Christoph Oelckers
3e41382d63
- fixed: P_LineAttack needs to check for 'Hitscan' damage, too, when deciding if using the damage type from the puff is appropriate.
...
SVN r3648 (trunk)
2012-05-13 07:14:54 +00:00
Randy Heit
a8507d58bd
- Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is
...
because it was an extension of the normal wall clipping process. Since a stacked sector
above you doesn't draw a floor, it wouldn't clip any midtextures to the floor either.
R_RenderMaskedSegRange() now checks this directly when rendering inside a stacked sector.
SVN r3647 (trunk)
2012-05-13 02:01:54 +00:00
Randy Heit
44932a6c56
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
...
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit
393b2177a9
- Fixed: When P_ZMovement() handled MF_FLOAT, it reset the actor's z velocity to 0. I'd like to
...
know why that was in there, but I have no idea. It was like this for the entire life of the
repository, so I can't find anything from that. And since MF_FLOAT is typically also applied to
monsters with MF_NOGRAVITY, the z velocity should already be 0, so it's a change that makes
little sense.
SVN r3645 (trunk)
2012-05-13 00:27:51 +00:00
Randy Heit
dc2010105b
- Added the actor's address to the info CCMD's output so that you can locate actors in the world
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and then examine them more closely in the debugger.
SVN r3644 (trunk)
2012-05-12 23:59:18 +00:00
Randy Heit
f421f2411d
- Fixed: BOUNCE_AutoOff should not trigger when bouncing off a ceiling, since it will always pass the velocity check.
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SVN r3643 (trunk)
2012-05-12 23:21:22 +00:00
Randy Heit
da08b14895
- Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
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SVN r3640 (trunk)
2012-05-11 04:05:55 +00:00
Randy Heit
1ac8f8b348
- Did some restructuring of FMultiPatchTexture::CopyTrueColorPixels() so that it composites to
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a temporary bitmap before copying to the destination bitmap if any fancy stuff is going on.
This simplifies the part drawing, since it doesn't need to check if each part is a multipatch
texture. It also means it can reliably use copy operations other than OP_COPY.
SVN r3639 (trunk)
2012-05-11 03:52:58 +00:00
Randy Heit
37001d3640
- Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
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copies the patch's alpha channel where it has a higher alpha than what's underneath.
SVN r3638 (trunk)
2012-05-11 02:26:50 +00:00
Randy Heit
b9c3f8db4f
- Added a new patch style: CopyNewAlpha. This works just like Copy except it multiplies each
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pixel's alpha channel by the specified Alpha property.
SVN r3637 (trunk)
2012-05-11 02:05:24 +00:00
Randy Heit
b5a731f3a6
- Move player prediction calls into D_Display().
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SVN r3636 (trunk)
2012-05-10 03:48:36 +00:00
Randy Heit
eb03d8e77e
- There doesn't seem to be much point to this inf==NULL check when inf isn't used either way...
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SVN r3635 (trunk)
2012-05-10 03:47:40 +00:00
Randy Heit
9340dc4eca
- Changed FMultiPatchTexture::CopyTrueColorPixels() so that all parts use their copy info.
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Previously, "complex" parts would ignore it and use the copy info passed to the function
instead. The copy info passed to the function is now only used to decide to if it should clear
the destination image. I'm not sure if this really matters, since it itself is the only place aside
from FTexture::FillBuffer() that ever calls CopyTrueColorPixels() with a copy info, and when
it does so for a multipatch texture, it does so to a temporary buffer.
SVN r3634 (trunk)
2012-05-10 03:07:30 +00:00
Braden Obrzut
60dc67d5c3
- Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
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- Fixed: 3DMidTexture polyobjects had open.top and open.bottom reversed.
SVN r3633 (trunk)
2012-05-08 19:55:26 +00:00
Christoph Oelckers
898232be61
- fixed: Suicides could count towards multikills (patch by edward850)
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SVN r3632 (trunk)
2012-05-08 12:27:01 +00:00
Braden Obrzut
206ffd936f
- Fixed: r3630 had a missing end parentheses.
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- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.
SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit
93bdd58725
- Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
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parameters incorrectly.
SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00
Randy Heit
45027e4620
- Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
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$attenuation Boom 0
Will make the "Boom" sound play with 0 attenuation, or in other words, at full volume throughout
the level.
SVN r3629 (trunk)
2012-05-07 01:16:56 +00:00
Randy Heit
2117c84a78
- Increase maximum resolution to 2880x1800.
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SVN r3628 (trunk)
2012-05-06 04:23:49 +00:00
Randy Heit
d8f3a56092
- Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented.
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(I wonder how many more places have incomplete Strife code commented out...)
SVN r3627 (trunk)
2012-05-06 04:18:27 +00:00
Randy Heit
25b9c3dcf2
- Fixed: 3D floors were impervious to earthquakes; CopyStackedViewParameters() needs to be among the last things called in R_SetupFrame().
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SVN r3626 (trunk)
2012-05-06 03:39:45 +00:00
Randy Heit
88fcd743b4
- Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
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SVN r3625 (trunk)
2012-05-06 03:16:11 +00:00
Braden Obrzut
432aa7e6bb
- Added support for text colorization in SBarInfo.
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SVN r3624 (trunk)
2012-05-05 23:01:16 +00:00
Christoph Oelckers
af43ef8983
- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
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SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Christoph Oelckers
4f255a2652
- fixed: Weapons that were dehacked to use no ammo did not work anymore.
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SVN r3622 (trunk)
2012-05-05 14:23:00 +00:00
Braden Obrzut
7eb8594e86
- Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.
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SVN r3621 (trunk)
2012-05-04 18:37:41 +00:00
Randy Heit
2ab9c02a42
- Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.
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SVN r3620 (trunk)
2012-05-04 02:56:28 +00:00
Randy Heit
11bf757a2f
- Make player unmorphing the first thing that happens in G_PlayerFinishLevel() so that all
...
inventory fiddling happens on the real player and not the morphed player.
SVN r3619 (trunk)
2012-05-04 02:25:16 +00:00
Randy Heit
9d4ba3c7fd
- Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
...
when menuactive == MENU_WaitKey, even if you're not in a level.
SVN r3618 (trunk)
2012-05-04 02:16:19 +00:00
Christoph Oelckers
cbcc7443c6
- added Xaser's bobbing style options submission.
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SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers
5dbf486806
- added menu entries for HUD flash options.
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SVN r3614 (trunk)
2012-05-01 18:20:04 +00:00
Christoph Oelckers
75dc6cb0b2
- changed damage screen blending code so that the same version can be used by any renderer.
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- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.
SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
Christoph Oelckers
81b4f782f7
- fixed: powered up weapons must not be added to the weapon slots.
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SVN r3612 (trunk)
2012-05-01 10:30:08 +00:00
Randy Heit
1656744827
- Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
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- Fixed: Destroying a morphed player would try to unmorph the player twice.
SVN r3611 (trunk)
2012-05-01 03:43:14 +00:00
Randy Heit
0835230454
- P_SeekerMissile() now returns true when the projectile's speed is 0 and the tracer would otherwise be seekable. Fixes 0-speed missiles using A_SeekerMissile for special effects.
...
SVN r3610 (trunk)
2012-05-01 03:14:34 +00:00
Braden Obrzut
9e26f3b7a4
- Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways.
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SVN r3609 (trunk)
2012-05-01 01:53:59 +00:00
Randy Heit
c676f97fd8
- Fixed: r_translate.cpp:SetRange() did not set the true color palette entry for single-entry ranges.
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SVN r3608 (trunk)
2012-05-01 01:47:31 +00:00
Braden Obrzut
192839a436
- Added button mapping for the first 8 axes for SDL joysticks. The first two axes are assumed to be x/y.
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- Added POV hat support for SDL. (First 4 map to buttons, but all map to an x/y axis.)
SVN r3607 (trunk)
2012-04-29 00:53:27 +00:00
Christoph Oelckers
de43788c3a
- fixed: Heretic: dScroll_EastLavaDamage was missing its strobe effect
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SVN r3606 (trunk)
2012-04-28 20:12:54 +00:00
Braden Obrzut
0065c29902
- Added deadzone handling to SDL joystick support.
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SVN r3605 (trunk)
2012-04-28 03:44:10 +00:00
Braden Obrzut
c07eaa4d31
- Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon.
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SVN r3604 (trunk)
2012-04-28 03:13:39 +00:00
Randy Heit
118e513d03
- Fixed: The player's position was only predicted during the duration of R_SetupFrame().
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Consequently, if somebody used the chasecam while predicting, they would appear to lag
behind the camera, because their actor would be at its unpredicted position by the time
sprites were processed.
SVN r3603 (trunk)
2012-04-28 03:04:21 +00:00
Randy Heit
2f561abdea
- Fixed: 3D floors partitioning the world into different "HeightLevels" could strip a midtexture
...
of its clipping information before it was drawn. (On the other hand, I have no idea what this
ds->bkup and refreshing stuff is about, so I might have broken something somewhere else.)
SVN r3602 (trunk)
2012-04-28 02:32:33 +00:00
Randy Heit
158f32bcda
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
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if they do not have a midtexture.
SVN r3601 (trunk)
2012-04-27 03:17:56 +00:00
Randy Heit
6369a88e0f
- Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
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SVN r3600 (trunk)
2012-04-27 02:50:23 +00:00
Randy Heit
fc6d55c508
- Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
...
players, or overlapping uses of PowerTimeFreezer will malfunction.
SVN r3599 (trunk)
2012-04-27 01:40:50 +00:00
Randy Heit
f8e64a13af
- On second thought, using FloorBounceMissile() for bouncing off the top of an actor might not
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be the best idea.
SVN r3598 (trunk)
2012-04-26 03:50:11 +00:00
Randy Heit
70902d9da8
- Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under
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or above the bouncer can be checked for bouncing.
SVN r3597 (trunk)
2012-04-26 03:36:01 +00:00
Randy Heit
01dacce549
- Fixed: Bouncing missiles landing on an actor would just stop rather than bounce.
...
SVN r3596 (trunk)
2012-04-26 03:30:02 +00:00
Randy Heit
8632c0db04
- Fixed: The lookup and lookdown buttons should set LocalKeyboardTurner so that the pitch
...
change is interpolated.
SVN r3595 (trunk)
2012-04-26 02:41:58 +00:00
Randy Heit
3523e4f24a
- Fixed: SectorDamage did not work with 3D floors.
...
SVN r3594 (trunk)
2012-04-26 02:35:02 +00:00
Randy Heit
142a15b9c6
- Fixed: The length of the SFLG chunk was used incorrectly, resulting in erroneous flag setting
...
if such a chunk was present.
SVN r3593 (trunk)
2012-04-26 02:03:43 +00:00
Randy Heit
ec84437212
- Extended wallscan_np2 to work with masked walls.
...
SVN r3592 (trunk)
2012-04-25 03:21:55 +00:00
Randy Heit
79ae117f8f
- Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range.
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SVN r3590 (trunk)
2012-04-25 01:43:50 +00:00
Randy Heit
a660eea116
- Patch to allow compilation by clang.
...
SVN r3589 (trunk)
2012-04-23 02:46:25 +00:00
Randy Heit
5e3a41e8f6
- Added a wrapper function to help wallscan() tile textures with heights that are not a power of 2.
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SVN r3588 (trunk)
2012-04-23 02:38:09 +00:00
Christoph Oelckers
b2e5e15d3c
- changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
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SVN r3587 (trunk)
2012-04-22 09:41:06 +00:00
Christoph Oelckers
4df1ea63b5
- added DavidPH's sqrt for DECORATE submission.
...
SVN r3586 (trunk)
2012-04-22 08:17:27 +00:00
Christoph Oelckers
44519f3972
- added Gez's fixed palette flashes for Hexen.
...
SVN r3585 (trunk)
2012-04-22 07:58:04 +00:00
Christoph Oelckers
fdefd361e6
- Undid the 'Spray' state change because it obviously can't work with the default blood actor.
...
SVN r3582 (trunk)
2012-04-22 07:32:09 +00:00
Christoph Oelckers
aa7464df66
- this must remain specific to Strife...
...
SVN r3581 (trunk)
2012-04-22 07:29:40 +00:00
Christoph Oelckers
a79bcb73ac
- fixed the bloodspawning completely: It has to check for parent class's states, too, so that inherited blood still works
...
- made the 'Spray' state in P_SpawnBlood available for all games.
SVN r3580 (trunk)
2012-04-22 07:23:59 +00:00
Randy Heit
bf48b7620c
- Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin.
...
SVN r3579 (trunk)
2012-04-22 02:34:57 +00:00
Randy Heit
9276e6138e
- Fixed: All missiles could climb steps in P_TryMove() because of an extra ampersand turning & into &&.
...
SVN r3578 (trunk)
2012-04-22 02:30:26 +00:00
Randy Heit
5123a6b74b
- And this is what I get for not making sure it compiles...
...
SVN r3577 (trunk)
2012-04-22 02:14:01 +00:00
Randy Heit
e51bd95d03
- Fixed: P_SpawnBlood did not check that the state it was setting for low-damage blood was valid.
...
SVN r3576 (trunk)
2012-04-22 02:08:27 +00:00
Randy Heit
b94607dc7e
- Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
...
by treating it as a real player.
SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Randy Heit
b036ef63e9
- Fixed: The 0-damage FORCEPAIN checks in P_DamageMobj() also need to check the PAINLESS and NOPAIN flags.
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SVN r3573 (trunk)
2012-04-19 03:40:27 +00:00
Randy Heit
5b86ce9f7d
- If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
...
its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
targets.
SVN r3572 (trunk)
2012-04-19 03:22:06 +00:00
Randy Heit
86842bc1da
- Fixed: P_TestMobjZ() should not let missile shooters block their missiles.
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SVN r3571 (trunk)
2012-04-19 02:50:43 +00:00
Randy Heit
9c1e03a21b
- In S_Shutdown(), stop the song and forget traces of it so that people who feel like setting
...
snd_musicvolume in their atexit don't crash because it tries to restart the song at the new
volume.
SVN r3570 (trunk)
2012-04-19 02:27:10 +00:00
Randy Heit
c1f3621a4c
- Don't crash when loading UDMF maps with invalid sidedef references.
...
