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OK, dies ist dann hoffentlich die final :
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4 changed files with 5 additions and 17 deletions
6
Makefile
6
Makefile
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@ -52,13 +52,13 @@ CC = gcc
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ifeq ($(ARCH),i386)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -falign-loops=2 \
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-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing \
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-Wall -pipe
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-Wall -pipe -g -mmmx -msse -msse2 -msse3 -m3dnow
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endif
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ifeq ($(ARCH),x86_64)
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CFLAGS_BASE = -O2 -ffast-math -funroll-loops -fomit-frame-pointer \
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-fexpensive-optimizations -fno-strict-aliasing \
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-Wall -pipe
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-Wall -pipe -g -mmmx -msse -msse2 -msse3 -m3dnow
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endif
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# SDL
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@ -66,7 +66,7 @@ SDLCFLAGS = $(shell sdl-config --cflags)
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# Client
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CFLAGS_CLIENT = $(CFLAGS_BASE)
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CFLAGS_CLIENT += -Werror -g
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CFLAGS_CLIENT += -Werror
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# Dedicated Server
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CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
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3
TODO
3
TODO
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@ -1,3 +0,0 @@
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- Nightmare im Menü freischalten
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- Spwanflags auch für Coop per Menü anpassbar machen
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@ -1971,7 +1971,7 @@ void Game_MenuInit( void )
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s_hardp_game_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_hardp_game_action.generic.x = 0;
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s_hardp_game_action.generic.y = 30;
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s_hardp_game_action.generic.name = "hard+";
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s_hardp_game_action.generic.name = "nightmare";
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s_hardp_game_action.generic.callback = HardpGameFunc;
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s_blankline.generic.type = MTYPE_SEPARATOR;
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@ -2390,8 +2390,6 @@ static menulist_s s_rules_box;
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static void DMOptionsFunc( void *self )
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{
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if (s_rules_box.curvalue == 1)
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return;
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M_Menu_DMOptions_f();
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}
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@ -2403,13 +2401,6 @@ static void RulesChangeFunc ( void *self )
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s_maxclients_field.generic.statusbar = NULL;
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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}
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else if(s_rules_box.curvalue == 1) // coop // PGM
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{
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s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
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if (atoi(s_maxclients_field.buffer) > 4)
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strcpy( s_maxclients_field.buffer, "4" );
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s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
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}
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//=====
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//PGM
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// ROGUE GAMES
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@ -22,7 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "../game/quake2/q_shared.h"
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#define VERSION 0.50
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#define VERSION 1.00
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#define BASEDIRNAME "baseq2"
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#if defined __linux__
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