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SRB2 2.1.1 release
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parent
b93cb1b65a
commit
3e0b5ef1cd
6 changed files with 17 additions and 9 deletions
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@ -1,4 +1,4 @@
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Here it is! SRB2 v2.0 source code!
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Here it is! SRB2 v2.1 (.1) source code!
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Win32 with Visual C (6SP6+Processor Pack OR 7)
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@ -802,6 +802,9 @@ static void IdentifyVersion(void)
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// Add the weapons
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D_AddFile(va(pandf,srb2waddir,"rings.dta"));
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// Add our crappy patches to fix our bugs
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D_AddFile(va(pandf,srb2waddir,"patch.dta"));
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#if !defined (SDL) || defined (HAVE_MIXER)
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{
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#if defined (DC) && 0
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@ -817,8 +820,6 @@ static void IdentifyVersion(void)
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I_Error("File %s has been modified with non-music lumps",musicfile);
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}
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#endif
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// D_AddFile(va(pandf,srb2waddir,"patch.dta")); //for dev
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}
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/* ======================================================================== */
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@ -1095,7 +1096,7 @@ void D_SRB2Main(void)
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W_VerifyFileMD5(1, "a894044b555dfcc71865cee16a996e88"); // zones.dta
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W_VerifyFileMD5(2, "4c410c1de6e0440cc5b2858dcca80c3e"); // player.dta
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W_VerifyFileMD5(3, "85901ad4bf94637e5753d2ac2c03ea26"); // rings.dta
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//W_VerifyFileMD5(5, ""); // patch.dta (dev changable)
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W_VerifyFileMD5(4, "c529930ee5aed6dbe33625dc8075520b"); // patch.dta
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// don't check music.dta because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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@ -144,8 +144,8 @@ extern FILE *logstream;
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#define VERSIONSTRING "Trunk"
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#else
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#define VERSION 201 // Game version
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#define SUBVERSION 0 // more precise version number
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#define VERSIONSTRING "v2.1.0"
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#define SUBVERSION 1 // more precise version number
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#define VERSIONSTRING "v2.1.1"
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#endif
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// Modification options
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@ -201,7 +201,7 @@ extern FILE *logstream;
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// it's only for detection of the version the player is using so the MS can alert them of an update.
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// Only set it higher, not lower, obviously.
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 4
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#define MODVERSION 5
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@ -1503,6 +1503,10 @@ void M_StartupLocale(void)
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CONS_Printf("M_StartupLocale...\n");
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setlocale(LC_ALL, "");
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// Do not set numeric locale as that affects atof
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setlocale(LC_NUMERIC, "C");
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// FIXME: global name define anywhere?
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#ifdef GETTEXTDOMAIN1
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textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1);
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@ -1219,6 +1219,9 @@ void P_XYMovement(mobj_t *mo)
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else if (mo->player)
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moved = true;
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if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
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return;
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// Check the gravity status.
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P_CheckGravity(mo, false);
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@ -1212,7 +1212,7 @@
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C01FCF4B08A954540054247B /* Debug */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.0;
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CURRENT_PROJECT_VERSION = 2.1.1;
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GCC_PREPROCESSOR_DEFINITIONS = (
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"$(inherited)",
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NORMALSRB2,
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@ -1224,7 +1224,7 @@
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C01FCF4C08A954540054247B /* Release */ = {
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isa = XCBuildConfiguration;
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buildSettings = {
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CURRENT_PROJECT_VERSION = 2.1.0;
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CURRENT_PROJECT_VERSION = 2.1.1;
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GCC_ENABLE_FIX_AND_CONTINUE = NO;
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GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
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GCC_PREPROCESSOR_DEFINITIONS = (
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