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https://github.com/ZDoom/qzdoom-gpl.git
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- Expose more FluidSynth settings through these cvars:
* fluid_samplerate * fluid_threads * fluid_reverb_roomsize * fluid_reverb_damping * fluid_reverb_width * fluid_reverb_level * fluid_chorus_voices * fluid_chorus_level * fluid_chorus_speed * fluid_chorus_depth * fluid_chorus_type SVN r2559 (trunk)
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a68e9c8fa6
commit
eafb0ab7cf
2 changed files with 156 additions and 19 deletions
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@ -318,6 +318,7 @@ protected:
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MIDIHDR *Events;
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bool Started;
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DWORD Position;
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int SampleRate;
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#ifdef DYN_FLUIDSYNTH
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enum { FLUID_FAILED = 1, FLUID_OK = 0 };
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@ -344,6 +345,8 @@ protected:
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int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
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int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
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void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
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void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
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#ifdef _WIN32
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HMODULE FluidSynthDLL;
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@ -59,6 +59,20 @@
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#define FLUIDSYNTHLIB "libfluidsynth.so.1"
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#endif
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#define FLUID_REVERB_DEFAULT_ROOMSIZE 0.2f
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#define FLUID_REVERB_DEFAULT_DAMP 0.0f
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#define FLUID_REVERB_DEFAULT_WIDTH 0.5f
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#define FLUID_REVERB_DEFAULT_LEVEL 0.9f
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#define FLUID_CHORUS_MOD_SINE 0
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#define FLUID_CHORUS_MOD_TRIANGLE 1
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#define FLUID_CHORUS_DEFAULT_N 3
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#define FLUID_CHORUS_DEFAULT_LEVEL 2.0f
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#define FLUID_CHORUS_DEFAULT_SPEED 0.3f
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#define FLUID_CHORUS_DEFAULT_DEPTH 8.0f
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#define FLUID_CHORUS_DEFAULT_TYPE FLUID_CHORUS_MOD_SINE
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#endif
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// TYPES -------------------------------------------------------------------
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@ -129,6 +143,107 @@ CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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currSong->FluidSettingInt("synth.interpolation", self);
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}
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CVAR(Int, fluid_samplerate, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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// I don't know if this setting even matters for us, since we aren't letting
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// FluidSynth drives its own output.
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CUSTOM_CVAR(Int, fluid_threads, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 1)
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self = 1;
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else if (self > 256)
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self = 256;
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}
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CUSTOM_CVAR(Float, fluid_reverb_roomsize, FLUID_REVERB_DEFAULT_ROOMSIZE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 1.2f)
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self = 1.2f;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.reverb-changed", 0);
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}
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CUSTOM_CVAR(Float, fluid_reverb_damping, FLUID_REVERB_DEFAULT_DAMP, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 1)
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self = 1;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.reverb-changed", 0);
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}
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CUSTOM_CVAR(Float, fluid_reverb_width, FLUID_REVERB_DEFAULT_WIDTH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 100)
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self = 100;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.reverb-changed", 0);
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}
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CUSTOM_CVAR(Float, fluid_reverb_level, FLUID_REVERB_DEFAULT_LEVEL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 1)
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self = 1;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.reverb-changed", 0);
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}
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CUSTOM_CVAR(Int, fluid_chorus_voices, FLUID_CHORUS_DEFAULT_N, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 99)
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self = 99;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.chorus-changed", 0);
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}
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CUSTOM_CVAR(Float, fluid_chorus_level, FLUID_CHORUS_DEFAULT_LEVEL, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 1)
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self = 1;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.chorus-changed", 0);
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}
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CUSTOM_CVAR(Float, fluid_chorus_speed, FLUID_CHORUS_DEFAULT_SPEED, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0.29f)
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self = 0.29f;
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else if (self > 5)
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self = 5;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.chorus-changed", 0);
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}
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// depth is in ms and actual maximum depends on the sample rate
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CUSTOM_CVAR(Float, fluid_chorus_depth, FLUID_CHORUS_DEFAULT_DEPTH, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self < 0)
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self = 0;
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else if (self > 21)
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self = 21;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.chorus-changed", 0);
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}
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CUSTOM_CVAR(Int, fluid_chorus_type, FLUID_CHORUS_DEFAULT_TYPE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (self != FLUID_CHORUS_MOD_SINE && self != FLUID_CHORUS_MOD_TRIANGLE)
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self = FLUID_CHORUS_DEFAULT_TYPE;
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else if (currSong != NULL)
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currSong->FluidSettingInt("z.chorus-changed", 0);
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}
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// CODE --------------------------------------------------------------------
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//==========================================================================
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@ -158,20 +273,28 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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printf("Failed to create FluidSettings.\n");
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return;
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}
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SampleRate = fluid_samplerate;
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if (SampleRate < 22050 || SampleRate > 96000)
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{ // Match sample rate to SFX rate
