.. |
asm_ia32
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
g_doom
|
- moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
|
2010-09-17 13:22:39 +00:00 |
g_heretic
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
g_hexen
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
g_raven
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
g_shared
|
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
|
2010-09-22 06:52:48 +00:00 |
g_strife
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
intermission
|
- fixed: The Player played no sounds in the Doom2 cast.
|
2010-10-06 17:57:56 +00:00 |
menu
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
oplsynth
|
- Merge the shared code for the softsynths into a common base class.
|
2010-08-20 04:21:53 +00:00 |
resourcefiles
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
sdl
|
- added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
|
2010-09-15 16:50:08 +00:00 |
sfmt
|
- Changed random seed initialization so that it uses the system's
|
2009-03-27 04:49:17 +00:00 |
sound
|
- added Edward-san's improvements for changemus command.
|
2010-10-05 22:35:59 +00:00 |
textures
|
- Fixed: GCC warnings.
|
2010-09-21 20:35:40 +00:00 |
thingdef
|
- added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
|
2010-09-19 08:27:20 +00:00 |
timidity
|
- Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
|
2010-10-02 13:49:33 +00:00 |
win32
|
- added a default cursor for Chex Quest.
|
2010-09-26 07:46:34 +00:00 |
xlat
|
- extended Doom map format linedef translator so that it also handles the flags.
|
2009-11-21 23:11:12 +00:00 |
actionspecials.h
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
actor.h
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
am_map.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
am_map.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
announcer.h
|
|
|
autosegs.h
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autostart.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
autozend.cpp
|
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
|
2009-08-02 03:38:57 +00:00 |
b_bot.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
b_bot.h
|
|
|
b_func.cpp
|
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
|
2010-03-27 07:42:31 +00:00 |
b_game.cpp
|
|
|
b_move.cpp
|
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
|
2009-09-16 21:03:09 +00:00 |
b_think.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_console.cpp
|
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
|
2009-12-25 11:09:56 +00:00 |
c_console.h
|
|
|
c_cvars.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cvars.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_dispatch.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
c_dispatch.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
- updated CMakeLists.txt for intermission changes.
|
2010-10-07 21:34:21 +00:00 |
cmdlib.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
cmdlib.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
|
2009-09-21 13:15:36 +00:00 |
compatibility.cpp
|
- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
|
2010-08-15 10:02:10 +00:00 |
compatibility.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
configfile.cpp
|
|
|
configfile.h
|
|
|
ct_chat.cpp
|
|
|
d_dehacked.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
d_dehacked.h
|
- Removed the one embedded DeHackEd lump restriction.
|
2009-11-12 02:47:28 +00:00 |
d_event.h
|
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
|
2009-08-07 03:30:51 +00:00 |
d_gui.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_iwad.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
d_main.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
d_main.h
|
- allow setting the startup screen's title through GAMEINFO lump.
|
2010-09-24 14:27:52 +00:00 |
d_net.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
d_net.h
|
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
|
2009-03-28 11:49:44 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Add blzut3's morphed status bar patch.
|
2010-04-17 02:06:26 +00:00 |
d_player.h
|
- try to encapsulate access to the player class's display name for printing purposes.
|
2010-09-21 09:43:54 +00:00 |
d_protocol.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
d_protocol.h
|
- Consolidated all conversation reply handling into a single function executed on all
|
2010-01-22 05:17:57 +00:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
- Fixed crash when parsing invalid DECALDEF lumps.
|
2010-04-17 02:42:50 +00:00 |
decallib.h
|
|
|
dobject.cpp
|
- Fix compilation with MinGW + w32api and clean up warnings.
|
2010-08-11 03:56:31 +00:00 |
dobject.h
|
- Removed the Actor uservar array and replaced it with user-defined variables.
|
2009-10-25 02:19:51 +00:00 |
dobjgc.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
dobjtype.cpp
|
- added: Let the kill CCMD also kill replacements of the monster that is specified.
|
2010-08-26 20:59:15 +00:00 |
dobjtype.h
|
- added: Let the kill CCMD also kill replacements of the monster that is specified.
