Move q_shared.c, q_shared.h and m_flash.c into common/

This commit is contained in:
Yamagi Burmeister 2011-10-06 08:52:26 +00:00
parent 77130008cc
commit feaa8a6f21
7 changed files with 497 additions and 500 deletions

View file

@ -182,8 +182,6 @@ BASEQ2_OBJS_ = \
src/game/baseq2/g_turret.o \
src/game/baseq2/g_utils.o \
src/game/baseq2/g_weapon.o \
src/game/baseq2/m_flash.o \
src/game/baseq2/q_shared.o \
src/game/baseq2/monster/actor/actor.o \
src/game/baseq2/monster/berserker/berserker.o \
src/game/baseq2/monster/boss2/boss2.o \
@ -297,10 +295,10 @@ CTF_OBJS_ = \
src/game/ctf/p_weapon.o \
src/game/ctf/q_shared.o
# Used by the client and the server
# Used by the client, the server and the games
GAME_ABI_OBJS_ := \
src/game/baseq2/m_flash.o \
src/game/baseq2/q_shared.o
src/common/shared/flash.o \
src/common/shared/shared.o
# Used by the OpenGL refresher
OPENGL_OBJS_ = \
@ -323,7 +321,7 @@ OPENGL_OBJS_ = \
# Used by the OpenGL refresher
OPENGL_GAME_ABI_OBJS_ = \
src/game/baseq2/q_shared.o
src/common/shared/shared.o
# Used by the client
UNIX_CLIENT_OBJS_ := \
@ -393,6 +391,7 @@ UNIX_OPENGL_OBJS = $(patsubst %,build/refresher/%,$(UNIX_OPENGL_OBJS_))
SDL_OPENGL_OBJS = $(patsubst %,build/refresher/%,$(SDL_OPENGL_OBJS_))
BASEQ2_OBJS = $(patsubst %,build/baseq2/%,$(BASEQ2_OBJS_))
BASEQ2_GAME_ABI_OBJS = $(patsubst %,build/baseq2/%,$(GAME_ABI_OBJS_))
CTF_OBJS = $(patsubst %,build/baseq2/%,$(CTF_OBJS_))
@ -417,6 +416,7 @@ UNIX_OPENGL_DEPS= $(UNIX_OPENGL_OBJS:.o=.d)
SDL_OPENGL_DEPS= $(SDL_OPENGL_OBJS:.o=.d)
BASEQ2_DEPS= $(BASEQ2_OBJS:.o=.d)
BASEQ2_GAME_ABI_DEPS= $(BASEQ2_GAME_ABI_OBJS:.o=.d)
CTF_DEPS= $(CTF_OBJS:.o=.d)
@ -441,6 +441,7 @@ CTF_DEPS= $(CTF_OBJS:.o=.d)
-include $(SDL_OPENGL_DEPS)
-include $(BASEQ2_DEPS)
-include $(BASEQ2_GAME_ABI_DEPS)
-include $(CTF_DEPS)
@ -469,9 +470,9 @@ release/ref_gl.so : $(OPENGL_OBJS) $(OPENGL_GAME_ABI_OBJS) \
$(UNIX_OPENGL_OBJS) $(SDL_OPENGL_OBJS)
# release/bsaeq2/game.so
release/baseq2/game.so : $(BASEQ2_OBJS)
release/baseq2/game.so : $(BASEQ2_OBJS) $(BASEQ2_GAME_ABI_OBJS)
@echo '===> LD $@'
@$(CC) $(LDFLAGS) -o $@ $(BASEQ2_OBJS)
@$(CC) $(LDFLAGS) -o $@ $(BASEQ2_OBJS) $(BASEQ2_GAME_ABI_OBJS)
# release/ctf/game.so
release/ctf/game.so : $(CTF_OBJS)

View file

@ -29,7 +29,7 @@
#ifndef CO_COMMON_H
#define CO_COMMON_H
#include "../../game/baseq2/q_shared.h"
#include "shared.h"
#include "crc.h"
#define VERSION 3.00

View file

@ -25,6 +25,9 @@
* =======================================================================
*/
#ifndef COMMON_SHARED_H
#define COMMON_SHARED_H
#include <assert.h>
#include <math.h>
#include <stdio.h>
@ -1077,3 +1080,4 @@ extern int vidref_val;
size_t verify_fread(void *, size_t, size_t, FILE *);
size_t verify_fwrite(void *, size_t, size_t, FILE *);
#endif /* COMMON_SHARED_H */

