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- merge USDF branch into trunk.
- add USDF spexs. SVN r2561 (trunk)
This commit is contained in:
parent
6f82db47b8
commit
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23 changed files with 1227 additions and 274 deletions
158
specs/usdf.txt
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158
specs/usdf.txt
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@ -0,0 +1,158 @@
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===============================================================================
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Universal Strife Dialog Format Specification v2.0 - 08/20/10
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Written by Braden "Blzut3" Obrzut - admin@maniacsvault.net
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Defined with input from:
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CodeImp
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Gez
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Graf Zahl
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Quasar
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et al.
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Copyright (c) 2010 Braden Obrzut.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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===============================================================================
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=======================================
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I. Grammar / Syntax
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=======================================
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The grammar and syntax is similar to that of UDMF. A compliant UDMF parser
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should be applyable to the USDF. However, it will need to be capable of
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handling sub-blocks. Unknown sub-blocks should be skipped.
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=======================================
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II. Implementation Semantics
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=======================================
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------------------------------------
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II.A : Storage and Retrieval of Data
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------------------------------------
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This is the same as in UDMF.
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-----------------------------------
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II.B : Storage Within Archive Files
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-----------------------------------
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There are two options for the USDF lump placement. This can either be a part
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of the UDMF lump list or standalone. If used stand alone the lump name
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DIALOGXY is used corresponding with MAPXY. For UDMF the lump shall be called
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"DIALOGUE".
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--------------------------------
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II.C : Implementation Dependence
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--------------------------------
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USDF also implements the namespace statement. This has all the same
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requirements as UDMF.
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=======================================
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III. Standardized Fields
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=======================================
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The following are required for all USDF complient implementations. Like UDMF,
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any unknown field/function should be ignored and not treated as an error.
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NOTE: "mobj" refers to Strife's conversationIDs and not doom editor numbers or
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Hexen's spawnids. A valid mobj value is any positive integer greater
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than or equal to 1.
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---------------------
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III.A : Conversations
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---------------------
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Conversations are groups of pages that can be assigned to a particular object.
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Implementors should preserve the IDs to allow for dynamic reassignment through
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scripting although this is not a requirement.
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conversation // Starts a dialog.
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{
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actor = <integer>; // mobj for this conversation's actor. If previously
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// used, this will override the previous conversation.
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page // Starts a new page. Pages are automatically numbered starting at 0.
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{
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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drop = <integer>; // mobj for the object to drop if the actor is
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// killed.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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// jumps to the specified page if the player has the specified amount
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// or more of item in their inventory. This can be repeated as many
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// times as the author wants, all conditions must be met for the
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// jump to occur.
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ifitem
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{
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item = <integer>; // mobj of item to check.
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amount = <integer>; // amount required to be in inventory.
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}
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// Choices shall be automatically numbered.
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choice
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{
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text = <string>; // Name of the choice.
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// The amount of an item needed to successfully pick this option.
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// This can be repeated, but only the first will be shown (provided
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// diaplaycost is true). All costs must be satisfied for success.
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cost
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{
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item = <integer>; // Item that is required for this option.
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amount = <integer>; // Minimum amount of the item needed.
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}
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displaycost = <bool>; // Weather the cost should be
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// displayed with the option.
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// If no cost is specified this should
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// be ignored.
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yesmessage = <string>; // Text to add to console when choice
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// is accepted.
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nomessage = <string>; // Text to add to console when choice
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// is denied.
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log = <string>; // LOG entry to use on success.
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giveitem = <integer>; // Gives the specified item upon
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// success.
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// The following are the same as the special for linedefs in UDMF.
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// They are executed on success.
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special = <integer>;
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arg0 = <integer>;
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arg1 = <integer>;
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arg2 = <integer>;
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arg3 = <integer>;
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arg4 = <integer>;
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nextpage = <integer>; // Sets the next page.
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closedialog = <bool>; // Should the dialog be closed upon
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// selecting this choice?
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// Default: false
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}
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}
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}
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-------------------------------
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III.B : Including Other Dialogs
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-------------------------------
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Unlike the original Strife dialog format. The lump "SCRIPT00" should not be
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included automatically. Instead the user must specify this behavior by using
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the include function, which takes the name of a lump to include. Include only
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needs to be available in the global scope and for compatibility reasons, must
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include the result of the script and not act like a preprocessor statement.
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include = <string>;
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===============================================================================
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EOF
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===============================================================================
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56
specs/usdf_zdoom.txt
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56
specs/usdf_zdoom.txt
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===============================================================================
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Universal Strife Dialog Format ZDoom extensions v1.0 - 14.08.2010
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Copyright (c) 2010 Christoph Oelckers.
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Permission is granted to copy, distribute and/or modify this document
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under the terms of the GNU Free Documentation License, Version 1.2
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or any later version published by the Free Software Foundation;
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with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
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===============================================================================
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=======================================
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I. Grammar / Syntax
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=======================================
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No changes.
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=======================================
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II. Implementation Semantics
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=======================================
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No changes.
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=======================================
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III. Standardized Fields
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=======================================
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ZDoom implements the base specification as described with one important change:
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To take advantage of named actor classes any field specifying an actor type
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by a conversationID takes a class name instead.
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This means that ZDoom dialogues are not forward-compatible with the 'Strife'
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namespace. Other ports should be aware of this.
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ZDoom-format dialogues need to start with the line:
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namespace = "ZDoom";
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---------------------
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III.A : Conversations
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---------------------
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This block only lists the newly added fields. Currently ZDoom only adds one
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field to the specification:
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conversation // Starts a dialog.
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{
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id = <int>; // assigns an ID to a dialogue. IDs are used to dynamically assign
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// dialogues to actors. For 'Strife' namespace or binary dialogues
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// the standard conversation ID ('actor' property) is used instead
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// for this purpose but since 'ZDoom' namespace requires the actor
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// to be a class name it needs a separate field for this.
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}
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===============================================================================
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EOF
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===============================================================================
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@ -703,6 +703,7 @@ add_executable( zdoom WIN32
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p_tick.cpp
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p_trace.cpp
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p_udmf.cpp
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p_usdf.cpp
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p_user.cpp
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p_writemap.cpp
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p_xlat.cpp
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@ -77,7 +77,7 @@ DEFINE_SPECIAL(Teleport_EndGame, 75, 0, 0, 0)
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DEFINE_SPECIAL(TeleportOther, 76, 3, 3, 3)
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DEFINE_SPECIAL(TeleportGroup, 77, 5, 5, 5)
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DEFINE_SPECIAL(TeleportInSector, 78, 4, 5, 5)
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DEFINE_SPECIAL(Thing_SetConversation, 79, 2, 2, 2)
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DEFINE_SPECIAL(ACS_Execute, 80, 1, 5, 5)
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DEFINE_SPECIAL(ACS_Suspend, 81, 2, 2, 2)
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DEFINE_SPECIAL(ACS_Terminate, 82, 2, 2, 2)
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@ -892,8 +892,9 @@ public:
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FState *MeleeState;
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FState *MissileState;
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// [RH] The dialogue to show when this actor is "used."
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FStrifeDialogueNode *Conversation;
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int ConversationRoot; // THe root of the current dialogue
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FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is "used."
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// [RH] Decal(s) this weapon/projectile generates on impact.
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FDecalBase *DecalGenerator;
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@ -90,6 +90,23 @@ char *copystring (const char *s)
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return b;
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}
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//============================================================================
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//
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// ncopystring
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//
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// If the string has no content, returns NULL. Otherwise, returns a copy.
