yquake2remaster/Makefile
Daniel Gibson ebccfc63df Remove need to link against libopenal
libopenal is loaded with dlopen() and for all used alBla and alcBla functions
there are function pointers (just like thee qgl stuff for OpenGL).
Thus there's no need to link against libopenal on compile-time.

There were a few occurences of "normal" openal functions (al* instead of qal*)
- they are fixed now.

This allows to use a yquake2 version compield with WITH_OPENAL=yes to be used
on systems that have no libopenal installed (the standard SDL sound backend
will be used then).
2012-04-29 15:24:14 +02:00

507 lines
12 KiB
Makefile

# ------------------------------------------------------ #
# Makefile for the "Yamagi Quake 2 Client" #
# #
# Just type "make" to compile the #
# - SDL Client (quake2) #
# - Server (q2ded) #
# - SDL OpenGL-Refresher (ref_gl.so) #
# - Quake II Game (baseq2) #
# #
# Base dependencies: #
# - SDL 1.2 #
# - libGL #
# #
# Platforms: #
# - Linux #
# - FreeBSD #
# ------------------------------------------------------ #
# User configurable options
# -------------------------
# Enables CD audio playback. CD audio playback is used
# for the background music and doesn't add any further
# dependencies. It should work on all platforms where
# CD playback is supported by SDL.
WITH_CDA:=yes
# Enables OGG/Vorbis support. OGG/Vorbis files can be
# used as a substitute of CD audio playback. Adds
# dependencies to libogg, libvorbis and libvorbisfile.
WITH_OGG:=yes
# Enables the optional OpenAL sound systems. Adds
# a dependencx to libopenal
WITH_OPENAL:=yes
# Enables retexturing support. Adds a dependency to
# libjpeg
WITH_RETEXTURING:=yes
# Set the gamma via X11 and not via SDL. This works
# around problems in some SDL version. Adds dependencies
# to pkg-config, libX11 and libXxf86vm
WITH_X11GAMMA:=no
# Enables opening of ZIP files (also known as .pk3 packs).
# Adds a dependency to libz
WITH_ZIP:=yes
# ====================================================== #
# !!! DO NOT ALTER ANYTHING BELOW THIS LINE !!! #
# ====================================================== #
# Check the OS type
OSTYPE := $(shell uname -s)
# Some platforms call it "amd64" and some "x86_64"
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
# Refuse all other platforms as a firewall against PEBKAC
# (You'll need some #ifdef for your unsupported plattform!)
ifneq ($(ARCH),i386)
ifneq ($(ARCH),x86_64)
ifneq ($(ARCH),sparc64)
$(error arch $(ARCH) is currently not supported)
endif
endif
endif
# ----------
# The compiler
CC := gcc
# ----------
# Base CFLAGS.
#
# -O2 are enough optimizations.
#
# -fno-strict-aliasing since the source doesn't comply
# with strict aliasing rules and it's next to impossible
# to get it there...
#
# -fomit-frame-pointer since the framepointer is mostly
# useless for debugging Quake II and slows things down.
#
# -g to build always with debug symbols. Please DO NOT
# CHANGE THIS, since it's our only chance to debug this
# crap when random crashes happen!
#
# -MMD to generate header dependencies.
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
-Wall -pipe -g -MMD
# ----------
# Extra CFLAGS for SDL
SDLCFLAGS := $(shell sdl-config --cflags)
# ----------
# Extra CFLAGS for X11
ifeq ($(WITH_X11GAMMA),yes)
X11CFLAGS := $(shell pkg-config x11 --cflags)
X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
else
X11CFLAGS :=
endif
# ----------
# Base include path.
ifeq ($(OSTYPE),Linux)
INCLUDE := -I/usr/include
else ifeq ($(OSTYPE),FreeBSD)
INCLUDE := -I/usr/local/include
endif
# ----------
# Base LDFLAGS.
ifeq ($(OSTYPE),Linux)
LDFLAGS := -L/usr/lib -lm -ldl
else ifeq ($(OSTYPE),FreeBSD)
LDFLAGS := -L/usr/local/lib -lm
endif
# ----------
# Extra LDFLAGS for SDL
SDLLDFLAGS := $(shell sdl-config --libs)
# ----------
# Extra LDFLAGS for X11
ifeq ($(WITH_X11GAMMA),yes)
X11LDFLAGS := $(shell pkg-config x11 --libs)
