mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-17 23:21:22 +00:00
Merge remote-tracking branch 'public-gitlab/master' into public-music-cleanup
This commit is contained in:
commit
a288b95458
39 changed files with 266 additions and 195 deletions
22
src/Makefile
22
src/Makefile
|
@ -66,6 +66,7 @@
|
|||
# Compile without 3D sound support, add 'NOHS=1'
|
||||
# Compile with GDBstubs, add 'RDB=1'
|
||||
# Compile without PNG, add 'NOPNG=1'
|
||||
# Compile without zlib, add 'NOZLIB=1'
|
||||
#
|
||||
# Addon for SDL:
|
||||
# To Cross-Compile, add 'SDL_CONFIG=/usr/*/bin/sdl-config'
|
||||
|
@ -119,6 +120,7 @@ include Makefile.cfg
|
|||
|
||||
ifdef DUMMY
|
||||
NOPNG=1
|
||||
NOZLIB=1
|
||||
NONET=1
|
||||
NOHW=1
|
||||
NOHS=1
|
||||
|
@ -199,6 +201,7 @@ endif
|
|||
|
||||
ifdef NDS
|
||||
NOPNG=1
|
||||
NOZLIB=1
|
||||
NONET=1
|
||||
#NOHW=1
|
||||
NOHS=1
|
||||
|
@ -325,13 +328,6 @@ LIBS+=$(PNG_LDFLAGS)
|
|||
CFLAGS+=$(PNG_CFLAGS)
|
||||
endif
|
||||
|
||||
ZLIB_PKGCONFIG?=zlib
|
||||
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
|
||||
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
|
||||
|
||||
LIBS+=$(ZLIB_LDFLAGS)
|
||||
CFLAGS+=$(ZLIB_CFLAGS)
|
||||
|
||||
ifdef HAVE_LIBGME
|
||||
OPTS+=-DHAVE_LIBGME
|
||||
|
||||
|
@ -343,6 +339,18 @@ LIBS+=$(LIBGME_LDFLAGS)
|
|||
CFLAGS+=$(LIBGME_CFLAGS)
|
||||
endif
|
||||
|
||||
ifndef NOZLIB
|
||||
OPTS+=-DHAVE_ZLIB
|
||||
ZLIB_PKGCONFIG?=zlib
|
||||
ZLIB_CFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --cflags)
|
||||
ZLIB_LDFLAGS?=$(shell $(PKG_CONFIG) $(ZLIB_PKGCONFIG) --libs)
|
||||
|
||||
LIBS+=$(ZLIB_LDFLAGS)
|
||||
CFLAGS+=$(ZLIB_CFLAGS)
|
||||
else
|
||||
NOPNG=1
|
||||
endif
|
||||
|
||||
ifdef STATIC
|
||||
LIBS:=-static $(LIBS)
|
||||
endif
|
||||
|
|
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
|
|||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
@ -1568,8 +1568,6 @@ static void CL_LoadReceivedSavegame(void)
|
|||
automapactive = false;
|
||||
|
||||
// load a base level
|
||||
playerdeadview = false;
|
||||
|
||||
if (P_LoadNetGame())
|
||||
{
|
||||
const INT32 actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
|
|
|
@ -717,7 +717,6 @@ void D_StartTitle(void)
|
|||
maptol = 0;
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
displayplayer = consoleplayer = 0;
|
||||
//demosequence = -1;
|
||||
gametype = GT_COOP;
|
||||
|
|
|
@ -34,7 +34,7 @@ void D_SRB2Loop(void) FUNCNORETURN;
|
|||
// D_SRB2Main()
|
||||
// Not a globally visible function, just included for source reference,
|
||||
// calls all startup code, parses command line options.
|
||||
// If not overrided by user input, calls N_AdvanceDemo.
|
||||
// If not overrided by user input, calls D_AdvanceDemo.