SVN r3569 (trunk)
2012-04-19 02:14:34 +00:00
Christoph Oelckers
93694dadc1
- fixed: The rail attack did not check the BLOODLESSIMPACT flag.
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SVN r3568 (trunk)
2012-04-15 07:59:50 +00:00
Randy Heit
c03be3b43b
- Fixed: Don't ignore FORCEPAIN if damage modification takes the damage to 0.
...
SVN r3567 (trunk)
2012-04-15 03:48:27 +00:00
Randy Heit
aa227b1df4
- Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes.
...
SVN r3566 (trunk)
2012-04-15 03:13:07 +00:00
Randy Heit
5bf3b7113e
- Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
...
negative missile speed.
SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Randy Heit
6cb99dab3e
- Fix type conversion warning.
...
SVN r3563 (trunk)
2012-04-14 03:56:39 +00:00
Randy Heit
280ca05554
- In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
...
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.
SVN r3562 (trunk)
2012-04-14 03:55:46 +00:00
Randy Heit
f19a6a2a29
- Fixed: Do not play skinned sounds when the player has the NOSKIN flag set.
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SVN r3561 (trunk)
2012-04-14 03:10:07 +00:00
Randy Heit
c0bc7532ac
- Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
...
skin when spawning or changing the skin.
SVN r3560 (trunk)
2012-04-14 03:07:28 +00:00
Randy Heit
66a1b8be9d
- Fixed: DSBarInfo did not declare its object pointers for the garbage collector.
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SVN r3559 (trunk)
2012-04-14 02:55:47 +00:00
Christoph Oelckers
b2336f5c21
- missed one file in last commit.
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SVN r3558 (trunk)
2012-04-13 08:16:19 +00:00
Christoph Oelckers
37f4ee53b9
- applied Xaser's A_RailAttack duration fix.
...
SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Christoph Oelckers
1529c91b80
- fixed: FFont::GetChar was unable to handle 8 bit signed chars.
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SVN r3556 (trunk)
2012-04-12 17:33:55 +00:00
Christoph Oelckers
52bb3a4dbe
- fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
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SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Randy Heit
8f5eff419d
- Fixed: When spawning actors for the rail trail, a RNG that is synchronized
...
across all machines must be used.
- Add Xaser's railgun fix for "P_RailAttack's 'sparsity' was being ignored for particle core trails, and 'maxdiff' was ignored when spawning actors."
For reals this time.
SVN r3554 (trunk)
2012-04-11 22:30:27 +00:00
Randy Heit
7bfd551f27
- Xaser's fix for XDeath states not working for rail puffs.
...
SVN r3553 (trunk)
2012-04-11 04:50:23 +00:00
Randy Heit
a85b751f7a
- Fix warnings warned by GCC.
...
SVN r3552 (trunk)
2012-04-11 04:44:12 +00:00
Randy Heit
06de818059
- Add Xaser's railgun fixes:
...
* P_RailAttack's 'sparsity' was being ignored for particle core trails,
and 'maxdiff' was ignored when spawning actors.
* Fixed the persistent core issue.
* Fixed. The default value for the new 'range' parameter was incorrectly
set to zero, causing A_FireRailgun to emit a zero-length "rail."
SVN r3551 (trunk)
2012-04-11 04:41:37 +00:00
Randy Heit
2b52d686e9
- Use 3D midtexture restrictions when respawning actors.
...
SVN r3550 (trunk)
2012-04-10 03:28:53 +00:00
Randy Heit
12e23a56f8
- Only adjust the ceiling position of solid actors in A_RestoreSpecialPosition.
...
SVN r3549 (trunk)
2012-04-10 03:22:07 +00:00
Randy Heit
da21075480
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
...
(and related) to a 3D midtex beneath its Z if it also touched a 3D midtex above its Z.
SVN r3548 (trunk)
2012-04-10 03:18:04 +00:00
Christoph Oelckers
d81542752a
- fixed: P_FindFloorCeiling may not use the floorsector returned by P_LineOpening when only checking 3D-floors because it will be NULL.
...
SVN r3547 (trunk)
2012-04-09 09:01:25 +00:00
Christoph Oelckers
6089347161
- fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
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SVN r3546 (trunk)
2012-04-09 07:30:18 +00:00
Randy Heit
837126ae57
- Fixed: Do not interpolate from an actor's despawned position to its spawned position when it
...
respawns.
- Use doubles instead of floats, as appropriate, in PIT_FindFloorCeiling().
- Fixed: The second call to P_FindFloorCeiling() in A_RestoreSpecialPosition and P_NightmareRespawn()
must only consider 3D floors and midtexes.
SVN r3545 (trunk)
2012-04-08 21:12:14 +00:00
Randy Heit
9451b7c1d3
- I think this is what this comment is supposed to say. It had 匤 for me, and with Western character encodings, it was complete garbage.
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SVN r3544 (trunk)
2012-04-08 20:20:39 +00:00
Randy Heit
22a0c92ab8
- Fixed crash when teleporting. P_TeleportMove() must not pass FFCF_ONLYSPAWNPOS to
...
P_GetFloorCeilingZ(). I got confused because its bool parameter's meaning had been the
opposite of P_FindFloorCeiling()'s bool parameter before they got changed to flags.
SVN r3543 (trunk)
2012-04-08 20:01:43 +00:00
Randy Heit
d0bba7c3c3
- Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
...
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.
SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Randy Heit
c175acb75d
- Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
...
paths for hexen.wad.
SVN r3541 (trunk)
2012-04-08 05:12:03 +00:00
Randy Heit
d6c3d77a38
- Fixed: Stereo sound volume reduction should only be done for stereo sounds played in 3D. Head-
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relative ones should remain full volume.
SVN r3540 (trunk)
2012-04-08 04:57:59 +00:00
Randy Heit
1e63d07f1b
- Fixed: RunScript() ignored the always parameter.
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SVN r3539 (trunk)
2012-04-08 04:48:47 +00:00
Randy Heit
4d6447a55b
- Don't call secfriction() twice in the normal part of P_GetFriction().
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- Fixed: The 3D floors part of P_GetFriction() did not check for friction still being set to
ORIG_FRICTION, so it only worked with lower frictions.
SVN r3538 (trunk)
2012-04-08 04:43:19 +00:00
Randy Heit
0a8ffaecd9
- I guess I should make sure things compile before I commit them.
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SVN r3537 (trunk)
2012-04-08 04:35:39 +00:00
Randy Heit
9ea7eab7e0
- Clamp maximum particle count to 65535.
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- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag.
SVN r3536 (trunk)
2012-04-08 04:34:03 +00:00
Christoph Oelckers
40c906f10d
- fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
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- fixed a few compiler warnings.
SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
7443c3d167
- replaced CARRYFACTOR definition by an integer-only expression.
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SVN r3534 (trunk)
2012-04-07 15:32:32 +00:00
Christoph Oelckers
26dbec2aae
- added FDARI*s damagetype fix
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SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa
- added Thomas's patch to add a Pufftype parameter to A_Explode.
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SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
4ece349ee5
Expanded 'info' CCMD to also print the TID.
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SVN r3531 (trunk)
2012-04-07 13:15:40 +00:00
Christoph Oelckers
235a09d92a
- Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
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SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2
- added Xaser's modified version of kgsws's railgun enhancements patch.
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SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a
- added DavidPH's A_FaceTarget with pitch submission.
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SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
83620fca1f
- added Gez's NOTAUTOAIMED patch but did not set it for Heretic's pod.
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SVN r3527 (trunk)
2012-04-07 12:40:50 +00:00
Christoph Oelckers
c3638eb338
- added FDARI's submission for A_CustomMissile options.
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SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers
53f4776914
- added Gez's patch to have D'Sparil transfer his translations to his second state and the teleport effect.
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SVN r3525 (trunk)
2012-04-07 12:26:02 +00:00
Christoph Oelckers
fd2af54724
- fixed TArray compilation issue with GCC 4.7.
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SVN r3524 (trunk)
2012-04-07 12:22:00 +00:00
Christoph Oelckers
81eef71067
- added FDARI's Default/global damagetype properties submission.
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SVN r3523 (trunk)
2012-04-07 12:11:17 +00:00
Christoph Oelckers
b044c134d3
- fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
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- fixed: A_Saw depleted ammo after the attack so it still went through with it, even though it was out of ammo.
SVN r3522 (trunk)
2012-04-07 11:33:35 +00:00
Christoph Oelckers
35f0b32a7f
- fixed: The bounce on actors check handled infinite bouncers (bouncecount == 0) incorrectly.
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SVN r3521 (trunk)
2012-04-07 08:21:44 +00:00
Christoph Oelckers
f6817f9544
- moved S_NoiseDebug call from FStatusBar::Draw to FStatusBar::DrawTopStuff so that it also gets drawn with the alternative HUD and stays on top of other HUD content.
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SVN r3520 (trunk)
2012-04-06 10:32:27 +00:00
Christoph Oelckers
7642aba6ce
- fixed: It was possible to give inventory items to the base actors of something morphed. This would cause an assertion failure when unmorphing.
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SVN r3519 (trunk)
2012-04-06 09:43:18 +00:00
Randy Heit
5358fd594b
- Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
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The initial spawn did not, so this can prevent respawns of things that were initially
spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
onlymidtex.)
SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00
Christoph Oelckers
14730a89be
- changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
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SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Christoph Oelckers
8dbfd21d91
- fixed wrong flag check from r3490.
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SVN r3516 (trunk)
2012-04-03 15:13:55 +00:00
Christoph Oelckers
9f58a15e28
- check for overflows when giving inventory items.
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SVN r3515 (trunk)
2012-04-03 09:16:19 +00:00
Randy Heit
64f0e0e984
- Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
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same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
means it is no longer limited to respawning things on the floor.
SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Randy Heit
498a432c8d
- Make DF2_BARRELS_RESPAWN work in all game modes without the need for alwaysapplydmflags.
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SVN r3513 (trunk)
2012-04-03 04:18:38 +00:00
Randy Heit
c5a3d846dd
- Implement multitick viewpitch centering logic.
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SVN r3512 (trunk)
2012-04-03 04:09:30 +00:00
Randy Heit
ee20c2169e
- Fixed: DEM_CENTERVIEW also needs to reset the LocalViewPitch if it's for the consoleplayer.
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SVN r3511 (trunk)
2012-04-03 03:51:24 +00:00
Randy Heit
d8f509a73a
- Fixed: Monster respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
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- Fixed: Monster respawning used the newly spawned monster's SpawnPoint to determine what to
shift the Z position by. This is, naturally, always 0.
SVN r3510 (trunk)
2012-04-03 03:45:05 +00:00
Randy Heit
f312926e9f
- Fixed: Item respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
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SVN r3509 (trunk)
2012-04-03 03:35:20 +00:00
Braden Obrzut
1f6c6aafd9
- Fixed: DesignatedTeams prevented monsters from hurting themselves in teamplay.
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SVN r3508 (trunk)
2012-04-01 20:43:14 +00:00
Christoph Oelckers
3e7473e51a
- added handling for MF5_NOINTERACTION to A_Weave.
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SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Christoph Oelckers
92a8f8518c
fixed: bouncing on actors neither checked nor changed mo->bouncecount.
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SVN r3506 (trunk)
2012-04-01 11:02:05 +00:00
Randy Heit
cf0d5b3151
- Fixed: FileReader's FilePos is relative to the start of the file, not relative to the start
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of the lump, so r3496's change to FileReader::Gets() was only valid for lumps at the start
of a wad. (This function was still incorrect before that, though, since it made FilePos
relative to StartPos after it had been used once.)
* On that note, I'm not sure GetsFromBuffer() is correct either, since it ignores StartPos,
but I don't know when this is actually used so that I could check.
SVN r3504 (trunk)
2012-04-01 04:08:38 +00:00
Randy Heit
23cda7c685
- Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
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- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
target -> self.
SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit
5e85f736bb
- Fixed: Reset to the PlayerPawn's default render style and alpha in G_PlayerFinishLevel().
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SVN r3502 (trunk)
2012-04-01 03:18:34 +00:00
Randy Heit
6ea93d28e2
- Fixed: M_CreateMenus() is too soon to call UpdateJoystickMenu(). It needs to happen after
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I_InitInput(), which happens during V_Init2().
SVN r3501 (trunk)
2012-04-01 03:03:53 +00:00
Randy Heit
19ec79d4f3
- Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
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SVN r3500 (trunk)
2012-04-01 02:49:04 +00:00
Randy Heit
d9f7a250ba
- Fixed: Disable absolute wall lighting when in the shadow of a 3D floor.
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SVN r3499 (trunk)
2012-04-01 02:31:57 +00:00
Randy Heit
f6f8d74635
- Fixed: Trying to -playdemo a demo recorded from -loadgame would crash if you did not -loadgame
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the corresponding save.
SVN r3498 (trunk)
2012-04-01 01:40:57 +00:00
Christoph Oelckers
10c783dde2
- changed ACS parameter truncation for Hexen so that it's only done for ACS_Old format.
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SVN r3497 (trunk)
2012-03-31 20:53:01 +00:00
Christoph Oelckers
d64ca20b31
- fixed: FileReader::Gets did not check for a lump's end when reading through a WADs file object.
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SVN r3496 (trunk)
2012-03-31 14:18:59 +00:00
Christoph Oelckers
6f824e5ec7
- fixed bot color issue, thanks to Gez's patch.
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SVN r3495 (trunk)
2012-03-31 11:13:34 +00:00
Randy Heit
89790ac313
- Add DMXGUS parsing, thanks to Gez.
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SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit
cfb9329c7f
- Add Gez's A_RadiusGive.
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SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
0d302269bb
- Fix GCC errors in fb_d3d9.cpp.
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SVN r3492 (trunk)
2012-03-30 04:03:46 +00:00
Randy Heit
7783aec8a9
- Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
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but their Z position would not actually be moved up, so the subsequent call to P_ZMovement()
would destroy it because it was in the floor.
SVN r3491 (trunk)
2012-03-29 05:23:04 +00:00
Randy Heit
c445f684fc
- Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it
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alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex
instead of exploding it because the real floor or ceiling is sky.
SVN r3490 (trunk)
2012-03-29 05:09:56 +00:00
Randy Heit
386c2e93ab
- Restore randomization of monster respawn times accidentally taken out in r3485.
