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- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
SVN r2625 (trunk)
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parent
56cc0569bb
commit
eb3340e872
3 changed files with 4 additions and 4 deletions
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@ -890,7 +890,7 @@ void AInventory::Touch (AActor *toucher)
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{
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const char * message = PickupMessage ();
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if (toucher->CheckLocalView (consoleplayer)
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if (message != NULL && *message != 0 && toucher->CheckLocalView (consoleplayer)
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&& (StaticLastMessageTic != gametic || StaticLastMessage != message))
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{
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StaticLastMessageTic = gametic;
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@ -960,9 +960,7 @@ void AInventory::DoPickupSpecial (AActor *toucher)
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const char *AInventory::PickupMessage ()
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{
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const char *message = GetClass()->Meta.GetMetaString (AIMETA_PickupMessage);
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return message != NULL? message : "You got a pickup";
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return GetClass()->Meta.GetMetaString (AIMETA_PickupMessage);
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}
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//===========================================================================
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@ -5,6 +5,7 @@ ACTOR Inventory native
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Inventory.InterHubAmount 1
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Inventory.UseSound "misc/invuse"
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Inventory.PickupSound "misc/i_pkup"
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Inventory.PickupMessage "$TXT_DEFAULTPICKUPMSG"
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action native A_JumpIfNoAmmo(state label);
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action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class<Actor> pufftype = "BulletPuff", float range = 0, float lifesteal = 0);
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@ -286,6 +286,7 @@ STSTR_CHOPPERS = "... doesn't suck - GM";
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STSTR_CLEV = "Changing Level...\n";
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TXT_BUDDHAON = "Buddha mode ON";
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TXT_BUDDHAOFF = "Buddha mode OFF";
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TXT_DEFAULTPICKUPMSG = "You got a pickup";
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E1TEXT =
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"Once you beat the big badasses and\n"
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