mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
mazmazz
521d8fd8c1
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-06-29 15:02:07 -04:00
Monster Iestyn
66bc287688
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
Monster Iestyn
600a373739
Merge branch 'master' into next
2019-05-13 16:07:30 +01:00
Steel Titanium
8a14427420
Merge branch 'perpetual-modifier-updates' into 'master'
...
Set modifiers in a non-reactive manner
See merge request STJr/SRB2!456
2019-05-13 00:36:06 -04:00
mazmazz
89ab777c40
Merge remote-tracking branch 'origin/master' into menu-execs
2019-05-02 18:47:43 -04:00
mazmazz
3d90488d17
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-02 17:43:40 -04:00
Monster Iestyn
07a66e5355
Merge branch 'public_next'
2019-04-02 15:49:15 +01:00
Monster Iestyn
ab0fe6b164
Merge branch 'master' into next
2019-04-02 15:47:07 +01:00
James R
917edf720d
Don't close console when starting title screen
2019-03-26 13:05:19 -07:00
James R
9a350eb879
Don't close console when changing map
2019-03-26 13:04:11 -07:00
Monster Iestyn
2fb569857a
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
# Conflicts:
# src/doomstat.h
# src/m_menu.c
2019-03-18 22:00:23 +00:00
Monster Iestyn
7a0d8b408e
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/dehacked.c
# src/m_menu.c
# src/m_menu.h
2019-02-27 22:36:01 +00:00
MascaraSnake
8c345b87ca
Emblem and unlockable SOFTcoding! Emblems and unlockables are no longer predefined in the code and instead loaded from IWAD
2019-02-03 11:05:22 +01:00
Steel Titanium
bce093fd06
Setup the tables even eariler.
...
I really hate that PlayerMenu status hack, but that's really the only
way I could think off to show the entires for Tails, Knuckles and the
Sonic&Tails pair.
2019-01-26 23:16:49 -05:00
james
356249dade
Set modifiers in a non-reactive manner
2019-01-17 16:47:01 -08:00
mazmazz
075f28b7c8
WIP 20190101 merge
...
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
mazmazz
1a4f1e54f3
Merge branch 'timedemo-revise' into md3-vanilla
2018-12-29 12:09:32 -05:00
mazmazz
89c12a4ee8
Reset timedemo counters after wipe
2018-12-27 23:23:09 -05:00
Arthur
587ffa9ada
Removed gr_voodoocompatibility as even low-power mobile devices do not have this limitation
...
No longer using byte2float in DrawPolygon -- use the surface color data directly
Vertex Buffer Objects for non-interpolated model frames
Removed some old unused paletted texture stuff
2018-12-27 00:35:29 -05:00
mazmazz
ac9cb59de9
Do not increment mainwads for music.dta
2018-12-23 23:54:26 -05:00
Digiku
8d56c2f486
Merge branch 'addons-backport' into '2122-version'
...
Addons Menu backport to vanilla
See merge request STJr/SRB2!384
2018-12-23 18:08:06 -05:00
Latapostrophe
1b61e15b1b
Merge branch 'master' into SRB2-CHAT
2018-12-23 10:26:08 +01:00
mazmazz
ec53032310
Fix mainwads check in d_main
2018-12-23 00:29:59 -05:00
Latapostrophe
45aba493c7
2.1.21 and all of the kart additions. Woo.
2018-12-17 20:43:59 +01:00
mazmazz
f0967520ed
Compile fixes; enable PK3 support in addons menu
...
* Add missing vars highlightflags, recommendedflags, warningflags from Kart
* V_GetStringColormap() use vanilla behavior because Kart behavior glitches for us
* V_GetStringColormap() made non-static
2018-12-15 21:44:39 -05:00
mazmazz
b32f50648d
Merge branch 'addons_menu' into 'master'
...
Addons menu
See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
MPC
649b6c9ca1
Remove MINIAUTOMAP code
2018-12-12 18:53:13 -03:00
MPC
6b22dc183b
Fix the automap
2018-12-12 18:01:52 -03:00
Steel Titanium
cf01e820c4
Take the command line params into account
...
Really I'm just making it return early if either of the parms are used.