|
||||
//
|
||||
void D_SRB2Main(void);
|
||||
|
||||
|
@ -51,9 +51,6 @@ const char *D_Home(void);
|
|||
//
|
||||
// BASE LEVEL
|
||||
//
|
||||
void D_PageTicker(void);
|
||||
// pagename is lumpname of a 320x200 patch to fill the screen
|
||||
void D_PageDrawer(const char *pagename);
|
||||
void D_AdvanceDemo(void);
|
||||
void D_StartTitle(void);
|
||||
|
||||
|
|
|
@ -49,7 +49,9 @@ doomcom_t *doomcom = NULL;
|
|||
/// \brief network packet data, points inside doomcom
|
||||
doomdata_t *netbuffer = NULL;
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
FILE *debugfile = NULL; // put some net info in a file during the game
|
||||
#endif
|
||||
|
||||
#define MAXREBOUND 8
|
||||
static doomdata_t reboundstore[MAXREBOUND];
|
||||
|
|
|
@ -212,7 +212,6 @@ void Command_ExitGame_f(void);
|
|||
void Command_Retry_f(void);
|
||||
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
|
||||
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
|
||||
void ObjectPlace_OnChange(void);
|
||||
void ItemFinder_OnChange(void);
|
||||
void D_SetPassword(const char *pw);
|
||||
|
||||
|
|
|
@ -156,9 +156,11 @@ INT32 I_StartSound ( sfxenum_t id,
|
|||
INT32 vol,
|
||||
INT32 sep,
|
||||
INT32 pitch,
|
||||
INT32 priority )
|
||||
INT32 priority,
|
||||
INT32 channel)
|
||||
{
|
||||
int voice;
|
||||
(void)channel;
|
||||
|
||||
if (sound_disabled)
|
||||
return 0;
|
||||
|
|
|
@ -442,19 +442,17 @@ extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
|
|||
|
||||
#if defined (macintosh)
|
||||
#define DEBFILE(msg) I_OutputMsg(msg)
|
||||
extern FILE *debugfile;
|
||||
#else
|
||||
#define DEBUGFILE
|
||||
#ifdef DEBUGFILE
|
||||
#define DEBFILE(msg) { if (debugfile) { fputs(msg, debugfile); fflush(debugfile); } }
|
||||
extern FILE *debugfile;
|
||||
#else
|
||||
#define DEBFILE(msg) {}
|
||||
extern FILE *debugfile;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGFILE
|
||||
extern FILE *debugfile;
|
||||
extern INT32 debugload;
|
||||
#endif
|
||||
|
||||
|
|
|
@ -23,13 +23,14 @@ void I_UpdateSound(void){};
|
|||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
@ -442,7 +442,6 @@ void F_StartIntro(void)
|
|||
|
||||
G_SetGamestate(GS_INTRO);
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1130,7 +1129,6 @@ void F_StartCredits(void)
|
|||
}
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1277,7 +1275,6 @@ void F_StartGameEvaluation(void)
|
|||
G_SaveGame((UINT32)cursaveslot);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1388,7 +1385,6 @@ void F_StartGameEnd(void)
|
|||
G_SetGamestate(GS_GAMEEND);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1591,7 +1587,6 @@ void F_StartContinue(void)
|
|||
gameaction = ga_nothing;
|
||||
|
||||
keypressed = false;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
CON_ClearHUD();
|
||||
|
@ -1760,7 +1755,6 @@ void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean reset
|
|||
G_SetGamestate(GS_CUTSCENE);
|
||||
|
||||
gameaction = ga_nothing;
|
||||
playerdeadview = false;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
|
||||
|
|
|
@ -3616,7 +3616,6 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
mapmusflags |= MUSIC_RELOADRESET;
|
||||
|
||||
ultimatemode = pultmode;
|
||||
playerdeadview = false;
|
||||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
|
|
|
@ -564,8 +564,6 @@ static inline void HWR_SubsecPoly(INT32 num, poly_t *poly)
|
|||
subsector_t *sub;
|
||||
seg_t *lseg;
|
||||
|
||||
sscount++;
|
||||
|
||||
sub = &subsectors[num];
|
||||
count = sub->numlines;
|
||||
lseg = &segs[sub->firstline];
|
||||
|
|
|
@ -3264,7 +3264,6 @@ static void HWR_Subsector(size_t num)
|
|||
|
||||
if (num < numsubsectors)
|
||||
{
|
||||
sscount++;
|
||||
// subsector
|
||||
sub = &subsectors[num];
|
||||
// sector
|
||||
|
@ -5140,8 +5139,10 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectSprite(thing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -5163,8 +5164,10 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -5449,6 +5452,16 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
x1 = tr_x + x1 * rightcos;
|
||||
x2 = tr_x - x2 * rightcos;
|
||||
|
||||
// okay, we can't return now... this is a hack, but weather isn't networked, so it should be ok
|
||||
if (!(thing->precipflags & PCF_THUNK))
|
||||
{
|
||||
if (thing->precipflags & PCF_RAIN)
|
||||
P_RainThinker(thing);
|
||||
else
|
||||
P_SnowThinker(thing);
|
||||
thing->precipflags |= PCF_THUNK;
|
||||
}
|
||||
|
||||
//
|
||||
// store information in a vissprite
|
||||
//
|
||||
|
|
|
@ -78,9 +78,6 @@ extern boolean chat_on;
|
|||
// set true whenever the tab rankings are being shown for any reason
|
||||
extern boolean hu_showscores;
|
||||
|
||||
// P_DeathThink sets this true to show scores while dead, in multiplayer
|
||||
extern boolean playerdeadview;
|
||||
|
||||
// init heads up data at game startup.
