Merge the uncommented rest of the CTF code and fix the Makefile

This commit is contained in:
Yamagi Burmeister 2011-10-05 18:46:23 +00:00
parent 293e360333
commit c958563b2b
20 changed files with 8750 additions and 5407 deletions

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@ -11,7 +11,6 @@
# #
# Dependencies: #
# - SDL 1.2 #
# - libX11 #
# - libGL #
# - libvorbis #
# - libogg #
@ -398,7 +397,7 @@ SDL_OPENGL_OBJS = $(patsubst %,build/refresher/%,$(SDL_OPENGL_OBJS_))
BASEQ2_OBJS = $(patsubst %,build/baseq2/%,$(BASEQ2_OBJS_))
CTF_OBJS = $(patsubst %,build/baseq2/%,$(CTF_OBJS_))
CTF_OBJS = $(patsubst %,build/ctf/%,$(CTF_OBJS_))
# ----------

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@ -288,7 +288,12 @@ CheckPowerArmor(edict_t *ent, vec3_t point, vec3_t normal, int damage,
}
else
{
#ifdef CTF
damagePerCell = 1;
#else
damagePerCell = 2;
#endif
pa_te_type = TE_SHIELD_SPARKS;
damage = (2 * damage) / 3;
}
@ -461,6 +466,15 @@ M_ReactToDamage(edict_t *targ, edict_t *attacker)
(strcmp(attacker->classname, "monster_makron") != 0) &&
(strcmp(attacker->classname, "monster_jorg") != 0))
{
#ifdef CTF
if (targ->enemy)
{
if (targ->enemy->client)
{
targ->oldenemy = targ->enemy;
}
}
#else
if (targ->enemy && targ->enemy->client)
{
targ->oldenemy = targ->enemy;
@ -480,6 +494,7 @@ M_ReactToDamage(edict_t *targ, edict_t *attacker)
{
targ->oldenemy = targ->enemy;
}
#endif
targ->enemy = attacker;
@ -729,7 +744,14 @@ T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker,
SpawnDamage(te_sparks, point, normal);
}
#ifdef CTF
if (!CTFMatchSetup())
{
targ->health = targ->health - take;
}
#else
targ->health = targ->health - take;
#endif
if (targ->health <= 0)
{
@ -760,7 +782,11 @@ T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker,
}
else if (client)
{
if (!(targ->flags & FL_GODMODE) && (take))
if (!(targ->flags & FL_GODMODE) && (take)
#ifdef CTF
&& !CTFMatchSetup()
#endif
)
{
targ->pain(targ, attacker, knockback, take);
}

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@ -822,6 +822,7 @@ Drop_Ammo(edict_t *ent, gitem_t *item)
dropped->count = ent->client->pers.inventory[index];
}
#ifndef CTF
if (ent->client->pers.weapon &&
(ent->client->pers.weapon->tag == AMMO_GRENADES) &&
(item->tag == AMMO_GRENADES) &&
@ -831,6 +832,7 @@ Drop_Ammo(edict_t *ent, gitem_t *item)
G_FreeEdict(dropped);
return;
}
#endif
ent->client->pers.inventory[index] -= dropped->count;
ValidateSelectedItem(ent);
@ -1855,6 +1857,33 @@ gitem_t itemlist[] = {
"misc/power2.wav misc/power1.wav"
},
#ifdef CTF
/*
* weapon_grapple (.3 .3 1) (-16 -16 -16) (16 16 16)
* always owned, never in the world
*/
{
"weapon_grapple",
NULL,
Use_Weapon,
NULL,
CTFWeapon_Grapple,
"misc/w_pkup.wav",
NULL, 0,
"models/weapons/grapple/tris.md2",
"w_grapple",
"Grapple",
0,
0,
NULL,
IT_WEAPON,
WEAP_GRAPPLE,
NULL,
0,
"weapons/grapple/grfire.wav weapons/grapple/grpull.wav weapons/grapple/grhang.wav weapons/grapple/grreset.wav weapons/grapple/grhit.wav"
},
#endif
/* weapon_blaster (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world */
{

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@ -234,6 +234,14 @@ EndDMLevel(void)
return;
}
#ifdef CTF
if (*level.forcemap)
{
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
return;
}
#endif
/* see if it's in the map list */
if (*sv_maplist->string)
{
@ -393,13 +401,31 @@ ExitLevel(void)
edict_t *ent;
char command[256];
#ifndef CTF
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString(command);
level.changemap = NULL;
#endif
level.exitintermission = 0;
level.intermissiontime = 0;
#ifdef CTF
if (CTFNextMap())
{
return;
}
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString(command);
#endif
ClientEndServerFrames();
#ifdef CTF
level.changemap = NULL;
#endif
/* clear some things before going to next level */
for (i = 0; i < maxclients->value; i++)
{

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@ -526,7 +526,9 @@ path_corner_touch(edict_t *self, edict_t *other, cplane_t *plane /* unused */,
v[2] -= other->mins[2];
VectorCopy(v, other->s.origin);
next = G_PickTarget(next->target);
#ifndef CTF
other->s.event = EV_OTHER_TELEPORT;
#endif
}
other->goalentity = other->movetarget = next;
@ -697,6 +699,19 @@ TH_viewthing(edict_t *ent)
ent->s.frame = (ent->s.frame + 1) % 7;
ent->nextthink = level.time + FRAMETIME;
#ifdef CTF
static int robotron[4];
if (ent->spawnflags)
{
if (ent->s.frame == 0)
{
ent->spawnflags = (ent->spawnflags + 1) % 4 + 1;
ent->s.modelindex = robotron[ent->spawnflags - 1];
}
}
#endif
}
void
@ -2500,8 +2515,10 @@ func_clock_think(edict_t *self)
if (!(self->spawnflags & 8))
{
#ifndef CTF
self->think = G_FreeEdict;
self->nextthink = level.time + 1;
#endif
return;
}

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@ -76,10 +76,12 @@ SV_TestEntityPosition(edict_t *ent)
if (trace.startsolid)
{
#ifndef CTF
if ((ent->svflags & SVF_DEADMONSTER) && (trace.ent->client || (trace.ent->svflags & SVF_MONSTER)))
{
return NULL;
}
#endif
return g_edicts;
}
@ -526,11 +528,13 @@ retry:
trace = gi.trace(start, ent->mins, ent->maxs, end, ent, mask);
#ifndef CTF
if (trace.startsolid || trace.allsolid)
{
mask ^= CONTENTS_DEADMONSTER;
trace = gi.trace (start, ent->mins, ent->maxs, end, ent, mask);
}
#endif
VectorCopy(trace.endpos, ent->s.origin);
gi.linkentity(ent);

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@ -1026,6 +1026,7 @@ SP_worldspawn(edict_t *ent)
gi.modelindex("#w_hyperblaster.md2");
gi.modelindex("#w_railgun.md2");
gi.modelindex("#w_bfg.md2");
gi.modelindex("#w_grapple.md2");
/* ------------------- */

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@ -1,115 +1,114 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "g_local.h"
game_locals_t game;
level_locals_t level;
game_import_t gi;
game_export_t globals;
spawn_temp_t st;
game_locals_t game;
level_locals_t level;
game_import_t gi;
game_export_t globals;
spawn_temp_t st;
int sm_meat_index;
int snd_fry;
int sm_meat_index;
int snd_fry;
int meansOfDeath;
edict_t *g_edicts;
edict_t *g_edicts;
cvar_t *deathmatch;
cvar_t *coop;
cvar_t *dmflags;
cvar_t *skill;
cvar_t *fraglimit;
cvar_t *timelimit;
//ZOID
cvar_t *capturelimit;
cvar_t *instantweap;
//ZOID
cvar_t *password;
cvar_t *maxclients;
cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *deathmatch;
cvar_t *coop;
cvar_t *dmflags;
cvar_t *skill;
cvar_t *fraglimit;
cvar_t *timelimit;
/* ZOID */
cvar_t *capturelimit;
cvar_t *instantweap;
/* ZOID */
cvar_t *password;
cvar_t *maxclients;
cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *filterban;
cvar_t *filterban;
cvar_t *sv_maxvelocity;
cvar_t *sv_gravity;
cvar_t *sv_maxvelocity;
cvar_t *sv_gravity;
cvar_t *sv_rollspeed;
cvar_t *sv_rollangle;
cvar_t *gun_x;
cvar_t *gun_y;
cvar_t *gun_z;
cvar_t *sv_rollspeed;
cvar_t *sv_rollangle;
cvar_t *gun_x;
cvar_t *gun_y;
cvar_t *gun_z;
cvar_t *run_pitch;
cvar_t *run_roll;
cvar_t *bob_up;
cvar_t *bob_pitch;
cvar_t *bob_roll;
cvar_t *run_pitch;
cvar_t *run_roll;
cvar_t *bob_up;
cvar_t *bob_pitch;
cvar_t *bob_roll;
cvar_t *sv_cheats;
cvar_t *sv_cheats;
cvar_t *flood_msgs;
cvar_t *flood_persecond;
cvar_t *flood_waitdelay;
cvar_t *flood_msgs;
cvar_t *flood_persecond;
cvar_t *flood_waitdelay;
cvar_t *sv_maplist;
cvar_t *sv_maplist;
void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
void ClientThink (edict_t *ent, usercmd_t *cmd);
qboolean ClientConnect (edict_t *ent, char *userinfo);
void ClientUserinfoChanged (edict_t *ent, char *userinfo);
void ClientDisconnect (edict_t *ent);
void ClientBegin (edict_t *ent);
void ClientCommand (edict_t *ent);
void RunEntity (edict_t *ent);
void WriteGame (char *filename, qboolean autosave);
void ReadGame (char *filename);
void WriteLevel (char *filename);
void ReadLevel (char *filename);
void InitGame (void);
void G_RunFrame (void);
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink(edict_t *ent, usercmd_t *cmd);
qboolean ClientConnect(edict_t *ent, char *userinfo);
void ClientUserinfoChanged(edict_t *ent, char *userinfo);
void ClientDisconnect(edict_t *ent);
void ClientBegin(edict_t *ent);
void ClientCommand(edict_t *ent);
void RunEntity(edict_t *ent);
void WriteGame(char *filename, qboolean autosave);
void ReadGame(char *filename);
void WriteLevel(char *filename);
void ReadLevel(char *filename);
void InitGame(void);
void G_RunFrame(void);