481
src/common/shared/flash.c Normal file
View file

@ -0,0 +1,481 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Muzzle flash posititions.
*
* =======================================================================
*/
#include "../header/shared.h"
vec3_t monster_flash_offset[] = {
/* flash 0 is not used */
{0.0, 0.0, 0.0},
/* MZ2_TANK_BLASTER_1 1 */
{20.7, -18.5, 28.7},
/* MZ2_TANK_BLASTER_2 2 */
{16.6, -21.5, 30.1},
/* MZ2_TANK_BLASTER_3 3 */
{11.8, -23.9, 32.1},
/* MZ2_TANK_MACHINEGUN_1 4 */
{22.9, -0.7, 25.3},
/* MZ2_TANK_MACHINEGUN_2 5 */
{22.2, 6.2, 22.3},
/* MZ2_TANK_MACHINEGUN_3 6 */
{19.4, 13.1, 18.6},
/* MZ2_TANK_MACHINEGUN_4 7 */
{19.4, 18.8, 18.6},
/* MZ2_TANK_MACHINEGUN_5 8 */
{17.9, 25.0, 18.6},
/* MZ2_TANK_MACHINEGUN_6 9 */
{14.1, 30.5, 20.6},
/* MZ2_TANK_MACHINEGUN_7 10 */
{9.3, 35.3, 22.1},
/* MZ2_TANK_MACHINEGUN_8 11 */
{4.7, 38.4, 22.1},
/* MZ2_TANK_MACHINEGUN_9 12 */
{-1.1, 40.4, 24.1},
/* MZ2_TANK_MACHINEGUN_10 13 */
{-6.5, 41.2, 24.1},
/* MZ2_TANK_MACHINEGUN_11 14 */
{3.2, 40.1, 24.7},
/* MZ2_TANK_MACHINEGUN_12 15 */
{11.7, 36.7, 26.0},
/* MZ2_TANK_MACHINEGUN_13 16 */
{18.9, 31.3, 26.0},
/* MZ2_TANK_MACHINEGUN_14 17 */
{24.4, 24.4, 26.4},
/* MZ2_TANK_MACHINEGUN_15 18 */
{27.1, 17.1, 27.2},
/* MZ2_TANK_MACHINEGUN_16 19 */
{28.5, 9.1, 28.0},
/* MZ2_TANK_MACHINEGUN_17 20 */
{27.1, 2.2, 28.0},
/* MZ2_TANK_MACHINEGUN_18 21 */
{24.9, -2.8, 28.0},
/* MZ2_TANK_MACHINEGUN_19 22 */
{21.6, -7.0, 26.4},
/* MZ2_TANK_ROCKET_1 23 */
{6.2, 29.1, 49.1},
/* MZ2_TANK_ROCKET_2 24 */
{6.9, 23.8, 49.1},
/* MZ2_TANK_ROCKET_3 25 */
{8.3, 17.8, 49.5},
/* MZ2_INFANTRY_MACHINEGUN_1 26 */
{26.6, 7.1, 13.1},
/* MZ2_INFANTRY_MACHINEGUN_2 27 */
{18.2, 7.5, 15.4},
/* MZ2_INFANTRY_MACHINEGUN_3 28 */
{17.2, 10.3, 17.9},
/* MZ2_INFANTRY_MACHINEGUN_4 29 */
{17.0, 12.8, 20.1},
/* MZ2_INFANTRY_MACHINEGUN_5 30 */
{15.1, 14.1, 21.8},
/* MZ2_INFANTRY_MACHINEGUN_6 31 */
{11.8, 17.2, 23.1},
/* MZ2_INFANTRY_MACHINEGUN_7 32 */
{11.4, 20.2, 21.0},
/* MZ2_INFANTRY_MACHINEGUN_8 33 */
{9.0, 23.0, 18.9},
/* MZ2_INFANTRY_MACHINEGUN_9 34 */
{13.9, 18.6, 17.7},
/* MZ2_INFANTRY_MACHINEGUN_10 35 */
{15.4, 15.6, 15.8},
/* MZ2_INFANTRY_MACHINEGUN_11 36 */
{10.2, 15.2, 25.1},
/* MZ2_INFANTRY_MACHINEGUN_12 37 */
{-1.9, 15.1, 28.2},
/* MZ2_INFANTRY_MACHINEGUN_13 38 */
{-12.4, 13.0, 20.2},
/* MZ2_SOLDIER_BLASTER_1 39 */
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
/* MZ2_SOLDIER_BLASTER_2 40 */
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_1 41 */
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_2 42 */
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_1 43 */
{10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_2 44 */
{21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2},
/* MZ2_GUNNER_MACHINEGUN_1 45 */
{30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_2 46 */
{29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_3 47 */
{28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_4 48 */
{28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_5 49 */
{26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_6 50 */
{26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_7 51 */
{26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15},
/* MZ2_GUNNER_MACHINEGUN_8 52 */
{29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15},
/* MZ2_GUNNER_GRENADE_1 53 */
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
/* MZ2_GUNNER_GRENADE_2 54 */
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
/* MZ2_GUNNER_GRENADE_3 55 */
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
/* MZ2_GUNNER_GRENADE_4 56 */
{4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15},
/* MZ2_CHICK_ROCKET_1 57 */
{24.8, -9.0, 39.0},
/* MZ2_FLYER_BLASTER_1 58 */
{12.1, 13.4, -14.5},
/* MZ2_FLYER_BLASTER_2 59 */
{12.1, -7.4, -14.5},
/* MZ2_MEDIC_BLASTER_1 60 */
{12.1, 5.4, 16.5},
/* MZ2_GLADIATOR_RAILGUN_1 61 */
{30.0, 18.0, 28.0},
/* MZ2_HOVER_BLASTER_1 62 */
{32.5, -0.8, 10.0},
/* MZ2_ACTOR_MACHINEGUN_1 63 */
{18.4, 7.4, 9.6},
