mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-13 00:24:44 +00:00
f3bead4f6b
This file was taken from ioQuake2 and refactored to match Yamagi Quake II. It would be nice to have IPv6 support and to remove the old IPX cruft, but that happen now.
584 lines
14 KiB
Makefile
584 lines
14 KiB
Makefile
# ------------------------------------------------------ #
|
|
# Makefile for the "Yamagi Quake 2 Client" #
|
|
# #
|
|
# Just type "make" to compile the #
|
|
# - SDL Client (quake2) #
|
|
# - Server (q2ded) #
|
|
# - SDL OpenGL-Refresher (ref_gl.so or ref_gl.dll) #
|
|
# - Quake II Game (baseq2) #
|
|
# #
|
|
# Base dependencies: #
|
|
# - SDL 1.2 #
|
|
# - libGL #
|
|
# #
|
|
# Platforms: #
|
|
# - Linux #
|
|
# - FreeBSD #
|
|
# - Windows #
|
|
# ------------------------------------------------------ #
|
|
|
|
# User configurable options
|
|
# -------------------------
|
|
|
|
# Enables CD audio playback. CD audio playback is used
|
|
# for the background music and doesn't add any further
|
|
# dependencies. It should work on all platforms where
|
|
# CD playback is supported by SDL.
|
|
WITH_CDA:=yes
|
|
|
|
# Enables OGG/Vorbis support. OGG/Vorbis files can be
|
|
# used as a substitute of CD audio playback. Adds
|
|
# dependencies to libogg, libvorbis and libvorbisfile.
|
|
WITH_OGG:=yes
|
|
|
|
# Enables the optional OpenAL sound system.
|
|
# To use it your system needs libopenal.so.1 (we
|
|
# recommend openal-soft) installed
|
|
WITH_OPENAL:=yes
|
|
|
|
# Enables retexturing support. Adds a dependency to
|
|
# libjpeg
|
|
WITH_RETEXTURING:=yes
|
|
|
|
# Set the gamma via X11 and not via SDL. This works
|
|
# around problems in some SDL version. Adds dependencies
|
|
# to pkg-config, libX11 and libXxf86vm. Unsupported in
|
|
# Windows.
|
|
WITH_X11GAMMA:=no
|
|
|
|
# Enables opening of ZIP files (also known as .pk3 packs).
|
|
# Adds a dependency to libz
|
|
WITH_ZIP:=yes
|
|
|
|
# Enable systemwide installation of game assets
|
|
WITH_SYSTEMWIDE:=no
|
|
# this will set the default SYSTEMDIR, a non-empty string would actually be used
|
|
WITH_SYSTEMDIR:=""
|
|
|
|
# ====================================================== #
|
|
# !!! DO NOT ALTER ANYTHING BELOW THIS LINE !!! #
|
|
# ====================================================== #
|
|
|
|
# Detect the OS
|
|
ifdef SystemRoot
|
|
OSTYPE := Windows
|
|
else
|
|
OSTYPE := $(shell uname -s)
|
|
endif
|
|
|
|
# Detect the architecture
|
|
ifeq ($(OSTYPE), Windows)
|
|
# At this time only i386 is supported on Windows
|
|
ARCH := i386
|
|
else
|
|
# Some platforms call it "amd64" and some "x86_64"
|
|
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
|
|
endif
|
|
|
|
# Refuse all other platforms as a firewall against PEBKAC
|
|
# (You'll need some #ifdef for your unsupported plattform!)
|
|
ifeq ($(findstring $(ARCH), i386 x86_64 sparc64),)
|
|
$(error arch $(ARCH) is currently not supported)
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base CFLAGS.
