Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into reduced_palette
Conflicts: src/dehacked.c
433
SRB2.cbp
|
@ -154,8 +154,8 @@ HW3SOUND for 3D hardware sound support
|
|||
<Add directory="libs/gme/include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="SDL" />
|
||||
<Add library="SDL_mixer" />
|
||||
<Add library="SDL2" />
|
||||
<Add library="SDL2_mixer" />
|
||||
<Add library="advapi32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="msvcrt" />
|
||||
|
@ -200,8 +200,8 @@ HW3SOUND for 3D hardware sound support
|
|||
<Add directory="libs/gme/include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="SDL" />
|
||||
<Add library="SDL_mixer" />
|
||||
<Add library="SDL2" />
|
||||
<Add library="SDL2_mixer" />
|
||||
<Add library="advapi32" />
|
||||
<Add library="kernel32" />
|
||||
<Add library="msvcrt" />
|
||||
|
@ -4141,283 +4141,170 @@ HW3SOUND for 3D hardware sound support
|
|||
<Option target="Debug Mingw64/DirectX" />
|
||||
<Option target="Release Mingw64/DirectX" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/IMG_xpm.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
<Option link="0" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/dosstr.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/endtxt.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/endtxt.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/filters.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/filters.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/hq2x.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/hq2x.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/interp.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/lq2x.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/lq2x.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/filter/main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compile="0" />
|
||||
<Option link="0" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/hwsym_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/hwsym_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_cdmus.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_net.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_system.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/i_video.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/mixer_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/ogl_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/ogl_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/sdl_sound.c">
|
||||
<Unit filename="src/sdl2/IMG_xpm.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl/sdlmain.h">
|
||||
<Unit filename="src/sdl2/SDL_icon.xpm">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
<Option target="Debug Any/Dummy" />
|
||||
<Option target="Release Any/Dummy" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw64/SDL" />
|
||||
<Option target="Release Mingw64/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/dosstr.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/endtxt.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/endtxt.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/hwsym_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/hwsym_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_cdmus.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_main.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_net.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_system.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_ttf.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_ttf.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/i_video.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/mixer_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/ogl_sdl.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/ogl_sdl.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/sdl_sound.c">
|
||||
<Option compilerVar="CC" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sdl2/sdlmain.h">
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
<Option target="Release Linux/SDL" />
|
||||
<Option target="Debug Mingw/SDL" />
|
||||
<Option target="Release Mingw/SDL" />
|
||||
</Unit>
|
||||
<Unit filename="src/sounds.c">
|
||||
<Option compilerVar="CC" />
|
||||
|
@ -4590,13 +4477,13 @@ HW3SOUND for 3D hardware sound support
|
|||
</Unit>
|
||||
<Unit filename="src/vid_copy.s">
|
||||
<Option compilerVar="CC" />
|
||||
<Option compiler="avrgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="ppcgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw32" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw64" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="armelfgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="tricoregcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="ppcgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="avrgcc" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option compiler="gnu_gcc_compiler_for_mingw64" use="1" buildCommand="$compiler $options -x assembler-with-cpp -c $file -o $object" />
|
||||
<Option target="Debug Native/SDL" />
|
||||
<Option target="Release Native/SDL" />
|
||||
<Option target="Debug Linux/SDL" />
|
||||
|
|
|
@ -27,7 +27,6 @@ find_library(SDL2_LIBRARY
|
|||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
|
||||
# set include dir variables
|
||||
set(SDL2_PROCESS_INCLUDES SDL2_INCLUDE_DIR)
|
||||
set(SDL2_PROCESS_LIBS SDL2_LIBRARY)
|
||||
|
|
|
@ -150,6 +150,7 @@ set(SRB2_CORE_GAME_SOURCES
|
|||
p_saveg.c
|
||||
p_setup.c
|
||||
p_sight.c
|
||||
p_slopes.c
|
||||
p_spec.c
|
||||
p_telept.c
|
||||
p_tick.c
|
||||
|
@ -162,6 +163,7 @@ set(SRB2_CORE_GAME_SOURCES
|
|||
p_pspr.h
|
||||
p_saveg.h
|
||||
p_setup.h
|
||||
p_slopes.h
|
||||
p_spec.h
|
||||
p_tick.h
|
||||
)
|
||||
|
|
|
@ -454,6 +454,7 @@ OBJS:=$(i_main_o) \
|
|||
$(OBJDIR)/p_telept.o \
|
||||
$(OBJDIR)/p_tick.o \
|
||||
$(OBJDIR)/p_user.o \
|
||||
$(OBJDIR)/p_slopes.o \
|
||||
$(OBJDIR)/tables.o \
|
||||
$(OBJDIR)/r_bsp.o \
|
||||
$(OBJDIR)/r_data.o \
|
||||
|
|
|
@ -273,11 +273,11 @@ void B_RespawnBot(INT32 playernum)
|
|||
P_TeleportMove(tails, x, y, z);
|
||||
if (player->charability == CA_FLY)
|
||||
{
|
||||
P_SetPlayerMobjState(tails, S_PLAY_ABL1);
|
||||
P_SetPlayerMobjState(tails, S_PLAY_FLY);
|
||||
tails->player->powers[pw_tailsfly] = (UINT16)-1;
|
||||
}
|
||||
else
|
||||
P_SetPlayerMobjState(tails, S_PLAY_FALL1);
|
||||
P_SetPlayerMobjState(tails, S_PLAY_FALL);
|
||||
P_SetScale(tails, sonic->scale);
|
||||
tails->destscale = sonic->destscale;
|
||||
}
|
||||
|
|
|
@ -11,6 +11,13 @@
|
|||
#include <limits.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define INT32 __int32
|
||||
#else
|
||||
#include <stdint.h>
|
||||
#define INT32 int32_t
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
** ==================================================================
|
||||
|
@ -140,7 +147,7 @@
|
|||
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
|
||||
** machines, ptrdiff_t gives a good choice between int or long.)
|
||||
*/
|
||||
#define LUA_INTEGER ptrdiff_t
|
||||
#define LUA_INTEGER INT32
|
||||
|
||||
|
||||
/*
|
||||
|
@ -502,13 +509,13 @@
|
|||
*/
|
||||
|
||||
//#define LUA_NUMBER_DOUBLE
|
||||
#define LUA_NUMBER ptrdiff_t
|
||||
#define LUA_NUMBER INT32
|
||||
|
||||
/*
|
||||
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
|
||||
@* over a number.
|
||||
*/
|
||||
#define LUAI_UACNUMBER ptrdiff_t
|
||||
#define LUAI_UACNUMBER INT32
|
||||
|
||||
|
||||
/*
|
||||
|
@ -519,14 +526,14 @@
|
|||
@@ lua_str2number converts a string to a number.
|
||||
*/
|
||||
#ifdef LUA_WIN
|
||||
#define LUA_NUMBER_SCAN "%Ii"
|
||||
#define LUA_NUMBER_FMT "%Ii"
|
||||
#define LUA_NUMBER_SCAN "%d"
|
||||
#define LUA_NUMBER_FMT "%d"
|
||||
#else
|
||||
#define LUA_NUMBER_SCAN "%ti"
|
||||
#define LUA_NUMBER_FMT "%ti"
|
||||
#define LUA_NUMBER_SCAN "%d"
|
||||
#define LUA_NUMBER_FMT "%d"
|
||||
#endif
|
||||
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
|
||||
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
|
||||
#define LUAI_MAXNUMBER2STR 12 /* 10 digits, sign, and \0 */
|
||||
#define lua_str2number(s,p) strtol((s), (p), 10)
|
||||
|
||||
|
||||
|
|
14
src/d_main.c
|
@ -96,6 +96,10 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
|
|||
#include "hardware/hw3sound.h"
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
#include "lua_script.h"
|
||||
#endif
|
||||
|
||||
// platform independant focus loss
|
||||
UINT8 window_notinfocus = false;
|
||||
|
||||
|
@ -634,6 +638,10 @@ void D_SRB2Loop(void)
|
|||
#ifdef HW3SOUND
|
||||
HW3S_EndFrameUpdate();
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_Step();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -943,9 +951,9 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
|
||||
#if defined (_WIN32_WCE) //|| defined (_DEBUG) || defined (GP2X)
|
||||
devparm = !M_CheckParm("-nodebug");
|
||||
devparm = M_CheckParm("-nodebug") == 0;
|
||||
#else
|
||||
devparm = M_CheckParm("-debug");
|
||||
devparm = M_CheckParm("-debug") != 0;
|
||||
#endif
|
||||
|
||||
// for dedicated server
|
||||
|
@ -1118,7 +1126,7 @@ void D_SRB2Main(void)
|
|||
#endif
|
||||
D_CleanFile();
|
||||
|
||||
#if 1 // md5s last updated 12/14/14
|
||||
#ifndef DEVELOP // md5s last updated 12/14/14
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
//W_VerifyFileMD5(0, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
|
||||
|
|
|
@ -1911,7 +1911,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
|
|||
}
|
||||
|
||||
if (players[suicideplayer].mo)
|
||||
P_DamageMobj(players[suicideplayer].mo, NULL, NULL, 10000);
|
||||
P_DamageMobj(players[suicideplayer].mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
}
|
||||
|
||||
/** Deals with an ::XD_RANDOMSEED message in a netgame.
|
||||
|
@ -2442,7 +2442,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
if (players[playernum].mo)
|
||||
{
|
||||
if (!players[playernum].spectator)
|
||||
P_DamageMobj(players[playernum].mo, NULL, NULL, 10000);
|
||||
P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
else
|
||||
{
|
||||
P_RemoveMobj(players[playernum].mo);
|
||||
|
@ -3193,7 +3193,27 @@ static void Command_ModDetails_f(void)
|
|||
//
|
||||
static void Command_ShowGametype_f(void)
|
||||
{
|
||||
CONS_Printf(M_GetText("Current gametype is %d\n"), gametype);
|
||||
INT32 j;
|
||||
const char *gametypestr = NULL;
|
||||
|
||||
if (!(netgame || multiplayer)) // print "Single player" instead of "Co-op"
|
||||
{
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), M_GetText("Single player"));
|
||||
return;
|
||||
}
|
||||
// find name string for current gametype
|
||||
for (j = 0; gametype_cons_t[j].strvalue; j++)
|
||||
{
|
||||
if (gametype_cons_t[j].value == gametype)
|
||||
{
|
||||
gametypestr = gametype_cons_t[j].strvalue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Current gametype is %s\n"), gametypestr);
|
||||
else // string for current gametype was not found above (should never happen)
|
||||
CONS_Printf(M_GetText("Unknown gametype set (%d)\n"), gametype);
|
||||
}
|
||||
|
||||
/** Plays the intro.
|
||||
|
|
|
@ -161,11 +161,15 @@ typedef enum
|
|||
// Are animation frames playing?
|
||||
PA_ETC=0,
|
||||
PA_IDLE,
|
||||
PA_EDGE,
|
||||
PA_WALK,
|
||||
PA_RUN,
|
||||
PA_PAIN,
|
||||
PA_ROLL,
|
||||
PA_JUMP,
|
||||
PA_FALL,
|
||||
PA_ABILITY
|
||||
PA_ABILITY,
|
||||
PA_RIDE
|
||||
} panim_t;
|
||||
|
||||
typedef enum
|
||||
|
|
218
src/dehacked.c
|
@ -473,6 +473,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
|
||||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
for (i = 0; i < MAXLINELEN-3; i++)
|
||||
{
|
||||
|
@ -545,6 +546,7 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
strncpy(description[num].picname, word2, 8);
|
||||
}
|
||||
else if (fastcmp(word, "STATUS"))
|
||||
|
@ -576,6 +578,8 @@ static void readPlayer(MYFILE *f, INT32 num)
|
|||
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
|
||||
goto done;
|
||||
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
|
||||
PlayerMenu[num].status = IT_CALL;
|
||||
|
||||
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
|
||||
strlwr(description[num].skinname);
|
||||
}
|
||||
|
@ -994,7 +998,7 @@ static const struct {
|
|||
static void readlevelheader(MYFILE *f, INT32 num)
|
||||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
char *word = s;
|
||||
char *word;
|
||||
char *word2;
|
||||
//char *word3; // Non-uppercase version of word2
|
||||
char *tmp;
|
||||
|
@ -1023,6 +1027,9 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
if (s == tmp)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
// Set / reset word, because some things (Lua.) move it
|
||||
word = s;
|
||||
|
||||
// Get the part before the " = "
|
||||
tmp = strchr(s, '=');
|
||||
*(tmp-1) = '\0';
|
||||
|
@ -3736,52 +3743,48 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
// Thok
|
||||
"S_THOK",
|
||||
|
||||
// Player
|
||||
"S_PLAY_STND",
|
||||
"S_PLAY_TAP1",
|
||||
"S_PLAY_TAP2",
|
||||
"S_PLAY_RUN1",
|
||||
"S_PLAY_RUN2",
|
||||
"S_PLAY_RUN3",
|
||||
"S_PLAY_RUN4",
|
||||
"S_PLAY_RUN5",
|
||||
"S_PLAY_RUN6",
|
||||
"S_PLAY_RUN7",
|
||||
"S_PLAY_RUN8",
|
||||
"S_PLAY_SPD1",
|
||||
"S_PLAY_SPD2",
|
||||
"S_PLAY_SPD3",
|
||||
"S_PLAY_SPD4",
|
||||
"S_PLAY_ATK1",
|
||||
"S_PLAY_ATK2",
|
||||
"S_PLAY_ATK3",
|
||||
"S_PLAY_ATK4",
|
||||
"S_PLAY_SPRING",
|
||||
"S_PLAY_FALL1",
|
||||
"S_PLAY_FALL2",
|
||||
"S_PLAY_ABL1",
|
||||
"S_PLAY_ABL2",
|
||||
"S_PLAY_SPC1",
|
||||
"S_PLAY_SPC2",
|
||||
"S_PLAY_SPC3",
|
||||
"S_PLAY_SPC4",
|
||||
"S_PLAY_CLIMB1",
|
||||
"S_PLAY_CLIMB2",
|
||||
"S_PLAY_CLIMB3",
|
||||
"S_PLAY_CLIMB4",
|
||||
"S_PLAY_CLIMB5",
|
||||
"S_PLAY_GASP",
|
||||
"S_PLAY_WAIT",
|
||||
"S_PLAY_WALK",
|
||||
"S_PLAY_RUN",
|
||||
"S_PLAY_PAIN",
|
||||
"S_PLAY_DIE",
|
||||
"S_PLAY_TEETER1",
|
||||
"S_PLAY_TEETER2",
|
||||
"S_PLAY_CARRY",
|
||||
"S_PLAY_SUPERSTAND",
|
||||
"S_PLAY_SUPERWALK1",
|
||||
"S_PLAY_SUPERWALK2",
|
||||
"S_PLAY_SUPERFLY1",
|
||||
"S_PLAY_SUPERFLY2",
|
||||
"S_PLAY_SUPERTEETER",
|
||||
"S_PLAY_SUPERHIT",
|
||||
"S_PLAY_DEAD",
|
||||
"S_PLAY_DRWN",
|
||||
"S_PLAY_SPIN",
|
||||
"S_PLAY_DASH",
|
||||
"S_PLAY_GASP",
|
||||
"S_PLAY_JUMP",
|
||||
"S_PLAY_FALL",
|
||||
"S_PLAY_EDGE",
|
||||
"S_PLAY_RIDE",
|
||||
|
||||
// CA_FLY
|
||||
"S_PLAY_FLY",
|
||||
"S_PLAY_FLY_TIRED",
|
||||
|
||||
// CA_GLIDEANDCLIMB
|
||||
"S_PLAY_GLIDE",
|
||||
"S_PLAY_CLING",
|
||||
"S_PLAY_CLIMB",
|
||||
|
||||
// SF_SUPERANIMS
|
||||
"S_PLAY_SUPER_STND",
|
||||
"S_PLAY_SUPER_WALK",
|
||||
"S_PLAY_SUPER_RUN",
|
||||
"S_PLAY_SUPER_PAIN",
|
||||
"S_PLAY_SUPER_STUN",
|
||||
"S_PLAY_SUPER_DEAD",
|
||||
"S_PLAY_SUPER_DRWN",
|
||||
"S_PLAY_SUPER_SPIN",
|
||||
"S_PLAY_SUPER_GASP",
|
||||
"S_PLAY_SUPER_JUMP",
|
||||
"S_PLAY_SUPER_FALL",
|
||||
"S_PLAY_SUPER_EDGE",
|
||||
"S_PLAY_SUPER_RIDE",
|
||||
"S_PLAY_SUPER_FLOAT",
|
||||
|
||||
// SF_SUPER
|
||||
"S_PLAY_SUPERTRANS1",
|
||||
"S_PLAY_SUPERTRANS2",
|
||||
"S_PLAY_SUPERTRANS3",
|
||||
|
@ -3807,7 +3810,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Blue Crawla
|
||||
"S_POSS_STND",
|
||||
"S_POSS_STND2",
|
||||
"S_POSS_RUN1",
|
||||
"S_POSS_RUN2",
|
||||
"S_POSS_RUN3",
|
||||
|
@ -3817,7 +3819,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Red Crawla
|
||||
"S_SPOS_STND",
|
||||
"S_SPOS_STND2",
|
||||
"S_SPOS_RUN1",
|
||||
"S_SPOS_RUN2",
|
||||
"S_SPOS_RUN3",
|
||||
|
@ -4534,7 +4535,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
// S_PLAY_TAP1
|
||||
"S_METALSONIC_WAIT1",
|
||||
"S_METALSONIC_WAIT2",
|
||||
// S_PLAY_RUN1
|
||||
// S_PLAY_WALK
|
||||
"S_METALSONIC_WALK1",
|
||||
"S_METALSONIC_WALK2",
|
||||
"S_METALSONIC_WALK3",
|
||||
|
@ -7172,7 +7173,6 @@ static const char *const MOBJFLAG2_LIST[] = {
|
|||
"EXPLOSION", // Thrown ring has explosive properties
|
||||
"SCATTER", // Thrown ring has scatter properties
|
||||
"BEYONDTHEGRAVE",// Source of this missile has died and has since respawned.
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SLIDEPUSH", // MF_PUSHABLE that pushes continuously.
|
||||
"CLASSICPUSH", // Drops straight down when object has negative Z.
|
||||
"STANDONME", // While not pushable, stand on me anyway.
|
||||
|
@ -7201,6 +7201,9 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
||||
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
||||
"GOOWATER", // Goo water
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SPRUNG", // Mobj was already sprung this tic
|
||||
"APPLYPMOMZ", // Platform movement
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -7303,6 +7306,7 @@ static const char *const ML_LIST[16] = {
|
|||
};
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
|
||||
// Also includes Super colors
|
||||
static const char *COLOR_ENUMS[] = {
|
||||
"NONE", // SKINCOLOR_NONE
|
||||
"WHITE", // SKINCOLOR_WHITE
|
||||
|
@ -7334,6 +7338,24 @@ static const char *COLOR_ENUMS[] = {
|
|||
"MAGENTA", // SKINCOLOR_MAGENTA
|
||||
"PINK", // SKINCOLOR_PINK
|
||||
"ROSY" // SKINCOLOR_ROSY
|
||||
// Super special awesome Super flashing colors!
|
||||
"SUPER1", // SKINCOLOR_SUPER1
|
||||
"SUPER2", // SKINCOLOR_SUPER2,
|
||||
"SUPER3", // SKINCOLOR_SUPER3,
|
||||
"SUPER4", // SKINCOLOR_SUPER4,
|
||||
"SUPER5", // SKINCOLOR_SUPER5,
|
||||
// Super Tails
|
||||
"TSUPER1", // SKINCOLOR_TSUPER1,
|
||||
"TSUPER2", // SKINCOLOR_TSUPER2,
|
||||
"TSUPER3", // SKINCOLOR_TSUPER3,
|
||||
"TSUPER4", // SKINCOLOR_TSUPER4,
|
||||
"TSUPER5", // SKINCOLOR_TSUPER5,
|
||||
// Super Knuckles
|
||||
"KSUPER1", // SKINCOLOR_KSUPER1,
|
||||
"KSUPER2", // SKINCOLOR_KSUPER2,
|
||||
"KSUPER3", // SKINCOLOR_KSUPER3,
|
||||
"KSUPER4", // SKINCOLOR_KSUPER4,
|
||||
"KSUPER5" // SKINCOLOR_KSUPER5,
|
||||
};
|
||||
|
||||
static const char *const POWERS_LIST[] = {
|
||||
|
@ -7540,8 +7562,9 @@ struct {
|
|||
{"EMERALD6",EMERALD6},
|
||||
{"EMERALD7",EMERALD7},
|
||||
|
||||
// SKINCOLOR_ doesn't include this..!
|
||||
// SKINCOLOR_ doesn't include these..!
|
||||
{"MAXSKINCOLORS",MAXSKINCOLORS},
|
||||
{"MAXTRANSLATIONS",MAXTRANSLATIONS},
|
||||
|
||||
// Precipitation
|
||||
{"PRECIP_NONE",PRECIP_NONE},
|
||||
|
@ -7651,11 +7674,15 @@ struct {
|
|||
// Player animation (panim_t)
|
||||
{"PA_ETC",PA_ETC},
|
||||
{"PA_IDLE",PA_IDLE},
|
||||
{"PA_EDGE",PA_EDGE},
|
||||
{"PA_WALK",PA_WALK},
|
||||
{"PA_RUN",PA_RUN},
|
||||
{"PA_PAIN",PA_PAIN},
|
||||
{"PA_ROLL",PA_ROLL},
|
||||
{"PA_JUMP",PA_JUMP},
|
||||
{"PA_FALL",PA_FALL},
|
||||
{"PA_ABILITY",PA_ABILITY},
|
||||
{"PA_RIDE",PA_RIDE},
|
||||
|
||||
// Current weapon
|
||||
{"WEP_AUTO",WEP_AUTO},
|
||||
|
@ -7734,36 +7761,36 @@ struct {
|
|||
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
|
||||
|
||||
// Angles
|
||||
{"ANG1",ANG1},
|
||||
{"ANG2",ANG2},
|
||||
{"ANG10",ANG10},
|
||||
{"ANG15",ANG15},
|
||||
{"ANG20",ANG20},
|
||||
{"ANG30",ANG30},
|
||||
{"ANG60",ANG60},
|
||||
{"ANG64h",ANG64h},
|
||||
{"ANG105",ANG105},
|
||||
{"ANG210",ANG210},
|
||||
{"ANG255",ANG255},
|
||||
{"ANG340",ANG340},
|
||||
{"ANG350",ANG350},
|
||||
{"ANGLE_11hh",ANGLE_11hh},
|
||||
{"ANGLE_22h",ANGLE_22h},
|
||||
{"ANGLE_45",ANGLE_45},
|
||||
{"ANGLE_67h",ANGLE_67h},
|
||||
{"ANGLE_90",ANGLE_90},
|
||||
{"ANGLE_112h",ANGLE_112h},
|
||||
{"ANGLE_135",ANGLE_135},
|
||||
{"ANGLE_157h",ANGLE_157h},
|
||||
{"ANGLE_180",ANGLE_180},
|
||||
{"ANGLE_202h",ANGLE_202h},
|
||||
{"ANGLE_225",ANGLE_225},
|
||||
{"ANGLE_247h",ANGLE_247h},
|
||||
{"ANGLE_270",ANGLE_270},
|
||||
{"ANGLE_292h",ANGLE_292h},
|
||||
{"ANGLE_315",ANGLE_315},
|
||||
{"ANGLE_337h",ANGLE_337h},
|
||||
{"ANGLE_MAX",ANGLE_MAX},
|
||||
{"ANG1",ANG1>>16},
|
||||
{"ANG2",ANG2>>16},
|
||||
{"ANG10",ANG10>>16},
|
||||
{"ANG15",ANG15>>16},
|
||||
{"ANG20",ANG20>>16},
|
||||
{"ANG30",ANG30>>16},
|
||||
{"ANG60",ANG60>>16},
|
||||
{"ANG64h",ANG64h>>16},
|
||||
{"ANG105",ANG105>>16},
|
||||
{"ANG210",ANG210>>16},
|
||||
{"ANG255",ANG255>>16},
|
||||
{"ANG340",ANG340>>16},
|
||||
{"ANG350",ANG350>>16},
|
||||
{"ANGLE_11hh",ANGLE_11hh>>16},
|
||||
{"ANGLE_22h",ANGLE_22h>>16},
|
||||
{"ANGLE_45",ANGLE_45>>16},
|
||||
{"ANGLE_67h",ANGLE_67h>>16},
|
||||
{"ANGLE_90",ANGLE_90>>16},
|
||||
{"ANGLE_112h",ANGLE_112h>>16},
|
||||
{"ANGLE_135",ANGLE_135>>16},
|
||||
{"ANGLE_157h",ANGLE_157h>>16},
|
||||
{"ANGLE_180",ANGLE_180>>16},
|
||||
{"ANGLE_202h",ANGLE_202h>>16},
|
||||
{"ANGLE_225",ANGLE_225>>16},
|
||||
{"ANGLE_247h",ANGLE_247h>>16},
|
||||
{"ANGLE_270",ANGLE_270>>16},
|
||||
{"ANGLE_292h",ANGLE_292h>>16},
|
||||
{"ANGLE_315",ANGLE_315>>16},
|
||||
{"ANGLE_337h",ANGLE_337h>>16},
|
||||
{"ANGLE_MAX",ANGLE_MAX>>16},
|
||||
|
||||
// P_Chase directions (dirtype_t)
|
||||
{"DI_NODIR",DI_NODIR},
|
||||
|
@ -8162,7 +8189,7 @@ static fixed_t find_const(const char **rword)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
char *p = word+10;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
free(word);
|
||||
return i;
|
||||
|
@ -8221,8 +8248,8 @@ void DEH_Check(void)
|
|||
if (dehpowers != NUMPOWERS)
|
||||
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
|
||||
|
||||
if (dehcolors != MAXSKINCOLORS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXSKINCOLORS, sizeu1(dehcolors));
|
||||
if (dehcolors != MAXTRANSLATIONS)
|
||||
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -8491,6 +8518,27 @@ static inline int lib_getenum(lua_State *L)
|
|||
if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("SPR2_",word,4)) {
|
||||
p = word+5;
|
||||
for (i = 0; i < NUMPLAYERSPRITES; i++)
|
||||
if (!spr2names[i][4])
|
||||
{
|
||||
// special 3-char cases, e.g. SPR2_RUN
|
||||
// the spr2names entry will have "_" on the end, as in "RUN_"
|
||||
if (spr2names[i][3] == '_' && !p[3]) {
|
||||
if (fastncmp(p,spr2names[i],3)) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if (fastncmp(p,spr2names[i],4)) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "player sprite '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (!mathlib && fastncmp("sfx_",word,4)) {
|
||||
p = word+4;
|
||||
for (i = 0; i < NUMSFX; i++)
|
||||
|
@ -8576,7 +8624,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
}
|
||||
else if (fastncmp("SKINCOLOR_",word,10)) {
|
||||
p = word+10;
|
||||
for (i = 0; i < MAXSKINCOLORS; i++)
|
||||
for (i = 0; i < MAXTRANSLATIONS; i++)
|
||||
if (fastcmp(p, COLOR_ENUMS[i])) {
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
|
@ -8701,7 +8749,7 @@ static inline int lib_getenum(lua_State *L)
|
|||
lua_pushinteger(L, mapmusic);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"server")) {
|
||||
if (!playeringame[serverplayer])
|
||||
if ((!multiplayer || !netgame) && !playeringame[serverplayer])
|
||||
return 0;
|
||||
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
|
||||
return 1;
|
||||
|
|
|
@ -138,15 +138,17 @@
|
|||
extern FILE *logstream;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||||
#ifdef DEVELOP
|
||||
#define VERSION 0 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "Trunk"
|
||||
#define VERSIONSTRINGW L"Trunk"
|
||||
#else
|
||||
#define VERSION 201 // Game version
|
||||
#define SUBVERSION 14 // more precise version number
|
||||
#define VERSIONSTRING "v2.1.14"
|
||||
#define VERSIONSTRINGW L"v2.1.14"
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v2.2"
|
||||
#define VERSIONSTRINGW L"v2.2"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -193,7 +195,7 @@ extern FILE *logstream;
|
|||
// and should not be changed unless you have merged changes between versions of SRB2
|
||||
// (such as 2.0.4 to 2.0.5, etc) into your working copy.
|
||||
// Will always resemble the versionstring, 205 = 2.0.5, 210 = 2.1, etc.
|
||||
#define CODEBASE 210
|
||||
#define CODEBASE 220
|
||||
|
||||
// The Modification ID; must be obtained from Inuyasha ( http://mb.srb2.org/private.php?do=newpm&u=2604 ).
|
||||
// DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server.
|
||||
|
@ -204,7 +206,7 @@ extern FILE *logstream;
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
|
||||
#define MODVERSION 19
|
||||
#define MODVERSION 20
|
||||
|
||||
|
||||
|
||||
|
@ -441,6 +443,9 @@ extern const char *compdate, *comptime, *comprevision;
|
|||
/// Fun experimental slope stuff!
|
||||
//#define SLOPENESS
|
||||
|
||||
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
|
||||
#define ESLOPE
|
||||
|
||||
/// Delete file while the game is running.
|
||||
/// \note EXTREMELY buggy, tends to crash game.
|
||||
//#define DELFILE
|
||||
|
|
|
@ -982,6 +982,7 @@ static const char *credits[] = {
|
|||
"",
|
||||
"\1Programming",
|
||||
"\1Assistance",
|
||||
"\"chi.miru\"", // Red's secret weapon, the REAL reason slopes exist (also helped port drawing code from ZDoom)
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Gregor \"Oogaland\" Dick",
|
||||
"Julio \"Chaos Zero 64\" Guir",
|
||||
|
|
55
src/g_game.c
|
@ -2180,8 +2180,7 @@ void G_PlayerReborn(INT32 player)
|
|||
p->health = 1; // 0 rings
|
||||
p->panim = PA_IDLE; // standing animation
|
||||
|
||||
if ((netgame || multiplayer) && !p->spectator
|
||||
&& gametype != GT_RACE)
|
||||
if ((netgame || multiplayer) && !p->spectator)
|
||||
p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
|
||||
|
||||
if (p-players == consoleplayer)
|
||||
|
@ -3687,6 +3686,7 @@ static ticcmd_t oldcmd;
|
|||
#define GZT_SPRITE 0x10 // Animation frame
|
||||
#define GZT_EXTRA 0x20
|
||||
#define GZT_NIGHTS 0x40 // NiGHTS Mode stuff!
|
||||
#define GZT_SPR2 0x80 // Player animations
|
||||
|
||||
// GZT_EXTRA flags
|
||||
#define EZT_THOK 0x01 // Spawned a thok object
|
||||
|
@ -3890,8 +3890,6 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
char ziptic = 0;
|
||||
UINT8 *ziptic_p;
|
||||
UINT32 i;
|
||||
UINT8 sprite;
|
||||
UINT8 frame;
|
||||
|
||||
if (!demo_p)
|
||||
return;
|
||||
|
@ -3966,19 +3964,25 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
}
|
||||
|
||||
// Store the sprite frame.
|
||||
frame = ghost->frame & 0xFF;
|
||||
if (frame != oldghost.frame)
|
||||
if ((ghost->frame & 0xFF) != oldghost.frame)
|
||||
{
|
||||
oldghost.frame = frame;
|
||||
oldghost.frame = (ghost->frame & 0xFF);
|
||||
ziptic |= GZT_SPRITE;
|
||||
WRITEUINT8(demo_p,oldghost.frame);
|
||||
}
|
||||
|
||||
// Check for sprite set changes
|
||||
sprite = ghost->sprite;
|
||||
if (sprite != oldghost.sprite)
|
||||
if (ghost->sprite == SPR_PLAY
|
||||
&& ghost->sprite2 != oldghost.sprite2)
|
||||
{
|
||||
oldghost.sprite = sprite;
|
||||
oldghost.sprite2 = ghost->sprite2;
|
||||
ziptic |= GZT_SPR2;
|
||||
WRITEUINT8(demo_p,oldghost.sprite2);
|
||||
}
|
||||
|
||||
// Check for sprite set changes
|
||||
if (ghost->sprite != oldghost.sprite)
|
||||
{
|
||||
oldghost.sprite = ghost->sprite;
|
||||
ghostext.flags |= EZT_SPRITE;
|
||||
}
|
||||
|
||||
|
@ -4021,7 +4025,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
ghostext.hitlist = NULL;
|
||||
}
|
||||
if (ghostext.flags & EZT_SPRITE)
|
||||
WRITEUINT8(demo_p,sprite);
|
||||
WRITEUINT8(demo_p,oldghost.sprite);
|
||||
ghostext.flags = 0;
|
||||
}
|
||||
|
||||
|
@ -4077,6 +4081,8 @@ void G_ConsGhostTic(void)
|
|||
demo_p++;
|
||||
if (ziptic & GZT_SPRITE)
|
||||
demo_p++;
|
||||
if (ziptic & GZT_SPR2)
|
||||
demo_p++;
|
||||
if(ziptic & GZT_NIGHTS) {
|
||||
if (!testmo->player || !(testmo->player->pflags & PF_NIGHTSMODE) || !testmo->tracer)
|
||||
nightsfail = true;
|
||||
|
@ -4128,7 +4134,7 @@ void G_ConsGhostTic(void)
|
|||
if (demosynced)
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
||||
demosynced = false;
|
||||
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1);
|
||||
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4208,6 +4214,8 @@ void G_GhostTicker(void)
|
|||
g->oldmo.angle = READUINT8(g->p)<<24;
|
||||
if (ziptic & GZT_SPRITE)
|
||||
g->oldmo.frame = READUINT8(g->p);
|
||||
if (ziptic & GZT_SPR2)
|
||||
g->oldmo.sprite2 = READUINT8(g->p);
|
||||
|
||||
// Update ghost
|
||||
P_UnsetThingPosition(g->mo);
|
||||
|
@ -4217,6 +4225,7 @@ void G_GhostTicker(void)
|
|||
P_SetThingPosition(g->mo);
|
||||
g->mo->angle = g->oldmo.angle;
|
||||
g->mo->frame = g->oldmo.frame | tr_trans30<<FF_TRANSSHIFT;
|
||||
g->mo->sprite2 = g->oldmo.sprite2;
|
||||
|
||||
if (ziptic & GZT_EXTRA)
|
||||
{ // But wait, there's more!
|
||||
|
@ -4330,20 +4339,10 @@ void G_GhostTicker(void)
|
|||
switch(g->color)
|
||||
{
|
||||
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
|
||||
// Yousa yellow now!
|
||||
g->mo->color = SKINCOLOR_SUPER1 + (leveltime/2) % 5;
|
||||
if (g->mo->skin)
|
||||
switch (((skin_t*)g->mo->skin)-skins)
|
||||
{
|
||||
case 1: // Golden orange supertails.
|
||||
g->mo->color = SKINCOLOR_TSUPER1 + (leveltime/2) % 5;
|
||||
break;
|
||||
case 2: // Pink superknux.
|
||||
g->mo->color = SKINCOLOR_KSUPER1 + (leveltime/2) % 5;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (leveltime % 9 < 5)
|
||||
g->mo->color = SKINCOLOR_SUPER1 + leveltime % 9;
|
||||
else
|
||||
g->mo->color = SKINCOLOR_SUPER1 + 9 - leveltime % 9;
|
||||
break;
|
||||
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
||||
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);
|
||||
|
@ -4401,6 +4400,8 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
oldmetal.angle = READUINT8(metal_p)<<24;
|
||||
if (ziptic & GZT_SPRITE)
|
||||
metal_p++; // Currently unused. (Metal Sonic figures out what he's doing his own damn self.)
|
||||
if (ziptic & GZT_SPR2)
|
||||
metal_p++;
|
||||
|
||||
// Set movement, position, and angle
|
||||
// oldmetal contains where you're supposed to be.
|
||||
|
|
|
@ -3527,6 +3527,184 @@ static boolean HWR_DoCulling(line_t *cullheight, line_t *viewcullheight, float v
|
|||
return false;
|
||||
}
|
||||
|
||||
static void HWR_DrawSpriteShadow(gr_vissprite_t *spr, GLPatch_t *gpatch, float this_scale)
|
||||
{
|
||||
UINT8 i;
|
||||
float tr_x, tr_y;
|
||||
FOutVector *wv;
|
||||
FOutVector swallVerts[4];
|
||||
FSurfaceInfo sSurf;
|
||||
fixed_t floorheight, mobjfloor;
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x, spr->mobj->y,
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
if (cv_shadowoffs.value)
|
||||
{
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && stplyr != &players[displayplayer])
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
else
|
||||
shadowdir = localangle + FixedAngle(cv_cam_rotate.value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow is falling ABOVE it's mobj?
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
return;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
return;
|
||||
}
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
}
|
||||
else
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
|
||||
// x1/x2 were already scaled in HWR_ProjectSprite
|
||||
swallVerts[0].x = swallVerts[3].x = spr->x1;
|
||||
swallVerts[2].x = swallVerts[1].x = spr->x2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset) * this_scale;
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset - (floorheight+3);
|
||||
|
||||
// Spread out top away from the camera. (Fixme: Make it always move out in the same direction!... somehow.)
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset);
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset;
|
||||
}
|
||||
|
||||
// transform
|
||||
wv = swallVerts;
|
||||
|
||||
for (i = 0; i < 4; i++,wv++)
|
||||
{
|
||||
// Offset away from the camera based on height from floor.
|
||||
if (cv_shadowoffs.value)
|
||||
wv->z += floorheight;
|
||||
wv->z += 3;
|
||||
|
||||
//look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
tr_x = wv->z;
|
||||
tr_y = wv->y;
|
||||
wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin);
|
||||
wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos);
|
||||
// ---------------------- mega lame test ----------------------------------
|
||||
|
||||
//scale y before frustum so that frustum can be scaled to screen height
|
||||
wv->y *= ORIGINAL_ASPECT * gr_fovlud;
|
||||
wv->x *= gr_fovlud;
|
||||
}
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = gpatch->max_s;
|
||||
swallVerts[2].sow = swallVerts[1].sow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = 0;
|
||||
swallVerts[2].sow = swallVerts[1].sow = gpatch->max_s;
|
||||
}
|
||||
|
||||
// flip the texture coords (look familiar?)
|
||||
if (spr->vflip)
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = gpatch->max_t;
|
||||
swallVerts[0].tow = swallVerts[1].tow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = 0;
|
||||
swallVerts[0].tow = swallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
sSurf.FlatColor.s.red = 0x00;
|
||||
sSurf.FlatColor.s.blue = 0x00;
|
||||
sSurf.FlatColor.s.green = 0x00;
|
||||
|
||||
/*if (spr->mobj->frame & FF_TRANSMASK || spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light = R_GetPlaneLight(sector, spr->mobj->floorz, false);
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, colormap->rgba, colormap->fadergba, false, true);
|
||||
else
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, NORMALFOG, FADEFOG, false, true);
|
||||
}*/
|
||||
|
||||
// shadow is always half as translucent as the sprite itself
|
||||
if (!cv_translucency.value) // use default translucency (main sprite won't have any translucency)
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
sSurf.FlatColor.s.alpha = 0x20;
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &sSurf);
|
||||
sSurf.FlatColor.s.alpha /= 2; //cut alpha in half!
|
||||
}
|
||||
else
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
|
||||
if (sSurf.FlatColor.s.alpha > floorheight/4)
|
||||
{
|
||||
sSurf.FlatColor.s.alpha = (UINT8)(sSurf.FlatColor.s.alpha - floorheight/4);
|
||||
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_DrawSprite : Draw flat sprites
|
||||
// : (monsters, bonuses, weapons, lights, ...)
|
||||
|
@ -3629,7 +3807,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
|
||||
// Draw shadow BEFORE sprite
|
||||
if (cv_shadow.value // Shadows enabled
|
||||
&& !(spr->mobj->flags & MF_SCENERY && spr->mobj->flags & MF_SPAWNCEILING && spr->mobj->flags & MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& (spr->mobj->flags & (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY)) != (MF_SCENERY|MF_SPAWNCEILING|MF_NOGRAVITY) // Ceiling scenery have no shadow.
|
||||
&& !(spr->mobj->flags2 & MF2_DEBRIS) // Debris have no corona or shadow.
|
||||
#ifdef ALAM_LIGHTING
|
||||
&& !(t_lspr[spr->mobj->sprite]->type // Things with dynamic lights have no shadow.
|
||||
|
@ -3640,187 +3818,9 @@ static void HWR_DrawSprite(gr_vissprite_t *spr)
|
|||
////////////////////
|
||||
// SHADOW SPRITE! //
|
||||
////////////////////
|
||||
FOutVector swallVerts[4];
|
||||
FSurfaceInfo sSurf;
|
||||
fixed_t floorheight, mobjfloor;
|
||||
|
||||
mobjfloor = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x, spr->mobj->y,
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
if (cv_shadowoffs.value)
|
||||
{
|
||||
angle_t shadowdir;
|
||||
|
||||
// Set direction
|
||||
if (splitscreen && stplyr != &players[displayplayer])
|
||||
shadowdir = localangle2 + FixedAngle(cv_cam2_rotate.value);
|
||||
else
|
||||
shadowdir = localangle + FixedAngle(cv_cam_rotate.value);
|
||||
|
||||
// Find floorheight
|
||||
floorheight = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - mobjfloor),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
|
||||
// The shadow is falling ABOVE it's mobj?
|
||||
// Don't draw it, then!
|
||||
if (spr->mobj->z < floorheight)
|
||||
goto noshadow;
|
||||
else
|
||||
{
|
||||
fixed_t floorz;
|
||||
floorz = HWR_OpaqueFloorAtPos(
|
||||
spr->mobj->x + P_ReturnThrustX(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->y + P_ReturnThrustY(spr->mobj, shadowdir, spr->mobj->z - floorheight),
|
||||
spr->mobj->z, spr->mobj->height);
|
||||
// The shadow would be falling on a wall? Don't draw it, then.
|
||||
// Would draw midair otherwise.
|
||||
if (floorz < floorheight)
|
||||
goto noshadow;
|
||||
}
|
||||
|
||||
floorheight = FixedInt(spr->mobj->z - floorheight);
|
||||
}
|
||||
else
|
||||
floorheight = FixedInt(spr->mobj->z - mobjfloor);
|
||||
|
||||
// create the sprite billboard
|
||||
//
|
||||
// 3--2
|
||||
// | /|
|
||||
// |/ |
|
||||
// 0--1
|
||||
|
||||
// x1/x2 were already scaled in HWR_ProjectSprite
|
||||
swallVerts[0].x = swallVerts[3].x = spr->x1;
|
||||
swallVerts[2].x = swallVerts[1].x = spr->x2;
|
||||
|
||||
if (spr->mobj && this_scale != 1.0f)
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset * this_scale - (floorheight+3);
|
||||
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset) * this_scale;
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset * this_scale;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Always a pixel above the floor, perfectly flat.
|
||||
swallVerts[0].y = swallVerts[1].y = swallVerts[2].y = swallVerts[3].y = spr->ty - gpatch->topoffset - (floorheight+3);
|
||||
|
||||
// Spread out top away from the camera. (Fixme: Make it always move out in the same direction!... somehow.)
|
||||
swallVerts[0].z = swallVerts[1].z = spr->tz - (gpatch->height-gpatch->topoffset);
|
||||
swallVerts[2].z = swallVerts[3].z = spr->tz + gpatch->topoffset;
|
||||
}
|
||||
|
||||
// transform
|
||||
wv = swallVerts;
|
||||
|
||||
for (i = 0; i < 4; i++,wv++)
|
||||
{
|
||||
// Offset away from the camera based on height from floor.
|
||||
if (cv_shadowoffs.value)
|
||||
wv->z += floorheight;
|
||||
wv->z += 3;
|
||||
|
||||
//look up/down ----TOTAL SUCKS!!!--- do the 2 in one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
tr_x = wv->z;
|
||||
tr_y = wv->y;
|
||||
wv->y = (tr_x * gr_viewludcos) + (tr_y * gr_viewludsin);
|
||||
wv->z = (tr_x * gr_viewludsin) - (tr_y * gr_viewludcos);
|
||||
// ---------------------- mega lame test ----------------------------------
|
||||
|
||||
//scale y before frustum so that frustum can be scaled to screen height
|
||||
wv->y *= ORIGINAL_ASPECT * gr_fovlud;
|
||||
wv->x *= gr_fovlud;
|
||||
}
|
||||
|
||||
if (spr->flip)
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = gpatch->max_s;
|
||||
swallVerts[2].sow = swallVerts[1].sow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[0].sow = swallVerts[3].sow = 0;
|
||||
swallVerts[2].sow = swallVerts[1].sow = gpatch->max_s;
|
||||
}
|
||||
|
||||
// flip the texture coords (look familiar?)
