- Added support for a PALVERS lump. This specifies replacement textures to

be used when for walls and floors when the renderer is paletted. The format
  is very simple:
    rgbtex1 paltex1
    rgbtex2 paltex2
    ...
  The first texture is the one to be used normally, and the second is the one
  to be used in paletted modes.

  The vid_nopalsubstitutions cvar can be used to ignore this lump.



SVN r3311 (trunk)
This commit is contained in:
Randy Heit 2011-11-04 01:12:53 +00:00
parent e68d956208
commit 9acf65b9a4
4 changed files with 95 additions and 29 deletions

View file

@ -1080,7 +1080,7 @@ void R_DrawSinglePlane (visplane_t *pl, fixed_t alpha, bool additive, bool maske
}
else
{ // regular flat
FTexture *tex = TexMan(pl->picnum);
FTexture *tex = TexMan(pl->picnum, true);
if (tex->UseType == FTexture::TEX_Null)
{
@ -1368,9 +1368,9 @@ void R_DrawSkyPlane (visplane_t *pl)
if (!(pl->sky & PL_SKYFLAT))
{ // use sky1
sky1:
frontskytex = TexMan(sky1tex);
frontskytex = TexMan(sky1tex, true);
if (level.flags & LEVEL_DOUBLESKY)
backskytex = TexMan(sky2tex);
backskytex = TexMan(sky2tex, true);
else
backskytex = NULL;
skyflip = 0;
@ -1381,7 +1381,7 @@ void R_DrawSkyPlane (visplane_t *pl)
}
else if (pl->sky == PL_SKYFLAT)
{ // use sky2
frontskytex = TexMan(sky2tex);
frontskytex = TexMan(sky2tex, true);
backskytex = NULL;
frontcyl = sky2cyl;
skyflip = 0;
@ -1407,7 +1407,7 @@ void R_DrawSkyPlane (visplane_t *pl)
pos = side_t::top;
}
frontskytex = TexMan(s->GetTexture(pos));
frontskytex = TexMan(s->GetTexture(pos), true);
if (frontskytex == NULL || frontskytex->UseType == FTexture::TEX_Null)
{ // [RH] The blank texture: Use normal sky instead.
goto sky1;

View file

@ -240,7 +240,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
frontsector = curline->frontsector;
backsector = curline->backsector;
tex = TexMan(curline->sidedef->GetTexture(side_t::mid));
tex = TexMan(curline->sidedef->GetTexture(side_t::mid), true);
if (i_compatflags & COMPATF_MASKEDMIDTEX)
{
tex = tex->GetRawTexture();
@ -705,15 +705,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
}
else if(fover->flags & FF_UPPERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
}
else if(fover->flags & FF_LOWERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
}
else
{
rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid));
rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
}
}
else if (frontsector->e->XFloor.ffloors.Size())
@ -764,15 +764,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
fover = NULL;
if (rover->flags & FF_UPPERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
}
else if(rover->flags & FF_LOWERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
}
else
{
rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid));
rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
}
}
// correct colors now
@ -881,15 +881,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
}
else if (fover->flags & FF_UPPERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
}
else if (fover->flags & FF_LOWERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
}
else
{
rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid));
rw_pic = TexMan(fover->master->sidedef[0]->GetTexture(side_t::mid), true);
}
}
else if (frontsector->e->XFloor.ffloors.Size())
@ -937,15 +937,15 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
fover = NULL;
if (rover->flags & FF_UPPERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::top), true);
}
else if (rover->flags & FF_LOWERTEXTURE)
{
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom));
rw_pic = TexMan(curline->sidedef->GetTexture(side_t::bottom), true);
}
else
{
rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid));
rw_pic = TexMan(rover->master->sidedef[0]->GetTexture(side_t::mid), true);
}
}
// correct colors now
@ -1799,7 +1799,7 @@ void R_NewWall (bool needlights)
// [RH] Horizon lines do not need to be textured
if (linedef->special != Line_Horizon)
{
midtexture = TexMan(sidedef->GetTexture(side_t::mid));
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
rw_offset_mid = sidedef->GetTextureXOffset(side_t::mid);
rowoffset = sidedef->GetTextureYOffset(side_t::mid);
rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
@ -1943,7 +1943,7 @@ void R_NewWall (bool needlights)
if (rw_havehigh)
{ // top texture
toptexture = TexMan(sidedef->GetTexture(side_t::top));
toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
rw_offset_top = sidedef->GetTextureXOffset(side_t::top);
rowoffset = sidedef->GetTextureYOffset(side_t::top);
@ -1973,7 +1973,7 @@ void R_NewWall (bool needlights)
}
if (rw_havelow)
{ // bottom texture
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom));
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
rw_offset_bottom = sidedef->GetTextureXOffset(side_t::bottom);
rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
@ -2016,7 +2016,7 @@ void R_NewWall (bool needlights)
markceiling = false;
}
FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid));
FTexture *midtex = TexMan(sidedef->GetTexture(side_t::mid), true);
segtextured = midtex != NULL || toptexture != NULL || bottomtexture != NULL;
@ -2218,7 +2218,7 @@ void R_StoreWallRange (int start, int stop)
if(!ds_p->fake)
// allocate space for masked texture tables, if needed
// [RH] Don't just allocate the space; fill it in too.
if ((TexMan(sidedef->GetTexture(side_t::mid))->UseType != FTexture::TEX_Null || ds_p->bFakeBoundary || IsFogBoundary (frontsector, backsector)) &&
if ((TexMan(sidedef->GetTexture(side_t::mid), true)->UseType != FTexture::TEX_Null || ds_p->bFakeBoundary || IsFogBoundary (frontsector, backsector)) &&
(rw_ceilstat != 12 || !sidedef->GetTexture(side_t::top).isValid()) &&
(rw_floorstat != 3 || !sidedef->GetTexture(side_t::bottom).isValid()) &&
(WallSZ1 >= TOO_CLOSE_Z && WallSZ2 >= TOO_CLOSE_Z))
@ -2244,7 +2244,7 @@ void R_StoreWallRange (int start, int stop)
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (fixed_t *)(openings + ds_p->swall);
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid));
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
fixed_t yrepeat = FixedMul(pic->yScale, sidedef->GetTextureYScale(side_t::mid));
fixed_t xoffset = sidedef->GetTextureXOffset(side_t::mid);
@ -2550,6 +2550,7 @@ int WallMost (short *mostbuf, const secplane_t &plane)
{
clearbufshort (&mostbuf[ix1], ix2-ix1, viewheight);
return bad;
}
if (bad&3)
@ -2759,7 +2760,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
xscale = decal->ScaleX;
yscale = decal->ScaleY;
WallSpriteTile = TexMan(decal->PicNum);
WallSpriteTile = TexMan(decal->PicNum, true);
flipx = (BYTE)(decal->RenderFlags & RF_XFLIP);
if (WallSpriteTile == NULL || WallSpriteTile->UseType == FTexture::TEX_Null)

