codeimp
9db6df3083
jDoom, Legacy and Risen3D game configurations now makes use of included configurations
2009-07-30 20:21:04 +00:00
codeimp
8e0589ddf3
@ Total restructure of the game configuration includes
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@ Missing include paths are now reported as errors
2009-07-30 18:10:57 +00:00
codeimp
b9089da5bf
Hexen game configuration now makes use of included configurations
2009-07-30 14:49:27 +00:00
codeimp
85c47a0dc0
@ moved some structures around in the game configurations
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Heretic game configuration now makes use of included configurations
2009-07-30 14:19:50 +00:00
codeimp
3f196b1caa
Eternity UDMF game configuration now makes use of included configurations
2009-07-30 10:57:31 +00:00
codeimp
85bbe3fa4a
Eternity Doom game configuration now makes use of included configurations
2009-07-30 08:32:07 +00:00
codeimp
5e2d9801c1
@ fixed a missing structure
2009-07-30 07:50:32 +00:00
codeimp
fbfd57dec3
@ fixed some bugs in game configurations and made the Edge game configuration use includes
2009-07-29 21:26:14 +00:00
codeimp
eb6ccc88f4
@ moved some more game configuration settings around
2009-07-29 18:14:14 +00:00
codeimp
6f63595fb3
@ fixed an error in the Boom game configuration
2009-07-29 16:41:40 +00:00
codeimp
51b5b75659
Boom game configuration now makes use of included configurations
2009-07-29 14:50:50 +00:00
codeimp
2654766833
Doom 2 game configuration now makes use of included configurations
2009-07-29 13:17:29 +00:00
codeimp
9d6ab87750
- Merged the Doom and Ultimate Doom game configurations (Ultimate Doom is now just Doom)
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- Doom configuration now makes use of included configurations
2009-07-29 09:24:44 +00:00
codeimp
d593294304
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
codeimp
01026a6c93
Added default thing flag "dm" (1024) to game configurations so that things appear in deathmatch by default
2009-06-12 08:56:30 +00:00
boris_i
f66980b60f
- Fixed a bug that allowed to use texture names longer than 8 characters, making the WAD file unusable after saving
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@ added a texturenamelength config var. Setting it to higher than 8 may result in unexpected behaviour due to the speed optimizations relying on 8 char texture names and should not be changed for now.
2009-06-08 18:52:56 +00:00
codeimp
6144b9b7ad
Fixed the On/Off and Off/On enumerations that were backwards. Thanks Robin Palmer and PaganRaven.
2009-06-02 21:41:44 +00:00
boris_i
2485c5b184
Added variable "skyflatname" as a game configuration item. It is used to ignore false positives when checking for missing textures. Updated all the game config files to make use of this feature.
2009-05-30 19:51:36 +00:00
codeimp
08478f5e44
Fixed an error in the Boom game configuration that could cause a crash.
2009-05-14 21:20:42 +00:00
codeimp
16dfffb068
Added support for Boom colormaps
2009-05-12 09:50:08 +00:00
codeimp
574de14915
Fixed (for some configs removed) broken example things filter "Multiplayer"
2009-05-09 15:44:32 +00:00
codeimp
2907da9341
Fixed bug in UDMF game configurations that ignored TEXTMAP changes made by the nodebuilder
2009-04-13 13:04:49 +00:00
codeimp
666154edfc
- More changes to properly use the format limitations
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- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00
codeimp
a80eb538df
Added "AbsoluteZ" option to things in game configurations for things that use absolute Z height values
2009-04-02 11:08:33 +00:00
codeimp
6f4e9e7509
Merged in Xenaero's Skulltag ACS and Game configurations
2009-03-28 23:33:18 +00:00
codeimp
15573e0fb1
Added subdirectory support for compilers, so that multiple versions of the same compilers can be used without renaming files
2009-03-28 10:22:53 +00:00
codeimp
73315c2cb3
Added missing map lump name DIALOGUE in ZDoom UDMF format
2009-03-25 13:02:43 +00:00
codeimp
f43542e892
Some fixes in game configurations (thanks Geometer)
2009-03-19 06:44:13 +00:00
codeimp
bd1211a47a
Fixed some bugs in the game configurations (thanks Robin Palmer)
2009-03-18 06:08:56 +00:00
codeimp
238b68a04d
- Updated some game configurations (thanks DoomKn1ght)
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@ working on the reference manual
2009-03-17 22:01:30 +00:00
codeimp
c9828ae4e0
Merged in some of Robin Palmer's fixes of the game configurations
2009-03-05 19:12:40 +00:00
codeimp
22c839089f
Updated ZDoom (Doom in UDMF format) game configuration for ZDoom UDMF 1.5
2009-03-05 06:48:27 +00:00
codeimp
6d6349d01b
- Changed sector brightness levels to steps of 8 for ports that support these
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- Changed the color of sound items to gray (the purple was butt ugly and they don't need that much of attention)
2009-03-03 06:46:09 +00:00
codeimp