|
||||
if (spr->vflip)
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = gpatch->max_t;
|
||||
swallVerts[0].tow = swallVerts[1].tow = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
swallVerts[3].tow = swallVerts[2].tow = 0;
|
||||
swallVerts[0].tow = swallVerts[1].tow = gpatch->max_t;
|
||||
}
|
||||
|
||||
sSurf.FlatColor.s.red = 0x00;
|
||||
sSurf.FlatColor.s.blue = 0x00;
|
||||
sSurf.FlatColor.s.green = 0x00;
|
||||
|
||||
/*if (spr->mobj->frame & FF_TRANSMASK || spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
{
|
||||
INT32 light = R_GetPlaneLight(sector, spr->mobj->floorz, false);
|
||||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
}
|
||||
else
|
||||
{
|
||||
lightlevel = sector->lightlevel;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (colormap)
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, colormap->rgba, colormap->fadergba, false, true);
|
||||
else
|
||||
sSurf.FlatColor.rgba = HWR_Lighting(lightlevel/2, NORMALFOG, FADEFOG, false, true);
|
||||
}*/
|
||||
|
||||
// shadow is always half as translucent as the sprite itself
|
||||
if (!cv_translucency.value)
|
||||
; // translucency disabled
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
sSurf.FlatColor.s.alpha = 0x20;
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
{
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &sSurf);
|
||||
sSurf.FlatColor.s.alpha /= 2; //cut alpha in half!
|
||||
}
|
||||
else
|
||||
sSurf.FlatColor.s.alpha = 0x80; // default
|
||||
|
||||
/// \todo do the test earlier
|
||||
if (!cv_grmd2.value || (md2_models[spr->mobj->sprite].scale < 0.0f) || (md2_models[spr->mobj->sprite].notfound = true) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound = true))
|
||||
{
|
||||
if (sSurf.FlatColor.s.alpha > floorheight/4)
|
||||
{
|
||||
sSurf.FlatColor.s.alpha = (UINT8)(sSurf.FlatColor.s.alpha - floorheight/4);
|
||||
HWD.pfnDrawPolygon(&sSurf, swallVerts, 4, PF_Translucent|PF_Modulated|PF_Clip);
|
||||
}
|
||||
}
|
||||
HWR_DrawSpriteShadow(spr, gpatch, this_scale);
|
||||
}
|
||||
|
||||
noshadow:
|
||||
|
||||
// This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black.
|
||||
// sprite lighting by modulating the RGB components
|
||||
/// \todo coloured
|
||||
|
@ -3828,7 +3828,7 @@ noshadow:
|
|||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
|
@ -3839,8 +3839,6 @@ noshadow:
|
|||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
|
@ -3849,27 +3847,25 @@ noshadow:
|
|||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
lightlevel = 255;
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
}
|
||||
|
||||
/// \todo do the test earlier
|
||||
if (!cv_grmd2.value || (md2_models[spr->mobj->sprite].scale < 0.0f))
|
||||
{
|
||||
FBITFIELD blend = 0;
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
if (!cv_translucency.value) // translucency disabled
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0xFF;
|
||||
blend = PF_Translucent|PF_Occlude;
|
||||
}
|
||||
else if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0x40;
|
||||
blend = PF_Translucent;
|
||||
|
@ -4390,10 +4386,10 @@ static void HWR_DrawSprites(void)
|
|||
#endif
|
||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
if (!cv_grmd2.value || (cv_grmd2.value && md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == true))
|
||||
if (!cv_grmd2.value || md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound || md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
else if (!cv_grmd2.value || (cv_grmd2.value && md2_models[spr->mobj->sprite].notfound == true))
|
||||
else if (!cv_grmd2.value || md2_models[spr->mobj->sprite].notfound || md2_models[spr->mobj->sprite].scale < 0.0f)
|
||||
HWR_DrawSprite(spr);
|
||||
}
|
||||
}
|
||||
|
@ -4419,7 +4415,7 @@ static void HWR_DrawMD2S(void)
|
|||
#endif
|
||||
if (spr->mobj && spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
if ((md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false) && (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f))
|
||||
if (md2_playermodels[(skin_t*)spr->mobj->skin-skins].notfound == false && md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)
|
||||
HWR_DrawMD2(spr);
|
||||
}
|
||||
else if (md2_models[spr->mobj->sprite].notfound == false && md2_models[spr->mobj->sprite].scale > 0.0f)
|
||||
|
@ -4461,23 +4457,12 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - thing->x,
|
||||
players[displayplayer].mo->y - thing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - thing->x,
|
||||
players[secondarydisplayplayer].mo->y - thing->y);
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectSprite(thing);
|
||||
|
@ -4495,23 +4480,12 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->invisible)
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - precipthing->x,
|
||||
players[displayplayer].mo->y - precipthing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - precipthing->x,
|
||||
players[secondarydisplayplayer].mo->y - precipthing->y);
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
|
@ -4521,7 +4495,7 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
if (!precipthing->invisible)
|
||||
if (!(precipthing->precipflags & PCF_INVISIBLE))
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
#endif
|
||||
|
@ -4576,16 +4550,17 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
|
||||
//Fab : 02-08-98: 'skin' override spritedef currently used for skin
|
||||
if (thing->skin && thing->sprite == SPR_PLAY)
|
||||
sprdef = &((skin_t *)thing->skin)->spritedef;
|
||||
sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2];
|
||||
else
|
||||
sprdef = &sprites[thing->sprite];
|
||||
|
||||
if (rot >= sprdef->numframes)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
CONS_Alert(CONS_ERROR, M_GetText("HWR_ProjectSprite: invalid sprite frame %s/%s for %s\n"),
|
||||
sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]);
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
thing->state->sprite = thing->sprite;
|
||||
thing->state->frame = thing->frame;
|
||||
|
|
|
@ -921,24 +921,25 @@ void HWR_InitMD2(void)
|
|||
}
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite PLAY detected in md2.dat, use a player skin instead!\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
continue;
|
||||
//if (stricmp(name, "PLAY") == 0)
|
||||
//continue;
|
||||
|
||||
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (i == NUMSPRITES)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite %s not found\n", name);
|
||||
md2_models[i].notfound = true;
|
||||
goto md2found;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -952,15 +953,14 @@ void HWR_InitMD2(void)
|
|||
md2_playermodels[s].offset = offset;
|
||||
md2_playermodels[s].notfound = false;
|
||||
strcpy(md2_playermodels[s].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (s == MAXSKINS-1)
|
||||
{
|
||||
CONS_Printf("MD2 for player skin %s not found\n", name);
|
||||
md2_playermodels[s].notfound = true;
|
||||
goto md2found;
|
||||
}
|
||||
}
|
||||
|
||||
// no sprite/player skin name found?!?
|
||||
CONS_Printf("Unknown sprite/player skin %s detected in md2.dat\n", name);
|
||||
md2found:
|
||||
// move on to next line...
|
||||
continue;
|
||||
}
|
||||
fclose(f);
|
||||
}
|
||||
|
@ -996,17 +996,14 @@ void HWR_AddPlayerMD2(int skin) // For MD2's that were added after startup
|
|||
md2_playermodels[skin].offset = offset;
|
||||
md2_playermodels[skin].notfound = false;
|
||||
strcpy(md2_playermodels[skin].filename, filename);
|
||||
break;
|
||||
}
|
||||
if (skin == MAXSKINS-1)
|
||||
{
|
||||
CONS_Printf("MD2 for player skin %s not found\n", name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
goto playermd2found;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for player skin %s not found\n", skins[skin].name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
playermd2found:
|
||||
fclose(f);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1021,6 +1018,9 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
if (nomd2s)
|
||||
return;
|
||||
|
||||
if (spritenum == SPR_PLAY) // Handled already NEWMD2: Per sprite, per-skin check
|
||||
return;
|
||||
|
||||
// Read the md2.dat file
|
||||
f = fopen("md2.dat", "rt");
|
||||
|
||||
|
@ -1034,27 +1034,19 @@ void HWR_AddSpriteMD2(size_t spritenum) // For MD2s that were added after startu
|
|||
// Check for any MD2s that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0) // Handled already NEWMD2: Per sprite, per-skin check
|
||||
continue;
|
||||
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
break;
|
||||
}
|
||||
|
||||
if (spritenum == NUMSPRITES-1)
|
||||
{
|
||||
CONS_Printf("MD2 for sprite %s not found\n", name);
|
||||
md2_models[spritenum].notfound = true;
|
||||
}
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
goto spritemd2found;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
|
||||
md2_models[spritenum].notfound = true;
|
||||
spritemd2found:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
@ -1090,11 +1082,17 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
md2_t *md2;
|
||||
UINT8 color[4];
|
||||
|
||||
if (!cv_grmd2.value)
|
||||
return;
|
||||
|
||||
if (!spr->precip)
|
||||
return;
|
||||
|
||||
// MD2 colormap fix
|
||||
// colormap test
|
||||
{
|
||||
sector_t *sector = spr->mobj->subsector->sector;
|
||||
UINT8 lightlevel = sector->lightlevel;
|
||||
UINT8 lightlevel = 255;
|
||||
extracolormap_t *colormap = sector->extra_colormap;
|
||||
|
||||
if (sector->numlights)
|
||||
|
@ -1105,8 +1103,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = *sector->lightlist[light].lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->lightlist[light].extra_colormap)
|
||||
colormap = sector->lightlist[light].extra_colormap;
|
||||
|
@ -1115,24 +1111,18 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
{
|
||||
if (!(spr->mobj->frame & FF_FULLBRIGHT))
|
||||
lightlevel = sector->lightlevel;
|
||||
else
|
||||
lightlevel = 255;
|
||||
|
||||
if (sector->extra_colormap)
|
||||
colormap = sector->extra_colormap;
|
||||
}
|
||||
|
||||
if (spr->mobj->frame & FF_FULLBRIGHT)
|
||||
lightlevel = 255;
|
||||
|
||||
if (colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel, NORMALFOG, FADEFOG, false, false);
|
||||
}
|
||||
|
||||
// Look at HWR_ProjetctSprite for more
|
||||
if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip)
|
||||
// Look at HWR_ProjectSprite for more
|
||||
{
|
||||
GLPatch_t *gpatch;
|
||||
INT32 *buff;
|
||||
|
@ -1149,15 +1139,11 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
//durs = tics;
|
||||
|
||||
if (spr->mobj->flags2 & MF2_SHADOW)
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0x40;
|
||||
}
|
||||
else if (spr->mobj->frame & FF_TRANSMASK)
|
||||
HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf);
|
||||
else
|
||||
{
|
||||
Surf.FlatColor.s.alpha = 0xFF;
|
||||
}
|
||||
|
||||
// dont forget to enabled the depth test because we can't do this like
|
||||
// before: polygons models are not sorted
|
||||
|
@ -1215,7 +1201,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
curr = &md2->model->frames[frame];
|
||||
if (cv_grmd2.value == 1
|
||||
&& spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite != SPR_NULL
|
||||
&& !(spr->mobj->player && (spr->mobj->state->nextstate == S_PLAY_TAP1 || spr->mobj->state->nextstate == S_PLAY_TAP2) && spr->mobj->state == &states[S_PLAY_STND]))
|
||||
&& !(spr->mobj->player && spr->mobj->state->nextstate == S_PLAY_WAIT && spr->mobj->state == &states[S_PLAY_STND]))
|
||||
{
|
||||
const INT32 nextframe = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->header.numFrames;
|
||||
next = &md2->model->frames[nextframe];
|
||||
|
@ -1231,7 +1217,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
p.z = FIXED_TO_FLOAT(spr->mobj->z);
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = &((skin_t *)spr->mobj->skin)->spritedef;
|
||||
sprdef = &((skin_t *)spr->mobj->skin)->sprites[spr->mobj->sprite2];
|
||||
else
|
||||
sprdef = &sprites[spr->mobj->sprite];
|
||||
|
||||
|
@ -1263,8 +1249,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
|
|||
p.flip = false;
|
||||
|
||||
HWD.pfnDrawMD2i(buff, curr, durs, tics, next, &p, finalscale, flip, color);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1910,6 +1910,13 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
|
|||
pglRotatef(pos->anglex, -1.0f, 0.0f, 0.0f);
|
||||
//pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
|
||||
// Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?!
|
||||
if (color[3] < 255)
|
||||
{
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
pglDepthMask(GL_FALSE);
|
||||
}
|
||||
|
||||
val = *gl_cmd_buffer++;
|
||||
|
||||
while (val != 0)
|
||||
|
|
175
src/info.c
|
@ -56,6 +56,50 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"SRBJ","SRBK","SRBL","SRBM","SRBN","SRBO",
|
||||
};
|
||||
|
||||
char spr2names[NUMPLAYERSPRITES][5] =
|
||||
{
|
||||
"STND",
|
||||
"WAIT",
|
||||
"WALK",
|
||||
"RUN_",
|
||||
"PAIN",
|
||||
"DEAD",
|
||||
"DRWN",
|
||||
"SPIN",
|
||||
"DASH",
|
||||
"GASP",
|
||||
"JUMP",
|
||||
"FALL",
|
||||
"EDGE",
|
||||
"RIDE",
|
||||
|
||||
"SIGN",
|
||||
"LIFE",
|
||||
|
||||
"FLY_",
|
||||
"TIRE",
|
||||
|
||||
"GLID",
|
||||
"CLNG",
|
||||
"CLMB",
|
||||
|
||||
"TRNS",
|
||||
"SSTD",
|
||||
"SWLK",
|
||||
"SRUN",
|
||||
"SPAN",
|
||||
"SMSL",
|
||||
"SDTH",
|
||||
"SDRN",
|
||||
"SSPN",
|
||||
"SGSP",
|
||||
"SJMP",
|
||||
"SFAL",
|
||||
"SEDG",
|
||||
"SRID",
|
||||
"SFLT"
|
||||
};
|
||||
|
||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||
state_t states[NUMSTATES] =
|
||||
{
|
||||
|
@ -81,77 +125,71 @@ state_t states[NUMSTATES] =
|
|||
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
|
||||
|
||||
// Player
|
||||
{SPR_PLAY, 0, 105, {NULL}, 0, 0, S_PLAY_TAP1}, // S_PLAY_STND
|
||||
{SPR_PLAY, 1, 16, {NULL}, 0, 0, S_PLAY_TAP2}, // S_PLAY_TAP1
|
||||
{SPR_PLAY, 2, 16, {NULL}, 0, 0, S_PLAY_TAP1}, // S_PLAY_TAP2
|
||||
{SPR_PLAY, 3, 4, {NULL}, 0, 0, S_PLAY_RUN2}, // S_PLAY_RUN1
|
||||
{SPR_PLAY, 4, 4, {NULL}, 0, 0, S_PLAY_RUN3}, // S_PLAY_RUN2
|
||||
{SPR_PLAY, 5, 4, {NULL}, 0, 0, S_PLAY_RUN4}, // S_PLAY_RUN3
|
||||
{SPR_PLAY, 6, 4, {NULL}, 0, 0, S_PLAY_RUN5}, // S_PLAY_RUN4
|
||||
{SPR_PLAY, 7, 4, {NULL}, 0, 0, S_PLAY_RUN6}, // S_PLAY_RUN5
|
||||
{SPR_PLAY, 8, 4, {NULL}, 0, 0, S_PLAY_RUN7}, // S_PLAY_RUN6
|
||||
{SPR_PLAY, 9, 4, {NULL}, 0, 0, S_PLAY_RUN8}, // S_PLAY_RUN7
|
||||
{SPR_PLAY, 10, 4, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_RUN8
|
||||
{SPR_PLAY, 16, 2, {NULL}, 0, 0, S_PLAY_SPD2}, // S_PLAY_SPD1
|
||||
{SPR_PLAY, 17, 2, {NULL}, 0, 0, S_PLAY_SPD3}, // S_PLAY_SPD2
|
||||
{SPR_PLAY, 18, 2, {NULL}, 0, 0, S_PLAY_SPD4}, // S_PLAY_SPD3
|
||||
{SPR_PLAY, 19, 2, {NULL}, 0, 0, S_PLAY_SPD1}, // S_PLAY_SPD4
|
||||
{SPR_PLAY, 11, 1, {NULL}, 0, 0, S_PLAY_ATK2}, // S_PLAY_ATK1
|
||||
{SPR_PLAY, 12, 1, {NULL}, 0, 0, S_PLAY_ATK3}, // S_PLAY_ATK2
|
||||
{SPR_PLAY, 13, 1, {NULL}, 0, 0, S_PLAY_ATK4}, // S_PLAY_ATK3
|
||||
{SPR_PLAY, 14, 1, {NULL}, 0, 0, S_PLAY_ATK1}, // S_PLAY_ATK4
|
||||
{SPR_PLAY, 15, -1, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_SPRING
|
||||
{SPR_PLAY, 31, 2, {NULL}, 0, 0, S_PLAY_FALL2}, // S_PLAY_FALL1
|
||||
{SPR_PLAY, 32, 2, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_FALL2
|
||||
{SPR_PLAY, 20, 2, {NULL}, 0, 0, S_PLAY_ABL2}, // S_PLAY_ABL1
|
||||
{SPR_PLAY, 21, 2, {NULL}, 0, 0, S_PLAY_ABL1}, // S_PLAY_ABL2
|
||||
{SPR_PLAY, 22, 6, {NULL}, 0, 0, S_PLAY_SPC2}, // S_PLAY_SPC1
|
||||
{SPR_PLAY, 23, 6, {NULL}, 0, 0, S_PLAY_SPC3}, // S_PLAY_SPC2
|
||||
{SPR_PLAY, 24, 6, {NULL}, 0, 0, S_PLAY_SPC4}, // S_PLAY_SPC3
|
||||
{SPR_PLAY, 25, 6, {NULL}, 0, 0, S_PLAY_SPC1}, // S_PLAY_SPC4
|
||||
{SPR_PLAY, 22, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_CLIMB1
|
||||
{SPR_PLAY, 23, 5, {NULL}, 0, 0, S_PLAY_CLIMB3}, // S_PLAY_CLIMB2
|
||||
{SPR_PLAY, 24, 5, {NULL}, 0, 0, S_PLAY_CLIMB4}, // S_PLAY_CLIMB3
|
||||
{SPR_PLAY, 25, 5, {NULL}, 0, 0, S_PLAY_CLIMB5}, // S_PLAY_CLIMB4
|
||||
{SPR_PLAY, 24, 5, {NULL}, 0, 0, S_PLAY_CLIMB2}, // S_PLAY_CLIMB5
|
||||
{SPR_PLAY, 26, 14, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_GASP
|
||||
{SPR_PLAY, 27, 350, {NULL}, 0, 0, S_PLAY_FALL1}, // S_PLAY_PAIN
|
||||
{SPR_PLAY, 28, -1, {A_Fall}, 0, 0, S_NULL}, // S_PLAY_DIE
|
||||
{SPR_PLAY, 29, 12, {NULL}, 0, 0, S_PLAY_TEETER2}, // S_PLAY_TEETER1
|
||||
{SPR_PLAY, 30, 12, {NULL}, 0, 0, S_PLAY_TEETER1}, // S_PLAY_TEETER2
|
||||
{SPR_PLAY, 33, -1, {NULL}, 0, 0, S_NULL}, // S_PLAY_CARRY
|
||||
{SPR_PLAY, 20, -1, {NULL}, 0, 0, S_PLAY_SUPERSTAND}, // S_PLAY_SUPERSTAND
|
||||
{SPR_PLAY, 20, 7, {NULL}, 0, 0, S_PLAY_SUPERWALK2}, // S_PLAY_SUPERWALK1
|
||||
{SPR_PLAY, 21, 7, {NULL}, 0, 0, S_PLAY_SUPERWALK1}, // S_PLAY_SUPERWALK2
|
||||
{SPR_PLAY, 22, 7, {NULL}, 0, 0, S_PLAY_SUPERFLY2}, // S_PLAY_SUPERFLY1
|
||||
{SPR_PLAY, 23, 7, {NULL}, 0, 0, S_PLAY_SUPERFLY1}, // S_PLAY_SUPERFLY2
|
||||
{SPR_PLAY, 24, 12, {NULL}, 0, 0, S_PLAY_SUPERTEETER}, // S_PLAY_SUPERTEETER
|
||||
{SPR_PLAY, 25, -1, {NULL}, 0, 0, S_PLAY_SUPERSTAND}, // S_PLAY_SUPERHIT
|
||||
{SPR_PLAY, 36, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS2}, // S_PLAY_SUPERTRANS1
|
||||
{SPR_PLAY, 37, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS3}, // S_PLAY_SUPERTRANS2
|
||||
{SPR_PLAY, 32806, 4, {NULL}, 0, 0, S_PLAY_SUPERTRANS4}, // S_PLAY_SUPERTRANS3
|
||||
{SPR_PLAY, 39, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS5}, // S_PLAY_SUPERTRANS4
|
||||
{SPR_PLAY, 40, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS6}, // S_PLAY_SUPERTRANS5
|
||||
{SPR_PLAY, 41, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS7}, // S_PLAY_SUPERTRANS6
|
||||
{SPR_PLAY, 42, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS8}, // S_PLAY_SUPERTRANS7
|
||||
{SPR_PLAY, 43, 3, {NULL}, 0, 0, S_PLAY_SUPERTRANS9}, // S_PLAY_SUPERTRANS8
|
||||
{SPR_PLAY, 44, 16, {NULL}, 0, 0, S_PLAY_RUN1}, // S_PLAY_SUPERTRANS9
|
||||
{SPR_PLAY, SPR2_STND, 105, {NULL}, 0, 0, S_PLAY_WAIT}, // S_PLAY_STND
|
||||
{SPR_PLAY, SPR2_WAIT, 16, {NULL}, 0, 0, S_PLAY_WAIT}, // S_PLAY_WAIT
|
||||
{SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_WALK
|
||||
{SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN}, // S_PLAY_RUN
|
||||
{SPR_PLAY, SPR2_PAIN, 350, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_PAIN
|
||||
{SPR_PLAY, SPR2_DEAD, 4, {NULL}, 0, 0, S_PLAY_DEAD}, // S_PLAY_DEAD
|
||||
{SPR_PLAY, SPR2_DRWN, 4, {NULL}, 0, 0, S_PLAY_DRWN}, // S_PLAY_DRWN
|
||||
{SPR_PLAY, SPR2_SPIN, 1, {NULL}, 0, 0, S_PLAY_SPIN}, // S_PLAY_SPIN
|
||||
{SPR_PLAY, SPR2_DASH, 2, {NULL}, 0, 0, S_PLAY_DASH}, // S_PLAY_DASH
|
||||
{SPR_PLAY, SPR2_GASP, 14, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_GASP
|
||||
{SPR_PLAY, SPR2_JUMP, 2, {NULL}, 0, 0, S_PLAY_JUMP}, // S_PLAY_JUMP
|
||||
{SPR_PLAY, SPR2_FALL, 2, {NULL}, 0, 0, S_PLAY_FALL}, // S_PLAY_FALL
|
||||
{SPR_PLAY, SPR2_EDGE, 12, {NULL}, 0, 0, S_PLAY_EDGE}, // S_PLAY_EDGE
|
||||
{SPR_PLAY, SPR2_RIDE, 4, {NULL}, 0, 0, S_PLAY_RIDE}, // S_PLAY_RIDE
|
||||
|
||||
// Tails abilities
|
||||
{SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY
|
||||
{SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED
|
||||
|
||||
// Knuckles abilities
|
||||
{SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE}, // S_PLAY_GLIDE
|
||||
{SPR_PLAY, SPR2_CLNG, 6, {NULL}, 0, 0, S_PLAY_CLING}, // S_PLAY_CLING
|
||||
{SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB}, // S_PLAY_CLIMB
|
||||
|
||||
// Super Sonic
|
||||
{SPR_PLAY, SPR2_SSTD, 7, {NULL}, 0, 0, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_STND
|
||||
{SPR_PLAY, SPR2_SWLK, 7, {NULL}, 0, 0, S_PLAY_SUPER_WALK}, // S_PLAY_SUPER_WALK
|
||||
{SPR_PLAY, SPR2_SRUN, 7, {NULL}, 0, 0, S_PLAY_SUPER_RUN}, // S_PLAY_SUPER_RUN
|
||||
{SPR_PLAY, SPR2_SPAN, -1, {NULL}, 0, 0, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_PAIN
|
||||
{SPR_PLAY, SPR2_SMSL, -1, {NULL}, 0, 0, S_PLAY_SUPER_STND}, // S_PLAY_SUPER_STUN
|
||||
{SPR_PLAY, SPR2_SDTH, 4, {NULL}, 0, 0, S_PLAY_SUPER_DEAD}, // S_PLAY_SUPER_DEAD
|
||||
{SPR_PLAY, SPR2_SDRN, 4, {NULL}, 0, 0, S_PLAY_SUPER_DRWN}, // S_PLAY_SUPER_DRWN
|
||||
{SPR_PLAY, SPR2_SSPN, 1, {NULL}, 0, 0, S_PLAY_SUPER_SPIN}, // S_PLAY_SUPER_SPIN
|
||||
{SPR_PLAY, SPR2_SGSP, 14, {NULL}, 0, 0, S_PLAY_SUPER_WALK}, // S_PLAY_SUPER_GASP
|
||||
{SPR_PLAY, SPR2_SJMP, 2, {NULL}, 0, 0, S_PLAY_SUPER_JUMP}, // S_PLAY_SUPER_JUMP
|
||||
{SPR_PLAY, SPR2_SFAL, 2, {NULL}, 0, 0, S_PLAY_SUPER_FALL}, // S_PLAY_SUPER_FALL
|
||||
{SPR_PLAY, SPR2_SEDG, 12, {NULL}, 0, 0, S_PLAY_SUPER_EDGE}, // S_PLAY_SUPER_EDGE
|
||||
{SPR_PLAY, SPR2_SRID, 4, {NULL}, 0, 0, S_PLAY_SUPER_RIDE}, // S_PLAY_SUPER_RIDE
|
||||
{SPR_PLAY, SPR2_SFLT, 7, {NULL}, 0, 0, S_PLAY_SUPER_FLOAT}, // S_PLAY_SUPER_FLOAT
|
||||
|
||||
// Transforming into Super
|
||||
{SPR_PLAY, SPR2_TRNS, 4, {NULL}, 0, 0, S_PLAY_SUPER_TRANS2}, // S_PLAY_SUPER_TRANS
|
||||
{SPR_PLAY, SPR2_TRNS, 4, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3}, // S_PLAY_SUPER_TRANS2
|
||||
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4}, // S_PLAY_SUPER_TRANS3
|
||||
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5}, // S_PLAY_SUPER_TRANS4
|
||||
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6}, // S_PLAY_SUPER_TRANS5
|
||||
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS7}, // S_PLAY_SUPER_TRANS6
|
||||
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS8}, // S_PLAY_SUPER_TRANS7
|
||||
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS9}, // S_PLAY_SUPER_TRANS8
|
||||
{SPR_PLAY, SPR2_TRNS, 16, {NULL}, 0, 0, S_PLAY_WALK}, // S_PLAY_SUPER_TRANS9
|
||||
|
||||
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
|
||||
|
||||
// 1-Up Box Sprites (uses player sprite)
|
||||
{SPR_PLAY, 35, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
|
||||
{SPR_PLAY, 35, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
|
||||
{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
|
||||
{SPR_PLAY, 35, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
|
||||
{SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
|
||||
{SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
|
||||
{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
|
||||
{SPR_PLAY, SPR2_LIFE, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
|
||||
|
||||
// Level end sign (uses player sprite)
|
||||
{SPR_PLAY, 34, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
{SPR_PLAY, SPR2_SIGN, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
|
||||
// Blue Crawla
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND2}, // S_POSS_STND
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND2
|
||||
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND}, // S_POSS_STND
|
||||
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2}, // S_POSS_RUN1
|
||||
{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3}, // S_POSS_RUN2
|
||||
{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4}, // S_POSS_RUN3
|
||||
|
@ -160,8 +198,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1}, // S_POSS_RUN6
|
||||
|
||||
// Red Crawla
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND2}, // S_SPOS_STND
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND2
|
||||
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND}, // S_SPOS_STND
|
||||
{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2}, // S_SPOS_RUN1
|
||||
{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3}, // S_SPOS_RUN2
|
||||
{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4}, // S_SPOS_RUN3
|
||||
|
@ -3110,7 +3147,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
-1, // doomednum
|
||||
S_PLAY_STND, // spawnstate
|
||||
1, // spawnhealth
|
||||
S_PLAY_RUN1, // seestate
|
||||
S_PLAY_WALK, // seestate
|
||||
sfx_None, // seesound
|
||||
0, // reactiontime
|
||||
sfx_thok, // attacksound
|
||||
|
@ -3118,9 +3155,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MT_THOK, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_PLAY_ATK1, // missilestate
|
||||
S_PLAY_DIE, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
S_PLAY_SPIN, // missilestate
|
||||
S_PLAY_DEAD, // deathstate
|
||||
S_PLAY_DRWN, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
1, // speed
|
||||
16*FRACUNIT, // radius
|
||||
|
|
153
src/info.h
|
@ -575,6 +575,52 @@ typedef enum sprite
|
|||
NUMSPRITES
|
||||
} spritenum_t;
|
||||
|
||||
enum playersprite
|
||||
{
|
||||
SPR2_STND = 0,
|
||||
SPR2_WAIT,
|
||||
SPR2_WALK,
|
||||
SPR2_RUN ,
|
||||
SPR2_PAIN,
|
||||
SPR2_DEAD,
|
||||
SPR2_DRWN,
|
||||
SPR2_SPIN,
|
||||
SPR2_DASH,
|
||||
SPR2_GASP,
|
||||
SPR2_JUMP,
|
||||
SPR2_FALL,
|
||||
SPR2_EDGE,
|
||||
SPR2_RIDE,
|
||||
|
||||
SPR2_SIGN,
|
||||
SPR2_LIFE,
|
||||
|
||||
SPR2_FLY ,
|
||||
SPR2_TIRE,
|
||||
|
||||
SPR2_GLID,
|
||||
SPR2_CLNG,
|
||||
SPR2_CLMB,
|
||||
|
||||
SPR2_TRNS,
|
||||
SPR2_SSTD,
|
||||
SPR2_SWLK,
|
||||
SPR2_SRUN,
|
||||
SPR2_SPAN,
|
||||
SPR2_SMSL,
|
||||
SPR2_SDTH,
|
||||
SPR2_SDRN,
|
||||
SPR2_SSPN,
|
||||
SPR2_SGSP,
|
||||
SPR2_SJMP,
|
||||
SPR2_SFAL,
|
||||
SPR2_SEDG,
|
||||
SPR2_SRID,
|
||||
SPR2_SFLT,
|
||||
|
||||
NUMPLAYERSPRITES
|
||||
};
|
||||
|
||||
typedef enum state
|
||||
{
|
||||
S_NULL,
|
||||
|
@ -592,61 +638,57 @@ typedef enum state
|
|||
// Thok
|
||||
S_THOK,
|
||||
|
||||
// Player
|
||||
S_PLAY_STND,
|
||||
S_PLAY_TAP1,
|
||||
S_PLAY_TAP2,
|
||||
S_PLAY_RUN1,
|
||||
S_PLAY_RUN2,
|
||||
S_PLAY_RUN3,
|
||||
S_PLAY_RUN4,
|
||||
S_PLAY_RUN5,
|
||||
S_PLAY_RUN6,
|
||||
S_PLAY_RUN7,
|
||||
S_PLAY_RUN8,
|
||||
S_PLAY_SPD1,
|
||||
S_PLAY_SPD2,
|
||||
S_PLAY_SPD3,
|
||||
S_PLAY_SPD4,
|
||||
S_PLAY_ATK1,
|
||||
S_PLAY_ATK2,
|
||||
S_PLAY_ATK3,
|
||||
S_PLAY_ATK4,
|
||||
S_PLAY_SPRING,
|
||||
S_PLAY_FALL1,
|
||||
S_PLAY_FALL2,
|
||||
S_PLAY_ABL1,
|
||||
S_PLAY_ABL2,
|
||||
S_PLAY_SPC1,
|
||||
S_PLAY_SPC2,
|
||||
S_PLAY_SPC3,
|
||||
S_PLAY_SPC4,
|
||||
S_PLAY_CLIMB1,
|
||||
S_PLAY_CLIMB2,
|
||||
S_PLAY_CLIMB3,
|
||||
S_PLAY_CLIMB4,
|
||||
S_PLAY_CLIMB5,
|
||||
S_PLAY_GASP,
|
||||
S_PLAY_WAIT,
|
||||
S_PLAY_WALK,
|
||||
S_PLAY_RUN,
|
||||
S_PLAY_PAIN,
|
||||
S_PLAY_DIE,
|
||||
S_PLAY_TEETER1,
|
||||
S_PLAY_TEETER2,
|
||||
S_PLAY_CARRY,
|
||||
S_PLAY_SUPERSTAND,
|
||||
S_PLAY_SUPERWALK1,
|
||||
S_PLAY_SUPERWALK2,
|
||||
S_PLAY_SUPERFLY1,
|
||||
S_PLAY_SUPERFLY2,
|
||||
S_PLAY_SUPERTEETER,
|
||||
S_PLAY_SUPERHIT,
|
||||
S_PLAY_SUPERTRANS1,
|
||||
S_PLAY_SUPERTRANS2,
|
||||
S_PLAY_SUPERTRANS3,
|
||||
S_PLAY_SUPERTRANS4,
|
||||
S_PLAY_SUPERTRANS5,
|
||||
S_PLAY_SUPERTRANS6,
|
||||
S_PLAY_SUPERTRANS7,
|
||||
S_PLAY_SUPERTRANS8,
|
||||
S_PLAY_SUPERTRANS9, // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
|
||||
S_PLAY_DEAD,
|
||||
S_PLAY_DRWN,
|
||||
S_PLAY_SPIN,
|
||||
S_PLAY_DASH,
|
||||
S_PLAY_GASP,
|
||||
S_PLAY_JUMP,
|
||||
S_PLAY_FALL,
|
||||
S_PLAY_EDGE,
|
||||
S_PLAY_RIDE,
|
||||
|
||||
// CA_FLY
|
||||
S_PLAY_FLY,
|
||||
S_PLAY_FLY_TIRED,
|
||||
|
||||
// CA_GLIDEANDCLIMB
|
||||
S_PLAY_GLIDE,
|
||||
S_PLAY_CLING,
|
||||
S_PLAY_CLIMB,
|
||||
|
||||
// SF_SUPERANIMS
|
||||
S_PLAY_SUPER_STND,
|
||||
S_PLAY_SUPER_WALK,
|
||||
S_PLAY_SUPER_RUN,
|
||||
S_PLAY_SUPER_PAIN,
|
||||
S_PLAY_SUPER_STUN,
|
||||
S_PLAY_SUPER_DEAD,
|
||||
S_PLAY_SUPER_DRWN,
|
||||
S_PLAY_SUPER_SPIN,
|
||||
S_PLAY_SUPER_GASP,
|
||||
S_PLAY_SUPER_JUMP,
|
||||
S_PLAY_SUPER_FALL,
|
||||
S_PLAY_SUPER_EDGE,
|
||||
S_PLAY_SUPER_RIDE,
|
||||
S_PLAY_SUPER_FLOAT,
|
||||
|
||||
// SF_SUPER
|
||||
S_PLAY_SUPER_TRANS,
|
||||
S_PLAY_SUPER_TRANS2,
|
||||
S_PLAY_SUPER_TRANS3,
|
||||
S_PLAY_SUPER_TRANS4,
|
||||
S_PLAY_SUPER_TRANS5,
|
||||
S_PLAY_SUPER_TRANS6,
|
||||
S_PLAY_SUPER_TRANS7,
|
||||
S_PLAY_SUPER_TRANS8,
|
||||
S_PLAY_SUPER_TRANS9,
|
||||
|
||||
// technically the player goes here but it's an infinite tic state
|
||||
S_OBJPLACE_DUMMY,
|
||||
|
@ -663,7 +705,6 @@ typedef enum state
|
|||
|
||||
// Blue Crawla
|
||||
S_POSS_STND,
|
||||
S_POSS_STND2,
|
||||
S_POSS_RUN1,
|
||||
S_POSS_RUN2,
|
||||
S_POSS_RUN3,
|
||||
|
@ -673,7 +714,6 @@ typedef enum state
|
|||
|
||||
// Red Crawla
|
||||
S_SPOS_STND,
|
||||
S_SPOS_STND2,
|
||||
S_SPOS_RUN1,
|
||||
S_SPOS_RUN2,
|
||||
S_SPOS_RUN3,
|
||||
|
@ -1390,7 +1430,7 @@ typedef enum state
|
|||
// S_PLAY_TAP1
|
||||
S_METALSONIC_WAIT1,
|
||||
S_METALSONIC_WAIT2,
|
||||
// S_PLAY_RUN1
|
||||
// S_PLAY_WALK
|
||||
S_METALSONIC_WALK1,
|
||||
S_METALSONIC_WALK2,
|
||||
S_METALSONIC_WALK3,
|
||||
|
@ -3488,6 +3528,7 @@ typedef struct
|
|||
|
||||
extern state_t states[NUMSTATES];
|
||||
extern char sprnames[NUMSPRITES + 1][5];
|
||||
char spr2names[NUMPLAYERSPRITES][5];
|
||||
extern state_t *astate;
|
||||
|
||||
typedef enum mobj_type
|
||||
|
|
|
@ -85,13 +85,6 @@ static int lib_print(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_evalMath(lua_State *L)
|
||||
{
|
||||
const char *word = luaL_checkstring(L, 1);
|
||||
lua_pushinteger(L, LUA_EvalMath(word));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_RANDOM
|
||||
//////////////
|
||||
|
||||
|
@ -138,25 +131,25 @@ static int lib_pRandomRange(lua_State *L)
|
|||
|
||||
static int lib_pAproxDistance(lua_State *L)
|
||||
{
|
||||
fixed_t dx = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t dy = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t dx = luaL_checkfixed(L, 1);
|
||||
fixed_t dy = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, P_AproxDistance(dx, dy));
|
||||
lua_pushfixed(L, P_AproxDistance(dx, dy));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pClosestPointOnLine(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
|
||||
vertex_t result;
|
||||
//HUDSAFE
|
||||
if (!line)
|
||||
return LUA_ErrInvalid(L, "line_t");
|
||||
P_ClosestPointOnLine(x, y, line, &result);
|
||||
lua_pushinteger(L, result.x);
|
||||
lua_pushinteger(L, result.y);
|
||||
lua_pushfixed(L, result.x);
|
||||
lua_pushfixed(L, result.y);
|
||||
return 2;
|
||||
}
|
||||
|
||||
|
@ -241,9 +234,9 @@ static int lib_pLookForPlayers(lua_State *L)
|
|||
|
||||
static int lib_pSpawnMobj(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
mobjtype_t type = luaL_checkinteger(L, 4);
|
||||
NOHUD
|
||||
if (type > MT_LASTFREESLOT)
|
||||
|
@ -283,9 +276,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
|||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *dest = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
mobjtype_t type = luaL_checkinteger(L, 3);
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 5);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 6);
|
||||
fixed_t x = luaL_checkfixed(L, 4);
|
||||
fixed_t y = luaL_checkfixed(L, 5);
|
||||
fixed_t z = luaL_checkfixed(L, 6);
|
||||
NOHUD
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -298,13 +291,13 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
|||
static int lib_pSpawnPointMissile(lua_State *L)
|
||||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t xa = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t ya = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t za = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t xa = luaL_checkfixed(L, 2);
|
||||
fixed_t ya = luaL_checkfixed(L, 3);
|
||||
fixed_t za = luaL_checkfixed(L, 4);
|
||||
mobjtype_t type = luaL_checkinteger(L, 5);
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 6);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 7);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 8);
|
||||
fixed_t x = luaL_checkfixed(L, 6);
|
||||
fixed_t y = luaL_checkfixed(L, 7);
|
||||
fixed_t z = luaL_checkfixed(L, 8);
|
||||
NOHUD
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -318,9 +311,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 5);
|
||||
fixed_t x = luaL_checkfixed(L, 3);
|
||||
fixed_t y = luaL_checkfixed(L, 4);
|
||||
fixed_t z = luaL_checkfixed(L, 5);
|
||||
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
if (!source)
|
||||
|
@ -348,7 +341,7 @@ static int lib_pSPMAngle(lua_State *L)
|
|||
{
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
angle_t angle = (angle_t)luaL_checkinteger(L, 3);
|
||||
angle_t angle = luaL_checkangle(L, 3);
|
||||
UINT8 allowaim = (UINT8)luaL_optinteger(L, 4, 0);
|
||||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
NOHUD
|
||||
|
@ -418,13 +411,13 @@ static int lib_pGetClosestAxis(lua_State *L)
|
|||
|
||||
static int lib_pSpawnParaloop(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t radius = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
fixed_t radius = luaL_checkfixed(L, 4);
|
||||
INT32 number = (INT32)luaL_checkinteger(L, 5);
|
||||
mobjtype_t type = luaL_checkinteger(L, 6);
|
||||
angle_t rotangle = (angle_t)luaL_checkinteger(L, 7);
|
||||
angle_t rotangle = luaL_checkangle(L, 7);
|
||||
statenum_t nstate = luaL_optinteger(L, 8, S_NULL);
|
||||
boolean spawncenter = lua_optboolean(L, 9);
|
||||
NOHUD
|
||||
|
@ -458,7 +451,7 @@ static int lib_pSupermanLook4Players(lua_State *L)
|
|||
static int lib_pSetScale(lua_State *L)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t newscale = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t newscale = luaL_checkfixed(L, 2);
|
||||
NOHUD
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -526,7 +519,7 @@ static int lib_pGetPlayerHeight(lua_State *L)
|
|||
//HUDSAFE
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushinteger(L, P_GetPlayerHeight(player));
|
||||
lua_pushfixed(L, P_GetPlayerHeight(player));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -536,7 +529,7 @@ static int lib_pGetPlayerSpinHeight(lua_State *L)
|
|||
//HUDSAFE
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
lua_pushinteger(L, P_GetPlayerSpinHeight(player));
|
||||
lua_pushfixed(L, P_GetPlayerSpinHeight(player));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -639,7 +632,7 @@ static int lib_pInQuicksand(lua_State *L)
|
|||
static int lib_pSetObjectMomZ(lua_State *L)
|
||||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t value = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t value = luaL_checkfixed(L, 2);
|
||||
boolean relative = lua_optboolean(L, 3);
|
||||
NOHUD
|
||||
if (!mo)
|
||||
|
@ -753,8 +746,8 @@ static int lib_pDoPlayerExit(lua_State *L)
|
|||
static int lib_pInstaThrust(lua_State *L)
|
||||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
angle_t angle = (angle_t)luaL_checkinteger(L, 2);
|
||||
fixed_t move = (fixed_t)luaL_checkinteger(L, 3);
|
||||
angle_t angle = luaL_checkangle(L, 2);
|
||||
fixed_t move = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -768,10 +761,10 @@ static int lib_pReturnThrustX(lua_State *L)
|
|||
fixed_t move;
|
||||
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
||||
lua_remove(L, 1); // ignore mobj as arg1
|
||||
angle = (angle_t)luaL_checkinteger(L, 1);
|
||||
move = (fixed_t)luaL_checkinteger(L, 2);
|
||||
angle = luaL_checkangle(L, 1);
|
||||
move = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, P_ReturnThrustX(NULL, angle, move));
|
||||
lua_pushfixed(L, P_ReturnThrustX(NULL, angle, move));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -781,10 +774,10 @@ static int lib_pReturnThrustY(lua_State *L)
|
|||
fixed_t move;
|
||||
if (lua_isnil(L, 1) || lua_isuserdata(L, 1))
|
||||
lua_remove(L, 1); // ignore mobj as arg1
|
||||
angle = (angle_t)luaL_checkinteger(L, 1);
|
||||
move = (fixed_t)luaL_checkinteger(L, 2);
|
||||
angle = luaL_checkangle(L, 1);
|
||||
move = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, P_ReturnThrustY(NULL, angle, move));
|
||||
lua_pushfixed(L, P_ReturnThrustY(NULL, angle, move));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -802,7 +795,7 @@ static int lib_pNukeEnemies(lua_State *L)
|
|||
{
|
||||
mobj_t *inflictor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t radius = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t radius = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!inflictor || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -868,8 +861,8 @@ static int lib_pSpawnSpinMobj(lua_State *L)
|
|||
static int lib_pTelekinesis(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
fixed_t thrust = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t range = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t thrust = luaL_checkfixed(L, 2);
|
||||
fixed_t range = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
|
@ -884,8 +877,8 @@ static int lib_pCheckPosition(lua_State *L)
|
|||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!thing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -899,8 +892,8 @@ static int lib_pTryMove(lua_State *L)
|
|||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
boolean allowdropoff = lua_optboolean(L, 4);
|
||||
NOHUD
|
||||
if (!thing)
|
||||
|
@ -915,7 +908,7 @@ static int lib_pMove(lua_State *L)
|
|||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mobj_t *actor = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t speed = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t speed = luaL_checkfixed(L, 2);
|
||||
NOHUD
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -929,9 +922,9 @@ static int lib_pTeleportMove(lua_State *L)
|
|||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mobj_t *thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
NOHUD
|
||||
if (!thing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -975,10 +968,10 @@ static int lib_pCheckSight(lua_State *L)
|
|||
static int lib_pCheckHoopPosition(lua_State *L)
|
||||
{
|
||||
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t radius = (fixed_t)luaL_checkinteger(L, 5);
|
||||
fixed_t x = luaL_checkfixed(L, 2);
|
||||
fixed_t y = luaL_checkfixed(L, 3);
|
||||
fixed_t z = luaL_checkfixed(L, 4);
|
||||
fixed_t radius = luaL_checkfixed(L, 5);
|
||||
NOHUD
|
||||
if (!hoopthing)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -990,7 +983,7 @@ static int lib_pRadiusAttack(lua_State *L)
|
|||
{
|
||||
mobj_t *spot = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
fixed_t damagedist = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t damagedist = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!spot || !source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -1000,12 +993,12 @@ static int lib_pRadiusAttack(lua_State *L)
|
|||
|
||||
static int lib_pFloorzAtPos(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t z = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t height = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
fixed_t z = luaL_checkfixed(L, 3);
|
||||
fixed_t height = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, P_FloorzAtPos(x, y, z, height));
|
||||
lua_pushfixed(L, P_FloorzAtPos(x, y, z, height));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1016,8 +1009,8 @@ static int lib_pDoSpring(lua_State *L)
|
|||
NOHUD
|
||||
if (!spring || !object)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
P_DoSpring(spring, object);
|
||||
return 0;
|
||||
lua_pushboolean(L, P_DoSpring(spring, object));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// P_INTER
|
||||
|
@ -1037,6 +1030,7 @@ static int lib_pDamageMobj(lua_State *L)
|
|||
{
|
||||
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
||||
INT32 damage;
|
||||
UINT8 damagetype;
|
||||
NOHUD
|
||||
if (!target)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -1045,13 +1039,15 @@ static int lib_pDamageMobj(lua_State *L)
|
|||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
damage = (INT32)luaL_optinteger(L, 4, 1);
|
||||
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage));
|
||||
damagetype = (UINT8)luaL_optinteger(L, 5, 0);
|
||||
lua_pushboolean(L, P_DamageMobj(target, inflictor, source, damage, damagetype));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pKillMobj(lua_State *L)
|
||||
{
|
||||
mobj_t *target = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)), *inflictor = NULL, *source = NULL;
|
||||
UINT8 damagetype;
|
||||
NOHUD
|
||||
if (!target)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -1059,7 +1055,8 @@ static int lib_pKillMobj(lua_State *L)
|
|||
inflictor = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
|
||||
if (!lua_isnone(L, 3) && lua_isuserdata(L, 3))
|
||||
source = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
P_KillMobj(target, inflictor, source);
|
||||
damagetype = (UINT8)luaL_optinteger(L, 4, 0);
|
||||
P_KillMobj(target, inflictor, source, damagetype);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1209,8 +1206,8 @@ static int lib_pDoNightsScore(lua_State *L)
|
|||
static int lib_pThrust(lua_State *L)
|
||||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
angle_t angle = (angle_t)luaL_checkinteger(L, 2);
|
||||
fixed_t move = (fixed_t)luaL_checkinteger(L, 3);
|
||||
angle_t angle = luaL_checkangle(L, 2);
|
||||
fixed_t move = luaL_checkfixed(L, 3);
|
||||
NOHUD
|
||||
if (!mo)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
|
@ -1485,48 +1482,48 @@ static int lib_evCrumbleChain(lua_State *L)
|
|||
|
||||
static int lib_rPointToAngle(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_PointToAngle(x, y));
|
||||
lua_pushangle(L, R_PointToAngle(x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rPointToAngle2(lua_State *L)
|
||||
{
|
||||
fixed_t px2 = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t py2 = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t px1 = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t py1 = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t px2 = luaL_checkfixed(L, 1);
|
||||
fixed_t py2 = luaL_checkfixed(L, 2);
|
||||
fixed_t px1 = luaL_checkfixed(L, 3);
|
||||
fixed_t py1 = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_PointToAngle2(px2, py2, px1, py1));
|
||||
lua_pushangle(L, R_PointToAngle2(px2, py2, px1, py1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rPointToDist(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_PointToDist(x, y));
|
||||
lua_pushfixed(L, R_PointToDist(x, y));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rPointToDist2(lua_State *L)
|
||||
{
|
||||
fixed_t px2 = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t py2 = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t px1 = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t py1 = (fixed_t)luaL_checkinteger(L, 4);
|
||||
fixed_t px2 = luaL_checkfixed(L, 1);
|
||||
fixed_t py2 = luaL_checkfixed(L, 2);
|
||||
fixed_t px1 = luaL_checkfixed(L, 3);
|
||||
fixed_t py1 = luaL_checkfixed(L, 4);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_PointToDist2(px2, py2, px1, py1));
|
||||
lua_pushfixed(L, R_PointToDist2(px2, py2, px1, py1));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rPointInSubsector(lua_State *L)
|
||||
{
|
||||
fixed_t x = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t y = (fixed_t)luaL_checkinteger(L, 2);
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
//HUDSAFE
|
||||
LUA_PushUserdata(L, R_PointInSubsector(x, y), META_SUBSECTOR);
|
||||
return 1;
|
||||
|
@ -1660,7 +1657,7 @@ static int lib_sChangeMusic(lua_State *L)
|
|||
|
||||
static int lib_sSpeedMusic(lua_State *L)
|
||||
{
|
||||
fixed_t fixedspeed = (fixed_t)luaL_checkinteger(L, 1);
|
||||
fixed_t fixedspeed = luaL_checkfixed(L, 1);
|
||||
float speed = FIXED_TO_FLOAT(fixedspeed);
|
||||
player_t *player = NULL;
|
||||
NOHUD
|
||||
|
@ -1861,7 +1858,6 @@ static int lib_gTicsToMilliseconds(lua_State *L)
|
|||
|
||||
static luaL_Reg lib[] = {
|
||||
{"print", lib_print},
|
||||
{"EvalMath", lib_evalMath},
|
||||
|
||||
// m_random
|
||||
{"P_Random",lib_pRandom},
|
||||
|
|
|
@ -41,7 +41,7 @@ enum hook {
|
|||
hook_BotAI,
|
||||
hook_LinedefExecute,
|
||||
hook_PlayerMsg,
|
||||
hook_DeathMsg,
|
||||
hook_HurtMsg,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -54,8 +54,9 @@ void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
|||
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
|
||||
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
|
||||
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
|
||||
UINT8 LUAh_MobjCollide(mobj_t *thing1, mobj_t *thing2); // Hook for PIT_CheckThing by (thing) mobj type
|
||||
UINT8 LUAh_MobjMoveCollide(mobj_t *thing1, mobj_t *thing2); // Hook for PIT_CheckThing by (tmthing) mobj type
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
|
||||
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
|
||||
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
|
||||
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
|
||||
#define LUAh_MobjThinker(mo) LUAh_MobjHook(mo, hook_MobjThinker) // Hook for P_MobjThinker or P_SceneryThinker by mobj type
|
||||
|
@ -73,6 +74,6 @@ boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd
|
|||
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name
|
||||
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors
|
||||
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages
|
||||
boolean LUAh_DeathMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
||||
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source); // Hook for hurt messages
|
||||
|
||||
#endif
|
||||
|
|
1175
src/lua_hooklib.c
|
@ -126,8 +126,6 @@ static const char *const widtht_opt[] = {
|
|||
enum cameraf {
|
||||
camera_chase = 0,
|
||||
camera_aiming,
|
||||
camera_viewheight,
|
||||
camera_startangle,
|
||||
camera_x,
|
||||
camera_y,
|
||||
camera_z,
|
||||
|
@ -137,7 +135,6 @@ enum cameraf {
|
|||
camera_ceilingz,
|
||||
camera_radius,
|
||||
camera_height,
|
||||
camera_relativex,
|
||||
camera_momx,
|
||||
camera_momy,
|
||||
camera_momz
|
||||
|
@ -147,8 +144,6 @@ enum cameraf {
|
|||
static const char *const camera_opt[] = {
|
||||
"chase",
|
||||
"aiming",
|
||||
"viewheight",
|
||||
"startangle",
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
|
@ -158,7 +153,6 @@ static const char *const camera_opt[] = {
|
|||
"ceilingz",
|
||||
"radius",
|
||||
"height",
|
||||
"relativex",
|
||||
"momx",
|
||||
"momy",
|
||||
"momz",
|
||||
|
@ -279,12 +273,6 @@ static int camera_get(lua_State *L)
|
|||
case camera_aiming:
|
||||
lua_pushinteger(L, cam->aiming);
|
||||
break;
|
||||
case camera_viewheight:
|
||||
lua_pushinteger(L, cam->viewheight);
|
||||
break;
|
||||
case camera_startangle:
|
||||
lua_pushinteger(L, cam->startangle);
|
||||
break;
|
||||
case camera_x:
|
||||
lua_pushinteger(L, cam->x);
|
||||
break;
|
||||
|
@ -312,9 +300,6 @@ static int camera_get(lua_State *L)
|
|||
case camera_height:
|
||||
lua_pushinteger(L, cam->height);
|
||||
break;
|
||||
case camera_relativex:
|
||||
lua_pushinteger(L, cam->relativex);
|
||||
break;
|
||||
case camera_momx:
|
||||
lua_pushinteger(L, cam->momx);
|
||||
break;
|
||||
|
@ -689,8 +674,6 @@ void LUAh_GameHUD(player_t *stplayr)
|
|||
LUA_Call(gL, 3);
|
||||
}
|
||||
lua_pop(gL, -1);
|
||||
lua_gc(gL, LUA_GCCOLLECT, 0);
|
||||
|
||||
hud_running = false;
|
||||
}
|
||||
|
||||
|
@ -716,8 +699,6 @@ void LUAh_ScoresHUD(void)
|
|||
LUA_Call(gL, 1);
|
||||
}
|
||||
lua_pop(gL, -1);
|
||||
lua_gc(gL, LUA_GCCOLLECT, 0);
|
||||
|
||||
hud_running = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -91,6 +91,44 @@ static int lib_sprnamelen(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
//
|
||||
// Player Sprite Names
|
||||
//
|
||||
|
||||
// push sprite name
|
||||
static int lib_getSpr2name(lua_State *L)
|
||||
{
|
||||
UINT32 i;
|
||||
|
||||
lua_remove(L, 1); // don't care about spr2names[] dummy userdata.
