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- added Gez's fix for timing of the boss cube while a time freezer is active.
SVN r3118 (trunk)
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3 changed files with 12 additions and 0 deletions
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@ -325,6 +325,7 @@ enum
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MF6_ADDITIVEPOISONDAMAGE = 0x00100000,
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MF6_ADDITIVEPOISONDURATION = 0x00200000,
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MF6_NOMENU = 0x00400000, // Player class should not appear in the class selection menu.
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MF6_BOSSCUBE = 0x00800000, // Actor spawned by A_BrainSpit, flagged for timefreeze reasons.
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// --- mobj.renderflags ---
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@ -142,6 +142,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BrainSpit)
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}
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// [GZ] Calculates when the projectile will have reached destination
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spit->special2 += level.maptime;
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spit->flags6 |= MF6_BOSSCUBE;
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}
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if (!isdefault)
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@ -2750,6 +2750,11 @@ void AActor::Tick ()
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//Added by MC: Freeze mode.
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if (bglobal.freeze || level.flags2 & LEVEL2_FROZEN)
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{
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// Boss cubes shouldn't be accelerated by timefreeze
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if (flags6 & MF6_BOSSCUBE)
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{
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special2++;
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}
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return;
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}
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}
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@ -2780,6 +2785,11 @@ void AActor::Tick ()
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if (!(flags5 & MF5_NOTIMEFREEZE))
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{
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// Boss cubes shouldn't be accelerated by timefreeze
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if (flags6 & MF6_BOSSCUBE)
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{
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special2++;
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}
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//Added by MC: Freeze mode.
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if (bglobal.freeze && !(player && !player->isbot))
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{
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