/* =================================================================== */
//===================================================================
void ShutdownGame (void)
void
ShutdownGame(void)
{
gi.dprintf ("==== ShutdownGame ====\n");
gi.dprintf("==== ShutdownGame ====\n");
gi.FreeTags (TAG_LEVEL);
gi.FreeTags (TAG_GAME);
gi.FreeTags(TAG_LEVEL);
gi.FreeTags(TAG_GAME);
}
/*
=================
GetGameAPI
Returns a pointer to the structure with all entry points
and global variables
=================
*/
game_export_t *GetGameAPI (game_import_t *import)
* =================
* GetGameAPI
*
* Returns a pointer to the structure with all entry points
* and global variables
* =================
*/
game_export_t *
GetGameAPI(game_import_t *import)
{
gi = *import;
@ -140,70 +139,76 @@ game_export_t *GetGameAPI (game_import_t *import)
}
#ifndef GAME_HARD_LINKED
// this is only here so the functions in q_shared.c and q_shwin.c can link
void Sys_Error (char *error, ...)
/* this is only here so the functions in q_shared.c and q_shwin.c can link */
void
Sys_Error(char *error, ...)
{
va_list argptr;
char text[1024];
va_list argptr;
char text[1024];
va_start (argptr, error);
vsprintf (text, error, argptr);
va_end (argptr);
va_start(argptr, error);
vsprintf(text, error, argptr);
va_end(argptr);
gi.error (ERR_FATAL, "%s", text);
gi.error(ERR_FATAL, "%s", text);
}
void Com_Printf (char *msg, ...)
void
Com_Printf(char *msg, ...)
{
va_list argptr;
char text[1024];
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsprintf (text, msg, argptr);
va_end (argptr);
va_start(argptr, msg);
vsprintf(text, msg, argptr);
va_end(argptr);
gi.dprintf ("%s", text);
gi.dprintf("%s", text);
}
#endif
//======================================================================
/* ====================================================================== */
/*
=================
ClientEndServerFrames
=================
*/
void ClientEndServerFrames (void)
* =================
* ClientEndServerFrames
* =================
*/
void
ClientEndServerFrames(void)
{
int i;
edict_t *ent;
int i;
edict_t *ent;
// calc the player views now that all pushing
// and damage has been added
for (i=0 ; i<maxclients->value ; i++)
/* calc the player views now that all pushing */
/* and damage has been added */
for (i = 0; i < maxclients->value; i++)
{
ent = g_edicts + 1 + i;
if (!ent->inuse || !ent->client)
continue;
ClientEndServerFrame (ent);
}
if (!ent->inuse || !ent->client)
{
continue;
}
ClientEndServerFrame(ent);
}
}
/*
=================
CreateTargetChangeLevel
Returns the created target changelevel
=================
*/
edict_t *CreateTargetChangeLevel(char *map)
* =================
* CreateTargetChangeLevel
*
* Returns the created target changelevel
* =================
*/
edict_t *
CreateTargetChangeLevel(char *map)
{
edict_t *ent;
ent = G_Spawn ();
ent = G_Spawn();
ent->classname = "target_changelevel";
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
ent->map = level.nextmap;
@ -211,219 +216,275 @@ edict_t *CreateTargetChangeLevel(char *map)
}
/*
=================
EndDMLevel
The timelimit or fraglimit has been exceeded
=================
*/
void EndDMLevel (void)
* =================
* EndDMLevel
*
* The timelimit or fraglimit has been exceeded
* =================
*/
void
EndDMLevel(void)
{
edict_t *ent;
edict_t *ent;
char *s, *t, *f;
static const char *seps = " ,\n\r";
// stay on same level flag
/* stay on same level flag */
if ((int)dmflags->value & DF_SAME_LEVEL)
{
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
if (*level.forcemap) {
BeginIntermission (CreateTargetChangeLevel (level.forcemap) );
if (*level.forcemap)
{
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
return;
}
// see if it's in the map list
if (*sv_maplist->string) {
/* see if it's in the map list */
if (*sv_maplist->string)
{
s = strdup(sv_maplist->string);
f = NULL;
t = strtok(s, seps);
while (t != NULL) {
if (Q_stricmp(t, level.mapname) == 0) {
// it's in the list, go to the next one
while (t != NULL)
{
if (Q_stricmp(t, level.mapname) == 0)
{
/* it's in the list, go to the next one */
t = strtok(NULL, seps);
if (t == NULL) { // end of list, go to first one
if (f == NULL) // there isn't a first one, same level
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
if (t == NULL) /* end of list, go to first one */
{
if (f == NULL) /* there isn't a first one, same level */
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
}
else
BeginIntermission (CreateTargetChangeLevel (f) );
} else
BeginIntermission (CreateTargetChangeLevel (t) );
{
BeginIntermission(CreateTargetChangeLevel(f));
}
}
else
{
BeginIntermission(CreateTargetChangeLevel(t));
}
free(s);
return;
}
if (!f)
{
f = t;
}
t = strtok(NULL, seps);
}
free(s);
}
if (level.nextmap[0]) // go to a specific map
BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
else { // search for a changelevel
ent = G_Find (NULL, FOFS(classname), "target_changelevel");
if (level.nextmap[0]) /* go to a specific map */
{
BeginIntermission(CreateTargetChangeLevel(level.nextmap));
}
else /* search for a changelevel */
{
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
if (!ent)
{ // the map designer didn't include a changelevel,
// so create a fake ent that goes back to the same level
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
{ /* the map designer didn't include a changelevel, */
/* so create a fake ent that goes back to the same level */
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
BeginIntermission (ent);
BeginIntermission(ent);
}
}
/*
=================
CheckDMRules
=================
*/
void CheckDMRules (void)
* =================
* CheckDMRules
* =================
*/
void
CheckDMRules(void)
{
int i;
gclient_t *cl;
int i;
gclient_t *cl;
if (level.intermissiontime)
return;
if (!deathmatch->value)
return;
//ZOID
if (ctf->value && CTFCheckRules()) {
EndDMLevel ();
{
return;
}
if (!deathmatch->value)
{
return;
}
/* ZOID */
if (ctf->value && CTFCheckRules())
{
EndDMLevel();
return;
}
if (CTFInMatch())
return; // no checking in match mode
//ZOID
{
return; /* no checking in match mode */
}
/* ZOID */
if (timelimit->value)
{
if (level.time >= timelimit->value*60)
if (level.time >= timelimit->value * 60)
{
gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
EndDMLevel ();
gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
EndDMLevel();
return;
}
}
if (fraglimit->value)
for (i=0 ; i<maxclients->value ; i++)
{
for (i = 0; i < maxclients->value; i++)
{
cl = game.clients + i;
if (!g_edicts[i+1].inuse)
if (!g_edicts[i + 1].inuse)
{
continue;
}
if (cl->resp.score >= fraglimit->value)
{
gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
EndDMLevel ();
gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
EndDMLevel();
return;
}
}
}
}
/*
=============
ExitLevel
=============
*/
void ExitLevel (void)
* =============
* ExitLevel
* =============
*/
void
ExitLevel(void)
{
int i;
edict_t *ent;
char command [256];
int i;
edict_t *ent;
char command[256];
level.exitintermission = 0;
level.intermissiontime = 0;
if (CTFNextMap())
{
return;
}
Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString (command);
ClientEndServerFrames ();
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString(command);
ClientEndServerFrames();
level.changemap = NULL;
// clear some things before going to next level
for (i=0 ; i<maxclients->value ; i++)
/* clear some things before going to next level */
for (i = 0; i < maxclients->value; i++)
{
ent = g_edicts + 1 + i;
if (!ent->inuse)
{
continue;
}
if (ent->health > ent->client->pers.max_health)
{
ent->health = ent->client->pers.max_health;
}
}
}
/*
================
G_RunFrame
Advances the world by 0.1 seconds
================
*/
void G_RunFrame (void)
* ================
* G_RunFrame
*
* Advances the world by 0.1 seconds
* ================
*/
void
G_RunFrame(void)
{
int i;
edict_t *ent;
int i;
edict_t *ent;
level.framenum++;
level.time = level.framenum*FRAMETIME;
level.time = level.framenum * FRAMETIME;
// choose a client for monsters to target this frame
AI_SetSightClient ();
/* choose a client for monsters to target this frame */
AI_SetSightClient();
// exit intermissions
/* exit intermissions */
if (level.exitintermission)
{
ExitLevel ();
ExitLevel();
return;
}
//
// treat each object in turn
// even the world gets a chance to think
//
/* */
/* treat each object in turn */
/* even the world gets a chance to think */
/* */
ent = &g_edicts[0];
for (i=0 ; i<globals.num_edicts ; i++, ent++)
for (i = 0; i < globals.num_edicts; i++, ent++)
{
if (!ent->inuse)
{
continue;
}
level.current_entity = ent;
VectorCopy (ent->s.origin, ent->s.old_origin);
VectorCopy(ent->s.origin, ent->s.old_origin);
// if the ground entity moved, make sure we are still on it
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
/* if the ground entity moved, make sure we are still on it */
if ((ent->groundentity) &&
(ent->groundentity->linkcount != ent->groundentity_linkcount))
{
ent->groundentity = NULL;
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
(ent->svflags & SVF_MONSTER))
{
M_CheckGround (ent);
M_CheckGround(ent);
}
}
if (i > 0 && i <= maxclients->value)
if ((i > 0) && (i <= maxclients->value))
{
ClientBeginServerFrame (ent);
ClientBeginServerFrame(ent);
continue;
}
G_RunEntity (ent);
G_RunEntity(ent);
}
// see if it is time to end a deathmatch
CheckDMRules ();
/* see if it is time to end a deathmatch */
CheckDMRules();
// build the playerstate_t structures for all players
ClientEndServerFrames ();
/* build the playerstate_t structures for all players */
ClientEndServerFrames();
}

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@ -1,300 +1,369 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "g_local.h"
void Svcmd_Test_f (void)
void
Svcmd_Test_f(void)
{
gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
gi.cprintf(NULL, PRINT_HIGH, "Svcmd_Test_f()\n");
}
/*
==============================================================================
PACKET FILTERING
You can add or remove addresses from the filter list with:
addip <ip>
removeip <ip>
The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
listip
Prints the current list of filters.
writeip
Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
filterban <0 or 1>
If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
==============================================================================
*/
* ==============================================================================
*
* PACKET FILTERING
*
*
* You can add or remove addresses from the filter list with:
*
* addip <ip>
* removeip <ip>
*
* The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40".
*
* Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host.
*
* listip
* Prints the current list of filters.
*
* writeip
* Dumps "addip <ip>" commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion.
*
* filterban <0 or 1>
*
* If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting.
*
* If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
*
*
* ==============================================================================
*/
typedef struct
{
unsigned mask;
unsigned compare;
unsigned mask;
unsigned compare;
} ipfilter_t;
#define MAX_IPFILTERS 1024
#define MAX_IPFILTERS 1024
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
ipfilter_t ipfilters[MAX_IPFILTERS];
int numipfilters;
/*
=================
StringToFilter
=================
*/
static qboolean StringToFilter (char *s, ipfilter_t *f)
* =================
* StringToFilter
* =================
*/
static qboolean
StringToFilter(char *s, ipfilter_t *f)
{
char num[128];
int i, j;
byte b[4];
byte m[4];
for (i=0 ; i<4 ; i++)
char num[128];
int i, j;
byte b[4];
byte m[4];
for (i = 0; i < 4; i++)
{
b[i] = 0;
m[i] = 0;
}
for (i=0 ; i<4 ; i++)
for (i = 0; i < 4; i++)
{
if (*s < '0' || *s > '9')
if ((*s < '0') || (*s > '9'))
{
gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s);
return false;
}
j = 0;
while (*s >= '0' && *s <= '9')
{
num[j++] = *s++;
}
num[j] = 0;
b[i] = atoi(num);
if (b[i] != 0)
{
m[i] = 255;
}
if (!*s)
{
break;
}
s++;
}
f->mask = *(unsigned *)m;
f->compare = *(unsigned *)b;
return true;
}
/*
=================
SV_FilterPacket
=================
*/
qboolean SV_FilterPacket (char *from)
* =================
* SV_FilterPacket
* =================
*/
qboolean
SV_FilterPacket(char *from)
{
int i;
unsigned in;
int i;
unsigned in;
byte m[4];
char *p;
i = 0;
p = from;
while (*p && i < 4) {
while (*p && i < 4)
{
m[i] = 0;
while (*p >= '0' && *p <= '9') {
m[i] = m[i]*10 + (*p - '0');
while (*p >= '0' && *p <= '9')
{
m[i] = m[i] * 10 + (*p - '0');
p++;
}
if (!*p || *p == ':')
if (!*p || (*p == ':'))
{
break;
}
i++, p++;
}
in = *(unsigned *)m;
for (i=0 ; i<numipfilters ; i++)
if ( (in & ipfilters[i].mask) == ipfilters[i].compare)
for (i = 0; i < numipfilters; i++)
{
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
{
return (int)filterban->value;
}
}
return (int)!filterban->value;
}
/*
=================
SV_AddIP_f
=================
*/
void SVCmd_AddIP_f (void)
* =================
* SV_AddIP_f
* =================
*/
void
SVCmd_AddIP_f(void)
{
int i;
if (gi.argc() < 3) {
int i;
if (gi.argc() < 3)
{
gi.cprintf(NULL, PRINT_HIGH, "Usage: addip <ip-mask>\n");
return;
}
for (i=0 ; i<numipfilters ; i++)
for (i = 0; i < numipfilters; i++)
{
if (ipfilters[i].compare == 0xffffffff)
break; // free spot
{
break; /* free spot */
}
}
if (i == numipfilters)
{
if (numipfilters == MAX_IPFILTERS)
{
gi.cprintf (NULL, PRINT_HIGH, "IP filter list is full\n");
gi.cprintf(NULL, PRINT_HIGH, "IP filter list is full\n");
return;
}
numipfilters++;
}
if (!StringToFilter (gi.argv(2), &ipfilters[i]))
if (!StringToFilter(gi.argv(2), &ipfilters[i]))
{
ipfilters[i].compare = 0xffffffff;
}
}
/*
=================
SV_RemoveIP_f
=================
*/
void SVCmd_RemoveIP_f (void)
* =================
* SV_RemoveIP_f
* =================
*/
void
SVCmd_RemoveIP_f(void)
{
ipfilter_t f;
int i, j;
ipfilter_t f;
int i, j;
if (gi.argc() < 3) {
if (gi.argc() < 3)
{
gi.cprintf(NULL, PRINT_HIGH, "Usage: sv removeip <ip-mask>\n");
return;
}
if (!StringToFilter (gi.argv(2), &f))
if (!StringToFilter(gi.argv(2), &f))
{
return;
}
for (i=0 ; i<numipfilters ; i++)
if (ipfilters[i].mask == f.mask
&& ipfilters[i].compare == f.compare)
for (i = 0; i < numipfilters; i++)
{
if ((ipfilters[i].mask == f.mask) &&
(ipfilters[i].compare == f.compare))
{
for (j=i+1 ; j<numipfilters ; j++)
ipfilters[j-1] = ipfilters[j];
for (j = i + 1; j < numipfilters; j++)
{
ipfilters[j - 1] = ipfilters[j];
}
numipfilters--;
gi.cprintf (NULL, PRINT_HIGH, "Removed.\n");
gi.cprintf(NULL, PRINT_HIGH, "Removed.\n");
return;
}
gi.cprintf (NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
}
gi.cprintf(NULL, PRINT_HIGH, "Didn't find %s.\n", gi.argv(2));
}
/*
=================
SV_ListIP_f
=================
*/
void SVCmd_ListIP_f (void)
* =================
* SV_ListIP_f
* =================
*/
void
SVCmd_ListIP_f(void)
{
int i;
byte b[4];
int i;
byte b[4];
gi.cprintf (NULL, PRINT_HIGH, "Filter list:\n");
for (i=0 ; i<numipfilters ; i++)
gi.cprintf(NULL, PRINT_HIGH, "Filter list:\n");
for (i = 0; i < numipfilters; i++)
{
*(unsigned *)b = ipfilters[i].compare;
gi.cprintf (NULL, PRINT_HIGH, "%3i.%3i.%3i.%3i\n", b[0], b[1], b[2], b[3]);
gi.cprintf(NULL,
PRINT_HIGH,
"%3i.%3i.%3i.%3i\n",
b[0],
b[1],
b[2],
b[3]);
}
}
/*
=================
SV_WriteIP_f
=================
*/
void SVCmd_WriteIP_f (void)
* =================
* SV_WriteIP_f
* =================
*/
void
SVCmd_WriteIP_f(void)
{
FILE *f;
char name[MAX_OSPATH];
byte b[4];
int i;
cvar_t *game;
FILE *f;
char name[MAX_OSPATH];
byte b[4];
int i;
cvar_t *game;
game = gi.cvar("game", "", 0);
if (!*game->string)
sprintf (name, "%s/listip.cfg", GAMEVERSION);
{
sprintf(name, "%s/listip.cfg", GAMEVERSION);
}
else
sprintf (name, "%s/listip.cfg", game->string);
{
sprintf(name, "%s/listip.cfg", game->string);
}
gi.cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name);
gi.cprintf(NULL, PRINT_HIGH, "Writing %s.\n", name);
f = fopen(name, "wb");
f = fopen (name, "wb");
if (!f)
{
gi.cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name);
gi.cprintf(NULL, PRINT_HIGH, "Couldn't open %s\n", name);
return;
}
fprintf(f, "set filterban %d\n", (int)filterban->value);
for (i=0 ; i<numipfilters ; i++)
for (i = 0; i < numipfilters; i++)
{
*(unsigned *)b = ipfilters[i].compare;
fprintf (f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
fprintf(f, "sv addip %i.%i.%i.%i\n", b[0], b[1], b[2], b[3]);
}
fclose (f);
fclose(f);
}
/*
=================
ServerCommand
ServerCommand will be called when an "sv" command is issued.
The game can issue gi.argc() / gi.argv() commands to get the rest
of the parameters
=================
*/
void ServerCommand (void)
* =================
* ServerCommand
*
* ServerCommand will be called when an "sv" command is issued.
* The game can issue gi.argc() / gi.argv() commands to get the rest
* of the parameters
* =================
*/
void
ServerCommand(void)
{
char *cmd;
char *cmd;
cmd = gi.argv(1);
if (Q_stricmp (cmd, "test") == 0)
Svcmd_Test_f ();
else if (Q_stricmp (cmd, "addip") == 0)
SVCmd_AddIP_f ();
else if (Q_stricmp (cmd, "removeip") == 0)
SVCmd_RemoveIP_f ();
else if (Q_stricmp (cmd, "listip") == 0)
SVCmd_ListIP_f ();
else if (Q_stricmp (cmd, "writeip") == 0)
SVCmd_WriteIP_f ();
if (Q_stricmp(cmd, "test") == 0)
{
Svcmd_Test_f();
}
else if (Q_stricmp(cmd, "addip") == 0)
{
SVCmd_AddIP_f();
}
else if (Q_stricmp(cmd, "removeip") == 0)
{
SVCmd_RemoveIP_f();
}
else if (Q_stricmp(cmd, "listip") == 0)
{
SVCmd_ListIP_f();
}
else if (Q_stricmp(cmd, "writeip") == 0)
{
SVCmd_WriteIP_f();
}
else
gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
{
gi.cprintf(NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,136 +1,162 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include "g_local.h"
void InitTrigger (edict_t *self)
void
InitTrigger(edict_t *self)
{
if (!VectorCompare (self->s.angles, vec3_origin))
G_SetMovedir (self->s.angles, self->movedir);
if (!VectorCompare(self->s.angles, vec3_origin))
{
G_SetMovedir(self->s.angles, self->movedir);
}
self->solid = SOLID_TRIGGER;
self->movetype = MOVETYPE_NONE;
gi.setmodel (self, self->model);
gi.setmodel(self, self->model);
self->svflags = SVF_NOCLIENT;
}
// the wait time has passed, so set back up for another activation
void multi_wait (edict_t *ent)
/* the wait time has passed, so set back up for another activation */
void
multi_wait(edict_t *ent)
{
ent->nextthink = 0;
}
// the trigger was just activated
// ent->activator should be set to the activator so it can be held through a delay
// so wait for the delay time before firing
void multi_trigger (edict_t *ent)
/* the trigger was just activated */
/* ent->activator should be set to the activator so it can be held through a delay */
/* so wait for the delay time before firing */
void
multi_trigger(edict_t *ent)
{
if (ent->nextthink)
return; // already been triggered
{
return; /* already been triggered */
}
G_UseTargets (ent, ent->activator);
G_UseTargets(ent, ent->activator);
if (ent->wait > 0)
if (ent->wait > 0)
{
ent->think = multi_wait;
ent->nextthink = level.time + ent->wait;
}
else
{ // we can't just remove (self) here, because this is a touch function
// called while looping through area links...
{
/* we can't just remove (self) here, because this is a touch function */
/* called while looping through area links... */
ent->touch = NULL;
ent->nextthink = level.time + FRAMETIME;
ent->think = G_FreeEdict;
}
}
void Use_Multi (edict_t *ent, edict_t *other, edict_t *activator)
void
Use_Multi(edict_t *ent, edict_t *other, edict_t *activator)
{
ent->activator = activator;
multi_trigger (ent);
multi_trigger(ent);
}
void Touch_Multi (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void
Touch_Multi(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if(other->client)
if (other->client)
{
if (self->spawnflags & 2)
{
return;
}
}
else if (other->svflags & SVF_MONSTER)
{
if (!(self->spawnflags & 1))
{
return;
}
}
else
{
return;
}
if (!VectorCompare(self->movedir, vec3_origin))
{
vec3_t forward;
vec3_t forward;
AngleVectors(other->s.angles, forward, NULL, NULL);
if (_DotProduct(forward, self->movedir) < 0)
{
return;
}
}
self->activator = other;
multi_trigger (self);
multi_trigger(self);
}
/*QUAKED trigger_multiple (.5 .5 .5) ? MONSTER NOT_PLAYER TRIGGERED
Variable sized repeatable trigger. Must be targeted at one or more entities.
If "delay" is set, the trigger waits some time after activating before firing.
"wait" : Seconds between triggerings. (.2 default)
sounds
1) secret
2) beep beep
3) large switch
4)
set "message" to text string
*/
void trigger_enable (edict_t *self, edict_t *other, edict_t *activator)
* Variable sized repeatable trigger. Must be targeted at one or more entities.
* If "delay" is set, the trigger waits some time after activating before firing.
* "wait" : Seconds between triggerings. (.2 default)
* sounds
* 1) secret
* 2) beep beep
* 3) large switch
* 4)
* set "message" to text string
*/
void
trigger_enable(edict_t *self, edict_t *other, edict_t *activator)
{
self->solid = SOLID_TRIGGER;
self->use = Use_Multi;
gi.linkentity (self);
gi.linkentity(self);
}
void SP_trigger_multiple (edict_t *ent)
void
SP_trigger_multiple(edict_t *ent)
{
if (ent->sounds == 1)
ent->noise_index = gi.soundindex ("misc/secret.wav");
{
ent->noise_index = gi.soundindex("misc/secret.wav");
}
else if (ent->sounds == 2)
ent->noise_index = gi.soundindex ("misc/talk.wav");
{
ent->noise_index = gi.soundindex("misc/talk.wav");
}
else if (ent->sounds == 3)
ent->noise_index = gi.soundindex ("misc/trigger1.wav");
{
ent->noise_index = gi.soundindex("misc/trigger1.wav");
}
if (!ent->wait)
{
ent->wait = 0.2;
}
ent->touch = Touch_Multi;
ent->movetype = MOVETYPE_NONE;
ent->svflags |= SVF_NOCLIENT;
if (ent->spawnflags & 4)
{
ent->solid = SOLID_NOT;
@ -143,112 +169,140 @@ void SP_trigger_multiple (edict_t *ent)
}
if (!VectorCompare(ent->s.angles, vec3_origin))
G_SetMovedir (ent->s.angles, ent->movedir);
{
G_SetMovedir(ent->s.angles, ent->movedir);
}
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
gi.setmodel(ent, ent->model);
gi.linkentity(ent);
}
/*QUAKED trigger_once (.5 .5 .5) ? x x TRIGGERED
Triggers once, then removes itself.
You must set the key "target" to the name of another object in the level that has a matching "targetname".
* Triggers once, then removes itself.
* You must set the key "target" to the name of another object in the level that has a matching "targetname".
*
* If TRIGGERED, this trigger must be triggered before it is live.
*
* sounds
* 1) secret
* 2) beep beep
* 3) large switch
* 4)
*
* "message" string to be displayed when triggered
*/
If TRIGGERED, this trigger must be triggered before it is live.
sounds
1) secret
2) beep beep
3) large switch
4)
"message" string to be displayed when triggered
*/
void SP_trigger_once(edict_t *ent)
void
SP_trigger_once(edict_t *ent)
{
// make old maps work because I messed up on flag assignments here
// triggered was on bit 1 when it should have been on bit 4
/* make old maps work because I messed up on flag assignments here */
/* triggered was on bit 1 when it should have been on bit 4 */
if (ent->spawnflags & 1)
{
vec3_t v;
vec3_t v;
VectorMA (ent->mins, 0.5, ent->size, v);
VectorMA(ent->mins, 0.5, ent->size, v);
ent->spawnflags &= ~1;
ent->spawnflags |= 4;
gi.dprintf("fixed TRIGGERED flag on %s at %s\n", ent->classname, vtos(v));
}
ent->wait = -1;
SP_trigger_multiple (ent);
SP_trigger_multiple(ent);
}
/*QUAKED trigger_relay (.5 .5 .5) (-8 -8 -8) (8 8 8)
This fixed size trigger cannot be touched, it can only be fired by other events.
*/
void trigger_relay_use (edict_t *self, edict_t *other, edict_t *activator)
* This fixed size trigger cannot be touched, it can only be fired by other events.
*/
void
trigger_relay_use(edict_t *self, edict_t *other, edict_t *activator)
{
G_UseTargets (self, activator);
G_UseTargets(self, activator);
}
void SP_trigger_relay (edict_t *self)
void
SP_trigger_relay(edict_t *self)
{
self->use = trigger_relay_use;
}
/*
==============================================================================
trigger_key
==============================================================================
*/
* ==============================================================================
*
* trigger_key
*
* ==============================================================================
*/
/*QUAKED trigger_key (.5 .5 .5) (-8 -8 -8) (8 8 8)
A relay trigger that only fires it's targets if player has the proper key.
Use "item" to specify the required key, for example "key_data_cd"
*/
void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator)
* A relay trigger that only fires it's targets if player has the proper key.
* Use "item" to specify the required key, for example "key_data_cd"
*/
void
trigger_key_use(edict_t *self, edict_t *other, edict_t *activator)
{
int index;
int index;
if (!self->item)
return;
if (!activator->client)
return;
index = ITEM_INDEX(self->item);
if (!activator->client->pers.inventory[index])
{
if (level.time < self->touch_debounce_time)
return;
self->touch_debounce_time = level.time + 5.0;
gi.centerprintf (activator, "You need the %s", self->item->pickup_name);
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keytry.wav"), 1, ATTN_NORM, 0);
return;
}
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/keyuse.wav"), 1, ATTN_NORM, 0);
if (!activator->client)
{
return;
}
index = ITEM_INDEX(self->item);
if (!activator->client->pers.inventory[index])
{
if (level.time < self->touch_debounce_time)
{
return;
}
self->touch_debounce_time = level.time + 5.0;
gi.centerprintf(activator, "You need the %s", self->item->pickup_name);
gi.sound(activator, CHAN_AUTO, gi.soundindex(
"misc/keytry.wav"), 1, ATTN_NORM, 0);
return;
}
gi.sound(activator, CHAN_AUTO, gi.soundindex(
"misc/keyuse.wav"), 1, ATTN_NORM, 0);
if (coop->value)
{
int player;
edict_t *ent;
int player;
edict_t *ent;
if (strcmp(self->item->classname, "key_power_cube") == 0)
{
int cube;
int cube;
for (cube = 0; cube < 8; cube++)
{
if (activator->client->pers.power_cubes & (1 << cube))
{
break;
}
}
for (player = 1; player <= game.maxclients; player++)
{
ent = &g_edicts[player];
if (!ent->inuse)
{
continue;
}
if (!ent->client)
{
continue;
}
if (ent->client->pers.power_cubes & (1 << cube))
{
ent->client->pers.inventory[index]--;
@ -261,10 +315,17 @@ void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator)
for (player = 1; player <= game.maxclients; player++)
{
ent = &g_edicts[player];
if (!ent->inuse)
{
continue;
}
if (!ent->client)
{
continue;
}
ent->client->pers.inventory[index] = 0;
}
}
@ -274,324 +335,420 @@ void trigger_key_use (edict_t *self, edict_t *other, edict_t *activator)
activator->client->pers.inventory[index]--;
}
G_UseTargets (self, activator);
G_UseTargets(self, activator);
self->use = NULL;
}
void SP_trigger_key (edict_t *self)
void
SP_trigger_key(edict_t *self)
{
if (!st.item)
{
gi.dprintf("no key item for trigger_key at %s\n", vtos(self->s.origin));
return;
}
self->item = FindItemByClassname (st.item);
self->item = FindItemByClassname(st.item);
if (!self->item)
{
gi.dprintf("item %s not found for trigger_key at %s\n", st.item, vtos(self->s.origin));
gi.dprintf("item %s not found for trigger_key at %s\n", st.item,
vtos(self->s.origin));
return;
}
if (!self->target)
{
gi.dprintf("%s at %s has no target\n", self->classname, vtos(self->s.origin));
gi.dprintf("%s at %s has no target\n", self->classname,
vtos(self->s.origin));
return;
}
gi.soundindex ("misc/keytry.wav");
gi.soundindex ("misc/keyuse.wav");
gi.soundindex("misc/keytry.wav");
gi.soundindex("misc/keyuse.wav");
self->use = trigger_key_use;
}
/*
==============================================================================
trigger_counter
==============================================================================
*/
* ==============================================================================
*
* trigger_counter
*
* ==============================================================================
*/
/*QUAKED trigger_counter (.5 .5 .5) ? nomessage
Acts as an intermediary for an action that takes multiple inputs.
* Acts as an intermediary for an action that takes multiple inputs.
*
* If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
*
* After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
*/
If nomessage is not set, t will print "1 more.. " etc when triggered and "sequence complete" when finished.
After the counter has been triggered "count" times (default 2), it will fire all of it's targets and remove itself.
*/
void trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator)
void
trigger_counter_use(edict_t *self, edict_t *other, edict_t *activator)
{
if (self->count == 0)
{
return;
}
self->count--;
if (self->count)
{
if (! (self->spawnflags & 1))
if (!(self->spawnflags & 1))
{
gi.centerprintf(activator, "%i more to go...", self->count);
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
gi.sound(activator, CHAN_AUTO, gi.soundindex(
"misc/talk1.wav"), 1, ATTN_NORM, 0);
}
return;
}
if (! (self->spawnflags & 1))
if (!(self->spawnflags & 1))
{
gi.centerprintf(activator, "Sequence completed!");
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
gi.sound(activator, CHAN_AUTO, gi.soundindex(
"misc/talk1.wav"), 1, ATTN_NORM, 0);
}
self->activator = activator;
multi_trigger (self);
multi_trigger(self);
}
void SP_trigger_counter (edict_t *self)
void
SP_trigger_counter(edict_t *self)
{
self->wait = -1;
if (!self->count)
{
self->count = 2;
}
self->use = trigger_counter_use;
}
/*
==============================================================================
trigger_always
==============================================================================
*/
* ==============================================================================
*
* trigger_always
*
* ==============================================================================
*/
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
This trigger will always fire. It is activated by the world.
*/
void SP_trigger_always (edict_t *ent)
* This trigger will always fire. It is activated by the world.
*/
void
SP_trigger_always(edict_t *ent)
{
// we must have some delay to make sure our use targets are present
/* we must have some delay to make sure our use targets are present */
if (ent->delay < 0.2)
{
ent->delay = 0.2;
}
G_UseTargets(ent, ent);
}
/*
==============================================================================
* ==============================================================================
*
* trigger_push
*
* ==============================================================================
*/
trigger_push
==============================================================================
*/
#define PUSH_ONCE 1
#define PUSH_ONCE 1
static int windsound;
void trigger_push_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void
trigger_push_touch(edict_t *self,
edict_t *other,
cplane_t *plane,
csurface_t *surf)
{
if (strcmp(other->classname, "grenade") == 0)
{
VectorScale (self->movedir, self->speed * 10, other->velocity);
VectorScale(self->movedir, self->speed * 10, other->velocity);
}
else if (other->health > 0)
{
VectorScale (self->movedir, self->speed * 10, other->velocity);
VectorScale(self->movedir, self->speed * 10, other->velocity);
if (other->client)
{
// don't take falling damage immediately from this
VectorCopy (other->velocity, other->client->oldvelocity);
/* don't take falling damage immediately from this */
VectorCopy(other->velocity, other->client->oldvelocity);
if (other->fly_sound_debounce_time < level.time)
{
other->fly_sound_debounce_time = level.time + 1.5;
gi.sound (other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0);
gi.sound(other, CHAN_AUTO, windsound, 1, ATTN_NORM, 0);
}
}
}
if (self->spawnflags & PUSH_ONCE)
G_FreeEdict (self);
}
if (self->spawnflags & PUSH_ONCE)
{
G_FreeEdict(self);
}
}
/*QUAKED trigger_push (.5 .5 .5) ? PUSH_ONCE
Pushes the player
"speed" defaults to 1000
*/
void SP_trigger_push (edict_t *self)
* Pushes the player
* "speed" defaults to 1000
*/
void
SP_trigger_push(edict_t *self)
{
InitTrigger (self);
windsound = gi.soundindex ("misc/windfly.wav");
InitTrigger(self);
windsound = gi.soundindex("misc/windfly.wav");
self->touch = trigger_push_touch;
if (!self->speed)
self->speed = 1000;
gi.linkentity (self);
}
if (!self->speed)
{
self->speed = 1000;
}
gi.linkentity(self);
}
/*
==============================================================================
trigger_hurt
==============================================================================
*/
* ==============================================================================
*
* trigger_hurt
*
* ==============================================================================
*/
/*QUAKED trigger_hurt (.5 .5 .5) ? START_OFF TOGGLE SILENT NO_PROTECTION SLOW
Any entity that touches this will be hurt.
It does dmg points of damage each server frame
SILENT supresses playing the sound
SLOW changes the damage rate to once per second
NO_PROTECTION *nothing* stops the damage
"dmg" default 5 (whole numbers only)
*/
void hurt_use (edict_t *self, edict_t *other, edict_t *activator)
* Any entity that touches this will be hurt.
*
* It does dmg points of damage each server frame
*
* SILENT supresses playing the sound
* SLOW changes the damage rate to once per second
* NO_PROTECTION *nothing* stops the damage
*
* "dmg" default 5 (whole numbers only)
*
*/
void
hurt_use(edict_t *self, edict_t *other, edict_t *activator)
{
if (self->solid == SOLID_NOT)
{
self->solid = SOLID_TRIGGER;
}
else
{
self->solid = SOLID_NOT;
gi.linkentity (self);
}
gi.linkentity(self);
if (!(self->spawnflags & 2))
{
self->use = NULL;
}
}
void hurt_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void
hurt_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
int dflags;
int dflags;
if (!other->takedamage)
{
return;
}
if (self->timestamp > level.time)
{
return;
}
if (self->spawnflags & 16)
{
self->timestamp = level.time + 1;
}
else
{
self->timestamp = level.time + FRAMETIME;
}
if (!(self->spawnflags & 4))
{
if ((level.framenum % 10) == 0)
gi.sound (other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
{
gi.sound(other, CHAN_AUTO, self->noise_index, 1, ATTN_NORM, 0);
}
}
if (self->spawnflags & 8)
{
dflags = DAMAGE_NO_PROTECTION;
}
else
{
dflags = 0;
T_Damage (other, self, self, vec3_origin, other->s.origin, vec3_origin, self->dmg, self->dmg, dflags, MOD_TRIGGER_HURT);
}
T_Damage(other,
self,
self,
vec3_origin,
other->s.origin,
vec3_origin,
self->dmg,
self->dmg,
dflags,
MOD_TRIGGER_HURT);
}
void SP_trigger_hurt (edict_t *self)
void
SP_trigger_hurt(edict_t *self)
{
InitTrigger (self);
InitTrigger(self);
self->noise_index = gi.soundindex ("world/electro.wav");
self->noise_index = gi.soundindex("world/electro.wav");
self->touch = hurt_touch;
if (!self->dmg)
{
self->dmg = 5;
}
if (self->spawnflags & 1)
{
self->solid = SOLID_NOT;
}
else
{
self->solid = SOLID_TRIGGER;
}
if (self->spawnflags & 2)
{
self->use = hurt_use;
}
gi.linkentity (self);
gi.linkentity(self);
}
/*
==============================================================================
trigger_gravity
==============================================================================
*/
* ==============================================================================
*
* trigger_gravity
*
* ==============================================================================
*/
/*QUAKED trigger_gravity (.5 .5 .5) ?
Changes the touching entites gravity to
the value of "gravity". 1.0 is standard
gravity for the level.
*/
* Changes the touching entites gravity to
* the value of "gravity". 1.0 is standard
* gravity for the level.
*/
void trigger_gravity_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void
trigger_gravity_touch(edict_t *self,
edict_t *other,
cplane_t *plane,
csurface_t *surf)
{
other->gravity = self->gravity;
}
void SP_trigger_gravity (edict_t *self)
void
SP_trigger_gravity(edict_t *self)
{
if (st.gravity == 0)
{
gi.dprintf("trigger_gravity without gravity set at %s\n", vtos(self->s.origin));
G_FreeEdict (self);
gi.dprintf("trigger_gravity without gravity set at %s\n",
vtos(self->s.origin));
G_FreeEdict(self);
return;
}
InitTrigger (self);
InitTrigger(self);
self->gravity = atoi(st.gravity);
self->touch = trigger_gravity_touch;
}
/*
==============================================================================
trigger_monsterjump
==============================================================================
*/
* ==============================================================================
*
* trigger_monsterjump
*
* ==============================================================================
*/
/*QUAKED trigger_monsterjump (.5 .5 .5) ?
Walking monsters that touch this will jump in the direction of the trigger's angle
"speed" default to 200, the speed thrown forward
"height" default to 200, the speed thrown upwards
*/
* Walking monsters that touch this will jump in the direction of the trigger's angle
* "speed" default to 200, the speed thrown forward
* "height" default to 200, the speed thrown upwards
*/
void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
void
trigger_monsterjump_touch(edict_t *self,
edict_t *other,
cplane_t *plane,
csurface_t *surf)
{
if (other->flags & (FL_FLY | FL_SWIM) )
return;
if (other->svflags & SVF_DEADMONSTER)
return;
if ( !(other->svflags & SVF_MONSTER))
if (other->flags & (FL_FLY | FL_SWIM))
{
return;
}
// set XY even if not on ground, so the jump will clear lips
if (other->svflags & SVF_DEADMONSTER)
{
return;
}
if (!(other->svflags & SVF_MONSTER))
{
return;
}
/* set XY even if not on ground, so the jump will clear lips */
other->velocity[0] = self->movedir[0] * self->speed;
other->velocity[1] = self->movedir[1] * self->speed;
if (!other->groundentity)
{
return;
}
other->groundentity = NULL;
other->velocity[2] = self->movedir[2];
}
void SP_trigger_monsterjump (edict_t *self)
void
SP_trigger_monsterjump(edict_t *self)
{
if (!self->speed)
{
self->speed = 200;
}
if (!st.height)
{
st.height = 200;
}
if (self->s.angles[YAW] == 0)
{
self->s.angles[YAW] = 360;
InitTrigger (self);
}
InitTrigger(self);
self->touch = trigger_monsterjump_touch;
self->movedir[2] = st.height;
}

View File

@ -1,125 +1,162 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// g_utils.c -- misc utility functions for game module
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
/* g_utils.c -- misc utility functions for game module */
#include "g_local.h"
void G_ProjectSource (vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
void
G_ProjectSource(vec3_t point,
vec3_t distance,
vec3_t forward,
vec3_t right,
vec3_t result)
{
result[0] = point[0] + forward[0] * distance[0] + right[0] * distance[1];
result[1] = point[1] + forward[1] * distance[0] + right[1] * distance[1];
result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] + distance[2];
result[2] = point[2] + forward[2] * distance[0] + right[2] * distance[1] +
distance[2];
}
/*
=============
G_Find
Searches all active entities for the next one that holds
the matching string at fieldofs (use the FOFS() macro) in the structure.
Searches beginning at the edict after from, or the beginning if NULL
NULL will be returned if the end of the list is reached.
=============
*/
edict_t *G_Find (edict_t *from, int fieldofs, char *match)
* =============
* G_Find
*
* Searches all active entities for the next one that holds
* the matching string at fieldofs (use the FOFS() macro) in the structure.
*
* Searches beginning at the edict after from, or the beginning if NULL
* NULL will be returned if the end of the list is reached.
*
* =============
*/
edict_t *
G_Find(edict_t *from, int fieldofs, char *match)
{
char *s;
char *s;
if (!from)
{
from = g_edicts;
}
else
{
from++;
}
for ( ; from < &g_edicts[globals.num_edicts] ; from++)
for ( ; from < &g_edicts[globals.num_edicts]; from++)
{
if (!from->inuse)
{
continue;
s = *(char **) ((byte *)from + fieldofs);
}
s = *(char **)((byte *)from + fieldofs);
if (!s)
{
continue;
if (!Q_stricmp (s, match))
}
if (!Q_stricmp(s, match))
{
return from;
}
}
return NULL;
}
/*
=================
findradius
Returns entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
edict_t *findradius (edict_t *from, vec3_t org, float rad)
* =================
* findradius
*
* Returns entities that have origins within a spherical area
*
* findradius (origin, radius)
* =================
*/
edict_t *
findradius(edict_t *from, vec3_t org, float rad)
{
vec3_t eorg;
int j;
vec3_t eorg;
int j;
if (!from)
{
from = g_edicts;
}
else
{
from++;
}
for ( ; from < &g_edicts[globals.num_edicts]; from++)
{
if (!from->inuse)
{
continue;
}
if (from->solid == SOLID_NOT)
{
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
}
for (j = 0; j < 3; j++)
{
eorg[j] = org[j] -
(from->s.origin[j] +
(from->mins[j] + from->maxs[j]) * 0.5);
}
if (VectorLength(eorg) > rad)
{
continue;
}
return from;
}
return NULL;
}
/*
=============
G_PickTarget
* =============
* G_PickTarget
*
* Searches all active entities for the next one that holds
* the matching string at fieldofs (use the FOFS() macro) in the structure.
*
* Searches beginning at the edict after from, or the beginning if NULL
* NULL will be returned if the end of the list is reached.
*
* =============
*/
#define MAXCHOICES 8
Searches all active entities for the next one that holds
the matching string at fieldofs (use the FOFS() macro) in the structure.
Searches beginning at the edict after from, or the beginning if NULL
NULL will be returned if the end of the list is reached.
=============
*/
#define MAXCHOICES 8
edict_t *G_PickTarget (char *targetname)
edict_t *
G_PickTarget(char *targetname)
{
edict_t *ent = NULL;
int num_choices = 0;
edict_t *choice[MAXCHOICES];
edict_t *ent = NULL;
int num_choices = 0;
edict_t *choice[MAXCHOICES];
if (!targetname)
{
@ -127,14 +164,21 @@ edict_t *G_PickTarget (char *targetname)
return NULL;
}
while(1)
while (1)
{
ent = G_Find (ent, FOFS(targetname), targetname);
ent = G_Find(ent, FOFS(targetname), targetname);
if (!ent)
{
break;
}
choice[num_choices++] = ent;
if (num_choices == MAXCHOICES)
{
break;
}
}
if (!num_choices)
@ -146,75 +190,86 @@ edict_t *G_PickTarget (char *targetname)
return choice[rand() % num_choices];
}
void Think_Delay (edict_t *ent)
void
Think_Delay(edict_t *ent)
{
G_UseTargets (ent, ent->activator);
G_FreeEdict (ent);
G_UseTargets(ent, ent->activator);
G_FreeEdict(ent);
}
/*
==============================
G_UseTargets
the global "activator" should be set to the entity that initiated the firing.
If self.delay is set, a DelayedUse entity will be created that will actually
do the SUB_UseTargets after that many seconds have passed.
Centerprints any self.message to the activator.
Search for (string)targetname in all entities that
match (string)self.target and call their .use function
==============================
*/
void G_UseTargets (edict_t *ent, edict_t *activator)
* ==============================
* G_UseTargets
*
* the global "activator" should be set to the entity that initiated the firing.
*
* If self.delay is set, a DelayedUse entity will be created that will actually
* do the SUB_UseTargets after that many seconds have passed.
*
* Centerprints any self.message to the activator.
*
* Search for (string)targetname in all entities that
* match (string)self.target and call their .use function
*
* ==============================
*/
void
G_UseTargets(edict_t *ent, edict_t *activator)
{
edict_t *t;
edict_t *t;
//
// check for a delay
//
/* */
/* check for a delay */
/* */
if (ent->delay)
{
// create a temp object to fire at a later time
/* create a temp object to fire at a later time */
t = G_Spawn();
t->classname = "DelayedUse";
t->nextthink = level.time + ent->delay;
t->think = Think_Delay;
t->activator = activator;
if (!activator)
gi.dprintf ("Think_Delay with no activator\n");
{
gi.dprintf("Think_Delay with no activator\n");
}
t->message = ent->message;
t->target = ent->target;
t->killtarget = ent->killtarget;
return;
}
//
// print the message
//
/* */
/* print the message */
/* */
if ((ent->message) && !(activator->svflags & SVF_MONSTER))
{
gi.centerprintf (activator, "%s", ent->message);
gi.centerprintf(activator, "%s", ent->message);
if (ent->noise_index)
gi.sound (activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
{
gi.sound(activator, CHAN_AUTO, ent->noise_index, 1, ATTN_NORM, 0);
}
else
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
{
gi.sound(activator, CHAN_AUTO, gi.soundindex(
"misc/talk1.wav"), 1, ATTN_NORM, 0);
}
}
//
// kill killtargets
//
/* */
/* kill killtargets */
/* */
if (ent->killtarget)
{
t = NULL;
while ((t = G_Find (t, FOFS(targetname), ent->killtarget)))
while ((t = G_Find(t, FOFS(targetname), ent->killtarget)))
{
G_FreeEdict (t);
G_FreeEdict(t);
if (!ent->inuse)
{
gi.dprintf("entity was removed while using killtargets\n");
@ -223,28 +278,36 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
}
//
// fire targets
//
/* */
/* fire targets */
/* */
if (ent->target)
{
t = NULL;
while ((t = G_Find (t, FOFS(targetname), ent->target)))
while ((t = G_Find(t, FOFS(targetname), ent->target)))
{
// doors fire area portals in a specific way
/* doors fire area portals in a specific way */
if (!Q_stricmp(t->classname, "func_areaportal") &&
(!Q_stricmp(ent->classname, "func_door") || !Q_stricmp(ent->classname, "func_door_rotating")))
(!Q_stricmp(ent->classname,
"func_door") ||
!Q_stricmp(ent->classname, "func_door_rotating")))
{
continue;
}
if (t == ent)
{
gi.dprintf ("WARNING: Entity used itself.\n");
gi.dprintf("WARNING: Entity used itself.\n");
}
else
{
if (t->use)
t->use (t, ent, activator);
{
t->use(t, ent, activator);
}
}
if (!ent->inuse)
{
gi.dprintf("entity was removed while using targets\n");
@ -254,25 +317,25 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
}
}
/*
=============
TempVector
This is just a convenience function
for making temporary vectors for function calls
=============
*/
float *tv (float x, float y, float z)
* =============
* TempVector
*
* This is just a convenience function
* for making temporary vectors for function calls
* =============
*/
float *
tv(float x, float y, float z)
{
static int index;
static vec3_t vecs[8];
float *v;
static int index;
static vec3_t vecs[8];
float *v;
// use an array so that multiple tempvectors won't collide
// for a while
/* use an array so that multiple tempvectors won't collide */
/* for a while */
v = vecs[index];
index = (index + 1)&7;
index = (index + 1) & 7;
v[0] = x;
v[1] = y;
@ -281,106 +344,131 @@ float *tv (float x, float y, float z)
return v;
}
/*
=============
VectorToString
This is just a convenience function
for printing vectors
=============
*/
char *vtos (vec3_t v)
* =============
* VectorToString
*
* This is just a convenience function
* for printing vectors
* =============
*/
char *
vtos(vec3_t v)
{
static int index;
static char str[8][32];
char *s;
static int index;
static char str[8][32];
char *s;
// use an array so that multiple vtos won't collide
/* use an array so that multiple vtos won't collide */
s = str[index];
index = (index + 1)&7;
index = (index + 1) & 7;
Com_sprintf (s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
Com_sprintf(s, 32, "(%i %i %i)", (int)v[0], (int)v[1], (int)v[2]);
return s;
}
vec3_t VEC_UP = {0, -1, 0};
vec3_t MOVEDIR_UP = {0, 0, 1};
vec3_t VEC_DOWN = {0, -2, 0};
vec3_t MOVEDIR_DOWN = {0, 0, -1};
vec3_t VEC_UP = {0, -1, 0};
vec3_t MOVEDIR_UP = {0, 0, 1};
vec3_t VEC_DOWN = {0, -2, 0};
vec3_t MOVEDIR_DOWN = {0, 0, -1};