|
||||
void HU_Init(void);
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ void I_ShutdownSound(void);
|
|||
|
||||
\return sfx handle
|
||||
*/
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority);
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel);
|
||||
|
||||
/** \brief Stops a sound channel.
|
||||
|
||||
|
|
|
@ -182,19 +182,21 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump)
|
|||
{
|
||||
MYFILE f;
|
||||
char *name;
|
||||
size_t len;
|
||||
f.wad = wad;
|
||||
f.size = W_LumpLengthPwad(wad, lump);
|
||||
f.data = Z_Malloc(f.size, PU_LUA, NULL);
|
||||
W_ReadLumpPwad(wad, lump, f.data);
|
||||
f.curpos = f.data;
|
||||
|
||||
name = malloc(strlen(wadfiles[wad]->filename)+10);
|
||||
len = strlen(wadfiles[wad]->filename);
|
||||
name = malloc(len+10);
|
||||
strcpy(name, wadfiles[wad]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".lua")) {
|
||||
if (!fasticmp(&name[len - 4], ".lua")) {
|
||||
// If it's not a .lua file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wad]->filename)] = '|';
|
||||
M_Memcpy(name+strlen(wadfiles[wad]->filename)+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
||||
name[strlen(wadfiles[wad]->filename)+9] = '\0';
|
||||
name[len] = '|';
|
||||
M_Memcpy(name+len+1, wadfiles[wad]->lumpinfo[lump].name, 8);
|
||||
name[len+9] = '\0';
|
||||
}
|
||||
|
||||
LUA_LoadFile(&f, name);
|
||||
|
|
|
@ -492,7 +492,9 @@ static void GIF_framewrite(void)
|
|||
|
||||
// screen regions are handled in GIF_lzw
|
||||
{
|
||||
UINT16 delay = 3; // todo
|
||||
int d1 = (int)((100.0/NEWTICRATE)*(gif_frames+1));
|
||||
int d2 = (int)((100.0/NEWTICRATE)*(gif_frames));
|
||||
UINT16 delay = d1-d2;
|
||||
INT32 startline;
|
||||
|
||||
WRITEMEM(p, gifframe_gchead, 4);
|
||||
|
|
|
@ -21,13 +21,14 @@ void I_ShutdownSound(void){}
|
|||
// SFX I/O
|
||||
//
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority, INT32 channel)
|
||||
{
|
||||
(void)id;
|
||||
(void)vol;
|
||||
(void)sep;
|
||||
(void)pitch;
|
||||
(void)priority;
|
||||
(void)channel;
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
|
|
@ -68,7 +68,6 @@
|
|||
|
||||
// both the head and tail of the thinker list
|
||||
extern thinker_t thinkercap;
|
||||
extern INT32 runcount;
|
||||
|
||||
void P_InitThinkers(void);
|
||||
void P_AddThinker(thinker_t *thinker);
|
||||
|
|
37
src/p_mobj.c
37
src/p_mobj.c
|
@ -3840,7 +3840,8 @@ void P_RecalcPrecipInSector(sector_t *sector)
|
|||
//
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj)
|
||||
{
|
||||
(void)mobj;
|
||||
//(void)mobj;
|
||||
mobj->precipflags &= ~PCF_THUNK;
|
||||
}
|
||||
|
||||
void P_SnowThinker(precipmobj_t *mobj)
|
||||
|
@ -3860,25 +3861,26 @@ void P_RainThinker(precipmobj_t *mobj)
|
|||
{
|
||||
// cycle through states,
|
||||
// calling action functions at transitions
|
||||
if (mobj->tics > 0 && --mobj->tics == 0)
|
||||
{
|
||||
// you can cycle through multiple states in a tic
|
||||
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
||||
return; // freed itself
|
||||
}
|
||||
if (mobj->tics <= 0)
|
||||
return;
|
||||
|
||||
if (--mobj->tics)
|
||||
return;
|
||||
|
||||
if (!P_SetPrecipMobjState(mobj, mobj->state->nextstate))
|
||||
return;
|
||||
|
||||
if (mobj->state != &states[S_RAINRETURN])
|
||||
return;
|
||||
|
||||
mobj->z = mobj->ceilingz;
|
||||
P_SetPrecipMobjState(mobj, S_RAIN1);
|
||||
|
||||
if (mobj->state == &states[S_RAINRETURN])
|
||||
{
|
||||
mobj->z = mobj->ceilingz;
|
||||
P_SetPrecipMobjState(mobj, S_RAIN1);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// adjust height
|
||||
mobj->z += mobj->momz;
|
||||
|
||||
if (mobj->z <= mobj->floorz)
|
||||
if ((mobj->z += mobj->momz) <= mobj->floorz)
|
||||
{
|
||||
// no splashes on sky or bottomless pits
|
||||
if (mobj->precipflags & PCF_PIT)
|
||||
|
@ -7926,14 +7928,15 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
|
|||
static inline precipmobj_t *P_SpawnRainMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
{
|
||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
||||
mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
|
||||
mo->precipflags |= PCF_RAIN;
|
||||
//mo->thinker.function.acp1 = (actionf_p1)P_RainThinker;
|
||||
return mo;
|
||||
}
|
||||
|
||||
static inline precipmobj_t *P_SpawnSnowMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
{
|
||||
precipmobj_t *mo = P_SpawnPrecipMobj(x,y,z,type);
|
||||
mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
//mo->thinker.function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
return mo;
|
||||
}
|
||||
|
||||
|
|
|
@ -252,6 +252,10 @@ typedef enum {
|
|||
PCF_FOF = 4,
|
||||
// Above MOVING FOF (this means we need to keep floorz up to date...)
