mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-17 23:21:22 +00:00
More PK3 work.
-Removed code duplicity on map resource reading. -Fixed all known PK3-related bugs so far except for the ones mentioned below. Issues: -Blockmap and reject matrix still aren't loaded yet when using a map WAD. -Palettes and colormaps aren't loaded (by extension, TRANS tables might not work either).
This commit is contained in:
parent
d4c324eb30
commit
19c46f3732
5 changed files with 106 additions and 730 deletions
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@ -1385,7 +1385,9 @@ void D_SRB2Main(void)
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else if (!dedicated && M_MapLocked(pstartmap))
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I_Error("You need to unlock this level before you can warp to it!\n");
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else
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{
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D_MapChange(pstartmap, gametype, ultimatemode, true, 0, false, false);
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}
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}
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}
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else if (M_CheckParm("-skipintro"))
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@ -1545,16 +1545,12 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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{
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static char buf[2+MAX_WADPATH+1+4];
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static char *buf_p = buf;
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// The supplied data are assumed to be good.
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I_Assert(delay >= 0 && delay <= 2);
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if (mapnum != -1)
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CV_SetValue(&cv_nextmap, mapnum);
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CONS_Debug(DBG_GAMELOGIC, "Map change: mapnum=%d gametype=%d ultmode=%d resetplayers=%d delay=%d skipprecutscene=%d\n",
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mapnum, newgametype, pultmode, resetplayers, delay, skipprecutscene);
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if ((netgame || multiplayer) && !((gametype == newgametype) && (newgametype == GT_COOP)))
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FLS = false;
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@ -1562,9 +1558,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
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{
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UINT8 flags = 0;
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const char *mapname = G_BuildMapName(mapnum);
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I_Assert(W_CheckNumForName(mapname) != LUMPERROR);
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buf_p = buf;
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if (pultmode)
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flags |= 1;
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787
src/p_setup.c
787
src/p_setup.c
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@ -482,58 +482,6 @@ static inline float P_SegLengthf(seg_t *seg)
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* \param lump Lump number of the SEGS resource.
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* \sa ::ML_SEGS
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*/
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static void P_LoadSegs(lumpnum_t lumpnum)
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{
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UINT8 *data;
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size_t i;
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INT32 linedef, side;
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mapseg_t *ml;
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seg_t *li;
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line_t *ldef;
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numsegs = W_LumpLength(lumpnum) / sizeof (mapseg_t);
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if (numsegs <= 0)
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I_Error("Level has no segs"); // instead of crashing
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segs = Z_Calloc(numsegs * sizeof (*segs), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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ml = (mapseg_t *)data;
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li = segs;
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for (i = 0; i < numsegs; i++, li++, ml++)
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{
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li->v1 = &vertexes[SHORT(ml->v1)];
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li->v2 = &vertexes[SHORT(ml->v2)];
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#ifdef HWRENDER // not win32 only 19990829 by Kin
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// used for the hardware render
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if (rendermode != render_soft && rendermode != render_none)
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{
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li->flength = P_SegLengthf(li);
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//Hurdler: 04/12/2000: for now, only used in hardware mode
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li->lightmaps = NULL; // list of static lightmap for this seg
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}
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#endif
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li->angle = (SHORT(ml->angle))<<FRACBITS;
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li->offset = (SHORT(ml->offset))<<FRACBITS;
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linedef = SHORT(ml->linedef);
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ldef = &lines[linedef];
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li->linedef = ldef;
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li->side = side = SHORT(ml->side);
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li->sidedef = &sides[ldef->sidenum[side]];
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li->frontsector = sides[ldef->sidenum[side]].sector;
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if (ldef-> flags & ML_TWOSIDED)
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li->backsector = sides[ldef->sidenum[side^1]].sector;
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else
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li->backsector = 0;
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li->numlights = 0;
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li->rlights = NULL;
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}
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Z_Free(data);
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}
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static void P_LoadRawSegs(UINT8 *data, size_t i)
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{
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INT32 linedef, side;
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@ -581,41 +529,19 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
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}
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}
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static void P_LoadSegs(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSegs(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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/** Loads the SSECTORS resource from a level.
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*
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* \param lump Lump number of the SSECTORS resource.
