mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
SVN r2990 (trunk)
This commit is contained in:
parent
7dd8a0fce9
commit
669ce73272
2 changed files with 9 additions and 16 deletions
|
@ -1034,26 +1034,19 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool masked)
|
|||
CVAR (Bool, r_skyboxes, true, 0)
|
||||
static int numskyboxes;
|
||||
|
||||
struct VisplaneAndAlpha
|
||||
{
|
||||
visplane_t *Visplane;
|
||||
fixed_t Alpha;
|
||||
};
|
||||
|
||||
void R_DrawSkyBoxes ()
|
||||
{
|
||||
static TArray<size_t> interestingStack;
|
||||
static TArray<ptrdiff_t> drawsegStack;
|
||||
static TArray<ptrdiff_t> visspriteStack;
|
||||
static TArray<fixed_t> viewxStack, viewyStack, viewzStack;
|
||||
static TArray<VisplaneAndAlpha> visplaneStack;
|
||||
static TArray<visplane_t *> visplaneStack;
|
||||
|
||||
numskyboxes = 0;
|
||||
|
||||
if (visplanes[MAXVISPLANES] == NULL)
|
||||
return;
|
||||
|
||||
VisplaneAndAlpha vaAdder = { 0 };
|
||||
int savedextralight = extralight;
|
||||
fixed_t savedx = viewx;
|
||||
fixed_t savedy = viewy;
|
||||
|
@ -1169,9 +1162,8 @@ void R_DrawSkyBoxes ()
|
|||
viewxStack.Push (viewx);
|
||||
viewyStack.Push (viewy);
|
||||
viewzStack.Push (viewz);
|
||||
vaAdder.Visplane = pl;
|
||||
vaAdder.Alpha = sky->PlaneAlpha;
|
||||
visplaneStack.Push (vaAdder);
|
||||
pl->alpha = sky->PlaneAlpha;
|
||||
visplaneStack.Push (pl);
|
||||
|
||||
R_RenderBSPNode (nodes + numnodes - 1);
|
||||
R_DrawPlanes ();
|
||||
|
@ -1200,13 +1192,13 @@ void R_DrawSkyBoxes ()
|
|||
ds_p = firstdrawseg;
|
||||
vissprite_p = firstvissprite;
|
||||
|
||||
visplaneStack.Pop (vaAdder);
|
||||
if (vaAdder.Alpha > 0)
|
||||
visplaneStack.Pop (pl);
|
||||
if (pl->alpha > 0)
|
||||
{
|
||||
R_DrawSinglePlane (vaAdder.Visplane, vaAdder.Alpha, true);
|
||||
R_DrawSinglePlane (pl, pl->alpha, true);
|
||||
}
|
||||
*freehead = vaAdder.Visplane;
|
||||
freehead = &vaAdder.Visplane->next;
|
||||
*freehead = pl;
|
||||
freehead = &pl->next;
|
||||
}
|
||||
firstvissprite = vissprites;
|
||||
vissprite_p = vissprites + savedvissprite_p;
|
||||
|
|
|
@ -54,6 +54,7 @@ struct visplane_s
|
|||
float visibility;
|
||||
fixed_t viewx, viewy, viewz;
|
||||
angle_t viewangle;
|
||||
fixed_t alpha;
|
||||
|
||||
unsigned short *bottom; // [RH] bottom and top arrays are dynamically
|
||||
unsigned short pad; // allocated immediately after the
|
||||
|
|
Loading…
Reference in a new issue