|
||||
|
||||
if (lua_isnumber(L, 1))
|
||||
{
|
||||
i = lua_tonumber(L, 1);
|
||||
if (i > NUMPLAYERSPRITES)
|
||||
return 0;
|
||||
lua_pushlstring(L, spr2names[i], 4);
|
||||
return 1;
|
||||
}
|
||||
else if (lua_isstring(L, 1))
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < NUMPLAYERSPRITES; i++)
|
||||
if (fastcmp(name, spr2names[i]))
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_spr2namelen(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMPLAYERSPRITES);
|
||||
return 1;
|
||||
}
|
||||
|
||||
////////////////
|
||||
// STATE INFO //
|
||||
////////////////
|
||||
|
@ -137,8 +175,6 @@ static void A_Lua(mobj_t *actor)
|
|||
--superstack;
|
||||
superactions[superstack] = NULL;
|
||||
}
|
||||
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
}
|
||||
|
||||
// Arbitrary states[] table index -> state_t *
|
||||
|
@ -510,11 +546,11 @@ static int lib_setMobjInfo(lua_State *L)
|
|||
else if (i == 15 || (str && fastcmp(str,"deathsound")))
|
||||
info->deathsound = luaL_checkinteger(L, 3);
|
||||
else if (i == 16 || (str && fastcmp(str,"speed")))
|
||||
info->speed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->speed = luaL_checkfixed(L, 3);
|
||||
else if (i == 17 || (str && fastcmp(str,"radius")))
|
||||
info->radius = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->radius = luaL_checkfixed(L, 3);
|
||||
else if (i == 18 || (str && fastcmp(str,"height")))
|
||||
info->height = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->height = luaL_checkfixed(L, 3);
|
||||
else if (i == 19 || (str && fastcmp(str,"dispoffset")))
|
||||
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (i == 20 || (str && fastcmp(str,"mass")))
|
||||
|
@ -580,11 +616,11 @@ static int mobjinfo_get(lua_State *L)
|
|||
else if (fastcmp(field,"deathsound"))
|
||||
lua_pushinteger(L, info->deathsound);
|
||||
else if (fastcmp(field,"speed"))
|
||||
lua_pushinteger(L, info->speed);
|
||||
lua_pushinteger(L, info->speed); // sometimes it's fixed_t, sometimes it's not...
|
||||
else if (fastcmp(field,"radius"))
|
||||
lua_pushinteger(L, info->radius);
|
||||
lua_pushfixed(L, info->radius);
|
||||
else if (fastcmp(field,"height"))
|
||||
lua_pushinteger(L, info->height);
|
||||
lua_pushfixed(L, info->height);
|
||||
else if (fastcmp(field,"dispoffset"))
|
||||
lua_pushinteger(L, info->dispoffset);
|
||||
else if (fastcmp(field,"mass"))
|
||||
|
@ -656,11 +692,11 @@ static int mobjinfo_set(lua_State *L)
|
|||
else if (fastcmp(field,"deathsound"))
|
||||
info->deathsound = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"speed"))
|
||||
info->speed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->speed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"radius"))
|
||||
info->radius = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->radius = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"height"))
|
||||
info->height = (fixed_t)luaL_checkinteger(L, 3);
|
||||
info->height = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"dispoffset"))
|
||||
info->dispoffset = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"mass"))
|
||||
|
@ -904,6 +940,16 @@ int LUA_InfoLib(lua_State *L)
|
|||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "sprnames");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSpr2name);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_spr2namelen);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_setmetatable(L, -2);
|
||||
lua_setglobal(L, "spr2names");
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getState);
|
||||
|
|
|
@ -60,7 +60,6 @@ enum subsector_e {
|
|||
subsector_sector,
|
||||
subsector_numlines,
|
||||
subsector_firstline,
|
||||
subsector_validcount
|
||||
};
|
||||
|
||||
static const char *const subsector_opt[] = {
|
||||
|
@ -68,7 +67,6 @@ static const char *const subsector_opt[] = {
|
|||
"sector",
|
||||
"numlines",
|
||||
"firstline",
|
||||
"validcount",
|
||||
NULL};
|
||||
|
||||
enum line_e {
|
||||
|
@ -86,7 +84,6 @@ enum line_e {
|
|||
line_slopetype,
|
||||
line_frontsector,
|
||||
line_backsector,
|
||||
line_validcount,
|
||||
line_firsttag,
|
||||
line_nexttag,
|
||||
line_text,
|
||||
|
@ -108,7 +105,6 @@ static const char *const line_opt[] = {
|
|||
"slopetype",
|
||||
"frontsector",
|
||||
"backsector",
|
||||
"validcount",
|
||||
"firsttag",
|
||||
"nexttag",
|
||||
"text",
|
||||
|
@ -284,10 +280,10 @@ static int sector_get(lua_State *L)
|
|||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
case sector_floorheight:
|
||||
lua_pushinteger(L, sector->floorheight);
|
||||
lua_pushfixed(L, sector->floorheight);
|
||||
return 1;
|
||||
case sector_ceilingheight:
|
||||
lua_pushinteger(L, sector->ceilingheight);
|
||||
lua_pushfixed(L, sector->ceilingheight);
|
||||
return 1;
|
||||
case sector_floorpic: { // floorpic
|
||||
levelflat_t *levelflat;
|
||||
|
@ -400,26 +396,30 @@ static int sector_set(lua_State *L)
|
|||
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
|
||||
case sector_floorheight: { // floorheight
|
||||
boolean flag;
|
||||
mobj_t *ptmthing = tmthing;
|
||||
fixed_t lastpos = sector->floorheight;
|
||||
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
sector->floorheight = luaL_checkfixed(L, 3);
|
||||
flag = P_CheckSector(sector, true);
|
||||
if (flag && sector->numattached)
|
||||
{
|
||||
sector->floorheight = lastpos;
|
||||
P_CheckSector(sector, true);
|
||||
}
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
break;
|
||||
}
|
||||
case sector_ceilingheight: { // ceilingheight
|
||||
boolean flag;
|
||||
mobj_t *ptmthing = tmthing;
|
||||
fixed_t lastpos = sector->ceilingheight;
|
||||
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
sector->ceilingheight = luaL_checkfixed(L, 3);
|
||||
flag = P_CheckSector(sector, true);
|
||||
if (flag && sector->numattached)
|
||||
{
|
||||
sector->ceilingheight = lastpos;
|
||||
P_CheckSector(sector, true);
|
||||
}
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
break;
|
||||
}
|
||||
case sector_floorpic:
|
||||
|
@ -476,9 +476,6 @@ static int subsector_get(lua_State *L)
|
|||
case subsector_firstline:
|
||||
lua_pushinteger(L, subsector->firstline);
|
||||
return 1;
|
||||
case subsector_validcount:
|
||||
lua_pushinteger(L, subsector->validcount);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -516,10 +513,10 @@ static int line_get(lua_State *L)
|
|||
LUA_PushUserdata(L, line->v2, META_VERTEX);
|
||||
return 1;
|
||||
case line_dx:
|
||||
lua_pushinteger(L, line->dx);
|
||||
lua_pushfixed(L, line->dx);
|
||||
return 1;
|
||||
case line_dy:
|
||||
lua_pushinteger(L, line->dy);
|
||||
lua_pushfixed(L, line->dy);
|
||||
return 1;
|
||||
case line_flags:
|
||||
lua_pushinteger(L, line->flags);
|
||||
|
@ -564,9 +561,6 @@ static int line_get(lua_State *L)
|
|||
case line_backsector:
|
||||
LUA_PushUserdata(L, line->backsector, META_SECTOR);
|
||||
return 1;
|
||||
case line_validcount:
|
||||
lua_pushinteger(L, line->validcount);
|
||||
return 1;
|
||||
case line_firsttag:
|
||||
lua_pushinteger(L, line->firsttag);
|
||||
return 1;
|
||||
|
@ -638,10 +632,10 @@ static int side_get(lua_State *L)
|
|||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
case side_textureoffset:
|
||||
lua_pushinteger(L, side->textureoffset);
|
||||
lua_pushfixed(L, side->textureoffset);
|
||||
return 1;
|
||||
case side_rowoffset:
|
||||
lua_pushinteger(L, side->rowoffset);
|
||||
lua_pushfixed(L, side->rowoffset);
|
||||
return 1;
|
||||
case side_toptexture:
|
||||
lua_pushinteger(L, side->toptexture);
|
||||
|
@ -668,6 +662,50 @@ static int side_get(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int side_set(lua_State *L)
|
||||
{
|
||||
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
||||
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
|
||||
|
||||
if (!side)
|
||||
{
|
||||
if (field == side_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return luaL_error(L, "accessed side_t doesn't exist anymore.");
|
||||
}
|
||||
|
||||
switch(field)
|
||||
{
|
||||
case side_valid: // valid
|
||||
case side_sector:
|
||||
case side_special:
|
||||
case side_text:
|
||||
default:
|
||||
return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
|
||||
case side_textureoffset:
|
||||
side->textureoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_rowoffset:
|
||||
side->rowoffset = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case side_toptexture:
|
||||
side->toptexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_bottomtexture:
|
||||
side->bottomtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_midtexture:
|
||||
side->midtexture = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case side_repeatcnt:
|
||||
side->repeatcnt = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int side_num(lua_State *L)
|
||||
{
|
||||
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
|
||||
|
@ -695,13 +733,13 @@ static int vertex_get(lua_State *L)
|
|||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
case vertex_x:
|
||||
lua_pushinteger(L, vertex->x);
|
||||
lua_pushfixed(L, vertex->x);
|
||||
return 1;
|
||||
case vertex_y:
|
||||
lua_pushinteger(L, vertex->y);
|
||||
lua_pushfixed(L, vertex->y);
|
||||
return 1;
|
||||
case vertex_z:
|
||||
lua_pushinteger(L, vertex->z);
|
||||
lua_pushfixed(L, vertex->z);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
|
@ -964,7 +1002,7 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushboolean(L, 1);
|
||||
return 1;
|
||||
case ffloor_topheight:
|
||||
lua_pushinteger(L, *ffloor->topheight);
|
||||
lua_pushfixed(L, *ffloor->topheight);
|
||||
return 1;
|
||||
case ffloor_toppic: { // toppic
|
||||
levelflat_t *levelflat;
|
||||
|
@ -978,7 +1016,7 @@ static int ffloor_get(lua_State *L)
|
|||
lua_pushinteger(L, *ffloor->toplightlevel);
|
||||
return 1;
|
||||
case ffloor_bottomheight:
|
||||
lua_pushinteger(L, *ffloor->bottomheight);
|
||||
lua_pushfixed(L, *ffloor->bottomheight);
|
||||
return 1;
|
||||
case ffloor_bottompic: { // bottompic
|
||||
levelflat_t *levelflat;
|
||||
|
@ -1037,14 +1075,16 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_topheight: { // topheight
|
||||
boolean flag;
|
||||
fixed_t lastpos = *ffloor->topheight;
|
||||
mobj_t *ptmthing = tmthing;
|
||||
sector_t *sector = §ors[ffloor->secnum];
|
||||
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
sector->ceilingheight = luaL_checkfixed(L, 3);
|
||||
flag = P_CheckSector(sector, true);
|
||||
if (flag && sector->numattached)
|
||||
{
|
||||
*ffloor->topheight = lastpos;
|
||||
P_CheckSector(sector, true);
|
||||
}
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
break;
|
||||
}
|
||||
case ffloor_toppic:
|
||||
|
@ -1056,14 +1096,16 @@ static int ffloor_set(lua_State *L)
|
|||
case ffloor_bottomheight: { // bottomheight
|
||||
boolean flag;
|
||||
fixed_t lastpos = *ffloor->bottomheight;
|
||||
mobj_t *ptmthing = tmthing;
|
||||
sector_t *sector = §ors[ffloor->secnum];
|
||||
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
sector->floorheight = luaL_checkfixed(L, 3);
|
||||
flag = P_CheckSector(sector, true);
|
||||
if (flag && sector->numattached)
|
||||
{
|
||||
*ffloor->bottomheight = lastpos;
|
||||
P_CheckSector(sector, true);
|
||||
}
|
||||
P_SetTarget(&tmthing, ptmthing);
|
||||
break;
|
||||
}
|
||||
case ffloor_bottompic:
|
||||
|
@ -1224,6 +1266,9 @@ int LUA_MapLib(lua_State *L)
|
|||
lua_pushcfunction(L, side_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, side_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, side_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L, 1);
|
||||
|
|
|
@ -47,37 +47,37 @@ static int lib_max(lua_State *L)
|
|||
|
||||
static int lib_fixedangle(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedAngle((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushangle(L, FixedAngle(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_anglefixed(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, AngleFixed((angle_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, AngleFixed(luaL_checkangle(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_invangle(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, InvAngle((angle_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushangle(L, InvAngle(luaL_checkangle(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_finesine(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FINESINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
lua_pushfixed(L, FINESINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_finecosine(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FINECOSINE((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
lua_pushfixed(L, FINECOSINE((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_finetangent(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FINETANGENT((luaL_checkinteger(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
lua_pushfixed(L, FINETANGENT((luaL_checkangle(L, 1)>>ANGLETOFINESHIFT) & FINEMASK));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -86,61 +86,61 @@ static int lib_finetangent(lua_State *L)
|
|||
|
||||
static int lib_fixedmul(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedMul((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
|
||||
lua_pushfixed(L, FixedMul(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedint(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedInt((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushinteger(L, FixedInt(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixeddiv(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedDiv((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
|
||||
lua_pushfixed(L, FixedDiv(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedrem(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedRem((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
|
||||
lua_pushfixed(L, FixedRem(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedsqrt(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedSqrt((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, FixedSqrt(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedhypot(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedHypot((fixed_t)luaL_checkinteger(L, 1), (fixed_t)luaL_checkinteger(L, 2)));
|
||||
lua_pushfixed(L, FixedHypot(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedfloor(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedFloor((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, FixedFloor(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedtrunc(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedTrunc((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, FixedTrunc(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedceil(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedCeil((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, FixedCeil(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_fixedround(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, FixedRound((fixed_t)luaL_checkinteger(L, 1)));
|
||||
lua_pushfixed(L, FixedRound(luaL_checkfixed(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -156,7 +156,7 @@ static int lib_getsecspecial(lua_State *L)
|
|||
|
||||
static int lib_all7emeralds(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
|
||||
lua_pushboolean(L, ALL7EMERALDS(luaL_checkinteger(L, 1)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -162,13 +162,13 @@ static int mobj_get(lua_State *L)
|
|||
lua_pushboolean(L, 1);
|
||||
break;
|
||||
case mobj_x:
|
||||
lua_pushinteger(L, mo->x);
|
||||
lua_pushfixed(L, mo->x);
|
||||
break;
|
||||
case mobj_y:
|
||||
lua_pushinteger(L, mo->y);
|
||||
lua_pushfixed(L, mo->y);
|
||||
break;
|
||||
case mobj_z:
|
||||
lua_pushinteger(L, mo->z);
|
||||
lua_pushfixed(L, mo->z);
|
||||
break;
|
||||
case mobj_snext:
|
||||
LUA_PushUserdata(L, mo->snext, META_MOBJ);
|
||||
|
@ -179,7 +179,7 @@ static int mobj_get(lua_State *L)
|
|||
// i.e. it will always ultimately point to THIS mobj -- so that's actually not useful to Lua and won't be included.
|
||||
return UNIMPLEMENTED;
|
||||
case mobj_angle:
|
||||
lua_pushinteger(L, mo->angle);
|
||||
lua_pushangle(L, mo->angle);
|
||||
break;
|
||||
case mobj_sprite:
|
||||
lua_pushinteger(L, mo->sprite);
|
||||
|
@ -193,28 +193,28 @@ static int mobj_get(lua_State *L)
|
|||
LUA_PushUserdata(L, mo->subsector, META_SUBSECTOR);
|
||||
break;
|
||||
case mobj_floorz:
|
||||
lua_pushinteger(L, mo->floorz);
|
||||
lua_pushfixed(L, mo->floorz);
|
||||
break;
|
||||
case mobj_ceilingz:
|
||||
lua_pushinteger(L, mo->ceilingz);
|
||||
lua_pushfixed(L, mo->ceilingz);
|
||||
break;
|
||||
case mobj_radius:
|
||||
lua_pushinteger(L, mo->radius);
|
||||
lua_pushfixed(L, mo->radius);
|
||||
break;
|
||||
case mobj_height:
|
||||
lua_pushinteger(L, mo->height);
|
||||
lua_pushfixed(L, mo->height);
|
||||
break;
|
||||
case mobj_momx:
|
||||
lua_pushinteger(L, mo->momx);
|
||||
lua_pushfixed(L, mo->momx);
|
||||
break;
|
||||
case mobj_momy:
|
||||
lua_pushinteger(L, mo->momy);
|
||||
lua_pushfixed(L, mo->momy);
|
||||
break;
|
||||
case mobj_momz:
|
||||
lua_pushinteger(L, mo->momz);
|
||||
lua_pushfixed(L, mo->momz);
|
||||
break;
|
||||
case mobj_pmomz:
|
||||
lua_pushinteger(L, mo->pmomz);
|
||||
lua_pushfixed(L, mo->pmomz);
|
||||
break;
|
||||
case mobj_tics:
|
||||
lua_pushinteger(L, mo->tics);
|
||||
|
@ -299,32 +299,32 @@ static int mobj_get(lua_State *L)
|
|||
LUA_PushUserdata(L, mo->tracer, META_MOBJ);
|
||||
break;
|
||||
case mobj_friction:
|
||||
lua_pushinteger(L, mo->friction);
|
||||
lua_pushfixed(L, mo->friction);
|
||||
break;
|
||||
case mobj_movefactor:
|
||||
lua_pushinteger(L, mo->movefactor);
|
||||
lua_pushfixed(L, mo->movefactor);
|
||||
break;
|
||||
case mobj_fuse:
|
||||
lua_pushinteger(L, mo->fuse);
|
||||
break;
|
||||
case mobj_watertop:
|
||||
lua_pushinteger(L, mo->watertop);
|
||||
lua_pushfixed(L, mo->watertop);
|
||||
break;
|
||||
case mobj_waterbottom:
|
||||
lua_pushinteger(L, mo->waterbottom);
|
||||
lua_pushfixed(L, mo->waterbottom);
|
||||
break;
|
||||
case mobj_mobjnum:
|
||||
// mobjnum is a networking thing generated for $$$.sav
|
||||
// and therefore shouldn't be used by Lua.
|
||||
return UNIMPLEMENTED;
|
||||
case mobj_scale:
|
||||
lua_pushinteger(L, mo->scale);
|
||||
lua_pushfixed(L, mo->scale);
|
||||
break;
|
||||
case mobj_destscale:
|
||||
lua_pushinteger(L, mo->destscale);
|
||||
lua_pushfixed(L, mo->destscale);
|
||||
break;
|
||||
case mobj_scalespeed:
|
||||
lua_pushinteger(L, mo->scalespeed);
|
||||
lua_pushfixed(L, mo->scalespeed);
|
||||
break;
|
||||
case mobj_extravalue1:
|
||||
lua_pushinteger(L, mo->extravalue1);
|
||||
|
@ -382,7 +382,7 @@ static int mobj_set(lua_State *L)
|
|||
{
|
||||
// z doesn't cross sector bounds so it's okay.
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mo->z = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->z = luaL_checkfixed(L, 3);
|
||||
P_CheckPosition(mo, mo->x, mo->y);
|
||||
mo->floorz = tmfloorz;
|
||||
mo->ceilingz = tmceilingz;
|
||||
|
@ -394,7 +394,7 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_sprev:
|
||||
return UNIMPLEMENTED;
|
||||
case mobj_angle:
|
||||
mo->angle = (angle_t)luaL_checkinteger(L, 3);
|
||||
mo->angle = luaL_checkangle(L, 3);
|
||||
if (mo->player == &players[consoleplayer])
|
||||
localangle = mo->angle;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
|
@ -417,7 +417,7 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_radius:
|
||||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mo->radius = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->radius = luaL_checkfixed(L, 3);
|
||||
if (mo->radius < 0)
|
||||
mo->radius = 0;
|
||||
P_CheckPosition(mo, mo->x, mo->y);
|
||||
|
@ -429,7 +429,7 @@ static int mobj_set(lua_State *L)
|
|||
case mobj_height:
|
||||
{
|
||||
mobj_t *ptmthing = tmthing;
|
||||
mo->height = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->height = luaL_checkfixed(L, 3);
|
||||
if (mo->height < 0)
|
||||
mo->height = 0;
|
||||
P_CheckPosition(mo, mo->x, mo->y);
|
||||
|
@ -439,16 +439,17 @@ static int mobj_set(lua_State *L)
|
|||
break;
|
||||
}
|
||||
case mobj_momx:
|
||||
mo->momx = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->momx = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_momy:
|
||||
mo->momy = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->momy = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_momz:
|
||||
mo->momz = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->momz = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_pmomz:
|
||||
mo->pmomz = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->pmomz = luaL_checkfixed(L, 3);
|
||||
mo->eflags |= MFE_APPLYPMOMZ;
|
||||
break;
|
||||
case mobj_tics:
|
||||
mo->tics = luaL_checkinteger(L, 3);
|
||||
|
@ -500,7 +501,7 @@ static int mobj_set(lua_State *L)
|
|||
return luaL_error(L, "mobj.skin '%s' not found!", skin);
|
||||
}
|
||||
case mobj_color:
|
||||
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXSKINCOLORS;
|
||||
mo->color = ((UINT8)luaL_checkinteger(L, 3)) % MAXTRANSLATIONS;
|
||||
break;
|
||||
case mobj_bnext:
|
||||
return NOSETPOS;
|
||||
|
@ -572,25 +573,25 @@ static int mobj_set(lua_State *L)
|
|||
}
|
||||
break;
|
||||
case mobj_friction:
|
||||
mo->friction = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->friction = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_movefactor:
|
||||
mo->movefactor = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->movefactor = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_fuse:
|
||||
mo->fuse = luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_watertop:
|
||||
mo->watertop = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->watertop = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_waterbottom:
|
||||
mo->waterbottom = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->waterbottom = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_mobjnum:
|
||||
return UNIMPLEMENTED;
|
||||
case mobj_scale:
|
||||
{
|
||||
fixed_t scale = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t scale = luaL_checkfixed(L, 3);
|
||||
if (scale < FRACUNIT/100)
|
||||
scale = FRACUNIT/100;
|
||||
mo->destscale = scale;
|
||||
|
@ -599,14 +600,14 @@ static int mobj_set(lua_State *L)
|
|||
}
|
||||
case mobj_destscale:
|
||||
{
|
||||
fixed_t scale = (fixed_t)luaL_checkinteger(L, 3);
|
||||
fixed_t scale = luaL_checkfixed(L, 3);
|
||||
if (scale < FRACUNIT/100)
|
||||
scale = FRACUNIT/100;
|
||||
mo->destscale = scale;
|
||||
break;
|
||||
}
|
||||
case mobj_scalespeed:
|
||||
mo->scalespeed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
mo->scalespeed = luaL_checkfixed(L, 3);
|
||||
break;
|
||||
case mobj_extravalue1:
|
||||
mo->extravalue1 = luaL_checkinteger(L, 3);
|
||||
|
|
|
@ -109,15 +109,15 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"playerstate"))
|
||||
lua_pushinteger(L, plr->playerstate);
|
||||
else if (fastcmp(field,"viewz"))
|
||||
lua_pushinteger(L, plr->viewz);
|
||||
lua_pushfixed(L, plr->viewz);
|
||||
else if (fastcmp(field,"viewheight"))
|
||||
lua_pushinteger(L, plr->viewheight);
|
||||
lua_pushfixed(L, plr->viewheight);
|
||||
else if (fastcmp(field,"deltaviewheight"))
|
||||
lua_pushinteger(L, plr->deltaviewheight);
|
||||
lua_pushfixed(L, plr->deltaviewheight);
|
||||
else if (fastcmp(field,"bob"))
|
||||
lua_pushinteger(L, plr->bob);
|
||||
lua_pushfixed(L, plr->bob);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
lua_pushinteger(L, plr->aiming);
|
||||
lua_pushangle(L, plr->aiming);
|
||||
else if (fastcmp(field,"health"))
|
||||
lua_pushinteger(L, plr->health);
|
||||
else if (fastcmp(field,"pity"))
|
||||
|
@ -141,13 +141,13 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"score"))
|
||||
lua_pushinteger(L, plr->score);
|
||||
else if (fastcmp(field,"dashspeed"))
|
||||
lua_pushinteger(L, plr->dashspeed);
|
||||
lua_pushfixed(L, plr->dashspeed);
|
||||
else if (fastcmp(field,"dashtime"))
|
||||
lua_pushinteger(L, plr->dashtime);
|
||||
else if (fastcmp(field,"normalspeed"))
|
||||
lua_pushinteger(L, plr->normalspeed);
|
||||
lua_pushfixed(L, plr->normalspeed);
|
||||
else if (fastcmp(field,"runspeed"))
|
||||
lua_pushinteger(L, plr->runspeed);
|
||||
lua_pushfixed(L, plr->runspeed);
|
||||
else if (fastcmp(field,"thrustfactor"))
|
||||
lua_pushinteger(L, plr->thrustfactor);
|
||||
else if (fastcmp(field,"accelstart"))
|
||||
|
@ -167,13 +167,13 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"revitem"))
|
||||
lua_pushinteger(L, plr->revitem);
|
||||
else if (fastcmp(field,"actionspd"))
|
||||
lua_pushinteger(L, plr->actionspd);
|
||||
lua_pushfixed(L, plr->actionspd);
|
||||
else if (fastcmp(field,"mindash"))
|
||||
lua_pushinteger(L, plr->mindash);
|
||||
lua_pushfixed(L, plr->mindash);
|
||||
else if (fastcmp(field,"maxdash"))
|
||||
lua_pushinteger(L, plr->maxdash);
|
||||
lua_pushfixed(L, plr->maxdash);
|
||||
else if (fastcmp(field,"jumpfactor"))
|
||||
lua_pushinteger(L, plr->jumpfactor);
|
||||
lua_pushfixed(L, plr->jumpfactor);
|
||||
else if (fastcmp(field,"lives"))
|
||||
lua_pushinteger(L, plr->lives);
|
||||
else if (fastcmp(field,"continues"))
|
||||
|
@ -183,7 +183,7 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"gotcontinue"))
|
||||
lua_pushinteger(L, plr->gotcontinue);
|
||||
else if (fastcmp(field,"speed"))
|
||||
lua_pushinteger(L, plr->speed);
|
||||
lua_pushfixed(L, plr->speed);
|
||||
else if (fastcmp(field,"jumping"))
|
||||
lua_pushboolean(L, plr->jumping);
|
||||
else if (fastcmp(field,"secondjump"))
|
||||
|
@ -205,13 +205,13 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"skidtime"))
|
||||
lua_pushinteger(L, plr->skidtime);
|
||||
else if (fastcmp(field,"cmomx"))
|
||||
lua_pushinteger(L, plr->cmomx);
|
||||
lua_pushfixed(L, plr->cmomx);
|
||||
else if (fastcmp(field,"cmomy"))
|
||||
lua_pushinteger(L, plr->cmomy);
|
||||
lua_pushfixed(L, plr->cmomy);
|
||||
else if (fastcmp(field,"rmomx"))
|
||||
lua_pushinteger(L, plr->rmomx);
|
||||
lua_pushfixed(L, plr->rmomx);
|
||||
else if (fastcmp(field,"rmomy"))
|
||||
lua_pushinteger(L, plr->rmomy);
|
||||
lua_pushfixed(L, plr->rmomy);
|
||||
else if (fastcmp(field,"numboxes"))
|
||||
lua_pushinteger(L, plr->numboxes);
|
||||
else if (fastcmp(field,"totalring"))
|
||||
|
@ -239,11 +239,11 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"starposttime"))
|
||||
lua_pushinteger(L, plr->starposttime);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
lua_pushinteger(L, plr->starpostangle);
|
||||
lua_pushangle(L, plr->starpostangle);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
lua_pushinteger(L, plr->angle_pos);
|
||||
lua_pushangle(L, plr->angle_pos);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
lua_pushinteger(L, plr->old_angle_pos);
|
||||
lua_pushangle(L, plr->old_angle_pos);
|
||||
else if (fastcmp(field,"axis1"))
|
||||
LUA_PushUserdata(L, plr->axis1, META_MOBJ);
|
||||
else if (fastcmp(field,"axis2"))
|
||||
|
@ -305,16 +305,16 @@ static int player_get(lua_State *L)
|
|||
else if (fastcmp(field,"awayviewtics"))
|
||||
lua_pushinteger(L, plr->awayviewtics);
|
||||
else if (fastcmp(field,"awayviewaiming"))
|
||||
lua_pushinteger(L, plr->awayviewaiming);
|
||||
lua_pushangle(L, plr->awayviewaiming);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
lua_pushinteger(L, plr->spectator);
|
||||
lua_pushboolean(L, plr->spectator);
|
||||
else if (fastcmp(field,"bot"))
|
||||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
lua_pushinteger(L, plr->fovadd);
|
||||
lua_pushfixed(L, plr->fovadd);
|
||||
#endif
|
||||
else {
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
|
@ -354,15 +354,15 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"playerstate"))
|
||||
plr->playerstate = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"viewz"))
|
||||
plr->viewz = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->viewz = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"viewheight"))
|
||||
plr->viewheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->viewheight = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"deltaviewheight"))
|
||||
plr->deltaviewheight = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->deltaviewheight = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"bob"))
|
||||
plr->bob = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->bob = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"aiming")) {
|
||||
plr->aiming = (angle_t)luaL_checkinteger(L, 3);
|
||||
plr->aiming = luaL_checkangle(L, 3);
|
||||
if (plr == &players[consoleplayer])
|
||||
localaiming = plr->aiming;
|
||||
else if (plr == &players[secondarydisplayplayer])
|
||||
|
@ -391,13 +391,13 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"score"))
|
||||
plr->score = (UINT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"dashspeed"))
|
||||
plr->dashspeed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->dashspeed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"dashtime"))
|
||||
plr->dashtime = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"normalspeed"))
|
||||
plr->normalspeed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->normalspeed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"runspeed"))
|
||||
plr->runspeed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->runspeed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"thrustfactor"))
|
||||
plr->thrustfactor = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"accelstart"))
|
||||
|
@ -433,7 +433,7 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"gotcontinue"))
|
||||
plr->gotcontinue = (UINT8)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"speed"))
|
||||
plr->speed = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->speed = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"jumping"))
|
||||
plr->jumping = luaL_checkboolean(L, 3);
|
||||
else if (fastcmp(field,"secondjump"))
|
||||
|
@ -455,13 +455,13 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"skidtime"))
|
||||
plr->skidtime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"cmomx"))
|
||||
plr->cmomx = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->cmomx = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"cmomy"))
|
||||
plr->cmomy = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->cmomy = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"rmomx"))
|
||||
plr->rmomx = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->rmomx = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"rmomy"))
|
||||
plr->rmomy = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->rmomy = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"numboxes"))
|
||||
plr->numboxes = (INT16)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"totalring"))
|
||||
|
@ -489,11 +489,11 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"starposttime"))
|
||||
plr->starposttime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"starpostangle"))
|
||||
plr->starpostangle = (angle_t)luaL_checkinteger(L, 3);
|
||||
plr->starpostangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"angle_pos"))
|
||||
plr->angle_pos = (angle_t)luaL_checkinteger(L, 3);
|
||||
plr->angle_pos = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"old_angle_pos"))
|
||||
plr->old_angle_pos = (angle_t)luaL_checkinteger(L, 3);
|
||||
plr->old_angle_pos = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"axis1"))
|
||||
P_SetTarget(&plr->axis1, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
|
||||
else if (fastcmp(field,"axis2"))
|
||||
|
@ -569,7 +569,7 @@ static int player_set(lua_State *L)
|
|||
P_SetTarget(&plr->awayviewmobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
|
||||
}
|
||||
else if (fastcmp(field,"awayviewaiming"))
|
||||
plr->awayviewaiming = (angle_t)luaL_checkinteger(L, 3);
|
||||
plr->awayviewaiming = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"spectator"))
|
||||
plr->spectator = lua_toboolean(L, 3);
|
||||
else if (fastcmp(field,"bot"))
|
||||
|
@ -578,7 +578,7 @@ static int player_set(lua_State *L)
|
|||
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
plr->fovadd = (fixed_t)luaL_checkinteger(L, 3);
|
||||
plr->fovadd = luaL_checkfixed(L, 3);
|
||||
#endif
|
||||
else {
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
|
||||
|
|
|
@ -442,7 +442,6 @@ enum
|
|||
ARCH_NULL=0,
|
||||
ARCH_BOOLEAN,
|
||||
ARCH_SIGNED,
|
||||
ARCH_UNSIGNED,
|
||||
ARCH_STRING,
|
||||
ARCH_TABLE,
|
||||
|
||||
|
@ -522,13 +521,8 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
|
|||
case LUA_TNUMBER:
|
||||
{
|
||||
lua_Integer number = lua_tointeger(gL, myindex);
|
||||
if (number < 0) {
|
||||
WRITEUINT8(save_p, ARCH_SIGNED);
|
||||
WRITEFIXED(save_p, number);
|
||||
} else {
|
||||
WRITEUINT8(save_p, ARCH_UNSIGNED);
|
||||
WRITEANGLE(save_p, number);
|
||||
}
|
||||
WRITEUINT8(save_p, ARCH_SIGNED);
|
||||
WRITEFIXED(save_p, number);
|
||||
break;
|
||||
}
|
||||
case LUA_TSTRING:
|
||||
|
@ -743,7 +737,7 @@ static int NetArchive(lua_State *L)
|
|||
{
|
||||
int TABLESINDEX = lua_upvalueindex(1);
|
||||
int i, n = lua_gettop(L);
|
||||
for (i = 0; i < n; i++)
|
||||
for (i = 1; i <= n; i++)
|
||||
ArchiveValue(TABLESINDEX, i);
|
||||
return n;
|
||||
}
|
||||
|
@ -797,9 +791,6 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
|
|||
case ARCH_SIGNED:
|
||||
lua_pushinteger(gL, READFIXED(save_p));
|
||||
break;
|
||||
case ARCH_UNSIGNED:
|
||||
lua_pushinteger(gL, READANGLE(save_p));
|
||||
break;
|
||||
case ARCH_STRING:
|
||||
{
|
||||
char value[1024];
|
||||
|
@ -893,7 +884,7 @@ static int NetUnArchive(lua_State *L)
|
|||
{
|
||||
int TABLESINDEX = lua_upvalueindex(1);
|
||||
int i, n = lua_gettop(L);
|
||||
for (i = 0; i < n; i++)
|
||||
for (i = 1; i <= n; i++)
|
||||
UnArchiveValue(TABLESINDEX);
|
||||
return n;
|
||||
}
|
||||
|
@ -948,6 +939,14 @@ static void NetArchiveHook(lua_CFunction archFunc)
|
|||
lua_pop(gL, 2);
|
||||
}
|
||||
|
||||
void LUA_Step(void)
|
||||
{
|
||||
if (!gL)
|
||||
return;
|
||||
lua_settop(gL, 0);
|
||||
lua_gc(gL, LUA_GCSTEP, 1);
|
||||
}
|
||||
|
||||
void LUA_Archive(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
|
|
@ -19,9 +19,21 @@
|
|||
#include "blua/lua.h"
|
||||
#include "blua/lualib.h"
|
||||
#include "blua/lauxlib.h"
|
||||
|
||||
#define lua_optboolean(L, i) (!lua_isnoneornil(L, i) && lua_toboolean(L, i))
|
||||
#define lua_opttrueboolean(L, i) (lua_isnoneornil(L, i) || lua_toboolean(L, i))
|
||||
|
||||
// fixed_t casting
|
||||
// TODO add some distinction between fixed numbers and integer numbers
|
||||
// for at least the purpose of printing and maybe math.