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//
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//============================================================================
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char *ncopystring (const char *string)
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{
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if (string == NULL || string[0] == 0)
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{
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return NULL;
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}
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return copystring (string);
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}
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//==========================================================================
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//
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// ReplaceString
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@ -36,6 +36,7 @@ int ParseNum (const char *str);
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bool IsNum (const char *str); // [RH] added
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char *copystring(const char *s);
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char *ncopystring(const char *s);
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void ReplaceString (char **ptr, const char *str);
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bool CheckWildcards (const char *pattern, const char *text);
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@ -317,6 +317,7 @@ PClass *PClass::CreateDerivedClass (FName name, unsigned int size)
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info->DamageFactors = NULL;
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info->PainChances = NULL;
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info->ColorSets = NULL;
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info->ConversationID = -1;
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m_RuntimeActors.Push (type);
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}
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return type;
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info->DamageFactors = NULL;
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info->PainChances = NULL;
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info->ColorSets = NULL;
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info->ConversationID = -1;
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m_RuntimeActors.Push (this);
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}
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@ -290,6 +290,10 @@ template<> inline FArchive &operator<< <FFont> (FArchive &arc, FFont* &font)
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return SerializeFFontPtr (arc, font);
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}
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struct FStrifeDialogueNode;
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template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node);
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template<class T,class TT>
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inline FArchive &operator<< (FArchive &arc, TArray<T,TT> &self)
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@ -68,7 +68,7 @@ void A_Unblock(AActor *self, bool drop)
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self->flags &= ~MF_SOLID;
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// If the self has a conversation that sets an item to drop, drop that.
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// If the actor has a conversation that sets an item to drop, drop that.
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if (self->Conversation != NULL && self->Conversation->DropType != NULL)
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{
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P_DropItem (self, self->Conversation->DropType, -1, 256);
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|
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@ -203,6 +203,7 @@ struct FActorInfo
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BYTE GameFilter;
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BYTE SpawnID;
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SWORD DoomEdNum;
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int ConversationID;
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FStateLabels *StateList;
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DmgFactors *DamageFactors;
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PainChanceList *PainChances;
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|
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@ -443,3 +443,23 @@ xx(blockprojectiles)
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xx(blockuse)
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xx(Renderstyle)
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// USDF keywords
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xx(Amount)
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xx(Text)
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xx(Displaycost)
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xx(Yesmessage)
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xx(Nomessage)
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xx(Log)
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xx(Giveitem)
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xx(Nextpage)
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xx(Closedialog)
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xx(Cost)
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xx(Page)
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xx(Count)
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xx(Name)
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xx(Panel)
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xx(Dialog)
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xx(Ifitem)
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xx(Choice)
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xx(Link)
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|
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@ -59,6 +59,8 @@
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#include "doomstat.h"
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#include "c_console.h"
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#include "sbar.h"
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#include "farchive.h"
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#include "p_lnspec.h"
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// The conversations as they exist inside a SCRIPTxx lump.
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struct Response
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|
@ -103,19 +105,20 @@ void GiveSpawner (player_t *player, const PClass *type);
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TArray<FStrifeDialogueNode *> StrifeDialogues;
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// There were 344 types in Strife, and Strife conversations refer
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// to their index in the mobjinfo table. This table indexes all
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// the Strife actor types in the order Strife had them and is
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// initialized as part of the actor's setup in infodefaults.cpp.
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const PClass *StrifeTypes[1001];
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typedef TMap<int, const PClass *> FStrifeTypeMap; // maps conversation IDs to actor classes
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typedef TMap<int, int> FDialogueIDMap; // maps dialogue IDs to dialogue array index (for ACS)
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typedef TMap<FName, int> FDialogueMap; // maps actor class names to dialogue array index
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static FStrifeTypeMap StrifeTypes;
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static FDialogueIDMap DialogueRoots;
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static FDialogueMap ClassRoots;
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static menu_t ConversationMenu;
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static TArray<menuitem_t> ConversationItems;
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static int ConversationPauseTic;
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static bool ShowGold;
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static void LoadScriptFile (const char *name);
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static void LoadScriptFile(FileReader *lump, int numnodes);
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static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type);
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static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeakerType);
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static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeakerType);
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static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses);
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|
@ -139,13 +142,42 @@ static FBrokenLines *DialogueLines;
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//
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//============================================================================
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static const PClass *GetStrifeType (int typenum)
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void SetStrifeType(int convid, const PClass *Class)
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{
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if (typenum > 0 && typenum < 1001)
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StrifeTypes[convid] = Class;
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}
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void SetConversation(int convid, const PClass *Class, int dlgindex)
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{
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if (convid != -1)
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{
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return StrifeTypes[typenum];
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DialogueRoots[convid] = dlgindex;
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}
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return NULL;
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if (Class != NULL)
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{
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||||
ClassRoots[Class->TypeName] = dlgindex;
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||||
}
|
||||
}
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||||
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const PClass *GetStrifeType (int typenum)
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{
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||||
const PClass **ptype = StrifeTypes.CheckKey(typenum);
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if (ptype == NULL) return NULL;
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else return *ptype;
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||||
}
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||||
|
||||
int GetConversation(int conv_id)
|
||||
{
|
||||
int *pindex = DialogueRoots.CheckKey(conv_id);
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||||
if (pindex == NULL) return -1;
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||||
else return *pindex;
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||||
}
|
||||
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||||
int GetConversation(FName classname)
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{
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int *pindex = ClassRoots.CheckKey(classname);
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||||
if (pindex == NULL) return -1;
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||||
else return *pindex;
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||||
}
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||||
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||||
//============================================================================
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|
@ -158,11 +190,11 @@ static const PClass *GetStrifeType (int typenum)
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||||
void P_LoadStrifeConversations (MapData *map, const char *mapname)
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{
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P_FreeStrifeConversations ();
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if (map->Size(ML_CONVERSATION) > 0)
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||||
{
|
||||
LoadScriptFile ("SCRIPT00");
|
||||
map->Seek(ML_CONVERSATION);
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||||
LoadScriptFile (map->file, map->Size(ML_CONVERSATION));
|
||||
LoadScriptFile (map->lumpnum, map->file, map->Size(ML_CONVERSATION), false, 0);
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||||
}
|
||||
else
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||||
{
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||||
|
@ -170,10 +202,13 @@ void P_LoadStrifeConversations (MapData *map, const char *mapname)
|
|||
{
|
||||
return;
|
||||
}
|
||||
char scriptname[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
|
||||
char scriptname_b[9] = { 'S','C','R','I','P','T',mapname[3],mapname[4],0 };
|
||||
char scriptname_t[9] = { 'D','I','A','L','O','G',mapname[3],mapname[4],0 };
|
||||
|
||||
LoadScriptFile ("SCRIPT00");
|
||||
LoadScriptFile (scriptname);
|
||||
if (!LoadScriptFile(scriptname_t, false, 2))
|
||||
{
|
||||
LoadScriptFile (scriptname_b, false, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -192,36 +227,13 @@ void P_FreeStrifeConversations ()
|
|||
delete node;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 344; ++i)
|
||||
{
|
||||
if (StrifeTypes[i] != NULL)
|
||||
{
|
||||
AActor * ac = GetDefaultByType (StrifeTypes[i]);
|
||||
if (ac != NULL) ac->Conversation = NULL;
|
||||
}
|
||||
}
|
||||
DialogueRoots.Clear();
|
||||
ClassRoots.Clear();
|
||||
|
||||
CurNode = NULL;
|
||||
PrevNode = NULL;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// ncopystring
|
||||
//
|
||||
// If the string has no content, returns NULL. Otherwise, returns a copy.
