mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
Port the game.so to Windows
The game.so hasn't any platform depended code, therefore this rudimentary port can be done with Makefile magic. There are some TODOs left, they'll be resolved later on.
This commit is contained in:
parent
7d3b9a5c00
commit
65a7ac596d
1 changed files with 39 additions and 11 deletions
50
Makefile
50
Makefile
|
@ -194,7 +194,7 @@ endif
|
|||
|
||||
# Builds everything
|
||||
ifeq ($(OSTYPE), Windows)
|
||||
all: server
|
||||
all: server game
|
||||
else
|
||||
all: client server refresher game
|
||||
endif
|
||||
|
@ -250,12 +250,20 @@ ifeq ($(OSTYPE), Windows)
|
|||
server:
|
||||
@echo "===> Building q2ded"
|
||||
${Q}mkdir.exe -p release
|
||||
$(MAKE) release/q2ded
|
||||
$(MAKE) release/q2ded.exe
|
||||
|
||||
build/server/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir.exe -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
|
||||
release/q2ded.exe : LDFLAGS += -lz
|
||||
|
||||
ifeq ($(WITH_ZIP),yes)
|
||||
release/q2ded.exe : CFLAGS += -DZIP
|
||||
release/q2ded.exe : LDFLAGS += -lz
|
||||
endif
|
||||
else
|
||||
server:
|
||||
@echo "===> Building q2ded"
|
||||
|
@ -266,7 +274,6 @@ build/server/%.o: %.c
|
|||
@echo "===> CC $<"
|
||||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
||||
endif
|
||||
|
||||
release/q2ded : CFLAGS += -DDEDICATED_ONLY
|
||||
release/q2ded : LDFLAGS += -lz
|
||||
|
@ -275,6 +282,7 @@ ifeq ($(WITH_ZIP),yes)
|
|||
release/q2ded : CFLAGS += -DZIP
|
||||
release/q2ded : LDFLAGS += -lz
|
||||
endif
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
|
@ -304,19 +312,33 @@ endif
|
|||
# ----------
|
||||
|
||||
# The baseq2 game
|
||||
ifeq ($(OSTYPE), Windows)
|
||||
game:
|
||||
@echo '===> Building baseq2/game.so'
|
||||
@echo "===> Building baseq2/game.dll"
|
||||
${Q}mkdir.exe -p release/baseq2
|
||||
$(MAKE) release/baseq2/game.dll
|
||||
|
||||
build/baseq2/%.o: %.c
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir.exe -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
release/baseq2/game.dll : LDFLAGS += -shared
|
||||
else
|
||||
game:
|
||||
@echo "===> Building baseq2/game.so"
|
||||
${Q}mkdir -p release/baseq2
|
||||
$(MAKE) release/baseq2/game.so
|
||||
|
||||
build/baseq2/%.o: %.c
|
||||
@echo '===> CC $<'
|
||||
@echo "===> CC $<"
|
||||
${Q}mkdir -p $(@D)
|
||||
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
||||
|
||||
release/baseq2/game.so : CFLAGS += -fPIC
|
||||
release/baseq2/game.so : LDFLAGS += -shared
|
||||
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
||||
# Used by the game
|
||||
|
@ -564,9 +586,9 @@ release/quake2 : $(CLIENT_OBJS)
|
|||
|
||||
# release/q2ded
|
||||
ifeq ($(OSTYPE), Windows)
|
||||
release/q2ded : $(SERVER_OBJS)
|
||||
release/q2ded.exe : $(SERVER_OBJS)
|
||||
@echo "===> LD $@.exe"
|
||||
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@.exe
|
||||
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
|
||||
else
|
||||
release/q2ded : $(SERVER_OBJS)
|
||||
@echo '===> LD $@'
|
||||
|
@ -579,8 +601,14 @@ release/ref_gl.so : $(OPENGL_OBJS)
|
|||
${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
|
||||
|
||||
# release/baseq2/game.so
|
||||
release/baseq2/game.so : $(GAME_OBJS)
|
||||
@echo '===> LD $@'
|
||||
ifeq ($(OSTYPE), Windows)
|
||||
release/baseq2/game.dll : $(GAME_OBJS)
|
||||
@echo "===> LD $@"
|
||||
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
||||
|
||||
else
|
||||
release/baseq2/game.so : $(GAME_OBJS)
|
||||
@echo "===> LD $@"
|
||||
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
||||
endif
|
||||
|
||||
# ----------
|
||||
|
|
Loading…
Reference in a new issue