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- fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
SVN r3022 (trunk)
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@ -5630,7 +5630,7 @@ const char *AActor::GetTag(const char *def) const
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void AActor::ClearCounters()
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{
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if (CountsAsKill())
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if (CountsAsKill() && health > 0)
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{
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level.total_monsters--;
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flags &= ~MF_COUNTKILL;
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