|
||||
PCF_MOVINGFOF = 8,
|
||||
// Is rain.
|
||||
PCF_RAIN = 16,
|
||||
// Ran the thinker this tic.
|
||||
PCF_THUNK = 32,
|
||||
} precipflag_t;
|
||||
// Map Object definition.
|
||||
typedef struct mobj_s
|
||||
|
|
|
@ -1661,8 +1661,7 @@ static void P_NetArchiveThinkers(void)
|
|||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (!(th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed
|
||||
|| th->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| th->function.acp1 == (actionf_p1)P_SnowThinker))
|
||||
|| th->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
numsaved++;
|
||||
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
|
@ -1671,8 +1670,7 @@ static void P_NetArchiveThinkers(void)
|
|||
continue;
|
||||
}
|
||||
#ifdef PARANOIA
|
||||
else if (th->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| th->function.acp1 == (actionf_p1)P_SnowThinker);
|
||||
else if (th->function.acp1 == (actionf_p1)P_NullPrecipThinker);
|
||||
#endif
|
||||
else if (th->function.acp1 == (actionf_p1)T_MoveCeiling)
|
||||
{
|
||||
|
|
34
src/p_spec.c
34
src/p_spec.c
|
@ -2039,8 +2039,7 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if ((think->function.acp1 != (actionf_p1)P_SnowThinker)
|
||||
&& (think->function.acp1 != (actionf_p1)P_RainThinker))
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
@ -2056,14 +2055,12 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
|
||||
for (think = thinkercap.next; think != &thinkercap; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
if (swap == PRECIP_RAIN) // Snow To Rain
|
||||
{
|
||||
if (!(think->function.acp1 == (actionf_p1)P_SnowThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
precipmobj->flags = mobjinfo[MT_RAIN].flags;
|
||||
st = &states[mobjinfo[MT_RAIN].spawnstate];
|
||||
precipmobj->state = st;
|
||||
|
@ -2074,18 +2071,13 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
|
||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_RainThinker;
|
||||
precipmobj->precipflags |= PCF_RAIN;
|
||||
//think->function.acp1 = (actionf_p1)P_RainThinker;
|
||||
}
|
||||
else if (swap == PRECIP_SNOW) // Rain To Snow
|
||||
{
|
||||
INT32 z;
|
||||
|
||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_NullPrecipThinker))
|
||||
continue; // not a precipmobj thinker
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
precipmobj->flags = mobjinfo[MT_SNOWFLAKE].flags;
|
||||
z = M_RandomByte();
|
||||
|
||||
|
@ -2103,19 +2095,13 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
precipmobj->frame = st->frame;
|
||||
precipmobj->momz = mobjinfo[MT_SNOWFLAKE].speed;
|
||||
|
||||
precipmobj->precipflags &= ~PCF_INVISIBLE;
|
||||
precipmobj->precipflags &= ~(PCF_INVISIBLE|PCF_RAIN);
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
//think->function.acp1 = (actionf_p1)P_SnowThinker;
|
||||
}
|
||||
else if (swap == PRECIP_BLANK || swap == PRECIP_STORM_NORAIN) // Remove precip, but keep it around for reuse.