|
||||
//
|
||||
//============================================================================
|
||||
|
||||
static char *ncopystring (const char *string)
|
||||
{
|
||||
if (string == NULL || string[0] == 0)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
return copystring (string);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// LoadScriptFile
|
||||
|
@ -230,61 +242,89 @@ static char *ncopystring (const char *string)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static void LoadScriptFile (const char *name)
|
||||
bool LoadScriptFile (const char *name, bool include, int type)
|
||||
{
|
||||
int lumpnum = Wads.CheckNumForName (name);
|
||||
FileReader *lump;
|
||||
|
||||
if (lumpnum < 0)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
lump = Wads.ReopenLumpNum (lumpnum);
|
||||
|
||||
LoadScriptFile(lump, Wads.LumpLength(lumpnum));
|
||||
bool res = LoadScriptFile(lumpnum, lump, Wads.LumpLength(lumpnum), include, type);
|
||||
delete lump;
|
||||
return res;
|
||||
}
|
||||
|
||||
static void LoadScriptFile(FileReader *lump, int numnodes)
|
||||
static bool LoadScriptFile(int lumpnum, FileReader *lump, int numnodes, bool include, int type)
|
||||
{
|
||||
int i;
|
||||
DWORD prevSpeakerType;
|
||||
FStrifeDialogueNode *node;
|
||||
char buffer[4];
|
||||
|
||||
if (!(gameinfo.flags & GI_SHAREWARE))
|
||||
lump->Read(buffer, 4);
|
||||
lump->Seek(0, SEEK_SET);
|
||||
|
||||
// The binary format is so primitive that this check is enough to detect it.
|
||||
bool isbinary = (buffer[0] == 0 || buffer[1] == 0 || buffer[2] == 0 || buffer[3] == 0);
|
||||
|
||||
if ((type == 1 && !isbinary) || (type == 2 && isbinary))
|
||||
{
|
||||
// Strife scripts are always a multiple of 1516 bytes because each entry
|
||||
// is exactly 1516 bytes long.
|
||||
if (numnodes % 1516 != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
numnodes /= 1516;
|
||||
}
|
||||
else
|
||||
{
|
||||
// And the teaser version has 1488-byte entries.
|
||||
if (numnodes % 1488 != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
numnodes /= 1488;
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
|
||||
prevSpeakerType = 0;
|
||||
|
||||
for (i = 0; i < numnodes; ++i)
|
||||
if (!isbinary)
|
||||
{
|
||||
P_ParseUSDF(lumpnum, lump, numnodes);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!include)
|
||||
{
|
||||
LoadScriptFile("SCRIPT00", true, 1);
|
||||
}
|
||||
if (!(gameinfo.flags & GI_SHAREWARE))
|
||||
{
|
||||
node = ReadRetailNode (lump, prevSpeakerType);
|
||||
// Strife scripts are always a multiple of 1516 bytes because each entry
|
||||
// is exactly 1516 bytes long.
|
||||
if (numnodes % 1516 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1516;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = ReadTeaserNode (lump, prevSpeakerType);
|
||||
// And the teaser version has 1488-byte entries.
|
||||
if (numnodes % 1488 != 0)
|
||||
{
|
||||
DPrintf("Incorrect data format for %s.", Wads.GetLumpFullName(lumpnum));
|
||||
return false;
|
||||
}
|
||||
numnodes /= 1488;
|
||||
}
|
||||
|
||||
prevSpeakerType = 0;
|
||||
|
||||
for (i = 0; i < numnodes; ++i)
|
||||
{
|
||||
if (!(gameinfo.flags & GI_SHAREWARE))
|
||||
{
|
||||
node = ReadRetailNode (lump, prevSpeakerType);
|
||||
}
|
||||
else
|
||||
{
|
||||
node = ReadTeaserNode (lump, prevSpeakerType);
|
||||
}
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
}
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
@ -316,12 +356,14 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
|
|||
// actor, so newly spawned actors will use this conversation by default.
|
||||
type = GetStrifeType (speech.SpeakerType);
|
||||
node->SpeakerType = type;
|
||||
if (prevSpeakerType != speech.SpeakerType)
|
||||
|
||||
if (speech.SpeakerType >= 0 && prevSpeakerType != speech.SpeakerType)
|
||||
{
|
||||
if (type != NULL)
|
||||
{
|
||||
GetDefaultByType (type)->Conversation = node;
|
||||
ClassRoots[type->TypeName] = StrifeDialogues.Size();
|
||||
}
|
||||
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
|
||||
prevSpeakerType = speech.SpeakerType;
|
||||
}
|
||||
|
||||
|
@ -345,9 +387,11 @@ static FStrifeDialogueNode *ReadRetailNode (FileReader *lump, DWORD &prevSpeaker
|
|||
node->DropType = GetStrifeType (speech.DropType);
|
||||
|
||||
// Items you need to have to make the speaker use a different node.
|
||||
node->ItemCheck.Resize(3);
|
||||
for (j = 0; j < 3; ++j)
|
||||
{
|
||||
node->ItemCheck[j] = GetStrifeType (speech.ItemCheck[j]);
|
||||
node->ItemCheck[j].Item = GetStrifeType (speech.ItemCheck[j]);
|
||||
node->ItemCheck[j].Amount = -1;
|
||||
}
|
||||
node->ItemCheckNode = speech.Link;
|
||||
node->Children = NULL;
|
||||
|
@ -385,12 +429,14 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
|
|||
// actor, so newly spawned actors will use this conversation by default.
|
||||
type = GetStrifeType (speech.SpeakerType);
|
||||
node->SpeakerType = type;
|
||||
if (prevSpeakerType != speech.SpeakerType)
|
||||
|
||||
if (speech.SpeakerType >= 0 && prevSpeakerType != speech.SpeakerType)
|
||||
{
|
||||
if (type != NULL)
|
||||
{
|
||||
GetDefaultByType (type)->Conversation = node;
|
||||
ClassRoots[type->TypeName] = StrifeDialogues.Size();
|
||||
}
|
||||
DialogueRoots[speech.SpeakerType] = StrifeDialogues.Size();
|
||||
prevSpeakerType = speech.SpeakerType;
|
||||
}
|
||||
|
||||
|
@ -419,9 +465,11 @@ static FStrifeDialogueNode *ReadTeaserNode (FileReader *lump, DWORD &prevSpeaker
|
|||
node->DropType = GetStrifeType (speech.DropType);
|
||||
|
||||
// Items you need to have to make the speaker use a different node.
|
||||
node->ItemCheck.Resize(3);
|
||||
for (j = 0; j < 3; ++j)
|
||||
{
|
||||
node->ItemCheck[j] = NULL;
|
||||
node->ItemCheck[j].Item = NULL;
|
||||
node->ItemCheck[j].Amount = -1;
|
||||
}
|
||||
node->ItemCheckNode = 0;
|
||||
node->Children = NULL;
|
||||
|
@ -476,15 +524,18 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
|
|||
|
||||
// The message to record in the log for this reply.
