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https://github.com/ZDoom/qzdoom.git
synced 2025-01-18 07:02:03 +00:00
- Added support for a PALVERS lump. This specifies replacement textures to
be used when for walls and floors when the renderer is paletted. The format is very simple: rgbtex1 paltex1 rgbtex2 paltex2 ... The first texture is the one to be used normally, and the second is the one to be used in paletted modes. The vid_nopalsubstitutions cvar can be used to ignore this lump. SVN r3311 (trunk)
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e68d956208
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9acf65b9a4
4 changed files with 95 additions and 29 deletions
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@ -1080,7 +1080,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
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}
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else
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{ // regular flat
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FTexture *tex = TexMan(pl->picnum);
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FTexture *tex = TexMan(pl->picnum, true);
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if (tex->UseType == FTexture::TEX_Null)
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{
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@ -1368,9 +1368,9 @@ void R_DrawSkyPlane (visplane_t *pl)
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if (!(pl->sky & PL_SKYFLAT))
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{ // use sky1
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sky1:
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frontskytex = TexMan(sky1tex);
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frontskytex = TexMan(sky1tex, true);
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if (level.flags & LEVEL_DOUBLESKY)
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backskytex = TexMan(sky2tex);
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backskytex = TexMan(sky2tex, true);
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else
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backskytex = NULL;
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skyflip = 0;
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@ -1381,7 +1381,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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}
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else if (pl->sky == PL_SKYFLAT)
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{ // use sky2
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frontskytex = TexMan(sky2tex);
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frontskytex = TexMan(sky2tex, true);
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backskytex = NULL;
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frontcyl = sky2cyl;
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skyflip = 0;
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@ -1407,7 +1407,7 @@ void R_DrawSkyPlane (visplane_t *pl)
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pos = side_t::top;
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}
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frontskytex = TexMan(s->GetTexture(pos));
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frontskytex = TexMan(s->GetTexture(pos), true);
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if (frontskytex == NULL || frontskytex->UseType == FTexture::TEX_Null)
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{ // [RH] The blank texture: Use normal sky instead.
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goto sky1;
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@ -240,7 +240,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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frontsector = curline->frontsector;
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backsector = curline->backsector;
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tex = TexMan(curline->sidedef->GetTexture(side_t::mid));
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tex = TexMan(curline->sidedef->GetTexture(side_t::mid), true);
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if (i_compatflags & COMPATF_MASKEDMIDTEX)
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{
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tex = tex->GetRawTexture();
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@ -705,15 +705,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
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}
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else if(fover->flags & FF_UPPERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
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}
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else if(fover->flags & FF_LOWERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
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}
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else
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{
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rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid));
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rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
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}
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}
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else if (frontsector->e->XFloor.ffloors.Size())
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@ -764,15 +764,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
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fover = NULL;
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if (rover->flags & FF_UPPERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
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}
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else if(rover->flags & FF_LOWERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
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}
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else
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{
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rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid));
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rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
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}
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}
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// correct colors now
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@ -881,15 +881,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
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}
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else if (fover->flags & FF_UPPERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
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}
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else if (fover->flags & FF_LOWERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
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}
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else
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{
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rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid));
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rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
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}
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}
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else if (frontsector->e->XFloor.ffloors.Size())
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@ -937,15 +937,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
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fover = NULL;
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if (rover->flags & FF_UPPERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
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}
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else if (rover->flags & FF_LOWERTEXTURE)
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{
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
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rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
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}
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else
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{
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rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid));
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rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
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}
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}
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// correct colors now
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@ -1799,7 +1799,7 @@ void R_NewWall (bool needlights)
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// [RH] Horizon lines do not need to be textured
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if (linedef->special != Line_Horizon)
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{
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midtexture = TexMan(sidedef->GetTexture(side_t::mid));
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midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
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rw_offset_mid = sidedef->GetTextureXOffset(side_t::mid);
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rowoffset = sidedef->GetTextureYOffset(side_t::mid);
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rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
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@ -1943,7 +1943,7 @@ void R_NewWall (bool needlights)
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if (rw_havehigh)
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{ // top texture
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toptexture = TexMan(sidedef->GetTexture(side_t::top));
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toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
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rw_offset_top = sidedef->GetTextureXOffset(side_t::top);
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rowoffset = sidedef->GetTextureYOffset(side_t::top);
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@ -1973,7 +1973,7 @@ void R_NewWall (bool needlights)
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}
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if (rw_havelow)
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{ // bottom texture
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bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom));
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bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
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rw_offset_bottom = sidedef->GetTextureXOffset(side_t::bottom);
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rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
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@ -2016,7 +2016,7 @@ void R_NewWall (bool needlights)
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markceiling = false;
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}
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FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid));
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FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid), true);
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segtextured = midtex != NULL || toptexture != NULL || bottomtexture != NULL;
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@ -2218,7 +2218,7 @@ void R_StoreWallRange (int start, int stop)
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if(!ds_p->fake)
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// allocate space for masked texture tables, if needed
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// [RH] Don't just allocate the space; fill it in too.