|
||||
{
|
||||
if (!(think->function.acp1 == (actionf_p1)P_RainThinker
|
||||
|| think->function.acp1 == (actionf_p1)P_SnowThinker))
|
||||
continue;
|
||||
|
||||
precipmobj = (precipmobj_t *)think;
|
||||
|
||||
think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
||||
//think->function.acp1 = (actionf_p1)P_NullPrecipThinker;
|
||||
|
||||
precipmobj->precipflags |= PCF_INVISIBLE;
|
||||
}
|
||||
|
|
24
src/p_tick.c
24
src/p_tick.c
|
@ -56,12 +56,12 @@ void Command_Numthinkers_f(void)
|
|||
CONS_Printf(M_GetText("numthinkers <#>: Count number of thinkers\n"));
|
||||
CONS_Printf(
|
||||
"\t1: P_MobjThinker\n"
|
||||
"\t2: P_RainThinker\n"
|
||||
"\t3: P_SnowThinker\n"
|
||||
"\t4: P_NullPrecipThinker\n"
|
||||
"\t5: T_Friction\n"
|
||||
"\t6: T_Pusher\n"
|
||||
"\t7: P_RemoveThinkerDelayed\n");
|
||||
/*"\t2: P_RainThinker\n"
|
||||
"\t3: P_SnowThinker\n"*/
|
||||
"\t2: P_NullPrecipThinker\n"
|
||||
"\t3: T_Friction\n"
|
||||
"\t4: T_Pusher\n"
|
||||
"\t5: P_RemoveThinkerDelayed\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -73,27 +73,27 @@ void Command_Numthinkers_f(void)
|
|||
action = (actionf_p1)P_MobjThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
|
||||
break;
|
||||
case 2:
|
||||
/*case 2:
|
||||
action = (actionf_p1)P_RainThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_RainThinker");
|
||||
break;
|
||||
case 3:
|
||||
action = (actionf_p1)P_SnowThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
|
||||
break;
|
||||
case 4:
|
||||
break;*/
|
||||
case 2:
|
||||
action = (actionf_p1)P_NullPrecipThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
|
||||
break;
|
||||
case 5:
|
||||
case 3:
|
||||
action = (actionf_p1)T_Friction;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
|
||||
break;
|
||||
case 6:
|
||||
case 4:
|
||||
action = (actionf_p1)T_Pusher;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
|
||||
break;
|
||||
case 7:
|
||||
case 5:
|
||||
action = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_RemoveThinkerDelayed");
|
||||
break;
|
||||
|
|
|
@ -8648,8 +8648,6 @@ void P_DoPityCheck(player_t *player)
|
|||
// P_PlayerThink
|
||||
//
|
||||
|
||||
boolean playerdeadview; // show match/chaos/tag/capture the flag rankings while in death view
|
||||
|
||||
void P_PlayerThink(player_t *player)
|
||||
{
|
||||
ticcmd_t *cmd;
|
||||
|
@ -8838,10 +8836,6 @@ void P_PlayerThink(player_t *player)
|
|||
if (player->playerstate == PST_DEAD)
|
||||
{
|
||||
player->mo->flags2 &= ~MF2_SHADOW;
|
||||
// show the multiplayer rankings while dead
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = true;
|
||||
|
||||
P_DeathThink(player);
|
||||
|
||||
return;
|
||||
|
@ -8862,9 +8856,6 @@ void P_PlayerThink(player_t *player)
|
|||
player->lives = cv_startinglives.value;
|
||||
}
|
||||
|
||||
if (player == &players[displayplayer])
|
||||
playerdeadview = false;
|
||||
|
||||
if ((gametype == GT_RACE || gametype == GT_COMPETITION) && leveltime < 4*TICRATE)
|
||||
{
|
||||
cmd->buttons &= BT_USE; // Remove all buttons except BT_USE
|
||||
|
|
|
@ -60,7 +60,6 @@ fixed_t projectiony; // aspect ratio
|
|||
// just for profiling purposes
|
||||
size_t framecount;
|
||||
|
||||
size_t sscount;
|
||||
size_t loopcount;
|
||||
|
||||
fixed_t viewx, viewy, viewz;
|
||||
|
@ -492,9 +491,6 @@ static void R_InitTextureMapping(void)
|
|||
// Take out the fencepost cases from viewangletox.
|
||||
for (i = 0; i < FINEANGLES/2; i++)
|
||||
{
|
||||
t = FixedMul(FINETANGENT(i), focallength);
|
||||
t = centerx - t;
|
||||
|
||||
if (viewangletox[i] == -1)
|
||||
viewangletox[i] = 0;
|
||||
else if (viewangletox[i] == viewwidth+1)
|
||||
|
@ -964,8 +960,6 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
@ -1089,8 +1083,6 @@ void R_SetupFrame(player_t *player, boolean skybox)
|
|||
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
|
||||
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
|
||||
|
||||
sscount = 0;
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
||||
|
|
|
@ -108,7 +108,4 @@ extern angle_t rw_normalangle;
|
|||
// angle to line origin
|
||||
extern angle_t rw_angle1;
|
||||
|
||||
// Segs count?
|
||||
extern size_t sscount;
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1451,6 +1451,17 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
return;
|
||||
}
|
||||
|
||||
// okay, we can't return now except for vertical clipping... this is a hack, but weather isn't networked, so it should be ok
|
||||
if (!(thing->precipflags & PCF_THUNK))
|
||||
{
|
||||
if (thing->precipflags & PCF_RAIN)
|
||||
P_RainThinker(thing);
|
||||
else
|
||||
P_SnowThinker(thing);
|
||||
thing->precipflags |= PCF_THUNK;
|
||||
}
|
||||
|
||||
|
||||
//SoM: 3/17/2000: Disregard sprites that are out of view..