|
||||
#define luaL_checkfixed(L, i) luaL_checkinteger(L, i)
|
||||
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
|
||||
|
||||
// angle_t casting
|
||||
// we reduce the angle to a fixed point between 0.0 and 1.0
|
||||
#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
|
||||
#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
|
||||
|
||||
#ifdef _DEBUG
|
||||
void LUA_ClearExtVars(void);
|
||||
#endif
|
||||
|
@ -36,6 +48,7 @@ void LUA_InvalidateUserdata(void *data);
|
|||
void LUA_InvalidateLevel(void);
|
||||
void LUA_InvalidateMapthings(void);
|
||||
void LUA_InvalidatePlayer(player_t *player);
|
||||
void LUA_Step(void);
|
||||
void LUA_Archive(void);
|
||||
void LUA_UnArchive(void);
|
||||
void Got_Luacmd(UINT8 **cp, INT32 playernum); // lua_consolelib.c
|
||||
|
|
|
@ -147,19 +147,19 @@ static int skin_get(lua_State *L)
|
|||
lua_pushinteger(L, skin->revitem);
|
||||
break;
|
||||
case skin_actionspd:
|
||||
lua_pushinteger(L, skin->actionspd);
|
||||
lua_pushfixed(L, skin->actionspd);
|
||||
break;
|
||||
case skin_mindash:
|
||||
lua_pushinteger(L, skin->mindash);
|
||||
lua_pushfixed(L, skin->mindash);
|
||||
break;
|
||||
case skin_maxdash:
|
||||
lua_pushinteger(L, skin->maxdash);
|
||||
lua_pushfixed(L, skin->maxdash);
|
||||
break;
|
||||
case skin_normalspeed:
|
||||
lua_pushinteger(L, skin->normalspeed);
|
||||
lua_pushfixed(L, skin->normalspeed);
|
||||
break;
|
||||
case skin_runspeed:
|
||||
lua_pushinteger(L, skin->runspeed);
|
||||
lua_pushfixed(L, skin->runspeed);
|
||||
break;
|
||||
case skin_thrustfactor:
|
||||
lua_pushinteger(L, skin->thrustfactor);
|
||||
|
@ -171,7 +171,7 @@ static int skin_get(lua_State *L)
|
|||
lua_pushinteger(L, skin->acceleration);
|
||||
break;
|
||||
case skin_jumpfactor:
|
||||
lua_pushinteger(L, skin->jumpfactor);
|
||||
lua_pushfixed(L, skin->jumpfactor);
|
||||
break;
|
||||
case skin_starttranscolor:
|
||||
lua_pushinteger(L, skin->starttranscolor);
|
||||
|
|
|
@ -91,6 +91,33 @@ static UINT8 cheatf_warp(void)
|
|||
return 1;
|
||||
}
|
||||
|
||||
#ifdef DEVELOP
|
||||
static UINT8 cheatf_devmode(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
if (modifiedgame)
|
||||
return 0;
|
||||
|
||||
if (menuactive && currentMenu != &MainDef)
|
||||
return 0; // Only on the main menu!
|
||||
|
||||
S_StartSound(0, sfx_itemup);
|
||||
|
||||
// Just unlock all the things and turn on -debug and console devmode.
|
||||
G_SetGameModified(false);
|
||||
for (i = 0; i < MAXUNLOCKABLES; i++)
|
||||
unlockables[i].unlocked = true;
|
||||
devparm = TRUE;
|
||||
cv_debug |= 0x8000;
|
||||
|
||||
// Refresh secrets menu existing.
|
||||
M_ClearMenus(true);
|
||||
M_StartControlPanel();
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static cheatseq_t cheat_ultimate = {
|
||||
0, cheatf_ultimate,
|
||||
{ SCRAMBLE('u'), SCRAMBLE('l'), SCRAMBLE('t'), SCRAMBLE('i'), SCRAMBLE('m'), SCRAMBLE('a'), SCRAMBLE('t'), SCRAMBLE('e'), 0xff }
|
||||
|
@ -115,6 +142,14 @@ static cheatseq_t cheat_warp_joy = {
|
|||
SCRAMBLE(KEY_LEFTARROW), SCRAMBLE(KEY_UPARROW),
|
||||
SCRAMBLE(KEY_ENTER), 0xff }
|
||||
};
|
||||
|
||||
#ifdef DEVELOP
|
||||
static cheatseq_t cheat_devmode = {
|
||||
0, cheatf_devmode,
|
||||
{ SCRAMBLE('d'), SCRAMBLE('e'), SCRAMBLE('v'), SCRAMBLE('m'), SCRAMBLE('o'), SCRAMBLE('d'), SCRAMBLE('e'), 0xff }
|
||||
};
|
||||
#endif
|
||||
|
||||
// ==========================================================================
|
||||
// CHEAT SEQUENCE PACKAGE
|
||||
// ==========================================================================
|
||||
|
@ -221,6 +256,9 @@ boolean cht_Responder(event_t *ev)
|
|||
ret += cht_CheckCheat(&cheat_ultimate_joy, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp, (char)ch);
|
||||
ret += cht_CheckCheat(&cheat_warp_joy, (char)ch);
|
||||
#ifdef DEVELOP
|
||||
ret += cht_CheckCheat(&cheat_devmode, (char)ch);
|
||||
#endif
|
||||
return (ret != 0);
|
||||
}
|
||||
|
||||
|
@ -334,7 +372,7 @@ void Command_Hurtme_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)));
|
||||
P_DamageMobj(players[consoleplayer].mo, NULL, NULL, atoi(COM_Argv(1)), 0);
|
||||
}
|
||||
|
||||
// Moves the NiGHTS player to another axis within the current mare
|
||||
|
|
|
@ -119,8 +119,6 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
|
|||
return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
|
||||
}
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y)
|
||||
{
|
||||
vec->x = x;
|
||||
|
@ -863,8 +861,6 @@ void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z)
|
|||
#undef M
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef M_TESTCASE
|
||||
//#define MULDIV_TEST
|
||||
#define SQRT_TEST
|
||||
|
|
|
@ -357,8 +357,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
|
|||
return INT32_MAX;
|
||||
}
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
typedef struct
|
||||
{
|
||||
fixed_t x;
|
||||
|
@ -437,6 +435,4 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme);
|
|||
void FM_Translate(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
|
||||
void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
|
||||
|
||||
#endif // defined NEED_FIXED_VECTOR
|
||||
|
||||
#endif //m_fixed.h
|
||||
|
|
53
src/m_menu.c
|
@ -110,10 +110,10 @@ const char *quitmsg[NUM_QUITMESSAGES];
|
|||
// Stuff for customizing the player select screen Tails 09-22-2003
|
||||
description_t description[32] =
|
||||
{
|
||||
{"\x82Sonic\x80 is the fastest of the three, but also the hardest to control. Beginners beware, but experts will find Sonic very powerful.\n\n\x82""Ability:\x80 Speed Thok\nDouble jump to zoom forward with a huge burst of speed.\n\n\x82Tip:\x80 Simply letting go of forward does not slow down in SRB2. To slow down, hold the opposite direction.", "", "sonic"},
|
||||
{"\x82Tails\x80 is the most mobile of the three, but has the slowest speed. Because of his mobility, he's well-\nsuited to beginners.\n\n\x82""Ability:\x80 Fly\nDouble jump to start flying for a limited time. Repetitively hit the jump button to ascend.\n\n\x82Tip:\x80 To quickly descend while flying, hit the spin button.", "", "tails"},
|
||||
{"\x82Knuckles\x80 is well-\nrounded and can destroy breakable walls simply by touching them, but he can't jump as high as the other two.\n\n\x82""Ability:\x80 Glide & Climb\nDouble jump to glide in the air as long as jump is held. Glide into a wall to climb it.\n\n\x82Tip:\x80 Press spin while climbing to jump off the wall; press jump instead to jump off\nand face away from\nthe wall.", "", "knuckles"},
|
||||
{"\x82Sonic & Tails\x80 team up to take on Dr. Eggman!\nControl Sonic while Tails desperately struggles to keep up.\n\nPlayer 2 can control Tails directly by setting the controls in the options menu.\nTails's directional controls are relative to Player 1's camera.\n\nTails can pick up Sonic while flying and carry him around.", "CHRS&T", "sonic&tails"},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
{"???", "", ""},
|
||||
|
@ -827,10 +827,10 @@ static menuitem_t SP_LevelStatsMenu[] =
|
|||
// And I'm too lazy to go through and rename it everywhere. ARRGH!
|
||||
menuitem_t PlayerMenu[32] =
|
||||
{
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_CALL, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
{IT_DISABLED, NULL, NULL, M_ChoosePlayer, 0},
|
||||
|
@ -2203,6 +2203,7 @@ boolean M_Responder(event_t *ev)
|
|||
if (modeattacking)
|
||||
return true;
|
||||
M_StartControlPanel();
|
||||
M_Options(0);
|
||||
currentMenu = &OP_SoundOptionsDef;
|
||||
itemOn = 0;
|
||||
return true;
|
||||
|
@ -2212,6 +2213,7 @@ boolean M_Responder(event_t *ev)
|
|||
if (modeattacking)
|
||||
return true;
|
||||
M_StartControlPanel();
|
||||
M_Options(0);
|
||||
M_VideoModeMenu(0);
|
||||
return true;
|
||||
#endif
|
||||
|
@ -2223,6 +2225,7 @@ boolean M_Responder(event_t *ev)
|
|||
if (modeattacking)
|
||||
return true;
|
||||
M_StartControlPanel();
|
||||
M_Options(0);
|
||||
M_SetupNextMenu(&OP_MainDef);
|
||||
return true;
|
||||
|
||||
|
@ -6331,8 +6334,8 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
#define PLBOXW 8
|
||||
#define PLBOXH 9
|
||||
|
||||
static INT32 multi_tics;
|
||||
static state_t *multi_state;
|
||||
static UINT8 multi_tics;
|
||||
static UINT8 multi_frame;
|
||||
|
||||
// this is set before entering the MultiPlayer setup menu,
|
||||
// for either player 1 or 2
|
||||
|
@ -6346,11 +6349,10 @@ static INT32 setupm_fakecolor;
|
|||
|
||||
static void M_DrawSetupMultiPlayerMenu(void)
|
||||
{
|
||||
INT32 mx, my, st, flags = 0;
|
||||
INT32 mx, my, flags = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *patch;
|
||||
UINT8 frame;
|
||||
|
||||
mx = MP_PlayerSetupDef.x;
|
||||
my = MP_PlayerSetupDef.y;
|
||||
|
@ -6378,28 +6380,23 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
// anim the player in the box
|
||||
if (--multi_tics <= 0)
|
||||
{
|
||||
st = multi_state->nextstate;
|
||||
if (st != S_NULL)
|
||||
multi_state = &states[st];
|
||||
multi_tics = multi_state->tics;
|
||||
if (multi_tics == -1)
|
||||
multi_tics = 15;
|
||||
multi_frame++;
|
||||
multi_tics = 4;
|
||||
}
|
||||
|
||||
// skin 0 is default player sprite
|
||||
if (R_SkinAvailable(skins[setupm_fakeskin].name) != -1)
|
||||
sprdef = &skins[R_SkinAvailable(skins[setupm_fakeskin].name)].spritedef;
|
||||
sprdef = &skins[R_SkinAvailable(skins[setupm_fakeskin].name)].sprites[SPR2_WALK];
|
||||
else
|
||||
sprdef = &skins[0].spritedef;
|
||||
sprdef = &skins[0].sprites[SPR2_WALK];
|
||||
|
||||
if (!sprdef->numframes) // No frames ??
|
||||
return; // Can't render!
|
||||
|
||||
frame = multi_state->frame & FF_FRAMEMASK;
|
||||
if (frame >= sprdef->numframes) // Walking animation missing
|
||||
frame = 0; // Try to use standing frame
|
||||
if (multi_frame >= sprdef->numframes)
|
||||
multi_frame = 0;
|
||||
|
||||
sprframe = &sprdef->spriteframes[frame];
|
||||
sprframe = &sprdef->spriteframes[multi_frame];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
if (sprframe->flip & 1) // Only for first sprite
|
||||
flags |= V_FLIP; // This sprite is left/right flipped!
|
||||
|
@ -6533,8 +6530,8 @@ static void M_SetupMultiPlayer(INT32 choice)
|
|||
{
|
||||
(void)choice;
|
||||
|
||||
multi_state = &states[mobjinfo[MT_PLAYER].seestate];
|
||||
multi_tics = multi_state->tics;
|
||||
multi_frame = 0;
|
||||
multi_tics = 4;
|
||||
strcpy(setupm_name, cv_playername.string);
|
||||
|
||||
// set for player 1
|
||||
|
@ -6564,8 +6561,8 @@ static void M_SetupMultiPlayer2(INT32 choice)
|
|||
{
|
||||
(void)choice;
|
||||
|
||||
multi_state = &states[mobjinfo[MT_PLAYER].seestate];
|
||||
multi_tics = multi_state->tics;
|
||||
multi_frame = 0;
|
||||
multi_tics = 4;
|
||||
strcpy (setupm_name, cv_playername2.string);
|
||||
|
||||
// set for splitscreen secondary player
|
||||
|
|
|
@ -363,12 +363,12 @@ boolean P_CheckMissileRange(mobj_t *actor)
|
|||
if (!actor->target)
|
||||
return false;
|
||||
|
||||
if (!P_CheckSight(actor, actor->target))
|
||||
return false;
|
||||
|
||||
if (actor->reactiontime)
|
||||
return false; // do not attack yet
|
||||
|
||||
if (!P_CheckSight(actor, actor->target))
|
||||
return false;
|
||||
|
||||
// OPTIMIZE: get this from a global checksight
|
||||
dist = P_AproxDistance(actor->x-actor->target->x, actor->y-actor->target->y) - FixedMul(64*FRACUNIT, actor->scale);
|
||||
|
||||
|
@ -652,6 +652,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
|
||||
player = &players[actor->lastlook];
|
||||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
continue;
|
||||
|
||||
if (player->health <= 0)
|
||||
continue; // dead
|
||||
|
||||
|
@ -661,12 +664,6 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (!player->mo || P_MobjWasRemoved(player->mo))
|
||||
continue;
|
||||
|
||||
if (!P_CheckSight(actor, player->mo))
|
||||
continue; // out of sight
|
||||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
continue;
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
@ -683,6 +680,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
}
|
||||
}
|
||||
|
||||
if (!P_CheckSight(actor, player->mo))
|
||||
continue; // out of sight
|
||||
|
||||
if (tracer)
|
||||
P_SetTarget(&actor->tracer, player->mo);
|
||||
else
|
||||
|
@ -2513,7 +2513,7 @@ void A_1upThinker(mobj_t *actor)
|
|||
}
|
||||
}
|
||||
|
||||
if (closestplayer == -1 || skins[players[closestplayer].skin].spritedef.numframes <= states[S_PLAY_BOX1].frame)
|
||||
if (closestplayer == -1 || skins[players[closestplayer].skin].sprites[SPR2_LIFE].numframes == 0)
|
||||
{ // Closest player not found (no players in game?? may be empty dedicated server!), or does not have correct sprite.
|
||||
actor->frame = 0;
|
||||
if (actor->tracer) {
|
||||
|
@ -2658,7 +2658,7 @@ for (i = cvar.value; i; --i) spawnchance[numchoices++] = type
|
|||
if (actor->tracer) // Remove the old lives icon.
|
||||
P_RemoveMobj(actor->tracer);
|
||||
|
||||
if (!newmobj->target->skin || ((skin_t *)newmobj->target->skin)->spritedef.numframes <= states[S_PLAY_BOX1].frame)
|
||||
if (!newmobj->target->skin || ((skin_t *)newmobj->target->skin)->sprites[SPR2_LIFE].numframes == 0)
|
||||
newmobj->frame -= 2; // No lives icon for this player, use the default.
|
||||
else
|
||||
{ // Spawn the lives icon.
|
||||
|
@ -4813,7 +4813,7 @@ void A_UnidusBall(mobj_t *actor)
|
|||
boolean skull = (actor->target->flags2 & MF2_SKULLFLY) == MF2_SKULLFLY;
|
||||
if (actor->target->state == &states[actor->target->info->painstate])
|
||||
{
|
||||
P_KillMobj(actor, NULL, NULL);
|
||||
P_KillMobj(actor, NULL, NULL, 0);
|
||||
return;
|
||||
}
|
||||
switch(actor->extravalue2)
|
||||
|
@ -5024,7 +5024,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
actor->movecount += actor->target->lastlook;
|
||||
actor->movecount &= FINEMASK;
|
||||
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook);
|
||||
actor->threshold = FixedMul(FINECOSINE(actor->movecount), actor->target->lastlook << FRACBITS);
|
||||
|
||||
v[0] = FRACUNIT;
|
||||
v[1] = 0;
|
||||
|
@ -5032,7 +5032,7 @@ void A_MaceRotate(mobj_t *actor)
|
|||
v[3] = FRACUNIT;
|
||||
|
||||
// Calculate the angle matrixes for the link.
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold << FRACBITS)));
|
||||
res = VectorMatrixMultiply(v, *RotateXMatrix(FixedAngle(actor->threshold)));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
res = VectorMatrixMultiply(v, *RotateZMatrix(actor->target->health << ANGLETOFINESHIFT));
|
||||
M_Memcpy(&v, res, sizeof(v));
|
||||
|
@ -5278,7 +5278,7 @@ void A_RingExplode(mobj_t *actor)
|
|||
if (mo2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
actor->flags2 |= MF2_DEBRIS;
|
||||
P_DamageMobj(mo2, actor, actor->target, 1);
|
||||
P_DamageMobj(mo2, actor, actor->target, 1, 0);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
@ -5606,8 +5606,13 @@ void A_MixUp(mobj_t *actor)
|
|||
|
||||
P_SetThingPosition(players[i].mo);
|
||||
|
||||
#ifdef ESLOPE
|
||||
players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
|
||||
players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
|
||||
#else
|
||||
players[i].mo->floorz = players[i].mo->subsector->sector->floorheight;
|
||||
players[i].mo->ceilingz = players[i].mo->subsector->sector->ceilingheight;
|
||||
#endif
|
||||
|
||||
P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y);
|
||||
}
|
||||
|
@ -5660,6 +5665,11 @@ void A_RecyclePowers(mobj_t *actor)
|
|||
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
|
||||
&& !players[i].exiting && !((netgame || multiplayer) && players[i].spectator))
|
||||
{
|
||||
#ifndef WEIGHTEDRECYCLER
|
||||
if (players[i].powers[pw_super])
|
||||
continue; // Ignore super players
|
||||
#endif
|
||||
|
||||
numplayers++;
|
||||
postscramble[j] = playerslist[j] = (UINT8)i;
|
||||
|
||||
|
@ -6378,7 +6388,7 @@ void A_EggmanBox(mobj_t *actor)
|
|||
return;
|
||||
}
|
||||
|
||||
P_DamageMobj(actor->target, actor, actor, 1); // Ow!
|
||||
P_DamageMobj(actor->target, actor, actor, 1, 0); // Ow!
|
||||
}
|
||||
|
||||
// Function: A_TurretFire
|
||||
|
@ -7645,26 +7655,33 @@ void A_SetObjectFlags(mobj_t *actor)
|
|||
{
|
||||
INT32 locvar1 = var1;
|
||||
INT32 locvar2 = var2;
|
||||
boolean unlinkthings = false;
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_SetObjectFlags", actor))
|
||||
return;
|
||||
#endif
|
||||
|
||||
P_UnsetThingPosition(actor);
|
||||
if (sector_list)
|
||||
{
|
||||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
if (locvar2 == 2)
|
||||
locvar1 = actor->flags | locvar1;
|
||||
else if (locvar2 == 1)
|
||||
locvar1 = actor->flags & ~locvar1;
|
||||
|
||||
if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
|
||||
unlinkthings = true;
|
||||
|
||||
if (unlinkthings) {
|
||||
P_UnsetThingPosition(actor);
|
||||
if (sector_list)
|
||||
{
|
||||
P_DelSeclist(sector_list);
|
||||
sector_list = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (locvar2 == 2)
|
||||
actor->flags |= locvar1;
|
||||
else if (locvar2 == 1)
|
||||
actor->flags &= ~locvar1;
|
||||
else
|
||||
actor->flags = locvar1;
|
||||
actor->flags = locvar1;
|
||||
|
||||
P_SetThingPosition(actor);
|
||||
if (unlinkthings)
|
||||
P_SetThingPosition(actor);
|
||||
}
|
||||
|
||||
// Function: A_SetObjectFlags2
|
||||
|
@ -9363,9 +9380,9 @@ void A_RemoteDamage(mobj_t *actor)
|
|||
if (locvar2 == 1) // Kill mobj!
|
||||
{
|
||||
if (target->player) // players die using P_DamageMobj instead for some reason
|
||||
P_DamageMobj(target, source, source, 10000);
|
||||
P_DamageMobj(target, source, source, 1, DMG_INSTAKILL);
|
||||
else
|
||||
P_KillMobj(target, source, source);
|
||||
P_KillMobj(target, source, source, 0);
|
||||
}
|
||||
else if (locvar2 == 2) // Remove mobj!
|
||||
{
|
||||
|
@ -9375,7 +9392,7 @@ void A_RemoteDamage(mobj_t *actor)
|
|||
P_RemoveMobj(target);
|
||||
}
|
||||
else // default: Damage mobj!
|
||||
P_DamageMobj(target, source, source, 1);
|
||||
P_DamageMobj(target, source, source, 1, 0);
|
||||
}
|
||||
|
||||
// Function: A_HomingChase
|
||||
|
@ -9610,7 +9627,7 @@ void A_VileAttack(mobj_t *actor)
|
|||
return;
|
||||
|
||||
S_StartSound(actor, soundtoplay);
|
||||
P_DamageMobj(actor->target, actor, actor, 1);
|
||||
P_DamageMobj(actor->target, actor, actor, 1, 0);
|
||||
//actor->target->momz = 1000*FRACUNIT/actor->target->info->mass; // How id did it
|
||||
actor->target->momz += FixedMul(10*FRACUNIT, actor->scale)*P_MobjFlip(actor->target); // How we're doing it
|
||||
if (explosionType != MT_NULL)
|
||||
|
@ -9651,7 +9668,7 @@ void A_VileAttack(mobj_t *actor)
|
|||
continue;
|
||||
|
||||
S_StartSound(actor, soundtoplay);
|
||||
P_DamageMobj(players[i].mo, actor, actor, 1);
|
||||
P_DamageMobj(players[i].mo, actor, actor, 1, 0);
|
||||
//actor->target->momz = 1000*FRACUNIT/actor->target->info->mass; // How id did it
|
||||
players[i].mo->momz += FixedMul(10*FRACUNIT, actor->scale)*P_MobjFlip(players[i].mo); // How we're doing it
|
||||
if (explosionType != MT_NULL)
|
||||
|
|
|
@ -1174,12 +1174,15 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
|
||||
if (affectsec == spikes->sector) // Applied to an actual sector
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec);
|
||||
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
if (thing->z == affectsec->floorheight)
|
||||
if (thing->z == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
|
||||
|
@ -1188,18 +1191,20 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
if (thing->z + thing->height == affectsec->ceilingheight)
|
||||
if (thing->z + thing->height == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector);
|
||||
fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector);
|
||||
if (affectsec->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
{
|
||||
if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0)
|
||||
continue;
|
||||
|
||||
if (thing->z == affectsec->ceilingheight)
|
||||
if (thing->z == affectceil)
|
||||
dothepain = true;
|
||||
}
|
||||
|
||||
|
@ -1208,16 +1213,14 @@ void T_SpikeSector(levelspecthink_t *spikes)
|
|||
if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0)
|
||||
continue;
|
||||
|
||||
if (thing->z + thing->height == affectsec->floorheight)
|
||||
if (thing->z + thing->height == affectfloor)
|
||||
dothepain = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (dothepain)
|
||||
{
|
||||
mobj_t *killer = P_SpawnMobj(thing->x, thing->y, thing->z, MT_NULL);
|
||||
killer->threshold = 43; // Special flag that it was spikes which hurt you.
|
||||
P_DamageMobj(thing, killer, killer, 1);
|
||||
P_DamageMobj(thing, NULL, NULL, 1, DMG_SPIKE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1968,51 +1971,71 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies)
|
|||
{
|
||||
size_t i;
|
||||
fixed_t upperbound, lowerbound;
|
||||
INT32 s;
|
||||
sector_t *checksector;
|
||||
sector_t *sec = NULL;
|
||||
sector_t *targetsec = NULL;
|
||||
INT32 secnum = -1;
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
boolean exists = false;
|
||||
boolean FOFsector = false;
|
||||
|
||||
for (i = 0; i < nobaddies->sector->linecount; i++)
|
||||
while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0)
|
||||
{
|
||||
if (nobaddies->sector->lines[i]->special == 223)
|
||||
sec = §ors[secnum];
|
||||
|
||||
FOFsector = false;
|
||||
|
||||
// Check the lines of this sector, to see if it is a FOF control sector.
|
||||
for (i = 0; i < sec->linecount; i++)
|
||||
{
|
||||
INT32 targetsecnum = -1;
|
||||
|
||||
upperbound = nobaddies->sector->ceilingheight;
|
||||
lowerbound = nobaddies->sector->floorheight;
|
||||
if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
|
||||
continue;
|
||||
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(nobaddies->sector->lines[i], s)) >= 0 ;)
|
||||
FOFsector = true;
|
||||
|
||||
while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0)
|
||||
{
|
||||
checksector = §ors[s];
|
||||
targetsec = §ors[targetsecnum];
|
||||
|
||||
node = checksector->touching_thinglist; // things touching this sector
|
||||
upperbound = targetsec->ceilingheight;
|
||||
lowerbound = targetsec->floorheight;
|
||||
node = targetsec->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
{
|
||||
exists = true;
|
||||
goto foundenemy;
|
||||
}
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
return;
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!FOFsector)
|
||||
{
|
||||
upperbound = sec->ceilingheight;
|
||||
lowerbound = sec->floorheight;
|
||||
node = sec->touching_thinglist; // things touching this sector
|
||||
while (node)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0
|
||||
&& thing->z < upperbound && thing->z+thing->height > lowerbound)
|
||||
return;
|
||||
|
||||
node = node->m_snext;
|
||||
}
|
||||
}
|
||||
}
|
||||
foundenemy:
|
||||
if (exists)
|
||||
return;
|
||||
|
||||
s = P_AproxDistance(nobaddies->sourceline->dx, nobaddies->sourceline->dy)>>FRACBITS;
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag);
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", s);
|
||||
|
||||
// Otherwise, run the linedef exec and terminate this thinker
|
||||
P_LinedefExecute((INT16)s, NULL, NULL);
|
||||
// No enemies found, run the linedef exec and terminate this thinker
|
||||
P_RunTriggerLinedef(nobaddies->sourceline, NULL, NULL);
|
||||
P_RemoveThinker(&nobaddies->thinker);
|
||||
}
|
||||
|
||||
|
@ -2067,6 +2090,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
boolean FOFsector = false;
|
||||
boolean inAndOut = false;
|
||||
boolean floortouch = false;
|
||||
fixed_t bottomheight, topheight;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2131,10 +2155,13 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
if (players[j].mo->subsector->sector != targetsec)
|
||||
continue;
|
||||
|
||||
if (players[j].mo->z > sec->ceilingheight)
|
||||
topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec);
|
||||
bottomheight = P_GetSpecialBottomZ(players[j].mo, sec, targetsec);
|
||||
|
||||
if (players[j].mo->z > topheight)
|
||||
continue;
|
||||
|
||||
if (players[j].mo->z + players[j].mo->height < sec->floorheight)
|
||||
if (players[j].mo->z + players[j].mo->height < bottomheight)
|
||||
continue;
|
||||
|
||||
if (floortouch == true && P_IsObjectOnGroundIn(players[j].mo, targetsec))
|
||||
|
@ -2217,7 +2244,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
oldPlayersArea = oldPlayersInArea;
|
||||
}
|
||||
|
||||
if ((affectPlayer = P_HavePlayersEnteredArea(playersArea, oldPlayersArea, inAndOut)) != -1)
|
||||
while ((affectPlayer = P_HavePlayersEnteredArea(playersArea, oldPlayersArea, inAndOut)) != -1)
|
||||
{
|
||||
if (GETSECSPECIAL(sec->special, 2) == 2 || GETSECSPECIAL(sec->special, 2) == 3)
|
||||
{
|
||||
|
@ -2250,6 +2277,8 @@ void T_EachTimeThinker(levelspecthink_t *eachtime)
|
|||
|
||||
if (!eachtime->sourceline->special) // this happens only for "Trigger on X calls" linedefs
|
||||
P_RemoveThinker(&eachtime->thinker);
|
||||
|
||||
oldPlayersArea[affectPlayer]=playersArea[affectPlayer];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2292,7 +2321,7 @@ void T_RaiseSector(levelspecthink_t *raise)
|
|||
if (raise->vars[1] && !(thing->player->pflags & PF_STARTDASH))
|
||||
continue;
|
||||
|
||||
if (!(thing->z == raise->sector->ceilingheight))
|
||||
if (!(thing->z == P_GetSpecialTopZ(thing, raise->sector, sector)))
|
||||
continue;
|
||||
|
||||
playeronme = true;
|
||||
|
@ -3105,7 +3134,7 @@ INT32 EV_MarioBlock(sector_t *sec, sector_t *roversector, fixed_t topheight, mob
|
|||
thing->momz = FixedMul(6*FRACUNIT, thing->scale);
|
||||
P_SetThingPosition(thing);
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
P_DamageMobj(thing, puncher, puncher, 1);
|
||||
P_DamageMobj(thing, puncher, puncher, 1, 0);
|
||||
else if (thing->type == MT_RING || thing->type == MT_COIN)
|
||||
{
|
||||
thing->momz = FixedMul(3*FRACUNIT, thing->scale);
|
||||
|
|
235
src/p_inter.c
|
@ -291,7 +291,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
if (special->type == MT_BLACKEGGMAN)
|
||||
{
|
||||
P_DamageMobj(toucher, special, special, 1); // ouch
|
||||
P_DamageMobj(toucher, special, special, 1, 0); // ouch
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -303,20 +303,20 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
toucher->momz = -toucher->momz;
|
||||
toucher->momx = -toucher->momx;
|
||||
toucher->momy = -toucher->momy;
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
P_DamageMobj(special, toucher, toucher, 1, 0);
|
||||
}
|
||||
else if (((toucher->z < special->z && !(toucher->eflags & MFE_VERTICALFLIP))
|
||||
|| (toucher->z + toucher->height > special->z + special->height && (toucher->eflags & MFE_VERTICALFLIP)))
|
||||
&& player->charability == CA_FLY
|
||||
&& (player->powers[pw_tailsfly]
|
||||
|| (toucher->state >= &states[S_PLAY_SPC1] && toucher->state <= &states[S_PLAY_SPC4]))) // Tails can shred stuff with his propeller.
|
||||
|| toucher->state-states == S_PLAY_FLY_TIRED)) // Tails can shred stuff with his propeller.
|
||||
{
|
||||
toucher->momz = -toucher->momz/2;
|
||||
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
P_DamageMobj(special, toucher, toucher, 1, 0);
|
||||
}
|
||||
else
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -330,13 +330,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
&& toucher->z < special->z + special->height && toucher->z + toucher->height > special->z)
|
||||
{
|
||||
// Can only hit snapper from above
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
}
|
||||
else if (special->type == MT_SHARP
|
||||
&& ((special->state == &states[special->info->xdeathstate]) || (toucher->z > special->z + special->height/2)))
|
||||
{
|
||||
// Cannot hit sharp from above or when red and angry
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
}
|
||||
else if (((player->pflags & PF_NIGHTSMODE) && (player->pflags & PF_DRILLING))
|
||||
|| (player->pflags & (PF_JUMPED|PF_SPINNING|PF_GLIDING))
|
||||
|
@ -345,27 +345,27 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (P_MobjFlip(toucher)*toucher->momz < 0)
|
||||
toucher->momz = -toucher->momz;
|
||||
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
P_DamageMobj(special, toucher, toucher, 1, 0);
|
||||
}
|
||||
else if (((toucher->z < special->z && !(toucher->eflags & MFE_VERTICALFLIP))
|
||||
|| (toucher->z + toucher->height > special->z + special->height && (toucher->eflags & MFE_VERTICALFLIP))) // Flame is bad at logic - JTE
|
||||
&& player->charability == CA_FLY
|
||||
&& (player->powers[pw_tailsfly]
|
||||
|| (toucher->state >= &states[S_PLAY_SPC1] && toucher->state <= &states[S_PLAY_SPC4]))) // Tails can shred stuff with his propeller.
|
||||
|| toucher->state-states == S_PLAY_FLY_TIRED)) // Tails can shred stuff with his propeller.
|
||||
{
|
||||
if (P_MobjFlip(toucher)*toucher->momz < 0)
|
||||
toucher->momz = -toucher->momz/2;
|
||||
|
||||
P_DamageMobj(special, toucher, toucher, 1);
|
||||
P_DamageMobj(special, toucher, toucher, 1, 0);
|
||||
}
|
||||
else
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
|
||||
return;
|
||||
}
|
||||
else if (special->flags & MF_FIRE)
|
||||
{
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, DMG_FIRE);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -743,7 +743,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (mo2->flags & MF_SHOOTABLE)
|
||||
{
|
||||
P_DamageMobj(mo2, toucher, toucher, 1);
|
||||
P_DamageMobj(mo2, toucher, toucher, 1, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -875,7 +875,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
P_ResetPlayer(player);
|
||||
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL1);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
}
|
||||
}
|
||||
return;
|
||||
|
@ -1212,7 +1212,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->pflags & PF_GLIDING)
|
||||
{
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL1);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
}
|
||||
|
||||
// Play a bounce sound?
|
||||
|
@ -1279,7 +1279,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->pflags & PF_GLIDING)
|
||||
{
|
||||
player->pflags &= ~(PF_GLIDING|PF_JUMPED);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL1);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_FALL);
|
||||
}
|
||||
|
||||
// Play a bounce sound?
|
||||
|
@ -1335,7 +1335,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
{
|
||||
player->pflags |= PF_MACESPIN;
|
||||
S_StartSound(toucher, sfx_spin);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_ATK1);
|
||||
P_SetPlayerMobjState(toucher, S_PLAY_SPIN);
|
||||
}
|
||||
else
|
||||
player->pflags |= PF_ITEMHANG;
|
||||
|
@ -1351,7 +1351,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
case MT_SPECIALSPIKEBALL:
|
||||
if (!(!useNightsSS && G_IsSpecialStage(gamemap))) // Only for old special stages
|
||||
{
|
||||
P_DamageMobj(toucher, special, special, 1);
|
||||
P_DamageMobj(toucher, special, special, 1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1382,7 +1382,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// Goomba Stomp'd!
|
||||
if (special->target->momz < 0)
|
||||
{
|
||||
P_DamageMobj(toucher, special, special->target, 1);
|
||||
P_DamageMobj(toucher, special, special->target, 1, 0);
|
||||
//special->target->momz = -special->target->momz;
|
||||
special->target->momx = special->target->momy = 0;
|
||||
special->target->momz = 0;
|
||||
|
@ -1446,7 +1446,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
|
||||
S_StartSound(toucher, special->info->deathsound); // was NULL, but changed to player so you could hear others pick up rings
|
||||
P_KillMobj(special, NULL, toucher);
|
||||
P_KillMobj(special, NULL, toucher, 0);
|
||||
}
|
||||
|
||||
#define CTFTEAMCODE(pl) pl->ctfteam ? (pl->ctfteam == 1 ? "\x85" : "\x84") : ""
|
||||
|
@ -1457,8 +1457,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
* \param player Affected player.
|
||||
* \param inflictor The attack weapon used, can be NULL.
|
||||
* \param source The attacker, can be NULL.
|
||||
* \param damagetype The type of damage dealt to the player. If bit 7 (0x80) is set, this was an instant-kill.
|
||||
*/
|
||||
static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *source)
|
||||
static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
|
||||
{
|
||||
const char *str = NULL;
|
||||
boolean deathonly = false;
|
||||
|
@ -1478,7 +1479,7 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
return; // Presumably it's obvious what's happening in splitscreen.