/* MZ2_SUPERTANK_MACHINEGUN_1 64 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_MACHINEGUN_2 65 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_MACHINEGUN_3 66 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_MACHINEGUN_4 67 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_MACHINEGUN_5 68 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_MACHINEGUN_6 69 */
{30.0, 30.0, 88.5},
/* MZ2_SUPERTANK_ROCKET_1 70 */
{16.0, -22.5, 91.2},
/* MZ2_SUPERTANK_ROCKET_2 71 */
{16.0, -33.4, 86.7},
/* MZ2_SUPERTANK_ROCKET_3 72 */
{16.0, -42.8, 83.3},
/* MZ2_BOSS2_MACHINEGUN_L1 73 */
{32, -40, 70},
/* MZ2_BOSS2_MACHINEGUN_L2 74 */
{32, -40, 70},
/* MZ2_BOSS2_MACHINEGUN_L3 75 */
{32, -40, 70},
/* MZ2_BOSS2_MACHINEGUN_L4 76 */
{32, -40, 70},
/* MZ2_BOSS2_MACHINEGUN_L5 77 */
{32, -40, 70},
/* MZ2_BOSS2_ROCKET_1 78 */
{22.0, 16.0, 10.0},
/* MZ2_BOSS2_ROCKET_2 79 */
{22.0, 8.0, 10.0},
/* MZ2_BOSS2_ROCKET_3 80 */
{22.0, -8.0, 10.0},
/* MZ2_BOSS2_ROCKET_4 81 */
{22.0, -16.0, 10.0},
/* MZ2_FLOAT_BLASTER_1 82 */
{32.5, -0.8, 10},
/* MZ2_SOLDIER_BLASTER_3 83 */
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_3 84 */
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_3 85 */
{20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2},
/* MZ2_SOLDIER_BLASTER_4 86 */
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_4 87 */
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_4 88 */
{7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2},
/* MZ2_SOLDIER_BLASTER_5 89 */
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_5 90 */
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_5 91 */
{30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2},
/* MZ2_SOLDIER_BLASTER_6 92 */
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_6 93 */
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_6 94 */
{27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2},
/* MZ2_SOLDIER_BLASTER_7 95 */
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_7 96 */
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_7 97 */
{28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2},
/* MZ2_SOLDIER_BLASTER_8 98 */
{31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2},
/* MZ2_SOLDIER_SHOTGUN_8 99 */
{34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2},
/* MZ2_SOLDIER_MACHINEGUN_8 100 */
{34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2},
/* MZ2_MAKRON_BFG 101 */
{17, -19.5, 62.9},
/* MZ2_MAKRON_BLASTER_1 102 */
{-3.6, -24.1, 59.5},
/* MZ2_MAKRON_BLASTER_2 103 */
{-1.6, -19.3, 59.5},
/* MZ2_MAKRON_BLASTER_3 104 */
{-0.1, -14.4, 59.5},
/* MZ2_MAKRON_BLASTER_4 105 */
{2.0, -7.6, 59.5},
/* MZ2_MAKRON_BLASTER_5 106 */
{3.4, 1.3, 59.5},
/* MZ2_MAKRON_BLASTER_6 107 */
{3.7, 11.1, 59.5},
/* MZ2_MAKRON_BLASTER_7 108 */
{-0.3, 22.3, 59.5},
/* MZ2_MAKRON_BLASTER_8 109 */
{-6, 33, 59.5},
/* MZ2_MAKRON_BLASTER_9 110 */
{-9.3, 36.4, 59.5},
/* MZ2_MAKRON_BLASTER_10 111 */
{-7, 35, 59.5},
/* MZ2_MAKRON_BLASTER_11 112 */
{-2.1, 29, 59.5},
/* MZ2_MAKRON_BLASTER_12 113 */
{3.9, 17.3, 59.5},
/* MZ2_MAKRON_BLASTER_13 114 */
{6.1, 5.8, 59.5},
/* MZ2_MAKRON_BLASTER_14 115 */
{5.9, -4.4, 59.5},
/* MZ2_MAKRON_BLASTER_15 116 */
{4.2, -14.1, 59.5},
/* MZ2_MAKRON_BLASTER_16 117 */
{2.4, -18.8, 59.5},
/* MZ2_MAKRON_BLASTER_17 118 */
{-1.8, -25.5, 59.5},
/* MZ2_MAKRON_RAILGUN_1 119 */
{-17.3, 7.8, 72.4},
/* MZ2_JORG_MACHINEGUN_L1 120 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_L2 121 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_L3 122 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_L4 123 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_L5 124 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_L6 125 */
{78.5, -47.1, 96},
/* MZ2_JORG_MACHINEGUN_R1 126 */
{78.5, 46.7, 96},
/* MZ2_JORG_MACHINEGUN_R2 127 */
{78.5, 46.7, 96},
/* MZ2_JORG_MACHINEGUN_R3 128 */
{78.5, 46.7, 96},
/* MZ2_JORG_MACHINEGUN_R4 129 */
{78.5, 46.7, 96},
/* MZ2_JORG_MACHINEGUN_R5 130 */
{78.5, 46.7, 96},
/* MZ2_JORG_MACHINEGUN_R6 131 */
{78.5, 46.7, 96},
/* MZ2_JORG_BFG_1 132 */