|
||||
gzt = thing->z + spritecachedinfo[lump].topoffset;
|
||||
gz = gzt - spritecachedinfo[lump].height;
|
||||
|
@ -1569,8 +1580,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectSprite(thing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1591,8 +1604,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist <= limit_dist)
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -529,7 +529,7 @@ void S_StartSoundAtVolume(const void *origin_p, sfxenum_t sfx_id, INT32 volume)
|
|||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
}
|
||||
|
||||
dontplay:
|
||||
|
@ -579,7 +579,7 @@ dontplay:
|
|||
|
||||
// Assigns the handle to one of the channels in the
|
||||
// mix/output buffer.
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority);
|
||||
channels[cnum].handle = I_StartSound(sfx_id, volume, sep, pitch, priority, cnum);
|
||||
}
|
||||
|
||||
void S_StartSound(const void *origin, sfxenum_t sfx_id)
|
||||
|
|
|
@ -124,6 +124,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include "macosx/mac_resources.h"
|
||||
#endif
|
||||
|
||||
#ifndef errno
|
||||
#include <errno.h>
|
||||
#endif
|
||||
|
||||
// Locations for searching the srb2.srb
|
||||
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2"
|
||||
|
@ -1150,6 +1154,7 @@ static void I_ShutdownJoystick2(void)
|
|||
D_PostEvent(&event);
|
||||
}
|
||||
|
||||
joystick2_started = 0;
|
||||
JoyReset(&JoyInfo2);
|
||||
if (!joystick_started && !joystick2_started && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK)
|
||||
{
|
||||
|
@ -1679,7 +1684,7 @@ static void I_ShutdownMouse2(void)
|
|||
EscapeCommFunction(mouse2filehandle, CLRRTS);
|
||||
|
||||
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT |
|
||||
PURGE_TXCLEAR | PURGE_RXCLEAR);
|
||||
PURGE_TXCLEAR | PURGE_RXCLEAR);
|
||||
|
||||
CloseHandle(mouse2filehandle);
|
||||
|
||||
|
@ -1872,11 +1877,11 @@ void I_StartupMouse2(void)
|
|||
{
|
||||
// COM file handle
|
||||
mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE,
|
||||
0, // exclusive access
|
||||
NULL, // no security attrs
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
0, // exclusive access
|
||||
NULL, // no security attrs
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
NULL);
|
||||
if (mouse2filehandle == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
INT32 e = GetLastError();
|
||||
|
@ -1896,7 +1901,7 @@ void I_StartupMouse2(void)
|
|||
|
||||
// purge buffers
|
||||
PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT
|
||||
| PURGE_TXCLEAR | PURGE_RXCLEAR);
|
||||
| PURGE_TXCLEAR | PURGE_RXCLEAR);
|
||||
|
||||
// setup port to 1200 7N1
|
||||
dcb.DCBlength = sizeof (DCB);
|
||||
|
@ -2025,7 +2030,7 @@ static void I_ShutdownTimer(void)
|
|||
tic_t I_GetTime (void)
|
||||
{
|
||||
static Uint32 basetime = 0;
|
||||
Uint32 ticks = SDL_GetTicks();
|
||||
Uint32 ticks = SDL_GetTicks();
|
||||
|
||||
if (!basetime)
|
||||
basetime = ticks;
|
||||
|
@ -2091,7 +2096,6 @@ INT32 I_StartupSystem(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// I_Quit
|
||||
//
|
||||
|
@ -2370,7 +2374,7 @@ void I_GetDiskFreeSpace(INT64 *freespace)
|
|||
{
|
||||
DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters;
|
||||
GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector,
|
||||
&NumberOfFreeClusters, &TotalNumberOfClusters);
|
||||
&NumberOfFreeClusters, &TotalNumberOfClusters);
|
||||
*freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters;
|
||||
}
|
||||
#else // Dummy for platform independent; 1GB should be enough
|
||||
|
@ -2592,22 +2596,22 @@ static const char *locateWad(void)
|
|||
|
||||
#ifdef CMAKECONFIG
|
||||
#ifndef NDEBUG
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
I_OutputMsg(","CMAKE_ASSETS_DIR);
|
||||
strcpy(returnWadPath, CMAKE_ASSETS_DIR);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