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUAh_DeathMsg(player, inflictor, source))
|
||||
if (LUAh_HurtMsg(player, inflictor, source))
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
@ -1567,22 +1568,6 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
}
|
||||
else switch (source->type)
|
||||
{
|
||||
case MT_NULL:
|
||||
switch(source->threshold)
|
||||
{
|
||||
case 42:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s drowned.\n");
|
||||
break;
|
||||
case 43:
|
||||
str = M_GetText("%s was %s by spikes.\n");
|
||||
break;
|
||||
case 44:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s was crushed.\n");
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case MT_EGGMANICO:
|
||||
case MT_EGGMANBOX:
|
||||
str = M_GetText("%s was %s by Eggman's nefarious TV magic.\n");
|
||||
|
@ -1598,30 +1583,52 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour
|
|||
else
|
||||
{
|
||||
// null source, environment kills
|
||||
// TERRIBLE HACK for hit damage because P_DoPlayerPain moves the player...
|
||||
// I'll put it back, I promise!
|
||||
player->mo->z -= player->mo->momz+1;
|
||||
if (P_PlayerTouchingSectorSpecial(player, 1, 2))
|
||||
str = M_GetText("%s was %s by chemical water.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 3))
|
||||
str = M_GetText("%s was %s by molten lava.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 4))
|
||||
str = M_GetText("%s was %s by electricity.\n");
|
||||
else if (deadtarget)
|
||||
switch (damagetype)
|
||||
{
|
||||
deathonly = true;
|
||||
if (P_PlayerTouchingSectorSpecial(player, 1, 6)
|
||||
|| P_PlayerTouchingSectorSpecial(player, 1, 7))
|
||||
str = M_GetText("%s fell into a bottomless pit.\n");
|
||||
else if (P_PlayerTouchingSectorSpecial(player, 1, 12))
|
||||
str = M_GetText("%s asphyxiated in space.\n");
|
||||
else
|
||||
str = M_GetText("%s died.\n");
|
||||
case DMG_WATER:
|
||||
str = M_GetText("%s was %s by chemical water.\n");
|
||||
break;
|
||||
case DMG_FIRE:
|
||||
str = M_GetText("%s was %s by molten lava.\n");
|
||||
break;
|
||||
case DMG_ELECTRIC:
|
||||
str = M_GetText("%s was %s by electricity.\n");
|
||||
break;
|
||||
case DMG_SPIKE:
|
||||
str = M_GetText("%s was %s by spikes.\n");
|
||||
break;
|
||||
case DMG_DROWNED:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s drowned.\n");
|
||||
break;
|
||||
case DMG_CRUSHED:
|
||||
deathonly = true;
|
||||
str = M_GetText("%s was crushed.\n");
|
||||
break;
|
||||
case DMG_DEATHPIT:
|
||||
if (deadtarget)
|
||||
{
|
||||
deathonly = true;
|
||||
str = M_GetText("%s fell into a bottomless pit.\n");
|
||||
}
|
||||
break;
|
||||
case DMG_SPACEDROWN:
|
||||
if (deadtarget)
|
||||
{
|
||||
deathonly = true;
|
||||
str = M_GetText("%s asphyxiated in space.\n");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (deadtarget)
|
||||
{
|
||||
deathonly = true;
|
||||
str = M_GetText("%s died.\n");
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!str)
|
||||
str = M_GetText("%s was %s by an environmental hazard.\n");
|
||||
|
||||
player->mo->z += player->mo->momz+1;
|
||||
}
|
||||
|
||||
if (!str) // Should not happen! Unless we missed catching something above.
|
||||
|
@ -1799,10 +1806,11 @@ boolean P_CheckRacers(void)
|
|||
* \param target The victim.
|
||||
* \param inflictor The attack weapon. May be NULL (environmental damage).
|
||||
* \param source The attacker. May be NULL.
|
||||
* \param damagetype The type of damage dealt that killed the target. If bit 7 (0x80) was set, this was an instant-death.
|
||||
* \todo Cleanup, refactor, split up.
|
||||
* \sa P_DamageMobj
|
||||
*/
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
|
||||
{
|
||||
mobjtype_t item;
|
||||
mobj_t *mo;
|
||||
|
@ -1945,7 +1953,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
{
|
||||
target->flags &= ~(MF_SOLID|MF_SHOOTABLE); // does not block
|
||||
P_UnsetThingPosition(target);
|
||||
target->flags |= MF_NOBLOCKMAP;
|
||||
target->flags |= MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY;
|
||||
P_SetThingPosition(target);
|
||||
|
||||
if (!target->player->bot && !G_IsSpecialStage(gamemap)
|
||||
|
@ -1988,7 +1996,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
// allow them to try again, rather than sitting the whole thing out.
|
||||
if (leveltime >= hidetime * TICRATE)
|
||||
{
|
||||
if (gametype == GT_HIDEANDSEEK)//suiciding in survivor makes you IT.
|
||||
if (gametype == GT_TAG)//suiciding in survivor makes you IT.
|
||||
{
|
||||
target->player->pflags |= PF_TAGIT;
|
||||
CONS_Printf(M_GetText("%s is now IT!\n"), player_names[target->player-players]); // Tell everyone who is it!
|
||||
|
@ -2126,15 +2134,19 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
case MT_PLAYER:
|
||||
target->fuse = TICRATE*3; // timer before mobj disappears from view (even if not an actual player)
|
||||
target->momx = target->momy = target->momz = 0;
|
||||
if (!(source && source->type == MT_NULL && source->threshold == 42)) // Don't jump up when drowning
|
||||
P_SetObjectMomZ(target, 14*FRACUNIT, false);
|
||||
|
||||
if (source && source->type == MT_NULL && source->threshold == 42) // drowned
|
||||
if (damagetype == DMG_DROWNED) // drowned
|
||||
{
|
||||
S_StartSound(target, sfx_drown);
|
||||
else if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // Spikes
|
||||
S_StartSound(target, sfx_spkdth);
|
||||
// Don't jump up when drowning
|
||||
}
|
||||
else
|
||||
P_PlayDeathSound(target);
|
||||
{
|
||||
P_SetObjectMomZ(target, 14*FRACUNIT, false);
|
||||
if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // Spikes
|
||||
S_StartSound(target, sfx_spkdth);
|
||||
else
|
||||
P_PlayDeathSound(target);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -2277,7 +2289,12 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source)
|
|||
}
|
||||
}
|
||||
else if (target->player)
|
||||
P_SetPlayerMobjState(target, target->info->deathstate);
|
||||
{
|
||||
if (damagetype == DMG_DROWNED || damagetype == DMG_SPACEDROWN)
|
||||
P_SetPlayerMobjState(target, target->info->xdeathstate);
|
||||
else
|
||||
P_SetPlayerMobjState(target, target->info->deathstate);
|
||||
}
|
||||
else
|
||||
#ifdef DEBUG_NULL_DEATHSTATE
|
||||
P_SetMobjState(target, S_NULL);
|
||||
|
@ -2384,7 +2401,7 @@ static inline boolean P_TagDamage(mobj_t *target, mobj_t *inflictor, mobj_t *sou
|
|||
if (source->player->pflags & PF_TAGIT && !(player->pflags & PF_TAGIT))
|
||||
{
|
||||
P_AddPlayerScore(source->player, 100); //award points to tagger.
|
||||
P_HitDeathMessages(player, inflictor, source);
|
||||
P_HitDeathMessages(player, inflictor, source, 0);
|
||||
|
||||
if (gametype == GT_TAG) //survivor
|
||||
{
|
||||
|
@ -2570,7 +2587,7 @@ static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *so
|
|||
P_InstaThrust(player->mo, ang, fallbackspeed);
|
||||
|
||||
if (player->charflags & SF_SUPERANIMS)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SUPERHIT);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_STUN);
|
||||
else
|
||||
P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
|
||||
|
||||
|
@ -2640,7 +2657,7 @@ static void P_ShieldDamage(player_t *player, mobj_t *inflictor, mobj_t *source,
|
|||
}
|
||||
}
|
||||
|
||||
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
||||
static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
|
||||
{
|
||||
if (!(inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player) && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds])))
|
||||
{
|
||||
|
@ -2648,7 +2665,7 @@ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, IN
|
|||
|
||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||
|
||||
if (source && (source->type == MT_SPIKE || (source->type == MT_NULL && source->threshold == 43))) // spikes
|
||||
if ((source && source->type == MT_SPIKE) || damagetype == DMG_SPIKE) // spikes
|
||||
S_StartSound(player->mo, sfx_spkdth);
|
||||
}
|
||||
|
||||
|
@ -2677,21 +2694,21 @@ static void P_RingDamage(player_t *player, mobj_t *inflictor, mobj_t *source, IN
|
|||
/** Damages an object, which may or may not be a player.
|
||||
* For melee attacks, source and inflictor are the same.
|
||||
*
|
||||
* \param target The object being damaged.
|
||||
* \param inflictor The thing that caused the damage: creature, missile,
|
||||
* gargoyle, and so forth. Can be NULL in the case of
|
||||
* environmental damage, such as slime or crushing.
|
||||
* \param source The creature or person responsible. For example, if a
|
||||
* player is hit by a ring, the player who shot it. In some
|
||||
* cases, the target will go after this object after
|
||||
* receiving damage. This can be NULL.
|
||||
* \param damage Amount of damage to be dealt. 10000 is instant death.
|
||||
* \param target The object being damaged.
|
||||
* \param inflictor The thing that caused the damage: creature, missile,
|
||||
* gargoyle, and so forth. Can be NULL in the case of
|
||||
* environmental damage, such as slime or crushing.
|
||||
* \param source The creature or person responsible. For example, if a
|
||||
* player is hit by a ring, the player who shot it. In some
|
||||
* cases, the target will go after this object after
|
||||
* receiving damage. This can be NULL.
|
||||
* \param damage Amount of damage to be dealt.
|
||||
* \param damagetype Type of damage to be dealt. If bit 7 (0x80) is set, this is an instant-kill.
|
||||
* \return True if the target sustained damage, otherwise false.
|
||||
* \todo Clean up this mess, split into multiple functions.
|
||||
* \todo Get rid of the magic number 10000.
|
||||
* \sa P_KillMobj
|
||||
*/
|
||||
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
||||
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
|
||||
{
|
||||
player_t *player;
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -2709,9 +2726,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
// Spectator handling
|
||||
if (netgame)
|
||||
{
|
||||
if (damage == 42000 && target->player && target->player->spectator)
|
||||
damage = 10000;
|
||||
else if (target->player && target->player->spectator)
|
||||
if (damagetype != DMG_SPECTATOR && target->player && target->player->spectator)
|
||||
return false;
|
||||
|
||||
if (source && source->player && source->player->spectator)
|
||||
|
@ -2819,6 +2834,21 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|
||||
if (!(target->player->pflags & (PF_NIGHTSMODE|PF_NIGHTSFALL)) && (maptol & TOL_NIGHTS))
|
||||
return false;
|
||||
|
||||
switch (damagetype)
|
||||
{
|
||||
case DMG_WATER:
|
||||
case DMG_FIRE:
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
return false; // Invincible to water/fire damage
|
||||
break;
|
||||
case DMG_ELECTRIC:
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
return false; // Invincible to electric damage
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player->pflags & PF_NIGHTSMODE) // NiGHTS damage handling
|
||||
|
@ -2840,12 +2870,12 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
return true;
|
||||
}
|
||||
|
||||
if (!force && inflictor && (inflictor->flags & MF_FIRE))
|
||||
if (!force && inflictor && inflictor->flags & MF_FIRE)
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL)
|
||||
return false; // Invincible to fire objects
|
||||
|
||||
if (G_PlatformGametype() && source && source->player)
|
||||
if (G_PlatformGametype() && inflictor && source && source->player)
|
||||
return false; // Don't get hurt by fire generated from friends.
|
||||
}
|
||||
|
||||
|
@ -2854,7 +2884,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
{
|
||||
if ((gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF) && cv_suddendeath.value
|
||||
&& !player->powers[pw_flashing] && !player->powers[pw_invulnerability])
|
||||
damage = 10000;
|
||||
damagetype = DMG_INSTAKILL;
|
||||
}
|
||||
|
||||
// Player hits another player
|
||||
|
@ -2868,7 +2898,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
return false;
|
||||
|
||||
// Instant-Death
|
||||
if (damage == 10000)
|
||||
if (damagetype & DMG_DEATHMASK)
|
||||
P_KillPlayer(player, source, damage);
|
||||
else if (metalrecording)
|
||||
{
|
||||
|
@ -2876,7 +2906,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
inflictor = source;
|
||||
if (inflictor && inflictor->flags & MF_ENEMY)
|
||||
{ // Metal Sonic destroy enemy !!
|
||||
P_KillMobj(inflictor, NULL, target);
|
||||
P_KillMobj(inflictor, NULL, target, damagetype);
|
||||
return false;
|
||||
}
|
||||
else if (inflictor && inflictor->flags & MF_MISSILE)
|
||||
|
@ -2915,7 +2945,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
else if (player->mo->health > 1) // No shield but have rings.
|
||||
{
|
||||
damage = player->mo->health - 1;
|
||||
P_RingDamage(player, inflictor, source, damage);
|
||||
P_RingDamage(player, inflictor, source, damage, damagetype);
|
||||
}
|
||||
else // No shield, no rings, no invincibility.
|
||||
{
|
||||
|
@ -2952,21 +2982,20 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (gametype == GT_CTF && (player->gotflag & (GF_REDFLAG|GF_BLUEFLAG)))
|
||||
P_PlayerFlagBurst(player, false);
|
||||
}
|
||||
else if (damagetype & DMG_DEATHMASK)
|
||||
player->health = 0;
|
||||
else
|
||||
{
|
||||
player->health -= damage; // mirror mobj health here
|
||||
if (damage < 10000)
|
||||
{
|
||||
target->player->powers[pw_flashing] = flashingtics;
|
||||
if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
|
||||
P_PlayerRingBurst(player, damage);
|
||||
}
|
||||
target->player->powers[pw_flashing] = flashingtics;
|
||||
if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
|
||||
P_PlayerRingBurst(player, damage);
|
||||
}
|
||||
|
||||
if (player->health < 0)
|
||||
player->health = 0;
|
||||
|
||||
P_HitDeathMessages(player, inflictor, source);
|
||||
P_HitDeathMessages(player, inflictor, source, damagetype);
|
||||
|
||||
P_ForceFeed(player, 40, 10, TICRATE, 40 + min(damage, 100)*2);
|
||||
}
|
||||
|
@ -2974,7 +3003,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
// Killing dead. Just for kicks.
|
||||
// Require source and inflictor be player. Don't hurt for firing rings.
|
||||
if (cv_killingdead.value && (source && source->player) && (inflictor && inflictor->player) && P_Random() < 80)
|
||||
P_DamageMobj(source, target, target, 1);
|
||||
P_DamageMobj(source, target, target, 1, 0);
|
||||
|
||||
// do the damage
|
||||
if (player && player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]) && inflictor && ((inflictor->flags & MF_MISSILE) || inflictor->player))
|
||||
|
@ -2983,6 +3012,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
if (target->health < 2)
|
||||
target->health = 2;
|
||||
}
|
||||
else if (damagetype & DMG_DEATHMASK)
|
||||
target->health = 0;
|
||||
else
|
||||
target->health -= damage;
|
||||
|
||||
|
@ -2991,7 +3022,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|
|||
|
||||
if (target->health <= 0)
|
||||
{
|
||||
P_KillMobj(target, inflictor, source);
|
||||
P_KillMobj(target, inflictor, source, damagetype);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,9 @@
|
|||
#define MAPBMASK (MAPBLOCKSIZE-1)
|
||||
#define MAPBTOFRAC (MAPBLOCKSHIFT-FRACBITS)
|
||||
|
||||
// Convenience macro to fix issue with collision along bottom/left edges of blockmap -Red
|
||||
#define BMBOUNDFIX(xl, xh, yl, yh) {if (xl > xh) xl = 0; if (yl > yh) yl = 0;}
|
||||
|
||||
// player radius used only in am_map.c
|
||||
#define PLAYERRADIUS (16*FRACUNIT)
|
||||
|
||||
|
@ -214,6 +217,23 @@ boolean P_RailThinker(mobj_t *mobj);
|
|||
void P_PushableThinker(mobj_t *mobj);
|
||||
void P_SceneryThinker(mobj_t *mobj);
|
||||
|
||||
|
||||
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_GetFloorZ(mobj, sector, x, y, line) P_MobjFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
#define P_GetCeilingZ(mobj, sector, x, y, line) P_MobjCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
||||
#define P_GetFOFTopZ(mobj, sector, fof, x, y, line) P_MobjCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
||||
#define P_GetFOFBottomZ(mobj, sector, fof, x, y, line) P_MobjFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
||||
#define P_GetSpecialBottomZ(mobj, src, bound) P_MobjFloorZ(mobj, src, bound, mobj->x, mobj->y, NULL, src != bound, true)
|
||||
#define P_GetSpecialTopZ(mobj, src, bound) P_MobjCeilingZ(mobj, src, bound, mobj->x, mobj->y, NULL, src == bound, true)
|
||||
|
||||
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect);
|
||||
#define P_CameraGetFloorZ(mobj, sector, x, y, line) P_CameraFloorZ(mobj, sector, NULL, x, y, line, false, false)
|
||||
#define P_CameraGetCeilingZ(mobj, sector, x, y, line) P_CameraCeilingZ(mobj, sector, NULL, x, y, line, true, false)
|
||||
#define P_CameraGetFOFTopZ(mobj, sector, fof, x, y, line) P_CameraCeilingZ(mobj, sectors + fof->secnum, sector, x, y, line, false, false)
|
||||
#define P_CameraGetFOFBottomZ(mobj, sector, fof, x, y, line) P_CameraFloorZ(mobj, sectors + fof->secnum, sector, x, y, line, true, false)
|
||||
|
||||
boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
|
||||
boolean P_CheckDeathPitCollide(mobj_t *mo);
|
||||
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover);
|
||||
|
@ -273,9 +293,13 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
extern boolean floatok;
|
||||
extern fixed_t tmfloorz;
|
||||
extern fixed_t tmceilingz;
|
||||
extern boolean tmsprung;
|
||||
extern mobj_t *tmfloorthing, *tmthing;
|
||||
extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
|
||||
extern camera_t *mapcampointer;
|
||||
extern fixed_t tmx;
|
||||
extern fixed_t tmy;
|
||||
#ifdef ESLOPE
|
||||
extern pslope_t *tmfloorslope, *tmceilingslope;
|
||||
#endif
|
||||
|
||||
/* cphipps 2004/08/30 */
|
||||
extern void P_MapStart(void);
|
||||
|
@ -314,7 +338,7 @@ void P_RadiusAttack(mobj_t *spot, mobj_t *source, fixed_t damagedist);
|
|||
fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height);
|
||||
boolean PIT_PushableMoved(mobj_t *thing);
|
||||
|
||||
void P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
boolean P_DoSpring(mobj_t *spring, mobj_t *object);
|
||||
|
||||
//
|
||||
// P_SETUP
|
||||
|
@ -343,12 +367,29 @@ typedef struct BasicFF_s
|
|||
INT32 Magnitude; ///< Magnitude of the effect, in the range from 0 through 10,000.
|
||||
} BasicFF_t;
|
||||
|
||||
/* Damage/death types, for P_DamageMobj and related */
|
||||
//// Damage types
|
||||
//#define DMG_NORMAL 0 (unneeded?)
|
||||
#define DMG_WATER 1
|
||||
#define DMG_FIRE 2
|
||||
#define DMG_ELECTRIC 3
|
||||
#define DMG_SPIKE 4
|
||||
//#define DMG_SPECIALSTAGE 5
|
||||
//// Death types - cannot be combined with damage types
|
||||
#define DMG_INSTAKILL 0x80
|
||||
#define DMG_DROWNED 0x80+1
|
||||
#define DMG_SPACEDROWN 0x80+2
|
||||
#define DMG_DEATHPIT 0x80+3
|
||||
#define DMG_CRUSHED 0x80+4
|
||||
#define DMG_SPECTATOR 0x80+5
|
||||
#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
|
||||
|
||||
void P_ForceFeed(const player_t *player, INT32 attack, INT32 fade, tic_t duration, INT32 period);
|
||||
void P_ForceConstant(const BasicFF_t *FFInfo);
|
||||
void P_RampConstant(const BasicFF_t *FFInfo, INT32 Start, INT32 End);
|
||||
void P_RemoveShield(player_t *player);
|
||||
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage);
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source);
|
||||
boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype);
|
||||
void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype);
|
||||
void P_PlayerRingBurst(player_t *player, INT32 num_rings); /// \todo better fit in p_user.c
|
||||
void P_PlayerWeaponPanelBurst(player_t *player);
|
||||
void P_PlayerWeaponAmmoBurst(player_t *player);
|
||||
|
|
472
src/p_map.c
283
src/p_maputl.c
|
@ -17,8 +17,10 @@
|
|||
|
||||
#include "p_local.h"
|
||||
#include "r_main.h"
|
||||
#include "r_data.h"
|
||||
#include "p_maputl.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "p_slopes.h"
|
||||
#include "z_zone.h"
|
||||
|
||||
//
|
||||
|
@ -321,6 +323,9 @@ fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
|
|||
// OPTIMIZE: keep this precalculated
|
||||
//
|
||||
fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *opentopslope, *openbottomslope;
|
||||
#endif
|
||||
|
||||
// P_CameraLineOpening
|
||||
// P_LineOpening, but for camera
|
||||
|
@ -347,31 +352,56 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
{
|
||||
frontfloor = sectors[front->camsec].floorheight;
|
||||
frontceiling = sectors[front->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
|
||||
}
|
||||
else if (front->heightsec >= 0)
|
||||
{
|
||||
frontfloor = sectors[front->heightsec].floorheight;
|
||||
frontceiling = sectors[front->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[front->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
frontfloor = front->floorheight;
|
||||
frontceiling = front->ceilingheight;
|
||||
frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef);
|
||||
}
|
||||
if (back->camsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->camsec].floorheight;
|
||||
backceiling = sectors[back->camsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->camsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else if (back->heightsec >= 0)
|
||||
{
|
||||
backfloor = sectors[back->heightsec].floorheight;
|
||||
backceiling = sectors[back->heightsec].ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
|
||||
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y);
|
||||
if (sectors[back->heightsec].c_slope)
|
||||
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
backfloor = back->floorheight;
|
||||
backceiling = back->ceilingheight;
|
||||
backfloor = P_CameraGetFloorZ(mapcampointer, back, tmx, tmy, linedef);
|
||||
backceiling = P_CameraGetCeilingZ(mapcampointer, back, tmx, tmy, linedef);
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -413,40 +443,48 @@ void P_CameraLineOpening(line_t *linedef)
|
|||
if (front->ffloors)
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
continue;
|
||||
|
||||
delta1 = abs(mapcampointer->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
if (*rover->bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = *rover->bottomheight;
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, front, rover, tmx, tmy, linedef);
|
||||
|
||||
if (*rover->topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = *rover->topheight;
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
else if (bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = bottomheight;
|
||||
|
||||
if (topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = topheight;
|
||||
else if (topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
|
||||
// Check for backsectors fake floors
|
||||
if (back->ffloors)
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_BLOCKOTHERS) || !(rover->flags & FF_RENDERALL) || !(rover->flags & FF_EXISTS) || GETSECSPECIAL(rover->master->frontsector->special, 4) == 12)
|
||||
continue;
|
||||
|
||||
delta1 = abs(mapcampointer->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
if (*rover->bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = *rover->bottomheight;
|
||||
topheight = P_CameraGetFOFTopZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_CameraGetFOFBottomZ(mapcampointer, back, rover, tmx, tmy, linedef);
|
||||
|
||||
if (*rover->topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = *rover->topheight;
|
||||
delta1 = abs(mapcampointer->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
if (bottomheight < lowestceiling && delta1 >= delta2)
|
||||
lowestceiling = bottomheight;
|
||||
else if (bottomheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = bottomheight;
|
||||
|
||||
if (topheight > highestfloor && delta1 < delta2)
|
||||
highestfloor = topheight;
|
||||
else if (topheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
|
||||
if (highestceiling < highceiling)
|
||||
|
@ -494,32 +532,91 @@ void P_LineOpening(line_t *linedef)
|
|||
I_Assert(front != NULL);
|
||||
I_Assert(back != NULL);
|
||||
|
||||
if (front->ceilingheight < back->ceilingheight)
|
||||
{
|
||||
opentop = front->ceilingheight;
|
||||
highceiling = back->ceilingheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = back->ceilingheight;
|
||||
highceiling = front->ceilingheight;
|
||||
}
|
||||
{ // Set open and high/low values here
|
||||
fixed_t frontheight, backheight;
|
||||
|
||||
if (front->floorheight > back->floorheight)
|
||||
{
|
||||
openbottom = front->floorheight;
|
||||
lowfloor = back->floorheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = back->floorheight;
|
||||
lowfloor = front->floorheight;
|
||||
frontheight = P_GetCeilingZ(tmthing, front, tmx, tmy, linedef);
|
||||
backheight = P_GetCeilingZ(tmthing, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight < backheight)
|
||||
{
|
||||
opentop = frontheight;
|
||||
highceiling = backheight;
|
||||
opentopslope = front->c_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
opentop = backheight;
|
||||
highceiling = frontheight;
|
||||
opentopslope = back->c_slope;
|
||||
}
|
||||
|
||||
frontheight = P_GetFloorZ(tmthing, front, tmx, tmy, linedef);
|
||||
backheight = P_GetFloorZ(tmthing, back, tmx, tmy, linedef);
|
||||
|
||||
if (frontheight > backheight)
|
||||
{
|
||||
openbottom = frontheight;
|
||||
lowfloor = backheight;
|
||||
openbottomslope = front->f_slope;
|
||||
}
|
||||
else
|
||||
{
|
||||
openbottom = backheight;
|
||||
lowfloor = frontheight;
|
||||
openbottomslope = back->f_slope;
|
||||
}
|
||||
}
|
||||
|
||||
if (tmthing)
|
||||
{
|
||||
fixed_t thingtop = tmthing->z + tmthing->height;
|
||||
|
||||
// Check for collision with front side's midtexture if Effect 4 is set
|
||||
if (linedef->flags & ML_EFFECT4) {
|
||||
side_t *side = &sides[linedef->sidenum[0]];
|
||||
fixed_t textop, texbottom, texheight;
|
||||
fixed_t texmid, delta1, delta2;
|
||||
|
||||
// Get the midtexture's height
|
||||
texheight = textures[texturetranslation[side->midtexture]]->height << FRACBITS;
|
||||
|
||||
// Set texbottom and textop to the Z coordinates of the texture's boundaries
|
||||
#ifdef POLYOBJECTS
|
||||
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
texbottom = back->floorheight + side->rowoffset;
|
||||
textop = texbottom + texheight*(side->repeatcnt+1);
|
||||
} else {
|
||||
textop = back->ceilingheight - side->rowoffset;
|
||||
texbottom = textop - texheight*(side->repeatcnt+1);
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
if (linedef->flags & ML_DONTPEGBOTTOM) {
|
||||
texbottom = openbottom + side->rowoffset;
|
||||
textop = texbottom + texheight*(side->repeatcnt+1);
|
||||
} else {
|
||||
textop = opentop - side->rowoffset;
|
||||
texbottom = textop - texheight*(side->repeatcnt+1);
|
||||
}
|
||||
}
|
||||
|
||||
texmid = texbottom+(textop-texbottom)/2;
|
||||
|
||||
delta1 = abs(tmthing->z - texmid);
|
||||
delta2 = abs(thingtop - texmid);
|
||||
|
||||
if (delta1 > delta2) { // Below
|
||||
if (opentop > texbottom)
|
||||
opentop = texbottom;
|
||||
} else { // Above
|
||||
if (openbottom < textop)
|
||||
openbottom = textop;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for fake floors in the sector.
|
||||
if (front->ffloors || back->ffloors
|
||||
#ifdef POLYOBJECTS
|
||||
|
@ -534,10 +631,15 @@ void P_LineOpening(line_t *linedef)
|
|||
fixed_t highestfloor = openbottom;
|
||||
fixed_t lowestfloor = lowfloor;
|
||||
fixed_t delta1, delta2;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *ceilingslope = opentopslope;
|
||||
pslope_t *floorslope = openbottomslope;
|
||||
#endif
|
||||
|
||||
// Check for frontsector's fake floors
|
||||
for (rover = front->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
|
@ -547,29 +649,41 @@ void P_LineOpening(line_t *linedef)
|
|||
|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
|
||||
continue;
|
||||
|
||||
delta1 = abs(tmthing->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
topheight = P_GetFOFTopZ(tmthing, front, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(tmthing, front, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
if (*rover->bottomheight < lowestceiling)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling)
|
||||
highestceiling = *rover->bottomheight;
|
||||
if (bottomheight < lowestceiling) {
|
||||
lowestceiling = bottomheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
else if (bottomheight < highestceiling)
|
||||
highestceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
|
||||
{
|
||||
if (*rover->topheight > highestfloor)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor)
|
||||
lowestfloor = *rover->topheight;
|
||||
if (topheight > highestfloor) {
|
||||
highestfloor = topheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
else if (topheight > lowestfloor)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for backsectors fake floors
|
||||
for (rover = back->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
fixed_t topheight, bottomheight;
|
||||
if (!(rover->flags & FF_EXISTS))
|
||||
continue;
|
||||
|
||||
|
@ -579,23 +693,34 @@ void P_LineOpening(line_t *linedef)
|
|||
|| (rover->flags & FF_BLOCKOTHERS && !tmthing->player)))
|
||||
continue;
|
||||
|
||||
delta1 = abs(tmthing->z - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (*rover->bottomheight + ((*rover->topheight - *rover->bottomheight)/2)));
|
||||
topheight = P_GetFOFTopZ(tmthing, back, rover, tmx, tmy, linedef);
|
||||
bottomheight = P_GetFOFBottomZ(tmthing, back, rover, tmx, tmy, linedef);
|
||||
|
||||
delta1 = abs(tmthing->z - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
|
||||
|
||||
if (delta1 >= delta2 && !(rover->flags & FF_PLATFORM)) // thing is below FOF
|
||||
{
|
||||
if (*rover->bottomheight < lowestceiling)
|
||||
lowestceiling = *rover->bottomheight;
|
||||
else if (*rover->bottomheight < highestceiling)
|
||||
highestceiling = *rover->bottomheight;
|
||||
if (bottomheight < lowestceiling) {
|
||||
lowestceiling = bottomheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = *rover->b_slope;
|
||||
#endif
|
||||
}
|
||||
else if (bottomheight < highestceiling)
|
||||
highestceiling = bottomheight;
|
||||
}
|
||||
|
||||
if (delta1 < delta2 && !(rover->flags & FF_REVERSEPLATFORM)) // thing is above FOF
|
||||
{
|
||||
if (*rover->topheight > highestfloor)
|
||||
highestfloor = *rover->topheight;
|
||||
else if (*rover->topheight > lowestfloor)
|
||||
lowestfloor = *rover->topheight;
|
||||
if (topheight > highestfloor) {
|
||||
highestfloor = topheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = *rover->t_slope;
|
||||
#endif
|
||||
}
|
||||
else if (topheight > lowestfloor)
|
||||
lowestfloor = topheight;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -607,13 +732,21 @@ void P_LineOpening(line_t *linedef)
|
|||
|
||||
delta1 = abs(tmthing->z - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2)
|
||||
if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
|
||||
lowestceiling = polysec->floorheight;
|
||||
#ifdef ESLOPE
|
||||
ceilingslope = NULL;
|
||||
#endif
|
||||
}
|
||||
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
|
||||
highestceiling = polysec->floorheight;
|
||||
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2)
|
||||
if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
|
||||
highestfloor = polysec->ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
floorslope = NULL;
|
||||
#endif
|
||||
}
|
||||
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
|
||||
lowestfloor = polysec->ceilingheight;
|
||||
}
|
||||
|
@ -621,11 +754,19 @@ void P_LineOpening(line_t *linedef)
|
|||
if (highestceiling < highceiling)
|
||||
highceiling = highestceiling;
|
||||
|
||||
if (highestfloor > openbottom)
|
||||
if (highestfloor > openbottom) {
|
||||
openbottom = highestfloor;
|
||||
#ifdef ESLOPE
|
||||
openbottomslope = floorslope;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (lowestceiling < opentop)
|
||||
if (lowestceiling < opentop) {
|
||||
opentop = lowestceiling;
|
||||
#ifdef ESLOPE
|
||||
opentopslope = ceilingslope;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (lowestfloor > lowfloor)
|
||||
lowfloor = lowestfloor;
|
||||
|
@ -723,6 +864,7 @@ void P_SetThingPosition(mobj_t *thing)
|
|||
{ // link into subsector
|
||||
subsector_t *ss;
|
||||
sector_t *oldsec = NULL;
|
||||
fixed_t tfloorz, tceilz;
|
||||
|
||||
I_Assert(thing != NULL);
|
||||
I_Assert(!P_MobjWasRemoved(thing));
|
||||
|
@ -792,12 +934,15 @@ void P_SetThingPosition(mobj_t *thing)
|
|||
// sector's floor is the same height.
|
||||
if (thing->player && oldsec != NULL && thing->subsector && oldsec != thing->subsector->sector)
|
||||
{
|
||||
tfloorz = P_GetFloorZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
tceilz = P_GetCeilingZ(thing, ss->sector, thing->x, thing->y, NULL);
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (thing->z + thing->height >= thing->subsector->sector->ceilingheight)
|
||||
if (thing->z + thing->height >= tceilz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
else if (thing->z <= thing->subsector->sector->floorheight)
|
||||
else if (thing->z <= tfloorz)
|
||||
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -55,6 +55,9 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
|
|||
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y);
|
||||
|
||||
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
|
||||
#ifdef ESLOPE
|
||||
extern pslope_t *opentopslope, *openbottomslope;
|
||||
#endif
|
||||
|
||||
void P_LineOpening(line_t *plinedef);
|
||||
|
||||
|
|
1298
src/p_mobj.c
50
src/p_mobj.h
|
@ -175,24 +175,23 @@ typedef enum
|
|||
MF2_EXPLOSION = 1<<7, // Thrown ring has explosive properties
|
||||
MF2_SCATTER = 1<<8, // Thrown ring has scatter properties
|
||||
MF2_BEYONDTHEGRAVE = 1<<9, // Source of this missile has died and has since respawned.
|
||||
MF2_PUSHED = 1<<10, // Mobj was already pushed this tic
|
||||
MF2_SLIDEPUSH = 1<<11, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<12, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<13, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<14, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<15, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<16, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<17, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<18, // turret fire
|
||||
MF2_SUPERFIRE = 1<<19, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<20, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<21, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<22, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<23, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<24, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<25, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<26, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<27, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
MF2_SLIDEPUSH = 1<<10, // MF_PUSHABLE that pushes continuously.
|
||||
MF2_CLASSICPUSH = 1<<11, // Drops straight down when object has negative Z.
|
||||
MF2_STANDONME = 1<<12, // While not pushable, stand on me anyway.
|
||||
MF2_INFLOAT = 1<<13, // Floating to a height for a move, don't auto float to target's height.
|
||||
MF2_DEBRIS = 1<<14, // Splash ring from explosion ring
|
||||
MF2_NIGHTSPULL = 1<<15, // Attracted from a paraloop
|
||||
MF2_JUSTATTACKED = 1<<16, // can be pushed by other moving mobjs
|
||||
MF2_FIRING = 1<<17, // turret fire
|
||||
MF2_SUPERFIRE = 1<<18, // Firing something with Super Sonic-stopping properties. Or, if mobj has MF_MISSILE, this is the actual fire from it.
|
||||
MF2_SHADOW = 1<<19, // Fuzzy draw, makes targeting harder.
|
||||
MF2_STRONGBOX = 1<<20, // Flag used for "strong" random monitors.
|
||||
MF2_OBJECTFLIP = 1<<21, // Flag for objects that always have flipped gravity.
|
||||
MF2_SKULLFLY = 1<<22, // Special handling: skull in flight.
|
||||
MF2_FRET = 1<<23, // Flashing from a previous hit
|
||||
MF2_BOSSNOTRAP = 1<<24, // No Egg Trap after boss
|
||||
MF2_BOSSFLEE = 1<<25, // Boss is fleeing!
|
||||
MF2_BOSSDEAD = 1<<26, // Boss is dead! (Not necessarily fleeing, if a fleeing point doesn't exist.)
|
||||
// free: to and including 1<<31
|
||||
} mobjflag2_t;
|
||||
|
||||
|
@ -232,7 +231,13 @@ typedef enum
|
|||
MFE_VERTICALFLIP = 1<<5,
|
||||
// Goo water
|
||||
MFE_GOOWATER = 1<<6,
|
||||
// free: to and including 1<<7
|
||||
// Mobj was already pushed this tic
|
||||
MFE_PUSHED = 1<<7,
|
||||
// Mobj was already sprung this tic
|
||||
MFE_SPRUNG = 1<<8,
|
||||
// Platform movement
|
||||
MFE_APPLYPMOMZ = 1<<9,
|
||||
// free: to and including 1<<15
|
||||
} mobjeflag_t;
|
||||
|
||||
//
|
||||
|
@ -265,6 +270,7 @@ typedef struct mobj_s
|
|||
angle_t angle; // orientation
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
UINT8 sprite2; // player sprites
|
||||
|
||||
struct msecnode_s *touching_sectorlist; // a linked list of sectors where this object appears
|
||||
|
||||
|
@ -286,7 +292,7 @@ typedef struct mobj_s
|
|||
state_t *state;
|
||||
UINT32 flags; // flags from mobjinfo tables
|
||||
UINT32 flags2; // MF2_ flags
|
||||
UINT8 eflags; // extra flags
|
||||
UINT16 eflags; // extra flags
|
||||
|
||||
void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin)
|
||||
// Player and mobj sprites in multiplayer modes are modified
|
||||
|
@ -349,6 +355,10 @@ typedef struct mobj_s
|
|||
INT32 cusval;
|
||||
INT32 cvmem;
|
||||
|
||||
#ifdef ESLOPE
|
||||
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
|
||||
#endif
|
||||
|
||||
// WARNING: New fields must be added separately to savegame and Lua.
|
||||
} mobj_t;
|
||||
|
||||
|
|
145
src/p_polyobj.c
|
@ -239,24 +239,39 @@ boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox)
|
|||
//
|
||||
// Polyobj_GetInfo
|
||||
//
|
||||
// Finds the 'polyobject settings' linedef that shares the same tag
|
||||
// as the polyobj linedef to get the settings for it.
|
||||
// Finds the 'polyobject settings' linedef for a polyobject
|
||||
// the polyobject's id should be set as its tag
|
||||
//
|
||||
void Polyobj_GetInfo(INT16 tag, INT32 *polyID, INT32 *mirrorID, UINT16 *exparg)
|
||||
void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans)
|
||||
{
|
||||
INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, tag, -1);
|
||||
INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, poid, -1);
|
||||
|
||||
if (i == -1)
|
||||
I_Error("Polyobject (tag: %d) needs line %d for information.\n", tag, POLYINFO_SPECIALNUM);
|
||||
return; // no extra settings to apply, let's leave it
|
||||
|
||||
if (polyID)
|
||||
*polyID = lines[i].frontsector->floorheight>>FRACBITS;
|
||||
if (parentID)
|
||||
*parentID = lines[i].frontsector->special;
|
||||
|
||||
if (mirrorID)
|
||||
*mirrorID = lines[i].frontsector->special;
|
||||
if (potrans)
|
||||
*potrans = (lines[i].frontsector->floorheight>>FRACBITS) / 100;
|
||||
|
||||
if (exparg)
|
||||
*exparg = (UINT16)lines[i].frontsector->lightlevel;
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
*poflags |= POF_ONESIDE;
|
||||
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
*poflags &= ~POF_SOLID;
|
||||
|
||||
if (lines[i].flags & ML_EFFECT3)
|
||||
*poflags |= POF_PUSHABLESTOP;
|
||||
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
*poflags |= POF_RENDERPLANES;
|
||||
|
||||
/*if (lines[i].flags & ML_EFFECT5)
|
||||
*poflags &= ~POF_CLIPPLANES;*/
|
||||
|
||||
if (lines[i].flags & ML_NOCLIMB) // Has a linedef executor
|
||||
*poflags |= POF_LDEXEC;
|
||||
}
|
||||
|
||||
// Reallocating array maintenance
|
||||
|
@ -478,6 +493,7 @@ newseg:
|
|||
CONS_Debug(DBG_POLYOBJ, "Polyobject %d is not closed\n", po->id);
|
||||
}
|
||||
|
||||
/*
|
||||
// structure used to store segs during explicit search process
|
||||
typedef struct segitem_s
|
||||
{
|
||||
|
@ -553,7 +569,7 @@ static void Polyobj_findExplicit(polyobj_t *po)
|
|||
|
||||
// free the temporary array
|
||||
Z_Free(segitems);
|
||||
}
|
||||
}*/
|
||||
|
||||
// Setup functions
|
||||
|
||||
|
@ -591,47 +607,27 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
|||
for (i = 0; i < numsegs; ++i)
|
||||
{
|
||||
seg_t *seg = &segs[i];
|
||||
INT32 polyID, parentID;
|
||||
INT32 poflags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
||||
INT32 parentID = 0, potrans = 0;
|
||||
|
||||
if (seg->linedef->special != POLYOBJ_START_LINE)
|
||||
continue;
|
||||
|
||||
Polyobj_GetInfo(seg->linedef->tag, &polyID, &parentID, NULL);
|
||||
if (seg->linedef->tag != po->id)
|
||||
continue;
|
||||
|
||||
// is it a START line with this polyobject's id?
|
||||
if (polyID == po->id)
|
||||
{
|
||||
po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
||||
Polyobj_GetInfo(po->id, &poflags, &parentID, &potrans); // apply extra settings if they exist!
|
||||
|
||||
if (seg->linedef->flags & ML_EFFECT1)
|
||||
po->flags |= POF_ONESIDE;
|
||||
// save original flags and translucency to reference later for netgames!
|
||||
po->spawnflags = po->flags = poflags;
|
||||
po->spawntrans = po->translucency = potrans;
|
||||
|
||||
if (seg->linedef->flags & ML_EFFECT2)
|
||||
po->flags &= ~POF_SOLID;
|
||||
|
||||
if (seg->linedef->flags & ML_EFFECT3)
|
||||
po->flags |= POF_PUSHABLESTOP;
|
||||
|
||||
if (seg->linedef->flags & ML_EFFECT4)
|
||||
po->flags |= POF_RENDERPLANES;
|
||||
|
||||
// TODO: Use a different linedef flag for this if we really need it!!
|
||||
// This clashes with texture tiling, also done by Effect 5 flag
|
||||
/*if (seg->linedef->flags & ML_EFFECT5)
|
||||
po->flags &= ~POF_CLIPPLANES;*/
|
||||
|
||||
if (seg->linedef->flags & ML_NOCLIMB) // Has a linedef executor
|
||||
po->flags |= POF_LDEXEC;
|
||||
|
||||
po->spawnflags = po->flags; // save original flags to reference later for netgames!
|
||||
|
||||
Polyobj_findSegs(po, seg);
|
||||
po->parent = parentID;
|
||||
if (po->parent == po->id) // do not allow a self-reference
|
||||
po->parent = -1;
|
||||
// TODO: sound sequence is in args[2]
|
||||
break;
|
||||
}
|
||||
Polyobj_findSegs(po, seg);
|
||||
po->parent = parentID;
|
||||
if (po->parent == po->id) // do not allow a self-reference
|
||||
po->parent = -1;
|
||||
// TODO: sound sequence is in args[2]
|
||||
break;
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_POLYOBJ, "PO ID: %d; Num verts: %s\n", po->id, sizeu1(po->numVertices));
|
||||
|
@ -640,6 +636,7 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
|||
if (po->isBad)
|
||||
return;
|
||||
|
||||
/*
|
||||
// 2. If no such line existed in the first step, look for a seg with the
|
||||
// "explicit" special with tag matching this polyobject's id number. If
|
||||
// found, continue to search for all such lines, storing them in a
|
||||
|
@ -658,8 +655,16 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
|||
if (po->parent == po->id) // do not allow a self-reference
|
||||
po->parent = -1;
|
||||
// TODO: sound sequence is in args[3]
|
||||
}
|
||||
}*/
|
||||
|
||||
// make sure array isn't empty
|
||||
// since Polyobj_findExplicit is disabled currently, we have to do things here instead now!
|
||||
if (po->segCount == 0)
|
||||
{
|
||||
po->isBad = true;
|
||||
CONS_Debug(DBG_POLYOBJ, "Polyobject %d is empty\n", po->id);
|
||||
return;
|
||||
}
|
||||
|
||||
// set the polyobject's spawn spot
|
||||
po->spawnSpot.x = spawnSpot->x;
|
||||
|
@ -1043,9 +1048,10 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy)
|
|||
|
||||
mo->lastlook = pomovecount;
|
||||
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1097,9 +1103,11 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line)
|
|||
|
||||
for (; mo; mo = mo->bnext)
|
||||
{
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1259,6 +1267,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
{
|
||||
static INT32 pomovecount = 10000;
|
||||
INT32 x, y;
|
||||
angle_t deltafine = delta >> ANGLETOFINESHIFT;
|
||||
|
||||
pomovecount++;
|
||||
|
||||
|
@ -1283,9 +1292,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
|
||||
mo->lastlook = pomovecount;
|
||||
|
||||
// always push players even if not solid
|
||||
if (!((mo->flags & MF_SOLID) || mo->player))
|
||||
// Don't scroll objects that aren't affected by gravity
|
||||
if (mo->flags & MF_NOGRAVITY)
|
||||
continue;
|
||||
// (The above check used to only move MF_SOLID objects, but that's inconsistent with conveyor behavior. -Red)
|
||||
|
||||
if (mo->flags & MF_NOCLIP)
|
||||
continue;
|
||||
|
@ -1300,21 +1310,28 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
continue;
|
||||
|
||||
{
|
||||
fixed_t newxoff, newyoff;
|
||||
angle_t angletoobj = R_PointToAngle2(origin.x, origin.y, mo->x, mo->y);
|
||||
fixed_t disttoobj = R_PointToDist2(origin.x, origin.y, mo->x, mo->y);
|
||||
fixed_t oldxoff, oldyoff, newxoff, newyoff;
|
||||
fixed_t c, s;
|
||||
|
||||
c = FINECOSINE(deltafine);
|
||||
s = FINESINE(deltafine);
|
||||
|
||||
oldxoff = mo->x-origin.x;
|
||||
oldyoff = mo->y-origin.y;
|
||||
|
||||
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
|
||||
{
|
||||
disttoobj = FixedMul(disttoobj, 0xfe40);
|
||||
fixed_t temp;
|
||||
|
||||
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
oldxoff = temp;
|
||||
}
|
||||
|
||||
angletoobj += delta;
|
||||
angletoobj >>= ANGLETOFINESHIFT;
|
||||
newxoff = FixedMul(FINECOSINE(angletoobj), disttoobj);
|
||||
newyoff = FixedMul(FINESINE(angletoobj), disttoobj);
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
|
||||
Polyobj_slideThing(mo, origin.x+newxoff-mo->x, origin.y+newyoff-mo->y);
|
||||
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
|
||||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
|
@ -2491,6 +2508,10 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// Hotfix to not crash on single-waypoint sequences -Red
|
||||
if (!last)
|
||||
last = first;
|
||||
|
||||
// Set diffx, diffy, diffz
|
||||
// Put these at 0 for now...might not be needed after all.