|
2010-08-26 20:59:15 +00:00 |
doomdata.h
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
|
|
doomstat.h
|
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
|
2009-06-20 03:16:08 +00:00 |
doomtype.h
|
- Maybe enable assembly on Intel Macs?
|
2010-08-13 03:14:05 +00:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
- needed one more change...
|
2009-12-30 19:17:10 +00:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
- Fixed some GCC warnings.
|
2009-10-01 14:54:29 +00:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
farchive.cpp
|
- Scan backwards for classes in FArchive::ReadClass().
|
2009-11-24 01:37:54 +00:00 |
farchive.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
files.cpp
|
- Don't call M_NotifyNewSave() before closing the new savegame.
|
2010-09-04 03:02:13 +00:00 |
files.h
|
- allow loading uncompressed version of compressed nodes.
|
2010-04-17 20:49:18 +00:00 |
g_game.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
g_game.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_level.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
g_level.h
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
g_mapinfo.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
g_skill.cpp
|
- added TIHan's ArmorFactor submission.
|
2010-07-27 18:32:10 +00:00 |
gameconfigfile.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
gameconfigfile.h
|
|
|
gametype.h
|
- disabled Zip related code in IWAD detection for now
|
2009-03-22 11:42:46 +00:00 |
gccinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
gi.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
gi.h
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
gstrings.h
|
|
|
hu_scores.cpp
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
- Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
|
2010-05-14 03:37:44 +00:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
info.h
|
- removed FActorInfo::ConversationID which was development garbage of the USDF branch.
|
2010-08-22 17:49:28 +00:00 |
keysections.cpp
|
- Fixed: GCC warnings.
|
2010-09-21 20:35:40 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_argv.h
|
- Response file improvements:
|
2010-05-25 02:30:05 +00:00 |
m_bbox.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_bbox.h
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
m_cheat.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
|
2010-09-19 00:06:45 +00:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
m_joy.cpp
|
- Fix what broke on Windows when making it compile on a Mac.
|
2009-09-01 02:14:14 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_png.cpp
|
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
|
2009-09-04 22:59:41 +00:00 |
m_png.h
|
|
|
m_random.cpp
|
- removed debug code.
|
2009-03-27 23:23:10 +00:00 |
m_random.h
|
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
|
2009-06-19 21:00:18 +00:00 |
m_swap.h
|
- Added XMIDI support (including subsongs).
|
2010-09-28 03:58:41 +00:00 |
md5.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
md5.h
|
|
|
mscinlines.h
|
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
|
2009-11-20 05:34:20 +00:00 |
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
nodebuild.cpp
|
- Enable backpatching on non-Windows machines.
|
2010-08-13 04:11:21 +00:00 |
nodebuild.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- fixed: Extraction of partner segs was broken in the internal node builder.
|
2010-08-28 11:17:25 +00:00 |
nodebuild_gl.cpp
|
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
|
2009-12-25 13:43:08 +00:00 |
nodebuild_utility.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
p_3dfloors.cpp
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dfloors.h
|
- backported some 3D floor changes from GZDoom.
|
2010-08-12 07:05:31 +00:00 |
p_3dmidtex.cpp
|
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
|
2009-10-17 15:12:18 +00:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
|
2010-09-23 01:51:00 +00:00 |
p_acs.h
|
- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
|
2010-06-18 03:35:41 +00:00 |
p_buildmap.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_ceiling.cpp
|
- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
|
2010-10-02 16:26:10 +00:00 |
p_conversation.cpp
|
- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
|
2010-09-22 06:52:48 +00:00 |
p_conversation.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
p_doors.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_effect.cpp
|
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
|
2010-01-30 14:49:15 +00:00 |
p_effect.h
|
|
|
p_enemy.cpp
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
p_enemy.h
|
- assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
|
2010-08-28 20:22:35 +00:00 |
p_floor.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_glnodes.cpp
|
- Fixed: Compilation errors on Mac OS X.
|
2010-09-18 20:13:56 +00:00 |
p_interaction.cpp
|
- moved some info into the GAMEINFO section:
|
2010-09-19 10:39:34 +00:00 |
p_lights.cpp
|
- added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
|
2010-05-29 07:07:39 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
p_lnspec.h
|
- added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
|
2010-08-29 12:20:35 +00:00 |
p_local.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_map.cpp
|
- fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
|
2010-09-16 20:15:44 +00:00 |
p_maputl.cpp
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_mobj.cpp
|
- Added a NULL skins[] check to AActor::SetState().
