mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-15 16:51:31 +00:00
- Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges. SVN r3446 (trunk)
This commit is contained in:
parent
e6a0fbe4db
commit
73a78caa5c
4 changed files with 79 additions and 27 deletions
|
@ -160,6 +160,12 @@ FArchive &operator<< (FArchive &arc, FState *&state);
|
|||
// Standard pre-defined skin colors
|
||||
struct FPlayerColorSet
|
||||
{
|
||||
struct ExtraRange
|
||||
{
|
||||
BYTE RangeStart, RangeEnd; // colors to remap
|
||||
BYTE FirstColor, LastColor; // colors to map to
|
||||
};
|
||||
|
||||
FName Name; // Name of this color
|
||||
|
||||
int Lump; // Lump to read the translation from, otherwise use next 2 fields
|
||||
|
@ -167,6 +173,8 @@ struct FPlayerColorSet
|
|||
|
||||
BYTE RepresentativeColor; // A palette entry representative of this translation,
|
||||
// for map arrows and status bar backgrounds and such
|
||||
BYTE NumExtraRanges;
|
||||
ExtraRange Extra[6];
|
||||
};
|
||||
|
||||
typedef TMap<FName, fixed_t> DmgFactors;
|
||||
|
|
|
@ -857,6 +857,30 @@ static void SetRemap(FRemapTable *table, int i, float r, float g, float b)
|
|||
table->Palette[i] = PalEntry(255, ir, ig, ib);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
static bool SetRange(FRemapTable *table, int start, int end, int first, int last)
|
||||
{
|
||||
bool identity = true;
|
||||
if (start == end)
|
||||
{
|
||||
table->Remap[start] = (first + last) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
int palrange = last - first;
|
||||
for (int i = start; i <= end; ++i)
|
||||
{
|
||||
int pi = first + palrange * (i - start) / (end - start);
|
||||
table->Remap[i] = GPalette.Remap[pi];
|
||||
identity &= (pi == i);
|
||||
table->Palette[i] = GPalette.BaseColors[table->Remap[i]];
|
||||
table->Palette[i].a = 255;
|
||||
}
|
||||
}
|
||||
return identity;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
@ -921,20 +945,12 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
|
|||
// Use the pre-defined range instead of a custom one.
|
||||
if (colorset->Lump < 0)
|
||||
{
|
||||
int first = colorset->FirstColor;
|
||||
if (start == end)
|
||||
identity &= SetRange(table, start, end, colorset->FirstColor, colorset->LastColor);
|
||||
for (i = 0; i < colorset->NumExtraRanges; ++i)
|
||||
{
|
||||
table->Remap[i] = (first + colorset->LastColor) / 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
int palrange = colorset->LastColor - first;
|
||||
for (i = start; i <= end; ++i)
|
||||
{
|
||||
int pi = first + palrange * (i - start) / (end - start);
|
||||
table->Remap[i] = GPalette.Remap[pi];
|
||||
if (pi != i) identity = false;
|
||||
}
|
||||
identity &= SetRange(table,
|
||||
colorset->Extra[i].RangeStart, colorset->Extra[i].RangeEnd,
|
||||
colorset->Extra[i].FirstColor, colorset->Extra[i].LastColor);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -944,14 +960,11 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
|
|||
for (i = start; i <= end; ++i)
|
||||
{
|
||||
table->Remap[i] = GPalette.Remap[trans[i]];
|
||||
if (trans[i] != i) identity = false;
|
||||
identity &= (trans[i] == i);
|
||||
table->Palette[i] = GPalette.BaseColors[table->Remap[i]];
|
||||
table->Palette[i].a = 255;
|
||||
}
|
||||
}
|
||||
for (i = start; i <= end; ++i)
|
||||
{
|
||||
table->Palette[i] = GPalette.BaseColors[table->Remap[i]];
|
||||
table->Palette[i].a = 255;
|
||||
}
|
||||
// If the colorset created an identity translation mark it as inactive
|
||||
table->Inactive = identity;
|