|
||||
th->diffx = 0;//first->x - po->centerPt.x;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
#define POLYOBJ_ANCHOR_DOOMEDNUM 760
|
||||
#define POLYOBJ_SPAWN_DOOMEDNUM 761
|
||||
#define POLYOBJ_SPAWNCRUSH_DOOMEDNUM 762
|
||||
#define POLYOBJ_SPAWNCRUSH_DOOMEDNUM 762 // todo: REMOVE
|
||||
|
||||
#define POLYOBJ_START_LINE 20
|
||||
#define POLYOBJ_EXPLICIT_LINE 21
|
||||
|
@ -100,8 +100,11 @@ typedef struct polyobj_s
|
|||
UINT8 isBad; // a bad polyobject: should not be rendered/manipulated
|
||||
INT32 translucency; // index to translucency tables
|
||||
|
||||
struct visplane_s *visplane; // polyobject's visplane, for ease of putting into the list later
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
INT32 spawnflags; // Flags the polyobject originally spawned with
|
||||
INT32 spawntrans; // Translucency the polyobject originally spawned with
|
||||
} polyobj_t;
|
||||
|
||||
//
|
||||
|
@ -274,7 +277,7 @@ boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
|
|||
boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo);
|
||||
boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo);
|
||||
boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox);
|
||||
void Polyobj_GetInfo(INT16 tag, INT32 *polyID, INT32 *parentID, UINT16 *exparg);
|
||||
void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans);
|
||||
|
||||
// thinkers (needed in p_saveg.c)
|
||||
void T_PolyObjRotate(polyrotate_t *);
|
||||
|
|
|
@ -30,6 +30,9 @@
|
|||
#include "r_sky.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "lua_script.h"
|
||||
#ifdef ESLOPE
|
||||
#include "p_slopes.h"
|
||||
#endif
|
||||
|
||||
savedata_t savedata;
|
||||
UINT8 *save_p;
|
||||
|
@ -921,7 +924,8 @@ typedef enum
|
|||
MD2_EXTVAL1 = 1<<5,
|
||||
MD2_EXTVAL2 = 1<<6,
|
||||
MD2_HNEXT = 1<<7,
|
||||
MD2_HPREV = 1<<8
|
||||
MD2_HPREV = 1<<8,
|
||||
MD2_SLOPE = 1<<9
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1052,6 +1056,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff |= MD_TICS;
|
||||
if (mobj->sprite != mobj->state->sprite)
|
||||
diff |= MD_SPRITE;
|
||||
if (mobj->sprite == SPR_PLAY && mobj->sprite2 != 0)
|
||||
diff |= MD_SPRITE;
|
||||
if (mobj->frame != mobj->state->frame)
|
||||
diff |= MD_FRAME;
|
||||
if (mobj->eflags)
|
||||
|
@ -1109,6 +1115,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_HNEXT;
|
||||
if (mobj->hprev)
|
||||
diff2 |= MD2_HPREV;
|
||||
if (mobj->standingslope)
|
||||
diff2 |= MD2_SLOPE;
|
||||
if (diff2 != 0)
|
||||
diff |= MD_MORE;
|
||||
|
||||
|
@ -1169,12 +1177,15 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT16(save_p, mobj->state-states);
|
||||
if (diff & MD_TICS)
|
||||
WRITEINT32(save_p, mobj->tics);
|
||||
if (diff & MD_SPRITE)
|
||||
if (diff & MD_SPRITE) {
|
||||
WRITEUINT16(save_p, mobj->sprite);
|
||||
if (mobj->sprite == SPR_PLAY)
|
||||
WRITEUINT8(save_p, mobj->sprite2);
|
||||
}
|
||||
if (diff & MD_FRAME)
|
||||
WRITEUINT32(save_p, mobj->frame);
|
||||
if (diff & MD_EFLAGS)
|
||||
WRITEUINT8(save_p, mobj->eflags);
|
||||
WRITEUINT16(save_p, mobj->eflags);
|
||||
if (diff & MD_PLAYER)
|
||||
WRITEUINT8(save_p, mobj->player-players);
|
||||
if (diff & MD_MOVEDIR)
|
||||
|
@ -1221,6 +1232,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT32(save_p, mobj->hnext->mobjnum);
|
||||
if (diff2 & MD2_HPREV)
|
||||
WRITEUINT32(save_p, mobj->hprev->mobjnum);
|
||||
if (diff2 & MD2_SLOPE)
|
||||
WRITEUINT16(save_p, mobj->standingslope->id);
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
@ -1991,16 +2004,22 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->tics = READINT32(save_p);
|
||||
else
|
||||
mobj->tics = mobj->state->tics;
|
||||
if (diff & MD_SPRITE)
|
||||
if (diff & MD_SPRITE) {
|
||||
mobj->sprite = READUINT16(save_p);
|
||||
else
|
||||
if (mobj->sprite == SPR_PLAY)
|
||||
mobj->sprite2 = READUINT8(save_p);
|
||||
}
|
||||
else {
|
||||
mobj->sprite = mobj->state->sprite;
|
||||
if (mobj->sprite == SPR_PLAY)
|
||||
mobj->sprite2 = mobj->state->frame&FF_FRAMEMASK;
|
||||
}
|
||||
if (diff & MD_FRAME)
|
||||
mobj->frame = READUINT32(save_p);
|
||||
else
|
||||
mobj->frame = mobj->state->frame;
|
||||
if (diff & MD_EFLAGS)
|
||||
mobj->eflags = READUINT8(save_p);
|
||||
mobj->eflags = READUINT16(save_p);
|
||||
if (diff & MD_PLAYER)
|
||||
{
|
||||
i = READUINT8(save_p);
|
||||
|
@ -2068,6 +2087,9 @@ static void LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
if (diff2 & MD2_HPREV)
|
||||
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
if (diff2 & MD2_SLOPE)
|
||||
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
||||
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
@ -2789,7 +2811,7 @@ static inline void P_ArchivePolyObj(polyobj_t *po)
|
|||
|
||||
if (po->flags != po->spawnflags)
|
||||
diff |= PD_FLAGS;
|
||||
if (po->translucency != 0)
|
||||
if (po->translucency != po->spawntrans)
|
||||
diff |= PD_TRANS;
|
||||
|
||||
WRITEUINT8(save_p, diff);
|
||||
|
|
|
@ -72,6 +72,10 @@
|
|||
#include "hardware/hw_light.h"
|
||||
#endif
|
||||
|
||||
#ifdef ESLOPE
|
||||
#include "p_slopes.h"
|
||||
#endif
|
||||
|
||||
//
|
||||
// Map MD5, calculated on level load.
|
||||
// Sent to clients in PT_SERVERINFO.
|
||||
|
@ -846,7 +850,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
|
|||
//
|
||||
// P_LoadThings
|
||||
//
|
||||
static void P_LoadThings(lumpnum_t lumpnum)
|
||||
static void P_PrepareThings(lumpnum_t lumpnum)
|
||||
{
|
||||
size_t i;
|
||||
mapthing_t *mt;
|
||||
|
@ -884,13 +888,27 @@ static void P_LoadThings(lumpnum_t lumpnum)
|
|||
}
|
||||
Z_Free(datastart);
|
||||
|
||||
}
|
||||
|
||||
static void P_LoadThings(void)
|
||||
{
|
||||
size_t i;
|
||||
mapthing_t *mt;
|
||||
|
||||
// Loading the things lump itself into memory is now handled in P_PrepareThings, above
|
||||
|
||||
mt = mapthings;
|
||||
numhuntemeralds = 0;
|
||||
for (i = 0; i < nummapthings; i++, mt++)
|
||||
{
|
||||
sector_t *mtsector = R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector;
|
||||
|
||||
// Z for objects
|
||||
mt->z = (INT16)(R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)
|
||||
->sector->floorheight>>FRACBITS);
|
||||
mt->z = (INT16)(
|
||||
#ifdef ESLOPE
|
||||
mtsector->f_slope ? P_GetZAt(mtsector->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) :
|
||||
#endif
|
||||
mtsector->floorheight)>>FRACBITS;
|
||||
|
||||
if (mt->type == 1700 // MT_AXIS
|
||||
|| mt->type == 1701 // MT_AXISTRANSFER
|
||||
|
@ -2114,7 +2132,8 @@ void P_LoadThingsOnly(void)
|
|||
|
||||
P_LevelInitStuff();
|
||||
|
||||
P_LoadThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
P_LoadThings();
|
||||
|
||||
P_SpawnSecretItems(true);
|
||||
}
|
||||
|
@ -2531,7 +2550,13 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
P_MapStart();
|
||||
|
||||
P_LoadThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
|
||||
|
||||
#ifdef ESLOPE
|
||||
P_ResetDynamicSlopes();
|
||||
#endif
|
||||
|
||||
P_LoadThings();
|
||||
|
||||
P_SpawnSecretItems(loademblems);
|
||||
|
||||
|
|
1139
src/p_slopes.c
Normal file
85
src/p_slopes.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
// Emacs style mode select -*- C++ -*-
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Copyright(C) 2004 Stephen McGranahan
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation; either version 2 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
//--------------------------------------------------------------------------
|
||||
//
|
||||
// DESCRIPTION:
|
||||
// Slopes
|
||||
// SoM created 05/10/09
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef P_SLOPES_H__
|
||||
#define P_SLOPES_H__
|
||||
|
||||
#ifdef ESLOPE
|
||||
void P_CalculateSlopeNormal(pslope_t *slope);
|
||||
void P_ReconfigureVertexSlope(pslope_t *slope);
|
||||
|
||||
void P_ResetDynamicSlopes(void);
|
||||
void P_RunDynamicSlopes(void);
|
||||
// P_SpawnSlope_Line
|
||||
// Creates one or more slopes based on the given line type and front/back
|
||||
// sectors.
|
||||
void P_SpawnSlope_Line(int linenum);
|
||||
|
||||
pslope_t *P_NewVertexSlope(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flags);
|
||||
|
||||
#ifdef SPRINGCLEAN
|
||||
// Loads just map objects that make slopes,
|
||||
// terrain affecting objects have to be spawned first
|
||||
void P_SetSlopesFromVertexHeights(lumpnum_t lumpnum);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
THING_SlopeFloorPointLine = 9500,
|
||||
THING_SlopeCeilingPointLine = 9501,
|
||||
THING_SetFloorSlope = 9502,
|
||||
THING_SetCeilingSlope = 9503,
|
||||
THING_CopyFloorPlane = 9510,
|
||||
THING_CopyCeilingPlane = 9511,
|
||||
THING_VavoomFloor=1500,
|
||||
THING_VavoomCeiling=1501,
|
||||
THING_VertexFloorZ=1504,
|
||||
THING_VertexCeilingZ=1505,
|
||||
} slopething_e;
|
||||
#endif
|
||||
|
||||
//
|
||||
// P_CopySectorSlope
|
||||
//
|
||||
// Searches through tagged sectors and copies
|
||||
//
|
||||
void P_CopySectorSlope(line_t *line);
|
||||
|
||||
pslope_t *P_SlopeById(UINT16 id);
|
||||
|
||||
// Returns the height of the sloped plane at (x, y) as a fixed_t
|
||||
fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y);
|
||||
|
||||
// Lots of physics-based bullshit
|
||||
void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope);
|
||||
void P_SlopeLaunch(mobj_t *mo);
|
||||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
|
||||
void P_ButteredSlope(mobj_t *mo);
|
||||
|
||||
#endif
|
||||
|
||||
// EOF
|
||||
#endif // #ifdef ESLOPE
|
182
src/p_spec.c
|
@ -29,6 +29,7 @@
|
|||
#include "r_main.h" //Two extra includes.
|
||||
#include "r_sky.h"
|
||||
#include "p_polyobj.h"
|
||||
#include "p_slopes.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "m_misc.h"
|
||||
#include "m_cond.h" //unlock triggers
|
||||
|
@ -1890,6 +1891,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
|| specialtype == 304 // Ring count - Once
|
||||
|| specialtype == 307 // Character ability - Once
|
||||
|| specialtype == 308 // Race only - Once
|
||||
|| specialtype == 313 // No More Enemies - Once
|
||||
|| specialtype == 315 // No of pushables - Once
|
||||
|| specialtype == 318 // Unlockable trigger - Once
|
||||
|| specialtype == 320 // Unlockable - Once
|
||||
|
@ -3364,6 +3366,7 @@ sector_t *P_PlayerTouchingSectorSpecial(player_t *player, INT32 section, INT32 n
|
|||
static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *targetsec)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!mo->player) // should NEVER happen
|
||||
return false;
|
||||
|
@ -3380,6 +3383,9 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
//if (!(rover->flags & FF_EXISTS))
|
||||
// return false;
|
||||
|
||||
top = P_GetSpecialTopZ(mo, sector, targetsec);
|
||||
bottom = P_GetSpecialBottomZ(mo, sector, targetsec);
|
||||
|
||||
// Check the 3D floor's type...
|
||||
if (rover->flags & FF_BLOCKPLAYER)
|
||||
{
|
||||
|
@ -3387,27 +3393,27 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != *rover->topheight)
|
||||
if ((mo->eflags & MFE_VERTICALFLIP) || mo->z != top)
|
||||
return false;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(mo->eflags & MFE_VERTICALFLIP)
|
||||
|| mo->z + mo->height != *rover->bottomheight)
|
||||
|| mo->z + mo->height != bottom)
|
||||
return false;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == *rover->bottomheight)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == *rover->topheight)))
|
||||
if (!((mo->eflags & MFE_VERTICALFLIP && mo->z + mo->height == bottom)
|
||||
|| (!(mo->eflags & MFE_VERTICALFLIP) && mo->z == top)))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and intangible FOFs
|
||||
if (mo->z > *rover->topheight || (mo->z + mo->height) < *rover->bottomheight)
|
||||
if (mo->z > top || (mo->z + mo->height) < bottom)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -3425,9 +3431,9 @@ static boolean P_ThingIsOnThe3DFloor(mobj_t *mo, sector_t *sector, sector_t *tar
|
|||
static inline boolean P_MobjReadyToTrigger(mobj_t *mo, sector_t *sec)
|
||||
{
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
return (mo->z+mo->height == sec->ceilingheight && sec->flags & SF_FLIPSPECIAL_CEILING);
|
||||
return (mo->z+mo->height == P_GetSpecialTopZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_CEILING);
|
||||
else
|
||||
return (mo->z == sec->floorheight && sec->flags & SF_FLIPSPECIAL_FLOOR);
|
||||
return (mo->z == P_GetSpecialBottomZ(mo, sec, sec) && sec->flags & SF_FLIPSPECIAL_FLOOR);
|
||||
}
|
||||
|
||||
/** Applies a sector special to a player.
|
||||
|
@ -3471,19 +3477,19 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
{
|
||||
case 1: // Damage (Generic)
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1);
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, 0);
|
||||
break;
|
||||
case 2: // Damage (Water)
|
||||
if ((roversector || P_MobjReadyToTrigger(player->mo, sector)) && (player->powers[pw_underwater] || player->pflags & PF_NIGHTSMODE) && (player->powers[pw_shield] & SH_NOSTACK) != SH_ELEMENTAL)
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1);
|
||||
if ((roversector || P_MobjReadyToTrigger(player->mo, sector)) && (player->powers[pw_underwater] || player->pflags & PF_NIGHTSMODE))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_WATER);
|
||||
break;
|
||||
case 3: // Damage (Fire)
|
||||
if ((roversector || P_MobjReadyToTrigger(player->mo, sector)) && (player->powers[pw_shield] & SH_NOSTACK) != SH_ELEMENTAL)
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1);
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_FIRE);
|
||||
break;
|
||||
case 4: // Damage (Electrical)
|
||||
if ((roversector || P_MobjReadyToTrigger(player->mo, sector)) && (player->powers[pw_shield] & SH_NOSTACK) != SH_ATTRACT)
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1);
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_ELECTRIC);
|
||||
break;
|
||||
case 5: // Spikes
|
||||
// Don't do anything. In Soviet Russia, spikes find you.
|
||||
|
@ -3491,10 +3497,10 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
case 6: // Death Pit (Camera Mod)
|
||||
case 7: // Death Pit (No Camera Mod)
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 10000);
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
break;
|
||||
case 8: // Instant Kill
|
||||
P_DamageMobj(player->mo, NULL, NULL, 10000);
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
break;
|
||||
case 9: // Ring Drainer (Floor Touch)
|
||||
case 10: // Ring Drainer (No Floor Touch)
|
||||
|
@ -3598,7 +3604,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_EGGTRAP)
|
||||
P_KillMobj(mo2, NULL, player->mo);
|
||||
P_KillMobj(mo2, NULL, player->mo, 0);
|
||||
}
|
||||
|
||||
// clear the special so you can't push the button twice.
|
||||
|
@ -3684,7 +3690,7 @@ DoneSection2:
|
|||
if (!(player->pflags & PF_SPINNING))
|
||||
player->pflags |= PF_SPINNING;
|
||||
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SPIN);
|
||||
}
|
||||
|
||||
player->powers[pw_flashing] = TICRATE/3;
|
||||
|
@ -3826,7 +3832,7 @@ DoneSection2:
|
|||
|
||||
P_ResetPlayer(player);
|
||||
if (player->panim != PA_FALL)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL1);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
|
||||
break;
|
||||
|
||||
case 6: // Super Sonic transformer
|
||||
|
@ -3838,7 +3844,7 @@ DoneSection2:
|
|||
if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo) && (player->charability2 == CA2_SPINDASH))
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SPIN);
|
||||
S_StartAttackSound(player->mo, sfx_spin);
|
||||
|
||||
if (abs(player->rmomx) < FixedMul(5*FRACUNIT, player->mo->scale)
|
||||
|
@ -3912,9 +3918,9 @@ DoneSection2:
|
|||
player->pflags &= ~PF_GLIDING;
|
||||
player->climbing = 0;
|
||||
|
||||
if (!(player->mo->state >= &states[S_PLAY_ATK1] && player->mo->state <= &states[S_PLAY_ATK4]))
|
||||
if (player->mo->state-states != S_PLAY_SPIN)
|
||||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SPIN);
|
||||
S_StartSound(player->mo, sfx_spin);
|
||||
}
|
||||
}
|
||||
|
@ -3984,9 +3990,9 @@ DoneSection2:
|
|||
player->pflags |= PF_SPINNING;
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
|
||||
if (!(player->mo->state >= &states[S_PLAY_ATK1] && player->mo->state <= &states[S_PLAY_ATK4]))
|
||||
if (player->mo->state-states != S_PLAY_SPIN)
|
||||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ATK1);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SPIN);
|
||||
S_StartSound(player->mo, sfx_spin);
|
||||
}
|
||||
}
|
||||
|
@ -4289,7 +4295,7 @@ DoneSection2:
|
|||
player->pflags &= ~PF_SLIDING;
|
||||
player->climbing = 0;
|
||||
P_SetThingPosition(player->mo);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_CARRY);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
|
||||
}
|
||||
break;
|
||||
case 12: // Camera noclip
|
||||
|
@ -4388,27 +4394,27 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING))
|
||||
{
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != *rover->topheight)
|
||||
if ((player->mo->eflags & MFE_VERTICALFLIP) || player->mo->z != P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
else if ((rover->master->frontsector->flags & SF_FLIPSPECIAL_CEILING)
|
||||
&& !(rover->master->frontsector->flags & SF_FLIPSPECIAL_FLOOR))
|
||||
{
|
||||
if (!(player->mo->eflags & MFE_VERTICALFLIP)
|
||||
|| player->mo->z + player->mo->height != *rover->bottomheight)
|
||||
|| player->mo->z + player->mo->height != P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
else if (rover->master->frontsector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
{
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == *rover->bottomheight)
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == *rover->topheight)))
|
||||
if (!((player->mo->eflags & MFE_VERTICALFLIP && player->mo->z + player->mo->height == P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
|| (!(player->mo->eflags & MFE_VERTICALFLIP) && player->mo->z == P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector))))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Water and DEATH FOG!!! heh
|
||||
if (player->mo->z > *rover->topheight || (player->mo->z + player->mo->height) < *rover->bottomheight)
|
||||
if (player->mo->z > P_GetSpecialTopZ(player->mo, sectors + rover->secnum, sector) || (player->mo->z + player->mo->height) < P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, sector))
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -4518,6 +4524,7 @@ static void P_PlayerOnSpecial3DFloor(player_t *player, sector_t *sector)
|
|||
static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
||||
{
|
||||
boolean nofloorneeded = false;
|
||||
fixed_t f_affectpoint, c_affectpoint;
|
||||
|
||||
if (!sector->special) // nothing special, exit
|
||||
return;
|
||||
|
@ -4580,16 +4587,19 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
|
|||
return;
|
||||
}
|
||||
|
||||
f_affectpoint = P_GetSpecialBottomZ(player->mo, sector, sector);
|
||||
c_affectpoint = P_GetSpecialTopZ(player->mo, sector, sector);
|
||||
|
||||
// Only go further if on the ground
|
||||
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != sector->floorheight)
|
||||
if ((sector->flags & SF_FLIPSPECIAL_FLOOR) && !(sector->flags & SF_FLIPSPECIAL_CEILING) && player->mo->z != f_affectpoint)
|
||||
return;
|
||||
|
||||
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != sector->ceilingheight)
|
||||
if ((sector->flags & SF_FLIPSPECIAL_CEILING) && !(sector->flags & SF_FLIPSPECIAL_FLOOR) && player->mo->z + player->mo->height != c_affectpoint)
|
||||
return;
|
||||
|
||||
if ((sector->flags & SF_FLIPSPECIAL_BOTH)
|
||||
&& player->mo->z != sector->floorheight
|
||||
&& player->mo->z + player->mo->height != sector->ceilingheight)
|
||||
&& player->mo->z != f_affectpoint
|
||||
&& player->mo->z + player->mo->height != c_affectpoint)
|
||||
return;
|
||||
|
||||
P_ProcessSpecialSector(player, sector, NULL);
|
||||
|
@ -4750,6 +4760,9 @@ void P_UpdateSpecials(void)
|
|||
// POINT LIMIT
|
||||
P_CheckPointLimit();
|
||||
|
||||
// Dynamic slopeness
|
||||
P_RunDynamicSlopes();
|
||||
|
||||
// ANIMATE TEXTURES
|
||||
for (anim = anims; anim < lastanim; anim++)
|
||||
{
|
||||
|
@ -4893,6 +4906,12 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
|||
ffloor->topyoffs = &sec2->ceiling_yoffs;
|
||||
ffloor->topangle = &sec2->ceilingpic_angle;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Add slopes
|
||||
ffloor->t_slope = &sec2->c_slope;
|
||||
ffloor->b_slope = &sec2->f_slope;
|
||||
#endif
|
||||
|
||||
if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
|
||||
flags &= ~FF_BLOCKOTHERS;
|
||||
|
||||
|
@ -5326,6 +5345,7 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
sector_t *sourcesec;
|
||||
ffloor_t *ffloor = flash->ffloor;
|
||||
sector_t *sector = flash->sector;
|
||||
fixed_t top, bottom;
|
||||
|
||||
if (!ffloor || !(ffloor->flags & FF_EXISTS))
|
||||
return;
|
||||
|
@ -5349,14 +5369,17 @@ void T_LaserFlash(laserthink_t *flash)
|
|||
&& thing->flags & MF_BOSS)
|
||||
continue; // Don't hurt bosses
|
||||
|
||||
if (thing->z >= sourcesec->ceilingheight
|
||||
|| thing->z + thing->height <= sourcesec->floorheight)
|
||||
top = P_GetSpecialTopZ(thing, sourcesec, sector);
|
||||
bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
|
||||
|
||||
if (thing->z >= top
|
||||
|| thing->z + thing->height <= bottom)
|
||||
continue;
|
||||
|
||||
if (thing->flags & MF_SHOOTABLE)
|
||||
P_DamageMobj(thing, NULL, NULL, 1);
|
||||
P_DamageMobj(thing, NULL, NULL, 1, 0);
|
||||
else if (thing->type == MT_EGGSHIELD)
|
||||
P_KillMobj(thing, NULL, NULL);
|
||||
P_KillMobj(thing, NULL, NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6429,6 +6452,14 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
sectors[s].midmap = lines[i].frontsector->midmap;
|
||||
break;
|
||||
|
||||
#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
|
||||
case 720:
|
||||
case 721:
|
||||
case 722:
|
||||
P_CopySectorSlope(&lines[i]);
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -6526,7 +6557,7 @@ static void P_DoScrollMove(mobj_t *thing, fixed_t dx, fixed_t dy, INT32 exclusiv
|
|||
thing->momy += dy;
|
||||
|
||||
if (exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
}
|
||||
|
||||
/** Processes an active scroller.
|
||||
|
@ -6630,9 +6661,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
if (thing->eflags & MFE_PUSHED) // Already pushed this tic by an exclusive pusher.
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z+thing->height != height)) // Thing must a) be non-floating and have z+height == height
|
||||
{
|
||||
|
@ -6650,9 +6683,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialBottomZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z > height)))
|
||||
{
|
||||
|
@ -6689,9 +6724,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, psec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP)) // Thing must be clipped
|
||||
if (!(thing->flags & MF_NOGRAVITY || thing->z != height))// Thing must a) be non-floating and have z == height
|
||||
{
|
||||
|
@ -6709,9 +6746,11 @@ void T_Scroll(scroll_t *s)
|
|||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
height = P_GetSpecialTopZ(thing, sec, sec);
|
||||
|
||||
if (!(thing->flags & MF_NOCLIP) &&
|
||||
(!(thing->flags & MF_NOGRAVITY || thing->z+thing->height < height)))
|
||||
{
|
||||
|
@ -7005,7 +7044,7 @@ static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32
|
|||
*/
|
||||
void T_Friction(friction_t *f)
|
||||
{
|
||||
sector_t *sec;
|
||||
sector_t *sec, *referrer = NULL;
|
||||
mobj_t *thing;
|
||||
msecnode_t *node;
|
||||
|
||||
|
@ -7014,7 +7053,7 @@ void T_Friction(friction_t *f)
|
|||
// Make sure the sector type hasn't changed
|
||||
if (f->roverfriction)
|
||||
{
|
||||
sector_t *referrer = sectors + f->referrer;
|
||||
referrer = sectors + f->referrer;
|
||||
|
||||
if (!(GETSECSPECIAL(referrer->special, 3) == 1
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3))
|
||||
|
@ -7046,9 +7085,7 @@ void T_Friction(friction_t *f)
|
|||
{
|
||||
if (f->roverfriction)
|
||||
{
|
||||
sector_t *referrer = §ors[f->referrer];
|
||||
|
||||
if (thing->floorz != referrer->ceilingheight)
|
||||
if (thing->floorz != P_GetSpecialTopZ(thing, referrer, sec))
|
||||
{
|
||||
node = node->m_snext;
|
||||
continue;
|
||||
|
@ -7061,7 +7098,7 @@ void T_Friction(friction_t *f)
|
|||
thing->movefactor = f->movefactor;
|
||||
}
|
||||
}
|
||||
else if (sec->floorheight == thing->floorz && (thing->friction == ORIG_FRICTION // normal friction?
|
||||
else if (P_GetSpecialBottomZ(thing, sec, sec) == thing->floorz && (thing->friction == ORIG_FRICTION // normal friction?
|
||||
|| f->friction < thing->friction))
|
||||
{
|
||||
thing->friction = f->friction;
|
||||
|
@ -7192,7 +7229,7 @@ static pusher_t *tmpusher; // pusher structure for blockmap searches
|
|||
*/
|
||||
static inline boolean PIT_PushThing(mobj_t *thing)
|
||||
{
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
return false;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7322,7 +7359,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
}
|
||||
|
||||
if (tmpusher->exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -7335,7 +7372,7 @@ static inline boolean PIT_PushThing(mobj_t *thing)
|
|||
*/
|
||||
void T_Pusher(pusher_t *p)
|
||||
{
|
||||
sector_t *sec;
|
||||
sector_t *sec, *referrer = NULL;
|
||||
mobj_t *thing;
|
||||
msecnode_t *node;
|
||||
INT32 xspeed = 0,yspeed = 0;
|
||||
|
@ -7344,7 +7381,6 @@ void T_Pusher(pusher_t *p)
|
|||
//INT32 ht = 0;
|
||||
boolean inFOF;
|
||||
boolean touching;
|
||||
boolean foundfloor = false;
|
||||
boolean moved;
|
||||
|
||||
xspeed = yspeed = 0;
|
||||
|
@ -7356,19 +7392,16 @@ void T_Pusher(pusher_t *p)
|
|||
|
||||
if (p->roverpusher)
|
||||
{
|
||||
sector_t *referrer = §ors[p->referrer];
|
||||
referrer = §ors[p->referrer];
|
||||
|
||||
if (GETSECSPECIAL(referrer->special, 3) == 2
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3)
|
||||
foundfloor = true;
|
||||
if (!(GETSECSPECIAL(referrer->special, 3) == 2
|
||||
|| GETSECSPECIAL(referrer->special, 3) == 3))
|
||||
return;
|
||||
}
|
||||
else if (!(GETSECSPECIAL(sec->special, 3) == 2
|
||||
|| GETSECSPECIAL(sec->special, 3) == 3))
|
||||
return;
|
||||
|
||||
if (p->roverpusher && foundfloor == false) // Not even a 3d floor has the PUSH_MASK.
|
||||
return;
|
||||
|
||||
// For constant pushers (wind/current) there are 3 situations:
|
||||
//
|
||||
// 1) Affected Thing is above the floor.
|
||||
|
@ -7429,7 +7462,7 @@ void T_Pusher(pusher_t *p)
|
|||
|| thing->type == MT_BIGTUMBLEWEED))
|
||||
continue;
|
||||
|
||||
if (thing->flags2 & MF2_PUSHED)
|
||||
if (thing->eflags & MFE_PUSHED)
|
||||
continue;
|
||||
|
||||
if (thing->player && thing->player->pflags & PF_ROPEHANG)
|
||||
|
@ -7443,41 +7476,38 @@ void T_Pusher(pusher_t *p)
|
|||
// Find the area that the 'thing' is in
|
||||
if (p->roverpusher)
|
||||
{
|
||||
sector_t *referrer = §ors[p->referrer];
|
||||
INT32 special;
|
||||
fixed_t top, bottom;
|
||||
|
||||
special = GETSECSPECIAL(referrer->special, 3);
|
||||
|
||||
if (!(special == 2 || special == 3))
|
||||
return;
|
||||
top = P_GetSpecialTopZ(thing, referrer, sec);
|
||||
bottom = P_GetSpecialBottomZ(thing, referrer, sec);
|
||||
|
||||
if (thing->eflags & MFE_VERTICALFLIP)
|
||||
{
|
||||
if (referrer->floorheight > thing->z + thing->height
|
||||
|| referrer->ceilingheight < (thing->z + (thing->height >> 1)))
|
||||
if (bottom > thing->z + thing->height
|
||||
|| top < (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
|
||||
if (thing->z < referrer->floorheight)
|
||||
if (thing->z < bottom)
|
||||
touching = true;
|
||||
|
||||
if (thing->z + (thing->height >> 1) > referrer->floorheight)
|
||||
if (thing->z + (thing->height >> 1) > bottom)
|
||||
inFOF = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (referrer->ceilingheight < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1)))
|
||||
continue;
|
||||
if (thing->z + thing->height > referrer->ceilingheight)
|
||||
if (thing->z + thing->height > top)
|
||||
touching = true;
|
||||
|
||||
if (thing->z + (thing->height >> 1) < referrer->ceilingheight)
|
||||
if (thing->z + (thing->height >> 1) < top)
|
||||
inFOF = true;
|
||||
}
|
||||
}
|
||||
else // Treat the entire sector as one big FOF
|
||||
{
|
||||
if (thing->z == thing->subsector->sector->floorheight)
|
||||
if (thing->z == P_GetSpecialBottomZ(thing, sec, sec))
|
||||
touching = true;
|
||||
else if (p->type != p_current)
|
||||
inFOF = true;
|
||||
|
@ -7599,7 +7629,7 @@ void T_Pusher(pusher_t *p)
|
|||
}
|
||||
|
||||
if (p->exclusive)
|
||||
thing->flags2 |= MF2_PUSHED;
|
||||
thing->eflags |= MFE_PUSHED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -662,7 +662,7 @@ void P_Ticker(boolean run)
|
|||
if (!players[i].mo)
|
||||
continue;
|
||||
|
||||
P_DamageMobj(players[i].mo, NULL, NULL, 10000);
|
||||
P_DamageMobj(players[i].mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
588
src/p_user.c
219
src/r_bsp.c
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include "r_splats.h"
|
||||
#include "p_local.h" // camera
|
||||
#include "p_slopes.h"
|
||||
#include "z_zone.h" // Check R_Prep3DFloors
|
||||
|
||||
seg_t *curline;
|
||||
|
@ -459,6 +460,11 @@ static void R_AddLine(seg_t *line)
|
|||
doorclosed = 0;
|
||||
|
||||
// Closed door.
|
||||
#ifdef ESLOPE
|
||||
// Just don't bother checking this if one side is sloped. This is probably inefficient, but it's better than
|
||||
// random renderer stopping around slopes...
|
||||
if (!(frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope))
|
||||
#endif
|
||||
if (backsector->ceilingheight <= frontsector->floorheight
|
||||
|| backsector->floorheight >= frontsector->ceilingheight)
|
||||
{
|
||||
|
@ -487,6 +493,10 @@ static void R_AddLine(seg_t *line)
|
|||
#endif
|
||||
backsector->ceilingpic == frontsector->ceilingpic
|
||||
&& backsector->floorpic == frontsector->floorpic
|
||||
#ifdef ESLOPE
|
||||
&& backsector->f_slope == frontsector->f_slope
|
||||
&& backsector->c_slope == frontsector->c_slope
|
||||
#endif
|
||||
&& backsector->lightlevel == frontsector->lightlevel
|
||||
&& !curline->sidedef->midtexture
|
||||
// Check offsets too!
|
||||
|
@ -842,11 +852,19 @@ static void R_Subsector(size_t num)
|
|||
sub->sector->moved = frontsector->moved = false;
|
||||
}
|
||||
|
||||
light = R_GetPlaneLight(frontsector, frontsector->floorheight, false);
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
#ifdef ESLOPE
|
||||
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->floorheight, false);
|
||||
if (frontsector->floorlightsec == -1)
|
||||
floorlightlevel = *frontsector->lightlist[light].lightlevel;
|
||||
floorcolormap = frontsector->lightlist[light].extra_colormap;
|
||||
light = R_GetPlaneLight(frontsector, frontsector->ceilingheight, false);
|
||||
light = R_GetPlaneLight(frontsector,
|
||||
#ifdef ESLOPE
|
||||
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->ceilingheight, false);
|
||||
if (frontsector->ceilinglightsec == -1)
|
||||
ceilinglightlevel = *frontsector->lightlist[light].lightlevel;
|
||||
ceilingcolormap = frontsector->lightlist[light].extra_colormap;
|
||||
|
@ -854,32 +872,52 @@ static void R_Subsector(size_t num)
|
|||
|
||||
sub->sector->extra_colormap = frontsector->extra_colormap;
|
||||
|
||||
if ((frontsector->floorheight < viewz || (frontsector->heightsec != -1
|
||||
if (((
|
||||
#ifdef ESLOPE
|
||||
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) :
|
||||
#endif
|
||||
frontsector->floorheight) < viewz || (frontsector->heightsec != -1
|
||||
&& sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
|
||||
{
|
||||
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
|
||||
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL);
|
||||
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
|
||||
#ifdef ESLOPE
|
||||
, frontsector->f_slope
|
||||
#endif
|
||||
);
|
||||
}
|
||||
else
|
||||
floorplane = NULL;
|
||||
|
||||
if ((frontsector->ceilingheight > viewz || frontsector->ceilingpic == skyflatnum
|
||||
if (((
|
||||
#ifdef ESLOPE
|
||||
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) :
|
||||
#endif
|
||||
frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum
|
||||
|| (frontsector->heightsec != -1
|
||||
&& sectors[frontsector->heightsec].floorpic == skyflatnum)))
|
||||
{
|
||||
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
|
||||
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
|
||||
ceilingcolormap, NULL);
|
||||
ceilingcolormap, NULL
|
||||
#ifdef ESLOPE
|
||||
, frontsector->c_slope
|
||||
#endif
|
||||
);
|
||||
}
|
||||
else
|
||||
ceilingplane = NULL;
|
||||
|
||||
numffloors = 0;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
if (frontsector->ffloors)
|
||||
{
|
||||
ffloor_t *rover;
|
||||
fixed_t heightcheck, planecenterz, floorcenterz, ceilingcenterz;
|
||||
|
||||
for (rover = frontsector->ffloors; rover && numffloors < MAXFFLOORS; rover = rover->next)
|
||||
{
|
||||
|
@ -897,18 +935,60 @@ static void R_Subsector(size_t num)
|
|||
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
if (*rover->bottomheight <= frontsector->ceilingheight
|
||||
&& *rover->bottomheight >= frontsector->floorheight
|
||||
&& ((viewz < *rover->bottomheight && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz > *rover->bottomheight && (rover->flags & FF_BOTHPLANES))))
|
||||
|
||||
floorcenterz =
|
||||
#ifdef ESLOPE
|
||||
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->floorheight;
|
||||
|
||||
ceilingcenterz =
|
||||
#ifdef ESLOPE
|
||||
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
frontsector->ceilingheight;
|
||||
|
||||
heightcheck =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
|
||||
planecenterz =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
if (planecenterz <= ceilingcenterz
|
||||
&& planecenterz >= floorcenterz
|
||||
&& ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz > heightcheck && (rover->flags & FF_BOTHPLANES))))
|
||||
{
|
||||
light = R_GetPlaneLight(frontsector, *rover->bottomheight,
|
||||
light = R_GetPlaneLight(frontsector, planecenterz,
|
||||
viewz < *rover->bottomheight);
|
||||
|
||||
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
|
||||
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover);
|
||||
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
|
||||
#ifdef ESLOPE
|
||||
, *rover->b_slope
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = *rover->b_slope;
|
||||
|
||||
// Tell the renderer this sector has slopes in it.
|
||||
if (ffloor[numffloors].slope)
|
||||
frontsector->hasslope = true;
|
||||
#endif
|
||||
|
||||
ffloor[numffloors].height =
|
||||
#ifdef ESLOPE
|
||||
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->bottomheight;
|
||||
|
||||
ffloor[numffloors].height = *rover->bottomheight;
|
||||
ffloor[numffloors].ffloor = rover;
|
||||
numffloors++;
|
||||
}
|
||||
|
@ -916,16 +996,47 @@ static void R_Subsector(size_t num)
|
|||
break;
|
||||
ffloor[numffloors].plane = NULL;
|
||||
ffloor[numffloors].polyobj = NULL;
|
||||
if (*rover->topheight >= frontsector->floorheight
|
||||
&& *rover->topheight <= frontsector->ceilingheight
|
||||
&& ((viewz > *rover->topheight && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz < *rover->topheight && (rover->flags & FF_BOTHPLANES))))
|
||||
|
||||
heightcheck =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
planecenterz =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
if (planecenterz >= floorcenterz
|
||||
&& planecenterz <= ceilingcenterz
|
||||
&& ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES))
|
||||
|| (viewz < heightcheck && (rover->flags & FF_BOTHPLANES))))
|
||||
{
|
||||
light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight);
|
||||
light = R_GetPlaneLight(frontsector, planecenterz, viewz < *rover->topheight);
|
||||
|
||||
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
|
||||
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
|
||||
frontsector->lightlist[light].extra_colormap, rover);
|
||||
ffloor[numffloors].height = *rover->topheight;
|
||||
frontsector->lightlist[light].extra_colormap, rover
|
||||
#ifdef ESLOPE
|
||||
, *rover->t_slope
|
||||
#endif
|
||||
);
|
||||
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = *rover->t_slope;
|
||||
|
||||
// Tell the renderer this sector has slopes in it.
|
||||
if (ffloor[numffloors].slope)
|
||||
frontsector->hasslope = true;
|
||||
#endif
|
||||
|
||||
ffloor[numffloors].height =
|
||||
#ifdef ESLOPE
|
||||
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
|
||||
#endif
|
||||
*rover->topheight;
|
||||
|
||||
ffloor[numffloors].ffloor = rover;
|
||||
numffloors++;
|
||||
}
|
||||
|
@ -977,12 +1088,20 @@ static void R_Subsector(size_t num)
|
|||
polysec->lightlevel, xoff, yoff,
|
||||
polysec->floorpic_angle-po->angle,
|
||||
NULL,
|
||||
NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
NULL
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
);
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].height = polysec->floorheight;
|
||||
ffloor[numffloors].polyobj = po;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
@ -1013,12 +1132,20 @@ static void R_Subsector(size_t num)
|
|||
light = 0;
|
||||
ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
|
||||
polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
|
||||
NULL, NULL);
|
||||
ffloor[numffloors].plane->polyobj = po;
|
||||
NULL, NULL
|
||||
#ifdef ESLOPE
|
||||
, NULL // will ffloors be slopable eventually?
|
||||
#endif
|
||||
);
|
||||
//ffloor[numffloors].plane->polyobj = po;
|
||||
|
||||
ffloor[numffloors].polyobj = po;
|
||||
ffloor[numffloors].height = polysec->ceilingheight;
|
||||
#ifdef ESLOPE
|
||||
ffloor[numffloors].slope = NULL;
|
||||
#endif
|
||||
// ffloor[numffloors].ffloor = rover;
|
||||
po->visplane = ffloor[numffloors].plane;
|
||||
numffloors++;
|
||||
}
|
||||
|
||||
|
@ -1075,6 +1202,11 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
fixed_t bestheight, maxheight;
|
||||
INT32 count, i, mapnum;
|
||||
sector_t *sec;
|
||||
#ifdef ESLOPE
|
||||
pslope_t *bestslope;
|
||||
fixed_t heighttest; // I think it's better to check the Z height at the sector's center
|
||||
// than assume unsloped heights are accurate indicators of order in sloped sectors. -Red
|
||||
#endif
|
||||
|
||||
count = 1;
|
||||
for (rover = sector->ffloors; rover; rover = rover->next)
|
||||
|
@ -1097,7 +1229,14 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
else
|
||||
memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
|
||||
|
||||
#ifdef ESLOPE
|
||||
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
|
||||
|
||||
sector->lightlist[0].height = heighttest + 1;
|
||||
sector->lightlist[0].slope = sector->c_slope;
|
||||
#else
|
||||
sector->lightlist[0].height = sector->ceilingheight + 1;
|
||||
#endif
|
||||
sector->lightlist[0].lightlevel = §or->lightlevel;
|
||||
sector->lightlist[0].caster = NULL;
|
||||
sector->lightlist[0].extra_colormap = sector->extra_colormap;
|
||||
|
@ -1115,6 +1254,29 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
|
||||
continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
|
||||
|
||||
if (heighttest > bestheight && heighttest < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
bestheight = heighttest;
|
||||
bestslope = *rover->t_slope;
|
||||
continue;
|
||||
}
|
||||
if (rover->flags & FF_DOUBLESHADOW) {
|
||||
heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight;
|
||||
|
||||
if (heighttest > bestheight
|
||||
&& heighttest < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
bestheight = heighttest;
|
||||
bestslope = *rover->b_slope;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (*rover->topheight > bestheight && *rover->topheight < maxheight)
|
||||
{
|
||||
best = rover;
|
||||
|
@ -1128,6 +1290,7 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
bestheight = *rover->bottomheight;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (!best)
|
||||
{
|
||||
|
@ -1138,6 +1301,9 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
sector->lightlist[i].height = maxheight = bestheight;
|
||||
sector->lightlist[i].caster = best;
|
||||
sector->lightlist[i].flags = best->flags;
|
||||
#ifdef ESLOPE
|
||||
sector->lightlist[i].slope = bestslope;
|
||||
#endif
|
||||
sec = §ors[best->secnum];
|
||||
mapnum = sec->midmap;
|
||||
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
|
||||
|
@ -1163,7 +1329,12 @@ void R_Prep3DFloors(sector_t *sector)
|
|||
|
||||
if (best->flags & FF_DOUBLESHADOW)
|
||||
{
|
||||
#ifdef ESLOPE
|
||||
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
|
||||
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
|
||||
#else
|
||||
if (bestheight == *best->bottomheight)
|
||||
#endif
|
||||
{
|
||||
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
|
||||
sector->lightlist[i].extra_colormap =
|
||||
|
|
68
src/r_defs.h
|
@ -155,6 +155,12 @@ typedef struct ffloor_s
|
|||
fixed_t *bottomyoffs;
|
||||
angle_t *bottomangle;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Pointers to pointers. Yup.
|
||||
struct pslope_s **t_slope;
|
||||
struct pslope_s **b_slope;
|
||||
#endif
|
||||
|
||||
size_t secnum;
|
||||
ffloortype_e flags;
|
||||
struct line_s *master;
|
||||
|
@ -184,6 +190,9 @@ typedef struct lightlist_s
|
|||
extracolormap_t *extra_colormap;
|
||||
INT32 flags;
|
||||
ffloor_t *caster;
|
||||
#ifdef ESLOPE
|
||||
struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
|
||||
#endif
|
||||
} lightlist_t;
|
||||
|
||||
|
||||
|
@ -224,6 +233,52 @@ typedef struct secplane_t
|
|||
fixed_t a, b, c, d, ic;
|
||||
} secplane_t;
|
||||
|
||||
// Slopes
|
||||
#ifdef ESLOPE
|
||||
typedef enum {
|
||||
SL_NOPHYSICS = 1, // Don't do momentum adjustment with this slope
|
||||
SL_NODYNAMIC = 1<<1, // Slope will never need to move during the level, so don't fuss with recalculating it
|
||||
SL_ANCHORVERTEX = 1<<2, // Slope is using a Slope Vertex Thing to anchor its position
|
||||
SL_VERTEXSLOPE = 1<<3, // Slope is built from three Slope Vertex Things
|
||||
} slopeflags_t;
|
||||
|
||||
typedef struct pslope_s
|
||||
{
|
||||
UINT16 id; // The number of the slope, mostly used for netgame syncing purposes
|
||||
|
||||
// --- Information used in clipping/projection ---
|
||||
// Origin vector for the plane
|
||||
vector3_t o;
|
||||
|
||||
// 2-Dimentional vector (x, y) normalized. Used to determine distance from
|
||||
// the origin in 2d mapspace. (Basically a thrust of FRACUNIT in xydirection angle)
|
||||
vector2_t d;
|
||||
|
||||
// The rate at which z changes based on distance from the origin plane.
|
||||
fixed_t zdelta;
|
||||
|
||||
// The normal of the slope; will always point upward, and thus be inverted on ceilings. I think it's only needed for physics? -Red
|
||||
vector3_t normal;
|
||||
|
||||
// For comparing when a slope should be rendered
|
||||
fixed_t lowz;
|
||||
fixed_t highz;
|
||||
|
||||
// This values only check and must be updated if the slope itself is modified
|
||||
angle_t zangle; // Angle of the plane going up from the ground (not mesured in degrees)
|
||||
angle_t xydirection; // The direction the slope is facing (north, west, south, etc.)
|
||||
|
||||
struct line_s *sourceline; // The line that generated the slope
|
||||
fixed_t extent; // Distance value used for recalculating zdelta
|
||||
UINT8 refpos; // 1=front floor 2=front ceiling 3=back floor 4=back ceiling (used for dynamic sloping)
|
||||
|
||||
UINT8 flags; // Slope options
|
||||
mapthing_t **vertices; // List should be three long for slopes made by vertex things, or one long for slopes using one vertex thing to anchor
|
||||
|
||||
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
|
||||
} pslope_t;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SF_FLIPSPECIAL_FLOOR = 1,
|
||||
|
@ -337,6 +392,13 @@ typedef struct sector_s
|
|||
precipmobj_t *preciplist;
|
||||
struct mprecipsecnode_s *touching_preciplist;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Eternity engine slope
|
||||
pslope_t *f_slope; // floor slope
|
||||
pslope_t *c_slope; // ceiling slope
|
||||
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
|
||||
#endif
|
||||
|
||||
// these are saved for netgames, so do not let Lua touch these!
|
||||
|
||||
// offsets sector spawned with (via linedef type 7)
|
||||
|
@ -612,6 +674,12 @@ typedef struct drawseg_s
|
|||
INT16 *thicksidecol;
|
||||
INT32 numthicksides;
|
||||
fixed_t frontscale[MAXVIDWIDTH];
|
||||
|
||||
#ifdef ESLOPE
|
||||
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
|
||||
|
||||
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
|
||||
#endif
|
||||
} drawseg_t;
|
||||
|
||||
typedef enum
|
||||
|
|
|
@ -103,6 +103,12 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
UINT8 *ds_source; // start of a 64*64 tile image
|
||||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
||||
#ifdef ESLOPE
|
||||
pslope_t *ds_slope; // Current slope being used
|
||||
floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
|
||||
float focallengthf, zeroheight;
|
||||
#endif
|
||||
|
||||
/** \brief Variable flat sizes
|
||||
*/
|
||||
|
||||
|
|
16
src/r_draw.h
|
@ -60,6 +60,16 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
|
|||
extern UINT8 *ds_source; // start of a 64*64 tile image
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
#ifdef ESLOPE
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
|
||||
extern pslope_t *ds_slope; // Current slope being used
|
||||
extern floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
|
||||
extern float focallengthf, zeroheight;
|
||||
#endif
|
||||
|
||||
// Variable flat sizes
|
||||
extern UINT32 nflatxshift;
|
||||
extern UINT32 nflatyshift;
|
||||
|
@ -141,6 +151,12 @@ void ASMCALL R_DrawSpan_8_MMX(void);
|
|||
void R_DrawTranslatedColumn_8(void);
|
||||
void R_DrawTranslatedTranslucentColumn_8(void);
|
||||
void R_DrawSpan_8(void);
|
||||
#ifdef ESLOPE
|
||||
void R_CalcTiltedLighting(fixed_t start, fixed_t end);
|
||||
void R_DrawTiltedSpan_8(void);
|
||||
void R_DrawTiltedTranslucentSpan_8(void);
|
||||
void R_DrawTiltedSplat_8(void);
|
||||
#endif
|
||||
void R_DrawSplat_8(void);
|
||||
void R_DrawTranslucentSplat_8(void);
|
||||
void R_DrawTranslucentSpan_8(void);
|
||||
|
|
441
src/r_draw8.c
|
@ -526,6 +526,447 @@ void R_DrawSpan_8 (void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
// R_CalcTiltedLighting
|
||||
// Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly.
|
||||
static INT32 tiltlighting[MAXVIDWIDTH];
|
||||
void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
||||
{
|
||||
// ZDoom uses a different lighting setup to us, and I couldn't figure out how to adapt their version
|
||||
// of this function. Here's my own.
|
||||
INT32 left = ds_x1, right = ds_x2;
|
||||
fixed_t step = (end-start)/(ds_x2-ds_x1+1);
|
||||
INT32 i;
|
||||
|
||||
// I wanna do some optimizing by checking for out-of-range segments on either side to fill in all at once,
|
||||
// but I'm too bad at coding to not crash the game trying to do that. I guess this is fast enough for now...
|
||||
|
||||
for (i = left; i <= right; i++) {
|
||||
tiltlighting[i] = (start += step) >> FRACBITS;
|
||||
if (tiltlighting[i] < 0)
|
||||
tiltlighting[i] = 0;
|
||||
else if (tiltlighting[i] >= MAXLIGHTSCALE)
|
||||
tiltlighting[i] = MAXLIGHTSCALE-1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
*/
|
||||
void R_DrawTiltedSpan_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \brief The R_DrawTiltedTranslucentSpan_8 function
|
||||
Like DrawTiltedSpan, but translucent
|
||||
*/
|
||||
void R_DrawTiltedTranslucentSpan_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
*dest = colormap[*(ds_transmap + (source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)] << 8) + dest[0])];
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_DrawTiltedSplat_8(void)
|
||||
{
|
||||
// x1, x2 = ds_x1, ds_x2
|
||||
int width = ds_x2 - ds_x1;
|
||||
double iz, uz, vz;
|
||||
UINT32 u, v;
|
||||
int i;
|
||||
|
||||
UINT8 *source;
|
||||
UINT8 *colormap;
|
||||
UINT8 *dest;
|
||||
|
||||
UINT8 val;
|
||||
|
||||
double startz, startu, startv;
|
||||
double izstep, uzstep, vzstep;
|
||||
double endz, endu, endv;
|
||||
UINT32 stepu, stepv;
|
||||
|
||||
iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
|
||||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_sz.x*width) * planelightfloat;
|
||||
lightstart = iz * planelightfloat;
|
||||
|
||||
R_CalcTiltedLighting(FLOAT_TO_FIXED(lightstart), FLOAT_TO_FIXED(lightend));
|
||||
//CONS_Printf("tilted lighting %f to %f (foc %f)\n", lightstart, lightend, focallengthf);
|
||||
}
|
||||
|
||||
uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
|
||||
vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
|
||||
|
||||
dest = ylookup[ds_y] + columnofs[ds_x1];
|
||||
source = ds_source;
|
||||
//colormap = ds_colormap;
|
||||
|
||||
#if 0 // The "perfect" reference version of this routine. Pretty slow.
|
||||
// Use it only to see how things are supposed to look.