|
2010-09-23 01:56:04 +00:00 |
p_pillar.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_plats.cpp
|
- Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
|
2010-08-07 04:32:18 +00:00 |
p_pspr.cpp
|
- reverted r2783 because it was causing problems.
|
2010-09-16 06:51:42 +00:00 |
p_pspr.h
|
- Extended state sprite/frame repetition to psprites.
|
2010-04-21 01:40:03 +00:00 |
p_saveg.cpp
|
- fixed: The subsector serializing code accessed the subsector array before validating the index.
|
2010-09-18 12:37:22 +00:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Renamed plane flags from SECF_* to PLANEF_*.
|
2009-09-17 10:40:38 +00:00 |
p_setup.cpp
|
- allow setting the startup screen's title through GAMEINFO lump.
|
2010-09-24 14:27:52 +00:00 |
p_setup.h
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
p_sight.cpp
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- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
p_slopes.cpp
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- added Gez's Plane_Copy submission with some extensions and improvements.
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2010-01-30 22:53:37 +00:00 |
p_spec.cpp
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- Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
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2010-09-22 06:52:48 +00:00 |
p_spec.h
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- added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
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2010-10-02 16:26:10 +00:00 |
p_states.cpp
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- Merged SetState and SetStateNF into a single function.
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2010-04-19 02:46:50 +00:00 |
p_switch.cpp
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- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
p_teleport.cpp
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- changed line_t's sidenum into sidedef pointers.
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2009-09-06 20:45:56 +00:00 |
p_terrain.cpp
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- added 'defaultterrain' option to terrain parser for mods that want to have
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2009-10-16 16:04:19 +00:00 |
p_terrain.h
|
- added 'defaultterrain' option to terrain parser for mods that want to have
|
2009-10-16 16:04:19 +00:00 |
p_things.cpp
|
- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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2010-09-19 00:06:45 +00:00 |
p_tick.cpp
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- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
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2009-05-20 02:52:07 +00:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
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2010-05-28 21:07:45 +00:00 |
p_trace.h
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|
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p_udmf.cpp
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- added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
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2010-09-19 00:06:45 +00:00 |
p_udmf.h
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- merge USDF branch into trunk.
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2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
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2010-08-24 13:57:17 +00:00 |
p_user.cpp
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- merged finale branch back into trunk.
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2010-10-06 10:44:03 +00:00 |
p_writemap.cpp
|
- added support for loading DeepBSP's V4 nodes.
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2010-04-17 08:53:32 +00:00 |
p_xlat.cpp
|
- fixed an uninitialized variable in p_xlat.cpp .
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2009-11-27 21:45:17 +00:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
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2010-08-28 16:51:41 +00:00 |
po_man.h
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- added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
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2010-08-15 10:02:10 +00:00 |
r_anim.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_blend.h
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- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_bsp.cpp
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- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
r_bsp.h
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- fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
|
2010-08-10 08:13:23 +00:00 |
r_data.cpp
|
- separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
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2010-07-28 21:48:24 +00:00 |
r_data.h
|
- made max. view pitch a property of the renderer so that it's overridable without
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2009-10-25 15:26:19 +00:00 |
r_defs.h
|
- fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
|
2010-08-28 16:51:41 +00:00 |
r_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
r_draw.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
r_drawt.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_interpolate.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
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2010-07-23 05:56:25 +00:00 |
r_interpolate.h
|
|
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r_jpeg.h
|
|
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r_local.h
|
|
|
r_main.cpp
|
- pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
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2010-08-08 00:59:40 +00:00 |
r_main.h
|
- For hardware 2D, apply fixed colormaps when copying to video memory instead
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2009-09-22 04:21:27 +00:00 |
r_plane.cpp
|
- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
r_plane.h
|
- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
r_polymost.cpp
|
- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
r_polymost.h
|
|
|
r_segs.cpp
|
- Fix compilation with MinGW + w32api and clean up warnings.
