mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 00:31:54 +00:00
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on. SVN r3031 (trunk)
This commit is contained in:
parent
0715b7dfc6
commit
572bc4620a
4 changed files with 36 additions and 39 deletions
|
@ -64,6 +64,12 @@
|
|||
#include "po_man.h"
|
||||
#include "a_keys.h"
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// Automap colors
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
struct AMColor
|
||||
{
|
||||
int Index;
|
||||
|
@ -119,6 +125,12 @@ static BYTE RavenPaletteVals[11*3] =
|
|||
0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
// globals
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
#define MAPBITS 12
|
||||
#define MapDiv SafeDivScale12
|
||||
#define MapMul MulScale12
|
||||
|
@ -287,28 +299,28 @@ struct islope_t
|
|||
// A line drawing of the player pointing right,
|
||||
// starting from the middle.
|
||||
//
|
||||
TArray<mline_t> MapArrow;
|
||||
TArray<mline_t> CheatMapArrow;
|
||||
TArray<mline_t> CheatKey;
|
||||
static TArray<mline_t> MapArrow;
|
||||
static TArray<mline_t> CheatMapArrow;
|
||||
static TArray<mline_t> CheatKey;
|
||||
|
||||
#define R (MAPUNIT)
|
||||
// [RH] Avoid lots of warnings without compiler-specific #pragmas
|
||||
#define L(a,b,c,d) { {(fixed_t)((a)*R),(fixed_t)((b)*R)}, {(fixed_t)((c)*R),(fixed_t)((d)*R)} }
|
||||
mline_t triangle_guy[] = {
|
||||
static mline_t triangle_guy[] = {
|
||||
L (-.867,-.5, .867,-.5),
|
||||
L (.867,-.5, 0,1),
|
||||
L (0,1, -.867,-.5)
|
||||
};
|
||||
#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
|
||||
|
||||
mline_t thintriangle_guy[] = {
|
||||
static mline_t thintriangle_guy[] = {
|
||||
L (-.5,-.7, 1,0),
|
||||
L (1,0, -.5,.7),
|
||||
L (-.5,.7, -.5,-.7)
|
||||
};
|
||||
#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
|
||||
|
||||
mline_t square_guy[] = {
|
||||
static mline_t square_guy[] = {
|
||||
L (0,1,1,0),
|
||||
L (1,0,0,-1),
|
||||
L (0,-1,-1,0),
|
||||
|
@ -332,8 +344,6 @@ CUSTOM_CVAR (Int, am_cheat, 0, 0)
|
|||
|
||||
static int grid = 0;
|
||||
|
||||
static int leveljuststarted = 1; // kluge until AM_LevelInit() is called
|
||||
|
||||
bool automapactive = false;
|
||||
|
||||
// location of window on screen
|
||||
|
@ -515,16 +525,26 @@ void AM_ParseArrow(TArray<mline_t> &Arrow, const char *lumpname)
|
|||
}
|
||||
}
|
||||
|
||||
void AM_InitArrows()
|
||||
void AM_StaticInit()
|
||||
{
|
||||
|
||||
MapArrow.Clear();
|
||||
CheatMapArrow.Clear();
|
||||
CheatKey.Clear();
|
||||
|
||||
if (gameinfo.mMapArrow.IsNotEmpty()) AM_ParseArrow(MapArrow, gameinfo.mMapArrow);
|
||||
if (gameinfo.mCheatMapArrow.IsNotEmpty()) AM_ParseArrow(CheatMapArrow, gameinfo.mCheatMapArrow);
|
||||
AM_ParseArrow(CheatKey, "maparrows/key.txt");
|
||||
if (MapArrow.Size() == 0) I_FatalError("No automap arrow defined");
|
||||
|
||||
char namebuf[9];
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
|
||||
marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
|
||||
}
|
||||
markpointnum = 0;
|
||||
mapback.SetInvalid();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -1004,28 +1024,6 @@ static void AM_initColors (bool overlayed)
|
|||
lastpal = palette;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void AM_loadPics ()
|
||||
{
|
||||
int i;
|
||||
char namebuf[9];
|
||||
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
mysnprintf (namebuf, countof(namebuf), "AMMNUM%d", i);
|
||||
marknums[i] = TexMan.CheckForTexture (namebuf, FTexture::TEX_MiscPatch);
|
||||
}
|
||||
|
||||
const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
|
||||
|
||||
mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
|
@ -1048,9 +1046,8 @@ bool AM_clearMarks ()
|
|||
|
||||
void AM_LevelInit ()
|
||||
{
|
||||
if (MapArrow.Size() == 0) AM_InitArrows();
|
||||
|
||||
leveljuststarted = 0;
|
||||
const char *autopage = level.info->mapbg[0] == 0? "AUTOPAGE" : (const char*)&level.info->mapbg[0];
|
||||
mapback = TexMan.CheckForTexture(autopage, FTexture::TEX_MiscPatch);
|
||||
|
||||
AM_clearMarks();
|
||||
|
||||
|
@ -1088,7 +1085,6 @@ void AM_Start ()
|
|||
if (!stopped) AM_Stop();
|
||||
stopped = false;
|
||||
AM_initVariables();
|
||||
AM_loadPics();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -25,6 +25,9 @@
|
|||
struct event_t;
|
||||
class FArchive;
|
||||
|
||||
|
||||
void AM_StaticInit();
|
||||
|
||||
// Called by main loop.
|
||||
bool AM_Responder (event_t* ev, bool last);
|
||||
|
||||
|
|
|
@ -2226,6 +2226,7 @@ void D_DoomMain (void)
|
|||
|
||||
Printf ("P_Init: Init Playloop state.\n");
|
||||
StartScreen->LoadingStatus ("Init game engine", 0x3f);
|
||||
AM_StaticInit();
|
||||
P_Init ();
|
||||
|
||||
P_SetupWeapons_ntohton();
|
||||
|
|
|
@ -48,9 +48,6 @@
|
|||
#include "cmdlib.h"
|
||||
#include "g_level.h"
|
||||
|
||||
extern void R_InitBuildTiles();
|
||||
|
||||
|
||||
FTextureManager TexMan;
|
||||
|
||||
//==========================================================================
|
||||
|
|
Loading…
Reference in a new issue