|
|
#
|
|
# -O2 are enough optimizations.
|
|
#
|
|
# -fno-strict-aliasing since the source doesn't comply
|
|
# with strict aliasing rules and it's next to impossible
|
|
# to get it there...
|
|
#
|
|
# -fomit-frame-pointer since the framepointer is mostly
|
|
# useless for debugging Quake II and slows things down.
|
|
#
|
|
# -g to build always with debug symbols. Please DO NOT
|
|
# CHANGE THIS, since it's our only chance to debug this
|
|
# crap when random crashes happen!
|
|
#
|
|
# -MMD to generate header dependencies.
|
|
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
|
|
-Wall -pipe -g -MMD
|
|
|
|
# ----------
|
|
|
|
# Systemwide installation
|
|
ifeq ($(WITH_SYSTEMWIDE),yes)
|
|
CFLAGS += -DSYSTEMWIDE
|
|
ifneq ($(WITH_SYSTEMDIR),"")
|
|
CFLAGS += -DSYSTEMDIR=\"$(WITH_SYSTEMDIR)\"
|
|
endif
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra CFLAGS for SDL
|
|
ifeq ($(OSTYPE), Windows)
|
|
SDLCFLAGS := $(shell sdl-config.exe --cflags)
|
|
else
|
|
SDLCFLAGS := $(shell sdl-config --cflags)
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra CFLAGS for X11
|
|
ifneq ($(OSTYPE), Windows)
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
X11CFLAGS := $(shell pkg-config x11 --cflags)
|
|
X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
|
|
else
|
|
X11CFLAGS :=
|
|
endif
|
|
else
|
|
X11CFLAGS :=
|
|
endif
|
|
|
|
|
|
# ----------
|
|
|
|
# Base include path.
|
|
ifeq ($(OSTYPE),Linux)
|
|
INCLUDE := -I/usr/include
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
INCLUDE := -I/usr/local/include
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Base LDFLAGS.
|
|
ifeq ($(OSTYPE),Linux)
|
|
LDFLAGS := -L/usr/lib -lm -ldl
|
|
else ifeq ($(OSTYPE),FreeBSD)
|
|
LDFLAGS := -L/usr/local/lib -lm
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra LDFLAGS for SDL
|
|
ifeq ($(OSTYPE), Windows)
|
|
SDLLDFLAGS := $(shell sdl-config.exe --libs)
|
|
else
|
|
SDLLDFLAGS := $(shell sdl-config --libs)
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Extra LDFLAGS for X11
|
|
ifneq ($(OSTYPE), Windows)
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
X11LDFLAGS := $(shell pkg-config x11 --libs)
|
|
X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
|
|
else
|
|
X11LDFLAGS :=
|
|
endif
|
|
else
|
|
X11LDFLAGS :=
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# When make is invoked by "make VERBOSE=1" print
|
|
# the compiler and linker commands.
|
|
|
|
ifdef VERBOSE
|
|
Q :=
|
|
else
|
|
Q := @
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Builds everything
|
|
ifeq ($(OSTYPE), Windows)
|
|
all: server
|
|
else
|
|
all: client server refresher game
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Cleanup
|
|
ifeq ($(OSTYPE), Windows)
|
|
clean:
|
|
@echo "===> CLEAN"
|
|
@-rmdir /S /Q release build
|
|
else
|
|
clean:
|
|
@echo "===> CLEAN"
|
|
${Q}rm -Rf build release
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The client
|
|
client:
|
|
@echo '===> Building quake2'
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/quake2
|
|
|
|
build/client/%.o: %.c
|
|