X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
else
X11LDFLAGS :=
endif
# ----------
# When make is invoked by "make VERBOSE=1" print
# the compiler and linker commands.
ifdef VERBOSE
Q :=
else
Q := @
endif
# ----------
# Builds everything
all: client server refresher game
# ----------
# Cleanup
clean:
@echo "===> CLEAN"
${Q}rm -Rf build release
# ----------
# The client
client:
@echo '===> Building quake2'
${Q}mkdir -p release
$(MAKE) release/quake2
build/client/%.o: %.c
@echo '===> CC $<'
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
ifeq ($(WITH_CDA),yes)
release/quake2 : CFLAGS += -DCDA
endif
ifeq ($(WITH_OGG),yes)
release/quake2 : CFLAGS += -DOGG
release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg
endif
ifeq ($(WITH_OPENAL),yes)
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
endif
ifeq ($(WITH_ZIP),yes)
release/quake2 : CFLAGS += -DZIP
release/quake2 : LDFLAGS += -lz
endif
# ----------
# The server
server:
@echo '===> Building q2ded'
${Q}mkdir -p release
$(MAKE) release/q2ded
build/server/%.o: %.c
@echo '===> CC $<'
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
release/q2ded : CFLAGS += -DDEDICATED_ONLY
release/q2ded : LDFLAGS += -lz
ifeq ($(WITH_ZIP),yes)
release/q2ded : CFLAGS += -DZIP
release/q2ded : LDFLAGS += -lz
endif
# ----------
# The refresher
refresher:
@echo '===> Building ref_gl.so'
${Q}mkdir -p release
$(MAKE) release/ref_gl.so
build/refresher/%.o: %.c
@echo '===> CC $<'
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
release/ref_gl.so : CFLAGS += -fPIC
release/ref_gl.so : LDFLAGS += -shared
ifeq ($(WITH_X11GAMMA),yes)
release/ref_gl.so : CFLAGS += -DX11GAMMA
endif
ifeq ($(WITH_RETEXTURING),yes)
release/ref_gl.so : CFLAGS += -DRETEXTURE
release/ref_gl.so : LDFLAGS += -ljpeg
endif
# ----------
# The baseq2 game
game:
@echo '===> Building baseq2/game.so'
${Q}mkdir -p release/baseq2
$(MAKE) release/baseq2/game.so
build/baseq2/%.o: %.c
@echo '===> CC $<'
${Q}mkdir -p $(@D)
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
release/baseq2/game.so : CFLAGS += -fPIC
release/baseq2/game.so : LDFLAGS += -shared
# ----------
# Used by the game
GAME_OBJS_ = \
src/common/shared/flash.o \
src/common/shared/shared.o \
src/game/g_ai.o \
src/game/g_chase.o \
src/game/g_cmds.o \
src/game/g_combat.o \
src/game/g_func.o \
src/game/g_items.o \
src/game/g_main.o \
src/game/g_misc.o \
src/game/g_monster.o \
src/game/g_phys.o \
src/game/g_spawn.o \
src/game/g_svcmds.o \
src/game/g_target.o \
src/game/g_trigger.o \
src/game/g_turret.o \
src/game/g_utils.o \
src/game/g_weapon.o \
src/game/monster/berserker/berserker.o \
src/game/monster/boss2/boss2.o \
src/game/monster/boss3/boss3.o \
src/game/monster/boss3/boss31.o \
src/game/monster/boss3/boss32.o \
src/game/monster/brain/brain.o \
src/game/monster/chick/chick.o \
src/game/monster/flipper/flipper.o \
src/game/monster/float/float.o \
src/game/monster/flyer/flyer.o \
src/game/monster/gladiator/gladiator.o \
src/game/monster/gunner/gunner.o \
src/game/monster/hover/hover.o \
src/game/monster/infantry/infantry.o \
src/game/monster/insane/insane.o \
src/game/monster/medic/medic.o \
src/game/monster/misc/move.o \
src/game/monster/mutant/mutant.o \
src/game/monster/parasite/parasite.o \
src/game/monster/soldier/soldier.o \
src/game/monster/supertank/supertank.o \
src/game/monster/tank/tank.o \
src/game/player/client.o \
src/game/player/hud.o \
src/game/player/trail.o \
src/game/player/view.o \
src/game/player/weapon.o \
src/game/savegame/savegame.o
# ----------
# Used by the client
CLIENT_OBJS_ := \
src/client/cl_cin.o \
src/client/cl_console.o \
src/client/cl_download.o \
src/client/cl_effects.o \
src/client/cl_entities.o \
src/client/cl_input.o \
src/client/cl_inventory.o \
src/client/cl_keyboard.o \
src/client/cl_lights.o \
src/client/cl_main.o \
src/client/cl_network.o \
src/client/cl_parse.o \
src/client/cl_particles.o \
src/client/cl_prediction.o \
src/client/cl_screen.o \
src/client/cl_tempentities.o \
src/client/cl_view.o \
src/client/menu/menu.o \
src/client/menu/qmenu.o \
