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So, das Spiel baut nun fehlerfrei und ist fertig :)
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parent
09775372f9
commit
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4 changed files with 35 additions and 9 deletions
4
Makefile
4
Makefile
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@ -79,7 +79,7 @@ CFLAGS_OPENGL += -DBROKEN_GL -fPIC -Werror
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# Game
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CFLAGS_GAME = $(CFLAGS_BASE)
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CFLAGS_GAME += -fPIC
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CFLAGS_GAME += -fPIC -Werror
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# ----------
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@ -99,7 +99,7 @@ endif
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SDLLDFLAGS=$(shell sdl-config --libs)
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# OpenGL
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OPENGLLDFLAGS = -L/usr/lib -L/usr/local/lib -shared
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OPENGLLDFLAGS = -shared
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# Game
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GAMELDFLAGS = -shared
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@ -501,10 +501,10 @@ extern int meansOfDeath;
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extern edict_t *g_edicts;
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#define FOFS(x) (int)&(((edict_t *)0)->x)
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#define STOFS(x) (int)&(((spawn_temp_t *)0)->x)
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#define LLOFS(x) (int)&(((level_locals_t *)0)->x)
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#define CLOFS(x) (int)&(((gclient_t *)0)->x)
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#define FOFS(x) (size_t)&(((edict_t *)NULL)->x)
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#define STOFS(x) (size_t)&(((spawn_temp_t *)NULL)->x)
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#define LLOFS(x) (size_t)&(((level_locals_t *)NULL)->x)
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#define CLOFS(x) (size_t)&(((gclient_t *)NULL)->x)
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#define random() ((rand () & 0x7fff) / ((float)0x7fff))
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#define crandom() (2.0 * (random() - 0.5))
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@ -374,6 +374,12 @@ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
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return sides;
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}
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void ClearBounds (vec3_t mins, vec3_t maxs)
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{
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mins[0] = mins[1] = mins[2] = 99999;
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maxs[0] = maxs[1] = maxs[2] = -99999;
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}
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void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
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{
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int i;
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@ -437,6 +443,13 @@ vec_t VectorNormalize2 (vec3_t v, vec3_t out)
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}
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void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
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{
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vecc[0] = veca[0] + scale*vecb[0];
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vecc[1] = veca[1] + scale*vecb[1];
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vecc[2] = veca[2] + scale*vecb[2];
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}
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vec_t _DotProduct (vec3_t v1, vec3_t v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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@ -463,6 +476,13 @@ void _VectorCopy (vec3_t in, vec3_t out)
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out[2] = in[2];
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}
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void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
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{
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cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
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cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
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cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
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}
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double sqrt(double x);
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vec_t VectorLength(vec3_t v)
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@ -478,6 +498,13 @@ vec_t VectorLength(vec3_t v)
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return length;
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}
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void VectorInverse (vec3_t v)
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{
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v[0] = -v[0];
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v[1] = -v[1];
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v[2] = -v[2];
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}
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void VectorScale (vec3_t in, vec_t scale, vec3_t out)
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{
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out[0] = in[0]*scale;
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@ -485,7 +512,6 @@ void VectorScale (vec3_t in, vec_t scale, vec3_t out)
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out[2] = in[2]*scale;
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}
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int Q_log2(int val)
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{
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int answer=0;
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@ -768,7 +794,7 @@ COM_Parse
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Parse a token out of a string
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==============
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*/
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const char *COM_Parse (char **data_p)
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char *COM_Parse (char **data_p)
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{
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int c;
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int len;
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@ -188,7 +188,7 @@ void COM_FileBase (char *in, char *out);
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void COM_FilePath (const char *in, char *out);
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void COM_DefaultExtension (char *path, const char *extension);
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const char *COM_Parse (char **data_p);
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char *COM_Parse (char **data_p);
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// data is an in/out parm, returns a parsed out token
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void Com_sprintf (char *dest, int size, char *fmt, ...);
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