||||
}
|
||||
|
|
|
@ -2065,7 +2065,7 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorrange, I_I, PlayerPawn)
|
|||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, colorset, ISIII, PlayerPawn)
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, colorset, ISIIIiiiiiiiiiiiiiiiiiiiiiiii, PlayerPawn)
|
||||
{
|
||||
PROP_INT_PARM(setnum, 0);
|
||||
PROP_STRING_PARM(setname, 1);
|
||||
|
@ -2079,6 +2079,34 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorset, ISIII, PlayerPawn)
|
|||
color.FirstColor = rangestart;
|
||||
color.LastColor = rangeend;
|
||||
color.RepresentativeColor = representative_color;
|
||||
color.NumExtraRanges = 0;
|
||||
|
||||
if (PROP_PARM_COUNT > 5)
|
||||
{
|
||||
int count = PROP_PARM_COUNT - 5;
|
||||
int start = 5;
|
||||
|
||||
while (count >= 4)
|
||||
{
|
||||
PROP_INT_PARM(range_start, start+0);
|
||||
PROP_INT_PARM(range_end, start+1);
|
||||
PROP_INT_PARM(first_color, start+2);
|
||||
PROP_INT_PARM(last_color, start+3);
|
||||
int extra = color.NumExtraRanges++;
|
||||
assert (extra < countof(color.Extra));
|
||||
|
||||
color.Extra[extra].RangeStart = range_start;
|
||||
color.Extra[extra].RangeEnd = range_end;
|
||||
color.Extra[extra].FirstColor = first_color;
|
||||
color.Extra[extra].LastColor = last_color;
|
||||
count -= 4;
|
||||
start += 4;
|
||||
}
|
||||
if (count != 0)
|
||||
{
|
||||
bag.ScriptPosition.Message(MSG_WARNING, "Extra ranges require 4 parameters each.\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (setnum < 0)
|
||||
{
|
||||
|
@ -2104,6 +2132,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, colorsetfile, ISSI, PlayerPawn)
|
|||
color.Name = setname;
|
||||
color.Lump = Wads.CheckNumForName(rangefile);
|
||||
color.RepresentativeColor = representative_color;
|
||||
color.NumExtraRanges = 0;
|
||||
|
||||
if (setnum < 0)
|
||||
{
|
||||
bag.ScriptPosition.Message(MSG_WARNING, "Color set number must not be negative.\n");
|
||||
|
|
|
@ -24,13 +24,14 @@ ACTOR StrifePlayer : PlayerPawn
|
|||
|
||||
Player.ColorRange 128, 143
|
||||
Player.Colorset 0, "Brown", 0x80, 0x8F, 0x82
|
||||
Player.Colorset 1, "Red", 0x40, 0x4F, 0x42
|
||||
Player.Colorset 2, "Rust", 0xB0, 0xBF, 0xB2
|
||||
Player.Colorset 3, "Gray", 0x10, 0x1F, 0x12
|
||||
Player.Colorset 4, "Dark Green", 0x30, 0x3F, 0x32
|
||||
Player.Colorset 5, "Gold", 0x50, 0x5F, 0x52
|
||||
Player.Colorset 6, "Bright Green", 0x60, 0x6F, 0x62
|
||||
Player.Colorset 7, "Blue", 0x90, 0x9F, 0x92
|
||||
Player.Colorset 1, "Red", 0x40, 0x4F, 0x42, 0x20, 0x3F, 0x00, 0x1F, 0xF1, 0xF6, 0xE0, 0xE5, 0xF7, 0xFB, 0xF1, 0xF5
|
||||
Player.Colorset 2, "Rust", 0xB0, 0xBF, 0xB2, 0x20, 0x3F, 0x00, 0x1F
|
||||
Player.Colorset 3, "Gray", 0x10, 0x1F, 0x12, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF
|
||||
Player.Colorset 4, "Dark Green", 0x30, 0x3F, 0x32, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F, 0xD0, 0xDF
|
||||
|
||||
Player.Colorset 5, "Gold", 0x50, 0x5F, 0x52, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x80, 0x8F, 0xC0, 0xCF, 0xA0, 0xAF, 0xD0, 0xDF, 0xB0, 0xBF
|
||||
Player.Colorset 6, "Bright Green", 0x60, 0x6F, 0x62, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x10, 0x1F, 0xC0, 0xCF, 0x20, 0x2F, 0xD0, 0xDF, 0x30, 0x3F
|
||||
Player.Colorset 7, "Blue", 0x90, 0x9F, 0x92, 0x20, 0x3F, 0x00, 0x1F, 0x50, 0x5F, 0x40, 0x4F, 0xC1, 0xCF, 0x01, 0x0F, 0xC0,0xC0,1,1, 0xD0, 0xDF, 0x10, 0x1F
|
||||
|
||||
action native A_ItBurnsItBurns();
|
||||
action native A_CrispyPlayer();
|
||||
|
|
Loading…
Reference in a new issue