mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
- Added "special" console command for executing action specials.
- Fixed buffer overflow attack for DEM_RUNSCRIPT(2). SVN r3088 (trunk)
This commit is contained in:
parent
869b9c9ccc
commit
46ad4ec4bd
4 changed files with 80 additions and 3 deletions
|
@ -453,7 +453,7 @@ CCMD (puke)
|
|||
|
||||
if (argc < 2 || argc > 5)
|
||||
{
|
||||
Printf (" puke <script> [arg1] [arg2] [arg3]\n");
|
||||
Printf ("Usage: puke <script> [arg1] [arg2] [arg3]\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -489,6 +489,52 @@ CCMD (puke)
|
|||
}
|
||||
}
|
||||
|
||||
CCMD (special)
|
||||
{
|
||||
int argc = argv.argc();
|
||||
|
||||
if (argc < 2 || argc > 7)
|
||||
{
|
||||
Printf("Usage: special <special-name> [arg1] [arg2] [arg3] [arg4] [arg5]\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
int specnum;
|
||||
|
||||
if (argv[1][0] >= '0' && argv[1][0] <= '9')
|
||||
{
|
||||
specnum = atoi(argv[1]);
|
||||
if (specnum < 0 || specnum > 255)
|
||||
{
|
||||
Printf("Bad special number\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int min_args;
|
||||
specnum = P_FindLineSpecial(argv[1], &min_args);
|
||||
if (specnum == 0 || min_args < 0)
|
||||
{
|
||||
Printf("Unknown special\n");
|
||||
return;
|
||||
}
|
||||
if (argc < 2 + min_args)
|
||||
{
|
||||
Printf("%s needs at least %d argument%s\n", argv[1], min_args, min_args == 1 ? "" : "s");
|
||||
return;
|
||||
}
|
||||
}
|
||||
Net_WriteByte(DEM_RUNSPECIAL);
|
||||
Net_WriteByte(specnum);
|
||||
Net_WriteByte(argc - 2);
|
||||
for (int i = 2; i < argc; ++i)
|
||||
{
|
||||
Net_WriteLong(atoi(argv[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CCMD (error)
|
||||
{
|
||||
if (argv.argc() > 1)
|
||||
|
|
|
@ -57,6 +57,7 @@
|
|||
#include "g_level.h"
|
||||
#include "d_event.h"
|
||||
#include "m_argv.h"
|
||||
#include "p_lnspec.h"
|
||||
|
||||
int P_StartScript (AActor *who, line_t *where, int script, char *map, bool backSide,
|
||||
int arg0, int arg1, int arg2, int always, bool wantResultCode, bool net);
|
||||
|
@ -2316,13 +2317,38 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
|
||||
for (i = 0; i < argn; ++i)
|
||||
{
|
||||
arg[i] = ReadLong (stream);
|
||||
int argval = ReadLong(stream);
|
||||
if (i < countof(arg))
|
||||
{
|
||||
arg[i] = argval;
|
||||
}
|
||||
}
|
||||
P_StartScript (players[player].mo, NULL, snum, level.mapname, false,
|
||||
arg[0], arg[1], arg[2], type == DEM_RUNSCRIPT2, false, true);
|
||||
}
|
||||
break;
|
||||
|
||||
case DEM_RUNSPECIAL:
|
||||
{
|
||||
int snum = ReadByte(stream);
|
||||
int argn = ReadByte(stream);
|
||||
int arg[5] = { 0, 0, 0, 0, 0 };
|
||||
|
||||
for (i = 0; i < argn; ++i)
|
||||
{
|
||||
int argval = ReadLong(stream);
|
||||
if (i < countof(arg))
|
||||
{
|
||||
arg[i] = argval;
|
||||
}
|
||||
}
|
||||
if (!CheckCheatmode(player == consoleplayer))
|
||||
{
|
||||
LineSpecials[snum](NULL, players[player].mo, false, arg[0], arg[1], arg[2], arg[3], arg[4]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case DEM_CROUCH:
|
||||
if (gamestate == GS_LEVEL && players[player].mo != NULL &&
|
||||
players[player].health > 0 && !(players[player].oldbuttons & BT_JUMP))
|
||||
|
@ -2521,6 +2547,10 @@ void Net_SkipCommand (int type, BYTE **stream)
|
|||
skip = 3 + *(*stream + 2) * 4;
|
||||
break;
|
||||
|
||||
case DEM_RUNSPECIAL:
|
||||
skip = 2 + *(*stream + 1) * 4;
|
||||
break;
|
||||
|
||||
case DEM_CONVREPLY:
|
||||
skip = 3;
|
||||
break;
|
||||
|
|
|
@ -158,6 +158,7 @@ enum EDemoCommand
|
|||
DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
|
||||
DEM_CONVCLOSE, // 60
|
||||
DEM_CONVNULL, // 61
|
||||
DEM_RUNSPECIAL, // 62 Byte: Special number, Byte: Arg count, Ints: Args
|
||||
};
|
||||
|
||||
// The following are implemented by cht_DoCheat in m_cheat.cpp
|
||||
|
|
|
@ -64,7 +64,7 @@
|
|||
// Protocol version used in demos.
|
||||
// Bump it if you change existing DEM_ commands or add new ones.
|
||||
// Otherwise, it should be safe to leave it alone.
|
||||
#define DEMOGAMEVERSION 0x213
|
||||
#define DEMOGAMEVERSION 0x214
|
||||
|
||||
// Minimum demo version we can play.
|
||||
// Bump it whenever you change or remove existing DEM_ commands.
|
||||
|
|
Loading…
Reference in a new issue