Quake II Spiel baut nun

This commit is contained in:
Yamagi Burmeister 2009-03-05 16:34:42 +00:00
parent 3456cf24cf
commit feb7865fca
3 changed files with 221 additions and 1623 deletions

224
Makefile
View file

@ -29,7 +29,7 @@ OSTYPE := $(shell uname -s)
ifneq ($(OSTYPE),Linux)
ifneq ($(OSTYPE),FreeBSD)
$(error $(OSTYPE) is currently not supported by this Makefile.)
$(error $(OSTYPE) is currently not supported by this Client.)
endif
endif
@ -77,6 +77,10 @@ CFLAGS_OPENGL = $(CFLAGS_BASE)
CFLAGS_OPENGL += -I/usr/include -I/usr/local/include -I/usr/X11R6/include
CFLAGS_OPENGL += -DBROKEN_GL -fPIC -Werror
# Game
CFLAGS_GAME = $(CFLAGS_BASE)
CFLAGS_GAME += -fPIC
# ----------
# The linker and linkerflags
@ -97,11 +101,14 @@ SDLLDFLAGS=$(shell sdl-config --libs)
# OpenGL
OPENGLLDFLAGS = -L/usr/lib -L/usr/local/lib -shared
# Game
GAMELDFLAGS = -shared
# ----------
# Targets
all: client dedicated_server ref_gl
all: client dedicated_server ref_gl baseq2
client:
@-mkdir -p build \
@ -129,7 +136,7 @@ dedicated_server:
release
$(MAKE) release/q2ded
ref_gl :
ref_gl:
@-mkdir -p build \
build/ref_gl \
build/ref_gl_game \
@ -137,6 +144,13 @@ ref_gl :
release
$(MAKE) release/ref_gl.so
baseq2:
@-mkdir -p build \
build/baseq2 \
release \
release/baseq2
$(MAKE) release/baseq2/game.so
clean:
@-rm -Rf build release
@ -279,6 +293,59 @@ OPENGL_POSIX_OBJS = \
# ----------
# Quake II object
BASEQ2_OBJS = \
build/baseq2/g_ai.o \
build/baseq2/g_chase.o \
build/baseq2/g_cmds.o \
build/baseq2/g_combat.o \
build/baseq2/g_func.o \
build/baseq2/g_items.o \
build/baseq2/g_main.o \
build/baseq2/g_misc.o \
build/baseq2/g_monster.o \
build/baseq2/g_phys.o \
build/baseq2/g_save.o \
build/baseq2/g_spawn.o \
build/baseq2/g_svcmds.o \
build/baseq2/g_target.o \
build/baseq2/g_trigger.o \
build/baseq2/g_turret.o \
build/baseq2/g_utils.o \
build/baseq2/g_weapon.o \
build/baseq2/m_actor.o \
build/baseq2/m_berserk.o \
build/baseq2/m_boss2.o \
build/baseq2/m_boss3.o \
build/baseq2/m_boss31.o \
build/baseq2/m_boss32.o \
build/baseq2/m_brain.o \
build/baseq2/m_chick.o \
build/baseq2/m_flash.o \
build/baseq2/m_flipper.o \
build/baseq2/m_float.o \
build/baseq2/m_flyer.o \
build/baseq2/m_gladiator.o \
build/baseq2/m_gunner.o \
build/baseq2/m_hover.o \
build/baseq2/m_infantry.o \
build/baseq2/m_insane.o \
build/baseq2/m_medic.o \
build/baseq2/m_move.o \
build/baseq2/m_mutant.o \
build/baseq2/m_parasite.o \
build/baseq2/m_soldier.o \
build/baseq2/m_supertank.o \
build/baseq2/m_tank.o \
build/baseq2/p_client.o \
build/baseq2/p_hud.o \
build/baseq2/p_trail.o \
build/baseq2/p_view.o \
build/baseq2/p_weapon.o \
build/baseq2/q_shared.o
# ----------
# Client build
build/client/cl_cin.o : src/client/cl_cin.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
@ -556,6 +623,153 @@ build/ref_gl_posix/refresh.o: src/posix/sdl/refresh.c
$(CC) $(CFLAGS_OPENGL) $(SDLCFLAGS) -o $@ -c $<
# ----------
# Quake II build
build/baseq2/g_ai.o: src/game/quake2/g_ai.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_chase.o: src/game/quake2/g_chase.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_cmds.o: src/game/quake2/g_cmds.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_combat.o: src/game/quake2/g_combat.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_func.o: src/game/quake2/g_func.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_items.o: src/game/quake2/g_items.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_main.o: src/game/quake2/g_main.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_misc.o: src/game/quake2/g_misc.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_monster.o: src/game/quake2/g_monster.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_phys.o: src/game/quake2/g_phys.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_save.o: src/game/quake2/g_save.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_spawn.o: src/game/quake2/g_spawn.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_svcmds.o: src/game/quake2/g_svcmds.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_target.o: src/game/quake2/g_target.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_trigger.o: src/game/quake2/g_trigger.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_turret.o: src/game/quake2/g_turret.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_utils.o: src/game/quake2/g_utils.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_weapon.o: src/game/quake2/g_weapon.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_actor.o: src/game/quake2/m_actor.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_berserk.o: src/game/quake2/m_berserk.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss2.o: src/game/quake2/m_boss2.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss3.o: src/game/quake2/m_boss3.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss31.o: src/game/quake2/m_boss31.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss32.o: src/game/quake2/m_boss32.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_brain.o: src/game/quake2/m_brain.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_chick.o: src/game/quake2/m_chick.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flash.o: src/game/quake2/m_flash.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flipper.o: src/game/quake2/m_flipper.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_float.o: src/game/quake2/m_float.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flyer.o: src/game/quake2/m_flyer.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_gladiator.o: src/game/quake2/m_gladiator.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_gunner.o: src/game/quake2/m_gunner.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_hover.o: src/game/quake2/m_hover.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_infantry.o: src/game/quake2/m_infantry.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_insane.o: src/game/quake2/m_insane.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_medic.o: src/game/quake2/m_medic.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_move.o: src/game/quake2/m_move.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_mutant.o: src/game/quake2/m_mutant.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_parasite.o: src/game/quake2/m_parasite.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_soldier.o: src/game/quake2/m_soldier.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_supertank.o: src/game/quake2/m_supertank.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_tank.o: src/game/quake2/m_tank.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_client.o: src/game/quake2/p_client.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_hud.o: src/game/quake2/p_hud.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_trail.o: src/game/quake2/p_trail.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_view.o: src/game/quake2/p_view.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_weapon.o: src/game/quake2/p_weapon.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/q_shared.o: src/game/quake2/q_shared.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
# ----------
# The client
release/quake2 : $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
@ -575,3 +789,7 @@ release/ref_gl.so : $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) $(OPENGL_GAME_OBJS)
$(CC) $(CFLAGS_OPENGL) -o $@ $(OPENGL_OBJS) $(OPENGL_POSIX_OBJS) \
$(OPENGL_GAME_OBJS) $(LDFLAGS) $(SDLLDFLAGS) $(OPENGLLDFLAGS)
# Quake II
release/baseq2/game.so : $(BASEQ2_OBJS)
$(CC) $(CFLAGS_GAME) -o $@ $(BASEQ2_OBJS) $(LDFLAGS) $(GAMELDFLAGS)

View file

@ -1,2 +0,0 @@
EXPORTS
GetGameAPI

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