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if ((TexMan(sidedef->GetTexture(side_t::mid))->UseType != FTexture::TEX_Null || ds_p->bFakeBoundary || IsFogBoundary (frontsector, backsector)) &&
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if ((TexMan(sidedef->GetTexture(side_t::mid), true)->UseType != FTexture::TEX_Null || ds_p->bFakeBoundary || IsFogBoundary (frontsector, backsector)) &&
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(rw_ceilstat != 12 || !sidedef->GetTexture(side_t::top).isValid()) &&
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(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
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(WallSZ1 >= TOO_CLOSE_Z && WallSZ2 >= TOO_CLOSE_Z))
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@ -2244,7 +2244,7 @@ void R_StoreWallRange (int start, int stop)
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lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
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swal = (fixed_t *)(openings + ds_p->swall);
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FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid));
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FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
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fixed_t yrepeat = FixedMul(pic->yScale, sidedef->GetTextureYScale(side_t::mid));
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fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
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@ -2550,6 +2550,7 @@ int WallMost (short *mostbuf, const secplane_t &plane)
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{
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clearbufshort (&mostbuf[ix1], ix2-ix1, viewheight);
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return bad;
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}
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if (bad&3)
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@ -2759,7 +2760,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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xscale = decal->ScaleX;
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yscale = decal->ScaleY;
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WallSpriteTile = TexMan(decal->PicNum);
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WallSpriteTile = TexMan(decal->PicNum, true);
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flipx = (BYTE)(decal->RenderFlags & RF_XFLIP);
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if (WallSpriteTile == NULL || WallSpriteTile->UseType == FTexture::TEX_Null)
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@ -55,6 +55,8 @@
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FTextureManager TexMan;
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CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE)
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//==========================================================================
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//
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// FTextureManager :: FTextureManager
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@ -749,7 +751,7 @@ void FTextureManager::AddPatches (int lumpnum)
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{
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file->Read (name, 8);
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if (CheckForTexture (name, FTexture::TEX_WallPatch, false) == -1)
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if (CheckForTexture (name, FTexture::TEX_WallPatch, 0) == -1)
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{
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CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch);
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}
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@ -1001,6 +1003,57 @@ void FTextureManager::Init()
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InitAnimDefs();
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FixAnimations();
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InitSwitchList();
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InitPalettedVersions();
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}
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//==========================================================================
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//
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// FTextureManager :: InitPalettedVersions
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//
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//==========================================================================
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void FTextureManager::InitPalettedVersions()
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{
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int lump, lastlump = 0;
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PalettedVersions.Clear();
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while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1)
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{
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FScanner sc(lump);
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while (sc.GetString())
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{
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FTextureID pic1 = CheckForTexture(sc.String, FTexture::TEX_Any);
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if (!pic1.isValid())
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{
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sc.ScriptMessage("Unknown texture %s to replace");
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}
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sc.MustGetString();
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FTextureID pic2 = CheckForTexture(sc.String, FTexture::TEX_Any);
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if (!pic2.isValid())
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{
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sc.ScriptMessage("Unknown texture %s to use as replacement");
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}
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if (pic1.isValid() && pic2.isValid())
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{
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PalettedVersions[pic1.GetIndex()] = pic2.GetIndex();
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}
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}
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}
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}
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//==========================================================================
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//
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// FTextureManager :: PalCheck
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//
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//==========================================================================
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FTextureID FTextureManager::PalCheck(FTextureID tex)
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{
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if (vid_nopalsubstitutions) return tex;
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int *newtex = PalettedVersions.CheckKey(tex.GetIndex());
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if (newtex == NULL || *newtex == 0) return tex;
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return *newtex;
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}
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//==========================================================================
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@ -1152,6 +1205,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
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//
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// R_PrecacheLevel
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//
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// Preloads all relevant graphics for the level.
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//
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//===========================================================================
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@ -332,15 +332,20 @@ public:
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FTexture *FindTexture(const char *texname, int usetype = FTexture::TEX_MiscPatch, BITFIELD flags = TEXMAN_TryAny);
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// Get texture with translation
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FTexture *operator() (FTextureID texnum)
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FTexture *operator() (FTextureID texnum, bool withpalcheck=false)
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{
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if ((size_t)texnum.texnum >= Textures.Size()) return NULL;
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return Textures[Translation[texnum.texnum]].Texture;
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int picnum = Translation[texnum.texnum];
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if (withpalcheck)
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{
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picnum = PalCheck(picnum).GetIndex();
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}
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return Textures[picnum].Texture;
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}
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FTexture *operator() (const char *texname)
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{
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FTextureID texnum = GetTexture (texname, FTexture::TEX_MiscPatch);
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if (texnum.texnum==-1) return NULL;
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if (texnum.texnum == -1) return NULL;
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return Textures[Translation[texnum.texnum]].Texture;
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}
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@ -350,6 +355,8 @@ public:
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return Textures[Translation[i]].Texture;
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}
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FTextureID PalCheck(FTextureID tex);
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enum
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{
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TEXMAN_TryAny = 1,
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@ -434,6 +441,8 @@ private:
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void SetTranslation (FTextureID fromtexnum, FTextureID totexnum);
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void ParseAnimatedDoor(FScanner &sc);
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void InitPalettedVersions();
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// Switches
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void InitSwitchList ();
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@ -452,6 +461,7 @@ private:
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int HashFirst[HASH_SIZE];
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FTextureID DefaultTexture;
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TArray<int> FirstTextureForFile;
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TMap<int,int> PalettedVersions; // maps from normal -> paletted version
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TArray<FAnimDef *> mAnimations;
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TArray<FSwitchDef *> mSwitchDefs;
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@ -529,6 +539,7 @@ public:
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void MakeTexture ();
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protected:
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DSimpleCanvas *Canvas;
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BYTE *Pixels;
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Span DummySpans[2];
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