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SampleRate = clamp((int)GSnd->GetOutputRate(), 22050, 96000);
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}
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fluid_settings_setnum(FluidSettings, "synth.sample-rate", SampleRate);
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fluid_settings_setnum(FluidSettings, "synth.gain", fluid_gain);
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fluid_settings_setstr(FluidSettings, "synth.reverb.active", fluid_reverb ? "yes" : "no");
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fluid_settings_setstr(FluidSettings, "synth.chorus.active", fluid_chorus ? "yes" : "no");
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fluid_settings_setint(FluidSettings, "synth.polyphony", fluid_voices);
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fluid_settings_setint(FluidSettings, "synth.cpu-cores", fluid_threads);
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FluidSynth = new_fluid_synth(FluidSettings);
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if (FluidSynth == NULL)
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{
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Printf("Failed to create FluidSynth.\n");
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return;
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}
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if (FLUID_FAILED == fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp))
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{
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Printf("Failed to set interpolation method %d.\n", *fluid_interp);
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}
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fluid_synth_set_interp_method(FluidSynth, -1, fluid_interp);
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fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
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fluid_reverb_width, fluid_reverb_level);
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fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
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fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
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if (0 == LoadPatchSets(fluid_patchset))
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{
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#ifdef unix
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@ -243,8 +366,8 @@ int FluidSynthMIDIDevice::Open(void (*callback)(unsigned int, void *, DWORD, DWO
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{
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return 2;
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}
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Stream = GSnd->CreateStream(FillStream, int(44100 / 4) * 4,
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SoundStream::Float, 44100, this);
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Stream = GSnd->CreateStream(FillStream, (SampleRate / 4) * 4,
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SoundStream::Float, SampleRate, this);
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if (Stream == NULL)
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{
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return 2;
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@ -334,7 +457,7 @@ int FluidSynthMIDIDevice::SetTimeDiv(int timediv)
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void FluidSynthMIDIDevice::CalcTickRate()
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{
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SamplesPerTick = 44100 / (1000000.0 / Tempo) / Division;
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SamplesPerTick = SampleRate / (1000000.0 / Tempo) / Division;
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}
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//==========================================================================
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@ -737,29 +860,38 @@ int FluidSynthMIDIDevice::LoadPatchSets(const char *patches)
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void FluidSynthMIDIDevice::FluidSettingInt(const char *setting, int value)
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{
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if (FluidSynth == NULL || FluidSettings == NULL)
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{
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return;
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}
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if (strcmp(setting, "synth.interpolation") == 0)
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{
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if (FluidSynth != NULL)
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if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
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{
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if (FLUID_OK != fluid_synth_set_interp_method(FluidSynth, -1, value))
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{
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Printf("Setting interpolation method %d failed.\n", value);
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}
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Printf("Setting interpolation method %d failed.\n", value);
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}
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}
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else if (FluidSynth != NULL && strcmp(setting, "synth.polyphony") == 0)
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else if (strcmp(setting, "synth.polyphony") == 0)
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{
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if (FLUID_OK != fluid_synth_set_polyphony(FluidSynth, value))
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{
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Printf("Setting polyphony to %d failed.\n", value);
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}
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}
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else if (FluidSettings != NULL)
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else if (strcmp(setting, "z.reverb-changed") == 0)
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{
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if (!fluid_settings_setint(FluidSettings, setting, value))
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{
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Printf("Faild to set %s to %d.\n", setting, value);
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}
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fluid_synth_set_reverb(FluidSynth, fluid_reverb_roomsize, fluid_reverb_damping,
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fluid_reverb_width, fluid_reverb_level);
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}
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else if (strcmp(setting, "z.chorus-changed") == 0)
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{
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fluid_synth_set_chorus(FluidSynth, fluid_chorus_voices, fluid_chorus_level,
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fluid_chorus_speed, fluid_chorus_depth, fluid_chorus_type);
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}
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else if (FLUID_OK != fluid_settings_setint(FluidSettings, setting, value))
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{
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Printf("Faild to set %s to %d.\n", setting, value);
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}
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}
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@ -888,7 +1020,9 @@ bool FluidSynthMIDIDevice::LoadFluidSynth()
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{ (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" },
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{ (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" },
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{ (void **)&fluid_synth_write_float, "fluid_synth_write_float" },
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{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" }
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{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" },
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{ (void **)&fluid_synth_set_reverb, "fluid_synth_set_reverb" },
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{ (void **)&fluid_synth_set_chorus, "fluid_synth_set_chorus" },
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};
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int fail = 0;
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