@echo '===> CC $<'
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
ifeq ($(WITH_CDA),yes)
|
|
release/quake2 : CFLAGS += -DCDA
|
|
endif
|
|
|
|
ifeq ($(WITH_OGG),yes)
|
|
release/quake2 : CFLAGS += -DOGG
|
|
release/quake2 : LDFLAGS += -lvorbis -lvorbisfile -logg
|
|
endif
|
|
|
|
ifeq ($(WITH_OPENAL),yes)
|
|
release/quake2 : CFLAGS += -DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER='"libopenal.so.1"'
|
|
endif
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/quake2 : CFLAGS += -DZIP
|
|
release/quake2 : LDFLAGS += -lz
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The server
|
|
ifeq ($(OSTYPE), Windows)
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir.exe -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir.exe -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
else
|
|
server:
|
|
@echo "===> Building q2ded"
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/q2ded
|
|
|
|
build/server/%.o: %.c
|
|
@echo "===> CC $<"
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
endif
|
|
|
|
release/q2ded : CFLAGS += -DDEDICATED_ONLY
|
|
release/q2ded : LDFLAGS += -lz
|
|
|
|
ifeq ($(WITH_ZIP),yes)
|
|
release/q2ded : CFLAGS += -DZIP
|
|
release/q2ded : LDFLAGS += -lz
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The refresher
|
|
refresher:
|
|
@echo '===> Building ref_gl.so'
|
|
${Q}mkdir -p release
|
|
$(MAKE) release/ref_gl.so
|
|
|
|
build/refresher/%.o: %.c
|
|
@echo '===> CC $<'
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/ref_gl.so : CFLAGS += -fPIC
|
|
release/ref_gl.so : LDFLAGS += -shared
|
|
|
|
ifeq ($(WITH_X11GAMMA),yes)
|
|
release/ref_gl.so : CFLAGS += -DX11GAMMA
|
|
endif
|
|
|
|
ifeq ($(WITH_RETEXTURING),yes)
|
|
release/ref_gl.so : CFLAGS += -DRETEXTURE
|
|
release/ref_gl.so : LDFLAGS += -ljpeg
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# The baseq2 game
|
|
game:
|
|
@echo '===> Building baseq2/game.so'
|
|
${Q}mkdir -p release/baseq2
|
|
$(MAKE) release/baseq2/game.so
|
|
|
|
build/baseq2/%.o: %.c
|
|
@echo '===> CC $<'
|
|
${Q}mkdir -p $(@D)
|
|
${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
|
|
|
|
release/baseq2/game.so : CFLAGS += -fPIC
|
|
release/baseq2/game.so : LDFLAGS += -shared
|
|
|
|
# ----------
|
|
|
|
# Used by the game
|
|
GAME_OBJS_ = \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/game/g_ai.o \
|
|
src/game/g_chase.o \
|
|
src/game/g_cmds.o \
|
|
src/game/g_combat.o \
|
|
src/game/g_func.o \
|
|
src/game/g_items.o \
|
|
src/game/g_main.o \
|
|
src/game/g_misc.o \
|
|
src/game/g_monster.o \
|
|
src/game/g_phys.o \
|
|
src/game/g_spawn.o \
|
|
src/game/g_svcmds.o \
|
|
src/game/g_target.o \
|
|
src/game/g_trigger.o \
|
|
src/game/g_turret.o \
|
|
src/game/g_utils.o \
|
|
src/game/g_weapon.o \
|
|
src/game/monster/berserker/berserker.o \
|
|
src/game/monster/boss2/boss2.o \
|
|
src/game/monster/boss3/boss3.o \
|
|
src/game/monster/boss3/boss31.o \
|
|
src/game/monster/boss3/boss32.o \
|
|
src/game/monster/brain/brain.o \
|
|
src/game/monster/chick/chick.o \
|
|
src/game/monster/flipper/flipper.o \
|
|
