Rachael Alexanderson
e0494b6f13
- fixed an issue with previous commit that undid some scaling code
2017-07-25 08:09:01 -04:00
David Carlier
64e96c5f46
OpenBSD support
2017-07-25 07:56:19 -04:00
Rachael Alexanderson
e42500c07a
Revert "- ported Linux crash fix to Mac"
...
This reverts commit 6a49251722
.
2017-07-25 07:34:26 -04:00
Rachael Alexanderson
6a49251722
- ported Linux crash fix to Mac
2017-07-25 06:55:29 -04:00
Magnus Norddahl
d8c6966917
- Fixed startup crash on Linux
2017-07-25 11:51:15 +02:00
Christoph Oelckers
b81a23c5e5
- fixed return type of CountsAsKill.
2017-07-25 08:14:46 +02:00
Rachael Alexanderson
28af2fe66b
- maxviewpitch now affects the 2.5D software renderer
2017-07-24 10:33:44 -04:00
Christoph Oelckers
cd2a349c36
- fixed name generation for cached nodes to not contain any ':'. A colon inside a file name will cause Windows to write the data to an alternate data stream.
2017-07-24 09:20:35 +02:00
Magnus Norddahl
e06f87cf10
- Added 0.75x scale mode
2017-07-24 08:35:27 +02:00
Magnus Norddahl
1ce3b4c79c
- Fix dynamic light clamping issue in truecolor drawers
2017-07-23 23:45:43 +02:00
Magnus Norddahl
bf4d7234e1
- Increase MAXWIDTH and MAXHEIGHT defines to support supersampled 5K monitors
2017-07-23 22:04:00 +02:00
Magnus Norddahl
1a4cf16168
- Fix swtruecolor cvar messing up the chosen video mode
2017-07-23 20:54:03 +02:00
Magnus Norddahl
18f0f6be4b
- Pixel stretch for 320x200 and 640x400 in glswfb
2017-07-23 17:26:55 +02:00
Rachael Alexanderson
2f37c4b272
- added vid_scalemode == 4 to super-sample the screen
2017-07-23 11:24:04 -04:00
Magnus Norddahl
449c4cb711
- Pixel stretch 320x200 and 640x400 scale modes in the GL renderer
2017-07-23 17:18:25 +02:00
Rachael Alexanderson
45a37211e4
- added special handling for vid_scalemode == [1||2] to force video aspect scaling off unless the user explicitly specified an aspect override.
2017-07-23 10:49:13 -04:00
Rachael Alexanderson
b30b93f40f
- made postprocess shader parsing a little more strict, will error out more frequently with common mistakes.
2017-07-23 06:11:04 -04:00
alexey.lysiuk
7436693860
Enabled dynamic stack size in ZScript parser generated by Lemon
...
https://forum.zdoom.org/viewtopic.php?t=57322
2017-07-23 11:54:16 +03:00
Magnus Norddahl
370e53befe
- Replace vid_max_width and vid_max_height with vid_scalemode for the GL software framebuffer backend
...
- Fix a crash if the window was resized before creating a game
- Fix main menu scaling being wrong if the video mode didn't match the unscaled screen size
2017-07-23 04:23:13 +02:00
Magnus Norddahl
c3702ae9e7
Add vid_scalemode support to GL framebuffer
2017-07-23 00:33:56 +02:00
Rachael Alexanderson
2e6c4eeab9
- removed NOSAVE flags from sv_damagefactor* cvars so that they get put in a savegame
2017-07-22 08:25:39 -04:00
Rachael Alexanderson
a958d2ad72
- fixed pixel centering for unaccelerated player sprites
2017-07-22 08:01:27 -04:00
Rachael Alexanderson
04db494310
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
2017-07-22 07:25:58 -04:00
Magnus Norddahl
8311a18282
- Fix plane pixel center sampling bug
2017-07-22 12:29:46 +02:00
Magnus Norddahl
3ff021608d
- Fix pixel center sampling bug in SWCanvas::DrawTexture
2017-07-22 10:40:30 +02:00
alexey.lysiuk
c56cd245ac
Added IndexOf() and LastIndexOf() functions to ZScript string type
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https://forum.zdoom.org/viewtopic.php?t=57313
2017-07-22 10:54:32 +03:00
Magnus Norddahl
ebd20daed8
- Fix wall texture sampling to be done at pixel centers
2017-07-22 01:45:06 +02:00
Rachael Alexanderson
8d95ee6882
- 'Player' is turbo! cheat is no longer shown in single player.
2017-07-21 17:21:58 -04:00
Magnus Norddahl
5be74890b7
- Fix missing pixels on walls in palette mode for npot2 textures
2017-07-21 22:48:44 +02:00
Christoph Oelckers
714ada01aa
Merge remote-tracking branch 'remotes/origin/qzdoom-merge'
2017-07-20 18:33:20 +02:00
Christoph Oelckers
e8e940d221
- fixed portal handling for P_CheckMissileSpawn to obey commonly established rules about portal types.
2017-07-20 18:32:54 +02:00
Christoph Oelckers
ffc529d100
- let r_*_cull variables default to 0.
2017-07-20 14:23:45 +02:00
Christoph Oelckers
03ed0656e1
- fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts.
...
This fixes two issues:
* timer related texture animations are not being recreated multiple times if a scene renders multiple viewpoints (e.g. camera textures or portals.)
* interpolation is smoother when maps have a high think time of multiple milliseconds. A good map to see the difference would be ZDCMP2 which has a think time of 4-5 milliseconds. With the timer taken in real time after the thinkers have run and VSync on this resulted in alternating time slices of 11 and 21 ms between frame interpolations instead of an even 16 as should be done for smooth 60 fps because roughly every second frame was offset by those 5 ms.
2017-07-20 14:20:50 +02:00
Rachael Alexanderson
d020ec68d2
Merge branch 'master' into qzdoom-merge
2017-07-20 06:43:03 -04:00
Rachael Alexanderson
bc38f7f776
- changed gl_ssao_portals default to 1
2017-07-20 06:41:34 -04:00
Rachael Alexanderson
77617a2757
Merge branch 'master' into qzdoom-merge
2017-07-19 17:32:41 -04:00
Rachael Alexanderson
5918167fb3
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
Rachael Alexanderson
62a4eb6b6d
- fixed a comment in version.h about the current ZScript version (it was out of date)
2017-07-19 11:04:53 -04:00
alexey.lysiuk
bbb8374b06
Fixed applying of color to untranslated fonts in hardware renderer
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https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 15:00:55 +03:00
alexey.lysiuk
f4672d67bc
Fixed crash when drawing untranslated font
...
https://forum.zdoom.org/viewtopic.php?t=57268
2017-07-19 13:24:19 +03:00
Rachael Alexanderson
1f6d15c741
- Rename QZDoom back to GZDoom again for merge.