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* \sa ::ML_SSECTORS
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*/
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static inline void P_LoadSubsectors(lumpnum_t lumpnum)
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{
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void *data;
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size_t i;
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mapsubsector_t *ms;
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subsector_t *ss;
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numsubsectors = W_LumpLength(lumpnum) / sizeof (mapsubsector_t);
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if (numsubsectors <= 0)
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I_Error("Level has no subsectors (did you forget to run it through a nodesbuilder?)");
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ss = subsectors = Z_Calloc(numsubsectors * sizeof (*subsectors), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum,PU_STATIC);
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ms = (mapsubsector_t *)data;
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for (i = 0; i < numsubsectors; i++, ss++, ms++)
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{
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ss->sector = NULL;
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ss->numlines = SHORT(ms->numsegs);
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ss->firstline = SHORT(ms->firstseg);
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#ifdef FLOORSPLATS
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ss->splats = NULL;
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#endif
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ss->validcount = 0;
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}
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Z_Free(data);
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}
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static inline void P_LoadRawSubsectors(void *data, size_t i)
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{
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mapsubsector_t *ms;
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@ -640,6 +566,13 @@ static inline void P_LoadRawSubsectors(void *data, size_t i)
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}
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}
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static void P_LoadSubsectors(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSubsectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// levelflats
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//
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@ -765,118 +698,6 @@ INT32 P_CheckLevelFlat(const char *flatname)
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// Sets up the ingame sectors structures.
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// Lumpnum is the lumpnum of a SECTORS lump.
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static void P_LoadSectors(lumpnum_t lumpnum)
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{
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UINT8 *data;
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size_t i;
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mapsector_t *ms;
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sector_t *ss;
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levelflat_t *foundflats;
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// We count how many sectors we got.
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numsectors = W_LumpLength(lumpnum) / sizeof (mapsector_t);
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if (numsectors <= 0)
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I_Error("Level has no sectors");
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// Allocate as much memory as we need into the global sectors table.
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sectors = Z_Calloc(numsectors*sizeof (*sectors), PU_LEVEL, NULL);
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// Cache the data from the lump.
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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// Allocate a big chunk of memory as big as our MAXLEVELFLATS limit.
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//Fab : FIXME: allocate for whatever number of flats - 512 different flats per level should be plenty
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foundflats = calloc(MAXLEVELFLATS, sizeof (*foundflats));
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if (foundflats == NULL)
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I_Error("Ran out of memory while loading sectors\n");
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numlevelflats = 0;
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// For each counted sector, copy the sector raw data from our cache pointer ms, to the global table pointer ss.
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ms = (mapsector_t *)data;
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ss = sectors;
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for (i = 0; i < numsectors; i++, ss++, ms++)
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{
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ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
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ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
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ss->floorpic = P_AddLevelFlat(ms->floorpic, foundflats);
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ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
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ss->lightlevel = SHORT(ms->lightlevel);
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->nexttag = ss->firsttag = -1;
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ss->spawn_nexttag = ss->spawn_firsttag = -1;
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memset(&ss->soundorg, 0, sizeof(ss->soundorg));
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ss->validcount = 0;
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ss->thinglist = NULL;
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ss->touching_thinglist = NULL;
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ss->preciplist = NULL;
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ss->touching_preciplist = NULL;
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ss->floordata = NULL;
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ss->ceilingdata = NULL;
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ss->lightingdata = NULL;
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ss->linecount = 0;
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ss->lines = NULL;
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ss->heightsec = -1;
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ss->camsec = -1;
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ss->floorlightsec = -1;
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ss->ceilinglightsec = -1;
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ss->crumblestate = 0;
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ss->ffloors = NULL;
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ss->lightlist = NULL;
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ss->numlights = 0;
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ss->attached = NULL;
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ss->attachedsolid = NULL;
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ss->numattached = 0;
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ss->maxattached = 1;
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ss->moved = true;
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ss->extra_colormap = NULL;
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ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
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ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
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ss->floorpic_angle = ss->ceilingpic_angle = 0;
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ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
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ss->bottommap = ss->midmap = ss->topmap = -1;
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ss->gravity = NULL;
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ss->cullheight = NULL;
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ss->verticalflip = false;
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ss->flags = 0;
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ss->flags |= SF_FLIPSPECIAL_FLOOR;
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ss->floorspeed = 0;
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ss->ceilspeed = 0;
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#ifdef HWRENDER // ----- for special tricks with HW renderer -----
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ss->pseudoSector = false;
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ss->virtualFloor = false;
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ss->virtualCeiling = false;
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ss->sectorLines = NULL;
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ss->stackList = NULL;
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ss->lineoutLength = -1.0l;
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#endif // ----- end special tricks -----
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}
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Z_Free(data);
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// set the sky flat num
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skyflatnum = P_AddLevelFlat(SKYFLATNAME, foundflats);
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// copy table for global usage
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levelflats = M_Memcpy(Z_Calloc(numlevelflats * sizeof (*levelflats), PU_LEVEL, NULL), foundflats, numlevelflats * sizeof (levelflat_t));
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free(foundflats);
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// search for animated flats and set up
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P_SetupLevelFlatAnims();
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}
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static void P_LoadRawSectors(UINT8 *data, size_t i)
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{
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mapsector_t *ms;
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@ -982,43 +803,16 @@ static void P_LoadRawSectors(UINT8 *data, size_t i)
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P_SetupLevelFlatAnims();
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}
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//
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// P_LoadNodes
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//
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static void P_LoadNodes(lumpnum_t lumpnum)