src/game/monster/float/float.o \
|
|
src/game/monster/flyer/flyer.o \
|
|
src/game/monster/gladiator/gladiator.o \
|
|
src/game/monster/gunner/gunner.o \
|
|
src/game/monster/hover/hover.o \
|
|
src/game/monster/infantry/infantry.o \
|
|
src/game/monster/insane/insane.o \
|
|
src/game/monster/medic/medic.o \
|
|
src/game/monster/misc/move.o \
|
|
src/game/monster/mutant/mutant.o \
|
|
src/game/monster/parasite/parasite.o \
|
|
src/game/monster/soldier/soldier.o \
|
|
src/game/monster/supertank/supertank.o \
|
|
src/game/monster/tank/tank.o \
|
|
src/game/player/client.o \
|
|
src/game/player/hud.o \
|
|
src/game/player/trail.o \
|
|
src/game/player/view.o \
|
|
src/game/player/weapon.o \
|
|
src/game/savegame/savegame.o
|
|
|
|
# ----------
|
|
|
|
# Used by the client
|
|
CLIENT_OBJS_ := \
|
|
src/client/cl_cin.o \
|
|
src/client/cl_console.o \
|
|
src/client/cl_download.o \
|
|
src/client/cl_effects.o \
|
|
src/client/cl_entities.o \
|
|
src/client/cl_input.o \
|
|
src/client/cl_inventory.o \
|
|
src/client/cl_keyboard.o \
|
|
src/client/cl_lights.o \
|
|
src/client/cl_main.o \
|
|
src/client/cl_network.o \
|
|
src/client/cl_parse.o \
|
|
src/client/cl_particles.o \
|
|
src/client/cl_prediction.o \
|
|
src/client/cl_screen.o \
|
|
src/client/cl_tempentities.o \
|
|
src/client/cl_view.o \
|
|
src/client/menu/menu.o \
|
|
src/client/menu/qmenu.o \
|
|
src/client/menu/videomenu.o \
|
|
src/client/sound/snd_al.o \
|
|
src/client/sound/snd_dma.o \
|
|
src/client/sound/snd_mem.o \
|
|
src/client/sound/snd_mix.o \
|
|
src/client/sound/snd_vorbis.o \
|
|
src/client/sound/snd_wav.o \
|
|
src/common/crc.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/md4.o \
|
|
src/common/misc.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/command/cmd_execution.o \
|
|
src/common/command/cmd_parser.o \
|
|
src/common/command/cmd_script.o \
|
|
src/common/common/com_arg.o \
|
|
src/common/common/com_clientserver.o \
|
|
src/common/message/msg_io.o \
|
|
src/common/message/msg_read.o \
|
|
src/common/model/cm_areaportals.o \
|
|
src/common/model/cm_box.o \
|
|
src/common/model/cm_boxtracing.o \
|
|
src/common/model/cm_bsp.o \
|
|
src/common/model/cm_vis.o \
|
|
src/common/shared/flash.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/sdl/cd.o \
|
|
src/sdl/sound.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/main.o \
|
|
src/unix/network.o \
|
|
src/unix/qal.o \
|
|
src/unix/signalhandler.o \
|
|
src/unix/system.o \
|
|
src/unix/vid.o
|
|
|
|
# ----------
|
|
|
|
# Used by the server
|
|
SERVER_OBJS_ := \
|
|
src/common/crc.o \
|
|
src/common/cvar.o \
|
|
src/common/filesystem.o \
|
|
src/common/md4.o \
|
|
src/common/misc.o \
|
|
src/common/netchan.o \
|
|
src/common/pmove.o \
|
|
src/common/szone.o \
|
|
src/common/zone.o \
|
|
src/common/command/cmd_execution.o \
|
|
src/common/command/cmd_parser.o \
|
|
src/common/command/cmd_script.o \
|
|
src/common/common/com_arg.o \
|
|
src/common/common/com_clientserver.o \
|
|
src/common/message/msg_io.o \
|
|
src/common/message/msg_read.o \
|
|
src/common/model/cm_areaportals.o \
|
|
src/common/model/cm_box.o \