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SVN r3488 (trunk)
2012-03-29 04:33:37 +00:00
Randy Heit
b2abe9d11e
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
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- Allow FTraceInfo::TrlaceTraverse to pass the endpoints to FPathTraverse as deltas instead of
as absolute coordinates.
SVN r3487 (trunk)
2012-03-28 04:20:23 +00:00
Randy Heit
cfd5b84535
- Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
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SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit
13869d2173
- Fixed: Use buggy PointOnSide for respawning monsters too.
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SVN r3485 (trunk)
2012-03-28 02:23:54 +00:00
Randy Heit
c2b320d408
- Fixed: Item respawning needs to use the same buggy PointOnSide function as P_SpawnMapThing does.
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SVN r3484 (trunk)
2012-03-25 03:25:59 +00:00
Randy Heit
510838c3c1
- Undo accidental commit of win32video.cpp with test resolution in place.
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SVN r3483 (trunk)
2012-03-25 03:08:13 +00:00
Randy Heit
23e88c88c9
- Add 17:10 aspect ratio, for 1024x600 screens.
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SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
cc34f973e2
- Fixed: Using -playdemo in conjunction with -loadgame did not work.
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SVN r3481 (trunk)
2012-03-25 01:54:36 +00:00
Randy Heit
308f6cab9d
- Fixed: Sprites drawn with the shaded render style were always fullbright.
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SVN r3480 (trunk)
2012-03-24 00:52:15 +00:00
Randy Heit
45294cd3d3
- Remove unused FRICTION definition.
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SVN r3479 (trunk)
2012-03-23 23:27:19 +00:00
Randy Heit
0a03676796
- Fixed: Switching maps using the ResetHealth flag while dead would prevent proper
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reinitialization of the player on the new map.
SVN r3478 (trunk)
2012-03-23 23:24:30 +00:00
Randy Heit
ac0c1eb64b
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
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for, reject them.
SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit
f82024efbf
- Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
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sequence to determine if it should start the closing sequence.
SVN r3476 (trunk)
2012-03-23 22:21:33 +00:00
Randy Heit
49ea87f8bc
- Fixed: Poison damage lost damage type information if the poisoner was destroyed before poisoncount
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reached 0.
- Fixed: Poisoners without a PainType should use their own DamageType to pick the Pain state
to make the target enter, not the target's DamageType.
SVN r3475 (trunk)
2012-03-23 20:57:10 +00:00
Randy Heit
3e4ac58f7c
- Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used
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for bots. Mainly, what this means is that if the player is using the "Base" skin, they will
get their class-appropriate skin instead of skin 0 if this save is loaded before any other
game has started.
SVN r3474 (trunk)
2012-03-23 03:49:54 +00:00
Randy Heit
d3a2a40a3a
- Fixed: Do not "Give player back the skin" when loading a savegame if they have MF4_NOSKIN set.
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SVN r3473 (trunk)
2012-03-23 03:37:55 +00:00
Randy Heit
43033df455
- Fixed: G_DeathMatchSpawnPlayer() would fail to spawn a player when using "spawn furthest" and
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all the deathmatch spots are filled and there is no coop start for the specific player to
fallback on.
SVN r3472 (trunk)
2012-03-23 02:53:52 +00:00
Randy Heit
0c9f6d2e83
- Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
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SVN r3471 (trunk)
2012-03-23 02:00:01 +00:00
Randy Heit
5f23a972f3
- Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
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SVN r3470 (trunk)
2012-03-23 01:33:26 +00:00
Randy Heit
9fcc6ebc89
- Fixed: Armor did not use damagefactor "Normal" as a fallback factor.
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SVN r3469 (trunk)
2012-03-23 01:20:45 +00:00
Randy Heit
bff5a9b8d8
- Fixed: Trying to init FMOD with profiling enabled when the network socket was in use would fail.
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We now fallback to no profiling when this happens.
SVN r3468 (trunk)
2012-03-22 22:40:30 +00:00
Randy Heit
dd21e7d2b8
- Forgot to save this before last commit.
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SVN r3467 (trunk)
2012-03-22 22:39:42 +00:00
Randy Heit
096725503c
- Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
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owned-weapons display on the status bar.
SVN r3466 (trunk)
2012-03-22 22:29:25 +00:00
Randy Heit
287a814a18
- Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
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intermission. This caused the net scoreboard to be drawn off the bottom of the screen.
SVN r3465 (trunk)
2012-03-22 22:07:47 +00:00
Randy Heit
49aaf9b451
- Added A_ClearLastHeard action function.
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SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit
cd122f944b
- Similar fix to the previous: The child TiMidity++ process quitting would not necessarily be
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detected, so S_ChangeMusic() would not restart one-shot songs that had finished if it was
the MIDI device.
SVN r3463 (trunk)
2012-03-22 21:23:18 +00:00
Randy Heit
78d28dedda
- Fixed: S_ChangeMusic() would not necessarily restart non-looping songs that had finished playing.
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SVN r3462 (trunk)
2012-03-22 21:09:20 +00:00
Randy Heit
c53c8f29e7
- Fixed: Just walking onto a 3D floor would not send SECSPAC_HitFloor or SECSPAC_HitCeiling events as it does with the real floor and ceiling. You needed some Z movement to make it happen.
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SVN r3461 (trunk)
2012-03-20 03:15:23 +00:00
Randy Heit
f9aae72dc4
- Fixed: P_CheckFor3DFloorHit() needs to use the actor's floorz instead of its z, and
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P_CheckFor3DCeilingHit() needs to use the actor's ceilingz instead of its z. These functions
are called from P_ZMovement() when a collision with the floor or ceiling has been detected
but before the z has been clamped. e.g. A hard fall will leave the actor's z beneath the floor
even though it will be set to the floor after P_CheckFor3DFloorHit() returns.
SVN r3460 (trunk)
2012-03-20 03:05:33 +00:00
Randy Heit
ab60c1afcc
- Changed CheckActorFloor/CeilingTexture to only check 3D floors that exist and are solid.
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SVN r3459 (trunk)
2012-03-20 03:00:33 +00:00
Randy Heit
7045bfd19f
- Fix another signed/unsigned warning from GCC.
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SVN r3458 (trunk)
2012-03-20 02:22:17 +00:00
Randy Heit
0552f04e4c
- Fixed: DCanvas::Dim() and DCanvas::Clear() did not clamp their coordinates to the screen.
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SVN r3457 (trunk)
2012-03-20 02:20:06 +00:00
Randy Heit
2e9abe7408
- Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
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instead of i as an index into rejectmatrix.
SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit
37a322e46b
- Fixed: Teleports that were not initiated by walking would not trigger sector actions.
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SVN r3455 (trunk)
2012-03-18 03:52:18 +00:00
Randy Heit
e93029a42a
- Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors.
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SVN r3454 (trunk)
2012-03-18 02:44:46 +00:00
Randy Heit
b4d3870ce6
- When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed
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actor's score back to the old actor.
SVN r3453 (trunk)
2012-03-18 01:56:48 +00:00
Randy Heit
fc6d3738bb
- Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form.
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SVN r3452 (trunk)
2012-03-18 01:45:57 +00:00
Randy Heit
8fb20a98d1
- Fixed bug accidentally introduced in r3448.
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SVN r3451 (trunk)
2012-03-18 01:34:53 +00:00
Randy Heit
6f12a6e8bb
- Fix signed/unsigned mismatch warned by GCC.
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SVN r3450 (trunk)
2012-03-17 03:10:19 +00:00
Randy Heit
849d6724d8
- Moved "Go away!" text into language.enu.
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SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit
77c663a9b8
- In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
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for multiplayer: They now always check through the eyes of every player. For players whose
cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
network stream and lets Net_DoCommand() take care of it later. The logic here is that if
a player is viewing from something that isn't another player, then every player needs to know
about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
to a player, everybody needs to know about that too. But if they are viewing from a
player, it doesn't matter which player it is, so they can spynext/spyprev all they want
without letting the other players know about it (and without potentially breaking demos--due
to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
do substitutions of old objects that are pending deletion.
SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit
73a78caa5c
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
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predefined colors can properly define the standard Strife translation ranges.
SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit
e6a0fbe4db
- Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals.
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SVN r3445 (trunk)
2012-03-16 01:17:12 +00:00
Randy Heit
73c55b52f9
- Fixed: The check for CHANGELEVEL_KEEPFACING in G_FinishTravel() needed parentheses.
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SVN r3444 (trunk)
2012-03-16 00:59:10 +00:00
Randy Heit
5a076c1f32
- Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
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passed to P_RadiusAttack is just a regular int.
SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit
9f168e29e2
- Added clearlinespecial, for doom.wad e3m4 line 1069.
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- Allow using the parameterized compatibility options with IWAD maps.
SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit
5f23b4f64a
- Fixed: Destroying a weapon that claimed it was its own sister would crash.
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SVN r3441 (trunk)
2012-03-15 23:18:13 +00:00
Randy Heit
f500947814
- Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
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SVN r3440 (trunk)
2012-03-15 22:59:39 +00:00
Randy Heit
914ef44c59
- Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
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SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit
977b2caa30
- Applied a modified version of FDARI's patch to prevent giving health to dead things:
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* P_GiveBody() now takes a max parameter so that it can also do the bulk of the work
AHealth::TryPickup() previously did.
* Setting an actor's health to 0 or below with SetActorProperty will now kill the actor
properly.
SVN r3438 (trunk)
2012-03-15 21:21:00 +00:00
Randy Heit
6290ea4fcb
- Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
...
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.
SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Randy Heit
ba2e8b2461
- Fixed: Old-style ACS has the string table record offsets from the start of the object file to
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the strings, not from the start of the string table, so UnescapeStringTable() needs to be
told where the offsets are based.
SVN r3436 (trunk)
2012-03-15 19:08:19 +00:00
Randy Heit
58f7e72d1b
- Restored savegame compatibility that was removed in r3427.
...
SVN r3435 (trunk)
2012-03-13 02:43:24 +00:00
Randy Heit
c05345668c
- Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
...
tested!)
SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers
365311ec36
- added SMMU/Eternity method of defining warped textures (Patch by Gez)
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SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Randy Heit
ce43552ebb
- Use _exit() instead of exit() when Timidity++ cannot be execed, because
...
exit() can (and does) make the process hang. (It sure would be nice if
POSIX-land had a simple CreateProcess API, but I guess that would be too
easy, huh?)
SVN r3432 (trunk)
2012-03-12 04:05:15 +00:00
Randy Heit
4d64085c8a
- Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
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SVN r3431 (trunk)
2012-03-12 01:41:19 +00:00
Randy Heit
748eb255cc
- Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
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SVN r3430 (trunk)
2012-03-12 01:34:19 +00:00
Randy Heit
162ad601ba
- Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
...
because the latter can flush the quads, including the one SetStyle() just set a style for.
SVN r3429 (trunk)
2012-03-12 01:22:19 +00:00
Christoph Oelckers
e4880d162f
- added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
...
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
f94b38fd7f
- Fixed: The softsynths could get stuck on the last notes of nonlooping songs.
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SVN r3426 (trunk)
2012-03-11 04:30:35 +00:00
Randy Heit
957f67f7cc
- Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
...
SVN r3425 (trunk)
2012-03-11 03:56:20 +00:00
Randy Heit
51e66acc6b
- Fixed: UnescapeStringTable() used the wrong position in the script file for Hexen-style ACS.
...
SVN r3424 (trunk)
2012-03-11 03:47:45 +00:00
Randy Heit
58ed367280
- Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
...
nor would they be generated.
SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit
d367b2941a
- Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight.
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SVN r3422 (trunk)
2012-03-10 02:17:49 +00:00
Randy Heit
e9f832460b
- Added "misc/startupdone" sound to be played when the startup screen is closed and the game
...
is about to begin.
SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit
a12729670b
- Fixed: The user could interact with the conversation menu during demo playback and mess up the
...
demo.
- Fixed: The conversation menu stayed up during demo playback even after the conversation was
over.
SVN r3419 (trunk)
2012-03-10 01:24:59 +00:00
Randy Heit
6d59fb3e9f
- Fixed: If the dialogues are freed while a dialogue menu is open, we need to close that menu,
...
or it will crash because the dialogue node it refers to no longer exists.
SVN r3418 (trunk)
2012-03-10 00:38:38 +00:00
Randy Heit
2f3ea885c5
- Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
...
The graphics are already mapped through this, so we don't need to do it again when translating.
Moreover, if there was no duplicate of color 0, but there was a different color with a
duplicate, this means we end up drawing players with the duplicated color wherever it should
be color 0. (Standard translations already had this right.)
SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Randy Heit
29369b4d34
- Change some of the CMake GCC build flags from appending new ones to prepending them so they
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can be overridden.
SVN r3416 (trunk)
2012-03-09 23:30:47 +00:00
Randy Heit
5564b99d3a
- Fixed: UseInventory from ACS should ignore the totally frozen property.
...
SVN r3415 (trunk)
2012-03-09 01:56:37 +00:00
Randy Heit
10eb15fab9
- Fixed: Standing inside a "window" with a pushable exterior wall would trigger that wall if
...
your movement was blocked, even if it wasn't that wall that blocked you. Note that this is just
a Z check against the actor and the floor and ceiling heights; it might still be possible to
goof it up, but the common case is fixed.
SVN r3414 (trunk)
2012-03-09 01:49:26 +00:00
Randy Heit
ac3b805dd9
- Fixed: ACS's ClearInventory was not equipped to handle items that destroy other items when
...
destroyed. For example, if a weapon has a sister weapon immediately after it in the inventory
list, they would both be destroyed by the call to destroy the weapon, and ClearInventory
would fail to find anything beyond the sister weapon in the inventory list.
SVN r3413 (trunk)
2012-03-09 01:19:02 +00:00
Randy Heit
76b5e7ef60
- Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
...
decided there was nothing to draw. In practical terms, this means that if your weapon is
completely invisible, the game would not draw anything outside of the main play area because
the scissor test would be left on for the entire frame and not just the weapon's quad.
Making the call to SetStyle() before the scissor check is enough to fix this.
SVN r3412 (trunk)
2012-03-09 00:12:04 +00:00
Randy Heit
8f8f937f9b
- The "give artifacts" and "give puzzlepieces" commands now ignore items that have been replaced.