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static void P_LoadSectors(lumpnum_t lumpnum)
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{
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UINT8 *data;
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size_t i;
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UINT8 j, k;
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mapnode_t *mn;
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node_t *no;
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numnodes = W_LumpLength(lumpnum) / sizeof (mapnode_t);
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if (numnodes <= 0)
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I_Error("Level has no nodes");
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nodes = Z_Calloc(numnodes * sizeof (*nodes), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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mn = (mapnode_t *)data;
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no = nodes;
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for (i = 0; i < numnodes; i++, no++, mn++)
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{
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no->x = SHORT(mn->x)<<FRACBITS;
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no->y = SHORT(mn->y)<<FRACBITS;
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no->dx = SHORT(mn->dx)<<FRACBITS;
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no->dy = SHORT(mn->dy)<<FRACBITS;
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for (j = 0; j < 2; j++)
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{
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no->children[j] = SHORT(mn->children[j]);
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for (k = 0; k < 4; k++)
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no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
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}
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}
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawSectors(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// P_LoadNodes
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//
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static void P_LoadRawNodes(UINT8 *data, size_t i)
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{
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UINT8 j, k;
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@ -1048,6 +842,12 @@ static void P_LoadRawNodes(UINT8 *data, size_t i)
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}
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}
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static void P_LoadNodes(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_LoadRawNodes(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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//
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// P_ReloadRings
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@ -1180,57 +980,16 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum)
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//
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// P_LoadThings
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//
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static void P_PrepareThings(lumpnum_t lumpnum)
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{
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size_t i;
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mapthing_t *mt;
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UINT8 *data, *datastart;
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nummapthings = W_LumpLength(lumpnum) / (5 * sizeof (INT16));
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mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
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// Spawn axis points first so they are
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// at the front of the list for fast searching.
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data = datastart = W_CacheLumpNum(lumpnum, PU_LEVEL);
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mt = mapthings;
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for (i = 0; i < nummapthings; i++, mt++)
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{
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mt->x = READINT16(data);
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mt->y = READINT16(data);
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mt->angle = READINT16(data);
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mt->type = READUINT16(data);
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mt->options = READUINT16(data);
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mt->extrainfo = (UINT8)(mt->type >> 12);
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mt->type &= 4095;
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switch (mt->type)
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{
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case 1700: // MT_AXIS
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case 1701: // MT_AXISTRANSFER
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case 1702: // MT_AXISTRANSFERLINE
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mt->mobj = NULL;
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P_SpawnMapThing(mt);
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break;
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default:
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break;
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}
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}
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Z_Free(datastart);
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}
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static void P_PrepareRawThings(UINT8 *data, size_t i)
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{
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mapthing_t *mt;
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UINT8 *datastart;
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nummapthings = i / (5 * sizeof (INT16));
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mapthings = Z_Calloc(nummapthings * sizeof (*mapthings), PU_LEVEL, NULL);
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// Spawn axis points first so they are
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// at the front of the list for fast searching.
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datastart = data;
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mt = mapthings;
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for (i = 0; i < nummapthings; i++, mt++)
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{
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@ -1257,6 +1016,13 @@ static void P_PrepareRawThings(UINT8 *data, size_t i)
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}
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}
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static void P_PrepareThings(lumpnum_t lumpnum)
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{
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UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
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P_PrepareRawThings(data, W_LumpLength(lumpnum));
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Z_Free(data);
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}
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static void P_LoadThings(void)
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{
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size_t i;
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@ -1441,121 +1207,6 @@ void P_WriteThings(lumpnum_t lumpnum)
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CONS_Printf(M_GetText("newthings%d.lmp saved.\n"), gamemap);
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}
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//
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// P_LoadLineDefs
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//
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static void P_LoadLineDefs(lumpnum_t lumpnum)
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{
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UINT8 *data;
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size_t i;
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maplinedef_t *mld;
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line_t *ld;
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vertex_t *v1, *v2;
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numlines = W_LumpLength(lumpnum) / sizeof (maplinedef_t);
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if (numlines <= 0)
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I_Error("Level has no linedefs");
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lines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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data = W_CacheLumpNum(lumpnum, PU_STATIC);
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mld = (maplinedef_t *)data;
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ld = lines;
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for (i = 0; i < numlines; i++, mld++, ld++)
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{
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ld->flags = SHORT(mld->flags);
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ld->special = SHORT(mld->special);
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ld->tag = SHORT(mld->tag);
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v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
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v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
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ld->dx = v2->x - v1->x;
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ld->dy = v2->y - v1->y;
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#ifdef WALLSPLATS
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ld->splats = NULL;
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#endif
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|
||||
if (!ld->dx)
|
||||
ld->slopetype = ST_VERTICAL;
|
||||
else if (!ld->dy)
|
||||
ld->slopetype = ST_HORIZONTAL;
|
||||
else if (FixedDiv(ld->dy, ld->dx) > 0)
|
||||
ld->slopetype = ST_POSITIVE;
|
||||
else
|
||||
ld->slopetype = ST_NEGATIVE;
|
||||
|
||||
if (v1->x < v2->x)
|
||||
{
|
||||
ld->bbox[BOXLEFT] = v1->x;
|
||||
ld->bbox[BOXRIGHT] = v2->x;
|
||||
}
|
||||
else
|
||||
{
|
||||
ld->bbox[BOXLEFT] = v2->x;
|
||||
ld->bbox[BOXRIGHT] = v1->x;
|
||||
}
|
||||
|
||||
if (v1->y < v2->y)
|
||||
{
|
||||
ld->bbox[BOXBOTTOM] = v1->y;
|
||||
ld->bbox[BOXTOP] = v2->y;
|
||||
}
|
||||
else
|
||||
{
|
||||
ld->bbox[BOXBOTTOM] = v2->y;
|
||||
ld->bbox[BOXTOP] = v1->y;
|
||||
}
|
||||
|
||||
ld->sidenum[0] = SHORT(mld->sidenum[0]);
|
||||
ld->sidenum[1] = SHORT(mld->sidenum[1]);
|
||||
|
||||
{
|
||||
// cph 2006/09/30 - fix sidedef errors right away.
