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- added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
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parent
e4455c293f
commit
4d7fcbf1b8
5 changed files with 41 additions and 5 deletions
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@ -920,6 +920,9 @@ public:
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FNameNoInit DamageTypeReceived;
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fixed_t DamageFactor;
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FNameNoInit PainType;
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FNameNoInit DeathType;
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FState *SpawnState;
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FState *SeeState;
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FState *MeleeState;
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@ -641,6 +641,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
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FState *diestate = NULL;
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FName damagetype = (inflictor && inflictor->DeathType != NAME_None) ? inflictor->DeathType : DamageType;
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if (DamageType != NAME_None)
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{
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@ -1316,7 +1317,7 @@ dopain:
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else
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{
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justhit = true;
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FState *painstate = target->FindState(NAME_Pain, mod);
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FState *painstate = target->FindState(NAME_Pain, ((inflictor && inflictor->PainType != NAME_None) ? inflictor->PainType : mod));
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if (painstate != NULL)
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target->SetState(painstate);
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if (mod == NAME_PoisonCloud)
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@ -1569,8 +1570,8 @@ void P_PoisonDamage (player_t *player, AActor *source, int damage,
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}
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if (!(level.time&63) && playPainSound)
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{
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FState * painstate = target->FindState(NAME_Pain, target->DamageType);
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if (painstate != NULL) target->SetState (painstate);
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FState * painstate = target->FindState(NAME_Pain,((inflictor && inflictor->PainType != NAME_None) ? inflictor->PainType : target->DamageType));
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if (painstate != NULL) target->SetState (painstate);
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}
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/*
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if((P_Random() < target->info->painchance)
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@ -294,8 +294,14 @@ void AActor::Serialize (FArchive &arc)
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<< maxtargetrange
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<< meleethreshold
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<< meleerange
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<< DamageType
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<< gravity
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<< DamageType;
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if (SaveVersion >= 3237)
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{
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arc
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<< PainType
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<< DeathType;
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}
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arc << gravity
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<< FastChaseStrafeCount
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<< master
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<< smokecounter
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@ -5474,6 +5480,10 @@ int AActor::TakeSpecialDamage (AActor *inflictor, AActor *source, int damage, FN
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{
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return damage;
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}
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if (inflictor && inflictor->DeathType != NAME_None)
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damagetype = inflictor->DeathType;
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if (damagetype == NAME_Ice)
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{
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death = FindState (NAME_Death, NAME_Ice, true);
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@ -1016,6 +1016,26 @@ DEFINE_PROPERTY(damagetype, S, Actor)
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else defaults->DamageType=str;
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}
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(paintype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "Normal")) defaults->PainType = NAME_None;
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else defaults->PainType=str;
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}
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//==========================================================================
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//==========================================================================
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DEFINE_PROPERTY(deathtype, S, Actor)
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{
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PROP_STRING_PARM(str, 0);
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if (!stricmp(str, "Normal")) defaults->DeathType = NAME_None;
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else defaults->DeathType=str;
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}
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//==========================================================================
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//
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//==========================================================================
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@ -22,6 +22,8 @@ ACTOR Actor native //: Thinker
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WeaveIndexXY 0
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WeaveIndexZ 16
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DesignatedTeam 255
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PainType Normal
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DeathType Normal
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// Variables for the expression evaluator
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// NOTE: fixed_t and angle_t are only used here to ensure proper conversion
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