...
"give everything" continues to give replaced items, however.
SVN r3411 (trunk)
2012-03-08 23:34:00 +00:00
Randy Heit
fdec9bdee3
- Fixed: The memmove() in AddToConsole() did not include the terminating null character.
...
SVN r3410 (trunk)
2012-03-08 23:17:53 +00:00
Randy Heit
e5e1ee00a6
- Handle ACS string escape sequences at load time rather than print time.
...
- Fixed: FBehavior::FindStringInChunk() was not big-endian safe.
- Fixed: FBehavior::LookupString() was not big-endian safe.
SVN r3406 (trunk)
2012-03-08 21:37:34 +00:00
Randy Heit
5f88d2c9f0
- All ACS debugging messages are now aware of named scripts.
...
- Identify script types by name in FBehavior::StaticStartTypedScripts().
SVN r3405 (trunk)
2012-03-08 20:48:53 +00:00
Christoph Oelckers
d3981197c5
- moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
...
- ensured that all classes reach AActor's PostBeginPlay method. Some were missing a Super call.
SVN r3404 (trunk)
2012-03-07 01:03:56 +00:00
Randy Heit
f2f9bd800d
- Fixed: When processing the SFLG and SVCT chunks in ACS objects, the script number must be
...
read as a signed integer.
SVN r3402 (trunk)
2012-03-04 03:18:06 +00:00
Randy Heit
64fb6410cf
- Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
...
SVN r3401 (trunk)
2012-03-03 03:19:29 +00:00
Randy Heit
676ce338b1
- Fixed: The game would lockup when using the override polyobject specials with cyclical chains
...
of mirrored polyobjects. Fixing this has also removed lots of duplicated code for mirrored
polyobjects.
SVN r3400 (trunk)
2012-03-02 02:23:37 +00:00
Randy Heit
f6c1c0e2df
- Truncate rotating polyobjects to 7 bits of fractional precision per vertex.
...
Fixes known cases of freezing.
SVN r3399 (trunk)
2012-02-28 03:05:31 +00:00
Randy Heit
64e992f648
- Remove seeker missile restriction from A_JumpIfTracerCloser.
...
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit
0fc6d9a0c6
- Unload all bound camera textures when FCanvasTextureInfo::EmptyList() is called.
...
SVN r3397 (trunk)
2012-02-28 02:17:29 +00:00
Randy Heit
fcb0840246
- Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
...
MENU_OnNoPause.
SVN r3396 (trunk)
2012-02-28 02:07:06 +00:00
Randy Heit
d59280eadb
- Preserve the MF_BLOCKED flag on level-spawned actors that have it in their default properties.
...
SVN r3395 (trunk)
2012-02-28 01:54:35 +00:00
Randy Heit
1e21ebad5d
- Let puke and pukename take up to four script parameters.
...
- Pass ACS_ExecuteWithResult's fifth argument as a fourth script parameter.
- Simplify P_StartScript()'s usage.
SVN r3394 (trunk)
2012-02-26 03:36:05 +00:00
Randy Heit
3fae0e3906
- Enable arg0str for UDMF things and named scripts.
...
SVN r3390 (trunk)
2012-02-26 02:32:45 +00:00
Randy Heit
7106c06811
- Allow for ACS_NamedExecute and friends to be used with SetThingSpecial.
...
SVN r3389 (trunk)
2012-02-26 02:25:33 +00:00
Randy Heit
87f23f6d38
- Use a signed integer for the script number when loading the transitional ACS binary format
...
in order to be congruent with the present-day binary format.
SVN r3388 (trunk)
2012-02-26 02:10:32 +00:00
Randy Heit
77a4b9a29b
- Give actors modified via Dehacked than CANUSEWALLS flag, whether they look like monsters
...
at first glance or not.
SVN r3386 (trunk)
2012-02-23 03:24:13 +00:00
Randy Heit
22dfc82338
- Use the same darkening amount for default blood and custom blood particles.
...
- Cache particle colors so custom particle colors don't require a full scan of the palette each
time they're created. Also fixes a bug with custom blood colors.
SVN r3385 (trunk)
2012-02-23 02:50:36 +00:00
Randy Heit
9457a1b3f8
- So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
...
should ignore any tempo events in XMIDI songs that were left over from the original MIDI
files, since the converter didn't remove them.
SVN r3384 (trunk)
2012-02-23 02:22:56 +00:00
Randy Heit
c3dba9ca9a
- Added writemidi console command. If the currently playing song is a MIDI variant, this will
...
write it to disk.
SVN r3383 (trunk)
2012-02-22 03:28:33 +00:00
Randy Heit
d3ad8ca3d8
- Fixed: XMISong::ProcessInitialMetaEvents() did not set the Division for tempo events. (Why
...
does XMI modify the division based on the tempo?)
SVN r3382 (trunk)
2012-02-22 02:05:12 +00:00
Randy Heit
d6e898be38
- Fixed: UDMFParser::AddUserKey() checked against the wrong token types when determining
...
the values type. Also, GetUDMFInt() performed a float-to-fixed conversion on the value it
returned.
SVN r3381 (trunk)
2012-02-21 22:11:52 +00:00
Randy Heit
472ac1b07c
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
...
original vertices map to the new ones until after vertex slopes are handled.
SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit
514f29a34a
- Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
...
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.
SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit
2918a87479
- Added Gez's thrupushups fix.
...
SVN r3378 (trunk)
2012-02-21 20:50:38 +00:00
Randy Heit
170284ad57
- Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
...
SVN r3377 (trunk)
2012-02-21 20:19:25 +00:00
Randy Heit
d54f9c3616
- Added startup screen customization, courtesy of Gez.
...
SVN r3375 (trunk)
2012-02-21 19:52:40 +00:00
Randy Heit
67bbc0f95c
- Print named script's names for the scriptstat console command.
...
SVN r3374 (trunk)
2012-02-21 19:27:30 +00:00
Randy Heit
7b5612c45a
- Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name,
...
you can also use CallACS, if you wish. The two are synonyms.
SVN r3373 (trunk)
2012-02-21 19:24:02 +00:00
Randy Heit
d9b8b344ff
- Added support for using named scripts with UDMF maps. On lines with ACS specials
...
(i.e. ACS_Execute, etc.), set the arg0str property to the name of the script to execute. The
standard numeric arg0 property will be ignored in this case.
SVN r3372 (trunk)
2012-02-18 02:39:01 +00:00
Randy Heit
cbf7162e16
- Allow for using ACS_NamedExecute and friends with SetLineSpecial.
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SVN r3371 (trunk)
2012-02-18 02:17:33 +00:00
Braden Obrzut
9cd0e48ea3
- Fixed: Forgot to initialize inventoryItem to NULL in DrawBar.
...
SVN r3370 (trunk)
2012-02-18 02:01:28 +00:00
Braden Obrzut
449bd90121
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
...
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Randy Heit
8f516a1007
- Added pukename console command. This is mostly the same as puke, except the scripts are
...
named, and to run a script using ACS_ExecuteAlways, you need to add "always" after the script
name but before any arguments. e.g.:
pukename "A Script" 1
Will run the script "A Script" with a single argument of 1, provided the script is not
already running.
pukename "A Script" always 1
Will always run the script "A Script" with a single argument of 1.
SVN r3365 (trunk)
2012-02-16 22:13:46 +00:00
Randy Heit
7561beb212
- Added action functions that work with script names instead of script numbers. They are
...
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
ACS_NamedExecuteAlways to run a script with a name.
SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
4195993023
- Make deferred scripts work with named scripts.
...
- Added ACS_Named* function variants of the ACS_* specials that take script names instead of
numbers. As these are functions and not specials, they can only be used from inside ACS.
SVN r3363 (trunk)
2012-02-16 21:23:03 +00:00
Braden Obrzut
6f17e0f51b
- Fixed: Mac universal binary build. (I actually just realized that my DRDTeam build script ended up just working because of this modification.)
...
SVN r3362 (trunk)
2012-02-16 20:18:46 +00:00
Braden Obrzut
da974c3444
- Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
...
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Braden Obrzut
25b73ac023
- Added ability to use a constant for the maximum comparator for health and armor drawbars.
...
SVN r3360 (trunk)
2012-02-16 04:21:43 +00:00
Randy Heit
9ffb4c40ac
- Added support for loading named ACS scripts. You can't run them directly at the moment, but
...
you can still use them for automatically executed script types (like open and enter).
- Change the DACSThinker::RunningScripts array into a TMap so that it can catalog the new range
of ACS scripts (up to 32767).
SVN r3359 (trunk)
2012-02-15 02:18:30 +00:00
Randy Heit
ebd115e7ca
- Removed snd_3dspread, because it totally does not do what I want. I was using it to preserve
...
some of the stereoness of stereo sounds played in 3D. My testing was done only with stereo
speakers, however, and I did not realize that it was moving the perceived physical location
of the sound itself (because it sounded fine with my two speakers). So when 3D spread started
working with mono sounds as well in FMOD 4.28, sound positioning was completely broken for
everything when outputting to more than two speakers, because sounds were being spread
across a 180 degree arc.
Whoops!
Stereo sounds are now completely mono when not played by you, the listener.
SVN r3357 (trunk)
2012-02-14 03:15:13 +00:00
Randy Heit
5a95c997d1
- Added keys on the automap for Heretic in easy mode, courtesy of Gez.
...
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit
540473cbe0
- Fixed: Sound limiting applied even to sounds that were already playing on the same
...
actor+channel. Since in this case, it's really just restarting the sound, it shouldn't limit
it. (Since it's already playing, we know the limit wasn't exceeded when it started playing, so
it shouldn't be exceeded if we restart it now.)
SVN r3355 (trunk)
2012-02-12 02:41:55 +00:00
Randy Heit
033b3964f1
- Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
...
This is because the automap calls it with its own bindings, which effectively cancelled all
doublebindings while the automap was open.
SVN r3354 (trunk)
2012-02-11 01:44:56 +00:00
Randy Heit
d2c8a86bb4
- Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
...
SVN r3353 (trunk)
2012-02-11 01:17:09 +00:00
Randy Heit
cd150bd170
- Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual
...
number of scripts to set VarCount for.
SVN r3352 (trunk)
2012-02-11 01:04:42 +00:00
Randy Heit
e4728ba6f0
- Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
...
can't pass it to DrawTexture with a simple TAG_MORE. (Not sure why I thought the initial tag
needed to be separate, though it did catch one case where it wasn't provided.)
SVN r3351 (trunk)
2012-02-11 00:15:03 +00:00
Randy Heit
68fbd75897
- Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
...
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
FMODs, the following have been added:
* snd_drawoutput now labels its outputs with the speakers they represent.
* DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
DrawText to a Unicode/non-Unicode variant.
* The loopsound console command was added to spawn an actor at the player's location and
have it loop a sound infinitely.
Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
my code, though I don't really know where to begin looking for the problem.
SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
5d7ee4dbfd
- fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
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SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Randy Heit
ddd5fe7535
- Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
...
if the default skill requests confirmation.
SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit
9d67dc36e8
- Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
...
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
as the default skill).
SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit
ef88515dda
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
...
Something like 「(tag & 5) + (tag & 2) / 2」 is now a valid argument for a standard line
translation.
SVN r3345 (trunk)
2012-01-23 04:18:37 +00:00
Randy Heit
4b2ae689ed
- Added modulus to FParseContext/xlat.
...
- Fixed: Division of tag arguments for xlat was in the wrong order.
SVN r3344 (trunk)
2012-01-23 02:47:51 +00:00
Randy Heit
b21062c39a
- Added more tag operators for xlat: * / & | ^
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SVN r3343 (trunk)
2012-01-23 00:24:42 +00:00
Randy Heit
f28393263b
- Improve tag support for xlat: Any combination of arguments can now be tags, and you can
...
add (or subtract) a constant to them. If you do wish to add a constant, tag must come first.
e.g. tag+3 is good, but 3+tag will not work. (As a bonus, the parser is simpler, too.)
SVN r3342 (trunk)
2012-01-22 22:55:20 +00:00
Randy Heit
d9713669f1
- Fixed: Totally freezing a player did not ignore crouch toggling.
...
SVN r3341 (trunk)
2012-01-22 00:31:42 +00:00
Randy Heit
00d3e1975f
- Play "misc/secret" as a UI sound.
...
SVN r3340 (trunk)
2012-01-22 00:18:13 +00:00
Randy Heit
2faf92858a
- Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
...
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit
1bdbfb360e
- Remove an int->bool conversion warning.
...
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit
a408a913bc
- Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
...
SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit
83fc6cf53a
- Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
...
same for maps defined with Hexen-style MAPINFOs.
SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit
243197bfd4
- Fixed: Setting an actor's score with ACS also modified its nametag.
...
SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit
038d3cc820
- Initialize mSentAdvance to false.
...
SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit
8e636b8abf
- Fixed: Must not try to draw null flats in the textured automap.
...
SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit
7279e2ad62
- Fixed: Player pitch limits were reset to 0 when changing levels and loading
...
saved games.
SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers
b1905c16ef
- added UDMF LOcknumber property, submitted by Nightfall.
...
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut
3b8f5e0d39
- Fixed: levellump for drawstring should be all uppercase for consistency.
...
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers
893455ef61
- sync source with latest GZDoom:
...
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.
SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
8e8331d44c
- Fixed: Pressing a key to advance an intermission screen only worked on
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the local computer.
SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit
2f8d6beb1e
- Be less verbose when attempting to play non-ZDoom demos.
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SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit
5284ab9688
- Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
...
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit
43fed9dc89
- Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
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needs to be touched, since the default limits are now 0.
SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit
b41dbf8a52
- A_SetPitch now clamps the player's pitch within the valid range. It can
...
be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
0897a593c7
- When a missile teleports, maintain velocity on the other end.
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SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut
7d348e7148
- Fixed: The scanner triggered an assertion failure on empty strings.
...
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut
cffae9c33c
- Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
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SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit
17ba09c882
- Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
...
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit
7d502e7789
- Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
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SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
04387a6924
- Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
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because volume was being passed as 0 to A_PlaySound.
SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit
48c7423fbf
- Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
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A_DeathBallImpact uses these to avoid aiming at friends when the death ball
bounces. (The pointer is needed because the missile itself does the aiming,
not the player that shot it, and missiles are nobody's friends.)
SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit
f00f5d2304
- Allow subclasses when checking for PowerWeaponLevel2.
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SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit
66f86add05
- Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
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SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers
e6e15be7e0
- fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
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SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit
9acf65b9a4
- Added support for a PALVERS lump. This specifies replacement textures to
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be used when for walls and floors when the renderer is paletted. The format
is very simple:
rgbtex1 paltex1
rgbtex2 paltex2
...
The first texture is the one to be used normally, and the second is the one
to be used in paletted modes.
The vid_nopalsubstitutions cvar can be used to ignore this lump.
SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut
e68d956208
- Fixed: 2048 should be a valid height for a Doom patch.
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SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit
4816b3182b
- Add compat_badangles to the menu.
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SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
e121bd7d92
- Added compat_badangles to simulate Doom's incorrect sine table: Player
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spawning and teleporting will be offset by one fineangle so they cannot
face directly in one of the cardinal directions.
SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit
c23b918596
- Fixed: restart ccmd did not reset the palette.
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SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit
3401d9f2bb
- Fix incorrect line arg count for Ceiling_Waggle.
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SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit
de956a9ab6
- Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
...
the offset to the target height. (This is Heretic's behavior.)
SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Christoph Oelckers
b5cd69fe4c
- fixed: Invalid intermission string references to the string table could cause a crash.
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SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit
307050d38d
- Remove the chasecam restriction that the player sprite must be visible. (When
...
crushed, the real player is turned invisible, defeating the death/chasecam.)
SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit
3117f657c7
- Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
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(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
so that should be a safe assumption.)
SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut
9c8bb236ec
- Backport r1253 through r1256 and r1259 of GZDoom.
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* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
* Fixed severe copy-pasta portal copy bug.
* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
* Maybe fixed Linux compilation?
SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers
3c47a30249
- added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
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SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers
a0bb1c2546
- added Gez's patch for proper splash checks with 3D-floors.
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SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit
c12538c346
- Fixed crash when trying to play a MIDI file with no notes.
...
SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit
de8bf651f2
- Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
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SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut
d6b6a73fee
- Fixed MSVC warning.
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SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut
faa122ede3
- Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
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SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut
c013e72caa
- Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
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SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut
bb1b825f24
- Backported kgsws's weapon dropitem changes from Skulltag.
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SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit
7714ee3ffd
- Fix more errors found with static code analysis.
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SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
f8bc459a21
- fix uninitialized string buffer in bot code.
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SVN r3287 (trunk)
2011-08-31 22:49:24 +00:00
Christoph Oelckers
5747406776
- fixed some more potential NULL pointer accesses.
...
SVN r3286 (trunk)
2011-08-31 06:14:28 +00:00
Christoph Oelckers
f2a457206c
- fixed some potential NULL pointer accesses.
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SVN r3285 (trunk)
2011-08-30 15:34:40 +00:00
Braden Obrzut
eafb9da2c1
- Backported GZDoom r1246:
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* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
edfc16906a
- Disable the save game menu when not in a level.
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SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Braden Obrzut
f6ddad95b7
- Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
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- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.
SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
5c81cf20ba
- Merged r1236, r1237, and r1240 of GZDoom.
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SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Braden Obrzut
f42358ad08
- Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
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SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Braden Obrzut
ba4630f0df
- Added ammo1capacity and ammo2capacity to drawnumber.
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SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut
bdbea0da32
- Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
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SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Christoph Oelckers
080e769c76
- removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
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- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
* removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
* AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called.
SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Braden Obrzut
c8b8cdd13b
- Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
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SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut
dc50487432
- Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
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SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers
d8ea5cdad9
- fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
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SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
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SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8
- backported GZDoom extensions to renderer interface.
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SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut
85bd2e02c9
- Fixed Linux build issues.
...
SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
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SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
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SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9
- copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
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SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
f08188b0e5
- removed unneeded includes of r_local.h.
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SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
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SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
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SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3
- changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
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- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.
SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
03177090c0
- removed some unnecessary r_ header #includes.
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SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858
- separated sprite and skin maintenance code from r_things.cpp into a separate file.
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SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
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- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
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SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut
da7abc2a83
- Fixed: p_sectors.cpp wouldn't compile.
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SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers
0d43ecdd9d
- moved side_t::GetLightLevel out of software rendering code.
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SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers
5bf6398d85
- moved render style and border drawing code out of r_draw.cpp.
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SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
06d280f00a
- moved all code not specific to the software renderer out of r_bsp.cpp.
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SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
b57a39dd86
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
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SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
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SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
2a3d1a4493
- updated CMakeLists.txt for last commit.
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SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers
7308e05ed0
- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
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SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
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SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
6748432014
- fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
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SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit
2dd4ea8400
- Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
...
a bitmask describing which sectors had lightning. When this was expanded to shorts, the
result was that random sectors would have their lighting zero'ed after a lightning flash. I
really have to wonder what I was thinking when I decided to cram two completely unrelated
things into the same array. Since a short is wide enough, I did away with the bitmask and
just use SHRT_MAX to mark sectors that weren't lightninged.
SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit
4032b4c307
- Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
...
did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
in eax, and it would get clobbered by the inline assembly before fetching the value to divide
by.
But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.
SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit
4b78b07aca
- Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
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Considering this hasn't been guaranteed since before the D3DFB class was even written, this
should have never made it in as-is.
SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers
9fc5539ae7
- fixed case of damage type variables.
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- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.
SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers
817368abc2
- changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
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SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers
24593fe008
- added FDARI's A_Warp submission.
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SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8
- added Major Cooke's Death/Paintype submission.
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SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
e4455c293f
- added DavidPH's DOHARMSPECIES submission.
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SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers
44921297d3
- added DavidPH's PoisonDamageType submission.
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SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
a587ffed57
- added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
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SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers
6ba0689b8d
- added DavidPH's A_AlertMonsters range submission.
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SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
4a7567107f
- added DavifPH's submission for allowing THRUGHOST on puffs.
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SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers
ab60afd0b8
- added DavifPH's fix for poisoning invulnerable players.
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SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers
5d65ab6e6c
- cleaned up setPointer interface.
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- ZDoom part of setPointer/setActivator, submitted by FDARI.
SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
61dfb608f4
- added DavidPH's ProjectileKickback submission.
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SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers
74ad869e62
- ZDoom implementation of strcpy, submitted by FDARI.
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SVN r3227 (trunk)
2011-06-13 09:14:02 +00:00
Randy Heit
e6de6fed3c
- Revert r3214, which added some completely useless warnings for GCC.
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I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall.
SVN r3225 (trunk)
2011-06-12 19:17:21 +00:00
Randy Heit
3401e92834
- Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
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GETPALOOKUP. The end result is that there is a minimum distance around you where light
amplification stops and it gets no brighter. Should this scale with visibility? I can't say.
So, yeah, it turns out all these years ago, I made this out to be harder than it really is.
SVN r3224 (trunk)
2011-06-12 03:15:15 +00:00
Randy Heit
ee8ca0de87
Fixed: Light levels outside the range [0,255] really do matter.
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SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers
f69181f851
- added FDARI's latest actor pointer submission.
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SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
0991d45838
- added kgsws's 3D floor textute rotation fix.
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SVN r3221 (trunk)
2011-06-07 06:41:49 +00:00
Christoph Oelckers
2e4e5bdb28
- added DavidPH's damage type specific damage color submission.
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SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Christoph Oelckers
5df9af462a
- added DavidPH's A_PainAttack extension submission.
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SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
24ac385d83
- fixed: Telefrag damage should not be affected by skill damage factors.
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SVN r3218 (trunk)
2011-05-28 06:53:04 +00:00
Christoph Oelckers
60a411c9ad
- added A_GunFlash extension submission.
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SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Christoph Oelckers
6053627c5c
- added DONTCORPSE submission.
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SVN r3216 (trunk)
2011-05-26 23:27:58 +00:00
Christoph Oelckers
3277b508cd
- added SEEINVISIBLE submission.
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SVN r3215 (trunk)
2011-05-26 23:25:02 +00:00
Christoph Oelckers
81ae38c072
- added submission for disabling some new and rather pointless GCC warnings.
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SVN r3214 (trunk)
2011-05-26 23:19:20 +00:00
Christoph Oelckers
b6960eec1a
- fixed: The ALT_USES_BOTH weapon flag was missing in the list of DECORATE flags.
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SVN r3213 (trunk)
2011-05-26 23:18:39 +00:00
Randy Heit
1579fd1c1c
- Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
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(The discrepancy between mus_playing.handle and currSong is one which should probably be handled properly at some point.)
SVN r3212 (trunk)
2011-05-20 00:26:22 +00:00
Randy Heit
2de3937338
- Fixed: Typo in FClipRect::Intersect() could case bad clipping.
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SVN r3211 (trunk)
2011-05-19 04:46:04 +00:00
Braden Obrzut
400442ebc1
- Added ACSF_AnnouncerSound from Skulltag to EACSFunctions.
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SVN r3209 (trunk)
2011-05-16 23:47:58 +00:00
Randy Heit
59b6c5ef5c
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
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also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
As the least likely parameter to be used, desaturation has been moved into a constant
register to make room for the alpha parameter to live in the vertex's color value.
SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit
30e8552ac1
- Restore the BOOM fudging and destination Z calculations that disappeared sometime in
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ZDoom's prehistory to EV_SilentLineTeleport().
SVN r3207 (trunk)
2011-05-15 20:09:25 +00:00
Randy Heit
29e486495b
- Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
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ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
top of the texture. Added a compatibility flag.
SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers
4264b05e79
- added FDARI's ACS savestring submission.
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SVN r3204 (trunk)
2011-05-11 22:29:49 +00:00
Randy Heit
381fb8d304
- Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
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starts diminishing.
SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit
91f3f61ead
SVN r3201 (trunk)
2011-05-11 04:29:19 +00:00
Randy Heit
8ccf552d09
- Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
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(e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I
doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically
for testing purposes has no problems using shaders for these effects.
SVN r3200 (trunk)
2011-05-11 04:16:45 +00:00
Christoph Oelckers
b7fadac671
- added Gez's A_WolfAttack submission.
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SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit
44a3e94003
- Fixed: P_CheckPosition() should checks all lines contacted by the actor. Stopping once it finds
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one blocking line will prevent any further lines with specials from activating their specials.
SVN r3198 (trunk)
2011-05-08 16:58:53 +00:00
Randy Heit
0e07113752
- Forgot a delete.
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SVN r3197 (trunk)
2011-05-08 16:45:36 +00:00
Randy Heit
91a5e077f2
- Add the wad a map is defined in to the output of listmaps.
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SVN r3196 (trunk)
2011-05-08 16:44:43 +00:00
Randy Heit
11c24334c5
- Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
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- Fixed: When DDrawFB::Lock() has to recreate resources, it left the LockCount at 0. This causes
problems if something else locks it before it is unlocked, because the second locker will
think it is the first. This happens in R_RenderViewToCanvas(). See DDrawFB::PaletteChanged()
for the most common reason why Lock() would need to recreate resources.
- Fixed: DDrawFB::CreateSurfacesComplex() had debugging cruft left in that skipped all but the
last attempts.
- Fixed logging of video debug info to a file to not multiply define dbg.
SVN r3195 (trunk)
2011-05-08 04:35:00 +00:00
Randy Heit
d642c5b1b0
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
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SVN r3194 (trunk)
2011-05-08 04:28:45 +00:00
Randy Heit
37aab20cb3
- Colorize missing texture messages.
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SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit
6c70afe0a7
- Place a limit on the number of reports per missing texture. On maps with many lines and many
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sides of missing textures, this can take a very long time, because each missing textures causes
a scan of every single line (for the sake of packed sidedefs), and each output line also requires
an update of the hidden RichEdit logging control.
SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Randy Heit
571210fe56
- Apply 3dfix2 and 3dfix3 (by hand, again).
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SVN r3191 (trunk)
2011-04-29 03:50:33 +00:00
Randy Heit
e36dc34d8f
- Fixed: When loading FBehavior::SerializeVarSet() would only zero the variables if there were
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non-zero variables to load. This was fine when all variables defaulted to zero, but map variables
have been able to default to something else for some time now. This meant that if all map
variables were zero when the game was saved, they would be restored to their default values
when the game was loaded.
SVN r3190 (trunk)
2011-04-24 17:16:13 +00:00
Randy Heit
65977c2d0c
- Restore the original Doom algorithm for calculating xtoviewangle[] for the inner 90 degrees
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of the field of vision, since it reduces the chances of duplicate sky columns output next to
each other compared to a straight tangent-to-angle calculation.
SVN r3189 (trunk)
2011-04-24 17:05:50 +00:00
Randy Heit
fd225e168c
- Fixed: PIT_CheckLine() always called CheckForPushSpecial() with the front of the line, even if
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the actor was hitting it from the back.
SVN r3188 (trunk)
2011-04-22 03:38:09 +00:00
Randy Heit
dc1f5f0220
- Add more information when trying to load old savegames.
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- When loading a game from the menu, do not hide the fullscreen console until we know we can
load the save. Otherwise, the gamestate goes invalid if the save is no good.
SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Randy Heit
2effba9504
- Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
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SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit
619634c1f8
- Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
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before the scene is presented. Now it properly obscures 2D graphics.
SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
ef69e2bbf0
- Fix overflows in AM_clipMline().
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SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit
37b7595db7
- Oh my goodness, maybe I need to try compiling things before committing them!
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SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit
dd5e8e9333
- Add fix for MUS volume controller changes with 8-bit values.
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SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit
6ce9228150
- Fix brokenness of preceding commit.
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SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit
0d39257eaf
- Apply kgsws-CZ's fixes:
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* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
* ds_p->bkup is not always allocated.
* Fixed particles visible through 3D floors.
* Fixed FAKE3D flag names.
SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit
7ae888e726
- Add $edfoverride to SNDINFO for the sake of ignorability.
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SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit
d3b44a4172
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
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- Disable the missing field initializers warnings that -Wextra produces from GCC.
SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
ddac7de3fe
- Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
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SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit
3344fa9f30
- Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
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not hardware accelerate weapon sprites that use them. (see Harmony)
SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
820554d636
- added FDARI's pointer operation submission.