{6.3, -9, 111.2},
/* MZ2_BOSS2_MACHINEGUN_R1 73 */
{32, 40, 70},
/* MZ2_BOSS2_MACHINEGUN_R2 74 */
{32, 40, 70},
/* MZ2_BOSS2_MACHINEGUN_R3 75 */
{32, 40, 70},
/* MZ2_BOSS2_MACHINEGUN_R4 76 */
{32, 40, 70},
/* MZ2_BOSS2_MACHINEGUN_R5 77 */
{32, 40, 70},
/* MZ2_CARRIER_MACHINEGUN_L1 */
{56, -32, 32},
/* MZ2_CARRIER_MACHINEGUN_R1 */
{56, 32, 32},
/* MZ2_CARRIER_GRENADE */
{42, 24, 50},
/* MZ2_TURRET_MACHINEGUN 141 */
{16, 0, 0},
/* MZ2_TURRET_ROCKET 142 */
{16, 0, 0},
/* MZ2_TURRET_BLASTER 143 */
{16, 0, 0},
/* MZ2_STALKER_BLASTER 144 */
{24, 0, 6},
/* MZ2_DAEDALUS_BLASTER 145 */
{32.5, -0.8, 10.0},
/* MZ2_MEDIC_BLASTER_2 146 */
{12.1, 5.4, 16.5},
/* MZ2_CARRIER_RAILGUN 147 */
{32, 0, 6},
/* MZ2_WIDOW_DISRUPTOR 148 */
{57.72, 14.50, 88.81},
/* MZ2_WIDOW_BLASTER 149 */
{56, 32, 32},
/* MZ2_WIDOW_RAIL 150 */
{62, -20, 84},
/* MZ2_WIDOW_PLASMABEAM 151
{32, 0, 6},
/* MZ2_CARRIER_MACHINEGUN_L2 152 */
{61, -32, 12},
/* MZ2_CARRIER_MACHINEGUN_R2 153 */
{61, 32, 12},
/* MZ2_WIDOW_RAIL_LEFT 154 */
{17, -62, 91},
/* MZ2_WIDOW_RAIL_RIGHT 155 */
{68, 12, 86},
/* MZ2_WIDOW_BLASTER_SWEEP1 156 */
{47.5, 56, 89},
/* MZ2_WIDOW_BLASTER_SWEEP2 157 */
{54, 52, 91},
/* MZ2_WIDOW_BLASTER_SWEEP3 158 */
{58, 40, 91},
/* MZ2_WIDOW_BLASTER_SWEEP4 159 */
{68, 30, 88},
/* MZ2_WIDOW_BLASTER_SWEEP5 160 */
{74, 20, 88},
/* MZ2_WIDOW_BLASTER_SWEEP6 161 */
{73, 11, 87},
/* MZ2_WIDOW_BLASTER_SWEEP7 162 */
{73, 3, 87},
/* MZ2_WIDOW_BLASTER_SWEEP8 163 */
{70, -12, 87},
/* MZ2_WIDOW_BLASTER_SWEEP9 164 */
{67, -20, 90},
/* MZ2_WIDOW_BLASTER_100 165 */
{-20, 76, 90},
/* MZ2_WIDOW_BLASTER_90 166 */
{-8, 74, 90},
/* MZ2_WIDOW_BLASTER_80 167 */
{0, 72, 90},
/* MZ2_WIDOW_BLASTER_70 168 d06 */
{10, 71, 89},
/* MZ2_WIDOW_BLASTER_60 169 d07 */
{23, 70, 87},
/* MZ2_WIDOW_BLASTER_50 170 d08 */
{32, 64, 85},
/* MZ2_WIDOW_BLASTER_40 171 */
{40, 58, 84},
/* MZ2_WIDOW_BLASTER_30 172 d10 */
{48, 50, 83},
/* MZ2_WIDOW_BLASTER_20 173 */
{54, 42, 82},
/* MZ2_WIDOW_BLASTER_10 174 d12 */
{56, 34, 82},
/* MZ2_WIDOW_BLASTER_0 175 */
{58, 26, 82},
/* MZ2_WIDOW_BLASTER_10L 176 d14 */
{60, 16, 82},
/* MZ2_WIDOW_BLASTER_20L 177 */
{59, 6, 81},
/* MZ2_WIDOW_BLASTER_30L 178 d16 */
{58, -2, 80},
/* MZ2_WIDOW_BLASTER_40L 179 */
{57, -10, 79},
/* MZ2_WIDOW_BLASTER_50L 180 d18 */
{54, -18, 78},
/* MZ2_WIDOW_BLASTER_60L 181 */
{42, -32, 80},
/* MZ2_WIDOW_BLASTER_70L 182 d20 */
{36, -40, 78},
/* MZ2_WIDOW_RUN_1 183 */
{68.4, 10.88, 82.08},
/* MZ2_WIDOW_RUN_2 184 */
{68.51, 8.64, 85.14},
/* MZ2_WIDOW_RUN_3 185 */
{68.66, 6.38, 88.78},
/* MZ2_WIDOW_RUN_4 186 */
{68.73, 5.1, 84.47},
/* MZ2_WIDOW_RUN_5 187 */
{68.82, 4.79, 80.52},
/* MZ2_WIDOW_RUN_6 188 */
{68.77, 6.11, 85.37},
/* MZ2_WIDOW_RUN_7 189 */
{68.67, 7.99, 90.24},
/* MZ2_WIDOW_RUN_8 190 */
{68.55, 9.54, 87.36},
/* MZ2_CARRIER_ROCKET_1 191 */
{0, 0, -5},
/* MZ2_CARRIER_ROCKET_2 192 */
{0, 0, -5},
/* MZ2_CARRIER_ROCKET_3 193 */
{0, 0, -5},
/* MZ2_CARRIER_ROCKET_4 194 */
{0, 0, -5},
/* MZ2_WIDOW2_BEAMER_1 195 */
/* { 72.13, -17.63, 93.77 }, */
{69.00, -17.63, 93.77},
/* MZ2_WIDOW2_BEAMER_2 196 */
/* { 71.46, -17.08, 89.82 }, */
{69.00, -17.08, 89.82},
/* MZ2_WIDOW2_BEAMER_3 197 */
/* { 71.47, -18.40, 90.70 }, */
{69.00, -18.40, 90.70},
/* MZ2_WIDOW2_BEAMER_4 198 */
/* { 71.96, -18.34, 94.32 }, */
{69.00, -18.34, 94.32},
/* MZ2_WIDOW2_BEAMER_5 199 */
/* { 72.25, -18.30, 97.98 }, */
{69.00, -18.30, 97.98},
/* MZ2_WIDOW2_BEAM_SWEEP_1 200 */
{45.04, -59.02, 92.24},
/* MZ2_WIDOW2_BEAM_SWEEP_2 201 */
{50.68, -54.70, 91.96},
/* MZ2_WIDOW2_BEAM_SWEEP_3 202 */
{56.57, -47.72, 91.65},
/* MZ2_WIDOW2_BEAM_SWEEP_4 203 */
{61.75, -38.75, 91.38},
/* MZ2_WIDOW2_BEAM_SWEEP_5 204 */
{65.55, -28.76, 91.24},
/* MZ2_WIDOW2_BEAM_SWEEP_6 205 */
{67.79, -18.90, 91.22},
/* MZ2_WIDOW2_BEAM_SWEEP_7 206 */
{68.60, -9.52, 91.23},
/* MZ2_WIDOW2_BEAM_SWEEP_8 207 */
{68.08, 0.18, 91.32},
/* MZ2_WIDOW2_BEAM_SWEEP_9 208 */
{66.14, 9.79, 91.44},
/* MZ2_WIDOW2_BEAM_SWEEP_10 209 */
{62.77, 18.91, 91.65},
/* MZ2_WIDOW2_BEAM_SWEEP_11 210 */
{58.29, 27.11, 92.00},
/* end of table */
{0.0, 0.0, 0.0}
};

