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- fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
This commit is contained in:
parent
e7eb43a343
commit
772d59dff4
2 changed files with 14 additions and 3 deletions
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@ -110,8 +110,11 @@ void DIntermissionScreen::Init(FIntermissionAction *desc, bool first)
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{
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texname = GStrings[texname+1];
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}
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mBackground = TexMan.CheckForTexture(texname, FTexture::TEX_MiscPatch);
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mFlatfill = desc->mFlatfill;
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if (texname[0] != 0)
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{
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mBackground = TexMan.CheckForTexture(texname, FTexture::TEX_MiscPatch);
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mFlatfill = desc->mFlatfill;
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}
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S_Sound (CHAN_VOICE | CHAN_UI, desc->mSound, 1.0f, ATTN_NONE);
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if (desc->mPalette.IsNotEmpty() && (lumpnum = Wads.CheckNumForFullName(desc->mPalette, true)) > 0)
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{
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@ -833,7 +833,15 @@ void F_StartFinale (const char *music, int musicorder, int cdtrack, unsigned int
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textscreen->mText << '$' << text;
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}
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textscreen->mTextDelay = 10;
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textscreen->mBackground = flat;
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if (flat != NULL && *flat != 0)
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{
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textscreen->mBackground = flat;
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}
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else
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{
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// force a black screen if no texture is set.
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textscreen->mBackground = "-";
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}
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textscreen->mFlatfill = !finalePic;
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if (music != NULL && *music != 0)
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