|
||||
reply->LogNumber = rsp->Log;
|
||||
reply->LogString = NULL;
|
||||
|
||||
// The item to receive when this reply is used.
|
||||
reply->GiveType = GetStrifeType (rsp->GiveType);
|
||||
reply->ActionSpecial = 0;
|
||||
|
||||
// Do you need anything special for this reply to succeed?
|
||||
reply->ItemCheck.Resize(3);
|
||||
for (k = 0; k < 3; ++k)
|
||||
{
|
||||
reply->ItemCheck[k] = GetStrifeType (rsp->Item[k]);
|
||||
reply->ItemCheckAmount[k] = rsp->Count[k];
|
||||
reply->ItemCheck[k].Item = GetStrifeType (rsp->Item[k]);
|
||||
reply->ItemCheck[k].Amount = rsp->Count[k];
|
||||
}
|
||||
|
||||
// ReplyLines is calculated when the menu is shown. It is just Reply
|
||||
|
@ -517,7 +568,7 @@ static void ParseReplies (FStrifeDialogueReply **replyptr, Response *responses)
|
|||
{
|
||||
reply->QuickYes = ncopystring (rsp->Yes);
|
||||
}
|
||||
if (reply->ItemCheck[0] != 0)
|
||||
if (reply->ItemCheck[0].Item != 0)
|
||||
{
|
||||
reply->QuickNo = ncopystring (rsp->No);
|
||||
}
|
||||
|
@ -713,13 +764,20 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
|
|||
}
|
||||
|
||||
// Check if we should jump to another node
|
||||
while (CurNode->ItemCheck[0] != NULL)
|
||||
while (CurNode->ItemCheck.Size() > 0 && CurNode->ItemCheck[0].Item != NULL)
|
||||
{
|
||||
if (CheckStrifeItem (pc->player, CurNode->ItemCheck[0]) &&
|
||||
CheckStrifeItem (pc->player, CurNode->ItemCheck[1]) &&
|
||||
CheckStrifeItem (pc->player, CurNode->ItemCheck[2]))
|
||||
bool jump = true;
|
||||
for (i = 0; i < (int)CurNode->ItemCheck.Size(); ++i)
|
||||
{
|
||||
int root = FindNode (pc->player->ConversationNPC->GetDefault()->Conversation);
|
||||
if(!CheckStrifeItem (pc->player, CurNode->ItemCheck[i].Item, CurNode->ItemCheck[i].Amount))
|
||||
{
|
||||
jump = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (jump)
|
||||
{
|
||||
int root = pc->player->ConversationNPC->ConversationRoot;
|
||||
CurNode = StrifeDialogues[root + CurNode->ItemCheckNode - 1];
|
||||
}
|
||||
else
|
||||
|
@ -1063,9 +1121,9 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
npc = player->ConversationNPC;
|
||||
|
||||
// Check if you have the requisite items for this choice
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < (int)reply->ItemCheck.Size(); ++i)
|
||||
{
|
||||
if (!CheckStrifeItem(player, reply->ItemCheck[i], reply->ItemCheckAmount[i]))
|
||||
if (!CheckStrifeItem(player, reply->ItemCheck[i].Item, reply->ItemCheck[i].Amount))
|
||||
{
|
||||
// No, you don't. Say so and let the NPC animate negatively.
|
||||
if (reply->QuickNo && isconsole)
|
||||
|
@ -1132,12 +1190,18 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
}
|
||||
}
|
||||
|
||||
if (reply->ActionSpecial != 0)
|
||||
{
|
||||
takestuff |= !!LineSpecials[reply->ActionSpecial](NULL, player->mo, false,
|
||||
reply->Args[0], reply->Args[1], reply->Args[2], reply->Args[3], reply->Args[4]);
|
||||
}
|
||||
|
||||
// Take away required items if the give was successful or none was needed.
|
||||
if (takestuff)
|
||||
{
|
||||
for (i = 0; i < 3; ++i)
|
||||
for (i = 0; i < (int)reply->ItemCheck.Size(); ++i)
|
||||
{
|
||||
TakeStrifeItem (player, reply->ItemCheck[i], reply->ItemCheckAmount[i]);
|
||||
TakeStrifeItem (player, reply->ItemCheck[i].Item, reply->ItemCheck[i].Amount);
|
||||
}
|
||||
replyText = reply->QuickYes;
|
||||
}
|
||||
|
@ -1147,7 +1211,11 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
}
|
||||
|
||||
// Update the quest log, if needed.
|
||||
if (reply->LogNumber != 0)
|
||||
if (reply->LogString != NULL)
|
||||
{
|
||||
player->SetLogText(reply->LogString);
|
||||
}
|
||||
else if (reply->LogNumber != 0)
|
||||
{
|
||||
player->SetLogNumber(reply->LogNumber);
|
||||
}
|
||||
|
@ -1162,7 +1230,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
// will show the new node right away without terminating the dialogue.
|
||||
if (reply->NextNode != 0)
|
||||
{
|
||||
int rootnode = FindNode (npc->GetDefault()->Conversation);
|
||||
int rootnode = npc->ConversationRoot;
|
||||
if (reply->NextNode < 0)
|
||||
{
|
||||
npc->Conversation = StrifeDialogues[rootnode - reply->NextNode - 1];
|
||||
|
@ -1316,3 +1384,26 @@ static void TerminalResponse (const char *str)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template<> FArchive &operator<< (FArchive &arc, FStrifeDialogueNode *&node)
|
||||
{
|
||||
DWORD convnum;
|
||||
if (arc.IsStoring())
|
||||
{
|
||||
arc.WriteCount (node == NULL? ~0u : node->ThisNodeNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
convnum = arc.ReadCount();
|
||||
if (convnum >= StrifeDialogues.Size())
|
||||
{
|
||||
node = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
node = StrifeDialogues[convnum];
|
||||
}
|
||||
}
|
||||
return arc;
|
||||
}
|
||||
|
|
|
@ -1,22 +1,24 @@
|
|||
#ifndef P_CONVERSATION_H
|
||||
#define P_CONVERSATION_H 1
|
||||
|
||||
// TODO: Generalize the conversation system to something NWN-like that
|
||||
// users can edit as simple text files. Particularly useful would be
|
||||
// the ability to call ACS functions to implement AppearsWhen properties
|
||||
// and ACS scripts to implement ActionTaken properties.
|
||||
// TODO: Make this work in demos.
|
||||
#include <tarray.h>
|
||||
|
||||
struct FStrifeDialogueReply;
|
||||
class FTexture;
|
||||
struct FBrokenLines;
|
||||
|
||||
struct FStrifeDialogueItemCheck
|
||||
{
|
||||
const PClass *Item;
|
||||
int Amount;
|
||||
};
|
||||
|
||||
// FStrifeDialogueNode holds text an NPC says to the player
|
||||
struct FStrifeDialogueNode
|
||||
{
|
||||
~FStrifeDialogueNode ();
|
||||
const PClass *DropType;
|
||||
const PClass *ItemCheck[3];
|
||||
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
||||
int ThisNodeNum; // location of this node in StrifeDialogues
|
||||
int ItemCheckNode; // index into StrifeDialogues
|
||||
|
||||
|
@ -36,12 +38,14 @@ struct FStrifeDialogueReply
|
|||
|
||||
FStrifeDialogueReply *Next;
|
||||
const PClass *GiveType;
|
||||
const PClass *ItemCheck[3];
|
||||
int ItemCheckAmount[3];
|
||||
int ActionSpecial;
|
||||
int Args[5];
|
||||
TArray<FStrifeDialogueItemCheck> ItemCheck;
|
||||
char *Reply;
|
||||
char *QuickYes;
|
||||
int NextNode; // index into StrifeDialogues
|
||||
int LogNumber;
|
||||
char *LogString;
|
||||
char *QuickNo;
|
||||
bool NeedsGold;
|
||||
|
||||
|
@ -50,14 +54,16 @@ struct FStrifeDialogueReply
|
|||
|
||||
extern TArray<FStrifeDialogueNode *> StrifeDialogues;
|
||||
|
||||
// There were 344 types in Strife, and Strife conversations refer
|
||||
// to their index in the mobjinfo table. This table indexes all
|
||||
// the Strife actor types in the order Strife had them and is
|
||||
// initialized as part of the actor's setup in infodefaults.cpp.