2018-11-25 22:39:11 -05:00
mazmazz
900f7e3dc9
FORCEWIPEOFF define in place of wipegamestate = -2
2018-11-25 19:40:18 -05:00
mazmazz
ab47e83939
Merge remote-tracking branch 'origin/master' into menu-execs
2018-11-25 19:03:22 -05:00
mazmazz
0439479b3e
Remove M_ApplyMenuPresState
2018-11-25 15:08:36 -05:00
mazmazz
eb95289ea4
Rearranged menu presentation methods
...
* Menu parameter retrieval and hierarchy in m_menu
* Presentation logic (background display) in f_finale
2018-11-25 15:08:12 -05:00
mazmazz
e4d7ba39a9
Whitespace
2018-11-25 08:17:57 -05:00
mazmazz
83531469d7
Print GPL license notice and SEGA disclaimer in console on start
2018-11-25 08:12:19 -05:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Steel Titanium
933c1311cd
Make the error less confusing
2018-11-22 22:59:46 -05:00
mazmazz
74da082c75
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
mazmazz
094ec7ce3c
Performance improvements
...
* Don't loop every frame for menu drawing parameters
* Fixed in-game escape menu not dimming correctly
* Fixed glitches on default title screen parameters
2018-11-20 17:28:26 -05:00
mazmazz
765e4b3134
Compiler fixes
2018-11-18 04:32:38 -05:00
mazmazz
758647fab2
More title screen features; menu meta state implementation (active and previous menu types)
...
* Draw background over titlemap
* HIDEBACKGROUND to show titlemap
* Specify NOMUSIC or IGNOREMUSIC (to not change music)
* Linedef execs implemented for tree hierarchy, including bubbling (NOENTERBUBBLE/NOEXITBUBBLE)
* Specify ENTERWIPE and EXITWIPE
* Menuid hierarchy fixes (Control mapping, joystick setup)
* Time attack handling fixes
* Specify custom wipes on runtime for D_Display and P_SetupLevel (for titlemap)
* Allow for forcing and skipping a wipe
* Wipe utility functions F_GetWipeLength and F_WipeExists
2018-11-17 19:08:30 -05:00
mazmazz
d2bbddbed4
Implemented features
...
* M_SkyScroll optimization with still speeds; refactor background drawing
* Music (in time attack screens so far)
* FadeStrength
* HideTitlePics
* Scrolling backgrounds in Time Attack (moved F_SkyScroll to m_menu)
2018-11-17 01:21:21 -05:00
mazmazz
1e6369e8de
Implement scrolling menu backgrounds
2018-11-16 18:26:26 -05:00
mazmazz
8f87bf82cd
Merge branch 'master' into musicplus-core
2018-11-13 13:46:30 -05:00
mazmazz
6c69dd1f78
Merge branch 'master' into text-prompts
2018-11-13 11:12:44 -05:00
Digiku
b6a0b2f1d9
Merge branch 'tutorial-time' into 'master'
...
Tutorial mode handling
See merge request STJr/SRB2Internal!201
2018-11-13 10:49:02 -05:00
mazmazz
96da056f81
tutorial-time gclist -> gcl refactor
2018-11-12 23:25:49 -05:00
mazmazz
40e5a2104b
Also set cv_analog for tutorialgcs
...
* M_TutorialSaveControlResponse CV_Set adjustment
2018-11-12 17:34:56 -05:00
mazmazz
acd922886a
Change mouse cv vars temporarily alongside control scheme
2018-11-12 17:30:21 -05:00
mazmazz
4986d5945b
Restrict control changes if tutorialgcs is active
2018-11-12 16:56:06 -05:00
mazmazz
54f04fa5cf
Tutorial control message adjustments
2018-11-11 09:15:43 -05:00
mazmazz
6be583eac6
Merge branch 'control-selector' into tutorial-time
2018-11-11 08:46:06 -05:00
mazmazz
85bcf6d389
Tutorial mode support for control switching
2018-11-11 08:20:08 -05:00
Monster Iestyn
e4f157786c
Merge branch 'public_next'
...
# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
51df32dd3d
Merge branch 'gcc-compiling-cleanup' into 'master'
...
Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
f50f10ef30
d_main.c: remove the _MAX_PATH define, the file hasn't used it since v2.0
2018-11-08 20:09:00 +00:00
Monster Iestyn
4a4e07e138
D_PostEvent_end is only used by Allegro (used by the DOS port) to help timers work, so check for PC_DOS in preprocessor code. Also remove FUNCMATH from said function.
