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https://github.com/yquake2/yquake2remaster.git
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Add preliminary support for Windows to the Makefile
This is incomplete but should be sufficent to build q2ded on Windows as soon as the sourcefile are added.
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parent
60dfaee439
commit
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1 changed files with 55 additions and 4 deletions
59
Makefile
59
Makefile
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@ -4,7 +4,7 @@
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# Just type "make" to compile the #
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# - SDL Client (quake2) #
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# - Server (q2ded) #
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# - SDL OpenGL-Refresher (ref_gl.so) #
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# - SDL OpenGL-Refresher (ref_gl.so or ref_gl.dll) #
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# - Quake II Game (baseq2) #
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# #
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# Base dependencies: #
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@ -14,6 +14,7 @@
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# Platforms: #
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# - Linux #
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# - FreeBSD #
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# - Windows #
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# ------------------------------------------------------ #
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# User configurable options
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@ -41,7 +42,8 @@ WITH_RETEXTURING:=yes
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# Set the gamma via X11 and not via SDL. This works
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# around problems in some SDL version. Adds dependencies
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# to pkg-config, libX11 and libXxf86vm
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# to pkg-config, libX11 and libXxf86vm. Unsupported in
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# Windows.
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WITH_X11GAMMA:=no
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# Enables opening of ZIP files (also known as .pk3 packs).
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@ -57,11 +59,21 @@ WITH_SYSTEMDIR:=""
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# !!! DO NOT ALTER ANYTHING BELOW THIS LINE !!! #
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# ====================================================== #
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# Check the OS type
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# Detect the OS
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ifdef SystemRoot
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OS ?= Windows
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else
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OSTYPE := $(shell uname -s)
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endif
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# Detect the architecture
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ifeq ($(OS), Windows)
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# At this time only i386 is supported on Windows
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ARCH := i386
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else
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# Some platforms call it "amd64" and some "x86_64"
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ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
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endif
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# Refuse all other platforms as a firewall against PEBKAC
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# (You'll need some #ifdef for your unsupported plattform!)
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@ -103,17 +115,26 @@ endif
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# ----------
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# Extra CFLAGS for SDL
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ifeq ($(OS), Windows)
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SDLCFLAGS := $(shell sdl-config.exe --cflags)
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else
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SDLCFLAGS := $(shell sdl-config --cflags)
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endif
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# ----------
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# Extra CFLAGS for X11
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ifneq ($(OS), Windows)
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ifeq ($(WITH_X11GAMMA),yes)
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X11CFLAGS := $(shell pkg-config x11 --cflags)
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X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
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else
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X11CFLAGS :=
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endif
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else
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X11CFLAGS :=
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endif
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# ----------
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@ -136,17 +157,25 @@ endif
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# ----------
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# Extra LDFLAGS for SDL
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ifeq ($(OS), Windows)
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SDLLDFLAGS := $(shell sdl-config.exe --libs)
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else
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SDLLDFLAGS := $(shell sdl-config --libs)
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endif
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# ----------
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# Extra LDFLAGS for X11
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ifneq ($(OS), Windows)
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ifeq ($(WITH_X11GAMMA),yes)
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X11LDFLAGS := $(shell pkg-config x11 --libs)
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X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
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else
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X11LDFLAGS :=
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endif
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else
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X11LDFLAGS :=
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endif
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# ----------
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@ -162,14 +191,24 @@ endif
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# ----------
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# Builds everything
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ifeq ($(OS), Windows)
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all: server
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else
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all: client server refresher game
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endif
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# ----------
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# Cleanup
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ifeq ($(OS), Windows)
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clean:
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@echo "===> CLEAN"
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@-rmdir /S /Q release build
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else
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clean:
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@echo "===> CLEAN"
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${Q}rm -Rf build release
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endif
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# ----------
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@ -432,13 +471,19 @@ SERVER_OBJS_ := \
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src/server/sv_save.o \
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src/server/sv_send.o \
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src/server/sv_user.o \
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src/server/sv_world.o \
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src/server/sv_world.o
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ifeq ($(OS), Windows)
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SERVER_OBJS_ +=
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else
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SERVER_OBJS_ += \
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src/unix/glob.o \
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src/unix/hunk.o \
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src/unix/main.o \
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src/unix/network.o \
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src/unix/signalhandler.o \
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src/unix/system.o
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endif
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# ----------
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@ -500,9 +545,15 @@ release/quake2 : $(CLIENT_OBJS)
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${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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# release/q2ded
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ifeq ($(OS), Windows)
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release/q2ded : $(SERVER_OBJS)
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@echo '===> LD $@.exe'
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@.exe
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else
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release/q2ded : $(SERVER_OBJS)
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@echo '===> LD $@'
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${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
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endif
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# release/ref_gl.so
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release/ref_gl.so : $(OPENGL_OBJS)
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