|
||||
// cph 2002/07/20 - these errors are fatal if not fixed, so apply them
|
||||
UINT8 j;
|
||||
|
||||
for (j=0; j < 2; j++)
|
||||
{
|
||||
if (ld->sidenum[j] != 0xffff && ld->sidenum[j] >= (UINT16)numsides)
|
||||
{
|
||||
ld->sidenum[j] = 0xffff;
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has out-of-range sidedef number\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ld->frontsector = ld->backsector = NULL;
|
||||
ld->validcount = 0;
|
||||
ld->firsttag = ld->nexttag = -1;
|
||||
ld->callcount = 0;
|
||||
// killough 11/98: fix common wad errors (missing sidedefs):
|
||||
|
||||
if (ld->sidenum[0] == 0xffff)
|
||||
{
|
||||
ld->sidenum[0] = 0; // Substitute dummy sidedef for missing right side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s missing first sidedef\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
|
||||
if ((ld->sidenum[1] == 0xffff) && (ld->flags & ML_TWOSIDED))
|
||||
{
|
||||
ld->flags &= ~ML_TWOSIDED; // Clear 2s flag for missing left side
|
||||
// cph - print a warning about the bug
|
||||
CONS_Debug(DBG_SETUP, "P_LoadLineDefs: linedef %s has two-sided flag set, but no second sidedef\n", sizeu1(numlines-i-1));
|
||||
}
|
||||
|
||||
if (ld->sidenum[0] != 0xffff && ld->special)
|
||||
sides[ld->sidenum[0]].special = ld->special;
|
||||
if (ld->sidenum[1] != 0xffff && ld->special)
|
||||
sides[ld->sidenum[1]].special = ld->special;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
ld->polyobj = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
Z_Free(data);
|
||||
}
|
||||
|
||||
static void P_LoadRawLineDefs(UINT8 *data, size_t i)
|
||||
{
|
||||
maplinedef_t *mld;
|
||||
|
@ -1663,6 +1314,13 @@ static void P_LoadRawLineDefs(UINT8 *data, size_t i)
|
|||
}
|
||||
}
|
||||
|
||||
static void P_LoadLineDefs(lumpnum_t lumpnum)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
P_LoadRawLineDefs(data, W_LumpLength(lumpnum));
|
||||
Z_Free(data);
|
||||
}
|
||||
|
||||
static void P_LoadLineDefs2(void)
|
||||
{
|
||||
size_t i = numlines;
|
||||
|
@ -1761,16 +1419,7 @@ static void P_LoadLineDefs2(void)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_LoadSideDefs
|
||||
//
|
||||
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
|
||||
{
|
||||
numsides = W_LumpLength(lumpnum) / sizeof (mapsidedef_t);
|
||||
if (numsides <= 0)
|
||||
I_Error("Level has no sidedefs");
|
||||
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
|
||||
}
|
||||
|
||||
|
||||
static inline void P_LoadRawSideDefs(size_t i)
|
||||
{
|
||||
|
@ -1780,247 +1429,12 @@ static inline void P_LoadRawSideDefs(size_t i)
|
|||
sides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
|
||||
}
|
||||
|
||||
// Delay loading texture names until after loaded linedefs.