OSX_GetResourcesPath(returnWadPath);
|
||||
I_OutputMsg(",%s", returnWadPath);
|
||||
if (isWadPathOk(returnWadPath))
|
||||
{
|
||||
return returnWadPath;
|
||||
}
|
||||
#endif
|
||||
|
||||
// examine default dirs
|
||||
|
@ -2712,7 +2716,30 @@ const char *I_LocateWad(void)
|
|||
#ifdef __linux__
|
||||
#define MEMINFO_FILE "/proc/meminfo"
|
||||
#define MEMTOTAL "MemTotal:"
|
||||
#define MEMAVAILABLE "MemAvailable:"
|
||||
#define MEMFREE "MemFree:"
|
||||
#define CACHED "Cached:"
|
||||
#define BUFFERS "Buffers:"
|
||||
#define SHMEM "Shmem:"
|
||||
|
||||
/* Parse the contents of /proc/meminfo (in buf), return value of "name"
|
||||
* (example: MemTotal) */
|
||||
static long get_entry(const char* name, const char* buf)
|
||||
{
|
||||
long val;
|
||||
char* hit = strstr(buf, name);
|
||||
if (hit == NULL) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
val = strtol(hit + strlen(name), NULL, 10);
|
||||
if (errno != 0) {
|
||||
CONS_Alert(CONS_ERROR, M_GetText("get_entry: strtol() failed: %s\n"), strerror(errno));
|
||||
return -1;
|
||||
}
|
||||
return val;
|
||||
}
|
||||
#endif
|
||||
|
||||
// quick fix for compil
|
||||
|
@ -2784,6 +2811,11 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
UINT32 totalKBytes;
|
||||
INT32 n;
|
||||
INT32 meminfo_fd = -1;
|
||||
long Cached;
|
||||
long MemFree;
|
||||
long Buffers;
|
||||
long Shmem;
|
||||
long MemAvailable = -1;
|
||||
|
||||
meminfo_fd = open(MEMINFO_FILE, O_RDONLY);
|
||||
n = read(meminfo_fd, buf, 1023);
|
||||
|
@ -2809,16 +2841,28 @@ UINT32 I_GetFreeMem(UINT32 *total)
|
|||
memTag += sizeof (MEMTOTAL);
|
||||
totalKBytes = atoi(memTag);
|
||||
|
||||
if ((memTag = strstr(buf, MEMFREE)) == NULL)
|
||||
if ((memTag = strstr(buf, MEMAVAILABLE)) == NULL)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
Cached = get_entry(CACHED, buf);
|
||||
MemFree = get_entry(MEMFREE, buf);
|
||||
Buffers = get_entry(BUFFERS, buf);
|
||||
Shmem = get_entry(SHMEM, buf);
|
||||
MemAvailable = Cached + MemFree + Buffers - Shmem;
|
||||
|
||||
memTag += sizeof (MEMFREE);
|
||||
freeKBytes = atoi(memTag);
|
||||
if (MemAvailable == -1)
|
||||
{
|
||||
// Error
|
||||
if (total)
|
||||
*total = 0L;
|
||||
return 0;
|
||||
}
|
||||
freeKBytes = MemAvailable;
|
||||
}
|
||||
else
|
||||
{
|
||||
memTag += sizeof (MEMAVAILABLE);
|
||||
freeKBytes = atoi(memTag);
|
||||
}
|
||||
|
||||
if (total)
|
||||
*total = totalKBytes << 10;
|
||||
|
|
|
@ -44,10 +44,8 @@
|
|||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0
|
||||
#define GME_BASS 1.0
|
||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
||||
|
||||
#define HAVE_ZLIB
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
|
@ -63,8 +61,8 @@
|
|||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
UINT8 sound_started = false;
|
||||
|
||||
|
@ -193,7 +191,7 @@ static Mix_Chunk *ds2chunk(void *stream)
|
|||
return NULL; // would and/or did wrap, can't store.
|
||||
break;
|
||||
}
|
||||
sound = malloc(newsamples<<2); // samples * frequency shift * bytes per sample * channels
|
||||
sound = Z_Malloc(newsamples<<2, PU_SOUND, NULL); // samples * frequency shift * bytes per sample * channels
|
||||
|
||||
s = (SINT8 *)stream;
|
||||
d = (INT16 *)sound;
|
||||
|
@ -261,6 +259,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
{
|
||||
void *lump;
|
||||
Mix_Chunk *chunk;
|
||||
SDL_RWops *rw;
|
||||
#ifdef HAVE_LIBGME
|
||||
Music_Emu *emu;
|
||||
gme_info_t *info;
|
||||
|
@ -376,7 +375,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
}
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
return NULL; // No zlib support
|
||||
#endif
|
||||
}
|
||||
// Try to read it as a GME sound
|
||||
|
@ -402,21 +401,43 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
#endif
|
||||
|
||||
// Try to load it as a WAVE or OGG using Mixer.