View file

@ -24,7 +24,7 @@
* =======================================================================
*/
#include "q_shared.h"
#include "../header/shared.h"
#define DEG2RAD(a) (a * M_PI) / 180.0F

View file

@ -27,7 +27,7 @@
#ifndef GAME_LOCAL_H
#define GAME_LOCAL_H
#include "../q_shared.h"
#include "../../../common/header/shared.h"
/* define GAME_INCLUDE so that game.h does not define the
short, server-visible gclient_t and edict_t structures,

View file

@ -1,489 +0,0 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// m_flash.c
#include "q_shared.h"
// this file is included in both the game dll and quake2,
// the game needs it to source shot locations, the client
// needs it to position muzzle flashes
vec3_t monster_flash_offset [] =
{
// flash 0 is not used
{ 0.0, 0.0, 0.0 },
// MZ2_TANK_BLASTER_1 1
{ 20.7, -18.5, 28.7 },
// MZ2_TANK_BLASTER_2 2
{ 16.6, -21.5, 30.1 },
// MZ2_TANK_BLASTER_3 3
{ 11.8, -23.9, 32.1 },
// MZ2_TANK_MACHINEGUN_1 4
{ 22.9, -0.7, 25.3 },
// MZ2_TANK_MACHINEGUN_2 5
{ 22.2, 6.2, 22.3 },
// MZ2_TANK_MACHINEGUN_3 6
{ 19.4, 13.1, 18.6 },
// MZ2_TANK_MACHINEGUN_4 7
{ 19.4, 18.8, 18.6 },
// MZ2_TANK_MACHINEGUN_5 8
{ 17.9, 25.0, 18.6 },
// MZ2_TANK_MACHINEGUN_6 9
{ 14.1, 30.5, 20.6 },
// MZ2_TANK_MACHINEGUN_7 10
{ 9.3, 35.3, 22.1 },
// MZ2_TANK_MACHINEGUN_8 11
{ 4.7, 38.4, 22.1 },
// MZ2_TANK_MACHINEGUN_9 12
{ -1.1, 40.4, 24.1 },
// MZ2_TANK_MACHINEGUN_10 13
{ -6.5, 41.2, 24.1 },
// MZ2_TANK_MACHINEGUN_11 14
{ 3.2, 40.1, 24.7 },
// MZ2_TANK_MACHINEGUN_12 15
{ 11.7, 36.7, 26.0 },
// MZ2_TANK_MACHINEGUN_13 16
{ 18.9, 31.3, 26.0 },
// MZ2_TANK_MACHINEGUN_14 17
{ 24.4, 24.4, 26.4 },
// MZ2_TANK_MACHINEGUN_15 18
{ 27.1, 17.1, 27.2 },
// MZ2_TANK_MACHINEGUN_16 19
{ 28.5, 9.1, 28.0 },
// MZ2_TANK_MACHINEGUN_17 20
{ 27.1, 2.2, 28.0 },
// MZ2_TANK_MACHINEGUN_18 21
{ 24.9, -2.8, 28.0 },
// MZ2_TANK_MACHINEGUN_19 22
{ 21.6, -7.0, 26.4 },
// MZ2_TANK_ROCKET_1 23
{ 6.2, 29.1, 49.1 },
// MZ2_TANK_ROCKET_2 24
{ 6.9, 23.8, 49.1 },
// MZ2_TANK_ROCKET_3 25
{ 8.3, 17.8, 49.5 },
// MZ2_INFANTRY_MACHINEGUN_1 26
{ 26.6, 7.1, 13.1 },
// MZ2_INFANTRY_MACHINEGUN_2 27
{ 18.2, 7.5, 15.4 },
// MZ2_INFANTRY_MACHINEGUN_3 28
{ 17.2, 10.3, 17.9 },
// MZ2_INFANTRY_MACHINEGUN_4 29
{ 17.0, 12.8, 20.1 },
// MZ2_INFANTRY_MACHINEGUN_5 30
{ 15.1, 14.1, 21.8 },
// MZ2_INFANTRY_MACHINEGUN_6 31
{ 11.8, 17.2, 23.1 },
// MZ2_INFANTRY_MACHINEGUN_7 32
{ 11.4, 20.2, 21.0 },
// MZ2_INFANTRY_MACHINEGUN_8 33
{ 9.0, 23.0, 18.9 },
// MZ2_INFANTRY_MACHINEGUN_9 34
{ 13.9, 18.6, 17.7 },
// MZ2_INFANTRY_MACHINEGUN_10 35
{ 15.4, 15.6, 15.8 },
// MZ2_INFANTRY_MACHINEGUN_11 36
{ 10.2, 15.2, 25.1 },
// MZ2_INFANTRY_MACHINEGUN_12 37
{ -1.9, 15.1, 28.2 },
// MZ2_INFANTRY_MACHINEGUN_13 38
{ -12.4, 13.0, 20.2 },
// MZ2_SOLDIER_BLASTER_1 39
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
// MZ2_SOLDIER_BLASTER_2 40
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_1 41
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_2 42
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_1 43
{ 10.6 * 1.2, 7.7 * 1.2, 7.8 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_2 44
{ 21.1 * 1.2, 3.6 * 1.2, 19.0 * 1.2 },
