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https://github.com/yquake2/yquake2remaster.git
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Makefile support for the refresher under Windows
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parent
51ca0ca673
commit
e652f32a64
1 changed files with 44 additions and 8 deletions
52
Makefile
52
Makefile
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@ -319,13 +319,35 @@ endif
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# ----------
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# The refresher
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ifeq ($(OSTYPE), Windows)
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refresher:
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@echo '===> Building ref_gl.so'
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@echo "===> Building ref_gl.dll"
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${Q}mkdir.exe -p release
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$(MAKE) release/ref_gl.dll
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build/refresher/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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release/ref_gl.so : LDFLAGS += -shared
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ifeq ($(WITH_X11GAMMA),yes)
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release/ref_gl.so : CFLAGS += -DX11GAMMA
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endif
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ifeq ($(WITH_RETEXTURING),yes)
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release/ref_gl.so : CFLAGS += -DRETEXTURE
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release/ref_gl.so : LDFLAGS += -ljpeg
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endif
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else
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refresher:
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@echo "===> Building ref_gl.so"
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${Q}mkdir -p release
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$(MAKE) release/ref_gl.so
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build/refresher/%.o: %.c
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@echo '===> CC $<'
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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@ -340,7 +362,8 @@ ifeq ($(WITH_RETEXTURING),yes)
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release/ref_gl.so : CFLAGS += -DRETEXTURE
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release/ref_gl.so : LDFLAGS += -ljpeg
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endif
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endif
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# ----------
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# The baseq2 game
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@ -592,9 +615,16 @@ OPENGL_OBJS_ = \
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src/sdl/input.o \
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src/sdl/refresh.o \
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src/common/glob.o \
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src/common/shared/shared.o \
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src/common/shared/shared.o
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ifeq ($(OSTYPE), Windows)
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OPENGL_OBJS_ += \
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src/windows/mem.o
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else
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OPENGL_OBJS_ += \
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src/unix/hunk.o \
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src/unix/qgl.o
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endif
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# ----------
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@ -640,15 +670,21 @@ release/q2ded.exe : $(SERVER_OBJS)
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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else
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release/q2ded : $(SERVER_OBJS)
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@echo '===> LD $@'
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@echo "===> LD $@"
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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endif
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# release/ref_gl.so
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release/ref_gl.so : $(OPENGL_OBJS)
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@echo '===> LD $@'
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ifeq ($(OSTYPE), Windows)
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release/ref_gl.dll : $(OPENGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
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else
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release/ref_gl.so : $(OPENGL_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
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endif
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# release/baseq2/game.so
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ifeq ($(OSTYPE), Windows)
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release/baseq2/game.dll : $(GAME_OBJS)
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