2018-11-07 21:21:36 +00:00
mazmazz
1855359ac0
Moved TextPrompt logic to f_finale.c
...
* Added basic TextPrompt ticker and drawer functions
* Added chevron animation
2018-11-04 22:32:45 -05:00
mazmazz
eec3f630cf
Merge remote-tracking branch 'origin/master' into tutorial-time
2018-11-03 10:58:11 -04:00
Monster Iestyn
29d8e34d03
Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway)
2018-10-27 18:52:34 +01:00
Monster Iestyn
b5c4b476a6
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/m_menu.c
# src/s_sound.c
# src/sdl/sdl_sound.c
2018-10-20 15:31:48 +01:00
mazmazz
a288b95458
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
2018-10-19 22:04:26 -04:00
Monster Iestyn
9c464742b7
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
...
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2018-10-11 20:00:45 +01:00
mazmazz
4b1bc53db1
Compile fixes
2018-09-14 10:58:41 -04:00
mazmazz
a414ccf24a
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
...
(cherry picked from commit 07738fb0bc
)
2018-09-14 10:35:51 -04:00
mazmazz
011a043dba
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
(cherry picked from commit f5f0b5e76c
)
2018-09-14 10:28:29 -04:00
Monster Iestyn
aba9bd13bb
Add "tutorialmode" var to help the game know when we're in a tutorial or not, add placeholder for tutorial HUD to test it works
2018-09-04 16:58:49 +01:00
Monster Iestyn
ceb0abb081
Fix compiler complaints, remove a slipup of mine from when I was dealing with merge conflicts
2018-08-29 22:07:38 +01:00
Monster Iestyn
1af8d3ac02
Merge branch 'master' into hud-n-menu-tidbits
...
# Conflicts:
# src/m_menu.c
# src/screen.c
# src/st_stuff.c
2018-08-28 20:51:46 +01:00
mazmazz
07738fb0bc
nodigimusic nomusic nosound -> digital_disabled midi_disabled sound_disabled
2018-08-23 12:42:57 -04:00
mazmazz
f5f0b5e76c
Refactoring, music statues
...
* S_Init -> S_InitSfxChannels because it did mostly SFX anyway
* S_MusicPlaying, S_MusicPaused, S_MusicName, S_MusicExists new status methods
* I_MusicPlaying, I_MusicPaused
2018-08-23 12:30:47 -04:00
mazmazz
7efab8b314
Revert "Nix'd midimusicvolume", don't know what I want to do with this yet
...
This reverts commit b5c3095820
.
# Conflicts:
# src/i_sound.h
# src/s_sound.c
# src/s_sound.h
# src/sdl/mixer_sound.c
2018-08-23 09:06:13 -04:00
mazmazz
b5c3095820
Nix'd midimusicvolume
2018-08-23 07:39:32 -04:00
Monster Iestyn
b5ec286667
Merge branch 'master' into hardcoding-time-again
2018-08-02 16:04:54 +01:00
Monster Iestyn
be5d0406bd
Merge branch 'public_next'
...
# Conflicts:
# src/hardware/hw_md2.c
2018-07-31 19:41:54 +01:00
Monster Iestyn
80d6253eec
Don't re-enable MD5 checks yet, we're not even near RC phase yet
2018-06-30 18:09:39 +01:00
toaster
255d5c6c94
* Level title movement begins before the fade in!
...
* https://cdn.discordapp.com/attachments/400761370800422922/456833651645349888/srb20051.gif
* Fix some wipe bugs.
* Solved that thing where there was no fade between two back-to-back cutscenes.
* Fixed there being no effective wipe between the end of the vanilla intro cutscene and the title screen.
* Smoothed out the behaviour of titlemap fades to prevent conflicts.
* [COMPLETELY UNRELATED] Kill the pause graphic and replace with a blue box with text in it, like what happens when the window loses focus. Much harder to miss.
2018-06-14 20:17:31 +01:00
toaster
1242180667
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again
2018-06-09 19:36:48 +01:00
Monster Iestyn
14d49b8bf1
Merge branch 'public_next'
...
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
5032ae2552
* Patch.pk3 as requested by literally everyone else on the team.
...
* Enable SECTORSPECIALAFTERTHINK since we probably really want to use that sloped lava wave in RVZ.