|
||||
extern const PClass *StrifeTypes[1001];
|
||||
|
||||
struct MapData;
|
||||
|
||||
void SetStrifeType(int convid, const PClass *Class);
|
||||
void SetConversation(int convid, const PClass *Class, int dlgindex);
|
||||
const PClass *GetStrifeType (int typenum);
|
||||
int GetConversation(int conv_id);
|
||||
int GetConversation(FName classname);
|
||||
|
||||
bool LoadScriptFile (const char *name, bool include, int type = 0);
|
||||
|
||||
void P_LoadStrifeConversations (MapData *map, const char *mapname);
|
||||
void P_FreeStrifeConversations ();
|
||||
|
||||
|
@ -66,4 +72,8 @@ void P_ResumeConversation ();
|
|||
|
||||
void P_ConversationCommand (int netcode, int player, BYTE **stream);
|
||||
|
||||
class FileReader;
|
||||
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3006,6 +3006,36 @@ FUNC(LS_StartConversation)
|
|||
return false;
|
||||
}
|
||||
|
||||
FUNC(LS_Thing_SetConversation)
|
||||
// Thing_SetConversation (tid, dlg_id)
|
||||
{
|
||||
int dlg_index = -1;
|
||||
FStrifeDialogueNode *node = NULL;
|
||||
|
||||
if (arg1 != 0)
|
||||
{
|
||||
dlg_index = GetConversation(arg1);
|
||||
if (dlg_index == -1) return false;
|
||||
node = StrifeDialogues[dlg_index];
|
||||
}
|
||||
|
||||
if (arg0 != 0)
|
||||
{
|
||||
FActorIterator iterator (arg0);
|
||||
while ((it = iterator.Next()) != NULL)
|
||||
{
|
||||
it->ConversationRoot = dlg_index;
|
||||
it->Conversation = node;
|
||||
}
|
||||
}
|
||||
else if (it)
|
||||
{
|
||||
it->ConversationRoot = dlg_index;
|
||||
it->Conversation = node;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
lnSpecFunc LineSpecials[256] =
|
||||
{
|
||||
|
@ -3088,7 +3118,7 @@ lnSpecFunc LineSpecials[256] =
|
|||
/* 76 */ LS_TeleportOther,
|
||||
/* 77 */ LS_TeleportGroup,
|
||||
/* 78 */ LS_TeleportInSector,
|
||||
/* 79 */ LS_NOP,
|
||||
/* 79 */ LS_Thing_SetConversation,
|
||||
/* 80 */ LS_ACS_Execute,
|
||||
/* 81 */ LS_ACS_Suspend,
|
||||
/* 82 */ LS_ACS_Terminate,
|
||||
|
|
|
@ -361,65 +361,24 @@ void AActor::Serialize (FArchive &arc)
|
|||
arc << foo;
|
||||
}
|
||||
|
||||
if (arc.IsStoring ())
|
||||
if (SaveVersion > 2500) // adjust after merging into trunk!
|
||||
{
|
||||
int convnum = 0;
|
||||
unsigned int i;
|
||||
|
||||
if (Conversation != NULL)
|
||||
{
|
||||
for (i = 0; i < StrifeDialogues.Size(); ++i)
|
||||
{
|
||||
if (StrifeDialogues[i] == GetDefault()->Conversation)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (; i + convnum < StrifeDialogues.Size(); ++convnum)
|
||||
{
|
||||
if (StrifeDialogues[i + convnum] == Conversation)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i + convnum < StrifeDialogues.Size())
|
||||
{
|
||||
convnum++;
|
||||
}
|
||||
else
|
||||
{
|
||||
convnum = 0;
|
||||
}
|
||||
}
|
||||
arc.WriteCount (convnum);
|
||||
arc << ConversationRoot << Conversation;
|
||||
}
|
||||
else
|
||||
else // old code which uses relative indexing.
|
||||
{
|
||||
int convnum;
|
||||
unsigned int i;
|
||||
|
||||
convnum = arc.ReadCount();
|
||||
if (convnum == 0 || GetDefault()->Conversation == NULL)
|
||||
if (convnum == 0)
|
||||
{
|
||||
Conversation = NULL;
|
||||
ConversationRoot = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < StrifeDialogues.Size(); ++i)
|
||||
{
|
||||
if (StrifeDialogues[i] == GetDefault()->Conversation)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i + convnum <= StrifeDialogues.Size())
|
||||
{
|
||||
Conversation = StrifeDialogues[i + convnum - 1];
|
||||
}
|
||||
else
|
||||
{
|
||||
Conversation = GetDefault()->Conversation;
|
||||
}
|
||||
// This cannot be restored anymore.
