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https://github.com/yquake2/yquake2remaster.git
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Port the game.so to Windows
The game.so hasn't any platform depended code, therefore this rudimentary port can be done with Makefile magic. There are some TODOs left, they'll be resolved later on.
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1 changed files with 39 additions and 11 deletions
50
Makefile
50
Makefile
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@ -194,7 +194,7 @@ endif
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# Builds everything
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ifeq ($(OSTYPE), Windows)
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all: server
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all: server game
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else
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all: client server refresher game
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endif
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@ -250,12 +250,20 @@ ifeq ($(OSTYPE), Windows)
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server:
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@echo "===> Building q2ded"
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${Q}mkdir.exe -p release
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$(MAKE) release/q2ded
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$(MAKE) release/q2ded.exe
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build/server/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
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release/q2ded.exe : LDFLAGS += -lz
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ifeq ($(WITH_ZIP),yes)
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release/q2ded.exe : CFLAGS += -DZIP
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release/q2ded.exe : LDFLAGS += -lz
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endif
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else
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server:
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@echo "===> Building q2ded"
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@ -266,7 +274,6 @@ build/server/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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endif
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release/q2ded : CFLAGS += -DDEDICATED_ONLY
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release/q2ded : LDFLAGS += -lz
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@ -275,6 +282,7 @@ ifeq ($(WITH_ZIP),yes)
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release/q2ded : CFLAGS += -DZIP
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release/q2ded : LDFLAGS += -lz
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endif
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endif
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# ----------
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@ -304,19 +312,33 @@ endif
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# ----------
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# The baseq2 game
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ifeq ($(OSTYPE), Windows)
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game:
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@echo '===> Building baseq2/game.so'
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@echo "===> Building baseq2/game.dll"
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${Q}mkdir.exe -p release/baseq2
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$(MAKE) release/baseq2/game.dll
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build/baseq2/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/baseq2/game.dll : LDFLAGS += -shared
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else
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game:
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@echo "===> Building baseq2/game.so"
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${Q}mkdir -p release/baseq2
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$(MAKE) release/baseq2/game.so
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build/baseq2/%.o: %.c
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@echo '===> CC $<'
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/baseq2/game.so : CFLAGS += -fPIC
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release/baseq2/game.so : LDFLAGS += -shared
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endif
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# ----------
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# Used by the game
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@ -564,9 +586,9 @@ release/quake2 : $(CLIENT_OBJS)
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# release/q2ded
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ifeq ($(OSTYPE), Windows)
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release/q2ded : $(SERVER_OBJS)
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release/q2ded.exe : $(SERVER_OBJS)
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@echo "===> LD $@.exe"
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@.exe
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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else
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release/q2ded : $(SERVER_OBJS)
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@echo '===> LD $@'
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@ -579,8 +601,14 @@ release/ref_gl.so : $(OPENGL_OBJS)
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${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
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# release/baseq2/game.so
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release/baseq2/game.so : $(GAME_OBJS)
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@echo '===> LD $@'
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ifeq ($(OSTYPE), Windows)
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release/baseq2/game.dll : $(GAME_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
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else
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release/baseq2/game.so : $(GAME_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
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endif
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# ----------
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