* Allow for infinite lives to be set via the setlives command/Pandora's Box.
* Refactor P_DoFiring(), with guidance from Sal.
* Correct the CRAWLA HONCHO\nCAN NOW BECOME\nSUPER CRAWLA HONCHO sliding movement in non-green resolutions.
2018-06-06 14:42:50 +01:00
Louis-Antoine
91081a3e53
Disable admin password by default
2018-06-04 22:14:01 +02:00
Sryder
092e709235
OpenGL Map Specific palettes working
...
This makes OpenGL stop using a specific function that doesn't really do anything for it anymore. It looks like it was used for a hack that would change the colour of polygons for the flashpal equivalent in DOOM.
I made it so ST_DoPaletteStuff doesn't set the flashpal in OpenGL as it already does its own hacky overlay and doing that would cause all the textures to be flushed more mid-level, it could be enabled for more correct flashpals, but they still wouldn't effect fog or lighting.
This means the palette will be set when going to the title screen, and twice when starting a map, (causing the OpenGL cached textures to also be flushed at those times)
2018-05-17 22:17:20 +01:00
Monster Iestyn
8e5ac64d7c
Merge branch 'dedicated-nosoundinit' into 'master'
...
Don't init the sound system on dedicated servers
See merge request STJr/SRB2!225
2018-04-21 17:40:45 -04:00
Steel Titanium
759ea8cb42
Indentation fixup
2018-04-03 16:11:07 -04:00
jameds
876d0fa58b
Removed contradictory -connect
check
2018-03-23 18:09:07 -07:00
Steel Titanium
d921f26e54
Don't init the sound system on dedicated servers
2018-02-17 00:01:42 -05:00
Monster Iestyn
75bc76e9b4
Remove all traces of "srb2.wad" support, since it is no longer needed now that srb2.pk3 is the IWAD (...IPK3?). srb2.wad cannot exactly be a pk3 file after all.
...
Additionally, rename any remaining "srb2.srb" to "srb2.pk3" in the main source code files. Not sure whether to bother dealing with srb2.srb/srb2.wad mentions in project files for now.
2017-12-07 18:26:12 +00:00
toaster
605e51f6f3
Merge branch 'more_about_menus' into 'master'
...
More about menus
Closes #72
See merge request STJr/SRB2Internal!122
2017-11-02 16:31:51 -04:00
toaster
927e74e406
Merge branch 'FileManagement' into 'master'
...
File management - PK3 support.
See merge request STJr/SRB2Internal!121
2017-11-02 16:27:54 -04:00
Monster Iestyn
bfca420f47
Merge branch 'master' into gametype-strings
2017-10-30 21:34:16 +00:00
toasterbabe
3a96c507a2
* Made PK3s fail the music lump check, because... that method of checking doesn't really work with it.
...
* Improve the output of listwad to identify unimportant, non-networked files. https://cdn.discordapp.com/attachments/237467298590490625/371314970002063370/srb20044.png
* Fixed mainwads being one too high due to the removal of rings.dta.
2017-10-21 16:18:28 +01:00
toasterbabe
50d6208913
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-10-21 14:28:44 +01:00
toasterbabe
8372bde91b
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
2017-10-18 21:02:50 +01:00
wolfy852
93584f6811
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement
2017-10-07 14:52:40 -05:00
Monster Iestyn
302d0425e0
Incinerated WinCE
2017-09-29 23:25:34 +01:00
Monster Iestyn
23d28e6b8c
Gutted the GP2X
2017-09-29 22:27:08 +01:00
Monster Iestyn
7481ffef2a
Wiped out Wii (and Wii Linux)
2017-09-29 21:03:28 +01:00
Monster Iestyn
41ae71db4a
postponed PSP
2017-09-29 20:34:16 +01:00
Monster Iestyn
9c6e739005
PS3 was deposed
2017-09-29 20:12:57 +01:00
Monster Iestyn
5a16c39af0
XBOX was eXecuted
2017-09-29 19:27:17 +01:00
Monster Iestyn
f4e535a64d
Burned Dreamcast port at the stake
2017-09-29 18:19:34 +01:00
Monster Iestyn
de4ea022c0
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
toasterbabe
295b100df4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into more_about_menus
...