|
||||
|
||||
static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
||||
static inline void P_LoadSideDefs(lumpnum_t lumpnum)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
UINT16 i;
|
||||
INT32 num;
|
||||
|
||||
for (i = 0; i < numsides; i++)
|
||||
{
|
||||
register mapsidedef_t *msd = (mapsidedef_t *)data + i;
|
||||
register side_t *sd = sides + i;
|
||||
register sector_t *sec;
|
||||
|
||||
sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
|
||||
sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
|
||||
|
||||
{ /* cph 2006/09/30 - catch out-of-range sector numbers; use sector 0 instead */
|
||||
UINT16 sector_num = SHORT(msd->sector);
|
||||
|
||||
if (sector_num >= numsectors)
|
||||
{
|
||||
CONS_Debug(DBG_SETUP, "P_LoadSideDefs2: sidedef %u has out-of-range sector num %u\n", i, sector_num);
|
||||
sector_num = 0;
|
||||
}
|
||||
sd->sector = sec = §ors[sector_num];
|
||||
}
|
||||
|
||||
// refined to allow colormaps to work as wall textures if invalid as colormaps
|
||||
// but valid as textures.
|
||||
|
||||
sd->sector = sec = §ors[SHORT(msd->sector)];
|
||||
|
||||
// Colormaps!
|
||||
switch (sd->special)
|
||||
{
|
||||
case 63: // variable colormap via 242 linedef
|
||||
case 606: //SoM: 4/4/2000: Just colormap transfer
|
||||
// SoM: R_CreateColormap will only create a colormap in software mode...
|
||||
// Perhaps we should just call it instead of doing the calculations here.
|
||||
if (rendermode == render_soft || rendermode == render_none)
|
||||
{
|
||||
if (msd->toptexture[0] == '#' || msd->bottomtexture[0] == '#')
|
||||
{
|
||||
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
|
||||
msd->bottomtexture);
|
||||
sd->toptexture = sd->bottomtexture = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
|
||||
sd->toptexture = 0;
|
||||
else
|
||||
sd->toptexture = num;
|
||||
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
|
||||
sd->midtexture = 0;
|
||||
else
|
||||
sd->midtexture = num;
|
||||
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
|
||||
sd->bottomtexture = 0;
|
||||
else
|
||||
sd->bottomtexture = num;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else
|
||||
{
|
||||
// for now, full support of toptexture only
|
||||
if ((msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
|
||||
|| (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6]))
|
||||
{
|
||||
char *col;
|
||||
|
||||
sec->midmap = R_CreateColormap(msd->toptexture, msd->midtexture,
|
||||
msd->bottomtexture);
|
||||
sd->toptexture = sd->bottomtexture = 0;
|
||||
#define HEX2INT(x) (x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
#define ALPHA2INT(x) (x >= 'a' && x <= 'z' ? x - 'a' : x >= 'A' && x <= 'Z' ? x - 'A' : x >= '0' && x <= '9' ? 25 : 0)
|
||||
sec->extra_colormap = &extra_colormaps[sec->midmap];
|
||||
|
||||
if (msd->toptexture[0] == '#' && msd->toptexture[1] && msd->toptexture[2] && msd->toptexture[3] && msd->toptexture[4] && msd->toptexture[5] && msd->toptexture[6])
|
||||
{
|
||||
col = msd->toptexture;
|
||||
|
||||
sec->extra_colormap->rgba =
|
||||
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
|
||||
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
|
||||
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
// alpha
|
||||
if (msd->toptexture[7])
|
||||
sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
|
||||
else
|
||||
sec->extra_colormap->rgba += (25 << 24);
|
||||
}
|
||||
else
|
||||
sec->extra_colormap->rgba = 0;
|
||||
|
||||
if (msd->bottomtexture[0] == '#' && msd->bottomtexture[1] && msd->bottomtexture[2] && msd->bottomtexture[3] && msd->bottomtexture[4] && msd->bottomtexture[5] && msd->bottomtexture[6])
|
||||
{
|
||||
col = msd->bottomtexture;
|
||||
|
||||
sec->extra_colormap->fadergba =
|
||||
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
|
||||
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
|
||||
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
|
||||
|
||||
// alpha
|
||||
if (msd->bottomtexture[7])
|
||||
sec->extra_colormap->fadergba += (ALPHA2INT(col[7]) << 24);
|
||||
else
|
||||
sec->extra_colormap->fadergba += (25 << 24);
|
||||
}
|
||||
else
|
||||
sec->extra_colormap->fadergba = 0x19000000; // default alpha, (25 << 24)
|
||||
#undef ALPHA2INT
|
||||
#undef HEX2INT
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((num = R_CheckTextureNumForName(msd->toptexture)) == -1)
|
||||
sd->toptexture = 0;
|
||||
else
|
||||
sd->toptexture = num;
|
||||
|
||||
if ((num = R_CheckTextureNumForName(msd->midtexture)) == -1)
|
||||
sd->midtexture = 0;
|
||||
else
|
||||
sd->midtexture = num;
|
||||
|
||||
if ((num = R_CheckTextureNumForName(msd->bottomtexture)) == -1)
|
||||
sd->bottomtexture = 0;
|
||||
else
|
||||
sd->bottomtexture = num;
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
case 413: // Change music
|
||||
{
|
||||
char process[8+1];
|
||||
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
{
|
||||
M_Memcpy(process,msd->bottomtexture,8);
|
||||
process[8] = '\0';
|
||||
sd->bottomtexture = get_number(process)-1;
|
||||
}
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->text = Z_Malloc(7, PU_LEVEL, NULL);
|
||||
|
||||
// If they type in O_ or D_ and their music name, just shrug,
|
||||
// then copy the rest instead.