2017-07-19 06:13:05 -04:00
Rachael Alexanderson
bac72600f0
Merge remote-tracking branch 'origin/master' into qzdoom-merge
2017-07-19 06:11:13 -04:00
Christoph Oelckers
579840987d
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
Rachael Alexanderson
a383dacbe6
Merge https://github.com/coelckers/gzdoom
2017-07-16 01:38:25 -04:00
alexey.lysiuk
490e873602
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
Rachael Alexanderson
a3e782a164
Merge https://github.com/coelckers/gzdoom
2017-07-15 03:48:13 -04:00
Rachael Alexanderson
9eb0b64ab0
- Added new "sv_damagefactor*" variables.
...
sv_damagefactorplayer: Scales damage for player
sv_damagefactorfriendly: Scales damage for all other +FRIENDLY objects
sv_damagefactormobj: Scales damage for everything else (incl. monsters and decorations)
2017-07-15 03:38:10 -04:00
Christoph Oelckers
ac30e47ab4
- Added an 'srand' call to the RBG initialization.
...
This is needed because 'rand' gets used by parts of the sound code (e.g. playlists.)
2017-07-15 09:34:07 +02:00
Christoph Oelckers
daca12600d
- fixed: The ADDA_RK opcode used the wrong constant type for the offset it adds to the pointer.
2017-07-15 09:14:39 +02:00
Christoph Oelckers
98124c8049
- avoid using plain chars as variables.
...
This is all I found with a quick search, there's probably more...
2017-07-15 09:01:02 +02:00
Rachael Alexanderson
c1e3f10802
Merge https://github.com/coelckers/gzdoom
2017-07-15 00:24:25 -04:00
alexey.lysiuk
970adff5e7
Use multiple threads for xBRZ upscaling
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Implementation relies on Concurrency Runtime, Grand Central Dispatch aka libdispatch or OpenMP depending on their availability
2017-07-14 16:01:38 +03:00
alexey.lysiuk
ac811f99c0
Fixed uninitialized variable in XLAT parser
...
https://forum.zdoom.org/viewtopic.php?t=57109
2017-07-13 18:05:58 +03:00
alexey.lysiuk
c6351825b8
Enable Core Profile on macOS only when OpenGL 3.3 is available
2017-07-13 18:05:58 +03:00
Rachael Alexanderson
7728875a7f
- Added 'enabled' property for PP shaders, to automatically enable them without ZScript
2017-07-13 05:57:12 -04:00
Magnus Norddahl
c38d0c1637
Merge branch 'line_distance_cull' into qzdoom
...
# Conflicts:
# src/swrenderer/scene/r_opaque_pass.cpp
2017-07-12 07:11:43 +02:00
Magnus Norddahl
7d1de667be
- Added r_line_distance_cull cvar that culls lines beyond the specified distance
2017-07-12 06:56:34 +02:00
Rachael Alexanderson
25900031f5
Merge https://github.com/coelckers/gzdoom
2017-07-11 06:22:51 -04:00
Rachael Alexanderson
25ab31e92c
- corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units.
2017-07-11 05:53:21 -04:00
Rachael Alexanderson
28950b8a5d
- q2.1pre version
2017-07-10 13:15:52 -04:00
Rachael Alexanderson
e2744102c5
Merge https://github.com/coelckers/gzdoom
2017-07-10 11:39:46 -04:00
Rachael Alexanderson
d2c8a5c33d
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 65bb8a5185
, reversing
changes made to 619281de64
.
2017-07-10 11:29:58 -04:00
Rachael Alexanderson
26355ece82
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 035c036eb2
, reversing
changes made to 61660bf147
.
2017-07-10 11:29:30 -04:00
Rachael Alexanderson
8c0706e56f
Revert "Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 56806e3243
, reversing
changes made to e1a2de4989
.
2017-07-10 11:26:41 -04:00
Rachael Alexanderson
04b1163188
Revert "Add a comment"
...
This reverts commit d2f4dd41f8
.
2017-07-10 11:25:38 -04:00
alexey.lysiuk
2e33165edf
Moved freeing of data stored in HUD message objects to OnDestroy() function
...
https://forum.zdoom.org/viewtopic.php?t=57163
2017-07-10 10:41:50 +03:00
Rachael Alexanderson
e1b4bb11ba
Merge https://github.com/coelckers/gzdoom
2017-07-09 20:09:12 -04:00
Magnus Norddahl
ddd1b629c3
- Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers
2017-07-09 19:01:34 +02:00
Magnus Norddahl
c8e713b067
- Remember maximized window state
2017-07-09 15:12:31 +02:00
alexey.lysiuk
afe1199b69
Fixed sound looping when stream length is a multiply of buffer size
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https://forum.zdoom.org/viewtopic.php?t=57164
2017-07-09 13:28:16 +03:00
Rachael Alexanderson
15d92b346d
Merge https://github.com/coelckers/gzdoom
2017-07-08 09:31:43 -04:00
Magnus Norddahl
00893763ed
Merge branch 'custom_postprocess' into qzdoom
2017-07-08 14:44:30 +02:00
Magnus Norddahl
a38de996e7
- Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block)
...
- Change SetUniform functions to be clearscope as they can be safely called from both play and ui
- Add PlayerInfo argument to SetUniform functions to force the modder to take network play into account
- Add enabled flag on custom postprocess shaders
- Removed custom texture support until a more clean implementation is written
2017-07-08 14:44:07 +02:00
alexey.lysiuk
58b348e75a
Skip autogenerated mouse move events in Cocoa backend regardless of mode
2017-07-08 13:36:55 +03:00
alexey.lysiuk
9292b23bb4
Restore mouse position when entering GUI capture mode in Cocoa backend
2017-07-08 12:46:38 +03:00
Magnus Norddahl
a4b96f7673
- Fix linker error
2017-07-06 18:02:27 +02:00
Magnus Norddahl
69a3d10cb6
Merge branch 'custom_postprocess' into qzdoom
...
# Conflicts:
# src/gl/renderer/gl_postprocess.cpp
2017-07-06 05:41:16 +02:00
Magnus Norddahl
8a0e801cb5
- Move custom postprocess shader to its own file
2017-07-06 05:36:01 +02:00
Rachael Alexanderson
1cfaae78d9
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-06 04:45:51 +02:00
Rachael Alexanderson
2bfd7859e4
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-03 17:17:17 -04:00
Magnus Norddahl
e161bba146
- Specify shader uniforms from ZScript
2017-07-03 22:30:49 +02:00
Rachael Alexanderson
5c87cdd786
- Add new "scene" target for custom postprocess shaders
...
- Add "gl_custompost" cvar to turn off custom postprocess shaders completely
- Made "scene" affect the screen before 2D drawing, made "screen" affect the entire screen after 2D drawing
2017-07-02 21:04:22 -04:00
Rachael Alexanderson
edb45cd70d
Merge remote-tracking branch 'origin/custom_postprocess'
2017-07-02 19:56:57 -04:00
Magnus Norddahl
1b5f3da9c5
- Fix lump lookup
2017-07-03 01:50:51 +02:00
Magnus Norddahl
befe081683
- Upload custom texture
2017-07-03 01:29:03 +02:00
Magnus Norddahl
ee6d7cf17e
- Add initial postprocess shader support to GLDEFS file
2017-07-03 01:26:02 +02:00
Rachael Alexanderson
0d8b7c55ef
- added a grayscale formula selector
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
bd02893ce7
- expanded hard limits for saturation to -15.0/15.0
...
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0
- added a vid_saturation control - works in postprocessing, only.
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
6a402c28d8
Merge https://github.com/coelckers/gzdoom
2017-07-02 16:36:46 -04:00
Rachael Alexanderson
aa2a39da19
Revert "- Remove r_sprite_distance_cull"
...
This reverts commit 44546ce16a
.
2017-07-02 16:35:40 -04:00
Magnus Norddahl
205350e726
- Fix sprites behind midtextures unrender when near voxel
2017-07-02 20:09:46 +02:00
Magnus Norddahl
6d8281c812
- Fix voxel clipping for r_scene_multithreaded
2017-07-02 18:22:28 +02:00
Magnus Norddahl
4545539045
- Add polyobj support to r_scene_multithreaded
2017-07-02 17:22:59 +02:00
Magnus Norddahl
adcc7588ec
- Make it more clear what bFakeBoundary did
2017-07-02 15:35:29 +02:00
Magnus Norddahl
efb1a8d113
- Don't add 3D floor dummy draw segments to the list
2017-07-02 14:46:19 +02:00
Magnus Norddahl
e19c8eba62
- Switch sprite drawing to use the interesting draw segments list
...
- Stop adding 3D floor "fake" draw segments to the interesting segments list
- Rename InterestingSegments list to TranslucentSegments
2017-07-01 23:55:41 +02:00
Rachael Alexanderson
c3cc3637db
Merge https://github.com/coelckers/gzdoom
2017-07-01 13:12:25 -04:00
Christoph Oelckers
5a761dd3c3
- fixed alpha of palette index 0 for ice and alpha translations.
2017-07-01 16:19:41 +02:00
alexey.lysiuk
71b70d74a9
Fixed error handling in vector by scalar multiplication
...
https://forum.zdoom.org/viewtopic.php?t=57089
2017-07-01 12:37:31 +03:00
alexey.lysiuk
925274ca0c
Added name of upcoming macOS to OS detection
2017-07-01 12:29:25 +03:00
Magnus Norddahl
42fedd0f4c
- Improve sprite performance when there are many draw segments
2017-07-01 03:31:06 +02:00
Magnus Norddahl
44546ce16a
- Remove r_sprite_distance_cull
2017-07-01 03:29:28 +02:00
Rachael Alexanderson
17aceac912
Merge https://github.com/coelckers/gzdoom
2017-06-29 03:50:22 -04:00
Magnus Norddahl
0cd575363f
- Add r_sprite_distance_cull that per default culls all things further than 5000 units away
2017-06-28 19:55:11 +02:00
Christoph Oelckers
c74356a1c0
- made OpenGL 3.3 a requirement for running the modern render path. Also force '-glversion 3' to use the modern render path, even though actual OpenGL 3.0 won't support it.
...
This will exclude Intel HD3000 and many obsolete drivers for NVidia and ATI which should have been updated long ago.
2017-06-28 17:57:04 +02:00
Rachael Alexanderson
c15880a2fc
Merge https://github.com/coelckers/gzdoom
2017-06-27 17:38:26 -04:00
Magnus Norddahl
9c3361dfe2
- Fix stat fps to write something slightly more useful
2017-06-27 21:15:26 +02:00
Christopher Bruns
e9f03102f4
Update fixed color map for each eye, so light goggles would work in both eyes in stereo 3d modes.
2017-06-27 17:55:11 +02:00
Rachael Alexanderson
cf400ba2db
Merge https://github.com/coelckers/gzdoom
2017-06-25 23:44:33 -04:00
Magnus Norddahl
b6e035e796
- Implemented radial fog support in software light mode
2017-06-25 15:02:34 +02:00
Rachael Alexanderson
7592e6d5de
Merge https://github.com/coelckers/gzdoom
2017-06-25 00:18:19 -04:00
Magnus Norddahl
f34ededdef
- Improved fuzz rendering in software renderer by scaling it relative to 320x200
2017-06-25 00:35:15 +02:00
Rachael Alexanderson
9cb9121549
Merge https://github.com/coelckers/gzdoom
2017-06-24 11:31:01 -04:00
alexey.lysiuk
279b1e27dc
Made usage of assertions in VM code consistent
...
https://forum.zdoom.org/viewtopic.php?t=56995
2017-06-22 10:36:08 +03:00
Rachael Alexanderson
9001009fcf
Merge https://github.com/coelckers/gzdoom
2017-06-22 01:42:33 -04:00
Rachael Alexanderson
f49794d6c6
- fixed: Due to recent changes, textures now use 'bgra' format in OpenGL. The palette tonemap shader had not yet been updated to reflect this.
2017-06-21 19:00:51 -04:00
Rachael Alexanderson
bdc99d9768
- fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display.
2017-06-21 04:03:37 -04:00
Rachael Alexanderson
e60d627e88
Merge https://github.com/coelckers/gzdoom
2017-06-21 03:04:06 -04:00
Magnus Norddahl
fa36677bdb
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
Rachael Alexanderson
ff257fcfd7
Merge https://github.com/coelckers/gzdoom
2017-06-20 09:39:12 -04:00
Christoph Oelckers
f909b82074
- fixed: Blood translations did not properly treat color 0 as transparent.
2017-06-20 09:10:19 +02:00
Rachael Alexanderson
cc9fa8a6f5
- fixed: Prevent /0 errors when calculating console scale, which could happen in certain rare situations.
2017-06-19 23:46:07 -04:00
Rachael Alexanderson
e290274fb7
- fixed: Now fully fixed the 3d floor + fog boundary issue.
...
- Revert "- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this."
This reverts commit 7e292fbfec
.
2017-06-19 17:19:44 -04:00
Rachael Alexanderson
7e292fbfec
- Partially fixed the 3d floors + fogboundary issue. There's still an issue when a sprite appears in front of a fog boundary, but because this is already a huge visual improvement I am going to go ahead and push this.
2017-06-19 17:05:53 -04:00
Magnus Norddahl
8af76b96d8
- Fix clearfog crash
2017-06-19 20:36:28 +02:00
Rachael Alexanderson
d454fafc9e
Merge https://github.com/coelckers/gzdoom
2017-06-19 03:22:23 -04:00
Magnus Norddahl
490d7e3a35
- Remove clearfog goto
2017-06-19 00:55:32 +02:00
Magnus Norddahl
8beafbb7da
- Fix voxel speed regression in the palette software renderer
2017-06-18 19:45:15 +02:00
Christoph Oelckers
3b024c347b
- use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits.
2017-06-18 10:15:31 +02:00
Christoph Oelckers
cf1d94c9bb
- fixed blood translation's alpha so that CreateTexBuffer can assume that all palette entries in translations are correct.
2017-06-18 09:23:56 +02:00
Christoph Oelckers
a1694a79c6
- removed the FGLBitmap class and replaced all uses with the regular FBitmap.
...
The only reason this ever existed is that the GL renderer used RGBA instead of BGRA but there's no reason why this is even necessary.
2017-06-18 09:14:33 +02:00
Rachael Alexanderson
c70dac2d7f
Merge https://github.com/coelckers/gzdoom
2017-06-16 13:27:03 -04:00
alexey.lysiuk
eda55b25ee
Fixed code generation for vector parameters with default values
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https://forum.zdoom.org/viewtopic.php?t=56915
2017-06-16 11:58:24 +03:00
alexey.lysiuk
c22017f981
Made two Hexen maps compatibility options data driven
2017-06-14 16:10:01 +03:00
alexey.lysiuk
5874d01a73
All compatibility options are now applied for IWAD maps
...
https://forum.zdoom.org/viewtopic.php?t=56867
2017-06-14 15:24:11 +03:00
Rachael Alexanderson
96df3aed01
Merge https://github.com/coelckers/gzdoom
2017-06-12 00:56:25 -04:00
Rachael Alexanderson
2ff492d005
- fix compile on Windows
2017-06-12 00:38:50 -04:00
Rachael Alexanderson
a148212215
Merge commit 'f1ad42c'
2017-06-12 00:22:59 -04:00
Christoph Oelckers
842e8b68b4
- blacklist old FMod related sound CVARs because they tend to be in the UnknownCVARs section but aren't useful any longer.
2017-06-12 00:00:55 +02:00
Christoph Oelckers
f1ad42c4e5
- instead of discarding protected menu replacements, try to merge them with the original version.
...
Testing with Adventures of Square this mostly works, but it is clear that a list of old and deleted CVARs still needs to be added so that any items referring to those can be eliminated as well. Some stuff is still slipping through that refers to features which no longer exist.
2017-06-11 22:30:40 +02:00
Christoph Oelckers
ee3d73478a
- added blanket protection to all submenus of OptionsMenu, except the player menu.
...
Sadly, some mods are truly careless enough to modify the engine internal menus to add their own things, which should have no business whatsoever in there.
As an example, in a D4D version released in May, the Display Options menu is showing quite a bit of outdated content and missing important settings.
2017-06-11 09:57:10 +02:00
Christoph Oelckers
8482653bbc
Menu protection features
...
- added a '-nocustommenu' command line options. This is for disabling user menus that intentionally or accidentally disable crucial menu features.
- do not allow replacement of the main options menu. This menu contains engine-critical settings and may change at any time when new features get added. For now it will be the only one that gets protected but this may soon be extended to some of its submenus as well.
2017-06-11 08:52:04 +02:00
Magnus Norddahl
3b8570003a
- Improved softpoly sprite clipping
2017-06-10 11:16:58 +02:00
Magnus Norddahl
a0cc78d6aa
- Fix softpoly wall clipping bug
2017-06-10 10:16:42 +02:00
Rachael Alexanderson
a48203ef1d
Merge https://github.com/coelckers/gzdoom
2017-06-10 01:00:38 -04:00
alexey.lysiuk
7a29128f6b
Fixed menu class replacement
...
https://forum.zdoom.org/viewtopic.php?t=56824
2017-06-09 14:08:26 +03:00
Rachael Alexanderson
63d9148604
Merge https://github.com/coelckers/gzdoom
2017-06-09 05:57:10 -04:00
Christoph Oelckers
8c053c0141
- let P_CheckMissileSpawn also clear MF2_PCROSS before checking the move.
2017-06-08 09:00:26 +02:00
Major Cooke
15df231a95
- Fixed: Vel3DFromAngle's internal function call had the pitch and angle parameters backwards:
2017-06-08 08:54:30 +02:00
Rachael Alexanderson
717e9dd0d8
Merge https://github.com/coelckers/gzdoom
2017-06-07 16:46:21 -04:00
Christoph Oelckers
8b19ae98ea
- consolidated the two averageColor instances.
2017-06-07 22:42:59 +02:00
Christoph Oelckers
55df3a91ec
- fixed: P_CheckMissileSpawn's setup for P_TryMove must be done in a way that allows detecting portal transitions.
...
By setting the position before the call any portal lying between the actual spawn point and the check position would be skipped.
2017-06-07 22:42:59 +02:00
Rachael Alexanderson
78061f1cf7
- fixed: D3DFB::DoClear did not call Super::DoClear when vid_hw2d was false.
2017-06-07 03:55:02 -04:00
Christoph Oelckers
446d1eb9c8
- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
2017-06-07 09:26:06 +02:00
Rachael Alexanderson
921ce9247e
Merge https://github.com/coelckers/gzdoom
2017-06-05 10:40:15 -04:00
Major Cooke
b86aed5b01
Added polysoft render support for PSPF_MIRROR.
2017-06-05 10:39:18 -04:00
svdijk
c698f10257
Fix setting of the gl_legacy_mode cvar.
2017-06-05 14:45:24 +02:00
Christoph Oelckers
3b818171d5
- do not let P_AdjustFloorCeil use the return from P_CheckPosition if floorz is greater than ceilingz.
...
This can only happen if some thing gets placed somewhere it doesn't physically fit in and as a result of the floor move would be pushed into an even more invalid place.
See https://forum.zdoom.org/viewtopic.php?f=2&t=56764
2017-06-05 12:20:59 +02:00
alexey.lysiuk
c7b895c8ff
Fixed applying of clip rect to screen dimming
...
https://forum.zdoom.org/viewtopic.php?t=56719
2017-06-05 09:48:09 +03:00
Christoph Oelckers
1ed415014e
- fixed: 'self' may never be null for native VM functions so it must always abort if null gets passed.
2017-06-05 08:43:12 +02:00
Major Cooke
17fc58f712
Added PSPF_MIRROR to software renderer.
2017-06-04 21:41:21 -04:00
Rachael Alexanderson
5d40b2c36c
Merge https://github.com/coelckers/gzdoom
2017-06-04 21:04:33 -04:00
Rachael Alexanderson
757957bfac
- prevent SetShaded action function from messing up the RGB-to-PAL conversion with a possible overflow
...
- add RGB-to-PAL support for UDMF fillcolor property
2017-06-04 14:46:03 -04:00
Christoph Oelckers
91680a1e8d
- fixed incorrect number of returns in SetRandomSeed.
2017-06-04 18:56:03 +02:00
Rachael Alexanderson
5185ebbc28
- fixed: Add light diminishing to true-color stencil drawers
...
- fixed: Non-SSE AddClampShadedBgra (stencil) drawer did not handle overflows
2017-06-04 12:46:39 -04:00
Rachael Alexanderson
62374cf3bc
- fixed: add light diminishing support to rgb666 palette stencil drawers
2017-06-04 12:26:04 -04:00
Christoph Oelckers
211783c110
- added the UDMF sector scroll fields from Eternity.
...
These are currently untested and need review, especially regarding the scroll factor that gets applied to the numbers.
2017-06-04 18:03:43 +02:00
Rachael Alexanderson
564e24be28
- Added truecolor support to truecolor stencil drawers
2017-06-04 12:00:15 -04:00
Rachael Alexanderson
291b36f7b5
- Fix startup errors
2017-06-04 08:01:02 -04:00
Rachael Alexanderson
c340a6f794
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/r_data/r_vanillatrans.cpp
# src/r_data/r_vanillatrans.h
# src/swrenderer/things/r_sprite.cpp
2017-06-04 07:24:35 -04:00
Christoph Oelckers
1cb3514b05
- use 0 as the default for r_vanillatrans.
...
As nice as the automatic is, this will trigger far too many cases where it will disable translucency for mods that only change some texts. Dehacked is very often only used for non-actor related modifications.
If the automatic is supposed to be the default it needs to do a lot more thorough checks to avoid bug reports due to misunderstanding the feature.
2017-06-04 12:39:39 +02:00
Rachael Alexanderson
c18134dbd3
- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
4686ba78a0
- Add licenses to r_vanillatrans files
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
68b6f922f7
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
2997f31f9f
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
89b372cb01
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
01f88cfb16
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-04 12:30:35 +02:00
Rachael Alexanderson
64b22f6cb3
Merge https://github.com/coelckers/gzdoom
2017-06-03 22:34:13 -04:00
Rachael Alexanderson
c3808bbc2d
- Add licenses to r_vanillatrans files
2017-06-03 20:17:44 -04:00
Rachael Alexanderson
deb62ee156
Merge commit 'refs/pull/340/head' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/gl/scene/gl_sprite.cpp
# src/polyrenderer/scene/poly_sprite.cpp
# src/swrenderer/things/r_sprite.cpp
# wadsrc/static/language.enu
# wadsrc/static/menudef.txt
2017-06-03 20:06:28 -04:00
Rachael Alexanderson
9af370f51e
- Added auto-detection scheme for r_vanillatrans
...
It now works the following way:
(0) - Force off (ZDoom defaults)
(1) - Force on (Doom defaults)
(2) - Auto off (Prefer ZDoom defaults - if DEHACKED is detected with no ZSCRIPT it will turn on) (default)
(3) - Auto on (Prefer Doom defaults - if DECORATE is detected with no ZSCRIPT it will turn off)
2017-06-03 20:00:53 -04:00
Magnus Norddahl
7acb492852
- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
2017-06-04 00:44:49 +02:00
Magnus Norddahl
265df4b797
- Change shadowmap resolution from 1024 to 128
2017-06-03 21:19:34 +02:00
Christoph Oelckers
1df7dc81e6
- fixed: The statusbar's MustDrawLog method was called with an incorrect number of parameters.
2017-06-03 19:44:22 +02:00
Magnus Norddahl
797cb94b4f
- Add stat shadowmap to get performance for the upload part of the shadow maps
2017-06-03 19:24:54 +02:00
Magnus Norddahl
7edb75d299
- The mandatory include compile error fix for unix
2017-06-03 18:28:12 +02:00
Magnus Norddahl
d38dae5de8
- Add gpu stat that displays how much time the GPU spent on named GL groups
2017-06-03 18:14:24 +02:00
jplebreton
2c7a0c87c8
add FloatBobStrength Actor property, a multiplier on Z offset created by FloatBob behavior. default of 1.0 is current behavior, set higher/lower for more/less extreme bobbing.
2017-06-03 18:02:27 +02:00
Magnus Norddahl
f593e2aa3c
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
Rachael Alexanderson
6605bd70df
Merge https://github.com/coelckers/gzdoom
2017-06-02 14:23:30 -04:00
Rachael Alexanderson
b240ad0814
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
00bfee8b1e
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 12:24:03 -04:00
Rachael Alexanderson
daad76547d
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 12:24:03 -04:00
Kirill Gavrilov
2a8ebc6c27
Fixed broken Interleaved 3D output when GL Sampler objects are used
2017-06-02 09:10:38 +02:00
Rachael Alexanderson
723319cc6b
Merge https://github.com/coelckers/gzdoom
2017-06-02 01:10:47 -04:00
Rachael Alexanderson
bf12d38afd
- removed ZDOOMADD and updated actors in question with ZDOOMTRANS
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
aa93990d3b
- Changed MF7_SPRITEFLIP, MF8_ZDOOMTRANS to RenderFlags
...
- Added RF_ZDOOMADD
- renamed r_canontrans to r_vanillatrans
- this developer's insanity level has increased by 231%.
2017-06-02 01:10:46 -04:00
Rachael Alexanderson
813b321c45
- Added 'canonical transparency' cvar r_canontrans - this simply turns off transparency for Doom objects that were marked as transparent sometime in ZDoom's development cycle
2017-06-02 01:10:45 -04:00
Rachael Alexanderson
5502421901
- fixed: Using pure software drawers (vid_hw2d==false) drawing stencils on the screen resulted in black stencils
...
- this fixes crosshairs being drawn black
2017-06-01 16:21:15 -04:00
Christopher Bruns
d2f4dd41f8
Add a comment
2017-06-01 01:02:46 -04:00
Rachael Alexanderson
b78cb6c693
Merge https://github.com/coelckers/gzdoom
2017-06-01 01:02:17 -04:00
Magnus Norddahl
c30010370e
- Fix voxels not being rendered when the replaced sprite texture doesn't exist
2017-06-01 00:26:25 +02:00
Rachael Alexanderson
b8074a4e53
- Sync VER_MAJOR and VER_MINOR in version.h with GZDoom parent.
2017-05-31 09:15:13 -04:00
Rachael Alexanderson
e72ae3f266
Merge ../gzdoom
...
# Conflicts:
# src/version.h
# wadsrc/static/compatibility.txt
2017-05-31 09:08:13 -04:00
Christoph Oelckers
1bd3098dec
- Now we are at 3.2pre.
2017-05-31 12:52:38 +02:00
Christoph Oelckers
d8d4723ae1
- removed PCD_GetActorZ double check.
2017-05-31 11:52:51 +02:00
Christoph Oelckers
1465102ba0
- added SetRandomSeed function for ZScript. This uses the same RNG syntax as the other random functions.
2017-05-31 11:33:57 +02:00
Christoph Oelckers
afa2888acb
- fixed size clamping of sector lights to use 1024 as maximum, not 255 as inherited from ZDoomGL.
2017-05-31 10:41:43 +02:00
Christoph Oelckers
977d5988c5
- fixed weapon sprite light calculation for low light levels.
2017-05-31 09:27:50 +02:00
Rachael Alexanderson
56806e3243
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-30 14:59:24 -04:00
Christopher Bruns
857c183e5f
Default to statically linking OpenVR API directly from the public API source files.
2017-05-30 13:59:14 -04:00
Rachael Alexanderson
e1a2de4989
Merge https://github.com/coelckers/gzdoom
2017-05-30 12:43:14 -04:00
Christoph Oelckers
b50123ec6b
- avoid function call in VM code.
...
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
2017-05-30 17:50:56 +02:00
alexey.lysiuk
62bac1d612
Added check for nullptr to CLSS and META instructions of scripting VM
...
https://forum.zdoom.org/viewtopic.php?t=56667
2017-05-30 18:09:51 +03:00
alexey.lysiuk
0c90253a5d
Fixed potentially broken portal rendering after OpenGL context change
...
https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
04e6551bbd
Merge https://github.com/coelckers/gzdoom
2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145
Removed dependency on dxguid library
...
It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
alexey.lysiuk
0f936f39d8
Rewrote directory creation function for Windows
...
Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
2017-05-29 12:20:30 +03:00
Rachael Alexanderson
4fd010e5e0
Merge https://github.com/coelckers/gzdoom
2017-05-29 04:54:01 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
b7295775b9
- Print out warnings when Direct3D initialization fails.
2017-05-29 01:01:08 -04:00
Rachael Alexanderson
5384f26b69
Merge https://github.com/coelckers/gzdoom
2017-05-28 20:16:08 -04:00
Magnus Norddahl
1505f75669
- Fix testcolor and testfade in the software renderer
2017-05-28 23:57:09 +02:00
Rachael Alexanderson
035c036eb2
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:24 -04:00
Rachael Alexanderson
61660bf147
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:06 -04:00
Christopher Bruns
9db4dfd963
Link to platform specific openvr library, and install it, and update license headers.
2017-05-28 10:28:07 -04:00
alexey.lysiuk
e56cda1350
Fixed crash on change particular sound options
...
Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00
Rachael Alexanderson
65bb8a5185
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit a05c38fefd
, reversing
changes made to 0fb1a0604c
.
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc
Initial OpenVR mode.
...
Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
2017-05-28 01:33:59 -04:00
Rachael Alexanderson
0fb1a0604c
Merge https://github.com/coelckers/gzdoom
2017-05-27 21:52:43 -04:00
Christopher Bruns
a149b54226
Maybe avoid gcc compile problem with forward declared enum.
2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
2017-05-27 19:42:49 -04:00
Rachael Alexanderson
4545bb2fa1
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
2017-05-27 04:52:43 -04:00
Rachael Alexanderson
872db304f0
Merge https://github.com/coelckers/gzdoom
2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da
- Fix compile error and some warnings
2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf
PSPF_MIRROR now corrects the bobx direction.
2017-05-26 18:28:09 -05:00
Rachael Alexanderson
40bbb70799
Merge https://github.com/coelckers/gzdoom
2017-05-26 18:17:35 -04:00
Major Cooke
636e36b90d
Clean-up.
2017-05-26 11:34:26 -05:00
alexey.lysiuk
67d313cf25
Fixed megasphere item selection in bot code
...
https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke
a25a536c9f
Removed the auto PSPF_FLIP implimentation.
2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
...
- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
5c30a99aa9
Merge https://github.com/coelckers/gzdoom
2017-05-25 10:39:14 -04:00
alexey.lysiuk
d633e8afc1
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
...
https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
Rachael Alexanderson
538bfabef8
Merge https://github.com/coelckers/gzdoom
2017-05-23 06:17:46 -04:00
Christoph Oelckers
9d73e4c635
- fixed errors in wallsprite setup for the classic software renderer:
...
* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen
bc0f9023f6
Add mem_fn header to oalsound.cpp
2017-05-22 21:54:58 +02:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
svdijk
bdfc42182f
OPLsynth: Default to center panning.
2017-05-22 09:15:02 +02:00
Christoph Oelckers
7bc5573baa
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
...
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7
- fixed size of particles in the hardware renderer.
...
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers
be2cfddb17
- handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails.
2017-05-21 12:06:22 +02:00
Magnus Norddahl
e27e89b57d
- Make sure a hung worker thread always crashes the application
2017-05-21 12:03:12 +02:00
Rachael Alexanderson
3955b7a4f8
Merge https://github.com/coelckers/gzdoom
2017-05-21 05:52:27 -04:00
Magnus Norddahl
aff9205057
- Fix mipmap filtering bug when using nearest filter
2017-05-21 11:01:37 +02:00
svdijk
371a8755c2
vid_glswfb: Prevent defunct windows.
2017-05-20 23:21:51 +02:00
Rachael Alexanderson
fd0602a163
Merge https://github.com/coelckers/gzdoom
2017-05-19 23:40:51 -04:00
Christoph Oelckers
fc8639226d
- yet again Visual Studio's autocompletion feature deleted some tildes.
2017-05-19 21:36:32 +02:00
Christoph Oelckers
a4231ffd00
- more handling of some very broken old ATI drivers.
2017-05-19 21:33:48 +02:00
Christoph Oelckers
e1cd0dc588
- major optimization on carry scroller code.
...
The old version was checking every single actor in every single sector for being affected by a carry scroller if there was so much as a single such scroller in the map.
Changed it so that the scroll thinker flags all actors in the affected sectors so that these expensive calculations can be skipped for everything else.
This change and reduce think time by 1/3 on maps like ZDCMP2 (on the test machine it went down from 6 ms to 4 ms on this map.)
2017-05-19 16:31:44 +02:00
Christoph Oelckers
9fc309d5b5
- stop the music when processing a fatal error.
2017-05-19 12:20:33 +02:00
Christoph Oelckers
c1e64fa576
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
...
- fixed: Spawning actors on the rail trail must ignore the sparsity CVARs completely.
2017-05-19 12:03:20 +02:00
Christoph Oelckers
c8e631bf26
- fixed: The colormap was not fully initialized for 3D floors in sectors where neither the original floor nor ceiling were visible.
2017-05-19 11:42:44 +02:00
Christoph Oelckers
97b664968e
- removed a few unused VM opcodes.
2017-05-19 10:27:22 +02:00
Rachael Alexanderson
1472627f6a
Merge https://github.com/coelckers/gzdoom
2017-05-17 22:15:48 -04:00
Major Cooke
bb1e927c46
Give the parameter a better name to associate by.
2017-05-17 23:03:22 +02:00
Major Cooke
65f13b0927
- Added a Z offsetting parameter to the ZScript LineAttack function.
...
- Added LAF_OVERRIDEZ flag to LineAttack. Disregards all internal offsetting aside the actor's Z position before adding the offset parameter.
2017-05-17 23:03:22 +02:00
Rachael Alexanderson
0f54d7f854
Merge https://github.com/coelckers/gzdoom
2017-05-17 08:53:34 -04:00
alexey.lysiuk
a92f889e44
Fixed recently introduced compilation warnings
...
src\v_video.cpp(1771): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
src\v_video.cpp(1773): warning C4244: '=': conversion from 'double' to 'int', possible loss of data
2017-05-16 16:39:07 +03:00
Rachael Alexanderson
a93efb1e9e
- slightly increase source code readability by moving a flag from one line to another.
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
8192ad73bd
- changed fall damage so it is max 'TELEFRAG_DAMAGE - 1' instead of a flat 999 (it used to check for >=1000).
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
c6946cc672
- removed all instances of CF_POWERBUDDHA
2017-05-16 09:52:50 +02:00
Rachael Alexanderson
fe023b5ca4
- changed Buddha powerup from a flag to an inventory check
2017-05-16 09:52:50 +02:00
Major Cooke
b1a8ef54f6
- Fixed bitwise comparison.
2017-05-16 09:52:50 +02:00
Major Cooke
6bbbd28a08
- Added missing LAXTELEFRAGDMG support to SelfDamageFactor.
2017-05-15 19:19:35 +02:00
Rachael Alexanderson
a96ef5276d
- Added new flags8 actor field. Isn't it frightening how quickly how we got to our 8th flag field?
...
- Speaking of frightening, added +FRIGHTENING flag.
2017-05-15 19:17:46 +02:00
Rachael Alexanderson
7ded20ca05
Merge https://github.com/coelckers/gzdoom
2017-05-15 03:27:58 -04:00
Dmitri Kourennyi
3b20c26275
Fix A_CheckProximity setting pointer to dead things when it shouldn't.
...
When using A_CheckProximity with CPXF_SETTARGET, the target pointer could
be set to a dead monster even without the CPXF_COUNTDEAD and CPXF_DEADONLY
flags. This is becuase the check for death would occur after setting the
pointer.
Fix simply moves death check to occur before setting pointers.
2017-05-14 20:01:18 +02:00
Major Cooke
795f8f0578
- Added a separate cheat flag to handle buddha powerups. Currently, Buddha powerups could interfere and disable the actual player cheat unintentionally, when the player may not want their actual cheat to be turned off.
...
- Set some overlooked 1000000 damage points to TELEFRAG_DAMAGE inside the falling damage code.
2017-05-14 17:22:46 +02:00
Christoph Oelckers
6a34092742
- fixed automap positioning with linked portals and a camera actor that is transitioning a sector portal.
2017-05-14 13:12:39 +02:00
Christoph Oelckers
437dd68d79
- the Render state must be applied before performing a portal clear screen, because it would still be set to stencil drawing at this point.
2017-05-14 12:42:25 +02:00
Rachael Alexanderson
a7025b5563
Merge https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/version.h
2017-05-14 06:41:56 -04:00
Christoph Oelckers
8a91153aeb
- Why does the Visual Studio editor hate tildes so much...?
2017-05-14 12:36:13 +02:00
Christoph Oelckers
ef7e4fe678
- draw empty portals in black, not the last set color.
2017-05-14 12:31:51 +02:00
Christoph Oelckers
0f80b7dcb6
- fixed: P_CollectConnectedGroups should abort if it tries to collect the same portal group more than once, because this would indicate an infinite loop.
2017-05-14 12:24:52 +02:00
Christoph Oelckers
1767dd6a42
- fixed: A_CheckBlock performed item pickup checks which could be done in completely inappropriate spots if this function was used from weapon overlays, for example.
2017-05-14 11:55:32 +02:00
svdijk
6dd570c538
Menu: Fix cycling the "midi devices" menu option.
2017-05-14 12:12:12 +03:00
svdijk
b6ef9fae3e
SDLGLFB: Implement mouse coordinate scaling for the menus.
2017-05-14 12:12:12 +03:00
Magnus Norddahl
788b9f6d54
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-14 08:55:39 +02:00
Magnus Norddahl
31125486ad
- Improve line portal rendering somewhat
2017-05-14 08:55:30 +02:00
Christoph Oelckers
b346dd0c09
- added a check for unconnected linked line portals.
2017-05-13 17:45:59 +02:00
alexey.lysiuk
f0d40d6a8a
Added check for patch set existence before loading in FluidSynth
...
This helps to avoid flooding of output with the following messages on every MIDI song change:
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GS.sf2"
fluidsynth: error: Unable to open file "/usr/share/sounds/sf2/FluidR3_GM.sf2"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "/usr/share/sounds/sf2/FluidR3_GM.sf2"
2017-05-13 17:56:26 +03:00
alexey.lysiuk
27384fc70d
Do not create symlink to executable on macOS too
...
This link in build directory pointed to non-existing file since we started to create application bundle with CMake
2017-05-13 17:01:24 +03:00
Magnus Norddahl
4554d90b1d
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-13 15:49:09 +02:00
Magnus Norddahl
0a4f4aaffd
- Stop using sqrt when calculating texture coordinates
2017-05-13 15:48:55 +02:00
alexey.lysiuk
3ab4a2238e
Removed some remains of sound system MIDI device
2017-05-13 16:45:02 +03:00
alexey.lysiuk
a8e379553e
Copy default soundfont in post build step
2017-05-13 15:49:23 +03:00
alexey.lysiuk
a01c6b1d65
Fixed build of non-Windows targets
...
src/sound/mididevices/music_fluidsynth_mididevice.cpp:355:13: error: use of undeclared identifier 'BaseFileSearch'
2017-05-13 14:29:29 +03:00
Christoph Oelckers
ba37f093e0
- use FluidSynth as default MIDI device and allow loading a 'gzdoom.sf2' sound font if none is specified. The search rules for this file will be the same as for gzdoom.pk3.
2017-05-13 12:33:14 +02:00
Rachael Alexanderson
d1c6d8543b
Merge https://github.com/coelckers/gzdoom
2017-05-13 04:17:54 -04:00
Chris Robinson
e1fc33c38f
Don't downmix sounds when AL_SOFT_source_spatialize is available
2017-05-12 21:38:45 +02:00
Magnus Norddahl
7af11b1963
- Offset sky in softpoly by 180 degrees
2017-05-12 17:59:22 +02:00
Magnus Norddahl
7a2be275af
- Fix interpolator bug in softpoly
2017-05-12 17:47:11 +02:00
Magnus Norddahl
5c6cbd17a1
- Move polyobj rendering to be handled as a special case in RenderPolyScene
2017-05-12 17:26:17 +02:00
Magnus Norddahl
f7d1a2a574
- Add polyobj support to softpoly
2017-05-12 14:05:32 +02:00
Rachael Alexanderson
d907f18e4c
Merge https://github.com/coelckers/gzdoom
2017-05-12 07:45:46 -04:00
Rachael Alexanderson
029788976d
- fully fix Strife1.wad's MAP10 shooting range.
...
- added the following compatibility.txt properties: setsectortexture, setsectorlight
2017-05-11 18:56:02 +02:00
Rachael Alexanderson
ac244b3229
Merge https://github.com/coelckers/gzdoom
2017-05-10 05:15:49 -04:00
alexey.lysiuk
8fbb5372b2
Fixed 32-bit Windows crash reporter
...
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Chris Robinson
092b339c8f
Replace usleep with nanosleep for macOS too
2017-05-10 09:44:54 +02:00
Magnus Norddahl
f492e92cb5
- Handle degenerate triangles either sent as input or caused by clipping
2017-05-10 02:43:00 +02:00
Chris Robinson
7ad61a97ed
Fix handling long wait times on POSIX's I_WaitVBL
...
usleep only works for sleeping up to one second. The function is also
deprecated and nanosleep should be used instead.
2017-05-09 23:21:32 +02:00
svdijk
fd8613a11e
CMake: Fix building on 32-bit Linux (Core 2 Duo) again.
2017-05-09 20:48:48 +02:00
Chris Robinson
60cc91e000
Properly unload the backend sound buffers
2017-05-09 19:13:52 +02:00
Christoph Oelckers
0a8083e280
- fixed default obituary handling for predefined damagetypes.
2017-05-09 19:04:07 +02:00
Christoph Oelckers
2bf8e8f1c0
- fixed: InitClipper was missing a call to Clipper.Clear.
2017-05-09 12:20:49 +02:00
Christoph Oelckers
8be7ff01dd
- removed some pointless restrictions from AActor::IsOkayToAttack which prevented its use on normal monsters.
...
This all made sense as long as the function was only used internally but that's not the case anymore.
2017-05-09 09:57:38 +02:00
Christoph Oelckers
c6a516089e
- fixed: OPLio::WriteTremolo wrote the wrong value for operator #0 .
2017-05-08 22:46:35 +02:00
Christoph Oelckers
762ba13cd9
- store the last found OpenGL version in the INI so that modern GL related options can be removed when running old hardware with software rendering.
2017-05-08 19:30:51 +02:00
Christoph Oelckers
4a5fe65ce8
- added missing check for RenderStyle None to GL weapon drawer.
2017-05-08 19:13:18 +02:00
alexey.lysiuk
bdac1c3ad1
Fixed problem with looping of particular music tracks
...
Part of https://forum.zdoom.org/viewtopic.php?t=56333
2017-05-08 18:07:02 +03:00
Christoph Oelckers
26325edddc
- fixed Ogg tag validation.
2017-05-08 17:00:09 +02:00
alexey.lysiuk
f7b8dadedb
Made size of music stream buffer customizable
...
Use snd_streambuffersize CVAR to set buffer size in kilobytes, from 16 to 1024
Name of existed CVAR from removed FMOD sound backend is used
Increased default size of stream buffer to 64 kB like it was in FMOD backend
2017-05-08 10:30:16 +03:00
alexey.lysiuk
3d100e6578
Removed unused #include's from music_libsndfile.cpp
2017-05-08 10:30:16 +03:00
alexey.lysiuk
e1266685d9
Use proper function to set sound offsets in samples
...
This fixes the following compilation warnings:
src\sound\oalsound.cpp(1588): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
src\sound\oalsound.cpp(1796): warning C4244: 'argument': conversion from 'unsigned int' to 'ALfloat', possible loss of data
2017-05-08 10:29:41 +03:00
Rachael Alexanderson
cdb68f159c
Merge https://github.com/coelckers/gzdoom
2017-05-07 21:29:12 -04:00
alexey.lysiuk
e848abf4df
Fixed restoration of absolute time position for sounds
...
Loading of saved game no longer restarts sounds from beginning
2017-05-07 13:00:06 +03:00
Rachael Alexanderson
0941cda7cc
Merge https://github.com/coelckers/gzdoom
2017-05-07 05:07:22 -04:00
Magnus Norddahl
81de951abc
- Fix missing include
2017-05-06 22:25:18 +02:00
Magnus Norddahl
f083109b51
- Add SSE code to OpenGLSWFrameBuffer::OpenGLPal::Update to workaround a broken auto-vectorizer in GCC
2017-05-06 22:03:32 +02:00
Christoph Oelckers
7f7be9e393
- fixed compile errors in last commit.
2017-05-06 20:38:36 +02:00
alexey.lysiuk
85bb5192b3
Replaced sectorflooroffset with more generic compatibility parameter
...
New parameter setsectoroffset can set offset of floor or ceiling
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
alexey.lysiuk
de97b753f6
Added compatibility parameter to set wall textures
2017-05-06 19:43:35 +02:00
alexey.lysiuk
cd8aa252ae
Added compatibility parameter to set thing skills
...
# Conflicts:
# src/compatibility.cpp
2017-05-06 19:43:35 +02:00
Magnus Norddahl
9011f0ed5b
- Fix texture coordinates for sloped walls
2017-05-06 18:44:06 +02:00
Chris Robinson
996ce4497d
Add a resampler option for the OpenAL backend
2017-05-06 18:07:31 +02:00
Magnus Norddahl
aca628acaf
- Improve wall texture coordinates in softpoly
2017-05-06 15:48:04 +02:00
Christoph Oelckers
567c21cdeb
- fixed recursion in Dim functions. When the main worker function was renamed to DoDim the Super calls were not fixed for it.
2017-05-06 10:44:29 +02:00
Rachael Alexanderson
678949ccd4
Merge https://github.com/coelckers/gzdoom
2017-05-06 00:52:02 -04:00
Magnus Norddahl
5c1dc900e3
- Slightly improve sky rendering in softpoly
2017-05-06 01:43:05 +02:00
Christoph Oelckers
bb12dabe2b
- added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars.
2017-05-05 19:32:37 +02:00
Rachael Alexanderson
fa3846ccc6
Merge https://github.com/coelckers/gzdoom
2017-05-05 00:36:22 -04:00
Magnus Norddahl
4fcea96a1c
- Improve softpoly sky rendering a little bit
2017-05-05 03:27:22 +02:00
Christoph Oelckers
2dff0e7309
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
...
This gets called from several places, and the only one passing in potentially byte swapped values is P_LoadLineDefs.
All other uses of this function were essentially broken on PowerPC.
2017-05-04 23:52:16 +02:00
Rachael Alexanderson
118976129d
Merge https://github.com/coelckers/gzdoom
2017-05-04 02:38:13 -04:00
Christoph Oelckers
99a61e74c7
- fixed: The first model ID was always initialized to 0, even if that model wasn't even present in the definition.
2017-05-04 00:37:43 +02:00
Rachael Alexanderson
5a450b5eaa
- fixed: +FLIPSPRITE works in mirrors in OpenGL now.
2017-05-03 15:56:33 -04:00