|
||||
I_Error("Cannot load old savegames with active dialogues");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3482,6 +3441,7 @@ bool AActor::UpdateWaterLevel (fixed_t oldz, bool dosplash)
|
|||
return false; // we did the splash ourselves
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// P_SpawnMobj
|
||||
|
@ -3508,6 +3468,17 @@ AActor *AActor::StaticSpawn (const PClass *type, fixed_t ix, fixed_t iy, fixed_t
|
|||
|
||||
actor = static_cast<AActor *>(const_cast<PClass *>(type)->CreateNew ());
|
||||
|
||||
// Set default dialogue
|
||||
actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName);
|
||||
if (actor->ConversationRoot != -1)
|
||||
{
|
||||
actor->Conversation = StrifeDialogues[actor->ConversationRoot];
|
||||
}
|
||||
else
|
||||
{
|
||||
actor->Conversation = NULL;
|
||||
}
|
||||
|
||||
actor->x = actor->PrevX = ix;
|
||||
actor->y = actor->PrevY = iy;
|
||||
actor->z = actor->PrevZ = iz;
|
||||
|
|
260
src/p_udmf.cpp
260
src/p_udmf.cpp
|
@ -35,7 +35,6 @@
|
|||
|
||||
#include "r_data.h"
|
||||
#include "p_setup.h"
|
||||
#include "sc_man.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
|
@ -43,6 +42,7 @@
|
|||
#include "r_sky.h"
|
||||
#include "g_level.h"
|
||||
#include "v_palette.h"
|
||||
#include "p_udmf.h"
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
|
@ -124,6 +124,152 @@ extern TArray<int> linemap;
|
|||
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Common parsing routines
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Skip a key or block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
void UDMFParserBase::Skip()
|
||||
{
|
||||
if (developer) sc.ScriptMessage("Ignoring unknown key \"%s\".", sc.String);
|
||||
if(sc.CheckToken('{'))
|
||||
{
|
||||
int level = 1;
|
||||
while(sc.GetToken())
|
||||
{
|
||||
if (sc.TokenType == '}')
|
||||
{
|
||||
level--;
|
||||
if(level == 0)
|
||||
{
|
||||
sc.UnGet();
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (sc.TokenType == '{')
|
||||
{
|
||||
level++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.MustGetToken('=');
|
||||
do
|
||||
{
|
||||
sc.MustGetAnyToken();
|
||||
}
|
||||
while(sc.TokenType != ';');
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parses a 'key = value' line of the map
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FName UDMFParserBase::ParseKey(bool checkblock, bool *isblock)
|
||||
{
|
||||
sc.MustGetString();
|
||||
FName key = sc.String;
|
||||
if (checkblock)
|
||||
{
|
||||
if (sc.CheckToken('{'))
|
||||
{
|
||||
if (isblock) *isblock = true;
|
||||
return key;
|
||||
}
|
||||
else if (isblock) *isblock = false;
|
||||
}
|
||||
sc.MustGetToken('=');
|
||||
|
||||
sc.Number = 0;
|
||||
sc.Float = 0;
|
||||
sc.MustGetAnyToken();
|
||||
|
||||
if (sc.TokenType == '+' || sc.TokenType == '-')
|
||||
{
|
||||
bool neg = (sc.TokenType == '-');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
|
||||
{
|
||||
sc.ScriptMessage("Numeric constant expected");
|
||||
}
|
||||
if (neg)
|
||||
{
|
||||
sc.Number = -sc.Number;
|
||||
sc.Float = -sc.Float;
|
||||
}
|
||||
}
|
||||
if (sc.TokenType == TK_StringConst)
|
||||
{
|
||||
parsedString = sc.String;
|
||||
}
|
||||
int savedtoken = sc.TokenType;
|
||||
sc.MustGetToken(';');
|
||||
sc.TokenType = savedtoken;
|
||||
return key;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Syntax checks
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int UDMFParserBase::CheckInt(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_IntConst)
|
||||
{
|
||||
sc.ScriptMessage("Integer value expected for key '%s'", key);
|
||||
}
|
||||
return sc.Number;
|
||||
}
|
||||
|
||||
double UDMFParserBase::CheckFloat(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
|
||||
{
|
||||
sc.ScriptMessage("Floating point value expected for key '%s'", key);
|
||||
}
|
||||
return sc.Float;
|
||||
}
|
||||
|
||||
fixed_t UDMFParserBase::CheckFixed(const char *key)
|
||||
{
|
||||
return FLOAT2FIXED(CheckFloat(key));
|
||||
}
|
||||
|
||||
angle_t UDMFParserBase::CheckAngle(const char *key)
|
||||
{
|
||||
return angle_t(CheckFloat(key) * ANGLE_90 / 90.);
|
||||
}
|
||||
|
||||
bool UDMFParserBase::CheckBool(const char *key)
|
||||
{
|
||||
if (sc.TokenType == TK_True) return true;
|
||||
if (sc.TokenType == TK_False) return false;
|
||||
sc.ScriptMessage("Boolean value expected for key '%s'", key);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *UDMFParserBase::CheckString(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_StringConst)
|
||||
{
|
||||
sc.ScriptMessage("String value expected for key '%s'", key);
|
||||
}
|
||||
return parsedString;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Storage of UDMF user properties
|
||||
|
@ -233,15 +379,11 @@ fixed_t GetUDMFFixed(int type, int index, const char *key)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
struct UDMFParser
|
||||
class UDMFParser : public UDMFParserBase
|
||||
{
|
||||
FScanner sc;
|
||||
FName namespc;
|
||||
int namespace_bits;
|
||||
bool isTranslated;
|
||||
bool isExtended;
|
||||
bool floordrop;
|
||||
FString parsedString;
|
||||
|
||||
TArray<line_t> ParsedLines;
|
||||
TArray<side_t> ParsedSides;
|
||||
|
@ -251,113 +393,13 @@ struct UDMFParser
|
|||
|
||||
FDynamicColormap *fogMap, *normMap;
|
||||
|
||||
public:
|
||||
UDMFParser()
|
||||
{
|
||||
linemap.Clear();
|
||||
fogMap = normMap = NULL;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parses a 'key = value' line of the map
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
FName ParseKey()
|
||||
{
|
||||
sc.MustGetString();
|
||||
FName key = sc.String;
|
||||
sc.MustGetToken('=');
|
||||
|
||||
sc.Number = 0;
|
||||
sc.Float = 0;
|
||||
sc.MustGetAnyToken();
|
||||
|
||||
if (sc.TokenType == '+' || sc.TokenType == '-')
|
||||
{
|
||||
bool neg = (sc.TokenType == '-');
|
||||
sc.MustGetAnyToken();
|
||||
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
|
||||
{
|
||||
sc.ScriptMessage("Numeric constant expected");
|
||||
}
|
||||
if (neg)
|
||||
{
|
||||
sc.Number = -sc.Number;
|
||||
sc.Float = -sc.Float;
|
||||
}
|
||||
}
|
||||
if (sc.TokenType == TK_StringConst)
|
||||
{
|
||||
parsedString = sc.String;
|
||||
}
|
||||
int savedtoken = sc.TokenType;
|
||||
sc.MustGetToken(';');
|
||||
sc.TokenType = savedtoken;
|
||||
return key;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Syntax checks
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
int CheckInt(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_IntConst)
|
||||
{
|
||||
sc.ScriptMessage("Integer value expected for key '%s'", key);
|
||||
}
|
||||
return sc.Number;
|
||||
}
|
||||
|
||||
double CheckFloat(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
|
||||
{
|
||||
sc.ScriptMessage("Floating point value expected for key '%s'", key);
|
||||
}
|
||||
return sc.Float;
|
||||
}
|
||||
|
||||
fixed_t CheckFixed(const char *key)
|
||||
{
|
||||
return FLOAT2FIXED(CheckFloat(key));
|
||||
}
|
||||
|
||||
angle_t CheckAngle(const char *key)
|
||||
{
|
||||
return angle_t(CheckFloat(key) * ANGLE_90 / 90.);
|
||||
}
|
||||
|
||||
bool CheckBool(const char *key)
|
||||
{
|
||||
if (sc.TokenType == TK_True) return true;
|
||||
if (sc.TokenType == TK_False) return false;
|
||||
sc.ScriptMessage("Boolean value expected for key '%s'", key);
|
||||
return false;
|
||||
}
|
||||
|
||||
const char *CheckString(const char *key)
|
||||
{
|
||||
if (sc.TokenType != TK_StringConst)
|
||||
{
|
||||
sc.ScriptMessage("String value expected for key '%s'", key);
|
||||
}
|
||||
return parsedString;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Flag(T &value, int mask, const char *key)
|
||||
{
|
||||
if (CheckBool(key))
|
||||
value |= mask;
|
||||
else
|
||||
value &= ~mask;
|
||||
}
|
||||
|
||||
|
||||
void AddUserKey(FName key, int kind, int index)
|
||||
{
|
||||
FUDMFKeys &keyarray = UDMFKeys[kind][index];
|
||||
|
@ -1457,6 +1499,10 @@ struct UDMFParser
|
|||
ParseVertex(&vt);
|
||||
ParsedVertices.Push(vt);
|
||||
}
|
||||
else
|
||||
{
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
|
||||
// Create the real vertices
|
||||
|
|
38
src/p_udmf.h
Normal file
38
src/p_udmf.h
Normal file
|
@ -0,0 +1,38 @@
|
|||
#ifndef __P_UDMF_H
|
||||
#define __P_UDMF_H
|
||||
|
||||
#include "sc_man.h"
|
||||
#include "m_fixed.h"
|
||||
#include "tables.h"
|
||||
|
||||
class UDMFParserBase
|
||||
{
|
||||
protected:
|
||||
FScanner sc;
|
||||
FName namespc;
|
||||
int namespace_bits;
|
||||
FString parsedString;
|
||||
|
||||
void Skip();
|
||||
FName ParseKey(bool checkblock = false, bool *isblock = NULL);
|
||||
int CheckInt(const char *key);
|
||||
double CheckFloat(const char *key);
|
||||
fixed_t CheckFixed(const char *key);
|
||||
angle_t CheckAngle(const char *key);
|
||||
bool CheckBool(const char *key);
|
||||
const char *CheckString(const char *key);
|
||||
|
||||
template<typename T>
|
||||
void Flag(T &value, int mask, const char *key)
|
||||
{
|
||||
if (CheckBool(key))
|
||||
value |= mask;
|
||||
else
|
||||
value &= ~mask;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#define BLOCK_ID (ENamedName)-1
|
||||
|
||||
#endif
|
505
src/p_usdf.cpp
Normal file
505
src/p_usdf.cpp
Normal file
|
@ -0,0 +1,505 @@
|
|||
//
|
||||
// p_usdf.cpp
|
||||
//
|
||||
// USDF dialogue parser
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
// Copyright (c) 2010
|
||||
// Braden "Blzut3" Obrzut <admin@maniacsvault.net>
|
||||
// Christoph Oelckers
|
||||
//
|
||||
// All rights reserved.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without
|
||||
// modification, are permitted provided that the following conditions are met:
|
||||
// * Redistributions of source code must retain the above copyright
|
||||
// notice, this list of conditions and the following disclaimer.