2bdaa7a07b
- Added some missing ZDoom slope things to the game configurations
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- Changed minimum thing radius to 4
2009-03-02 22:33:59 +00:00
codeimp
a9af1929cb
- Fixed Thing argument descriptions
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- Fixed Thing arguments in game configurations (new format uses zero-based args)
2009-02-27 12:29:57 +00:00
codeimp
42878ae74c
Added support to load sprite resources between SS_ markers (instead of S_ markers)
2009-02-11 09:36:41 +00:00
codeimp
f850b38066
added options to use short paths and filenames for testing parameters (default for basic Doom, Doom2, heretic, Hexen, Strife and Ultimate Doom configurations)
2009-02-04 15:54:15 +00:00
codeimp
fab0611501
fixed potential problem with copy/paste translation info
2009-01-24 15:54:50 +00:00
codeimp
4897f2c9cc
fixed missing copy/paste translation structure in ZDoom_DoomHexen.cfg
2009-01-24 15:51:13 +00:00
codeimp
4bbf14dde9
patches, sprites and flats in WAD files are now only loaded when they are properly enclosed within marker lumps (P_START, P_END, S_START, etc)
2009-01-22 23:32:44 +00:00
codeimp
54940886fd
@working on decorate support
2009-01-22 15:10:41 +00:00
codeimp
576f61e2ef
- all game configurations now have default nodebuilder settings (only applies to new users)
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- updated ZDBSP to latest version
2009-01-15 19:42:55 +00:00
codeimp
21febe7ded
- updated ZDoom UDMF config to support ZDoom UDMF version 1.3
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- added more handling for 'invalid' UDMF types to cast them to the correct type
2009-01-15 12:40:28 +00:00
codeimp
d8096f6dfb
implemented all missing UDMF type handlers
2009-01-15 10:54:51 +00:00
codeimp
24c07c4baa
replaced -basewad to -iwad in the default command-line args to launch a game with
2009-01-15 06:16:26 +00:00
codeimp
2839d82df5
associations coloring now also works for Doom (lines referring to sectors using their own tag)
2009-01-07 16:05:17 +00:00
codeimp
caadcf128e
updated zdoom game configurations with changes from graf zahl
2009-01-06 06:54:56 +00:00
codeimp
9bdee81a7d
added default texture sets and things filters
2009-01-05 15:57:41 +00:00
codeimp
2448d401d7
some fixing of some things
2009-01-04 00:01:59 +00:00
codeimp
75d2b8b4e5
- renamed visual mode thing
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- visual mode thing can now be placed/moved in any classic mode with a shortcut key
- visual mode thing flags are all set to false (off) when map is saved (to prevent it from appearing in game)
2009-01-03 22:42:08 +00:00
codeimp
52d54ba473
fixed description of some Boom linedef actions (thanks hawkwind)
2009-01-01 10:27:41 +00:00
codeimp
2b7cfbac06
flags and activations conversion to and from UDMF format (needed for copy/paste between map formats and prefabs)
2008-12-31 14:08:40 +00:00
codeimp
93522a1461
sprite icons
2008-12-11 10:59:35 +00:00
codeimp
53eff3002b
added "fixed size" things (these do not scale higher than their specified size in screen pixels)
2008-11-17 16:14:45 +00:00
codeimp
f2a4e640d3
interface corrections
2008-10-21 05:46:50 +00:00
codeimp
f2c08e64a5
improved the make door feature
2008-10-19 09:42:18 +00:00
codeimp
38f1cb6c3a
make door feature added
2008-10-17 09:39:07 +00:00
codeimp
873e215910
removed test settings
2008-10-01 20:47:17 +00:00
codeimp
6659577b27
started work on texture sets
2008-10-01 08:21:10 +00:00
codeimp
5bd2fd9f94
- game configuration corrections (thanks to Robin Palmer)
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- fixed nomonsters button which was enabled even when no map was opened
2008-09-29 18:53:30 +00:00
codeimp
2784090aca
consistent configuration file naming
2008-09-28 19:20:20 +00:00
codeimp
4d67cc7dd4
- added button to switch monsters on/off for testing (adds -nomonsters to parameters)
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- preparations for new resource management
2008-09-26 05:53:34 +00:00
codeimp
fcea106b74
all configuration equipped with default command-line parameters and skill levels
2008-09-09 22:10:56 +00:00
codeimp
1bd143c9b3
- added Make Sectors mode
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- added editing mode name at the bottom information bar
- some bugfixes in game configurations
2008-06-11 05:02:48 +00:00
codeimp
c37b28e15f
- improved game config guessing to better detect UDMF when map is opened
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- added game config detection pattern to Doom Legacy game config
- insert thing feature added, including automatic thing defaults
- fixed typo in all game configs (defaulthingflags -> defaultthingflags)
2008-06-10 11:32:06 +00:00
codeimp
e640dfbc04
more work on the custom fields editor
2008-06-02 20:34:52 +00:00
codeimp
8d3b7a554b
bugfixes in UDMF support
2008-06-02 04:55:51 +00:00
codeimp
e30b68c9c3
UDMF on top!