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SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit
c52d9ec1b9
- Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
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SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut
c8e8edb1c5
- Added a prefix option to drawnumber.
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- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).
SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit
f96dd8ff8a
- Make GCC happy.
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SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
9ab6ac39a0
- Undo unintentional commit of src/CMakeLists.txt.
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SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers
b8f4592ad5
- added A_FaceTracer/A_FaceMaster submission.
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SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
4eaa7b1aaf
- fixed: The shareware -file check wasn't working anymore.
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SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers
1b93b56f46
- damn integer type confusion... :(
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SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
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SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
1ea5cc8bd8
- added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
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SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut
99df7354b1
- Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
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SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers
1806e47e43
- fixed: Sector_SetLink did incorrect checks for the returned control sector
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- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.
SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
16878f6bb4
- fixed compile warnings in savegame menu code.
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- fixed: plane specific lighting values were no longer used when generating the visplanes.
SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit
bb67f6d0a2
- Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
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SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
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- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
82bac3ad22
- fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
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SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
e523e12d91
- fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
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SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
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SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
a2acc382df
- added a 'block sight' line flag.
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- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.
SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
a8167b3110
- fixed: 3DMidtextures did not work correctly in sectors with slopes.
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SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers
6056393af7
- added a check to output a clear error message if no IWAD definitions could be loaded.
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SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
07eed2f2be
- added Gez's fix for timing of the boss cube while a time freezer is active.
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SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut
f942cd0bf3
- Added cursor support for SDL.
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SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit
a5fb5c7fb4
- Let's not be so quick to break savegame compatibility...
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SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers
c22ce824a5
- fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
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SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers
5e50e15d5e
- fixed: text colore for thing-based secrets was wrong.
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SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut
d9d94d04ba
- Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
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SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut
7ed7e9f755
- Enable menu mouse navigation on SDL systems.
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SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
622d1ebe6a
- fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
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- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.
SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers
b3a7c70c01
- changed ACS Checkweapon to compare names instead of strings.
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SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers
e4b236cbcc
- added DavidPH's A_SetMass submission.
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SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
090922e1c2
- added ACS SpawnForced function.
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SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers
17ab63a39f
- fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
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SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers
5e5ddd8cc8
- fixed: The help screens were stretched on 16:9 displays
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- fixed: The bunny scroller did not advance its animation to the end when aborted.
SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
7db7886a0e
- fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
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SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers
789c937635
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
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- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.
SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
5d79cfd303
- fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
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SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers
5ddd2ecffa
- fixed: Hexen's chess ending should never use the cluster's endtext.
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SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Randy Heit
37658cb4f7
- Make the assembly span drawers compatible with newer NASM's default optimization level.
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SVN r3090 (trunk)
2011-01-05 04:26:04 +00:00
Christoph Oelckers
82d0a0a98c
- added Chris's second crashcatcher patch.
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SVN r3089 (trunk)
2011-01-04 09:12:20 +00:00
Randy Heit
46ad4ec4bd
- Added "special" console command for executing action specials.
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- Fixed buffer overflow attack for DEM_RUNSCRIPT(2).
SVN r3088 (trunk)
2011-01-02 18:54:57 +00:00
Randy Heit
869b9c9ccc
- Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
...
on the window_size, so for large numbers of output channels, it would not allocate enough
space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
write junk on the stack when drawing the spectrums, causing a crash.
SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit
2add3fb381
- Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
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SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
e90b86acce
- added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
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- bumped savegame version for flechette type changes.
SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
2b0262d111
- added Chris's KDE IWAD picker submission.
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SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers
898b0d679d
- added a new 'playertype' command for SBARINFO that checks by class type not display name.
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- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.
SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
f35b3b84af
- fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
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SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
cc287d35a6
- cleaned up p_ceiling.cpp
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SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d
- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
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- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836
- removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
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SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0
- added Chris's crashcatcher improvements.
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SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1
- fixed: CreateCachedNodes did not free its file buffer.
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SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291
- Fixed: The background on some bars was cliped incorrectly.
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SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4
- backport ACS CheckActorProperty fix from GZDoom.
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SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b
- added Gez's Hexenarmor on AltHud submission.
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SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600
- clamp parameter to P_GiveBody to prevent overflows.
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SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4
- fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
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- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.
SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4
- added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
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SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50
- added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
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SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4
- added APROP_Dormant actor property for ACS (read only!)
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- fixed_ When performing a restart menus and intermissions need to be closed first.
SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70
- fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
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SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
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SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf
- warning removal
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SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
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SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4
- fixed handling of missing backgrounds for intermission text screens for real this time.
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SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
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SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
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- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
79c5080dda
- added DavidPH's submission for specifying vertex heights directly in UDMF.
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SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c
- move static AM color initialization into the AM_StaticInit function.
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- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)
SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a
- Fixed: GCC compiler warnings.
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- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.
SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271
- changed some data init code to delete the data it wants to initialize first.
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- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.
SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7
- cleaned up D_DoomMain a little. It's still far too large though.
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- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.
SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65
- init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
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SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
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- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.
SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6
- cleaned up switch code and fixed several problems:
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* savegames stored an index in the switch table and performed no validation when loading a savegame.
* setting of a random switch animation duration was broken.
* separated the 2 values stored in the Time variable into 2 separate variables.
* defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.
SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64
- moved animated door definitions into texture manager and split all associated code off p_doors.cpp
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SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6
- fixed GCC compilation.
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SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a
- moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
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SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0
- moved texture counting code into FTextureManager.
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- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.
SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0
- fixed: Portal setup did some incorrect validity checks.
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SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875
- fixed: The 'secret' CCMD used FStrings directly as printf parameters.
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SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656
- fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
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SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e
- fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
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SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33
- expanded compat_trace flag to apply also to sight checks.
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- Set trace compatibility for Real World MAP11.
SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3
- Fixed what appears to be a copy/paste error in the CMakeLists.txt.
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SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e
- fix last commit
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SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da
- restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
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SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
5bc4bc90bb
- fixed: A new episode definition for a map that already had one defined did not replace the old definition.
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- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.
SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit
d9c811fc61
- Increase MAX_SKYBOX_PLANES to 1000.
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SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers
86516ecfac
- fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
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SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
ce8be35000
- fixed: Normal skyboxes should not block spawning of a portal.
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SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers
5ad9e0c3b8
- added code submission for printing secret information.
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- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course
SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers
14f4a9e835
- added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
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SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit
f7fa3c8dbb
- Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
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make the pointer change instant instead of waiting until the next mouse event.
SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit
54163bc81c
- Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
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this. I don't recall what Doom did.
SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00
Christoph Oelckers
c5f5bcc432
- added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
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SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut
c8eb4bbc8d
- Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5.
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SVN r3007 (trunk)
2010-11-11 00:22:36 +00:00
Braden Obrzut
a00730c160
- Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
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- Fixed: Mac OS X should be case insensitive like Windows.
SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers
340ffc08d6
- fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
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SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers
5e7753d7e8
- fixed: The floor plane's alpha was not initialized.
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SVN r3003 (trunk)
2010-11-08 20:18:06 +00:00
Christoph Oelckers
2fcf1af21b
- added a $musicalias command to SNDINFO that allows remapping of music tracks. Mapping to 'none' means that starting the remapped song will have no effect at all. There's one limitation though: If you load a WAD with the same music name after the one with the SNDINFO lump the mapping will be ignored. This is so that music resources can use this command without interfering with WADs that replace the music with their own.
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SVN r3002 (trunk)
2010-11-08 17:24:27 +00:00
Christoph Oelckers
1f43f4e961
- Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
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SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
2f06007ad4
- added Edward-san's fix for the turbo CCMD.
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SVN r2998 (trunk)
2010-11-07 23:50:21 +00:00
Christoph Oelckers
332d9b9ad1
- Changed savegame versioning for SVN-less builds to use a SAVEVER value of 999999 so that it is guaranteed that such a build can load its own savegames - even if it is at the cost of losing the ability to handle older savegames. People should build ZDoom with revision info anyway. ;)
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SVN r2997 (trunk)
2010-11-07 23:48:55 +00:00
Christoph Oelckers
ad18c7396e
- fixed: Sector_SetPortal did not set the portal's alpha value.
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SVN r2996 (trunk)
2010-11-07 23:37:03 +00:00
Christoph Oelckers
9278375064
- added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
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SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
12d2124700
- fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
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SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers
ef133dc682
- changed skybox code to use the alpha from the sector plane.
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- removed alpha from skybox viewpoints.
SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers
492bead360
- add alpha property to sector_t::splane. Not used yet.
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SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers
c31c4755fa
- add an alpha parameter to R_FindPlane.
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- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.
SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers
669ce73272
- made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
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SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers
7dd8a0fce9
- replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
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SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers
dff4553663
- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
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SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers
b771426ea2
- added Demolisher's APROP_Waterlevel patch.
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SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers
efe70a0799
- added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
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SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
4a9892725d
- Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
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of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
requires the caller be attached to the same console as the process it wants to kill, it's
pretty much worthless. We will continue to look for the presence of the event name in the
TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
to stdout in binary mode on Windows systems.
SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit
ad200d8a56
- Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
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is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
handles cases where either the player did not actually jump when they pressed +jump (because
there was a ceiling in the way) or when they land on something other than the floor.
SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers
d45262f96b
- fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
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SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers
c02339501c
- fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
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SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers
2f61653cae
- fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
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SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit
0604d308d5
- Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
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SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
18205c82a6
- Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
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for it to aim at players, who cannot be spawned with TIDs.
SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit
db2147c700
- Fixed: Options selected in Strife dialogues using the number keys were off by one.
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SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit
810ca55e2a
- Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
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SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit
92d11da8a5
- Revised usage of jumpTics. In Hexen, it went like this:
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* When you jump, it gets set to 18.
* When you land, it gets set to 7.
* As long as it is non-zero, it counts down, and you cannot jump.
Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
you're on the ground, and when you reach the ground, it will always be set to 7. With that in
mind, the new behavior is:
* When you jump, it gets set to -1.
* When you land, if it is less than zero or you fall far enough to squat, jumpTics will
be set to 7. Otherwise, jumpTics is left alone.
* If jumpTics is positive, it will count down each tic.
* As long as JumpTics is non-zero, you cannot jump.
SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Randy Heit
bee4c3e760
- Added functions for converting the AST to text. This is not hooked in anywhere yet, since
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the parser currently just throws the AST away.
SVN r2969 (scripting)
2010-10-31 04:36:00 +00:00
Christoph Oelckers
48e17ccf1c
- fixed: The cast call could not handle actors with changing sprites
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- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.
SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit
1287c9419a
- Fixed: Controller buttons were still translated to menu buttons when the controls menu was
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waiting for a button press, making it impossible to bind buttons that have special meaning to
the menu from the menu.
SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
b0c7ac6868
- made "follow player" automap option a CVAR and added a menu item for it.
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SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32
- added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
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- made all crosshair related CVARs game specific. They were all global to all supportesd games.
SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
40c75b811d
- fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
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SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers
747f3dd97a
- fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
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SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers
c9adcb0f47
- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
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- added STTPRCNT to HUDFONT_DOOM
SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
0497171bc0
- fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
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SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11
- fixed: The intermission data was never freed.
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SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
fe0c7bc7f9
- Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
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SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers
94fd56b6bd
- added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
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SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b
- fixed: The cast call could time out on overlong death sequences and get stuck.
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- fixed: The cast call code should treat a waiting state in the death sequence as its end.
SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
8ebb555343
- fixed: Detection of MAP01 presence was wrong.
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SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers
ce7921c9d9
- externalized the vector graphics for the automap arrows and the key.
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SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut
9e2e9262a4
- Fixed: Crash in Linux due to passing FStrings as character arrays.
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- Fixed: More places where SBarInfo used the unscaled information from graphics.
SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers
650da24364
- fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
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SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers
8806ec294f
- fixwd some GCC problems with d_iwad.cpp.
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SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers
0bde8591ee
- forgot to handle GI_MAPxx flag.
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SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers
eded2ef345
- Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
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- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code
SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
7068c1df48
- added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
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SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut
eb064ebe06
- Fixed crash with joysticks with more than 5 axes.
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SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut
78cfbe56a1
- Forgot to actually add new joystick code.
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SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut
0d10718e67
- Added SDL joystick support.
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SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers
55585a36eb
- Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
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SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers
7e362819e4
- made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
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SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
352a926ddf
- made all references to the GameNames array an inline function call to allow easier modification later
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- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.
SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
d969b141b8
- added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
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SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut
45f3ef91d3
- Fixed: If a log popup is defined, it should not draw the default log message.
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- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring. In addition a linebreaks(size) flag was added.
SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut
394a37421a
- NULL pointer checks in music_pseudo_mididevice.cpp to prevent crashes on startup if fmod fails to play a midi.
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SVN r2927 (trunk)
2010-10-09 04:37:31 +00:00
Braden Obrzut
b2548bf02a
- Added detection code for Hacx 1.2 IWAD.
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SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Braden Obrzut
5f8c2f6310
- Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
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SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers
a84a015f0c
- fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
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SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers
0595724d68
- updated CMakeLists.txt for intermission changes.
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SVN r2921 (trunk)
2010-10-07 21:34:21 +00:00
Christoph Oelckers
ec3e4bb7c7
- fixed: The Player played no sounds in the Doom2 cast.
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- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.
SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers
d9970ab9b6
- merged finale branch back into trunk.
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SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
0490c35347
- added Edward-san's improvements for changemus command.
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SVN r2902 (trunk)
2010-10-05 22:35:59 +00:00
Christoph Oelckers
5ff3b3f329
- added Gez's VOC loader.
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SVN r2901 (trunk)
2010-10-05 22:31:22 +00:00
Braden Obrzut
f26e65e550
- Fixed Linux compilation errors. (I'm not too sure what I was supposed to do with PrepTimidity() though.)
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SVN r2882 (trunk)
2010-10-02 16:49:44 +00:00
Christoph Oelckers
d3ca1fddcc
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
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SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
6d78ff3469
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
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SVN r2880 (trunk)
2010-10-02 13:49:33 +00:00
Randy Heit
b2b84ad11f
- Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
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just Windows system devices.
