h
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
am_map.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
|
2010-12-12 21:09:16 +00:00 |
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- fixed: text colore for thing-based secrets was wrong.
|
2011-01-22 17:05:02 +00:00 |
c_console.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_console.h
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_cvars.cpp
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
c_cvars.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
c_dispatch.cpp
|
- cleaned up D_DoomMain a little. It's still far too large though.
|
2010-12-12 23:52:00 +00:00 |
c_dispatch.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
cmdlib.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
|
|
configfile.h
|
|
|
ct_chat.cpp
|
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
|
2010-10-12 08:43:15 +00:00 |
d_dehacked.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- added a check to output a clear error message if no IWAD definitions could be loaded.
|
2011-01-23 08:49:30 +00:00 |
d_main.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
d_main.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
d_net.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
d_net.h
|
|
|
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
d_player.h
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
- Added "special" console command for executing action specials.
|
2011-01-02 18:54:57 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
decallib.h
|
|
|
dobject.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
dobjtype.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
dobjtype.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
doomdata.h
|
- added a 'block sight' line flag.
|
2011-01-23 10:52:18 +00:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
|
|
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
files.cpp
|
- Don't call M_NotifyNewSave() before closing the new savegame.
|
2010-09-04 03:02:13 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
g_game.h
|
- Add more information when trying to load old savegames.
|
2011-04-17 17:27:31 +00:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
g_level.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
g_mapinfo.cpp
|
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
|
2011-05-13 03:29:48 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
|
2011-02-02 02:11:15 +00:00 |
gameconfigfile.h
|
|
|
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
|
2011-06-18 05:43:51 +00:00 |
gi.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
gi.h
|
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
|
2010-12-24 13:43:36 +00:00 |
gstrings.h
|
|
|
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
info.h
|
- added DavidPH's damage type specific damage color submission.
|
2011-06-06 22:23:43 +00:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
|
2010-10-11 19:16:09 +00:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
|
2010-11-07 07:29:23 +00:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
m_misc.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
|
|
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
nodebuild.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
nodebuild.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- fixed: Extraction of partner segs was broken in the internal node builder.
|
2010-08-28 11:17:25 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
p_3dfloors.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_3dfloors.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_3dmidtex.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_3dmidtex.h
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_acs.cpp
|
- cleaned up setPointer interface.
|
2011-06-13 10:22:47 +00:00 |
p_acs.h
|
- ZDoom implementation of strcpy, submitted by FDARI.
|
2011-06-13 09:14:02 +00:00 |
p_buildmap.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_ceiling.cpp
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_conversation.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_conversation.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
p_doors.cpp
|
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
|
2010-12-27 16:14:26 +00:00 |
p_effect.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_effect.h
|
|
|
p_enemy.cpp
|
- added DavidPH's A_AlertMonsters range submission.
|
2011-06-13 10:30:30 +00:00 |
p_enemy.h
|
- added DavidPH's A_AlertMonsters range submission.
|
2011-06-13 10:30:30 +00:00 |
p_floor.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_glnodes.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
p_interaction.cpp
|
- fixed case of damage type variables.
|
2011-06-17 22:46:34 +00:00 |
p_lights.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_lnspec.h
|
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
|
2011-02-13 10:18:28 +00:00 |
p_local.h
|
- added DavidPH's PoisonDamageType submission.
|
2011-06-13 10:39:14 +00:00 |
p_map.cpp
|
- added DavidPH's DOHARMSPECIES submission.
|
2011-06-13 10:43:07 +00:00 |
p_maputl.cpp
|
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
|
2011-01-20 11:40:05 +00:00 |
p_mobj.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_pillar.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_plats.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
|
- added DavidPH's A_AlertMonsters range submission.
|
2011-06-13 10:30:30 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_setup.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_setup.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |
p_sight.cpp
|
- added a 'block sight' line flag.
|
2011-01-23 10:52:18 +00:00 |
p_slopes.cpp
|
- added DavidPH's submission for specifying vertex heights directly in UDMF.
|
2010-12-14 00:56:44 +00:00 |
p_spec.cpp
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
p_spec.h
|
- cleaned up p_ceiling.cpp
|
2010-12-26 00:21:19 +00:00 |
p_states.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_switch.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
p_teleport.cpp
|
- Restore the BOOM fudging and destination Z calculations that disappeared sometime in
|
2011-05-15 20:09:25 +00:00 |
p_terrain.cpp
|
- move static AM color initialization into the AM_StaticInit function.
|
2010-12-14 00:50:02 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
p_tick.cpp
|
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
|
2009-05-20 02:52:07 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
|
2010-05-28 21:07:45 +00:00 |
p_trace.h
|
|
|
p_udmf.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
|
2010-08-24 13:57:17 +00:00 |
p_user.cpp
|
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
|
2011-01-01 11:16:46 +00:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
|
2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
po_man.h
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
r_3dfloors.cpp
|
- Apply kgsws-CZ's fixes:
|
2011-04-13 02:34:48 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_blend.h
|
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
|
2010-12-25 23:27:26 +00:00 |
r_bsp.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_bsp.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_data.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_data.h
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_defs.h
|
Fixed: Light levels outside the range [0,255] really do matter.
|
2011-06-11 23:58:33 +00:00 |
r_draw.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_draw.h
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
r_drawt.cpp
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_interpolate.cpp
|
- cleaned up switch code and fixed several problems:
|
2010-12-12 15:43:35 +00:00 |
r_interpolate.h
|
|
|
r_jpeg.h
|
|
|
r_local.h
|
- moved texture counting code into FTextureManager.
|
2010-12-11 12:00:40 +00:00 |
r_main.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_main.h
|
- Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
|
2011-06-12 03:15:15 +00:00 |
r_plane.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_plane.h
|
- fixed: Sector_SetLink did incorrect checks for the returned control sector
|
2011-02-12 09:53:40 +00:00 |
r_polymost.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_polymost.h
|
|
|
r_segs.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_segs.h
|
- merged 3dfloors2 branch into trunk.
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2011-01-29 11:09:38 +00:00 |
r_sky.cpp
|
- moved texture counting code into FTextureManager.
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2010-12-11 12:00:40 +00:00 |
r_sky.h
|
- moved texture counting code into FTextureManager.
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2010-12-11 12:00:40 +00:00 |
r_state.h
|
- merged 3dfloors2 branch into trunk.
|
2011-01-29 11:09:38 +00:00 |
r_things.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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2011-07-03 10:47:35 +00:00 |
r_things.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
r_translate.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- Add $edfoverride to SNDINFO for the sake of ignorability.
|
2011-03-29 05:25:06 +00:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
s_sound.h
|
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
|
2011-05-20 00:26:22 +00:00 |
sc_man.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
|
|
stats.h
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
stringtable.cpp
|
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
|
2010-10-15 15:13:53 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
v_font.cpp
|
- fixed case of damage type variables.
|
2011-06-17 22:46:34 +00:00 |
v_font.h
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
v_palette.cpp
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
v_palette.h
|
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
|
2011-07-03 10:47:35 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
- added code submission for printing secret information.
|
2010-11-30 08:18:11 +00:00 |
v_video.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
v_video.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
w_wad.cpp
|
- Make GCC happy.
|
2011-03-11 00:44:38 +00:00 |
w_wad.h
|
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
|
2011-01-02 18:02:27 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- added some initial configurability to statistics intermission screen:
|
2010-11-06 09:28:17 +00:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
|
|
zstring.cpp
|
|
|
zstring.h
|
- Place a limit on the number of reports per missing texture. On maps with many lines and many
|
2011-05-08 00:30:32 +00:00 |