src/client/menu/videomenu.o \
src/client/sound/snd_al.o \
src/client/sound/snd_dma.o \
src/client/sound/snd_mem.o \
src/client/sound/snd_mix.o \
src/client/sound/snd_vorbis.o \
src/client/sound/snd_wav.o \
src/common/crc.o \
src/common/cvar.o \
src/common/filesystem.o \
src/common/md4.o \
src/common/misc.o \
src/common/netchan.o \
src/common/pmove.o \
src/common/szone.o \
src/common/zone.o \
src/common/command/cmd_execution.o \
src/common/command/cmd_parser.o \
src/common/command/cmd_script.o \
src/common/common/com_arg.o \
src/common/common/com_clientserver.o \
src/common/message/msg_io.o \
src/common/message/msg_read.o \
src/common/model/cm_areaportals.o \
src/common/model/cm_box.o \
src/common/model/cm_boxtracing.o \
src/common/model/cm_bsp.o \
src/common/model/cm_vis.o \
src/common/shared/flash.o \
src/common/shared/shared.o \
src/common/unzip/ioapi.o \
src/common/unzip/unzip.o \
src/sdl/cd.o \
src/sdl/sound.o \
src/server/sv_cmd.o \
src/server/sv_conless.o \
src/server/sv_entities.o \
src/server/sv_game.o \
src/server/sv_init.o \
src/server/sv_main.o \
src/server/sv_save.o \
src/server/sv_send.o \
src/server/sv_user.o \
src/server/sv_world.o \
src/unix/glob.o \
src/unix/hunk.o \
src/unix/main.o \
src/unix/network.o \
src/unix/qal.o \
src/unix/signalhandler.o \
src/unix/system.o \
src/unix/vid.o
# ----------
# Used by the server
SERVER_OBJS_ := \
src/common/crc.o \
src/common/cvar.o \
src/common/filesystem.o \
src/common/md4.o \
src/common/misc.o \
src/common/netchan.o \
src/common/pmove.o \
src/common/szone.o \
src/common/zone.o \
src/common/command/cmd_execution.o \
src/common/command/cmd_parser.o \
src/common/command/cmd_script.o \
src/common/common/com_arg.o \
src/common/common/com_clientserver.o \
src/common/message/msg_io.o \
src/common/message/msg_read.o \
src/common/model/cm_areaportals.o \
src/common/model/cm_box.o \
src/common/model/cm_boxtracing.o \
src/common/model/cm_bsp.o \
src/common/model/cm_vis.o \
src/common/shared/shared.o \
src/common/unzip/ioapi.o \
src/common/unzip/unzip.o \
src/server/sv_cmd.o \
src/server/sv_conless.o \
src/server/sv_entities.o \
src/server/sv_game.o \
src/server/sv_init.o \
src/server/sv_main.o \
src/server/sv_save.o \
src/server/sv_send.o \
src/server/sv_user.o \
src/server/sv_world.o \
src/unix/glob.o \
src/unix/hunk.o \
src/unix/main.o \
src/unix/network.o \
src/unix/signalhandler.o \
src/unix/system.o
# ----------
# Used by the OpenGL refresher
OPENGL_OBJS_ = \
src/refresh/r_draw.o \
src/refresh/r_image.o \
src/refresh/r_light.o \
src/refresh/r_lightmap.o \
src/refresh/r_main.o \
src/refresh/r_mesh.o \
src/refresh/r_misc.o \
src/refresh/r_model.o \
src/refresh/r_scrap.o \
src/refresh/r_surf.o \
src/refresh/r_warp.o \
src/refresh/files/md2.o \
src/refresh/files/pcx.o \
src/refresh/files/sp2.o \
src/refresh/files/tga.o \
src/refresh/files/jpeg.o \
src/refresh/files/wal.o \
src/sdl/input.o \
src/sdl/refresh.o \
src/common/shared/shared.o \
src/unix/glob.o \
src/unix/hunk.o \
src/unix/qgl.o
# ----------
# Rewrite pathes to our object directory
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
OPENGL_OBJS = $(patsubst %,build/refresher/%,$(OPENGL_OBJS_))
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
# ----------
# Generate header dependencies
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
OPENGL_DEPS= $(OPENGL_OBJS:.o=.d)
GAME_DEPS= $(GAME_OBJS:.o=.d)
# ----------
# Suck header dependencies in
-include $(CLIENT_DEPS)
-include $(SERVER_DEPS)
-include $(OPENGL_DEPS)
-include $(GAME_DEPS)
# ----------
# release/quake2
release/quake2 : $(CLIENT_OBJS)
@echo '===> LD $@'
${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
# release/q2ded
release/q2ded : $(SERVER_OBJS)
@echo '===> LD $@'
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
# release/ref_gl.so
release/ref_gl.so : $(OPENGL_OBJS)
@echo '===> LD $@'
${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
# release/baseq2/game.so
release/baseq2/game.so : $(GAME_OBJS)
@echo '===> LD $@'
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
# ----------