# Conflicts:
# src/m_menu.c
2017-09-27 14:43:09 +01:00
Nevur
77d7b1495c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-09-24 14:52:41 +02:00
toasterbabe
5bd71970ad
Make chat visible in the evaluation gamestate.
2017-09-18 21:38:51 +01:00
Monster Iestyn
900bab9b13
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
Nevur
4aed951bd8
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
...
# Conflicts:
# src/r_things.h
# src/w_wad.h
2017-09-04 22:32:11 +02:00
yellowtd
519414b215
Merge branch 'master' into titlemap
2017-08-22 19:07:32 -04:00
Nevur
8b64a6eef3
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
2017-08-08 10:41:33 +02:00
Nevur
bb3365a904
We use srb2.pk3 instead.
2017-08-08 10:39:25 +02:00
toasterbabe
780f9b1645
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
...
# Conflicts:
# src/hardware/hw_md2.c
2017-08-07 20:36:14 +01:00
Monster Iestyn
f3b7d2f89e
Merge branch 'opengl-improvements' into 'master'
...
OpenGL improvements
See merge request !99
2017-08-07 15:06:16 -04:00
TehRealSalt
a813506b8f
Clean whitespace
2017-08-06 23:47:39 -04:00
TehRealSalt
e24b8b917a
Merge remote-tracking branch 'refs/remotes/origin/master' into save-mode
2017-08-06 01:19:33 -04:00
toasterbabe
0a1e055ba1
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
...
# Conflicts:
# src/m_menu.c
2017-08-05 22:13:14 +01:00
Monster Iestyn
15a1112218
Merge branch 'master' into opengl-improvements
2017-08-05 21:08:48 +01:00
Monster Iestyn
2e2b71da92
Merge branch 'addfile_menu' into 'master'
...
Add-ons menu
Does what it says on the tin! Very pretty. Would like help testing in filesystems that are not Windows, although I've recieved assurances from Sryder that since it's based on the same filesrch code, it should work cross-platform. Just want to confirm it works, though.
Also, M_* is whitelisted lumpname too.
root/!LatestSRB2Files/srb2win_branch_addfile.exe, requires new patch.dta.
See merge request !92
2017-08-05 16:05:12 -04:00
TehRealSalt
9d17466d99
Added lastmaploaded to replace the lastmapsaved check
...
This allows saving in special cases where you can go to a map that
doesn't save, and then back to the map you saved on (see: SUBARASHII
special stages), while still preventing you from killing your lives by
repeatedly retrying in said map.
Kept lastmapsaved just in case. Can be removed if deemed unnecessary.
2017-08-03 20:27:31 -04:00
Monster Iestyn
025891d2aa
Merge branch 'master' into gametype-strings
2017-07-25 19:10:38 +01:00
toasterbabe
3186d6a4e4
* An improved Multiplayer menu.
...
* If NONET, the Multiplayer option on the main menu leads directly to the Splitscreen menu, which also includes player 1/2 setup under this circumstance.
* A mechanism to save player name, skin and colour as defaults to config.cfg.
2017-07-25 18:34:13 +01:00
Monster Iestyn
100422e1ce
Merge branch 'master' into opengl-improvements
2017-07-02 16:42:40 +01:00
Nevur
677c1045a1
The sprites stuff is changed now.
...
-PK3 loadtime drastically reduced, even for very big files.
-Looks for srb2.pk3 now instead.
-"flipped the switch" for sprites.
2017-06-25 23:04:51 +02:00
Monster Iestyn
a4cd7b7f38
Added the Gametype_Names array and G_GetGametypeByName for ease in converting gametype nums to strings and vice versa
...
gametype_cons_t is now initialised using the Gametype_Names array, like how Color_cons_t is initialised using Color_Names
2017-06-25 17:28:07 +01:00
Monster Iestyn
7d82ac406e
whoops forgot to change these two
2017-06-24 19:27:29 +01:00
Monster Iestyn
b2941087de
Move all the leftovers of the "title" print code into D_Titlebar, since it's only used by DOS now
2017-06-24 18:39:17 +01:00
Monster Iestyn
9d24186ecd
Removing D_SRB2Main's OS2 window title code
...