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2010-08-11 03:56:31 +00:00 |
r_segs.h
|
|
|
r_sky.cpp
|
- fixed: The sky baseline position needs to take texture scaling into account.
|
2009-11-15 08:11:14 +00:00 |
r_sky.h
|
November 12, 2009
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2009-11-13 04:38:03 +00:00 |
r_state.h
|
- merged automap branch into trunk.
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2010-08-27 15:20:05 +00:00 |
r_things.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
r_things.h
|
- Fixed: Wall drawing handled fixed light levels improperly (but did not
|
2009-09-20 03:50:05 +00:00 |
r_translate.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
r_translate.h
|
- Setting a Player.ColorRange now completely disables the translation rather than just
|
2010-03-06 03:02:24 +00:00 |
s_advsound.cpp
|
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
|
2010-09-29 00:35:47 +00:00 |
s_environment.cpp
|
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
|
2009-05-15 10:39:40 +00:00 |
s_playlist.cpp
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
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2010-07-23 21:19:59 +00:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- merged polyobject branch into trunk and made some adjustments for savegame compatibility.
|
2010-07-23 05:56:25 +00:00 |
s_sndseq.h
|
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
|
2010-02-02 05:19:43 +00:00 |
s_sound.cpp
|
- added Edward-san's improvements for changemus command.
|
2010-10-05 22:35:59 +00:00 |
s_sound.h
|
- fixed: XMI music files were not converted for playback with FMod or Timidity++.
|
2010-09-29 00:35:47 +00:00 |
sc_man.cpp
|
- FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
|
2010-09-29 07:25:14 +00:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
sc_man_tokens.h
|
- Merge scanner changes from the scripting branch, since I'm pretty sure the
|
2010-03-14 04:03:07 +00:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
- added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
|
2010-05-01 17:29:25 +00:00 |
st_stuff.h
|
|
|
statistics.cpp
|
- merged finale branch back into trunk.
|
2010-10-06 10:44:03 +00:00 |
statnums.h
|
- added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
|
2010-04-11 11:18:33 +00:00 |
stats.cpp
|
|
|
stats.h
|
- Basic Mac support: Everything compiles but does not yet link.
|
2009-09-01 02:08:53 +00:00 |
stringtable.cpp
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
|
2009-09-08 23:48:34 +00:00 |
tagitem.h
|
|
|
tarray.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
tempfiles.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
tempfiles.h
|
|
|
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_collection.cpp
|
- Fixed: Doom's status bar was lacking its default face.
|
2009-04-03 02:37:01 +00:00 |
v_collection.h
|
|
|
v_draw.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_font.h
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
v_palette.cpp
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
v_palette.h
|
- Added a check to Dehacked code which tries to set the blend color.
|
2009-09-22 08:06:52 +00:00 |
v_pfx.cpp
|
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
|
2009-08-31 21:47:29 +00:00 |
v_pfx.h
|
|
|
v_text.cpp
|
- Fix some GCC warnings.
|
2010-03-18 00:30:45 +00:00 |
v_text.h
|
|
|
v_video.cpp
|
- try not to scale the option menu to more than 3/4 of the screen's width if doable.
|
2010-09-16 12:48:58 +00:00 |
v_video.h
|
- fixed: GUI mouse events did not take letterboxing into account.
|
2010-09-15 21:53:12 +00:00 |
valgrind.inc
|
|
|
vectors.h
|
- Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
|
2010-08-01 19:14:10 +00:00 |
version.h
|
- Version bump to 2.5.0.
|
2010-08-11 04:01:26 +00:00 |
w_wad.cpp
|
- added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
|
2010-08-28 17:19:48 +00:00 |
w_wad.h
|
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
|
2010-03-18 05:01:10 +00:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
|
2010-02-26 05:34:30 +00:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
|
2009-09-05 03:28:58 +00:00 |
x86.h
|
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
|
2009-09-05 03:55:29 +00:00 |
xs_Float.h
|
- Forgot xs_Float.h with previous commit.
|
2009-11-20 06:01:10 +00:00 |
zstrformat.cpp
|
- added some default definitions for constants that may miss in some headers.
|
2009-04-07 07:06:07 +00:00 |
zstring.cpp
|
|
|
zstring.h
|
|
|