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- Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is
because it was an extension of the normal wall clipping process. Since a stacked sector above you doesn't draw a floor, it wouldn't clip any midtextures to the floor either. R_RenderMaskedSegRange() now checks this directly when rendering inside a stacked sector. SVN r3647 (trunk)
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@ -213,6 +213,25 @@ static void BlastMaskedColumn (void (*blastfunc)(const BYTE *pixels, const FText
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spryscale += rw_scalestep;
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}
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// Clip a midtexture to the floor and ceiling of the sector in front of it.
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void ClipMidtex(int x1, int x2)
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{
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short most[MAXWIDTH];
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WallMost(most, curline->frontsector->ceilingplane);
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for (int i = x1; i <= x2; ++i)
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{
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if (wallupper[i] < most[i])
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wallupper[i] = most[i];
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}
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WallMost(most, curline->frontsector->floorplane);
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for (int i = x1; i <= x2; ++i)
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{
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if (walllower[i] > most[i])
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walllower[i] = most[i];
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}
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}
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void R_RenderFakeWallRange(drawseg_t *ds, int x1, int x2);
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void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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@ -402,6 +421,18 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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if (walllower[i] > mfloorclip[i])
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walllower[i] = mfloorclip[i];
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}
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if (CurrentSkybox)
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{ // Midtex clipping doesn't work properly with skyboxes, since you're normally below the floor
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// or above the ceiling, so the appropriate end won't be clipped automatically when adding
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// this drawseg.
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if ((curline->linedef->flags & ML_CLIP_MIDTEX) ||
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(curline->sidedef->Flags & WALLF_CLIP_MIDTEX))
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{
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ClipMidtex(x1, x2);
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}
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}
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mfloorclip = walllower;
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mceilingclip = wallupper;
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@ -454,6 +485,17 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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WallSX1 = ds->sx1;
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WallSX2 = ds->sx2;
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if (CurrentSkybox)
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{ // Midtex clipping doesn't work properly with skyboxes, since you're normally below the floor
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// or above the ceiling, so the appropriate end won't be clipped automatically when adding
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// this drawseg.
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if ((curline->linedef->flags & ML_CLIP_MIDTEX) ||
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(curline->sidedef->Flags & WALLF_CLIP_MIDTEX))
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{
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ClipMidtex(x1, x2);
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}
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}
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if (fake3D & FAKE3D_CLIPTOP)
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{
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OWallMost (wallupper, sclipTop - viewz);
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