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
double z = 1.f/iz;
|
||||
u = (INT64)(uz*z) + viewx;
|
||||
v = (INT64)(vz*z) + viewy;
|
||||
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
|
||||
val = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = val;
|
||||
dest++;
|
||||
iz += ds_sz.x;
|
||||
uz += ds_su.x;
|
||||
vz += ds_sv.x;
|
||||
} while (--width >= 0);
|
||||
#else
|
||||
#define SPANSIZE 16
|
||||
#define INVSPAN 0.0625f
|
||||
|
||||
startz = 1.f/iz;
|
||||
startu = uz*startz;
|
||||
startv = vz*startz;
|
||||
|
||||
izstep = ds_sz.x * SPANSIZE;
|
||||
uzstep = ds_su.x * SPANSIZE;
|
||||
vzstep = ds_sv.x * SPANSIZE;
|
||||
//x1 = 0;
|
||||
width++;
|
||||
|
||||
while (width >= SPANSIZE)
|
||||
{
|
||||
iz += izstep;
|
||||
uz += uzstep;
|
||||
vz += vzstep;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
stepu = (INT64)((endu - startu) * INVSPAN);
|
||||
stepv = (INT64)((endv - startv) * INVSPAN);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (i = SPANSIZE-1; i >= 0; i--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
val = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = val;
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
startu = endu;
|
||||
startv = endv;
|
||||
width -= SPANSIZE;
|
||||
}
|
||||
if (width > 0)
|
||||
{
|
||||
if (width == 1)
|
||||
{
|
||||
u = (INT64)(startu);
|
||||
v = (INT64)(startv);
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
val = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = val;
|
||||
}
|
||||
else
|
||||
{
|
||||
double left = width;
|
||||
iz += ds_sz.x * left;
|
||||
uz += ds_su.x * left;
|
||||
vz += ds_sv.x * left;
|
||||
|
||||
endz = 1.f/iz;
|
||||
endu = uz*endz;
|
||||
endv = vz*endz;
|
||||
left = 1.f/left;
|
||||
stepu = (INT64)((endu - startu) * left);
|
||||
stepv = (INT64)((endv - startv) * left);
|
||||
u = (INT64)(startu) + viewx;
|
||||
v = (INT64)(startv) + viewy;
|
||||
|
||||
for (; width != 0; width--)
|
||||
{
|
||||
colormap = planezlight[tiltlighting[ds_x1++]] + (ds_colormap - colormaps);
|
||||
val = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
|
||||
if (val != TRANSPARENTPIXEL)
|
||||
*dest = val;
|
||||
dest++;
|
||||
u += stepu;
|
||||
v += stepv;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#endif // ESLOPE
|
||||
|
||||
/** \brief The R_DrawSplat_8 function
|
||||
Just like R_DrawSpan_8, but skips transparent pixels.
|
||||
*/
|
||||
|
|
50
src/r_main.c
|
@ -316,13 +316,13 @@ angle_t R_PointToAngle(fixed_t x, fixed_t y)
|
|||
x >= 0 ?
|
||||
y >= 0 ?
|
||||
(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
|
||||
ANGLE_90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
|
||||
ANGLE_90-tantoangle[SlopeDiv(x,y)] : // octant 1
|
||||
x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
|
||||
ANGLE_270+tantoangle[SlopeDiv(x,y)] : // octant 7
|
||||
y >= 0 ? (x = -x) > y ? ANGLE_180-1-tantoangle[SlopeDiv(y,x)] :// octant 3
|
||||
y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDiv(y,x)] : // octant 3
|
||||
ANGLE_90 + tantoangle[SlopeDiv(x,y)] : // octant 2
|
||||
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[ SlopeDiv(y,x)] : // octant 4
|
||||
ANGLE_270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
|
||||
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDiv(y,x)] : // octant 4
|
||||
ANGLE_270-tantoangle[SlopeDiv(x,y)] : // octant 5
|
||||
0;
|
||||
}
|
||||
|
||||
|
@ -332,13 +332,13 @@ angle_t R_PointToAngle2(fixed_t pviewx, fixed_t pviewy, fixed_t x, fixed_t y)
|
|||
x >= 0 ?
|
||||
y >= 0 ?
|
||||
(x > y) ? tantoangle[SlopeDiv(y,x)] : // octant 0
|
||||
ANGLE_90-1-tantoangle[SlopeDiv(x,y)] : // octant 1
|
||||
ANGLE_90-tantoangle[SlopeDiv(x,y)] : // octant 1
|
||||
x > (y = -y) ? 0-tantoangle[SlopeDiv(y,x)] : // octant 8
|
||||
ANGLE_270+tantoangle[SlopeDiv(x,y)] : // octant 7
|
||||
y >= 0 ? (x = -x) > y ? ANGLE_180-1-tantoangle[SlopeDiv(y,x)] :// octant 3
|
||||
y >= 0 ? (x = -x) > y ? ANGLE_180-tantoangle[SlopeDiv(y,x)] : // octant 3
|
||||
ANGLE_90 + tantoangle[SlopeDiv(x,y)] : // octant 2
|
||||
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[ SlopeDiv(y,x)] : // octant 4
|
||||
ANGLE_270-1-tantoangle[SlopeDiv(x,y)] : // octant 5
|
||||
(x = -x) > (y = -y) ? ANGLE_180+tantoangle[SlopeDiv(y,x)] : // octant 4
|
||||
ANGLE_270-tantoangle[SlopeDiv(x,y)] : // octant 5
|
||||
0;
|
||||
}
|
||||
|
||||
|
@ -527,6 +527,8 @@ static void R_InitTextureMapping(void)
|
|||
focallength = FixedDiv(centerxfrac,
|
||||
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
|
||||
|
||||
focallengthf = FIXED_TO_FLOAT(focallength);
|
||||
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
if (FINETANGENT(i) > FRACUNIT*2)
|
||||
|
@ -1026,34 +1028,31 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
{
|
||||
INT32 dy = 0;
|
||||
camera_t *thiscam;
|
||||
boolean forcechase = false;
|
||||
boolean chasecam = false;
|
||||
|
||||
if (splitscreen && player == &players[secondarydisplayplayer]
|
||||
&& player != &players[consoleplayer])
|
||||
{
|
||||
thiscam = &camera2;
|
||||
chasecam = (cv_chasecam2.value != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
thiscam = &camera;
|
||||
chasecam = (cv_chasecam.value != 0);
|
||||
}
|
||||
|
||||
if (player->climbing || (player->pflags & PF_NIGHTSMODE) || player->playerstate == PST_DEAD)
|
||||
forcechase = true;
|
||||
chasecam = true; // force chasecam on
|
||||
else if (player->spectator) // no spectator chasecam
|
||||
chasecam = false; // force chasecam off
|
||||
|
||||
if (!forcechase && player->spectator) // no spectator chasecam
|
||||
thiscam->chase = false;
|
||||
else if ((cv_chasecam.value || forcechase) && !player->spectator && thiscam == &camera && !thiscam->chase)
|
||||
if (chasecam && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, &camera);
|
||||
P_ResetCamera(player, thiscam);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if ((cv_chasecam2.value || forcechase) && !player->spectator && thiscam == &camera2 && !thiscam->chase)
|
||||
{
|
||||
P_ResetCamera(player, &camera2);
|
||||
thiscam->chase = true;
|
||||
}
|
||||
else if (!(cv_chasecam.value || forcechase) && thiscam == &camera)
|
||||
thiscam->chase = false;
|
||||
else if (!(cv_chasecam2.value || forcechase) && thiscam == &camera2)
|
||||
else if (!chasecam)
|
||||
thiscam->chase = false;
|
||||
|
||||
viewsky = !skybox;
|
||||
|
@ -1066,9 +1065,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && (forcechase
|
||||
|| (cv_chasecam.value && thiscam == &camera)
|
||||
|| (cv_chasecam2.value && thiscam == &camera2)))
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
|
@ -1105,8 +1102,7 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
|
||||
viewplayer = player;
|
||||
|
||||
if ((forcechase || (cv_chasecam.value && thiscam == &camera) || (cv_chasecam2.value && thiscam == &camera2))
|
||||
&& !player->awayviewtics && !player->spectator)
|
||||
if (chasecam && !player->awayviewtics && !player->spectator)
|
||||
{
|
||||
viewx = thiscam->x;
|
||||
viewy = thiscam->y;
|
||||
|
|
139
src/r_plane.c
|
@ -28,6 +28,8 @@
|
|||
|
||||
#include "p_setup.h" // levelflats
|
||||
|
||||
#include "p_slopes.h"
|
||||
|
||||
//
|
||||
// opening
|
||||
//
|
||||
|
@ -74,7 +76,7 @@ static INT32 spanstart[MAXVIDHEIGHT];
|
|||
//
|
||||
// texture mapping
|
||||
//
|
||||
static lighttable_t **planezlight;
|
||||
lighttable_t **planezlight;
|
||||
static fixed_t planeheight;
|
||||
|
||||
//added : 10-02-98: yslopetab is what yslope used to be,
|
||||
|
@ -327,6 +329,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
|
|||
if (pindex >= MAXLIGHTZ)
|
||||
pindex = MAXLIGHTZ - 1;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (currentplane->slope)
|
||||
ds_colormap = colormaps;
|
||||
else
|
||||
#endif
|
||||
ds_colormap = planezlight[pindex];
|
||||
|
||||
if (currentplane->extra_colormap)
|
||||
|
@ -423,11 +430,18 @@ static visplane_t *new_visplane(unsigned hash)
|
|||
//
|
||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
||||
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
|
||||
ffloor_t *pfloor)
|
||||
ffloor_t *pfloor
|
||||
#ifdef ESLOPE
|
||||
, pslope_t *slope
|
||||
#endif
|
||||
)
|
||||
{
|
||||
visplane_t *check;
|
||||
unsigned hash;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (slope); else // Don't mess with this right now if a slope is involved
|
||||
#endif
|
||||
if (plangle != 0)
|
||||
{
|
||||
// Add the view offset, rotated by the plane angle.
|
||||
|
@ -462,7 +476,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
&& xoff == check->xoffs && yoff == check->yoffs
|
||||
&& planecolormap == check->extra_colormap
|
||||
&& !pfloor && !check->ffloor && check->viewz == viewz
|
||||
&& check->viewangle == viewangle)
|
||||
&& check->viewangle == viewangle
|
||||
#ifdef ESLOPE
|
||||
&& check->slope == slope
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return check;
|
||||
}
|
||||
|
@ -485,6 +503,9 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
check->polyobj = NULL;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
check->slope = slope;
|
||||
#endif
|
||||
|
||||
memset(check->top, 0xff, sizeof (check->top));
|
||||
memset(check->bottom, 0x00, sizeof (check->bottom));
|
||||
|
@ -551,6 +572,9 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
|
|||
new_pl->plangle = pl->plangle;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
new_pl->polyobj = pl->polyobj;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
new_pl->slope = pl->slope;
|
||||
#endif
|
||||
pl = new_pl;
|
||||
pl->minx = start;
|
||||
|
@ -814,7 +838,11 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
#ifndef NOWATER
|
||||
if (pl->ffloor->flags & FF_RIPPLE)
|
||||
if (pl->ffloor->flags & FF_RIPPLE
|
||||
#ifdef ESLOPE
|
||||
&& !pl->slope
|
||||
#endif
|
||||
)
|
||||
{
|
||||
INT32 top, bottom;
|
||||
|
||||
|
@ -842,6 +870,9 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
}
|
||||
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
|
||||
#endif
|
||||
if (viewangle != pl->viewangle)
|
||||
{
|
||||
memset(cachedheight, 0, sizeof (cachedheight));
|
||||
|
@ -915,6 +946,106 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
if (light < 0)
|
||||
light = 0;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (pl->slope) {
|
||||
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
floatv3_t p, m, n;
|
||||
float ang;
|
||||
float vx, vy, vz;
|
||||
float fudge;
|
||||
// compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly
|
||||
// use this as a temp var to store P_GetZAt's return value each time
|
||||
fixed_t temp;
|
||||
|
||||
xoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
yoffs &= ((1 << (32-nflatshiftup))-1);
|
||||
|
||||
xoffs -= (pl->slope->o.x + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
yoffs += (pl->slope->o.y + (1 << (31-nflatshiftup))) & ~((1 << (32-nflatshiftup))-1);
|
||||
|
||||
// Okay, look, don't ask me why this works, but without this setup there's a disgusting-looking misalignment with the textures. -Red
|
||||
fudge = ((1<<nflatshiftup)+1.0f)/(1<<nflatshiftup);
|
||||
|
||||
xoffs *= fudge;
|
||||
yoffs /= fudge;
|
||||
|
||||
vx = FIXED_TO_FLOAT(viewx+xoffs);
|
||||
vy = FIXED_TO_FLOAT(viewy-yoffs);
|
||||
vz = FIXED_TO_FLOAT(viewz);
|
||||
|
||||
temp = P_GetZAt(pl->slope, viewx, viewy);
|
||||
zeroheight = FIXED_TO_FLOAT(temp);
|
||||
|
||||
#define ANG2RAD(angle) ((float)((angle)*M_PI)/ANGLE_180)
|
||||
|
||||
// p is the texture origin in view space
|
||||
// Don't add in the offsets at this stage, because doing so can result in
|
||||
// errors if the flat is rotated.
|
||||
ang = ANG2RAD(ANGLE_270 - viewangle);
|
||||
p.x = vx * cos(ang) - vy * sin(ang);
|
||||
p.z = vx * sin(ang) + vy * cos(ang);
|
||||
temp = P_GetZAt(pl->slope, -xoffs, yoffs);
|
||||
p.y = FIXED_TO_FLOAT(temp) - vz;
|
||||
|
||||
// m is the v direction vector in view space
|
||||
ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle);
|
||||
m.x = cos(ang);
|
||||
m.z = sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
n.x = sin(ang);
|
||||
n.z = -cos(ang);
|
||||
|
||||
ang = ANG2RAD(pl->plangle);
|
||||
temp = P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(sin(ang)), viewy + FLOAT_TO_FIXED(cos(ang)));
|
||||
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
temp = P_GetZAt(pl->slope, viewx + FLOAT_TO_FIXED(cos(ang)), viewy - FLOAT_TO_FIXED(sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
m.x /= fudge;
|
||||
m.y /= fudge;
|
||||
m.z /= fudge;
|
||||
|
||||
n.x *= fudge;
|
||||
n.y *= fudge;
|
||||
n.z *= fudge;
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
CROSS(ds_su, p, m);
|
||||
CROSS(ds_sv, p, n);
|
||||
CROSS(ds_sz, m, n);
|
||||
#undef CROSS
|
||||
|
||||
ds_su.z *= focallengthf;
|
||||
ds_sv.z *= focallengthf;
|
||||
ds_sz.z *= focallengthf;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||||
ds_su.x *= SFMULT;
|
||||
ds_su.y *= SFMULT;
|
||||
ds_su.z *= SFMULT;
|
||||
ds_sv.x *= SFMULT;
|
||||
ds_sv.y *= SFMULT;
|
||||
ds_sv.z *= SFMULT;
|
||||
#undef SFMULT
|
||||
|
||||
if (spanfunc == R_DrawTranslucentSpan_8)
|
||||
spanfunc = R_DrawTiltedTranslucentSpan_8;
|
||||
else if (spanfunc == splatfunc)
|
||||
spanfunc = R_DrawTiltedSplat_8;
|
||||
else
|
||||
spanfunc = R_DrawTiltedSpan_8;
|
||||
|
||||
planezlight = scalelight[light];
|
||||
} else
|
||||
#endif // ESLOPE
|
||||
|
||||
planezlight = zlight[light];
|
||||
|
||||
// set the maximum value for unsigned
|
||||
|
|
|
@ -61,6 +61,9 @@ typedef struct visplane_s
|
|||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
#endif
|
||||
#ifdef ESLOPE
|
||||
pslope_t *slope;
|
||||
#endif
|
||||
} visplane_t;
|
||||
|
||||
extern visplane_t *floorplane;
|
||||
|
@ -79,6 +82,8 @@ extern fixed_t cachedxstep[MAXVIDHEIGHT];
|
|||
extern fixed_t cachedystep[MAXVIDHEIGHT];
|
||||
extern fixed_t basexscale, baseyscale;
|
||||
|
||||
extern lighttable_t **planezlight;
|
||||
|
||||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
|
||||
|
@ -91,7 +96,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
|
|||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
||||
void R_DrawPlanes(void);
|
||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor);
|
||||
extracolormap_t *planecolormap, ffloor_t *ffloor
|
||||
#ifdef ESLOPE
|
||||
, pslope_t *slope
|
||||
#endif
|
||||
);
|
||||
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||
void R_PlaneBounds(visplane_t *plane);
|
||||
|
@ -110,6 +119,14 @@ typedef struct planemgr_s
|
|||
INT16 f_clip[MAXVIDWIDTH];
|
||||
INT16 c_clip[MAXVIDWIDTH];
|
||||
|
||||
#ifdef ESLOPE
|
||||
// For slope rendering; the height at the other end
|
||||
fixed_t f_pos_slope;
|
||||
fixed_t b_pos_slope;
|
||||
|
||||
struct pslope_s *slope;
|
||||
#endif
|
||||
|
||||
struct ffloor_s *ffloor;
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
polyobj_t *polyobj;
|
||||
|
|
767
src/r_segs.c
261
src/r_things.c
|
@ -24,6 +24,7 @@
|
|||
#include "r_plane.h"
|
||||
#include "p_tick.h"
|
||||
#include "p_local.h"
|
||||
#include "p_slopes.h"
|
||||
#include "dehacked.h" // get_number (for thok)
|
||||
#include "d_netfil.h" // blargh. for nameonly().
|
||||
#include "m_cheat.h" // objectplace
|
||||
|
@ -338,6 +339,10 @@ void R_AddSpriteDefs(UINT16 wadnum)
|
|||
else
|
||||
start++; // just after S_START
|
||||
|
||||
// ignore skin wads (we don't want skin sprites interfering with vanilla sprites)
|
||||
if (start == 0 && W_CheckNumForNamePwad("S_SKIN", wadnum, 0) != INT16_MAX)
|
||||
return;
|
||||
|
||||
end = W_CheckNumForNamePwad("S_END",wadnum,start);
|
||||
if (end == INT16_MAX)
|
||||
end = W_CheckNumForNamePwad("SS_END",wadnum,start); //deutex compatib.
|
||||
|
@ -950,12 +955,22 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
|
||||
for (i = 1; i < sector->numlights; i++)
|
||||
{
|
||||
if (sector->lightlist[i].height >= sprite->gzt || !(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
fixed_t testheight = sector->lightlist[i].height;
|
||||
|
||||
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
|
||||
continue;
|
||||
if (sector->lightlist[i].height <= sprite->gz)
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (sector->lightlist[i].slope)
|
||||
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
|
||||
#endif
|
||||
|
||||
if (testheight >= sprite->gzt)
|
||||
continue;
|
||||
if (testheight <= sprite->gz)
|
||||
return;
|
||||
|
||||
cutfrac = (INT16)((centeryfrac - FixedMul(sector->lightlist[i].height - viewz, sprite->scale))>>FRACBITS);
|
||||
cutfrac = (INT16)((centeryfrac - FixedMul(testheight - viewz, sprite->scale))>>FRACBITS);
|
||||
if (cutfrac < 0)
|
||||
continue;
|
||||
if (cutfrac > vid.height)
|
||||
|
@ -966,15 +981,15 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
|
|||
newsprite = M_Memcpy(R_NewVisSprite(), sprite, sizeof (vissprite_t));
|
||||
|
||||
sprite->cut |= SC_BOTTOM;
|
||||
sprite->gz = sector->lightlist[i].height;
|
||||
sprite->gz = testheight;
|
||||
|
||||
newsprite->gzt = sprite->gz;
|
||||
|
||||
sprite->sz = cutfrac;
|
||||
newsprite->szt = (INT16)(sprite->sz - 1);
|
||||
|
||||
if (sector->lightlist[i].height < sprite->pzt && sector->lightlist[i].height > sprite->pz)
|
||||
sprite->pz = newsprite->pzt = sector->lightlist[i].height;
|
||||
if (testheight < sprite->pzt && testheight > sprite->pz)
|
||||
sprite->pz = newsprite->pzt = testheight;
|
||||
else
|
||||
{
|
||||
newsprite->pz = newsprite->gz;
|
||||
|
@ -1088,9 +1103,14 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
//Fab : 02-08-98: 'skin' override spritedef currently used for skin
|
||||
if (thing->skin && thing->sprite == SPR_PLAY)
|
||||
{
|
||||
sprdef = &((skin_t *)thing->skin)->spritedef;
|
||||
if (rot >= sprdef->numframes)
|
||||
sprdef = &((skin_t *)thing->skin)->sprites[thing->sprite2];
|
||||
if (rot >= sprdef->numframes) {
|
||||
CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[SPR2_%s] frame %d\n"), ((skin_t *)thing->skin)->name, spr2names[thing->sprite2], rot);
|
||||
thing->sprite = states[S_UNKNOWN].sprite;
|
||||
thing->frame = states[S_UNKNOWN].frame;
|
||||
sprdef = &sprites[thing->sprite];
|
||||
rot = thing->frame&FF_FRAMEMASK;
|
||||
}
|
||||
}
|
||||
else
|
||||
sprdef = &sprites[thing->sprite];
|
||||
|
@ -1191,7 +1211,20 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
if (thing->subsector->sector->numlights)
|
||||
{
|
||||
INT32 lightnum;
|
||||
#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights!
|
||||
light = thing->subsector->sector->numlights - 1;
|
||||
|
||||
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
|
||||
fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y)
|
||||
: thing->subsector->sector->lightlist[lightnum].height;
|
||||
if (h <= gzt) {
|
||||
light = lightnum - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
light = R_GetPlaneLight(thing->subsector->sector, gzt, false);
|
||||
#endif
|
||||
lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (lightnum < 0)
|
||||
|
@ -1546,23 +1579,12 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
if ((limit_dist = (fixed_t)((maptol & TOL_NIGHTS) ? cv_drawdist_nights.value : cv_drawdist.value) << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - thing->x,
|
||||
players[displayplayer].mo->y - thing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - thing->x,
|
||||
players[secondarydisplayplayer].mo->y - thing->y);
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectSprite(thing);
|
||||
|
@ -1579,23 +1601,12 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
if (!players[displayplayer].mo)
|
||||
return; // Draw nothing if no player.
|
||||
// todo: is this really the best option for this situation?
|
||||
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(
|
||||
players[displayplayer].mo->x - precipthing->x,
|
||||
players[displayplayer].mo->y - precipthing->y);
|
||||
|
||||
if (splitscreen && approx_dist > limit_dist && players[secondarydisplayplayer].mo)
|
||||
approx_dist = P_AproxDistance(
|
||||
players[secondarydisplayplayer].mo->x - precipthing->x,
|
||||
players[secondarydisplayplayer].mo->y - precipthing->y);
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
|
@ -1704,6 +1715,19 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
if (ds->maskedtexturecol)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
// Check for a polyobject plane, but only if this is a front line
|
||||
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
|
||||
// Put it in!
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->plane = ds->curline->polyseg->visplane;
|
||||
entry->seg = ds;
|
||||
ds->curline->polyseg->visplane->polyobj = ds->curline->polyseg;
|
||||
ds->curline->polyseg->visplane = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
entry = R_CreateDrawNode(&nodehead);
|
||||
entry->seg = ds;
|
||||
}
|
||||
|
@ -1720,7 +1744,7 @@ static void R_CreateDrawNodes(void)
|
|||
plane = ds->ffloorplanes[p];
|
||||
R_PlaneBounds(plane);
|
||||
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low)
|
||||
if (plane->low < con_clipviewtop || plane->high > vid.height || plane->high > plane->low || plane->polyobj)
|
||||
{
|
||||
ds->ffloorplanes[p] = NULL;
|
||||
continue;
|
||||
|
@ -1761,24 +1785,34 @@ static void R_CreateDrawNodes(void)
|
|||
{
|
||||
if (r2->plane)
|
||||
{
|
||||
fixed_t planeobjectz, planecameraz;
|
||||
if (r2->plane->minx > rover->x2 || r2->plane->maxx < rover->x1)
|
||||
continue;
|
||||
if (rover->szt > r2->plane->low || rover->sz < r2->plane->high)
|
||||
continue;
|
||||
|
||||
#ifdef ESLOPE
|
||||
// Effective height may be different for each comparison in the case of slopes
|
||||
if (r2->plane->slope) {
|
||||
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
|
||||
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
planeobjectz = planecameraz = r2->plane->height;
|
||||
|
||||
if (rover->mobjflags & MF_NOCLIPHEIGHT)
|
||||
{
|
||||
//Objects with NOCLIPHEIGHT can appear halfway in.
|
||||
if (r2->plane->height < viewz && rover->pz+(rover->thingheight/2) >= r2->plane->height)
|
||||
if (planecameraz < viewz && rover->pz+(rover->thingheight/2) >= planeobjectz)
|
||||
continue;
|
||||
if (r2->plane->height > viewz && rover->pzt-(rover->thingheight/2) <= r2->plane->height)
|
||||
if (planecameraz > viewz && rover->pzt-(rover->thingheight/2) <= planeobjectz)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (r2->plane->height < viewz && rover->pz >= r2->plane->height)
|
||||
if (planecameraz < viewz && rover->pz >= planeobjectz)
|
||||
continue;
|
||||
if (r2->plane->height > viewz && rover->pzt <= r2->plane->height)
|
||||
if (planecameraz > viewz && rover->pzt <= planeobjectz)
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1808,6 +1842,7 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->thickseg)
|
||||
{
|
||||
fixed_t topplaneobjectz, topplanecameraz, botplaneobjectz, botplanecameraz;
|
||||
if (rover->x1 > r2->thickseg->x2 || rover->x2 < r2->thickseg->x1)
|
||||
continue;
|
||||
|
||||
|
@ -1818,9 +1853,25 @@ static void R_CreateDrawNodes(void)
|
|||
if (scale <= rover->scale)
|
||||
continue;
|
||||
|
||||
if ((*r2->ffloor->topheight > viewz && *r2->ffloor->bottomheight < viewz) ||
|
||||
(*r2->ffloor->topheight < viewz && rover->gzt < *r2->ffloor->topheight) ||
|
||||
(*r2->ffloor->bottomheight > viewz && rover->gz > *r2->ffloor->bottomheight))
|
||||
#ifdef ESLOPE
|
||||
if (*r2->ffloor->t_slope) {
|
||||
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
|
||||
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
|
||||
|
||||
#ifdef ESLOPE
|
||||
if (*r2->ffloor->b_slope) {
|
||||
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
|
||||
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
|
||||
} else
|
||||
#endif
|
||||
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
|
||||
|
||||
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||
|
||||
(topplanecameraz < viewz && rover->gzt < topplaneobjectz) ||
|
||||
(botplanecameraz > viewz && rover->gz > botplaneobjectz))
|
||||
{
|
||||
entry = R_CreateDrawNode(NULL);
|
||||
(entry->prev = r2->prev)->next = entry;
|
||||
|
@ -1831,7 +1882,7 @@ static void R_CreateDrawNodes(void)
|
|||
}
|
||||
else if (r2->seg)
|
||||
{
|
||||
#ifdef POLYOBJECTS_PLANES
|
||||
#if 0 //#ifdef POLYOBJECTS_PLANES
|
||||
if (r2->seg->curline->polyseg && rover->mobj && P_MobjInsidePolyobj(r2->seg->curline->polyseg, rover->mobj)) {
|
||||
// Determine if we need to sort in front of the polyobj, based on the planes. This fixes the issue where
|
||||
// polyobject planes render above the object standing on them. (A bit hacky... but it works.) -Red
|
||||
|
@ -2039,21 +2090,21 @@ void R_ClipSprites(void)
|
|||
if (spr->gzt <= ds->tsilheight)
|
||||
silhouette &= ~SIL_TOP;
|
||||
|
||||
if (silhouette == 1)
|
||||
if (silhouette == SIL_BOTTOM)
|
||||
{
|
||||
// bottom sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->clipbot[x] == -2)
|
||||
spr->clipbot[x] = ds->sprbottomclip[x];
|
||||
}
|
||||
else if (silhouette == 2)
|
||||
else if (silhouette == SIL_TOP)
|
||||
{
|
||||
// top sil
|
||||
for (x = r1; x <= r2; x++)
|
||||
if (spr->cliptop[x] == -2)
|
||||
spr->cliptop[x] = ds->sprtopclip[x];
|
||||
}
|
||||
else if (silhouette == 3)
|
||||
else if (silhouette == (SIL_TOP|SIL_BOTTOM))
|
||||
{
|
||||
// both
|
||||
for (x = r1; x <= r2; x++)
|
||||
|
@ -2225,7 +2276,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
sizeof skin->name, "skin %u", (UINT32)(skin-skins));
|
||||
skin->name[sizeof skin->name - 1] = '\0';
|
||||
skin->wadnum = INT16_MAX;
|
||||
strcpy(skin->sprite, "");
|
||||
|
||||
skin->flags = 0;
|
||||
|
||||
|
@ -2267,7 +2317,6 @@ static void Sk_SetDefaultValue(skin_t *skin)
|
|||
//
|
||||
void R_InitSkins(void)
|
||||
{
|
||||
skin_t *skin;
|
||||
#ifdef SKINVALUES
|
||||
INT32 i;
|
||||
|
||||
|
@ -2278,43 +2327,8 @@ void R_InitSkins(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
// skin[0] = Sonic skin
|
||||
skin = &skins[0];
|
||||
numskins = 1;
|
||||
Sk_SetDefaultValue(skin);
|
||||
|
||||
// Hardcoded S_SKIN customizations for Sonic.
|
||||
strcpy(skin->name, DEFAULTSKIN);
|
||||
#ifdef SKINVALUES
|
||||
skin_cons_t[0].strvalue = skins[0].name;
|
||||
#endif
|
||||
skin->flags = SF_SUPER|SF_SUPERANIMS|SF_SUPERSPIN;
|
||||
strcpy(skin->realname, "Sonic");
|
||||
strcpy(skin->hudname, "SONIC");
|
||||
|
||||
strncpy(skin->charsel, "CHRSONIC", 8);
|
||||
strncpy(skin->face, "LIVSONIC", 8);
|
||||
strncpy(skin->superface, "LIVSUPER", 8);
|
||||
skin->prefcolor = SKINCOLOR_BLUE;
|
||||
|
||||
skin->ability = CA_THOK;
|
||||
skin->actionspd = 60<<FRACBITS;
|
||||
|
||||
skin->normalspeed = 36<<FRACBITS;
|
||||
skin->runspeed = 28<<FRACBITS;
|
||||
skin->thrustfactor = 5;
|
||||
skin->accelstart = 96;
|
||||
skin->acceleration = 40;
|
||||
|
||||
skin->spritedef.numframes = sprites[SPR_PLAY].numframes;
|
||||
skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes;
|
||||
ST_LoadFaceGraphics(skin->face, skin->superface, 0);
|
||||
|
||||
//MD2 for sonic doesn't want to load in Linux.
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
HWR_AddPlayerMD2(0);
|
||||
#endif
|
||||
// no default skin!
|
||||
numskins = 0;
|
||||
}
|
||||
|
||||
// returns true if the skin name is found (loaded from pwad)
|
||||
|
@ -2559,11 +2573,6 @@ void R_AddSkins(UINT16 wadnum)
|
|||
STRBUFCPY(skin->realname, skin->hudname);
|
||||
}
|
||||
|
||||
else if (!stricmp(stoken, "sprite"))
|
||||
{
|
||||
strupr(value);
|
||||
strncpy(skin->sprite, value, sizeof skin->sprite);
|
||||
}
|
||||
else if (!stricmp(stoken, "charsel"))
|
||||
{
|
||||
strupr(value);
|
||||
|
@ -2645,71 +2654,25 @@ next_token:
|
|||
}
|
||||
free(buf2);
|
||||
|
||||
// Not in vanilla, you don't.
|
||||
skin->flags &= ~SF_SUPER;
|
||||
if (skin != &skins[0])
|
||||
skin->flags &= ~SF_SUPER;
|
||||
|
||||
lump++; // if no sprite defined use spirte just after this one
|
||||
if (skin->sprite[0] == '\0')
|
||||
// Add sprites
|
||||
{
|
||||
const char *csprname = W_CheckNameForNumPwad(wadnum, lump);
|
||||
UINT16 z;
|
||||
UINT8 sprite2;
|
||||
|
||||
// skip to end of this skin's frames
|
||||
lastlump = lump;
|
||||
while (W_CheckNameForNumPwad(wadnum,lastlump) && memcmp(W_CheckNameForNumPwad(wadnum, lastlump),csprname,4)==0)
|
||||
lastlump++;
|
||||
// allocate (or replace) sprite frames, and set spritedef
|
||||
R_AddSingleSpriteDef(csprname, &skin->spritedef, wadnum, lump, lastlump);
|
||||
}
|
||||
else
|
||||
{
|
||||
// search in the normal sprite tables
|
||||
size_t name;
|
||||
boolean found = false;
|
||||
const char *sprname = skin->sprite;
|
||||
for (name = 0;sprnames[name][0] != '\0';name++)
|
||||
if (strncmp(sprnames[name], sprname, 4) == 0)
|
||||
{
|
||||
found = true;
|
||||
skin->spritedef = sprites[name];
|
||||
}
|
||||
lump++; // start after S_SKIN
|
||||
lastlump = W_CheckNumForNamePwad("S_END",wadnum,lump); // stop at S_END
|
||||
// old wadding practices die hard -- stop at S_SKIN or S_START if they come before S_END.
|
||||
z = W_CheckNumForNamePwad("S_SKIN",wadnum,lump);
|
||||
if (z < lastlump) lastlump = z;
|
||||
z = W_CheckNumForNamePwad("S_START",wadnum,lump);
|
||||
if (z < lastlump) lastlump = z;
|
||||
|
||||
// not found so make a new one
|
||||
// go through the entire current wad looking for our sprite
|
||||
// don't just mass add anything beginning with our four letters.
|
||||
// "HOODFACE" is not a sprite name.
|
||||
if (!found)
|
||||
{
|
||||
UINT16 localllump = 0, lstart = UINT16_MAX, lend = UINT16_MAX;
|
||||
const char *lname;
|
||||
|
||||
while ((lname = W_CheckNameForNumPwad(wadnum,localllump)))
|
||||
{
|
||||
// If this is a valid sprite...
|
||||
if (!memcmp(lname,sprname,4) && lname[4] && lname[5] && lname[5] >= '0' && lname[5] <= '8')
|
||||
{
|
||||
if (lstart == UINT16_MAX)
|
||||
lstart = localllump;
|
||||
// If already set do nothing
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lstart != UINT16_MAX)
|
||||
{
|
||||
lend = localllump;
|
||||
break;
|
||||
}
|
||||
// If not already set do nothing
|
||||
}
|
||||
++localllump;
|
||||
}
|
||||
|
||||
R_AddSingleSpriteDef(sprname, &skin->spritedef, wadnum, lstart, lend);
|
||||
}
|
||||
|
||||
// I don't particularly care about skipping to the end of the used frames.
|
||||
// We could be using frames from ANYWHERE in the current WAD file, including
|
||||
// right before us, which is a terrible idea.
|
||||
// So just let the function in the while loop take care of it for us.
|
||||
// load all sprite sets we are aware of.
|
||||
for (sprite2 = 0; sprite2 < NUMPLAYERSPRITES; sprite2++)
|
||||
R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, lump, lastlump);
|
||||
}
|
||||
|
||||
R_FlushTranslationColormapCache();
|
||||
|
|
|
@ -68,9 +68,7 @@ void R_DrawMasked(void);
|
|||
typedef struct
|
||||
{
|
||||
char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
|
||||
spritedef_t spritedef;
|
||||
UINT16 wadnum;
|
||||
char sprite[4]; // Sprite name, if seperated from S_SKIN.
|
||||
skinflags_t flags;
|
||||
|
||||
char realname[SKINNAMESIZE+1]; // Display name for level completion.