// MZ2_GUNNER_MACHINEGUN_1 45
{ 30.1 * 1.15, 3.9 * 1.15, 19.6 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_2 46
{ 29.1 * 1.15, 2.5 * 1.15, 20.7 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_3 47
{ 28.2 * 1.15, 2.5 * 1.15, 22.2 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_4 48
{ 28.2 * 1.15, 3.6 * 1.15, 22.0 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_5 49
{ 26.9 * 1.15, 2.0 * 1.15, 23.4 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_6 50
{ 26.5 * 1.15, 0.6 * 1.15, 20.8 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_7 51
{ 26.9 * 1.15, 0.5 * 1.15, 21.5 * 1.15 },
// MZ2_GUNNER_MACHINEGUN_8 52
{ 29.0 * 1.15, 2.4 * 1.15, 19.5 * 1.15 },
// MZ2_GUNNER_GRENADE_1 53
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
// MZ2_GUNNER_GRENADE_2 54
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
// MZ2_GUNNER_GRENADE_3 55
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
// MZ2_GUNNER_GRENADE_4 56
{ 4.6 * 1.15, -16.8 * 1.15, 7.3 * 1.15 },
// MZ2_CHICK_ROCKET_1 57
// { -24.8, -9.0, 39.0 },
{ 24.8, -9.0, 39.0 }, // PGM - this was incorrect in Q2
// MZ2_FLYER_BLASTER_1 58
{ 12.1, 13.4, -14.5 },
// MZ2_FLYER_BLASTER_2 59
{ 12.1, -7.4, -14.5 },
// MZ2_MEDIC_BLASTER_1 60
{ 12.1, 5.4, 16.5 },
// MZ2_GLADIATOR_RAILGUN_1 61
{ 30.0, 18.0, 28.0 },
// MZ2_HOVER_BLASTER_1 62
{ 32.5, -0.8, 10.0 },
// MZ2_ACTOR_MACHINEGUN_1 63
{ 18.4, 7.4, 9.6 },
// MZ2_SUPERTANK_MACHINEGUN_1 64
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_MACHINEGUN_2 65
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_MACHINEGUN_3 66
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_MACHINEGUN_4 67
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_MACHINEGUN_5 68
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_MACHINEGUN_6 69
{ 30.0, 30.0, 88.5 },
// MZ2_SUPERTANK_ROCKET_1 70
{ 16.0, -22.5, 91.2 },
// MZ2_SUPERTANK_ROCKET_2 71
{ 16.0, -33.4, 86.7 },
// MZ2_SUPERTANK_ROCKET_3 72
{ 16.0, -42.8, 83.3 },
// --- Start Xian Stuff ---
// MZ2_BOSS2_MACHINEGUN_L1 73
{ 32, -40, 70 },
// MZ2_BOSS2_MACHINEGUN_L2 74
{ 32, -40, 70 },
// MZ2_BOSS2_MACHINEGUN_L3 75
{ 32, -40, 70 },
// MZ2_BOSS2_MACHINEGUN_L4 76
{ 32, -40, 70 },
// MZ2_BOSS2_MACHINEGUN_L5 77
{ 32, -40, 70 },
// --- End Xian Stuff
// MZ2_BOSS2_ROCKET_1 78
{ 22.0, 16.0, 10.0 },
// MZ2_BOSS2_ROCKET_2 79
{ 22.0, 8.0, 10.0 },
// MZ2_BOSS2_ROCKET_3 80
{ 22.0, -8.0, 10.0 },
// MZ2_BOSS2_ROCKET_4 81
{ 22.0, -16.0, 10.0 },
// MZ2_FLOAT_BLASTER_1 82
{ 32.5, -0.8, 10 },
// MZ2_SOLDIER_BLASTER_3 83
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_3 84
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_3 85
{ 20.8 * 1.2, 10.1 * 1.2, -2.7 * 1.2 },
// MZ2_SOLDIER_BLASTER_4 86
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_4 87
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_4 88
{ 7.6 * 1.2, 9.3 * 1.2, 0.8 * 1.2 },
// MZ2_SOLDIER_BLASTER_5 89
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_5 90
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_5 91
{ 30.5 * 1.2, 9.9 * 1.2, -18.7 * 1.2 },
// MZ2_SOLDIER_BLASTER_6 92
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_6 93
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_6 94
{ 27.6 * 1.2, 3.4 * 1.2, -10.4 * 1.2 },
// MZ2_SOLDIER_BLASTER_7 95
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_7 96
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_7 97
{ 28.9 * 1.2, 4.6 * 1.2, -8.1 * 1.2 },
// MZ2_SOLDIER_BLASTER_8 98
// { 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
{ 31.5 * 1.2, 9.6 * 1.2, 10.1 * 1.2 },
// MZ2_SOLDIER_SHOTGUN_8 99
{ 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
// MZ2_SOLDIER_MACHINEGUN_8 100
{ 34.5 * 1.2, 9.6 * 1.2, 6.1 * 1.2 },
// --- Xian shit below ---
// MZ2_MAKRON_BFG 101
{ 17, -19.5, 62.9 },
// MZ2_MAKRON_BLASTER_1 102
{ -3.6, -24.1, 59.5 },
// MZ2_MAKRON_BLASTER_2 103
{ -1.6, -19.3, 59.5 },
// MZ2_MAKRON_BLASTER_3 104
{ -0.1, -14.4, 59.5 },
// MZ2_MAKRON_BLASTER_4 105
{ 2.0, -7.6, 59.5 },
// MZ2_MAKRON_BLASTER_5 106
{ 3.4, 1.3, 59.5 },
// MZ2_MAKRON_BLASTER_6 107
{ 3.7, 11.1, 59.5 },
// MZ2_MAKRON_BLASTER_7 108
{ -0.3, 22.3, 59.5 },
// MZ2_MAKRON_BLASTER_8 109
{ -6, 33, 59.5 },
// MZ2_MAKRON_BLASTER_9 110
{ -9.3, 36.4, 59.5 },
// MZ2_MAKRON_BLASTER_10 111
{ -7, 35, 59.5 },
// MZ2_MAKRON_BLASTER_11 112
{ -2.1, 29, 59.5 },
// MZ2_MAKRON_BLASTER_12 113
{ 3.9, 17.3, 59.5 },
// MZ2_MAKRON_BLASTER_13 114
{ 6.1, 5.8, 59.5 },
// MZ2_MAKRON_BLASTER_14 115
{ 5.9, -4.4, 59.5 },
// MZ2_MAKRON_BLASTER_15 116
{ 4.2, -14.1, 59.5 },
// MZ2_MAKRON_BLASTER_16 117
{ 2.4, -18.8, 59.5 },
// MZ2_MAKRON_BLASTER_17 118
{ -1.8, -25.5, 59.5 },
// MZ2_MAKRON_RAILGUN_1 119
{ -17.3, 7.8, 72.4 },
// MZ2_JORG_MACHINEGUN_L1 120
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L2 121
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L3 122
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L4 123
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L5 124
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_L6 125
{ 78.5, -47.1, 96 },
// MZ2_JORG_MACHINEGUN_R1 126
{ 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R2 127
{ 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R3 128
{ 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R4 129
{ 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R5 130
{ 78.5, 46.7, 96 },
// MZ2_JORG_MACHINEGUN_R6 131
{ 78.5, 46.7, 96 },
// MZ2_JORG_BFG_1 132
{ 6.3, -9, 111.2 },
// MZ2_BOSS2_MACHINEGUN_R1 73
{ 32, 40, 70 },
// MZ2_BOSS2_MACHINEGUN_R2 74
{ 32, 40, 70 },
// MZ2_BOSS2_MACHINEGUN_R3 75
{ 32, 40, 70 },
// MZ2_BOSS2_MACHINEGUN_R4 76
{ 32, 40, 70 },
// MZ2_BOSS2_MACHINEGUN_R5 77
{ 32, 40, 70 },
// --- End Xian Shit ---
// ROGUE
// note that the above really ends at 137
// carrier machineguns
// MZ2_CARRIER_MACHINEGUN_L1
{ 56, -32, 32 },
// MZ2_CARRIER_MACHINEGUN_R1
{ 56, 32, 32 },
// MZ2_CARRIER_GRENADE
{ 42, 24, 50 },
// MZ2_TURRET_MACHINEGUN 141
{ 16, 0, 0 },
// MZ2_TURRET_ROCKET 142
{ 16, 0, 0 },
// MZ2_TURRET_BLASTER 143
{ 16, 0, 0 },
// MZ2_STALKER_BLASTER 144
{ 24, 0, 6 },
// MZ2_DAEDALUS_BLASTER 145
{ 32.5, -0.8, 10.0 },
// MZ2_MEDIC_BLASTER_2 146
{ 12.1, 5.4, 16.5 },
// MZ2_CARRIER_RAILGUN 147
{ 32, 0, 6 },
// MZ2_WIDOW_DISRUPTOR 148
{ 57.72, 14.50, 88.81 },
// MZ2_WIDOW_BLASTER 149
{ 56, 32, 32 },
// MZ2_WIDOW_RAIL 150
{ 62, -20, 84 },
// MZ2_WIDOW_PLASMABEAM 151 // PMM - not used!
