sp2 in eine eigene Datei

This commit is contained in:
Yamagi Burmeister 2010-10-21 08:16:27 +00:00
parent ac31b9efa8
commit 719b958688
3 changed files with 74 additions and 40 deletions

View file

@ -333,6 +333,7 @@ OPENGL_OBJS = \
build/ref_gl/gl_scrap.o \
build/ref_gl/gl_warp.o \
build/ref_gl/files/pcx.o \
build/ref_gl/files/sp2.o \
build/ref_gl/files/tga.o \
build/ref_gl/files/wal.o \
@ -804,6 +805,9 @@ build/ref_gl/gl_warp.o: src/refresh/gl_warp.c
build/ref_gl/files/pcx.o: src/refresh/files/pcx.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/files/sp2.o: src/refresh/files/sp2.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
build/ref_gl/files/tga.o: src/refresh/files/tga.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<

70
src/refresh/files/sp2.c Normal file
View file

@ -0,0 +1,70 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* .sp2 sprites
*
* =======================================================================
*/
#include "../header/local.h"
extern int modfilelen;
void
Mod_LoadSpriteModel ( model_t *mod, void *buffer )
{
dsprite_t *sprin, *sprout;
int i;
sprin = (dsprite_t *) buffer;
sprout = Hunk_Alloc( modfilelen );
sprout->ident = LittleLong( sprin->ident );
sprout->version = LittleLong( sprin->version );
sprout->numframes = LittleLong( sprin->numframes );
if ( sprout->version != SPRITE_VERSION )
{
ri.Sys_Error( ERR_DROP, "%s has wrong version number (%i should be %i)",
mod->name, sprout->version, SPRITE_VERSION );
}
if ( sprout->numframes > MAX_MD2SKINS )
{
ri.Sys_Error( ERR_DROP, "%s has too many frames (%i > %i)",
mod->name, sprout->numframes, MAX_MD2SKINS );
}
/* byte swap everything */
for ( i = 0; i < sprout->numframes; i++ )
{
sprout->frames [ i ].width = LittleLong( sprin->frames [ i ].width );
sprout->frames [ i ].height = LittleLong( sprin->frames [ i ].height );
sprout->frames [ i ].origin_x = LittleLong( sprin->frames [ i ].origin_x );
sprout->frames [ i ].origin_y = LittleLong( sprin->frames [ i ].origin_y );
memcpy( sprout->frames [ i ].name, sprin->frames [ i ].name, MAX_SKINNAME );
mod->skins [ i ] = GL_FindImage( sprout->frames [ i ].name,
it_sprite );
}
mod->type = mod_sprite;
}

View file

@ -1072,46 +1072,6 @@ Mod_LoadAliasModel ( model_t *mod, void *buffer )
mod->maxs [ 2 ] = 32;
}
void
Mod_LoadSpriteModel ( model_t *mod, void *buffer )
{
dsprite_t *sprin, *sprout;
int i;
sprin = (dsprite_t *) buffer;
sprout = Hunk_Alloc( modfilelen );
sprout->ident = LittleLong( sprin->ident );
sprout->version = LittleLong( sprin->version );
sprout->numframes = LittleLong( sprin->numframes );
if ( sprout->version != SPRITE_VERSION )
{
ri.Sys_Error( ERR_DROP, "%s has wrong version number (%i should be %i)",
mod->name, sprout->version, SPRITE_VERSION );
}
if ( sprout->numframes > MAX_MD2SKINS )
{
ri.Sys_Error( ERR_DROP, "%s has too many frames (%i > %i)",
mod->name, sprout->numframes, MAX_MD2SKINS );
}
/* byte swap everything */
for ( i = 0; i < sprout->numframes; i++ )
{
sprout->frames [ i ].width = LittleLong( sprin->frames [ i ].width );
sprout->frames [ i ].height = LittleLong( sprin->frames [ i ].height );
sprout->frames [ i ].origin_x = LittleLong( sprin->frames [ i ].origin_x );
sprout->frames [ i ].origin_y = LittleLong( sprin->frames [ i ].origin_y );
memcpy( sprout->frames [ i ].name, sprin->frames [ i ].name, MAX_SKINNAME );
mod->skins [ i ] = GL_FindImage( sprout->frames [ i ].name,
it_sprite );
}
mod->type = mod_sprite;
}
/*
* Specifies the model that will be used as the world
*/