OK, dies ist dann hoffentlich die final :

This commit is contained in:
Yamagi Burmeister 2009-03-09 18:04:50 +00:00
parent e7b1488f74
commit 84032eee3d
4 changed files with 5 additions and 17 deletions

View file

@ -52,13 +52,13 @@ CC = gcc
ifeq ($(ARCH),i386)
CFLAGS_BASE = -O2 -ffast-math -funroll-loops -falign-loops=2 \
-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
-Wall -pipe
-Wall -pipe -g -mmmx -msse -msse2 -msse3 -m3dnow
endif
ifeq ($(ARCH),x86_64)
CFLAGS_BASE = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
-fexpensive-optimizations -fno-strict-aliasing \
-Wall -pipe
-Wall -pipe -g -mmmx -msse -msse2 -msse3 -m3dnow
endif
# SDL
@ -66,7 +66,7 @@ SDLCFLAGS = $(shell sdl-config --cflags)
# Client
CFLAGS_CLIENT = $(CFLAGS_BASE)
CFLAGS_CLIENT += -Werror -g
CFLAGS_CLIENT += -Werror
# Dedicated Server
CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)

3
TODO
View file

@ -1,3 +0,0 @@
- Nightmare im Menü freischalten
- Spwanflags auch für Coop per Menü anpassbar machen

View file

@ -1971,7 +1971,7 @@ void Game_MenuInit( void )
s_hardp_game_action.generic.flags = QMF_LEFT_JUSTIFY;
s_hardp_game_action.generic.x = 0;
s_hardp_game_action.generic.y = 30;
s_hardp_game_action.generic.name = "hard+";
s_hardp_game_action.generic.name = "nightmare";
s_hardp_game_action.generic.callback = HardpGameFunc;
s_blankline.generic.type = MTYPE_SEPARATOR;
@ -2390,8 +2390,6 @@ static menulist_s s_rules_box;
static void DMOptionsFunc( void *self )
{
if (s_rules_box.curvalue == 1)
return;
M_Menu_DMOptions_f();
}
@ -2403,13 +2401,6 @@ static void RulesChangeFunc ( void *self )
s_maxclients_field.generic.statusbar = NULL;
s_startserver_dmoptions_action.generic.statusbar = NULL;
}
else if(s_rules_box.curvalue == 1) // coop // PGM
{
s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
if (atoi(s_maxclients_field.buffer) > 4)
strcpy( s_maxclients_field.buffer, "4" );
s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
}
//=====
//PGM
// ROGUE GAMES

View file

@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../game/quake2/q_shared.h"
#define VERSION 0.50
#define VERSION 1.00
#define BASEDIRNAME "baseq2"
#if defined __linux__