"pmData" was originally declared in the files in the (non-SDL) OS2 source subfolder, last known to be present in Demo 4.1's source code ...said folder has not been around for over a decade, so this would definitely fail to compile if you tried compiling for OS2 without SDL anyway
2017-06-24 18:27:43 +01:00
Monster Iestyn
d263c4fcd4
Remove unused static vars in d_main.c (and remnants of some of them)
2017-06-24 18:15:06 +01:00
Nevur
19c46f3732
More PK3 work.
...
-Removed code duplicity on map resource reading.
-Fixed all known PK3-related bugs so far except for the ones mentioned below.
Issues:
-Blockmap and reject matrix still aren't loaded yet when using a map WAD.
-Palettes and colormaps aren't loaded (by extension, TRANS tables might not work either).
2017-05-18 21:13:18 +02:00
toasterbabe
b864e45487
Added reset for titlemap (and other title attribute) changes so that the title screen never ends up being some half-formed hybrid
...
Also because I could I added it for intro changes too
2017-05-14 16:45:08 +01:00
yellowtd
13c748531f
bootmap
...
(+indentation fix)
2017-05-12 20:48:20 -04:00
toasterbabe
dd57e47574
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
...
# Conflicts:
# src/r_main.c
2017-05-08 23:58:44 +01:00
toasterbabe
308503d5b8
Little polish things I forgot to tweak.
2017-05-05 16:53:17 +01:00
toasterbabe
ba04e982b2
Make the temperature gauge for added WADs start at zero, not however much the mainwads provided.
...
Also, mainwads now accounts for music_new, and that's added via DEVELOP instead of something we might forget to remove later.
2017-05-05 14:43:39 +01:00
toasterbabe
66f56bbba3
* Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well.
...
* M_StartMessages when file loading goes wrong! (Determined by CONS_Alerts of warning level CONS_WARNING and CONS_ERROR happening after W_LoadWadFile has been called.)
* Now actively tries to keep your place on the menu if files are deleted between calls to preparefilemenu().
* More enums! DIR_ (for if you want to try embed more metadata in the dirmenu strings) and REFRESHDIR_ (for refreshing the menu and handling warnings).
* Handle changing size menu between calls to opendir() better.
* Don't crash on draw/enter attempt if one of the dirmenu's is null.
* Moved the addons menu to OP_MainMenu instead of MainMenu for now so it can be tested in MP without needing to mess with several menus.
* Display the amount of space used for serverinfo_pak's fileneeded on the addons menu, both visually and with a percentage.
2017-05-03 22:36:08 +01:00
Monster Iestyn
3ff899858c
Merge branch 'master' into opengl-improvements
...
# Conflicts:
# src/doomdef.h
2017-04-19 14:53:50 +01:00
toasterbabe
eea7dc4224
Fixed titlemap wipe lasting too long/happening twice over
2017-04-18 17:46:26 -04:00
yellowtd
217f7ebd38
miru asked me for help and im a smelly toast
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* Fix Crashes With Respect To Switching Between The Normal Title And Her Magic One
* Clean Up A Bit Of Code
2017-04-18 17:45:43 -04:00
yellowtd
7e43272932
begin titlemap
...
idk my bff jill
2017-04-18 17:23:23 -04:00
Monster Iestyn
93efb3084e
Merge branch 'mi-a-bit-of-cleanup' into 'master'
...
MI's unimportant code cleanup
Just removing a bunch of unused variables/function prototypes from the source code and similarly minor stuff, nothing here should change gameplay much (if at all).
See merge request !71
2017-04-17 14:43:50 -04:00
Monster Iestyn
731ee115a3
Merge branch 'public_next'
2017-03-13 18:25:26 +00:00
Monster Iestyn
6f2f244aef
Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now
...
Besides rankings popping up when you die just sounds weird anyway, maybe I'm just used to SRB2 not doing it I guess
2017-02-22 21:07:29 +00:00
Monster Iestyn
dc249c6cd5
D_ModifierKeyResponder now checks for ev_console as a "key down" event
...
console window uses ev_keyup too so don't worry about turning off
2017-02-04 23:26:37 +00:00
Monster Iestyn
106e1aa8d5
Merge branch 'master' into opengl-improvements
2016-12-21 19:49:02 +00:00
Inuyasha
1ff498fcfd
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/console.c
2016-11-10 16:20:03 -08:00
Monster Iestyn
795b3aa552
Call V_DoPostProcessor only in software mode (it cancels itself in OGL anyway)
2016-11-05 19:54:38 +00:00
Inuyasha
c277125fe7
modifier key status made globally accessible
...
now also properly handles L/R simultaneous presses
2016-11-02 15:23:22 -07:00
Inuyasha
fa187c5ae7
Merge branch 'unslot-music' into 'master'
...
