mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 09:11:17 +00:00
- Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
but their Z position would not actually be moved up, so the subsequent call to P_ZMovement() would destroy it because it was in the floor. SVN r3491 (trunk)
This commit is contained in:
parent
c445f684fc
commit
7783aec8a9
1 changed files with 9 additions and 0 deletions
|
@ -1788,6 +1788,15 @@ bool P_TryMove (AActor *thing, fixed_t x, fixed_t y,
|
|||
{
|
||||
goto pushline;
|
||||
}
|
||||
if (thing->flags & MF_MISSILE)
|
||||
{
|
||||
thing->z = tm.floorz;
|
||||
// If moving down, cancel vertical component of the velocity
|
||||
if (thing->velz < 0)
|
||||
{
|
||||
thing->velz = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue