Commit graph

378 commits

Author SHA1 Message Date
Yamagi Burmeister
51869fbc9d Add qgl.c for Windows
This file was taken from ioQuake2 and altered for inclusion in Yamagi
Quake II.
2012-06-04 12:42:55 +02:00
Yamagi Burmeister
6f9b75f89f More changes to the Makefile for the refresher 2012-06-04 12:02:05 +02:00
Yamagi Burmeister
e652f32a64 Makefile support for the refresher under Windows 2012-06-04 11:49:11 +02:00
Yamagi Burmeister
2672495c3f Build the client by default under Windows 2012-06-04 11:15:53 +02:00
Yamagi Burmeister
86f89fce22 Implement vid.c for Windows
This file was taken from ioQuake2 and modified to work with Yamagi Quake
II. It may not be perfect yet, but should be good enough to the client
up and running.
2012-06-04 11:09:43 +02:00
Yamagi Burmeister
a4609fc42b Use correct include pathes to SDL under Windows 2012-06-04 10:02:01 +02:00
Yamagi Burmeister
93f518e7b5 Initial Makefile suppport for the client under Windows 2012-06-04 09:51:17 +02:00
Yamagi Burmeister
65a7ac596d Port the game.so to Windows
The game.so hasn't any platform depended code, therefore this
rudimentary port can be done with Makefile magic. There are
some TODOs left, they'll be resolved later on.
2012-06-04 09:32:35 +02:00
Yamagi Burmeister
1a3b54b27e Move glob.c and glob.h to common
We need glob_match() for Windows
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
9618483d48 Add linker flags for Windows 2012-06-04 09:13:30 +02:00
Yamagi Burmeister
f3bead4f6b Add Windows network functions in network.c
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
05f7e37c77 Add memory handling functions in mem.c
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
d80b8e7d37 Alter the Makefile again to bootstrap Windows
This version of the Makefile adds a horrible workaround for Windows
broken "mkdir". It'll be resolved before the first CFT is released.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
0eb042555b Add conproc.c and the coresponding header
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-04 09:13:30 +02:00
Yamagi Burmeister
09fc72fb60 Add preliminary support for Windows to the Makefile
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-04 09:13:29 +02:00
Yamagi Burmeister
99520d1331 Implemented the new random generator in shared.h instead of common.h 2012-06-04 09:13:29 +02:00
Yamagi Burmeister
056f4d287b Add rand.c, an implementation of G. Marsaglia KISS PRNG 2012-06-04 09:13:29 +02:00
Yamagi Burmeister
c5cdccb97f Move glob.c and glob.h to common
We need glob_match() for Windows
2012-06-03 15:26:31 +02:00
Yamagi Burmeister
a8e402705a Add linker flags for Windows 2012-06-03 15:20:59 +02:00
Yamagi Burmeister
5133dad7a2 Add Windows network functions in network.c
This file was taken from ioQuake2 and refactored to match Yamagi Quake
II. It would be nice to have IPv6 support and to remove the old IPX
cruft, but that happen now.
2012-06-03 15:07:36 +02:00
Yamagi Burmeister
6e2bbf2f44 Add memory handling functions in mem.c
This code was taken from ioQuake2, refactored into an own file and
altered for the inclusion in Yamagi Quake II.
2012-06-03 14:08:31 +02:00
Yamagi Burmeister
d43e10b1b0 Alter the Makefile again to bootstrap Windows
This version of the Makefile adds a horrible workaround for Windows
broken "mkdir". It'll be resolved before the first CFT is released.
2012-06-03 13:06:48 +02:00
Yamagi Burmeister
75425ce987 Add conproc.c and the coresponding header
conproc.c implements support functions for the console windows used by
the dedicated server. It was taken from ioQuake2 and cleaned up for the
inclusion in Yamagi Quake II.
2012-06-03 12:14:05 +02:00
Yamagi Burmeister
72145227d7 Add preliminary support for Windows to the Makefile
This is incomplete but should be sufficent to build q2ded on Windows as
soon as the sourcefile are added.
2012-06-03 11:18:26 +02:00
Yamagi Burmeister
a0ccf86660 Implemented the new random generator in shared.h instead of common.h 2012-06-02 11:32:45 +02:00
Yamagi Burmeister
97f7ba0610 Add rand.c, an implementation of G. Marsaglia KISS PRNG 2012-06-02 10:56:40 +02:00
Christoph Mallon
3c7539b417 Simplify the test whether the architecture is supported. 2012-04-30 08:35:40 +02:00
Christoph Mallon
2867c00d61 Do not overwrite CC. 2012-04-30 08:35:10 +02:00
Christoph Mallon
ab034114b4 Whitespace fixes. 2012-04-30 08:25:59 +02:00
Yamagi Burmeister
dc3e2bd3b4 Mention openal-soft in the Makefile 2012-04-29 16:16:44 +02:00
Daniel Gibson
8612950e0a Make SYSTEMWIDE options in Makefile configurable from Console
With the WITH_SYSTEMWIDE (yes/no) and WITH_SYSTEMDIR (actual path) options
2012-04-29 15:54:15 +02:00
Daniel Gibson
ebccfc63df Remove need to link against libopenal
libopenal is loaded with dlopen() and for all used alBla and alcBla functions
there are function pointers (just like thee qgl stuff for OpenGL).
Thus there's no need to link against libopenal on compile-time.

There were a few occurences of "normal" openal functions (al* instead of qal*)
- they are fixed now.

This allows to use a yquake2 version compield with WITH_OPENAL=yes to be used
on systems that have no libopenal installed (the standard SDL sound backend
will be used then).
2012-04-29 15:24:14 +02:00
Daniel Gibson
669a78de12 Compiletime options in Makefile overwritable from console
And a small fix that shuts up a compiler warning
2012-04-28 19:38:07 +00:00
Yamagi Burmeister
905b31a918 Integrate OpenAL into the options system 2012-04-25 10:09:30 +00:00
Yamagi Burmeister
2c3c203097 Merge out new options framework from the trunk 2012-04-25 09:57:17 +00:00
Yamagi Burmeister
a00ce8dee3 Typos :/ 2012-04-25 09:32:36 +00:00
Yamagi Burmeister
3d84b624c7 Allow the setting of user defined options in the Makefile 2012-04-25 09:32:11 +00:00
Yamagi Burmeister
03015a686b Hide music playback from CD behind CDA 2012-04-25 08:53:25 +00:00
Yamagi Burmeister
f836cef4c4 Rename qal_api.c to unix/qal.c and qal_api.h to unix/header/qal.h.
Both files are platform dependend and won't work on non unixoid
platforms.
2012-04-24 14:20:01 +00:00
Yamagi Burmeister
4ff4bf09e9 Merge the trunk back into the openal branch. 2012-04-23 14:09:33 +00:00
Daniel Gibson
f4d5040a73 Add OpenAL stuff to Makefile, make it compile and work (no streaming sound yet)
It works \o/
It's still hacky so it needs more work.
And streaming sound (OGG music, sound from videos) is still missing.
2012-04-22 00:24:50 +00:00
Yamagi Burmeister
df0347bde0 Do not link the X11 libs used for setting the gamma 2012-04-19 13:25:51 +00:00
Yamagi Burmeister
179ec5538e Move strlwr() into shared.c and don't link main.c into the refresher 2012-04-19 13:22:50 +00:00
Yamagi Burmeister
a7aa1e93c0 Rename misc.c to main.c 2012-04-19 13:14:03 +00:00
Yamagi Burmeister
b6bb97e223 - add support for big endian CPUs
- enable the build on SPARC64
- add runtime-requirements for SPARC64
- bump version number to 4.10
2012-04-16 06:54:48 +00:00
Yamagi Burmeister
9edf27f103 Reactor yesterdays work 2012-03-12 08:11:22 +00:00
Daniel Gibson
441c988b31 - Add JPEG support
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
7358bf50e9 Spelling 2012-02-09 17:01:29 +00:00
Yamagi Burmeister
af5cf7cb50 Fix for Ubuntu (again) not linking libxxvm87dga... 2012-01-07 16:19:10 +00:00
Yamagi Burmeister
ca7445e001 Fix build on Ubuntu 2011-12-26 08:48:33 +00:00
Yamagi Burmeister
9edbca1747 Support for verbose build via "gmake VERBOSE=1" 2011-12-08 11:15:38 +00:00
Yamagi Burmeister
60a2ca3eb9 Add a signal handler to the client 2011-10-10 07:51:16 +00:00
Yamagi Burmeister
3fced8ba12 Don't link common/shared/flash.c into the dedicated server 2011-10-09 17:12:03 +00:00
Yamagi Burmeister
24b5f7fe97 Remove ctf/ from Makefile and simplify it. 2011-10-09 16:55:23 +00:00
Yamagi Burmeister
038b7f0126 Remove target_actor and misc_actor. They were never fully implemented
and unused
2011-10-09 16:08:49 +00:00
Yamagi Burmeister
7274f27131 Let ctf use the files in common/ 2011-10-06 09:13:56 +00:00
Yamagi Burmeister
feaa8a6f21 Move q_shared.c, q_shared.h and m_flash.c into common/ 2011-10-06 08:52:26 +00:00
Yamagi Burmeister
91ffbf0ba5 Reorder game files 2011-10-06 07:54:45 +00:00
Yamagi Burmeister
bc8a06bdd4 Roll the ctf crap back. It won't work this way, since some low level
parts of the code (g_local.h) differ too much. We need a better 
solution...
2011-10-05 19:57:25 +00:00
Yamagi Burmeister
c958563b2b Merge the uncommented rest of the CTF code and fix the Makefile 2011-10-05 18:46:23 +00:00
Yamagi Burmeister
293e360333 COmmit what we have so far. CTF is still broken 2011-10-05 17:28:30 +00:00
Yamagi Burmeister
26f00aaf53 Use pkg-config for X11 2011-10-05 16:46:25 +00:00
Yamagi Burmeister
0a6df135dd - Some cleanups to the Makefile
- Use sdl-config everywehre
2011-10-05 16:43:51 +00:00
Yamagi Burmeister
8ba8373440 Commit the cool, amazing and outresolving savegame
system. Savegames don't break anymore when the
game.so is recompiled or changed. :)
2011-10-04 13:02:52 +00:00
Yamagi Burmeister
0424b36e88 Beschreibung leicht verbessert 2010-12-20 09:07:23 +00:00
Yamagi Burmeister
9f38155a7e Include-Path für SDL auch in den Refresher 2010-11-26 12:43:27 +00:00
Yamagi Burmeister
ce68e01009 Ein neues Makefile 2010-11-26 12:28:00 +00:00
Yamagi Burmeister
cb0159014d Connectionless server commands in eine eigene Datei 2010-11-26 08:12:50 +00:00
Yamagi Burmeister
ca69a68868 Benenne sv_ents.c in sv_entities.c um 2010-11-25 16:52:44 +00:00
Yamagi Burmeister
e35544ed52 Bennene sv_ccmds.c in sv_cmd.c um 2010-11-25 16:39:19 +00:00
Yamagi Burmeister
5ddb6ab6a1 Den Server-Savegame-Code in eine eigenen Datei 2010-11-25 16:36:27 +00:00
Yamagi Burmeister
ff360644fc Löse das Verzeichnis client/console auf 2010-11-25 15:32:39 +00:00
Yamagi Burmeister
b859cec1e2 Löse das Verzeichnis client/input auf 2010-11-25 15:28:41 +00:00
Yamagi Burmeister
9128f49e47 Überarbeite das Makefile 2010-10-27 13:50:20 +00:00
Yamagi Burmeister
6db456587c Schreibe das Hardwaregamma auf X11 um :) 2010-10-25 15:57:39 +00:00
Yamagi Burmeister
7fc1f607c9 Benenne gl_warp.c in r_warp.c um 2010-10-23 08:55:28 +00:00
Yamagi Burmeister
a5346cbfbe Benenne gl_scrap.c in r_scrap.c um 2010-10-23 08:33:44 +00:00
Yamagi Burmeister
4d647257fa Benennen gl_rsurf.c in r_surf.c um 2010-10-23 08:28:39 +00:00
Yamagi Burmeister
4c9536e400 - Benenne alle Funktionen in gl_rsurf um
- Lightmaps in ne eigene Datei
2010-10-23 08:24:28 +00:00
Yamagi Burmeister
d6acc3b4ea Bennene gl_rmisc in r_misc um 2010-10-23 07:21:53 +00:00
Yamagi Burmeister
de91dbe5b0 Benennen gl_rmain.c in r_main.c um 2010-10-23 06:56:02 +00:00
Yamagi Burmeister
05cef57735 Benennen gl_model.c zu r_model.c um 2010-10-23 06:13:38 +00:00
Yamagi Burmeister
2de15c4a73 Bennene gl_mesh.c in r_mesh.c um 2010-10-22 09:29:09 +00:00
Yamagi Burmeister
139ecd30f4 Bennene gl_lights.c zu r_lights.c um 2010-10-22 09:23:44 +00:00
Yamagi Burmeister
d59ab83f0d Benenne gl_image.c zu r_image.c um 2010-10-22 09:18:23 +00:00
Yamagi Burmeister
3989b43035 Bennene gl_draw.c in r_draw.c um 2010-10-22 08:48:01 +00:00
Yamagi Burmeister
fe1fe1a555 Makefile für md2 2010-10-21 08:19:42 +00:00
Yamagi Burmeister
719b958688 sp2 in eine eigene Datei 2010-10-21 08:16:27 +00:00
Yamagi Burmeister
70f14e4fa5 wal in eine eigene datei 2010-10-21 07:44:15 +00:00
Yamagi Burmeister
b94c471a24 tga in eine eigene Datei 2010-10-21 07:38:33 +00:00
Yamagi Burmeister
7d54bf6e41 PCX in ne eigene Datei 2010-10-21 07:35:45 +00:00
Yamagi Burmeister
56f27f1e3a Scrapping in ne eigene Datei 2010-10-21 07:29:20 +00:00
Yamagi Burmeister
0e7a9957e9 Löse qgl/ und vid/ auf 2010-10-19 09:17:18 +00:00
Yamagi Burmeister
aabf1567ae Lösche das alte Low Level Input Backend 2010-10-19 07:30:58 +00:00
Yamagi Burmeister
010aa5b498 Ein neues Inputsystem in SDL. Das ist alles noch sehr Alpha... 2010-10-19 07:14:05 +00:00
Yamagi Burmeister
baf6349ff1 strlrm() und main() in eine eigene Datei 2010-10-18 16:06:40 +00:00
Yamagi Burmeister
f78eb87c3c Bennene posix/ nach unix/ um, da dies irgendwie treffender ist 2010-10-18 15:08:13 +00:00
Yamagi Burmeister
714f013511 Benenne refresh/ zu qgl/ um 2010-10-18 14:01:34 +00:00
Yamagi Burmeister
7330801e9e Bennene abi.c in input.c um 2010-10-18 13:37:52 +00:00
Yamagi Burmeister
bf1cb56842 Ordne posix/ neu 2010-10-18 13:28:14 +00:00
Yamagi Burmeister
9a750b4e4e Bennene posix.c zu hunk.c um 2010-10-18 13:19:17 +00:00
Yamagi Burmeister
030a5eee08 Verschiebe unzip nach common 2010-09-01 08:58:58 +00:00
Yamagi Burmeister
c5796a8db1 msg_* in ein eigenes Verzeichnis 2010-09-01 08:25:09 +00:00
Yamagi Burmeister
0636b586d3 Verschiebe com_* in ein eigenes Verzeichnis 2010-09-01 08:17:37 +00:00
Yamagi Burmeister
511aa3bb69 Verschiebe cmd_* in ein eigenes Verezichnis 2010-09-01 08:04:13 +00:00
Yamagi Burmeister
f0f12c0492 cm_* in ein eigenes Verzeichnis 2010-09-01 07:41:37 +00:00
Yamagi Burmeister
e6052d6a48 Rename net_chan.c to netchan.c 2010-08-31 09:45:59 +00:00
Yamagi Burmeister
be13ad94f0 Rename common.c to misc.c 2010-08-31 09:20:26 +00:00
Yamagi Burmeister
a0f1467882 SPlit the zone malloc into an own file 2010-08-31 09:08:30 +00:00
Yamagi Burmeister
6379c981f8 SPlit the common argument processing into an own file 2010-08-31 09:03:32 +00:00
Yamagi Burmeister
6c81165985 Split the server side memory management into an own file 2010-08-31 08:58:46 +00:00
Yamagi Burmeister
e72bd4af00 Split the message reading and preprocessing into an own file 2010-08-31 08:52:40 +00:00
Yamagi Burmeister
a3e2a52535 Split the Message IO into an own file 2010-08-31 08:48:11 +00:00
Yamagi Burmeister
2ec78c2df7 SPlit the client/server-stuff into an own file 2010-08-31 08:40:45 +00:00
Yamagi Burmeister
a54576c9ce Rename files.c to filesystem.c 2010-08-31 08:28:51 +00:00
Yamagi Burmeister
d5aa0ab0bd Rename the cmd_* stuff once more 2010-08-03 15:15:56 +00:00
Yamagi Burmeister
620ce70ec7 Split cmodel.c into multiple files 2010-08-03 15:12:04 +00:00
Yamagi Burmeister
88c511f270 Spalte cmd.c in Eintzeldateien 2010-08-03 14:06:20 +00:00
Yamagi Burmeister
9c8a60bba6 keys.c -> keyboard.c 2010-06-19 19:14:38 +00:00
Yamagi Burmeister
3007608a22 Benenne snd_ogg.c in snd_vorbis.c um 2010-06-19 19:06:37 +00:00
Yamagi Burmeister
8925af9878 Den Wave-Code in eine eigene Datei 2010-06-19 18:59:33 +00:00
Yamagi Burmeister
179b5d541c cl_inv.c -> cl_inventory.c 2010-06-18 19:49:58 +00:00
Yamagi Burmeister
852de0452d cl_tent.c zu cl_tempentities.c umbenannt 2010-06-18 16:47:10 +00:00
Yamagi Burmeister
d32f2e60a3 - cl_scrn.c zu cl_screen.c umbenannt
- Einen Header für cl_tent.c
2010-06-18 16:45:44 +00:00
Yamagi Burmeister
b517aa921a cl_pred.c in cl_prediction.c umbenannt 2010-06-18 16:37:12 +00:00
Yamagi Burmeister
974aeeea41 cl_newfx.c auf andere Dateien verteilt und entfernt 2010-06-18 16:28:25 +00:00
Yamagi Burmeister
ca2cbd5da6 Den Autodownload-Code in eine eigene Datei 2010-06-18 16:15:33 +00:00
Yamagi Burmeister
286f180e08 Den generischen Netzwerkkram in eine eigene Datei 2010-06-18 16:07:51 +00:00
Yamagi Burmeister
ca7d174d57 Benenne cl_fx.c nach cl_effects.c um 2010-06-18 15:41:29 +00:00
Yamagi Burmeister
04a2137f81 Verschiebe die Partikel aus cl_fx.c nach cl_particles.c 2010-06-18 15:38:54 +00:00
Yamagi Burmeister
5708130e49 Verschiebe generisches Lichthandling aus cl_fx.c in eine eigene Datei 2010-06-18 15:27:55 +00:00
Yamagi Burmeister
0f8b8df645 cl_ents.c nach cl_entities.c umbenannt 2010-06-18 15:16:31 +00:00
Yamagi Burmeister
f65ec5eff8 Den Zufallsgenerator wieder raus 2010-06-17 15:11:51 +00:00
Yamagi Burmeister
f3ce546a5d Neuer mtrand() Zuvallszahlengenerator, welcher wesentlich bessere
Zufallszahlen als der rand() der meisten libc bietet. Nutze ihn gleich
in cl_ents.c und cl_fx.c. Dies macht das Partikelverhalten mehr
Windows-Like
2010-06-17 13:49:19 +00:00
Yamagi Burmeister
95586850e4 -DBROKEN_GL durch ein CVar ersetzt 2010-05-22 06:58:09 +00:00
Yamagi Burmeister
d773fb3f56 -fstack-protector-all aktiviert. 2010-02-20 08:12:08 +00:00
Yamagi Burmeister
49e4c62e01 -DBROKENGL immer einschalten. Es hilft nichts. -_- 2010-02-08 16:59:25 +00:00
Yamagi Burmeister
a0f057d978 Andere Compilerflags, die sicherer sein sollten. Wenn es partout auch
mit diesen nicht will, nehmen wir das -O2 noch raus. Kostet dann aber
knappe 100FPS. Diese Änderung war erstmal neutral.
2010-01-18 14:57:27 +00:00
Yamagi Burmeister
de3268494c Einen Hack für kaputte Mesa-Installationen 2009-10-06 15:17:45 +00:00
Yamagi Burmeister
f39a74336b Kommentar in der Makefile angepasst 2009-10-04 15:25:19 +00:00
Yamagi Burmeister
9543454fd8 Makefile überarbeitet
Neue README
2009-10-04 12:20:37 +00:00
Yamagi Burmeister
b6f5dadf4c Merge in den Trunk:
- OGG/Vorbis Support
 - pk3 Support (ungetestet)
2009-10-03 16:06:45 +00:00
Yamagi Burmeister
415dad72c1 Erlaube es auf allen Plattformen zu bauen. 2009-06-04 12:14:55 +00:00
Yamagi Burmeister
058d8de80f So, auch der Fallout des Umbennens des Spiels ist nun behoben 2009-04-10 13:39:58 +00:00
Yamagi Burmeister
26d79b1eba OK, baut wieder 2009-04-10 13:33:15 +00:00
Yamagi Burmeister
a14f184058 OK, Umbenennung, zweiter Schritt 2009-04-10 13:11:49 +00:00
Yamagi Burmeister
7315fbfc14 Kommentare in den Makefiles aktualisiert 2009-03-30 12:50:53 +00:00
Yamagi Burmeister
7575c866c5 Server ohne -Werror 2009-03-16 22:11:31 +00:00
Yamagi Burmeister
0cda00c5aa Makefile verbesserMakefile verbessert 2009-03-10 16:46:57 +00:00
Yamagi Burmeister
84032eee3d OK, dies ist dann hoffentlich die final : 2009-03-09 18:04:50 +00:00
Yamagi Burmeister
e7b1488f74 Spielmode hard+ ins Menü gepackt 2009-03-09 17:46:56 +00:00
Yamagi Burmeister
273995acad CTF ist nun aufgeräumt 2009-03-09 17:12:35 +00:00
Yamagi Burmeister
007456f13b Makefile im CTF erweitert 2009-03-09 16:10:05 +00:00
Yamagi Burmeister
5b2431ad95 So, das Spiel baut nun fehlerfrei und ist fertig :) 2009-03-09 15:46:42 +00:00
Yamagi Burmeister
ed9b900d03 Spiel weiter aufgeräumt 2009-03-06 17:00:49 +00:00
Yamagi Burmeister
feb7865fca Quake II Spiel baut nun 2009-03-05 16:34:42 +00:00
Yamagi Burmeister
3456cf24cf - Support für SUN Solaris ist raus
- -DOPENGL ist tot
2009-03-05 15:37:46 +00:00
Yamagi Burmeister
f1bbae900e Grundlegende Restrukturierung des Renderer-Code 2009-03-05 14:51:44 +00:00
Yamagi Burmeister
9c0494f539 Renderer baut nun mit -Werror 2009-03-05 13:11:09 +00:00
Yamagi Burmeister
50b796a985 libGL darf _nicht_ statisch gelinkt sein 2009-03-05 12:05:14 +00:00
Yamagi Burmeister
6d09a9fbbf -DBROKEN_GL Flag eingebaut 2009-03-05 11:55:47 +00:00
Yamagi Burmeister
f789e1178b Und nun die Render-ABI 2009-03-05 11:45:23 +00:00
Yamagi Burmeister
be587d1f2a Man sollte die Game-ABI auch linken 2009-03-05 11:32:20 +00:00
Yamagi Burmeister
d87a7bf9ed Die Game-ABI muss in den Renderer 2009-03-05 11:28:58 +00:00
Yamagi Burmeister
d8d7b80230 Kleine Änderung an der Makefile 2009-03-05 11:09:01 +00:00
Yamagi Burmeister
b379ca57c7 Nun baut der Mist 2009-03-05 11:03:08 +00:00
Yamagi Burmeister
6e446955f8 Ein erster Schritt in Richtung eines bauenden Renderers 2009-03-05 09:47:10 +00:00
Yamagi Burmeister
871936b72a Eine Umbenennung, bau nun mit -Werror 2009-03-05 09:03:26 +00:00
Yamagi Burmeister
675192bd21 Damit ist - bis auf einen Testlauf - das Aufräumen
des Clients und Server für POSIX beendet
2009-03-04 16:24:55 +00:00
Yamagi Burmeister
7784426a43 Den rest von Linux aufgeräumt 2009-03-04 16:15:53 +00:00
Yamagi Burmeister
e5594a69ed Weitere Umbenennungen, einige Dateien
aufgeräumt
2009-03-04 16:04:40 +00:00
Yamagi Burmeister
72ffefd940 q_shlinux.c in posix.c umbenannt 2009-03-04 15:53:41 +00:00
Yamagi Burmeister
e1b8aed4c8 Verzeichnisstruktur angepasst 2009-03-04 15:50:05 +00:00
Yamagi Burmeister
7e1778b106 Dedicated-Client Trennung ist nun bis auf den
plattformabhängigen Teil beendet
2009-03-04 15:24:29 +00:00
Yamagi Burmeister
c2bb9ccc32 Neue Makefile und ein vergessenes Ding gefixt 2009-03-04 15:12:31 +00:00
Yamagi Burmeister
8c8ab0a311 Makefile modernisiert 2009-03-03 14:10:08 +00:00
Yamagi Burmeister
05e630158a Dateien des Clients neu angeordnet 2009-03-03 13:43:32 +00:00
Yamagi Burmeister
80c4bf995b Der Versuch den Icculus Quake II Client einmal aufzuraeumen.
Bei dieser initialen Version handelt es sich um den blanken
Client ohne Renderer und Server und Spiele. Ueberfluessige
Sourcedateien wurden geloescht, einige Dateien so verschoben,
dass sich eine sinnvolle Verzeichnisstruktur ergibt. Zudem wurde
eine neue Makefile erstellt.
2009-02-28 14:41:18 +00:00