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- added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
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610ff3956e
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2 changed files with 14 additions and 6 deletions
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@ -1940,12 +1940,20 @@ void AM_drawWalls (bool allmap)
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void AM_rotate(fixed_t *xp, fixed_t *yp, angle_t a)
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{
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static angle_t angle_saved = 0;
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static double sinrot = 0;
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static double cosrot = 1;
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if (angle_saved != a)
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{
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angle_saved = a;
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double rot = (double)a / (double)(1u << 31) * (double)M_PI;
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sinrot = sin(rot);
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cosrot = cos(rot);
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}
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double x = FIXED2FLOAT(*xp);
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double y = FIXED2FLOAT(*yp);
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double rot = (double)a / (double)(1u << 31) * (double)M_PI;
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double sinrot = sin(rot);
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double cosrot = cos(rot);
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double tmpx = (x * cosrot) - (y * sinrot);
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y = (x * sinrot) + (y * cosrot);
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x = tmpx;
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@ -3311,8 +3311,8 @@ void D3DFB::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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quad->NumTris = npoints - 2;
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yoffs = GatheringWipeScreen ? 0 : LBOffset;
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uscale = float(1.f / (texture->GetWidth() * scalex));
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vscale = float(1.f / (texture->GetHeight() * scaley));
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uscale = float(1.f / (texture->GetScaledWidth() * scalex));
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vscale = float(1.f / (texture->GetScaledHeight() * scaley));
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ox = float(originx);
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oy = float(originy);
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