|
||||
if ((process[0] == 'O' || process[0] == 'D') && process[7])
|
||||
M_Memcpy(sd->text, process+2, 6);
|
||||
else // Assume it's a proper music name.
|
||||
M_Memcpy(sd->text, process, 6);
|
||||
sd->text[6] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case 4: // Speed pad parameters
|
||||
case 414: // Play SFX
|
||||
{
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->toptexture[0] != '-' || msd->toptexture[1] != '\0')
|
||||
{
|
||||
char process[8+1];
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
process[8] = '\0';
|
||||
sd->toptexture = get_number(process);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case 14: // Bustable block parameters
|
||||
case 15: // Fan particle spawner parameters
|
||||
case 425: // Calls P_SetMobjState on calling mobj
|
||||
case 434: // Custom Power
|
||||
case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
|
||||
break;
|
||||
else
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
|
||||
M_Memcpy(process+strlen(process), msd->midtexture, 8);
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
|
||||
sd->toptexture = get_number(process);
|
||||
break;
|
||||
}
|
||||
|
||||
case 443: // Calls a named Lua function
|
||||
{
|
||||
char process[8*3+1];
|
||||
memset(process,0,8*3+1);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (msd->toptexture[0] == '-' && msd->toptexture[1] == '\0')
|
||||
break;
|
||||
else
|
||||
M_Memcpy(process,msd->toptexture,8);
|
||||
if (msd->midtexture[0] != '-' || msd->midtexture[1] != '\0')
|
||||
M_Memcpy(process+strlen(process), msd->midtexture, 8);
|
||||
if (msd->bottomtexture[0] != '-' || msd->bottomtexture[1] != '\0')
|
||||
M_Memcpy(process+strlen(process), msd->bottomtexture, 8);
|
||||
sd->text = Z_Malloc(strlen(process)+1, PU_LEVEL, NULL);
|
||||
M_Memcpy(sd->text, process, strlen(process)+1);
|
||||
break;
|
||||
}
|
||||
|
||||
default: // normal cases
|
||||
if (msd->toptexture[0] == '#')
|
||||
{
|
||||
char *col = msd->toptexture;
|
||||
sd->toptexture = sd->bottomtexture =
|
||||
((col[1]-'0')*100 + (col[2]-'0')*10 + col[3]-'0') + 1;
|
||||
sd->midtexture = R_TextureNumForName(msd->midtexture);
|
||||
}
|
||||
else
|
||||
{
|
||||
sd->midtexture = R_TextureNumForName(msd->midtexture);
|
||||
sd->toptexture = R_TextureNumForName(msd->toptexture);
|
||||
sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Z_Free(data);
|
||||
R_ClearTextureNumCache(true);
|
||||
P_LoadRawSideDefs(W_LumpLength(lumpnum));
|
||||
}
|
||||
|
||||
// I'm sorry about all this duplicity with little change :( -Nev3r
|
||||
|
||||
static void P_LoadRawSideDefs2(void *data)
|
||||
{
|
||||
UINT16 i;
|
||||
|
@ -2253,7 +1667,15 @@ static void P_LoadRawSideDefs2(void *data)
|
|||
break;
|
||||
}
|
||||
}
|
||||
R_ClearTextureNumCache(true);
|
||||
}
|
||||
|
||||
// Delay loading texture names until after loaded linedefs.
|
||||
static void P_LoadSideDefs2(lumpnum_t lumpnum)
|
||||
{
|
||||
UINT8 *data = W_CacheLumpNum(lumpnum, PU_STATIC);
|
||||
P_LoadRawSideDefs2(data);
|
||||
Z_Free(data);
|
||||
R_ClearTextureNumCache(true);
|
||||
}
|
||||
|
||||
|
@ -3146,7 +2568,7 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// use gamemap to get map number.
|
||||
// 99% of the things already did, so.
|
||||
// Map header should always be in place at this point
|
||||
boolean isLumpWad = false; // Is the lump a marker or actually a WAD file of its own? (For PK3s)
|
||||
char *lumpfullName;
|
||||
INT32 i, loadprecip = 1, ranspecialwipe = 0;
|
||||
INT32 loademblems = 1;
|
||||
INT32 fromnetsave = 0;
|
||||
|
@ -3309,50 +2731,8 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// internal game map
|
||||
maplumpname = G_BuildMapName(gamemap);
|
||||
lastloadedmaplumpnum = LUMPERROR;
|
||||
|
||||
// Look for valid map data through all added files in descendant order.
|
||||
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
|
||||
// TODO: Make it search through cache first, maybe...?
|
||||
// TODO: Also move it to w_wad.c as a function...?