|
||||
// * Redistributions in binary form must reproduce the above copyright
|
||||
// notice, this list of conditions and the following disclaimer in the
|
||||
// documentation and/or other materials provided with the distribution.
|
||||
// * Neither the name of the <organization> nor the
|
||||
// names of its contributors may be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
// ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
|
||||
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include "r_data.h"
|
||||
#include "p_setup.h"
|
||||
#include "p_lnspec.h"
|
||||
#include "templates.h"
|
||||
#include "i_system.h"
|
||||
#include "p_conversation.h"
|
||||
#include "p_udmf.h"
|
||||
#include "doomerrors.h"
|
||||
|
||||
#define Zd 1
|
||||
#define St 2
|
||||
|
||||
class USDFParser : public UDMFParserBase
|
||||
{
|
||||
//===========================================================================
|
||||
//
|
||||
// Checks an actor type (different representation depending on manespace)
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
const PClass *CheckActorType(const char *key)
|
||||
{
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
return GetStrifeType(CheckInt(key));
|
||||
}
|
||||
else if (namespace_bits == Zd)
|
||||
{
|
||||
const PClass *cls = PClass::FindClass(CheckString(key));
|
||||
if (cls == NULL)
|
||||
{
|
||||
sc.ScriptMessage("Unknown actor class '%s'", key);
|
||||
return NULL;
|
||||
}
|
||||
if (!cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
|
||||
{
|
||||
sc.ScriptMessage("'%s' is not an actor type", key);
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a cost block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseCost(FStrifeDialogueReply *response)
|
||||
{
|
||||
FStrifeDialogueItemCheck check;
|
||||
check.Item = NULL;
|
||||
check.Amount = -1;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
FName key = ParseKey();
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Item:
|
||||
check.Item = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Amount:
|
||||
check.Amount = CheckInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
response->ItemCheck.Push(check);
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a choice block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseChoice(FStrifeDialogueReply **&replyptr)
|
||||
{
|
||||
FStrifeDialogueReply *reply = new FStrifeDialogueReply;
|
||||
memset(reply, 0, sizeof(*reply));
|
||||
|
||||
reply->Next = *replyptr;
|
||||
*replyptr = reply;
|
||||
replyptr = &reply->Next;
|
||||
|
||||
FString ReplyString;
|
||||
FString QuickYes;
|
||||
FString QuickNo;
|
||||
FString LogString;
|
||||
bool closeDialog = false;
|
||||
|
||||
|
||||
reply->NeedsGold = false;
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
int costs = 0;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Text:
|
||||
ReplyString = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Displaycost:
|
||||
reply->NeedsGold = CheckBool(key);
|
||||
break;
|
||||
|
||||
case NAME_Yesmessage:
|
||||
QuickYes = CheckString(key);
|
||||
//if (!QuickYes.Compare("_")) QuickYes = "";
|
||||
break;
|
||||
|
||||
case NAME_Nomessage:
|
||||
QuickNo = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Log:
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
const char *s = CheckString(key);
|
||||
if(strlen(s) < 4 || strnicmp(s, "LOG", 3) != 0)
|
||||
{
|
||||
sc.ScriptMessage("Log must be in the format of LOG# to compile, ignoring.");
|
||||
}
|
||||
else
|
||||
{
|
||||
reply->LogNumber = atoi(s + 3);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LogString = CheckString(key);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Giveitem:
|
||||
reply->GiveType = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Nextpage:
|
||||
reply->NextNode = CheckInt(key);
|
||||
break;
|
||||
|
||||
case NAME_Closedialog:
|
||||
closeDialog = CheckBool(key);
|
||||
break;
|
||||
|
||||
case NAME_Special:
|
||||
reply->ActionSpecial = CheckInt(key);
|
||||
if (reply->ActionSpecial < 0 || reply->ActionSpecial > 255)
|
||||
reply->ActionSpecial = 0;
|
||||
break;
|
||||
|
||||
case NAME_Arg0:
|
||||
case NAME_Arg1:
|
||||
case NAME_Arg2:
|
||||
case NAME_Arg3:
|
||||
case NAME_Arg4:
|
||||
reply->Args[int(key)-int(NAME_Arg0)] = CheckInt(key);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Cost:
|
||||
ParseCost(reply);
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Todo: Finalize
|
||||
if (reply->ItemCheck.Size() > 0)
|
||||
{
|
||||
if (reply->ItemCheck[0].Amount <= 0) reply->NeedsGold = false;
|
||||
if (reply->NeedsGold) ReplyString.AppendFormat(" for %u", reply->ItemCheck[0].Amount);
|
||||
}
|
||||
|
||||
reply->Reply = ncopystring(ReplyString);
|
||||
reply->QuickYes = ncopystring(QuickYes);
|
||||
if (reply->ItemCheck.Size() > 0 && reply->ItemCheck[0].Item != NULL)
|
||||
{
|
||||
reply->QuickNo = ncopystring(QuickNo);
|
||||
}
|
||||
else
|
||||
{
|
||||
reply->QuickNo = NULL;
|
||||
}
|
||||
reply->LogString = ncopystring(LogString);
|
||||
if(!closeDialog) reply->NextNode *= -1;
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse an ifitem block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseIfItem(FStrifeDialogueNode *node)
|
||||
{
|
||||
FStrifeDialogueItemCheck check;
|
||||
check.Item = NULL;
|
||||
check.Amount = -1;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
FName key = ParseKey();
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Item:
|
||||
check.Item = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Count:
|
||||
// Not yet implemented in the engine. Todo later
|
||||
check.Amount = CheckInt(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
node->ItemCheck.Push(check);
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a page block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParsePage()
|
||||
{
|
||||
FStrifeDialogueNode *node = new FStrifeDialogueNode;
|
||||
FStrifeDialogueReply **replyptr = &node->Children;
|
||||
memset(node, 0, sizeof(*node));
|
||||
//node->ItemCheckCount[0] = node->ItemCheckCount[1] = node->ItemCheckCount[2] = -1;
