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- fixed compile warnings in savegame menu code.
- fixed: plane specific lighting values were no longer used when generating the visplanes. SVN r3133 (trunk)
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parent
bb67f6d0a2
commit
16878f6bb4
2 changed files with 2 additions and 4 deletions
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@ -753,7 +753,7 @@ bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
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case MKEY_MBYes:
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{
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if (Selected != -1 && Selected < SaveGames.Size())
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if ((unsigned)Selected < SaveGames.Size())
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{
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int listindex = SaveGames[0]->bNoDelete? Selected-1 : Selected;
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remove (SaveGames[Selected]->Filename.GetChars());
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@ -819,7 +819,7 @@ bool DLoadSaveMenu::Responder (event_t *ev)
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{
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if (ev->subtype == EV_GUI_KeyDown)
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{
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if (Selected != -1 && Selected < SaveGames.Size())
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if ((unsigned)Selected < SaveGames.Size())
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{
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switch (ev->data1)
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{
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@ -1181,7 +1181,6 @@ void R_Subsector (subsector_t *sub)
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else
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{
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basecolormap = frontsector->ColorMap;
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ceilinglightlevel = frontsector->lightlevel;
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}
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ceilingplane = frontsector->ceilingplane.ZatPoint (viewx, viewy) > viewz ||
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@ -1212,7 +1211,6 @@ void R_Subsector (subsector_t *sub)
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else
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{
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basecolormap = frontsector->ColorMap;
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floorlightlevel = frontsector->lightlevel;
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}
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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