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
UINT16 lumpNum;
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
{
|
||||
if (!strncmp(maplumpname, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
{
|
||||
lastloadedmaplumpnum = (i<<16) + lumpNum;
|
||||
CONS_Printf("WAD %s has a map marker named %s.\n", wadfiles[i]->filename, maplumpname);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (wadfiles[i]->type == RET_PK3)
|
||||
{
|
||||
// Look for the maps folder.
|
||||
UINT16 lumpNum, end;
|
||||
lumpNum = W_CheckNumForFullNamePK3("maps/", i, 0);
|
||||
if (lumpNum != INT16_MAX)
|
||||
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
|
||||
else
|
||||
continue;
|
||||
|
||||
// Now look for the specified map.
|
||||
for (++lumpNum; lumpNum < end; lumpNum++)
|
||||
if (!strnicmp(maplumpname, (wadfiles[i]->lumpinfo + lumpNum)->name, 5))
|
||||
{
|
||||
isLumpWad = true;
|
||||
lastloadedmaplumpnum = (i<<16) + lumpNum;
|
||||
CONS_Printf("PK3 %s has a map WAD named %s.\n", wadfiles[i]->filename, maplumpname);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!(lastloadedmaplumpnum == LUMPERROR)) // Stop looking if we found a valid lump.
|
||||
break;
|
||||
}
|
||||
//lastloadedmaplumpnum = LUMPERROR;
|
||||
lastloadedmaplumpnum = W_CheckNumForName(maplumpname);
|
||||
|
||||
if (lastloadedmaplumpnum == INT16_MAX)
|
||||
I_Error("Map %s not found.\n", maplumpname);
|
||||
|
@ -3370,24 +2750,12 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
// As it is implemented right now, we're assuming an uncompressed WAD.
|
||||
// (As in, a normal PWAD, not ZWAD or anything. The lump itself can be compressed.)
|
||||
// Basically this is a nerfed&modified version of W_InitFile from w_wad.
|
||||
if (isLumpWad)
|
||||
lumpfullName = (wadfiles[WADFILENUM(lastloadedmaplumpnum)]->lumpinfo + LUMPNUM(lastloadedmaplumpnum))->name2;
|
||||
if (!strnicmp(lumpfullName + strlen(lumpfullName) - 4, ".wad", 4))
|
||||
{
|
||||
UINT16 i;
|
||||
wadinfo_t *header;
|
||||
filelump_t *fileinfo;
|
||||
// Remember that we're assuming that the WAD will have a specific set of lumps in a specific order.
|
||||
UINT8 *wadData = W_CacheLumpNum(lastloadedmaplumpnum, PU_STATIC);
|
||||
header = (wadinfo_t *)wadData;
|
||||
CONS_Printf("This map WAD contains %lu lumps.\n", header->numlumps);
|
||||
|
||||
fileinfo = wadData + header->infotableofs;
|
||||
for(i = 0; i < header->numlumps; i++, fileinfo++)
|
||||
{
|
||||
char name[9];
|
||||
memcpy(name, fileinfo->name, 8);
|
||||
name[8] = '\0';
|
||||
CONS_Printf("%s, size %lu\n", name, fileinfo->size);
|
||||
}
|
||||
fileinfo = wadData + header->infotableofs;
|
||||
filelump_t *fileinfo = wadData + ((wadinfo_t *)wadData)->infotableofs;
|
||||
|
||||
P_LoadRawVertexes(wadData + (fileinfo + ML_VERTEXES)->filepos, (fileinfo + ML_VERTEXES)->size);
|
||||
P_LoadRawSectors(wadData + (fileinfo + ML_SECTORS)->filepos, (fileinfo + ML_SECTORS)->size);
|
||||
|
@ -3803,32 +3171,6 @@ void P_LoadMusicsRange(UINT16 wadnum, UINT16 first, UINT16 num)
|
|||
return;
|
||||
}
|
||||
|
||||
// Auxiliary function for PK3 loading - adds extra lumps
|
||||
// NOTE: does nothing but print debug messages.
|
||||
/*void P_LoadWadMapRange(UINT16 wadnum, UINT16 first, UINT16 num)
|
||||
{
|
||||
lumpinfo_t *lumpinfo = wadfiles[wadnum]->lumpinfo + first;
|
||||
CONS_Printf("First %s\n", lumpinfo->name2);
|
||||
for (; num > 0; num--, first++, lumpinfo++)
|
||||
{
|
||||
wadinfo_t header;
|
||||
void* wadCache = Z_Malloc(W_LumpLengthPwad(wadnum, first), PU_STATIC, NULL);
|
||||
W_ReadLumpHeaderPwad(wadnum, first, wadCache, 0, 0);
|
||||
// We put the header info into our header var.