Hardcoded music name switches
Like I said earlier, it's better if all the hardcoded music switches in 2.2 start with an underscore so that it's harder to accidentally overwrite them.
Should be accepted when music.dta is updated.
See merge request !17
2016-10-23 06:46:33 -04:00
Inuyasha
9d5e0b314b
Autoload music_new.dta if it exists
...
Same no non-music lump requirement as music.dta, and is ignored with no error if music_new.dta doesn't exist
(should hopefully make playing around with music easier)
2016-10-23 03:44:51 -07:00
Alam Ed Arias
c3690092e1
Merge branch 'public_next' into master
2016-08-07 23:29:01 -04:00
Monster Iestyn
4c4f124611
Detect if -warp's parm is actually a valid map name (MAPxx or plain number), and print an "invalid map name" message if not
2016-07-28 16:07:26 +01:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Alam Ed Arias
fbd9cb73c3
Merge branch 'public_next' into private
2016-04-27 16:54:37 -04:00
Inuyasha
5aea82ec91
Some drawing code cleanup
...
Fixed mashing buttons during fades causing crashes,
messed up behavior, record attack anywhere,
all the damn stupid bugs that it caused, basically
2016-04-06 18:01:01 -07:00
Inuyasha
50d3fe15b8
Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
...
# Conflicts:
# src/d_main.c
# src/doomdef.h
2016-03-31 21:17:29 -07:00
Alam Ed Arias
a567ce8e8e
Merge branch 'master' into next
2016-03-25 16:40:13 -04:00
Monster Iestyn
5dd0e533b3
Removed unused "supdate" variable
2016-03-15 21:18:25 +00:00
Inuyasha
83e9eb6df4
patch.dta officially in use. Version number updated.
2016-03-09 18:30:11 -08:00
Yukita Mayako
ca7151f1c2
Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette
...
Conflicts:
src/dehacked.c
2015-11-09 14:34:26 -05:00
wolfy852
1ed5407821
update stuff
2015-11-07 13:56:21 -06:00
Yukita Mayako
0af32ee2fa
Move garbage collection out of Lua hooks.
...
That's supposed to be run once a frame, not once per hook
per mobj per frame you moron. If you just run it seven
thousand times a frame, of course your framerate will drop.
2015-06-10 13:42:45 -04:00
JTE
c1bfde0027
Fixed WGL code "device mode" breaking.
...
The devil is in the details.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9001 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:44:32 -05:00
JTE
092134ad0c
Title screen cheat "devmode".
...
Access the benefits of -debug, console devmode, and a complete gamedata.dat (all secrets unlocked) all in one go.
Moved "#if 0" and "#if 1" to "#ifdef DEVMODE" so the existance of this cheat and MD5 validation and all that can be toggled in one place too.
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8998 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 20:43:09 -05:00
Ronald Kinard
0909fce2e3
cmake: Configure source via cmake
...
silently fixing a bad malloc here too shhhhhhhhh
2015-01-28 18:03:41 -06:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
404b5f666c
SRB2 2.1.12 release
2014-11-11 19:55:07 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
d6c29e19ab
SRB2 2.1.10 release
2014-08-05 19:59:40 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
f03e591f64
change SDL into HAVE_SDL
2014-07-25 19:10:24 -04:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Sryder13
fc12fc7cd4
OpenGL Screen Fading Fix
...
Screen Wipes now work as they did in 2.0.x.
2014-03-31 23:47:12 +01:00
Alam Ed Arias
32de698f5e
SRB2 2.1.6 release
2014-03-24 22:17:59 -04:00
Alam Ed Arias
15bd266cac
SRB2 2.1.5 release
2014-03-23 12:00:29 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
2fed5d1270
SRB2 2.1.3 release
2014-03-18 13:56:54 -04:00
Alam Ed Arias
a03da73115
SRB2 2.1.2 release
2014-03-17 08:13:16 -04:00
Alam Ed Arias
3e0b5ef1cd
SRB2 2.1.1 release
2014-03-15 18:55:07 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00