|
|
src/common/model/cm_boxtracing.o \
|
|
src/common/model/cm_bsp.o \
|
|
src/common/model/cm_vis.o \
|
|
src/common/shared/rand.o \
|
|
src/common/shared/shared.o \
|
|
src/common/unzip/ioapi.o \
|
|
src/common/unzip/unzip.o \
|
|
src/server/sv_cmd.o \
|
|
src/server/sv_conless.o \
|
|
src/server/sv_entities.o \
|
|
src/server/sv_game.o \
|
|
src/server/sv_init.o \
|
|
src/server/sv_main.o \
|
|
src/server/sv_save.o \
|
|
src/server/sv_send.o \
|
|
src/server/sv_user.o \
|
|
src/server/sv_world.o
|
|
|
|
ifeq ($(OSTYPE), Windows)
|
|
SERVER_OBJS_ += \
|
|
src/windows/conproc.o \
|
|
src/windows/mem.o \
|
|
src/windows/network.o \
|
|
src/windows/system.o
|
|
else
|
|
SERVER_OBJS_ += \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/main.o \
|
|
src/unix/network.o \
|
|
src/unix/signalhandler.o \
|
|
src/unix/system.o
|
|
endif
|
|
|
|
# ----------
|
|
|
|
# Used by the OpenGL refresher
|
|
OPENGL_OBJS_ = \
|
|
src/refresh/r_draw.o \
|
|
src/refresh/r_image.o \
|
|
src/refresh/r_light.o \
|
|
src/refresh/r_lightmap.o \
|
|
src/refresh/r_main.o \
|
|
src/refresh/r_mesh.o \
|
|
src/refresh/r_misc.o \
|
|
src/refresh/r_model.o \
|
|
src/refresh/r_scrap.o \
|
|
src/refresh/r_surf.o \
|
|
src/refresh/r_warp.o \
|
|
src/refresh/files/md2.o \
|
|
src/refresh/files/pcx.o \
|
|
src/refresh/files/sp2.o \
|
|
src/refresh/files/tga.o \
|
|
src/refresh/files/jpeg.o \
|
|
src/refresh/files/wal.o \
|
|
src/sdl/input.o \
|
|
src/sdl/refresh.o \
|
|
src/common/shared/shared.o \
|
|
src/unix/glob.o \
|
|
src/unix/hunk.o \
|
|
src/unix/qgl.o
|
|
|
|
# ----------
|
|
|
|
# Rewrite pathes to our object directory
|
|
CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
|
|
SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
|
|
OPENGL_OBJS = $(patsubst %,build/refresher/%,$(OPENGL_OBJS_))
|
|
GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
|
|
|
|
# ----------
|
|
|
|
# Generate header dependencies
|
|
CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
|
|
SERVER_DEPS= $(SERVER_OBJS:.o=.d)
|
|
OPENGL_DEPS= $(OPENGL_OBJS:.o=.d)
|
|
GAME_DEPS= $(GAME_OBJS:.o=.d)
|
|
|
|
# ----------
|
|
|
|
# Suck header dependencies in
|
|
-include $(CLIENT_DEPS)
|
|
-include $(SERVER_DEPS)
|
|
-include $(OPENGL_DEPS)
|
|
-include $(GAME_DEPS)
|
|
|
|
# ----------
|
|
|
|
# release/quake2
|
|
release/quake2 : $(CLIENT_OBJS)
|
|
@echo '===> LD $@'
|
|
${Q}$(CC) $(CLIENT_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
|
|
|
|
# release/q2ded
|
|
ifeq ($(OSTYPE), Windows)
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo "===> LD $@.exe"
|
|
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@.exe
|
|
else
|
|
release/q2ded : $(SERVER_OBJS)
|
|
@echo '===> LD $@'
|
|
${Q}$(CC) $(SERVER_OBJS) $(LDFLAGS) -o $@
|
|
endif
|
|
|
|
# release/ref_gl.so
|
|
release/ref_gl.so : $(OPENGL_OBJS)
|
|
@echo '===> LD $@'
|
|
${Q}$(CC) $(OPENGL_OBJS) $(LDFLAGS) $(X11LDFLAGS) -o $@
|
|
|
|
# release/baseq2/game.so
|
|
release/baseq2/game.so : $(GAME_OBJS)
|
|
@echo '===> LD $@'
|
|
${Q}$(CC) $(GAME_OBJS) $(LDFLAGS) -o $@
|
|
|
|
# ----------
|