View file

@ -55,6 +55,8 @@
FTextureManager TexMan;
CVAR(Bool, vid_nopalsubstitutions, false, CVAR_ARCHIVE)
//==========================================================================
//
// FTextureManager :: FTextureManager
@ -749,7 +751,7 @@ void FTextureManager::AddPatches (int lumpnum)
{
file->Read (name, 8);
if (CheckForTexture (name, FTexture::TEX_WallPatch, false) == -1)
if (CheckForTexture (name, FTexture::TEX_WallPatch, 0) == -1)
{
CreateTexture (Wads.CheckNumForName (name, ns_patches), FTexture::TEX_WallPatch);
}
@ -1001,6 +1003,57 @@ void FTextureManager::Init()
InitAnimDefs();
FixAnimations();
InitSwitchList();
InitPalettedVersions();
}
//==========================================================================
//
// FTextureManager :: InitPalettedVersions
//
//==========================================================================
void FTextureManager::InitPalettedVersions()
{
int lump, lastlump = 0;
PalettedVersions.Clear();
while ((lump = Wads.FindLump("PALVERS", &lastlump)) != -1)
{
FScanner sc(lump);
while (sc.GetString())
{
FTextureID pic1 = CheckForTexture(sc.String, FTexture::TEX_Any);
if (!pic1.isValid())
{
sc.ScriptMessage("Unknown texture %s to replace");
}
sc.MustGetString();
FTextureID pic2 = CheckForTexture(sc.String, FTexture::TEX_Any);
if (!pic2.isValid())
{
sc.ScriptMessage("Unknown texture %s to use as replacement");
}
if (pic1.isValid() && pic2.isValid())
{
PalettedVersions[pic1.GetIndex()] = pic2.GetIndex();
}
}
}
}
//==========================================================================
//
// FTextureManager :: PalCheck
//
//==========================================================================
FTextureID FTextureManager::PalCheck(FTextureID tex)
{
if (vid_nopalsubstitutions) return tex;
int *newtex = PalettedVersions.CheckKey(tex.GetIndex());
if (newtex == NULL || *newtex == 0) return tex;
return *newtex;
}
//==========================================================================
@ -1152,6 +1205,7 @@ int FTextureManager::CountLumpTextures (int lumpnum)
//
// R_PrecacheLevel
//
// Preloads all relevant graphics for the level.
//
//===========================================================================

View file

@ -332,15 +332,20 @@ public:
FTexture *FindTexture(const char *texname, int usetype = FTexture::TEX_MiscPatch, BITFIELD flags = TEXMAN_TryAny);
// Get texture with translation
FTexture *operator() (FTextureID texnum)
FTexture *operator() (FTextureID texnum, bool withpalcheck=false)
{
if ((size_t)texnum.texnum >= Textures.Size()) return NULL;
return Textures[Translation[texnum.texnum]].Texture;
int picnum = Translation[texnum.texnum];
if (withpalcheck)
{
picnum = PalCheck(picnum).GetIndex();
}
return Textures[picnum].Texture;
}
FTexture *operator() (const char *texname)
{
FTextureID texnum = GetTexture (texname, FTexture::TEX_MiscPatch);
if (texnum.texnum==-1) return NULL;
if (texnum.texnum == -1) return NULL;
return Textures[Translation[texnum.texnum]].Texture;
}
@ -350,6 +355,8 @@ public:
return Textures[Translation[i]].Texture;
}
FTextureID PalCheck(FTextureID tex);
enum
{
TEXMAN_TryAny = 1,
@ -434,6 +441,8 @@ private:
void SetTranslation (FTextureID fromtexnum, FTextureID totexnum);
void ParseAnimatedDoor(FScanner &sc);
void InitPalettedVersions();
// Switches
void InitSwitchList ();
@ -452,6 +461,7 @@ private:
int HashFirst[HASH_SIZE];
FTextureID DefaultTexture;
TArray<int> FirstTextureForFile;
TMap<int,int> PalettedVersions; // maps from normal -> paletted version
TArray<FAnimDef *> mAnimations;
TArray<FSwitchDef *> mSwitchDefs;
@ -529,6 +539,7 @@ public:
void MakeTexture ();
protected:
DSimpleCanvas *Canvas;
BYTE *Pixels;
Span DummySpans[2];