2008-06-01 20:25:46 +00:00
codeimp
2b9a233579
lots more UDMF code
2008-05-31 19:31:45 +00:00
codeimp
9f15de8cd5
- updated default program config
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- more regarding UDMF editing
- added some ideas and todo items
2008-05-30 22:14:12 +00:00
codeimp
a04500f071
made the universal field editor control work with the type handlers
2008-05-30 11:05:44 +00:00
codeimp
54c8a82517
typed arguments complete and ready for typed UDMF fields
2008-05-29 21:09:43 +00:00
codeimp
be1562978f
updated configs
2008-05-29 11:09:33 +00:00
codeimp
b5077df65b
thunder coming up, saving my work before harddisk fries
2008-05-29 10:17:26 +00:00
codeimp
821f557978
added enums support for linedef arguments
2008-05-28 18:55:01 +00:00
codeimp
544cd7cbd6
changed linedef types in configurations to proper structures
2008-05-27 22:02:51 +00:00
codeimp
03ced79684
fixed horrible linedef types list in EDGE game configuration
2008-05-27 15:21:01 +00:00
codeimp
efdc703f94
moo
2008-05-26 10:36:41 +00:00
codeimp
f1d46d7f36
- added simple sourceport names to configurations
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- changed configuration titles "Skull Tag" to "Skulltag"
2008-05-25 09:46:30 +00:00
codeimp
cc51bad183
updated configurations with default map lump name (for when none is given at new map)
2008-05-05 15:14:57 +00:00
codeimp
2606487474
Updated sector type 14 in several game configuration, according to this topic: http://www.doomworld.com/vb/doom-editing/43098-doom-sector-type-effect-14/
2008-04-27 12:46:05 +00:00
codeimp
0d8ff97abd
- finished sector edit dialog
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- cleaned up unused variables
2008-02-22 17:11:29 +00:00
codeimp
80f4d05965
some stuff regarding UDMF
2008-01-25 19:12:34 +00:00
codeimp
0498ecdd16
bra
2008-01-04 00:16:58 +00:00
codeimp
fd4a6f1d8d
minor fixes
2007-12-29 16:24:53 +00:00
codeimp
aeb4fbfb49
oops. fixed categories for hexen line actions.
2007-12-29 16:14:03 +00:00
codeimp
768dd3e3e6
oops. fixed categories for hexen line actions.
2007-12-29 16:10:36 +00:00
codeimp
f20e129246
configs cleanup
2007-12-29 16:06:12 +00:00
codeimp
fc37f01930
action 0 is called "none"
2007-12-29 15:54:22 +00:00
codeimp
d9300fda26
added actions browser and generalized actions support (and small fix in Boom config)
2007-12-29 15:50:16 +00:00
codeimp
679bb6980f
lots of changes/additions
2007-12-27 01:24:11 +00:00
codeimp
f6a91b7dad
lots of changes/additions
2007-12-26 00:31:32 +00:00
codeimp
bfba3ca0bc
new linedef actions for eternity by SoM
2007-10-20 18:01:35 +00:00
codeimp
224cc67afb
updated colors, shader, configs, bleh
2007-10-20 12:34:27 +00:00
codeimp
6c5fae98b0
completed saving, also 'save as' works
2007-10-14 15:44:55 +00:00
codeimp
b955fd0601
merged in configuration corrections by Robin Palmer
2007-10-09 18:13:09 +00:00
codeimp
a109bf4bfb
added a lot
2007-10-07 22:21:47 +00:00
codeimp
b7c0958af4
fixed several configurations
2007-06-17 14:54:58 +00:00
codeimp
1e83efbc76
fixed bug in jdoom configuration
2007-06-17 14:10:13 +00:00
codeimp
bb7151ddb5
extended configurations
2007-06-16 19:43:06 +00:00
codeimp
f117185dd9
added stuff and fixed a bug in ZDoom_StrifeHexen.cfg
2007-06-14 14:44:18 +00:00
codeimp
41a3a41edf
first source submit into svn
2007-06-13 19:39:38 +00:00