|
||||
|
@ -102,6 +100,8 @@ typedef struct
|
|||
|
||||
// specific sounds per skin
|
||||
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
|
||||
|
||||
spritedef_t sprites[NUMPLAYERSPRITES];
|
||||
} skin_t;
|
||||
|
||||
// -----------
|
||||
|
|
|
@ -1,80 +1,425 @@
|
|||
/* XPM */
|
||||
static const char * SDL_icon_xpm[] = {
|
||||
"32 32 45 1",
|
||||
" c None",
|
||||
". c #6B6BFF",
|
||||
"+ c #3D00B9",
|
||||
"@ c #4848FF",
|
||||
"# c #2525FF",
|
||||
"$ c #310096",
|
||||
"% c #003196",
|
||||
"& c #003DB9",
|
||||
"* c #620096",
|
||||
"= c #6E6E6E",
|
||||
"- c #966200",
|
||||
"; c #250073",
|
||||
"> c #626262",
|
||||
", c #FF8F6B",
|
||||
"' c #FFC66B",
|
||||
") c #FFAB8E",
|
||||
"! c #000080",
|
||||
"~ c #B6B6B6",
|
||||
"{ c #929292",
|
||||
"] c #FFD48E",
|
||||
"^ c #0000B9",
|
||||
"/ c #565656",
|
||||
"( c #868686",
|
||||
"_ c #808080",
|
||||
": c #C0C0C0",
|
||||
"< c #DADADA",
|
||||
"[ c #F2F2F2",
|
||||
"} c #FFFFFF",
|
||||
"| c #CECECE",
|
||||
"1 c #AAAAAA",
|
||||
"2 c #E6E6E6",
|
||||
"3 c #000096",
|
||||
"4 c #AB8EFF",
|
||||
"5 c #190050",
|
||||
"6 c #000000",
|
||||
"7 c #8E8EFF",
|
||||
"8 c #3E3E3E",
|
||||
"9 c #7A7A7A",
|
||||
"0 c #0E0E0E",
|
||||
"a c #9E9E9E",
|
||||
"b c #001950",
|
||||
"c c #C2C2C2",
|
||||
"d c #323232",
|
||||
"e c #002573",
|
||||
"f c #A0A0A4",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .+@##@. ",
|
||||
" @@.@#######@ ",
|
||||
" @@....######### ",
|
||||
" .. .@.....@+##$%%%&&% ",
|
||||
" ..@# @@....@+#*=-;%%%%% ",
|
||||
" ..@#@......@>,')!%%%$ ",
|
||||
" ~..$#.........{])^#+%/ ",
|
||||
" +##@.........()^@@@@@_ ",
|
||||
" $####@........#=#######+ ",
|
||||
" +######....@@##^#########_ ",
|
||||
" +#####=:<<:+##############/ ",
|
||||
"[<=####{<}}}}|###############= ",
|
||||
" }1###=2}}}}}}.############### ",
|
||||
" }<3#3~}}}}}}}4################ ",
|
||||
" }<5#6:}}}}}}}7################/",
|
||||
" }:6861}}}}}}}.########$$ 9 .@$",
|
||||
" }:0a6~}}}}}}}@######5b ",
|
||||
"22cd262}}}}}}2######5b$ ",
|
||||
" 2>1a}}}}}}}{(*###%be## ",
|
||||
" 860)1<[22c1)]]+##be### ",
|
||||
" ~)]]]))))]]]]]=#bb#### ",
|
||||
" )]]]]]]]]](]]=eb$#### ",
|
||||
" :]]]]]]]]]'9bbb$##### ",
|
||||
" ),'''''( >db+### ",
|
||||
" =##f ",
|
||||
" { ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = {
|
||||
"32 32 390 2",
|
||||
" c None",
|
||||
". c #4F4F70",
|
||||
"+ c #4D4D87",
|
||||
"@ c #4D4D84",
|
||||
"# c #4E4E6C",
|
||||
"$ c #6C6C95",
|
||||
"% c #5E5EB2",
|
||||
"& c #6B6BE7",
|
||||
"* c #7373F9",
|
||||
"= c #7C7CFF",
|
||||
"- c #6F70E7",
|
||||
"; c #494BB2",
|
||||
"> c #4F4FA3",
|
||||
", c #6464D4",
|
||||
"' c #7979F5",
|
||||
") c #5F5FCA",
|
||||
"! c #5D5D93",
|
||||
"~ c #3A3A9F",
|
||||
"{ c #6060AC",
|
||||
"] c #777793",
|
||||
"^ c #5C5CB3",
|
||||
"/ c #7373EA",
|
||||
"( c #7A7AFF",
|
||||
"_ c #7575FF",
|
||||
": c #7979FF",
|
||||
"< c #6264DD",
|
||||
"[ c #47478C",
|
||||
"} c #564567",
|
||||
"| c #4647D0",
|
||||
"1 c #5C5CAE",
|
||||
"2 c #5E5EFF",
|
||||
"3 c #2929FF",
|
||||
"4 c #1D1DFF",
|
||||
"5 c #1919D1",
|
||||
"6 c #4F4F90",
|
||||
"7 c #1E1ECE",
|
||||
"8 c #5858FF",
|
||||
"9 c #6767A8",
|
||||
"0 c #4949A0",
|
||||
"a c #7070FB",
|
||||
"b c #7D7DFF",
|
||||
"c c #7777FF",
|
||||
"d c #7373FF",
|
||||
"e c #7272FF",
|
||||
"f c #7878FF",
|
||||
"g c #6465D8",
|
||||
"h c #363886",
|
||||
"i c #9F7655",
|
||||
"j c #C89B5C",
|
||||
"k c #1D1CB7",
|
||||
"l c #3031B1",
|
||||
"m c #1919F4",
|
||||
"n c #1111FF",
|
||||
"o c #1818FF",
|
||||
"p c #1B1BFF",
|
||||
"q c #1C1CFF",
|
||||
"r c #2626B3",
|
||||
"s c #1E1EC8",
|
||||
"t c #1A1AE8",
|
||||
"u c #24249F",
|
||||
"v c #2F2FD2",
|
||||
"w c #7676FF",
|
||||
"x c #6869E2",
|
||||
"y c #414290",
|
||||
"z c #8C6751",
|
||||
"A c #FCBA68",
|
||||
"B c #E9BD7D",
|
||||
"C c #201EB8",
|
||||
"D c #090AB8",
|
||||
"E c #1616EB",
|
||||
"F c #1818FD",
|
||||
"G c #1414EE",
|
||||
"H c #1010E1",
|
||||
"I c #0E0EE2",
|
||||
"J c #0E0EF4",
|
||||
"K c #0606B2",
|
||||
"L c #7A7A89",
|
||||
"M c #0C0C9A",
|
||||
"N c #0A0AA7",
|
||||
"O c #2424E4",
|
||||
"P c #6669E6",
|
||||
"Q c #4F4A8F",
|
||||
"R c #BF853B",
|
||||
"S c #FFD98D",
|
||||
"T c #CDAB76",
|
||||
"U c #1717C4",
|
||||
"V c #0F10BA",
|
||||
"W c #0909B6",
|
||||
"X c #0505C3",
|
||||
"Y c #0000B6",
|
||||
"Z c #0000BE",
|
||||
"` c #0000AD",
|
||||
" . c #1D1D83",
|
||||
".. c #63638E",
|
||||
"+. c #090975",
|
||||
"@. c #1414F3",
|
||||
"#. c #5B5BFF",
|
||||
"$. c #7B7BFF",
|
||||
"%. c #7070FF",
|
||||
"&. c #6E6EFF",
|
||||
"*. c #7172F6",
|
||||
"=. c #625DAF",
|
||||
"-. c #BA9E6C",
|
||||
";. c #887167",
|
||||
">. c #090DF2",
|
||||
",. c #1313BE",
|
||||
"'. c #000085",
|
||||
"). c #0000AC",
|
||||
"!. c #0202AA",
|
||||
"~. c #242488",
|
||||
"{. c #1414C7",
|
||||
"]. c #1717FF",
|
||||
"^. c #5959FF",
|
||||
"/. c #7F7FFF",
|
||||
"(. c #7474FF",
|
||||
"_. c #7171FF",
|
||||
":. c #8686FF",
|
||||
"<. c #7574FF",
|
||||
"[. c #797CFF",
|
||||
"}. c #5756B8",
|
||||
"|. c #1C19A4",
|
||||
"1. c #1617FF",
|
||||
"2. c #1212BD",
|
||||
"3. c #040485",
|
||||
"4. c #0707A4",
|
||||
"5. c #1B1B71",
|
||||
"6. c #373797",
|
||||
"7. c #1616FF",
|
||||
"8. c #5050FF",
|
||||
"9. c #8080FF",
|
||||
"0. c #AAAAFF",
|
||||
"a. c #AEAEF6",
|
||||
"b. c #8A8AEF",
|
||||
"c. c #6969FB",
|
||||
"d. c #2728FF",
|
||||
"e. c #1314FF",
|
||||
"f. c #1919FF",
|
||||
"g. c #1313E8",
|
||||
"h. c #1F1FF4",
|
||||
"i. c #5454FF",
|
||||
"j. c #6D6DF0",
|
||||
"k. c #6868B5",
|
||||
"l. c #0B0BB8",
|
||||
"m. c #1212C5",
|
||||
"n. c #1616FC",
|
||||
"o. c #1515FF",
|
||||
"p. c #1212FF",
|
||||
"q. c #2323FF",
|
||||
"r. c #3636FF",
|
||||
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|
||||
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|
||||
"u. c #5D5DB8",
|
||||
"v. c #7F7F92",
|
||||
"w. c #878793",
|
||||
"x. c #4B4B94",
|
||||
"y. c #0B0CE2",
|
||||
"z. c #1313FF",
|
||||
"A. c #4C4CFF",
|
||||
"B. c #8282FF",
|
||||
"C. c #7171ED",
|
||||
"D. c #636394",
|
||||
"E. c #575785",
|
||||
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|
||||
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|
||||
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|
||||
"I. c #0707FD",
|
||||
"J. c #2525AA",
|
||||
"K. c #A8A8A4",
|
||||
"L. c #EBEBE2",
|
||||
"M. c #F9F9F2",
|
||||
"N. c #E1E1CC",
|
||||
"O. c #4D4D9F",
|
||||
"P. c #0B0BF7",
|
||||
"Q. c #2121FF",
|
||||
"R. c #3232FF",
|
||||
"S. c #5555FF",
|
||||
"T. c #6161B4",
|
||||
"U. c #B5B5B2",
|
||||
"V. c #FFFFF8",
|
||||
"W. c #4F4F9A",
|
||||
"X. c #0B0BF5",
|
||||
"Y. c #1616C5",
|
||||
"Z. c #A8A8A1",
|
||||
"`. c #FFFFFC",
|
||||
" + c #FFFFFF",
|
||||
".+ c #C0C0C4",
|
||||
"++ c #1212D4",
|
||||
"@+ c #4444FF",
|
||||
"#+ c #6464FF",
|
||||
"$+ c #8383FF",
|
||||
"%+ c #6767C3",
|
||||
"&+ c #E4E4E4",
|
||||
"*+ c #9494AE",
|
||||
"=+ c #0808DF",
|
||||
"-+ c #0D0DF2",
|
||||
";+ c #61619A",
|
||||
">+ c #F1F1E0",
|
||||
",+ c #E8E8DD",
|
||||
"'+ c #2424BB",
|
||||
")+ c #1010FF",
|
||||
"!+ c #3434FF",
|
||||
"~+ c #6161FF",
|
||||
"{+ c #6969D2",
|
||||
"]+ c #EFEFF0",
|
||||
"^+ c #C2C2BA",
|
||||
"/+ c #1010B6",
|
||||
"(+ c #0909AC",
|
||||
"_+ c #A4A49A",
|
||||
":+ c #EAEADE",
|
||||
"<+ c #2525B8",
|
||||
"[+ c #2F2FFF",
|
||||
"}+ c #3C3CB5",
|
||||
"|+ c #EEEEEE",
|
||||
"1+ c #BBBBAD",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"8+ c #1F1FC0",
|
||||
"9+ c #1A1AFF",
|
||||
"0+ c #1717FA",
|
||||
"a+ c #1515F8",
|
||||
"b+ c #1111FC",
|
||||
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|
||||
"d+ c #999998",
|
||||
"e+ c #3E3E3B",
|
||||
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|
||||
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|
||||
"h+ c #5A5A4D",
|
||||
"i+ c #6F6F70",
|
||||
"j+ c #BFBFC9",
|
||||
"k+ c #1111D6",
|
||||
"l+ c #1515F1",
|
||||
"m+ c #0F0FE2",
|
||||
"n+ c #0D0DD9",
|
||||
"o+ c #0909CD",
|
||||
"p+ c #0808C7",
|
||||
"q+ c #0505C7",
|
||||
"r+ c #0303CB",
|
||||
"s+ c #0101C0",
|
||||
"t+ c #0202AF",
|
||||
"u+ c #0606AC",
|
||||
"v+ c #121283",
|
||||
"w+ c #BBBBBB",
|
||||
"x+ c #BEBEBE",
|
||||
"y+ c #2F2F2E",
|
||||
"z+ c #C7C8BB",
|
||||
"A+ c #D8DAD1",
|
||||
"B+ c #272828",
|
||||
"C+ c #929292",
|
||||
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|
||||
"E+ c #0506F6",
|
||||
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|
||||
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|
||||
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|
||||
"I+ c #0000AF",
|
||||
"J+ c #0000B4",
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||||
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||||
"L+ c #0000BB",
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||||
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||||
"N+ c #2C2C7E",
|
||||
"O+ c #6A6A8B",
|
||||
"P+ c #959595",
|
||||
"Q+ c #F0F0F1",
|
||||
"R+ c #E1E1E1",
|
||||
"S+ c #8C8E90",
|
||||
"T+ c #BEBEBF",
|
||||
"U+ c #C9C7C5",
|
||||
"V+ c #939699",
|
||||
"W+ c #E7EAED",
|
||||
"X+ c #CBCBC7",
|
||||
"Y+ c #413B9B",
|
||||
"Z+ c #0607DD",
|
||||
"`+ c #0C0CE2",
|
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" @ c #0303B9",
|
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".@ c #0000A8",
|
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"+@ c #181888",
|
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"@@ c #6A6A6A",
|
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|
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|
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|
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"&@ c #9B805C",
|
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"*@ c #D9B07D",
|
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"=@ c #C9AE89",
|
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"-@ c #B9AF9E",
|
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";@ c #C7C5C4",
|
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">@ c #CBCCCF",
|
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",@ c #C7C6C6",
|
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"'@ c #AEA59A",
|
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")@ c #B69974",
|
||||
"!@ c #D8B87F",
|
||||
"~@ c #9B8272",
|
||||
"{@ c #0E0B9B",
|
||||
"]@ c #0000B7",
|
||||
"^@ c #0000B8",
|
||||
"/@ c #000082",
|
||||
"(@ c #00007A",
|
||||
"_@ c #636379",
|
||||
":@ c #62533E",
|
||||
"<@ c #B59B6C",
|
||||
"[@ c #DEB07B",
|
||||
"}@ c #FECC90",
|
||||
"|@ c #FFCE92",
|
||||
"1@ c #FEC98C",
|
||||
"2@ c #F1BD82",
|
||||
"3@ c #D1A979",
|
||||
"4@ c #BC9E73",
|
||||
"5@ c #CCA777",
|
||||
"6@ c #EAB980",
|
||||
"7@ c #FFCD90",
|
||||
"8@ c #FFD595",
|
||||
"9@ c #FDD782",
|
||||
"0@ c #413678",
|
||||
"a@ c #0000AE",
|
||||
"b@ c #000077",
|
||||
"c@ c #010193",
|
||||
"d@ c #0C0CE4",
|
||||
"e@ c #38389E",
|
||||
"f@ c #EEC585",
|
||||
"g@ c #FFDA9D",
|
||||
"h@ c #FFC992",
|
||||
"i@ c #FFC88F",
|
||||
"j@ c #FFC990",
|
||||
"k@ c #FFCE93",
|
||||
"l@ c #FFD094",
|
||||
"m@ c #FFCC92",
|
||||
"n@ c #C9A174",
|
||||
"o@ c #EDBD88",
|
||||
"p@ c #FAD287",
|
||||
"q@ c #3A2F7F",
|
||||
"r@ c #0000BA",
|
||||
"s@ c #0000B0",
|
||||
"t@ c #0101B2",
|
||||
"u@ c #1111ED",
|
||||
"v@ c #1919C1",
|
||||
"w@ c #95887C",
|
||||
"x@ c #DCAC6E",
|
||||
"y@ c #FFD393",
|
||||
"z@ c #FFCD94",
|
||||
"A@ c #FFCA93",
|
||||
"B@ c #FFC991",
|
||||
"C@ c #FFC78E",
|
||||
"D@ c #FFCB91",
|
||||
"E@ c #E0B581",
|
||||
"F@ c #BB9A6F",
|
||||
"G@ c #FFDC97",
|
||||
"H@ c #C1A173",
|
||||
"I@ c #0E0B9A",
|
||||
"J@ c #0000B5",
|
||||
"K@ c #0101B6",
|
||||
"L@ c #1010E0",
|
||||
"M@ c #1616EC",
|
||||
"N@ c #A68156",
|
||||
"O@ c #E7AC6B",
|
||||
"P@ c #FFC582",
|
||||
"Q@ c #FFCF8F",
|
||||
"R@ c #FFD195",
|
||||
"S@ c #FFD296",
|
||||
"T@ c #FFD396",
|
||||
"U@ c #FFD193",
|
||||
"V@ c #FFD28F",
|
||||
"W@ c #D2A96B",
|
||||
"X@ c #2F2482",
|
||||
"Y@ c #0000C1",
|
||||
"Z@ c #0000C0",
|
||||
"`@ c #0000BF",
|
||||
" # c #0101BF",
|
||||
".# c #1212F0",
|
||||
"+# c #767698",
|
||||
"@# c #9C866E",
|
||||
"## c #A9865D",
|
||||
"$# c #C0915D",
|
||||
"%# c #C89760",
|
||||
"&# c #C29360",
|
||||
"*# c #AD8A61",
|
||||
"=# c #9D8971",
|
||||
"-# c #7F7A7A",
|
||||
";# c #70708F",
|
||||
"># c #6F6F91",
|
||||
",# c #575788",
|
||||
"'# c #464687",
|
||||
")# c #2F2F87",
|
||||
"!# c #15158F",
|
||||
"~# c #0101A8",
|
||||
"{# c #1313FB",
|
||||
"]# c #57579F",
|
||||
"^# c #343487",
|
||||
"/# c #434388",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . + @ # ",
|
||||
" $ % & * = - ; > , ' ) ! ",
|
||||
" ~ { ] ^ / = ( _ : < [ } | 1 2 3 4 5 6 ",
|
||||
" 7 8 9 0 a b c d e f g h i j k l m n o p q r ",
|
||||
" s t u v _ f d d d w x y z A B C D E F G H I J K L ",
|
||||
" M N O _ c e d d d _ P Q R S T U V W X Y Z ` ... ",
|
||||
" +.@.#.$.d d d d %.&._ *.=.-.;.>.,.'.).!.~. ",
|
||||
" {.].^./.(.d d _.$.:._ <.[.}.|.1.2.3.4.5. ",
|
||||
" 6.7.7.4 8.e : w 9.0.a.b.c.2 d.e.f.g.h.i.j.k. ",
|
||||
" l.m.n.o.p.q.r.s.t.u.v.w.x.y.z.o o z.A.B./.b C.D. ",
|
||||
" E.F.G.].o H.z.I.J.K.L.M.N.O.P.o o o Q.R.S._.b B.T. ",
|
||||
" U.V.W.X.f.f.7.Y.Z.`. + + +.+++].o o o.n z.q.@+#+$+%+ ",
|
||||
" &+ +*+=+].o -+;+>+ + + + +,+'+H.o o o o o H.)+o !+~+{+ ",
|
||||
" ]+ +^+/+H.o.(+_+ + + + + +:+<+z.o o o o o o o 7.n H.[+}+ ",
|
||||
" |+ +1+2+3+4+5+6+ + + + + +7+8+H.o o f.9+f.9+f.F 0+a+b+o.c+ ",
|
||||
" &+ +d+e+f+g+h+i+ + + + + +j+k+].f.9+l+m+n+o+p+q+r+s+t+u+v+ ",
|
||||
" w+ +x+y+z+A+B+C+ + + + + +D+E+9+F+G+H+I+J+K+L+M+N+O+ ",
|
||||
" P+Q+R+S+T+U+V+W+ + + + +X+Y+Z+`+ @I+J+Z .@+@E. ",
|
||||
" @@#@$@%@&@*@=@-@;@>@,@'@)@!@~@{@]@^@I+/@(@_@ ",
|
||||
" :@<@[@}@|@1@2@3@4@5@6@7@8@9@0@L+a@b@c@d@e@ ",
|
||||
" f@g@h@i@i@j@k@l@|@m@n@o@p@q@r@s@t@u@p v@ ",
|
||||
" w@x@y@z@A@B@i@C@D@E@F@G@H@I@L+J@K@L@p M@ ",
|
||||
" N@O@P@Q@R@S@T@U@V@W@X@Y@Z@Y@`@ #.#p +# ",
|
||||
" @###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]# ",
|
||||
" ^#/# ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |
|
@ -2759,8 +2759,8 @@ static const char *locateWad(void)
|
|||
if (isWadPathOk(returnWadPath))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
|
@ -2771,7 +2771,7 @@ static const char *locateWad(void)
|
|||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
|
@ -2779,7 +2779,7 @@ static const char *locateWad(void)
|
|||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
|
|
|
@ -1,80 +1,425 @@
|
|||
/* XPM */
|
||||
static const char * SDL_icon_xpm[] = {
|
||||
"32 32 45 1",
|
||||
" c None",
|
||||
". c #6B6BFF",
|
||||
"+ c #3D00B9",
|
||||
"@ c #4848FF",
|
||||
"# c #2525FF",
|
||||
"$ c #310096",
|
||||
"% c #003196",
|
||||
"& c #003DB9",
|
||||
"* c #620096",
|
||||
"= c #6E6E6E",
|
||||
"- c #966200",
|
||||
"; c #250073",
|
||||
"> c #626262",
|
||||
", c #FF8F6B",
|
||||
"' c #FFC66B",
|
||||
") c #FFAB8E",
|
||||
"! c #000080",
|
||||
"~ c #B6B6B6",
|
||||
"{ c #929292",
|
||||
"] c #FFD48E",
|
||||
"^ c #0000B9",
|
||||
"/ c #565656",
|
||||
"( c #868686",
|
||||
"_ c #808080",
|
||||
": c #C0C0C0",
|
||||
"< c #DADADA",
|
||||
"[ c #F2F2F2",
|
||||
"} c #FFFFFF",
|
||||
"| c #CECECE",
|
||||
"1 c #AAAAAA",
|
||||
"2 c #E6E6E6",
|
||||
"3 c #000096",
|
||||
"4 c #AB8EFF",
|
||||
"5 c #190050",
|
||||
"6 c #000000",
|
||||
"7 c #8E8EFF",
|
||||
"8 c #3E3E3E",
|
||||
"9 c #7A7A7A",
|
||||
"0 c #0E0E0E",
|
||||
"a c #9E9E9E",
|
||||
"b c #001950",
|
||||
"c c #C2C2C2",
|
||||
"d c #323232",
|
||||
"e c #002573",
|
||||
"f c #A0A0A4",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" .+@##@. ",
|
||||
" @@.@#######@ ",
|
||||
" @@....######### ",
|
||||
" .. .@.....@+##$%%%&&% ",
|
||||
" ..@# @@....@+#*=-;%%%%% ",
|
||||
" ..@#@......@>,')!%%%$ ",
|
||||
" ~..$#.........{])^#+%/ ",
|
||||
" +##@.........()^@@@@@_ ",
|
||||
" $####@........#=#######+ ",
|
||||
" +######....@@##^#########_ ",
|
||||
" +#####=:<<:+##############/ ",
|
||||
"[<=####{<}}}}|###############= ",
|
||||
" }1###=2}}}}}}.############### ",
|
||||
" }<3#3~}}}}}}}4################ ",
|
||||
" }<5#6:}}}}}}}7################/",
|
||||
" }:6861}}}}}}}.########$$ 9 .@$",
|
||||
" }:0a6~}}}}}}}@######5b ",
|
||||
"22cd262}}}}}}2######5b$ ",
|
||||
" 2>1a}}}}}}}{(*###%be## ",
|
||||
" 860)1<[22c1)]]+##be### ",
|
||||
" ~)]]]))))]]]]]=#bb#### ",
|
||||
" )]]]]]]]]](]]=eb$#### ",
|
||||
" :]]]]]]]]]'9bbb$##### ",
|
||||
" ),'''''( >db+### ",
|
||||
" =##f ",
|
||||
" { ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
static char * C:\Repo\srb2\src\sdl\SDL_icon_xpm[] = {
|
||||
"32 32 390 2",
|
||||
" c None",
|
||||
". c #4F4F70",
|
||||
"+ c #4D4D87",
|
||||
"@ c #4D4D84",
|
||||
"# c #4E4E6C",
|
||||
"$ c #6C6C95",
|
||||
"% c #5E5EB2",
|
||||
"& c #6B6BE7",
|
||||
"* c #7373F9",
|
||||
"= c #7C7CFF",
|
||||
"- c #6F70E7",
|
||||
"; c #494BB2",
|
||||
"> c #4F4FA3",
|
||||
", c #6464D4",
|
||||
"' c #7979F5",
|
||||
") c #5F5FCA",
|
||||
"! c #5D5D93",
|
||||
"~ c #3A3A9F",
|
||||
"{ c #6060AC",
|
||||
"] c #777793",
|
||||
"^ c #5C5CB3",
|
||||
"/ c #7373EA",
|
||||
"( c #7A7AFF",
|
||||
"_ c #7575FF",
|
||||
": c #7979FF",
|
||||
"< c #6264DD",
|
||||
"[ c #47478C",
|
||||
"} c #564567",
|
||||
"| c #4647D0",
|
||||
"1 c #5C5CAE",
|
||||
"2 c #5E5EFF",
|
||||
"3 c #2929FF",
|
||||
"4 c #1D1DFF",
|
||||
"5 c #1919D1",
|
||||
"6 c #4F4F90",
|
||||
"7 c #1E1ECE",
|
||||
"8 c #5858FF",
|
||||
"9 c #6767A8",
|
||||
"0 c #4949A0",
|
||||
"a c #7070FB",
|
||||
"b c #7D7DFF",
|
||||
"c c #7777FF",
|
||||
"d c #7373FF",
|
||||
"e c #7272FF",
|
||||
"f c #7878FF",
|
||||
"g c #6465D8",
|
||||
"h c #363886",
|
||||
"i c #9F7655",
|
||||
"j c #C89B5C",
|
||||
"k c #1D1CB7",
|
||||
"l c #3031B1",
|
||||
"m c #1919F4",
|
||||
"n c #1111FF",
|
||||
"o c #1818FF",
|
||||
"p c #1B1BFF",
|
||||
"q c #1C1CFF",
|
||||
"r c #2626B3",
|
||||
"s c #1E1EC8",
|
||||
"t c #1A1AE8",
|
||||
"u c #24249F",
|
||||
"v c #2F2FD2",
|
||||
"w c #7676FF",
|
||||
"x c #6869E2",
|
||||
"y c #414290",
|
||||
"z c #8C6751",
|
||||
"A c #FCBA68",
|
||||
"B c #E9BD7D",
|
||||
"C c #201EB8",
|
||||
"D c #090AB8",
|
||||
"E c #1616EB",
|
||||
"F c #1818FD",
|
||||
"G c #1414EE",
|
||||
"H c #1010E1",
|
||||
"I c #0E0EE2",
|
||||
"J c #0E0EF4",
|
||||
"K c #0606B2",
|
||||
"L c #7A7A89",
|
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"M c #0C0C9A",
|
||||
"N c #0A0AA7",
|
||||
"O c #2424E4",
|
||||
"P c #6669E6",
|
||||
"Q c #4F4A8F",
|
||||
"R c #BF853B",
|
||||
"S c #FFD98D",
|
||||
"T c #CDAB76",
|
||||
"U c #1717C4",
|
||||
"V c #0F10BA",
|
||||
"W c #0909B6",
|
||||
"X c #0505C3",
|
||||
"Y c #0000B6",
|
||||
"Z c #0000BE",
|
||||
"` c #0000AD",
|
||||
" . c #1D1D83",
|
||||
".. c #63638E",
|
||||
"+. c #090975",
|
||||
"@. c #1414F3",
|
||||
"#. c #5B5BFF",
|
||||
"$. c #7B7BFF",
|
||||
"%. c #7070FF",
|
||||
"&. c #6E6EFF",
|
||||
"*. c #7172F6",
|
||||
"=. c #625DAF",
|
||||
"-. c #BA9E6C",
|
||||
";. c #887167",
|
||||
">. c #090DF2",
|
||||
",. c #1313BE",
|
||||
"'. c #000085",
|
||||
"). c #0000AC",
|
||||
"!. c #0202AA",
|
||||
"~. c #242488",
|
||||
"{. c #1414C7",
|
||||
"]. c #1717FF",
|
||||
"^. c #5959FF",
|
||||
"/. c #7F7FFF",
|
||||
"(. c #7474FF",
|
||||
"_. c #7171FF",
|
||||
":. c #8686FF",
|
||||
"<. c #7574FF",
|
||||
"[. c #797CFF",
|
||||
"}. c #5756B8",
|
||||
"|. c #1C19A4",
|
||||
"1. c #1617FF",
|
||||
"2. c #1212BD",
|
||||
"3. c #040485",
|
||||
"4. c #0707A4",
|
||||
"5. c #1B1B71",
|
||||
"6. c #373797",
|
||||
"7. c #1616FF",
|
||||
"8. c #5050FF",
|
||||
"9. c #8080FF",
|
||||
"0. c #AAAAFF",
|
||||
"a. c #AEAEF6",
|
||||
"b. c #8A8AEF",
|
||||
"c. c #6969FB",
|
||||
"d. c #2728FF",
|
||||
"e. c #1314FF",
|
||||
"f. c #1919FF",
|
||||
"g. c #1313E8",
|
||||
"h. c #1F1FF4",
|
||||
"i. c #5454FF",
|
||||
"j. c #6D6DF0",
|
||||
"k. c #6868B5",
|
||||
"l. c #0B0BB8",
|
||||
"m. c #1212C5",
|
||||
"n. c #1616FC",
|
||||
"o. c #1515FF",
|
||||
"p. c #1212FF",
|
||||
"q. c #2323FF",
|
||||
"r. c #3636FF",
|
||||
"s. c #4040FF",
|
||||
"t. c #4343F9",
|
||||
"u. c #5D5DB8",
|
||||
"v. c #7F7F92",
|
||||
"w. c #878793",
|
||||
"x. c #4B4B94",
|
||||
"y. c #0B0CE2",
|
||||
"z. c #1313FF",
|
||||
"A. c #4C4CFF",
|
||||
"B. c #8282FF",
|
||||
"C. c #7171ED",
|
||||
"D. c #636394",
|
||||
"E. c #575785",
|
||||
"F. c #A9A99C",
|
||||
"G. c #1414BC",
|
||||
"H. c #1414FF",
|
||||
"I. c #0707FD",
|
||||
"J. c #2525AA",
|
||||
"K. c #A8A8A4",
|
||||
"L. c #EBEBE2",
|
||||
"M. c #F9F9F2",
|
||||
"N. c #E1E1CC",
|
||||
"O. c #4D4D9F",
|
||||
"P. c #0B0BF7",
|
||||
"Q. c #2121FF",
|
||||
"R. c #3232FF",
|
||||
"S. c #5555FF",
|
||||
"T. c #6161B4",
|
||||
"U. c #B5B5B2",
|
||||
"V. c #FFFFF8",
|
||||
"W. c #4F4F9A",
|
||||
"X. c #0B0BF5",
|
||||
"Y. c #1616C5",
|
||||
"Z. c #A8A8A1",
|
||||
"`. c #FFFFFC",
|
||||
" + c #FFFFFF",
|
||||
".+ c #C0C0C4",
|
||||
"++ c #1212D4",
|
||||
"@+ c #4444FF",
|
||||
"#+ c #6464FF",
|
||||
"$+ c #8383FF",
|
||||
"%+ c #6767C3",
|
||||
"&+ c #E4E4E4",
|
||||
"*+ c #9494AE",
|
||||
"=+ c #0808DF",
|
||||
"-+ c #0D0DF2",
|
||||
";+ c #61619A",
|
||||
">+ c #F1F1E0",
|
||||
",+ c #E8E8DD",
|
||||
"'+ c #2424BB",
|
||||
")+ c #1010FF",
|
||||
"!+ c #3434FF",
|
||||
"~+ c #6161FF",
|
||||
"{+ c #6969D2",
|
||||
"]+ c #EFEFF0",
|
||||
"^+ c #C2C2BA",
|
||||
"/+ c #1010B6",
|
||||
"(+ c #0909AC",
|
||||
"_+ c #A4A49A",
|
||||
":+ c #EAEADE",
|
||||
"<+ c #2525B8",
|
||||
"[+ c #2F2FFF",
|
||||
"}+ c #3C3CB5",
|
||||
"|+ c #EEEEEE",
|
||||
"1+ c #BBBBAD",
|
||||
"2+ c #0B0B56",
|
||||
"3+ c #0B0BFC",
|
||||
"4+ c #1212EF",
|
||||
"5+ c #0C0C3E",
|
||||
"6+ c #919187",
|
||||
"7+ c #DEDED6",
|
||||
"8+ c #1F1FC0",
|
||||
"9+ c #1A1AFF",
|
||||
"0+ c #1717FA",
|
||||
"a+ c #1515F8",
|
||||
"b+ c #1111FC",
|
||||
"c+ c #494992",
|
||||
"d+ c #999998",
|
||||
"e+ c #3E3E3B",
|
||||
"f+ c #3C3C99",
|
||||
"g+ c #535397",
|
||||
"h+ c #5A5A4D",
|
||||
"i+ c #6F6F70",
|
||||
"j+ c #BFBFC9",
|
||||
"k+ c #1111D6",
|
||||
"l+ c #1515F1",
|
||||
"m+ c #0F0FE2",
|
||||
"n+ c #0D0DD9",
|
||||
"o+ c #0909CD",
|
||||
"p+ c #0808C7",
|
||||
"q+ c #0505C7",
|
||||
"r+ c #0303CB",
|
||||
"s+ c #0101C0",
|
||||
"t+ c #0202AF",
|
||||
"u+ c #0606AC",
|
||||
"v+ c #121283",
|
||||
"w+ c #BBBBBB",
|
||||
"x+ c #BEBEBE",
|
||||
"y+ c #2F2F2E",
|
||||
"z+ c #C7C8BB",
|
||||
"A+ c #D8DAD1",
|
||||
"B+ c #272828",
|
||||
"C+ c #929292",
|
||||
"D+ c #8688C7",
|
||||
"E+ c #0506F6",
|
||||
"F+ c #1616F5",
|
||||
"G+ c #0B0BD3",
|
||||
"H+ c #0202B6",
|
||||
"I+ c #0000AF",
|
||||
"J+ c #0000B4",
|
||||
"K+ c #0000BD",
|
||||
"L+ c #0000BB",
|
||||
"M+ c #00009E",
|
||||
"N+ c #2C2C7E",
|
||||
"O+ c #6A6A8B",
|
||||
"P+ c #959595",
|
||||
"Q+ c #F0F0F1",
|
||||
"R+ c #E1E1E1",
|
||||
"S+ c #8C8E90",
|
||||
"T+ c #BEBEBF",
|
||||
"U+ c #C9C7C5",
|
||||
"V+ c #939699",
|
||||
"W+ c #E7EAED",
|
||||
"X+ c #CBCBC7",
|
||||
"Y+ c #413B9B",
|
||||
"Z+ c #0607DD",
|
||||
"`+ c #0C0CE2",
|
||||
" @ c #0303B9",
|
||||
".@ c #0000A8",
|
||||
"+@ c #181888",
|
||||
"@@ c #6A6A6A",
|
||||
"#@ c #626263",
|
||||
"$@ c #4B4B4C",
|
||||
"%@ c #3E3B36",
|
||||
"&@ c #9B805C",
|
||||
"*@ c #D9B07D",
|
||||
"=@ c #C9AE89",
|
||||
"-@ c #B9AF9E",
|
||||
";@ c #C7C5C4",
|
||||
">@ c #CBCCCF",
|
||||
",@ c #C7C6C6",
|
||||
"'@ c #AEA59A",
|
||||
")@ c #B69974",
|
||||
"!@ c #D8B87F",
|
||||
"~@ c #9B8272",
|
||||
"{@ c #0E0B9B",
|
||||
"]@ c #0000B7",
|
||||
"^@ c #0000B8",
|
||||
"/@ c #000082",
|
||||
"(@ c #00007A",
|
||||
"_@ c #636379",
|
||||
":@ c #62533E",
|
||||
"<@ c #B59B6C",
|
||||
"[@ c #DEB07B",
|
||||
"}@ c #FECC90",
|
||||
"|@ c #FFCE92",
|
||||
"1@ c #FEC98C",
|
||||
"2@ c #F1BD82",
|
||||
"3@ c #D1A979",
|
||||
"4@ c #BC9E73",
|
||||
"5@ c #CCA777",
|
||||
"6@ c #EAB980",
|
||||
"7@ c #FFCD90",
|
||||
"8@ c #FFD595",
|
||||
"9@ c #FDD782",
|
||||
"0@ c #413678",
|
||||
"a@ c #0000AE",
|
||||
"b@ c #000077",
|
||||
"c@ c #010193",
|
||||
"d@ c #0C0CE4",
|
||||
"e@ c #38389E",
|
||||
"f@ c #EEC585",
|
||||
"g@ c #FFDA9D",
|
||||
"h@ c #FFC992",
|
||||
"i@ c #FFC88F",
|
||||
"j@ c #FFC990",
|
||||
"k@ c #FFCE93",
|
||||
"l@ c #FFD094",
|
||||
"m@ c #FFCC92",
|
||||
"n@ c #C9A174",
|
||||
"o@ c #EDBD88",
|
||||
"p@ c #FAD287",
|
||||
"q@ c #3A2F7F",
|
||||
"r@ c #0000BA",
|
||||
"s@ c #0000B0",
|
||||
"t@ c #0101B2",
|
||||
"u@ c #1111ED",
|
||||
"v@ c #1919C1",
|
||||
"w@ c #95887C",
|
||||
"x@ c #DCAC6E",
|
||||
"y@ c #FFD393",
|
||||
"z@ c #FFCD94",
|
||||
"A@ c #FFCA93",
|
||||
"B@ c #FFC991",
|
||||
"C@ c #FFC78E",
|
||||
"D@ c #FFCB91",
|
||||
"E@ c #E0B581",
|
||||
"F@ c #BB9A6F",
|
||||
"G@ c #FFDC97",
|
||||
"H@ c #C1A173",
|
||||
"I@ c #0E0B9A",
|
||||
"J@ c #0000B5",
|
||||
"K@ c #0101B6",
|
||||
"L@ c #1010E0",
|
||||
"M@ c #1616EC",
|
||||
"N@ c #A68156",
|
||||
"O@ c #E7AC6B",
|
||||
"P@ c #FFC582",
|
||||
"Q@ c #FFCF8F",
|
||||
"R@ c #FFD195",
|
||||
"S@ c #FFD296",
|
||||
"T@ c #FFD396",
|
||||
"U@ c #FFD193",
|
||||
"V@ c #FFD28F",
|
||||
"W@ c #D2A96B",
|
||||
"X@ c #2F2482",
|
||||
"Y@ c #0000C1",
|
||||
"Z@ c #0000C0",
|
||||
"`@ c #0000BF",
|
||||
" # c #0101BF",
|
||||
".# c #1212F0",
|
||||
"+# c #767698",
|
||||
"@# c #9C866E",
|
||||
"## c #A9865D",
|
||||
"$# c #C0915D",
|
||||
"%# c #C89760",
|
||||
"&# c #C29360",
|
||||
"*# c #AD8A61",
|
||||
"=# c #9D8971",
|
||||
"-# c #7F7A7A",
|
||||
";# c #70708F",
|
||||
"># c #6F6F91",
|
||||
",# c #575788",
|
||||
"'# c #464687",
|
||||
")# c #2F2F87",
|
||||
"!# c #15158F",
|
||||
"~# c #0101A8",
|
||||
"{# c #1313FB",
|
||||
"]# c #57579F",
|
||||
"^# c #343487",
|
||||
"/# c #434388",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" . + @ # ",
|
||||
" $ % & * = - ; > , ' ) ! ",
|
||||
" ~ { ] ^ / = ( _ : < [ } | 1 2 3 4 5 6 ",
|
||||
" 7 8 9 0 a b c d e f g h i j k l m n o p q r ",
|
||||
" s t u v _ f d d d w x y z A B C D E F G H I J K L ",
|
||||
" M N O _ c e d d d _ P Q R S T U V W X Y Z ` ... ",
|
||||
" +.@.#.$.d d d d %.&._ *.=.-.;.>.,.'.).!.~. ",
|
||||
" {.].^./.(.d d _.$.:._ <.[.}.|.1.2.3.4.5. ",
|
||||
" 6.7.7.4 8.e : w 9.0.a.b.c.2 d.e.f.g.h.i.j.k. ",
|
||||
" l.m.n.o.p.q.r.s.t.u.v.w.x.y.z.o o z.A.B./.b C.D. ",
|
||||
" E.F.G.].o H.z.I.J.K.L.M.N.O.P.o o o Q.R.S._.b B.T. ",
|
||||
" U.V.W.X.f.f.7.Y.Z.`. + + +.+++].o o o.n z.q.@+#+$+%+ ",
|
||||
" &+ +*+=+].o -+;+>+ + + + +,+'+H.o o o o o H.)+o !+~+{+ ",
|
||||
" ]+ +^+/+H.o.(+_+ + + + + +:+<+z.o o o o o o o 7.n H.[+}+ ",
|
||||
" |+ +1+2+3+4+5+6+ + + + + +7+8+H.o o f.9+f.9+f.F 0+a+b+o.c+ ",
|
||||
" &+ +d+e+f+g+h+i+ + + + + +j+k+].f.9+l+m+n+o+p+q+r+s+t+u+v+ ",
|
||||
" w+ +x+y+z+A+B+C+ + + + + +D+E+9+F+G+H+I+J+K+L+M+N+O+ ",
|
||||
" P+Q+R+S+T+U+V+W+ + + + +X+Y+Z+`+ @I+J+Z .@+@E. ",
|
||||
" @@#@$@%@&@*@=@-@;@>@,@'@)@!@~@{@]@^@I+/@(@_@ ",
|
||||
" :@<@[@}@|@1@2@3@4@5@6@7@8@9@0@L+a@b@c@d@e@ ",
|
||||
" f@g@h@i@i@j@k@l@|@m@n@o@p@q@r@s@t@u@p v@ ",
|
||||
" w@x@y@z@A@B@i@C@D@E@F@G@H@I@L+J@K@L@p M@ ",
|
||||
" N@O@P@Q@R@S@T@U@V@W@X@Y@Z@Y@`@ #.#p +# ",
|
||||
" @###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]# ",
|
||||
" ^#/# ",
|
||||
" ",
|
||||
" ",
|
||||
" ",
|
||||
" "};
|
||||
|
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |
|
@ -1590,7 +1590,7 @@ static void ST_drawSpecialStageHUD(void)
|
|||
if (sstimer)
|
||||
{
|
||||
V_DrawString(hudinfo[HUD_TIMELEFT].x, STRINGY(hudinfo[HUD_TIMELEFT].y), V_HUDTRANS, M_GetText("TIME LEFT"));
|
||||
ST_DrawNightsOverlayNum(SCX(hudinfo[HUD_TIMELEFTNUM].x), SCY(hudinfo[HUD_TIMELEFTNUM].y), V_HUDTRANS, sstimer/TICRATE, tallnum, SKINCOLOR_WHITE);
|
||||
ST_DrawNumFromHud(HUD_TIMELEFTNUM, sstimer/TICRATE);
|
||||
}
|
||||
else
|
||||
ST_DrawPatchFromHud(HUD_TIMEUP, timeup);
|
||||
|
|
2553
src/tables.c
|
@ -96,9 +96,6 @@ FUNCMATH angle_t FixedAngle(fixed_t fa);
|
|||
// and with a factor, with +factor for (fa/factor) and -factor for (fa*factor)
|
||||
FUNCMATH angle_t FixedAngleC(fixed_t fa, fixed_t factor);
|
||||
|
||||
|
||||
#ifdef NEED_FIXED_VECTOR
|
||||
|
||||
/// The FixedAcos function
|
||||
FUNCMATH angle_t FixedAcos(fixed_t x);
|
||||
|
||||
|
@ -112,8 +109,6 @@ void FV3_Rotate(vector3_t *rotVec, const vector3_t *axisVec, const angle_t angle
|
|||
/// Fixed Point Matrix functions
|
||||
void FM_Rotate(matrix_t *dest, angle_t angle, fixed_t x, fixed_t y, fixed_t z);
|
||||
|
||||
#endif // defined NEED_FIXED_VECTOR
|
||||
|
||||
// The table values in tables.c are calculated with this many fractional bits.
|
||||
#define FINE_FRACBITS 16
|
||||
|
||||
|
|
|
@ -635,7 +635,7 @@ void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skin
|
|||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
else
|
||||
{
|
||||
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
||||
spriteframe_t *sprframe = &skins[skinnum].sprites[SPR2_WAIT].spriteframes[0];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
||||
|
|
|
@ -413,6 +413,7 @@ UINT16 W_LoadWadFile(const char *filename)
|
|||
lump_p->disksize -= 4;
|
||||
}
|
||||
else lump_p->compressed = 0;
|
||||
memset(lump_p->name, 0x00, 9);
|
||||
strncpy(lump_p->name, fileinfo->name, 8);
|
||||
}
|
||||
free(fileinfov);
|
||||
|
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 364 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 364 KiB |
|
@ -351,6 +351,13 @@ int main(int argc, char** argv)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static void *cpu_cpy(void *dest, const void *src, size_t n)
|
||||
{
|
||||
return memcpy(dest, src, n);
|
||||
}
|
||||
|
||||
void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
|
||||
|
||||
void I_Error(const char *error, ...)
|
||||
{
|
||||
(void)error;
|
||||
|
|