{ 32, 0, 6 },
// MZ2_CARRIER_MACHINEGUN_L2 152
{ 61, -32, 12 },
// MZ2_CARRIER_MACHINEGUN_R2 153
{ 61, 32, 12 },
// MZ2_WIDOW_RAIL_LEFT 154
{ 17, -62, 91 },
// MZ2_WIDOW_RAIL_RIGHT 155
{ 68, 12, 86 },
// MZ2_WIDOW_BLASTER_SWEEP1 156 pmm - the sweeps need to be in sequential order
{ 47.5, 56, 89 },
// MZ2_WIDOW_BLASTER_SWEEP2 157
{ 54, 52, 91 },
// MZ2_WIDOW_BLASTER_SWEEP3 158
{ 58, 40, 91 },
// MZ2_WIDOW_BLASTER_SWEEP4 159
{ 68, 30, 88 },
// MZ2_WIDOW_BLASTER_SWEEP5 160
{ 74, 20, 88 },
// MZ2_WIDOW_BLASTER_SWEEP6 161
{ 73, 11, 87 },
// MZ2_WIDOW_BLASTER_SWEEP7 162
{ 73, 3, 87 },
// MZ2_WIDOW_BLASTER_SWEEP8 163
{ 70, -12, 87 },
// MZ2_WIDOW_BLASTER_SWEEP9 164
{ 67, -20, 90 },
// MZ2_WIDOW_BLASTER_100 165
{ -20, 76, 90 },
// MZ2_WIDOW_BLASTER_90 166
{ -8, 74, 90 },
// MZ2_WIDOW_BLASTER_80 167
{ 0, 72, 90 },
// MZ2_WIDOW_BLASTER_70 168 d06
{ 10, 71, 89 },
// MZ2_WIDOW_BLASTER_60 169 d07
{ 23, 70, 87 },
// MZ2_WIDOW_BLASTER_50 170 d08
{ 32, 64, 85 },
// MZ2_WIDOW_BLASTER_40 171
{ 40, 58, 84 },
// MZ2_WIDOW_BLASTER_30 172 d10
{ 48, 50, 83 },
// MZ2_WIDOW_BLASTER_20 173
{ 54, 42, 82 },
// MZ2_WIDOW_BLASTER_10 174 d12
{ 56, 34, 82 },
// MZ2_WIDOW_BLASTER_0 175
{ 58, 26, 82 },
// MZ2_WIDOW_BLASTER_10L 176 d14
{ 60, 16, 82 },
// MZ2_WIDOW_BLASTER_20L 177
{ 59, 6, 81 },
// MZ2_WIDOW_BLASTER_30L 178 d16
{ 58, -2, 80 },
// MZ2_WIDOW_BLASTER_40L 179
{ 57, -10, 79 },
// MZ2_WIDOW_BLASTER_50L 180 d18
{ 54, -18, 78 },
// MZ2_WIDOW_BLASTER_60L 181
{ 42, -32, 80 },
// MZ2_WIDOW_BLASTER_70L 182 d20
{ 36, -40, 78 },
// MZ2_WIDOW_RUN_1 183
{ 68.4, 10.88, 82.08 },
// MZ2_WIDOW_RUN_2 184
{ 68.51, 8.64, 85.14 },
// MZ2_WIDOW_RUN_3 185
{ 68.66, 6.38, 88.78 },
// MZ2_WIDOW_RUN_4 186
{ 68.73, 5.1, 84.47 },
// MZ2_WIDOW_RUN_5 187
{ 68.82, 4.79, 80.52 },
// MZ2_WIDOW_RUN_6 188
{ 68.77, 6.11, 85.37 },
// MZ2_WIDOW_RUN_7 189
{ 68.67, 7.99, 90.24 },
// MZ2_WIDOW_RUN_8 190
{ 68.55, 9.54, 87.36 },
// MZ2_CARRIER_ROCKET_1 191
{ 0, 0, -5 },
// MZ2_CARRIER_ROCKET_2 192
{ 0, 0, -5 },
// MZ2_CARRIER_ROCKET_3 193
{ 0, 0, -5 },
// MZ2_CARRIER_ROCKET_4 194
{ 0, 0, -5 },
// MZ2_WIDOW2_BEAMER_1 195
// { 72.13, -17.63, 93.77 },
{ 69.00, -17.63, 93.77 },
// MZ2_WIDOW2_BEAMER_2 196
// { 71.46, -17.08, 89.82 },
{ 69.00, -17.08, 89.82 },
// MZ2_WIDOW2_BEAMER_3 197
// { 71.47, -18.40, 90.70 },
{ 69.00, -18.40, 90.70 },
// MZ2_WIDOW2_BEAMER_4 198
// { 71.96, -18.34, 94.32 },
{ 69.00, -18.34, 94.32 },
// MZ2_WIDOW2_BEAMER_5 199
// { 72.25, -18.30, 97.98 },
{ 69.00, -18.30, 97.98 },
// MZ2_WIDOW2_BEAM_SWEEP_1 200
{ 45.04, -59.02, 92.24 },
// MZ2_WIDOW2_BEAM_SWEEP_2 201
{ 50.68, -54.70, 91.96 },
// MZ2_WIDOW2_BEAM_SWEEP_3 202
{ 56.57, -47.72, 91.65 },
// MZ2_WIDOW2_BEAM_SWEEP_4 203
{ 61.75, -38.75, 91.38 },
// MZ2_WIDOW2_BEAM_SWEEP_5 204
{ 65.55, -28.76, 91.24 },
// MZ2_WIDOW2_BEAM_SWEEP_6 205
{ 67.79, -18.90, 91.22 },
// MZ2_WIDOW2_BEAM_SWEEP_7 206
{ 68.60, -9.52, 91.23 },
// MZ2_WIDOW2_BEAM_SWEEP_8 207
{ 68.08, 0.18, 91.32 },
// MZ2_WIDOW2_BEAM_SWEEP_9 208
{ 66.14, 9.79, 91.44 },
// MZ2_WIDOW2_BEAM_SWEEP_10 209
{ 62.77, 18.91, 91.65 },
// MZ2_WIDOW2_BEAM_SWEEP_11 210
{ 58.29, 27.11, 92.00 },
// end of table
{ 0.0, 0.0, 0.0 }
};