- Remove SMF generation from i_music.cpp, since the psuedo-MIDI devices do this now.
SVN r2875 (trunk)
2010-10-02 04:12:21 +00:00
Randy Heit
90dd40c58f
- Reimplemented TiMidity++ playback so that it also can handle XMI subsongs.
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SVN r2874 (trunk)
2010-10-02 03:36:19 +00:00
Randy Heit
fa429ad844
- Fix incorrect parameters to PrintMidiDevice().
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- Add music_psuedo_mididevice.cpp to CMakeLists.txt.
SVN r2873 (trunk)
2010-10-02 02:23:42 +00:00
Randy Heit
b6941be55f
- Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs.
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SVN r2872 (trunk)
2010-10-02 02:19:50 +00:00
Christoph Oelckers
024bbeb171
- changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
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SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
5464676603
- cleaned up i_music.cpp.
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SVN r2866 (trunk)
2010-09-29 19:29:14 +00:00
Christoph Oelckers
5be9729872
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
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SVN r2865 (trunk)
2010-09-29 07:25:14 +00:00
Randy Heit
bc08502132
- Pass SMF files through the MIDI conversion process too, to give TiMidity++ and FMOD some
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degree of support for songs that use loop controllers to loop the song back to a point after
the very beginning of the song.
- Enable loops during SMF generation. Infinite loops will be clamped to some finite amount. (This is currently 30, so a 3 minute song will still restart from the very beginning after 90 minutes)
- Fixed: The SMF, HMI, and XMI readers all generated invalid MEVT_NOP events.
- Fixed: SMF generation died on songs that set their tempo during the initial beat.
SVN r2864 (trunk)
2010-09-29 03:35:53 +00:00
Christoph Oelckers
64784b2dc8
- fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
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SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers
e2c105b447
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
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- Was there any reason why the MIDI_GUS device was so well hidden from the user? It sure does not sound broken. Added it to MIDI menu and $mididevice.
SVN r2862 (trunk)
2010-09-29 00:35:47 +00:00
Christoph Oelckers
6014250f3a
- fixed: Option menus with no selectable items crashed.
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SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers
9414fd2995
- fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
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SVN r2860 (trunk)
2010-09-28 15:14:53 +00:00
Randy Heit
5a3b3631c3
- Added XMIDI support (including subsongs).
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- Moved unaligned accessors into m_swap.h.
SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers
2d5755a80e
- fix GCC warning.
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SVN r2858 (trunk)
2010-09-27 22:42:35 +00:00
Christoph Oelckers
77709f1847
- fixed: The loadgame menu responder did not check for an empty list of savegames.
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SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
9abaaa1785
- added a default cursor for Chex Quest.
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- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.
SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53
- fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
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- added 'else' blocks to MENUDEF parser.
SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
17f9e687bd
- Added cursorpic gameinfo property to set the mouse cursor image.
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SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
3f69b63873
- fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
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SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers
3f420c97bd
- allow setting the startup screen's title through GAMEINFO lump.
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SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit
4397ef3323
- Added HMP file support.
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SVN r2849 (trunk)
2010-09-24 02:46:48 +00:00
Randy Heit
46eebe29a4
- Update the HMI player to use the division information stored in the song and check the full file signature.
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SVN r2848 (trunk)
2010-09-23 22:37:25 +00:00
Christoph Oelckers
917e93e633
- fixed: The check for savegames without picture was reversed.
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- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.
SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Randy Heit
b9185f7c62
- Added a NULL skins[] check to AActor::SetState().
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SVN r2846 (trunk)
2010-09-23 01:56:04 +00:00
Randy Heit
b8fa340986
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
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and GetActorPitch did not have NULL pointer checks for the TID == 0 case.
SVN r2845 (trunk)
2010-09-23 01:51:00 +00:00
Christoph Oelckers
16fa8cc249
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
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SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56
- Fixed: GCC warnings.
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SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Braden Obrzut
1e83634089
- Fixed: The aspectratio SBarInfo command never ticked its contents.
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SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers
385cfc5698
- fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
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SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab
- added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
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SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
583cbd49a6
- try to encapsulate access to the player class's display name for printing purposes.
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SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut
0619a2677e
- Fixed: SBarInfo couldn't print extended ASCII characters.
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SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Christoph Oelckers
59b19d36fb
- Fixed: AActor::Slam mzst check the charging monster's health before setting it back to its See state. Damaging the target may cause action that might have killed it.
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SVN r2837 (trunk)
2010-09-19 22:33:21 +00:00
Christoph Oelckers
a2673c2cc4
- fixed a misplaced ')' in addkeysection.
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SVN r2836 (trunk)
2010-09-19 22:23:57 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
7dcf9b4738
- fixed: The current level's statistics should not be updated when not actually playing.
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- added a STAT display for the game statistics info.
SVN r2833 (trunk)
2010-09-19 09:02:44 +00:00
Christoph Oelckers
9a8a446840
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
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SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
e1de9f0633
- fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
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- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.
SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit
c4c69df6dc
- Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
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SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit
503ae5a9ee
- Scroll two rows at a time with the mouse wheel in the options menu.
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SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Randy Heit
94ce4d5d69
- Remove extra *usefail definition for the pig player.
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- Locks can now define more than one LockedSound by separating them with commas. The default setting
for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
played. Otherwise, misc/keytry will be played as before.
SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
df138fe4f9
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.
SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
7b01f7b296
- merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
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SVN r2825 (trunk)
2010-09-18 22:39:27 +00:00
Braden Obrzut
b50007ecf6
- Fixed: Compilation errors on Mac OS X.
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SVN r2824 (trunk)
2010-09-18 20:13:56 +00:00
Braden Obrzut
20513cff41
- Fixed Linux compilation issue with statistics.cpp
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SVN r2823 (trunk)
2010-09-18 17:45:19 +00:00
Christoph Oelckers
54bdf38fef
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
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SVN r2821 (trunk)
2010-09-18 16:08:10 +00:00
Christoph Oelckers
051ae3224f
- fixed: The subsector serializing code accessed the subsector array before validating the index.
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- added episode names to episode definitions of Doom 1 and Chex Quest.
SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Randy Heit
eb031d73e7
- Change the time when walking monsters step down steps to just after the step rather than just before.
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This allows for thrusting walking monsters vertically without them suddenly warping to the ground.
SVN r2819 (trunk)
2010-09-18 02:55:08 +00:00
Randy Heit
5871712fd4
- Fixed incorrect definition of FLUID_FAILED when building with DYN_FLUIDSYNTH enabled.
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SVN r2818 (trunk)
2010-09-18 02:12:49 +00:00
Christoph Oelckers
3090ad7be6
- we don't need to include lists.h any longer.
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SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers
eeab5ba0e4
- reintegrate savegame menu changes back into trunk
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SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers
46b3bb8e41
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
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SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
e385de010d
- fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
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SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers
fa062aa141
- fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
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SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers
ae3c60454f
- fixed: M_Ticker should not run any code when the menu is off.
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SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers
35aa6e7847
- fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
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SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers
3424548bec
- skip all mouse move events that come right after switching to native mouse.
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Windows sends some when the mouseis ungrabbed even when it does not move.
This caused the currently selected menu item to get unselected.
SVN r2803 (trunk)
2010-09-16 22:45:12 +00:00
Christoph Oelckers
198c714dad
- fixed the compatibility handler of AAmbientSound::Serialize.
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SVN r2802 (trunk)
2010-09-16 20:47:41 +00:00
Christoph Oelckers
6789b8936c
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
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SVN r2801 (trunk)
2010-09-16 20:15:44 +00:00
Christoph Oelckers
6db772b4e5
- fixed the player class selection fix from r2798.
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SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers
491da14d9b
- Changed the ambient sound timer to use level.maptime instead of gametic so that it gets paused along with the rest of the game automatically.
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SVN r2799 (trunk)
2010-09-16 16:29:23 +00:00
Christoph Oelckers
4da5ce74ca
- fixed: The menu should not override the user's player class if there is no player class menu.
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SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers
09da387689
- added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
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SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Christoph Oelckers
a5be18c1c1
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
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SVN r2796 (trunk)
2010-09-16 12:48:58 +00:00
Christoph Oelckers
ee87fdc58e
- some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
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- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
deef0e0a88
- oops
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SVN r2794 (trunk)
2010-09-16 08:36:14 +00:00
Christoph Oelckers
916d4809a9
- added Demolisher's APROP_Target/TracerTID submission.
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SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers
3662bf8a15
- reverted r2783 because it was causing problems.
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SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Randy Heit
7e60ac1fb8
- Fixed: FArchive::m_NameHash was never initialized.
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SVN r2791 (scripting)
2010-09-16 03:24:04 +00:00
Randy Heit
99670b708c
- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
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SVN r2790 (scripting)
2010-09-16 03:14:32 +00:00
Christoph Oelckers
c948fd08f2
- fixed: GUI mouse events did not take letterboxing into account.
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SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
106cf82f62
- added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
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SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers
5dfc57336e
- fixed: The class selection menu crashed when no item in the menu was selected.
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SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d8fd72e19a
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
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SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers
dca03ac76a
- changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
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SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers
a0d7693f33
- added Spleen's fix for not running 2 frames of the weapon when the player spawns.
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SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers
4ca21e8e38
- added Edward-san's 'changemus' submission for printing the currently playing music track.
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SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers
d5f9b0874e
- fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
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SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc
- fixed: skipping the skill menu locked up the menu sequence for starting a game.
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SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
5fcac9b5f1
- fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
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- copied a NULL pointer check for screen from GZDoom.
SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
ecb34b8302
- relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
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SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
8308a35345
- deleted empty old files.
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SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2
- added Entryway's AM_Rotate optimization.
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SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers
610ff3956e
- fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
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SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Randy Heit
4b8900816b
- Make the ZCC parser compilable again. Does every rule in the grammar that needs to appear in
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the AST do so now? That would sure be nice.
SVN r2715 (scripting)
2010-09-08 04:32:31 +00:00
Christoph Oelckers
ce2c2bd825
- replaced AM_Rotate with a more precise floating point version posted by Entryway.
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SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Randy Heit
12c6ddfbfb
- So, progress...
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SVN r2707 (scripting)
2010-09-07 04:11:32 +00:00
Braden Obrzut
31754a582d
- Fixed: when using the border property of drawbar, interpolation didn't work quite right.
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SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers
e9211aaad3
- added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
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SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut
3dbf807345
- Applied Chris's patch to fix hmi compilation error on Linux.
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SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit
61d438e1eb
- Don't call M_NotifyNewSave() before closing the new savegame.
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- Disallow negative read lengths in FileReader::Read().
SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit
84b9de8c14
- Make sure Tempo is initialized before creating SMFs.
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SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit
070ec75785
- Cleaned up the ugly MIDI song creating code a little.
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- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
is no longer used but is kept around as a reference.
SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
092cbfd55b
- Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
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SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit
81e21b0688
- Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
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- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
same implementation.
- Added a player for HMI midi files.
SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Braden Obrzut
241e09c271
- Fixed: font monospacing didn't apply to the space character.
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SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit
0202c0c3a9
- Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
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bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
it's different from the pan keys, but from an end user's point of view, they both zoom the
automap, so they should both be listed under the Zoom in and out controls. But the menu code
can't handle that.
SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit
7bf0cd13a6
- Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
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set until the mouse was grabbed.
SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb
- Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
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Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
automap.
SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3
- Fixes to compile with GCC 4.5.0.
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SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b
- Fix an ICE when compiling with GCC 4.5.0.
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SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut
230178bf98
- Added drawshadow flag to drawstring.
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SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers
88f0fa270a
- added kgsws-cz's FBF_NOFLASH submission.
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SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit
399cfc4890
- Fixd MinGW compilation of p_glnodes.cpp.
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SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Randy Heit
08a40b22be
- BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
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SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers
c304b39ecc
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
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SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit
d4b03e2b77
-
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SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit
f9691a24ff
- Fixed: The automap was too aggressive about hiding markers.
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SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers
a3c8e0c042
- fixed: P_LineAttack mixed up two flags variables.
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SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers
cbff41f481
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
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SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
387bfc0260
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
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SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers
4e1a514455
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
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SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
1dd3ecd6e2
- fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
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SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf
- fixed: armor factor application was done wrong.
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- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.
SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
80f1a63cc9
- fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
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SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
5a9151d7d2
- fixed: Extraction of partner segs was broken in the internal node builder.
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SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit
0d53867409
- Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
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SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers
76816f7da8
- disable check for hidden sectors because it does more harm than good.
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- don't draw a textured automap in overlay mode.
SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
ece980d372
- fixed check for GL nodebuild
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SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers
3afa8149de
- added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
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SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers
2152bc88d6
- fixed CROSSHAIR_INDEX in m_options.cpp.
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SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers
a11e70bf5f
- changed savegame version check for automap stuff.
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SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
9102200771
- added: Let the kill CCMD also kill replacements of the monster that is specified.
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- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.
SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers
ffa58aadbe
- added Aroenai's snd_menuvolume submission.
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SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers
06a35dea11
- added: offset the trail actors spawned by AFastProjectile by missileheight.
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SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers
eed5812799
- added 'fluidsynth' option for $mididevice command.
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SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers
6c57441bcd
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
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- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit
c058c644a4
- MinGW did not like this assignment in the FluidSynth loader.
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SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers
9073b8cdea
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
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SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
ec71635ca1
- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
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- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
883510efe2
- added UMDF property to assign conversation dialogues to mapthings.
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SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers
96a8f1ceee
- fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
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- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.
SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers
1460b8feed
- fixed: The check for old incompatible savegames with dialogues was wrong.
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SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers
b452bec0ee
- merge USDF branch into trunk.
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- add USDF spexs.
SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8
- Merge the shared code for the softsynths into a common base class.
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SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf
- Expose more FluidSynth settings through these cvars:
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* fluid_samplerate
* fluid_threads
* fluid_reverb_roomsize
* fluid_reverb_damping
* fluid_reverb_width
* fluid_reverb_level
* fluid_chorus_voices
* fluid_chorus_level
* fluid_chorus_speed
* fluid_chorus_depth
* fluid_chorus_type
SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6
- Added a dlopen() version of on-demand FluidSynth loading and exposed it
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to CMake through the DYN_FLUIDSYNTH option.
SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f
- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
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without actually having the FluidSynth development files installed.
SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba
- Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
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SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac
- Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
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- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
snd_midipatchset, which is already used by FMOD.
SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b
- Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
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which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
* Add FluidSynth to the menu.
* Enable FluidSynth for MIDI as well as MUS.
* Fix CmakeLists.txt.
SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut
050b82f543
- Fixed: ZDoom wouldn't compile without FluidSynth.
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SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit
d53ef3f38a
- Oops. These changes didn't belong in the repository.
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SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit
ea4ac390d9
- Forgot to include this music_fluidsynth_mididevice.cpp.
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SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit
1fa4bbf69c
- Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
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to try compiling it myself on Windows to see if it's really that slow or if
Ubuntu just ships an unoptimized version, because performance is pretty pathetic
when compared to the other options. (I understand that it's a complete SoundFont2
renderer, so it is understandably slower than something like TiMidity++, but still.
Does it really need to be around 10x slower? I played with the chorus, reverb, and
interpolation settings, and none of them seemed to make much difference in
performance.)
SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers
0657121847
- Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
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SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers
66f6115c86
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
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SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut
a0d16bc99a
- Fixed: The center flag for drawimage didn't work.
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- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.
SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers
1fda9421ac
Backported from GZDoom:
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- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.
SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers
b288a7a416
- added option to set item pickup color through MAPINFO's GAMEINFO block.
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SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit
1063a98c47
- Maybe allow assembly on Intel Macs? - attempt 2
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SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers
09bd076b17
- added PinkSilver's ACS Checksight submission.
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SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
564fb6a723
- added TheShooter7/Aroenai's patch for switch on pickup menu option.
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SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00
Christoph Oelckers
d904d8276e
- added TheShooter7's patch for NOPITCH flags for hitscan attacks.
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SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Randy Heit
dab3ff000e
- Enable backpatching on non-Windows machines.
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SVN r2528 (trunk)
2010-08-13 04:11:21 +00:00
Randy Heit
30ffe1d4b8
- Maybe enable assembly on Intel Macs?
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SVN r2527 (trunk)
2010-08-13 03:14:05 +00:00
Randy Heit
4f03442a7a
- Make the Cocoa IWAD picker behave like the others: Double-clicking an entry starts
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it, as does pressing Return, and pressing Escape is equivalent to the Cancel button.
SVN r2526 (trunk)
2010-08-13 00:08:51 +00:00
Randy Heit
a27304baac
- Fixed byte swapping the script count for new-style ACS. My 2poly.wad now works on PPC.
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SVN r2525 (trunk)
2010-08-12 22:56:08 +00:00
Randy Heit
3cf25ad8e5
- Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting
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working now.
SVN r2524 (trunk)
2010-08-12 22:39:06 +00:00
Randy Heit
7d40b8a9a4
- Fixed a number of places in p_acs.cpp that did not do byte swapping but should have.
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SVN r2523 (trunk)
2010-08-12 22:15:32 +00:00
Randy Heit
c3fa9a54a0
- Fix printf warnings in p_setup.cpp.
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- Fix buiding on PowerPC.
SVN r2522 (trunk)
2010-08-12 21:28:16 +00:00
Christoph Oelckers
185bd2f15d
- backported some 3D floor changes from GZDoom.
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SVN r2517 (trunk)
2010-08-12 07:05:31 +00:00
Christoph Oelckers
e9c43fe908
- fixed: P_LoopSidedefs must be called again before setting up the polyobjects if the nodes were rebuilt. The original data is no longer valid in case vertexes were merged by the node builder.
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SVN r2516 (trunk)
2010-08-12 06:43:12 +00:00
Braden Obrzut
99e0adaf45
- Fixed some issues with compiling on the Mac. Some options were added to force compilation of internal libraries and added checks for building ppc binaries on x86.
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SVN r2515 (trunk)
2010-08-12 02:32:03 +00:00
Christoph Oelckers
096edb0817
- move vid_listadapters CCMD into common code.
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SVN r2509 (trunk)
2010-08-11 06:31:47 +00:00
Randy Heit
ed5a8e597c
- Version bump to 2.5.0.
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SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit
0749466d2d
- Set explicit positioning for the gameplay options menu instead of relying on the automatic
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positioning.
SVN r2506 (trunk)
2010-08-11 04:00:38 +00:00
Randy Heit
3416a7fc47
- Fix compilation with MinGW + w32api and clean up warnings.
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SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Christoph Oelckers
e0bd67de5a
- added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
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SVN r2504 (trunk)
2010-08-10 19:22:43 +00:00
Christoph Oelckers
482d7631f4
- sorted zspecials.acs properly so one can find all the specials.
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- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.
SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers
25cb3593ce
- Added GetPolyobjX and GetPolyobjY ACS functions.
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SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Christoph Oelckers
5d5f25fdab
- fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
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- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.
SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
Christoph Oelckers
79ff9ae3ae
- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
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- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.
SVN r2500 (trunk)
2010-08-10 08:13:23 +00:00
Randy Heit
081ebbb64b
- I have decided to opt for simplicity over C-like-ness and group array sizes with the rest
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of the type declaration rather than split it up after the variable name.
- More AST work. At this rate, maybe I'll finally be building a complete AST by the end of the
month!
SVN r2499 (scripting)
2010-08-10 04:25:52 +00:00
Randy Heit
100731e3ab
- Shorten the description of DF2_KILLBOSSMONST in the menu.
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SVN r2498 (trunk)
2010-08-08 02:19:40 +00:00
Randy Heit
6234e7445b
- Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
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grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
game and coming back. I wish I knew what's going on.)
SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit
6000217889
- Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
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example. Do not modify the window class pointer. I still had an instance where I was left with
an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
it doesn't.)
SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f
- Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
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- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
removed (e.g. because of a debugger break):
* Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
any traditional input events, it's still moving all over the screen. e.g. If we have focus
yanked away and you're pressing the right mouse button as it happens, you can suddenly find
yourself with a popup menu open.
* Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
pointer. This way, we don't need to worry about being stuck with trying to use the system
with an invisible pointer, because only the game window will be pointer-less.
SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
f5a1aa994b
- pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
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SVN r2494 (trunk)
2010-08-08 00:59:40 +00:00
Randy Heit
9137ef04f6
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
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the sector. Note that this contrasts with sound sequence things in that it takes a name and
not a number. Also, placing a sound sequence thing in a sector will override this property.
SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
cb6e9b90fb
- Added r_clearbuffer cvar. Valid values are:
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* 0. Do not clear. This is the standard behavior.
* 1. Clear to black.
* 2. Clear to white.
* 3. Alternate between black and white every 128 ms.
* 4. Step through the palette one color at a time every 32 ms.
* 5. Epileptic seizure inducing random colors every frame.
SVN r2491 (trunk)
2010-08-07 03:57:22 +00:00
Randy Heit
b59162a33a
- Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
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a destination height. (It did subtract 8, but in the wrong place.)
SVN r2490 (trunk)
2010-08-07 03:36:56 +00:00
Randy Heit
9a025fbb23
- Changed xtoviewangle[] calculation so that when it mirrors the array to the left half, it
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does not include xtoviewangle[centerx] in the mirroring so that the two columns at the center
of the screen do not map to the same angle. (BTW, this array is only used for the sky drawing.)
SVN r2487 (trunk)
2010-08-01 20:21:04 +00:00
Randy Heit
b2d018eccd
- Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
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code? It felt like I was changing the same lines over and over and over.)
SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Randy Heit
fc6e48dd3f
- Fixed: FPolyObj::LinkPolyobj() did not add the polyobject's first side to the polyobject's
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bounding box. It should also add both vertices from each side, since non-closed polyobjects
are possible with PolyObj_ExplicitLine.
SVN r2485 (trunk)
2010-08-01 19:50:41 +00:00
Randy Heit
b9ea9a415e
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
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- Cleaned up a couple of warnings.
SVN r2483 (trunk)
2010-08-01 19:14:10 +00:00
Randy Heit
58269a18f0
- Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
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loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291
SVN r2482 (trunk)
2010-08-01 05:16:09 +00:00
Randy Heit
8ce9e178d4
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
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newer version of gas complained about it.
SVN r2481 (trunk)
2010-08-01 04:31:18 +00:00
Randy Heit
677d07f837
- Merge BSP-able polyobjects back into the trunk.
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SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8d5ca6501a
- Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
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be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
debugger.)
SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
1b531f0ffc
- missed this one...
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SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers
30ffffd904
- fixed: Checks for poison damage were not correct.
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SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers
e1f06da5e3
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
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SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers
6f4ed40496
- added TIHan's ArmorFactor submission.
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SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers
2cf19f436a
- added Gez's dumpactors patch.
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SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers
35ba99ed31
- Added Gez's automap enhancements but made the new key icon optional.
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SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit
1bda16cc45
- Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
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SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut
006fb343b0
- Added Pink Silver's DrawString/Number alignment patch (with one minor change).
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SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
a373c3858e
- fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
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SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
9ca1de6435
- added PinkSilver's APROP_MasterTid submission.
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SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers
2b381babed
- added DavidPH's A_JumpIfTargetInLOS extension submission.
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SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539
- added DavidPH's A_RailAttack extension submission.
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SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb
- added DavidPH's A_Saw extension submission.
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SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c
- added DavidÜH's explicit angle submission for A_CustomBulletAttack function.
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SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b
- Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
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SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f430881a54
- Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
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SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers
4ac64b6df7
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Braden Obrzut
921c950bad
- Release Objective-C objects (since I found out the garbage collector is opt-in).
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SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut
1cf12693ba
- Added Cocoa IWAD picker for Mac OS X.
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SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit
5b63fd0675
- Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
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flash calculations. This can range from 0.0 to 1.0.
SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
c29639426f
- Sounds that define a loop no longer play looped by default. They must be started with
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CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
bidirectional loop. This only works with sounds and not music, because music is streamed
so does not support them.
- Extended custom loop support to work with samples as well as music.
SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit
9d931ed10c
- Make AST nodes for states.
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SVN r2425 (scripting)
2010-07-11 18:53:41 +00:00
Randy Heit
99a2014ead
- Added support for custom loop points for songs. This does not work with MP3 because of the
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way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
but you should be using Vorbis instead.) They are:
* LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
* LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
You only need to specify one of these tags to set the custom loop. Naturally, you can set
them both, as well. The format for each tag is the same:
* If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
(HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
decimal are fractions of a second and accurate to one millisecond.
* If you don't include a colon but just have a raw number, then it's the number of PCM
samples at which to loop.
* Any characters other than digits (0-9), colons (:), or a single decimal point for the
seconds portion will result in the tag being ignored.
SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit
305a03d7c8
- Fixed copy-pasta error for "give everything".
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SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit
a401779715
- Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
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empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
worry about it.)
SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit
5a4dad1205
- Don't give health for "give all".
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- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
from abusing it anyway.)
SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit
e379658143
- Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
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and vid_listadapters prints them.
SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers
5bb4ca5bc6
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
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SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers
ea04d2bbdf
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
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SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Christoph Oelckers
e1e7cebd01
- fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
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SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers
6df5e6f9cb
- added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
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SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers
853b8f8963
- did some profiling of P_InterceptVector. Here's the results I got:
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* the unaltered floating point version is 10% faster than the 64 bit integer version.
* using doubles instead of floats increases performance by another 25%.
* another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.
SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut
9bf543af99
- Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
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SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit
551f0d3148
- Remove fakedblocker, since it was unused.
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SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit
86b17d6d9f
- Sync debugging output between ZDBSP and ZDoom's internal node builder.
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SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit
7069ea88bb
- Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
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SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers
b8db84b6bc
- added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
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SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit
503b934938
- Added better error messages for MIDI playback failure than just "MIDI playback failure".
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SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit
e379d24388
- Fixed: The intensity scalar for building DesaturateColormaps was off by one.
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SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit
141cf825cf
- Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
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this is already handled by the GrayscaleToColor array for the one colormap that needs it.
SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit
34d8212d64
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
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- Added resethealth to complement resetinventory.
SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit
1bbae4a8f2
- Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
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problems on PPC Macs, I do not know.
SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers
e535b40a9e
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
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SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
6ff2abc53d
- fixed: Setting +NOCLIP for a player class did not work.
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SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00
Christoph Oelckers
e2ce20a445
- fixed: A_Print and related functions should not make a use state chain succeed.
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- fixed: APowerIronFeet must continuously reset the player's air supply.
SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
32f3d00514
- fixed: Stopping music did not clear the variable used to restart the last played song.
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SVN r2369 (trunk)
2010-06-13 10:24:56 +00:00
Christoph Oelckers
b2cef54d72
- fixed: Classes inherited from PowerScanner didn't work anymore.
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SVN r2368 (trunk)
2010-06-13 10:11:50 +00:00
Christoph Oelckers
ec44397881
- added some options to A_CustomPunch, including calling Strife's dagger alert function.
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SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers
4d86ebddf9
- Added support for Risen3D/PrBoom+'s MUSINFO lump.
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SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut
2aa7cdc5a8
- Fixed: drawbar didn't work right when scaled.
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SVN r2361 (trunk)
2010-06-08 23:32:01 +00:00
Braden Obrzut
afd9bcb59a
- Fixed: drawstring didn't properly align itself when variable strings were used.
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SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Randy Heit
85d869315b
- More AST'ing about.
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SVN r2359 (scripting)
2010-06-06 21:04:55 +00:00
Randy Heit
ed81b4718b
- Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
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anyway.
SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
41bd0f5369
- Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
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SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit
2090c03d88
- Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
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since the screenwipe speedup fixes also mean that this function no longer operates directly
with the front buffer, but rather with a copy that is not letterboxed.
SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Randy Heit
c043627cc1
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
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me realize I would be better off creating a type-agnostic AST for the entire input instead
of trying to tentatively create types before they're seen.)
SVN r2354 (scripting)
2010-06-06 04:15:28 +00:00
Braden Obrzut
d7686d0c26
- Added optional offset parameters to the drawshadow flag.
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- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00