void G_SetMovedir (vec3_t angles, vec3_t movedir)
void
G_SetMovedir(vec3_t angles, vec3_t movedir)
{
if (VectorCompare (angles, VEC_UP))
if (VectorCompare(angles, VEC_UP))
{
VectorCopy (MOVEDIR_UP, movedir);
VectorCopy(MOVEDIR_UP, movedir);
}
else if (VectorCompare (angles, VEC_DOWN))
else if (VectorCompare(angles, VEC_DOWN))
{
VectorCopy (MOVEDIR_DOWN, movedir);
VectorCopy(MOVEDIR_DOWN, movedir);
}
else
{
AngleVectors (angles, movedir, NULL, NULL);
AngleVectors(angles, movedir, NULL, NULL);
}
VectorClear (angles);
VectorClear(angles);
}
float vectoyaw (vec3_t vec)
float
vectoyaw(vec3_t vec)
{
float yaw;
if (/* vec[YAW] == 0 && */ vec[PITCH] == 0)
float yaw;
if (/* vec[YAW] == 0 && */ vec[PITCH] == 0)
{
yaw = 0;
if (vec[YAW] > 0)
{
yaw = 90;
}
else if (vec[YAW] < 0)
{
yaw = -90;
}
}
else
{
yaw = (int) (atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
yaw = (int)(atan2(vec[YAW], vec[PITCH]) * 180 / M_PI);
if (yaw < 0)
{
yaw += 360;
}
}
return yaw;
}
void vectoangles (vec3_t value1, vec3_t angles)
void
vectoangles(vec3_t value1, vec3_t angles)
{
float forward;
float yaw, pitch;
if (value1[1] == 0 && value1[0] == 0)
float forward;
float yaw, pitch;
if ((value1[1] == 0) && (value1[0] == 0))
{
yaw = 0;
if (value1[2] > 0)
{
pitch = 90;
}
else
{
pitch = 270;
}
}
else
{
if (value1[0])
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
{
yaw = (int)(atan2(value1[1], value1[0]) * 180 / M_PI);
}
else if (value1[1] > 0)
{
yaw = 90;
}
else
{
yaw = -90;
if (yaw < 0)
yaw += 360;
}
if (yaw < 0)
{
yaw += 360;
}
forward = sqrt(value1[0] * value1[0] + value1[1] * value1[1]);
pitch = (int)(atan2(value1[2], forward) * 180 / M_PI);
forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
if (pitch < 0)
{
pitch += 360;
}
}
angles[PITCH] = -pitch;
@ -388,17 +476,18 @@ void vectoangles (vec3_t value1, vec3_t angles)
angles[ROLL] = 0;
}
char *G_CopyString (char *in)
char *
G_CopyString(char *in)
{
char *out;
out = gi.TagMalloc (strlen(in)+1, TAG_LEVEL);
strcpy (out, in);
char *out;
out = gi.TagMalloc(strlen(in) + 1, TAG_LEVEL);
strcpy(out, in);
return out;
}
void G_InitEdict (edict_t *e)
void
G_InitEdict(edict_t *e)
{
e->inuse = true;
e->classname = "noclass";
@ -407,162 +496,203 @@ void G_InitEdict (edict_t *e)
}
/*
=================
G_Spawn
Either finds a free edict, or allocates a new one.
Try to avoid reusing an entity that was recently freed, because it
can cause the client to think the entity morphed into something else
instead of being removed and recreated, which can cause interpolated
angles and bad trails.
=================
*/
edict_t *G_Spawn (void)
* =================
* G_Spawn
*
* Either finds a free edict, or allocates a new one.
* Try to avoid reusing an entity that was recently freed, because it
* can cause the client to think the entity morphed into something else
* instead of being removed and recreated, which can cause interpolated
* angles and bad trails.
* =================
*/
edict_t *
G_Spawn(void)
{
int i;
edict_t *e;
int i;
edict_t *e;
e = &g_edicts[(int)maxclients->value+1];
for ( i=maxclients->value+1 ; i<globals.num_edicts ; i++, e++)
e = &g_edicts[(int)maxclients->value + 1];
for (i = maxclients->value + 1; i < globals.num_edicts; i++, e++)
{
// the first couple seconds of server time can involve a lot of
// freeing and allocating, so relax the replacement policy
if (!e->inuse && ( e->freetime < 2 || level.time - e->freetime > 0.5 ) )
/* the first couple seconds of server time can involve a lot of */
/* freeing and allocating, so relax the replacement policy */
if (!e->inuse && ((e->freetime < 2) || (level.time - e->freetime > 0.5)))
{
G_InitEdict (e);
G_InitEdict(e);
return e;
}
}
if (i == game.maxentities)
gi.error ("ED_Alloc: no free edicts");
{
gi.error("ED_Alloc: no free edicts");
}
globals.num_edicts++;
G_InitEdict (e);
G_InitEdict(e);
return e;
}
/*
=================
G_FreeEdict
Marks the edict as free
=================
*/
void G_FreeEdict (edict_t *ed)
* =================
* G_FreeEdict
*
* Marks the edict as free
* =================
*/
void
G_FreeEdict(edict_t *ed)
{
gi.unlinkentity (ed); // unlink from world
gi.unlinkentity(ed); /* unlink from world */
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
{
return;
}
memset (ed, 0, sizeof(*ed));
memset(ed, 0, sizeof(*ed));
ed->classname = "freed";
ed->freetime = level.time;
ed->inuse = false;
}
/*
============
G_TouchTriggers
============
*/
void G_TouchTriggers (edict_t *ent)
* ============
* G_TouchTriggers
*
* ============
*/
void
G_TouchTriggers(edict_t *ent)
{
int i, num;
edict_t *touch[MAX_EDICTS], *hit;
int i, num;
edict_t *touch[MAX_EDICTS], *hit;
// dead things don't activate triggers!
/* dead things don't activate triggers! */
if ((ent->client || (ent->svflags & SVF_MONSTER)) && (ent->health <= 0))
{
return;
}
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
, MAX_EDICTS, AREA_TRIGGERS);
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
MAX_EDICTS, AREA_TRIGGERS);
// be careful, it is possible to have an entity in this
// list removed before we get to it (killtriggered)
for (i=0 ; i<num ; i++)
/* be careful, it is possible to have an entity in this */
/* list removed before we get to it (killtriggered) */
for (i = 0; i < num; i++)
{
hit = touch[i];
if (!hit->inuse)
{
continue;
}
if (!hit->touch)
{
continue;
hit->touch (hit, ent, NULL, NULL);
}
hit->touch(hit, ent, NULL, NULL);
}
}
/*
============
G_TouchSolids
Call after linking a new trigger in during gameplay
to force all entities it covers to immediately touch it
============
*/
void G_TouchSolids (edict_t *ent)
* ============
* G_TouchSolids
*
* Call after linking a new trigger in during gameplay
* to force all entities it covers to immediately touch it
* ============
*/
void
G_TouchSolids(edict_t *ent)
{
int i, num;
edict_t *touch[MAX_EDICTS], *hit;
int i, num;
edict_t *touch[MAX_EDICTS], *hit;
num = gi.BoxEdicts (ent->absmin, ent->absmax, touch
, MAX_EDICTS, AREA_SOLID);
num = gi.BoxEdicts(ent->absmin, ent->absmax, touch,
MAX_EDICTS, AREA_SOLID);
// be careful, it is possible to have an entity in this
// list removed before we get to it (killtriggered)
for (i=0 ; i<num ; i++)
/* be careful, it is possible to have an entity in this */
/* list removed before we get to it (killtriggered) */
for (i = 0; i < num; i++)
{
hit = touch[i];
if (!hit->inuse)
{
continue;
}
if (ent->touch)
ent->touch (hit, ent, NULL, NULL);
{
ent->touch(hit, ent, NULL, NULL);
}
if (!ent->inuse)
{
break;
}
}
}
/*
* ==============================================================================
*
* Kill box
*
* ==============================================================================
*/
/*
==============================================================================
Kill box
==============================================================================
*/
/*
=================
KillBox
Kills all entities that would touch the proposed new positioning
of ent. Ent should be unlinked before calling this!
=================
*/
qboolean KillBox (edict_t *ent)
* =================
* KillBox
*
* Kills all entities that would touch the proposed new positioning
* of ent. Ent should be unlinked before calling this!
* =================
*/
qboolean
KillBox(edict_t *ent)
{
trace_t tr;
trace_t tr;
while (1)
{
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, ent->s.origin, NULL, MASK_PLAYERSOLID);
tr = gi.trace(ent->s.origin,
ent->mins,
ent->maxs,
ent->s.origin,
NULL,
MASK_PLAYERSOLID);
if (!tr.ent)
{
break;
}
// nail it
T_Damage (tr.ent, ent, ent, vec3_origin, ent->s.origin, vec3_origin, 100000, 0, DAMAGE_NO_PROTECTION, MOD_TELEFRAG);
/* nail it */
T_Damage(tr.ent,
ent,
ent,
vec3_origin,
ent->s.origin,
vec3_origin,
100000,
0,
DAMAGE_NO_PROTECTION,
MOD_TELEFRAG);
// if we didn't kill it, fail
/* if we didn't kill it, fail */
if (tr.ent->solid)
{
return false;
}
}
return true; // all clear
return true; /* all clear */
}

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