|
||||
memcpy(header, wadCache, sizeof header);
|
||||
|
||||
header.numlumps = LONG(header.numlumps);
|
||||
header.infotableofs = LONG(header.infotableofs);
|
||||
lumpinfo = (lumpinfo_t*) Z_Realloc(lumpinfo, (numlumps + 1)*sizeof(*lumpinfo), PU_STATIC, NULL);
|
||||
|
||||
|
||||
Z_Free(wadCache);
|
||||
CONS_Printf("Decached map WAD stuff.\n");
|
||||
}
|
||||
return;
|
||||
}*/
|
||||
|
||||
|
||||
//
|
||||
// Add a wadfile to the active wad files,
|
||||
// replace sounds, musics, patches, textures, sprites and maps
|
||||
|
@ -3962,12 +3304,6 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
//
|
||||
R_AddSpriteDefs(wadnum);
|
||||
|
||||
// Reload it all anyway, just in case they
|
||||
// added some textures but didn't insert a
|
||||
// TEXTURE1/PNAMES/etc. list.
|
||||
R_LoadTextures(); // numtexture changes
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
if (!devparm && sreplaces)
|
||||
|
@ -3977,6 +3313,11 @@ boolean P_AddWadFile(const char *wadfilename, char **firstmapname)
|
|||
if (!devparm && digmreplaces)
|
||||
CONS_Printf(M_GetText("%s digital musics replaced\n"), sizeu1(digmreplaces));
|
||||
|
||||
// Reload it all anyway, just in case they
|
||||
// added some textures but didn't insert a
|
||||
// TEXTURE1/PNAMES/etc. list.
|
||||
R_LoadTextures(); // numtexture changes
|
||||
|
||||
// Reload ANIMATED / ANIMDEFS
|
||||
P_InitPicAnims();
|
||||
|
||||
|
|
40
src/w_wad.c
40
src/w_wad.c
|
@ -474,6 +474,7 @@ UINT16 W_InitFile(const char *filename)
|
|||
// (Declaring all those vars might not be the optimal way to do this, sorry.)
|
||||
char *eName;
|
||||
int namePos;
|
||||
int nameEnd;
|
||||
unsigned short int eNameLen = 8;
|
||||
unsigned short int eXFieldLen = 0;
|
||||
unsigned short int lNameLen = 0;
|
||||
|
@ -527,8 +528,14 @@ UINT16 W_InitFile(const char *filename)
|
|||
break;
|
||||
}
|
||||
}
|
||||
// We will remove the file extension too.
|
||||
nameEnd = 0;
|
||||
while(nameEnd++ < 8)
|
||||
if(eName[namePos + nameEnd] == '.')
|
||||
break;
|
||||
|
||||
memset(lumpinfo[numlumps].name, '\0', 9);
|
||||
strncpy(lumpinfo[numlumps].name, eName + namePos, 8);
|
||||
strncpy(lumpinfo[numlumps].name, eName + namePos, nameEnd);
|
||||
|
||||
lumpinfo[numlumps].name2 = Z_Malloc((eNameLen+1)*sizeof(char), PU_STATIC, NULL);
|
||||
strncpy(lumpinfo[numlumps].name2, eName, eNameLen);
|
||||
|
@ -923,6 +930,37 @@ lumpnum_t W_CheckNumForName(const char *name)
|
|||
}
|
||||
}
|
||||
|
||||
// Look for valid map data through all added files in descendant order.
|
||||
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
|
||||
// TODO: Make it search through cache first, maybe...?
|
||||
lumpnum_t W_CheckNumForMap(const char *name)
|
||||
{
|
||||
UINT16 lumpNum, end;
|
||||
UINT32 i;
|
||||
for (i = numwadfiles - 1; i >= 0; i--)
|
||||
{
|
||||
if (wadfiles[i]->type == RET_WAD)
|
||||
{
|
||||
for (lumpNum = 0; lumpNum < wadfiles[i]->numlumps; lumpNum++)
|
||||
if (!strncmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
else if (wadfiles[i]->type == RET_PK3)
|
||||
{
|
||||
lumpNum = W_CheckNumForFullNamePK3("maps/", i, 0);
|
||||
if (lumpNum != INT16_MAX)
|
||||
end = W_CheckNumForFolderEndPK3("maps/", i, lumpNum);
|
||||
else
|
||||
continue;
|
||||
// Now look for the specified map.
|
||||
for (++lumpNum; lumpNum < end; lumpNum++)
|
||||
if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8))
|
||||
return (i<<16) + lumpNum;
|
||||
}
|
||||
}
|
||||
return LUMPERROR;
|
||||
}
|
||||
|
||||
//
|
||||
// W_GetNumForName
|
||||
//
|
||||
|
|
|
@ -119,6 +119,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); //
|
|||
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
|
||||
|
||||
lumpnum_t W_CheckNumForMap(const char *name);
|
||||
lumpnum_t W_CheckNumForName(const char *name);
|
||||
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
|
||||
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
|
||||
|
|
Loading…
Reference in a new issue