mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
Spielmode hard+ ins Menü gepackt
This commit is contained in:
parent
5fd890afb4
commit
e7b1488f74
2 changed files with 20 additions and 5 deletions
2
Makefile
2
Makefile
|
@ -66,7 +66,7 @@ SDLCFLAGS = $(shell sdl-config --cflags)
|
|||
|
||||
# Client
|
||||
CFLAGS_CLIENT = $(CFLAGS_BASE)
|
||||
CFLAGS_CLIENT += -Werror
|
||||
CFLAGS_CLIENT += -Werror -g
|
||||
|
||||
# Dedicated Server
|
||||
CFLAGS_DEDICATED_SERVER = $(CFLAGS_BASE)
|
||||
|
|
|
@ -1884,6 +1884,7 @@ static menuframework_s s_game_menu;
|
|||
static menuaction_s s_easy_game_action;
|
||||
static menuaction_s s_medium_game_action;
|
||||
static menuaction_s s_hard_game_action;
|
||||
static menuaction_s s_hardp_game_action;
|
||||
static menuaction_s s_load_game_action;
|
||||
static menuaction_s s_save_game_action;
|
||||
static menuaction_s s_credits_action;
|
||||
|
@ -1919,6 +1920,12 @@ static void HardGameFunc( void *data )
|
|||
StartGame();
|
||||
}
|
||||
|
||||
static void HardpGameFunc( void *data )
|
||||
{
|
||||
Cvar_ForceSet( "skill", "3" );
|
||||
StartGame();
|
||||
}
|
||||
|
||||
static void LoadGameFunc( void *unused )
|
||||
{
|
||||
M_Menu_LoadGame_f ();
|
||||
|
@ -1959,33 +1966,41 @@ void Game_MenuInit( void )
|
|||
s_hard_game_action.generic.y = 20;
|
||||
s_hard_game_action.generic.name = "hard";
|
||||
s_hard_game_action.generic.callback = HardGameFunc;
|
||||
|
||||
|
||||
s_hardp_game_action.generic.type = MTYPE_ACTION;
|
||||
s_hardp_game_action.generic.flags = QMF_LEFT_JUSTIFY;
|
||||
s_hardp_game_action.generic.x = 0;
|
||||
s_hardp_game_action.generic.y = 30;
|
||||
s_hardp_game_action.generic.name = "hard+";
|
||||
s_hardp_game_action.generic.callback = HardpGameFunc;
|
||||
|
||||
s_blankline.generic.type = MTYPE_SEPARATOR;
|
||||
|
||||
s_load_game_action.generic.type = MTYPE_ACTION;
|
||||
s_load_game_action.generic.flags = QMF_LEFT_JUSTIFY;
|
||||
s_load_game_action.generic.x = 0;
|
||||
s_load_game_action.generic.y = 40;
|
||||
s_load_game_action.generic.y = 50;
|
||||
s_load_game_action.generic.name = "load game";
|
||||
s_load_game_action.generic.callback = LoadGameFunc;
|
||||
|
||||
s_save_game_action.generic.type = MTYPE_ACTION;
|
||||
s_save_game_action.generic.flags = QMF_LEFT_JUSTIFY;
|
||||
s_save_game_action.generic.x = 0;
|
||||
s_save_game_action.generic.y = 50;
|
||||
s_save_game_action.generic.y = 60;
|
||||
s_save_game_action.generic.name = "save game";
|
||||
s_save_game_action.generic.callback = SaveGameFunc;
|
||||
|
||||
s_credits_action.generic.type = MTYPE_ACTION;
|
||||
s_credits_action.generic.flags = QMF_LEFT_JUSTIFY;
|
||||
s_credits_action.generic.x = 0;
|
||||
s_credits_action.generic.y = 60;
|
||||
s_credits_action.generic.y = 70;
|
||||
s_credits_action.generic.name = "credits";
|
||||
s_credits_action.generic.callback = CreditsFunc;
|
||||
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_easy_game_action );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_medium_game_action );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_hard_game_action );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_hardp_game_action );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_blankline );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_load_game_action );
|
||||
Menu_AddItem( &s_game_menu, ( void * ) &s_save_game_action );
|
||||
|
|
Loading…
Reference in a new issue