|
||||
|
||||
node->ThisNodeNum = StrifeDialogues.Push(node);
|
||||
|
||||
FString SpeakerName;
|
||||
FString Dialogue;
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Name:
|
||||
SpeakerName = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Panel:
|
||||
node->Backdrop = TexMan.CheckForTexture (CheckString(key), FTexture::TEX_MiscPatch);
|
||||
break;
|
||||
|
||||
case NAME_Voice:
|
||||
{
|
||||
FString soundname = (namespace_bits == St? "svox/" : "");
|
||||
const char * name = CheckString(key);
|
||||
if (name[0] != 0)
|
||||
{
|
||||
soundname += name;
|
||||
node->SpeakerVoice = FSoundID(S_FindSound(soundname));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Dialog:
|
||||
Dialogue = CheckString(key);
|
||||
break;
|
||||
|
||||
case NAME_Drop:
|
||||
node->DropType = CheckActorType(key);
|
||||
break;
|
||||
|
||||
case NAME_Link:
|
||||
node->ItemCheckNode = CheckInt(key);
|
||||
break;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Ifitem:
|
||||
if (!ParseIfItem(node)) return false;
|
||||
break;
|
||||
|
||||
case NAME_Choice:
|
||||
if (!ParseChoice(replyptr)) return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
node->SpeakerName = ncopystring(SpeakerName);
|
||||
node->Dialogue = ncopystring(Dialogue);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse a conversation block
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
bool ParseConversation()
|
||||
{
|
||||
const PClass *type = NULL;
|
||||
int dlgid = -1;
|
||||
unsigned int startpos = StrifeDialogues.Size();
|
||||
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
bool block = false;
|
||||
FName key = ParseKey(true, &block);
|
||||
if (!block)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Actor:
|
||||
type = CheckActorType(key);
|
||||
if (namespace_bits == St)
|
||||
{
|
||||
dlgid = CheckInt(key);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Id:
|
||||
if (namespace_bits == Zd)
|
||||
{
|
||||
dlgid = CheckInt(key);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case NAME_Page:
|
||||
if (!ParsePage()) return false;
|
||||
break;
|
||||
|
||||
default:
|
||||
sc.UnGet();
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (type == NULL)
|
||||
{
|
||||
sc.ScriptMessage("No valid actor type defined in conversation.");
|
||||
return false;
|
||||
}
|
||||
SetConversation(dlgid, type, startpos);
|
||||
for(;startpos < StrifeDialogues.Size(); startpos++)
|
||||
{
|
||||
StrifeDialogues[startpos]->SpeakerType = type;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Parse an USDF lump
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
public:
|
||||
bool Parse(int lumpnum, FileReader *lump, int lumplen)
|
||||
{
|
||||
char *buffer = new char[lumplen];
|
||||
lump->Read(buffer, lumplen);
|
||||
sc.OpenMem(Wads.GetLumpFullName(lumpnum), buffer, lumplen);
|
||||
delete [] buffer;
|
||||
sc.SetCMode(true);
|
||||
// Namespace must be the first field because everything else depends on it.
|
||||
if (sc.CheckString("namespace"))
|
||||
{
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
namespc = sc.String;
|
||||
switch(namespc)
|
||||
{
|
||||
case NAME_ZDoom:
|
||||
namespace_bits = Zd;
|
||||
break;
|
||||
case NAME_Strife:
|
||||
namespace_bits = St;
|
||||
break;
|
||||
default:
|
||||
sc.ScriptMessage("Unknown namespace %s. Ignoring dialogue lump.\n", sc.String);
|
||||
return false;
|
||||
}
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
else
|
||||
{
|
||||
sc.ScriptMessage("Map does not define a namespace.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
while (sc.GetString())
|
||||
{
|
||||
if (sc.Compare("conversation"))
|
||||
{
|
||||
sc.MustGetToken('{');
|
||||
if (!ParseConversation()) return false;
|
||||
}
|
||||
else if (sc.Compare("include"))
|
||||
{
|
||||
sc.MustGetToken('=');
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
LoadScriptFile(sc.String, true);
|
||||
sc.MustGetToken(';');
|
||||
}
|
||||
else
|
||||
{
|
||||
Skip();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool P_ParseUSDF(int lumpnum, FileReader *lump, int lumplen)
|
||||
{
|
||||
USDFParser parse;
|
||||
|
||||
try
|
||||
{
|
||||
if (!parse.Parse(lumpnum, lump, lumplen))
|
||||
{
|
||||
// clean up the incomplete dialogue structures here
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch(CRecoverableError &err)
|
||||
{
|
||||
Printf("%s", err.GetMessage());
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -376,17 +376,17 @@ void player_t::SetLogNumber (int num)
|
|||
data[length]=0;
|
||||
SetLogText (data);
|
||||
delete[] data;
|
||||
|
||||
// Print log text to console
|
||||
AddToConsole(-1, TEXTCOLOR_GOLD);
|
||||
AddToConsole(-1, LogText);
|
||||
AddToConsole(-1, "\n");
|
||||
}
|
||||
}
|
||||
|
||||
void player_t::SetLogText (const char *text)
|
||||
{
|
||||
LogText = text;
|
||||
|
||||
// Print log text to console
|
||||
AddToConsole(-1, TEXTCOLOR_GOLD);
|
||||
AddToConsole(-1, LogText);
|
||||
AddToConsole(-1, "\n");
|
||||
}
|
||||
|
||||
int player_t::GetSpawnClass()
|
||||
|
|
|
@ -255,13 +255,11 @@ DEFINE_INFO_PROPERTY(conversationid, IiI, Actor)
|
|||
if ((gameinfo.flags & (GI_SHAREWARE|GI_TEASER2)) == (GI_SHAREWARE|GI_TEASER2))
|
||||
convid=id2;
|
||||
|
||||
if (convid==-1) return;
|
||||
}
|
||||
if (convid<0 || convid>1000)
|
||||
{
|
||||
I_Error ("ConversationID must be in the range [0,1000]");
|
||||
}
|
||||
else StrifeTypes[convid] = info->Class;
|
||||
|
||||
bag.Info->ConversationID = convid;
|
||||
if (convid <= 0) return; // 0 is not usable because the dialogue scripts use it as 'no object'.
|
||||
SetStrifeType(convid, info->Class);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -1662,7 +1662,6 @@ ACTOR TargetPractice 208
|
|||
ACTOR ForceFieldGuard 25 native
|
||||
{
|
||||
Game Strife
|
||||
ConversationID 0
|
||||
Health 10
|
||||
Radius 2
|
||||
Height 1
|
||||
|
|
|
@ -900,6 +900,10 @@
|
|||
RelativePath=".\src\p_udmf.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\p_usdf.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\p_user.cpp"
|
||||
>
|
||||
|
|
Loading…
Reference in a new issue