|
||||
return Mix_LoadWAV_RW(SDL_RWFromMem(lump, sfx->length), 1);
|
||||
rw = SDL_RWFromMem(lump, sfx->length);
|
||||
if (rw != NULL)
|
||||
{
|
||||
chunk = Mix_LoadWAV_RW(rw, 1);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
return NULL; // haven't been able to get anything
|
||||
}
|
||||
|
||||
void I_FreeSfx(sfxinfo_t *sfx)
|
||||
{
|
||||
if (sfx->data)
|
||||
{
|
||||
Mix_Chunk *chunk = (Mix_Chunk*)sfx->data;
|
||||
UINT8 *abufdata = NULL;
|
||||
if (chunk->allocated == 0)
|
||||
{
|
||||
// We allocated the data in this chunk, so get the abuf from mixer, then let it free the chunk, THEN we free the data
|
||||
// I believe this should ensure the sound is not playing when we free it
|
||||
abufdata = chunk->abuf;
|
||||
}
|
||||
Mix_FreeChunk(sfx->data);
|
||||
if (abufdata)
|
||||
{
|
||||
// I'm going to assume we used Z_Malloc to allocate this data.
|
||||
Z_Free(abufdata);
|
||||
}
|
||||
}
|
||||
sfx->data = NULL;
|
||||
sfx->lumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
||||
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch; // Mixer can't handle pitch
|
||||
|
@ -565,6 +586,7 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
const size_t key2len = strlen(key2);
|
||||
const size_t key3len = strlen(key3);
|
||||
char *p = data;
|
||||
SDL_RWops *rw;
|
||||
|
||||
if (music
|
||||
#ifdef HAVE_LIBGME
|
||||
|
@ -657,7 +679,8 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
}
|
||||
Z_Free(inflatedData); // GME didn't open jack, but don't let that stop us from freeing this up
|
||||
#else
|
||||
//CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
CONS_Alert(CONS_ERROR,"Cannot decompress VGZ; no zlib support\n");
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
else if (!gme_open_data(data, len, &gme, 44100))
|
||||
|
@ -668,7 +691,11 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
}
|
||||
#endif
|
||||
|
||||
music = Mix_LoadMUS_RW(SDL_RWFromMem(data, len), SDL_FALSE);
|
||||
rw = SDL_RWFromMem(data, len);
|
||||
if (rw != NULL)
|
||||
{
|
||||
music = Mix_LoadMUS_RW(rw, 1);
|
||||
}
|
||||
if (!music)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "Mix_LoadMUS_RW: %s\n", Mix_GetError());
|
||||
|
|
|
@ -604,10 +604,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
|||
// Pitching (that is, increased speed of playback)
|
||||
// is set, but currently not used by mixing.
|
||||
//
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)priority;
|
||||
(void)pitch;
|
||||
(void)channel;
|
||||
|
||||
if (sound_disabled)
|
||||
return 0;
|
||||
|
|
|
@ -376,10 +376,10 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
sfx->data = NULL;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
|
||||
INT32 handle = Mix_PlayChannel(-1, S_sfx[id].data, 0);
|
||||
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
|
||||
Mix_Volume(handle, volume);
|
||||
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
|
||||
(void)pitch; // Mixer can't handle pitch
|
||||
|
|
|
@ -621,10 +621,11 @@ void I_FreeSfx(sfxinfo_t * sfx)
|
|||
// Pitching (that is, increased speed of playback)
|
||||
// is set, but currently not used by mixing.
|
||||
//
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
(void)priority;
|
||||
(void)pitch;
|
||||
(void)channel;
|
||||
|
||||
if (nosound)
|
||||
return 0;
|
||||
|
|
|
@ -653,14 +653,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
|
||||
{
|
||||
if (skins[skinnum].flags & SF_HIRES
|
||||
#ifdef HWRENDER
|
||||
// || (rendermode != render_soft && rendermode != render_none)
|
||||
#endif
|
||||
)
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
if (skinnum < 0 || skinnum >= numskins || (skins[skinnum].flags & SF_HIRES))
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE)); // Draw a star
|
||||
else
|
||||
{
|
||||
{ // Find front angle of the first waiting frame of the character's actual sprites
|
||||
spriteframe_t *sprframe = &skins[skinnum].spritedef.spriteframes[2 & FF_FRAMEMASK];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
|
15
src/w_wad.c
15
src/w_wad.c
|
@ -194,16 +194,21 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum)
|
|||
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
|
||||
if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump
|
||||
{ // shameless copy+paste of code from LUA_LoadLump
|
||||
char *name = malloc(strlen(wadfiles[wadnum]->filename)+10);
|
||||
size_t len = strlen(wadfiles[wadnum]->filename);
|
||||
char *name = malloc(len+10);
|
||||
|
||||
strcpy(name, wadfiles[wadnum]->filename);
|
||||
if (!fasticmp(&name[strlen(name) - 4], ".soc")) {
|
||||
if (!fasticmp(&name[len - 4], ".soc")) {
|
||||
// If it's not a .soc file, copy the lump name in too.
|
||||
name[strlen(wadfiles[wadnum]->filename)] = '|';
|
||||
M_Memcpy(name+strlen(wadfiles[wadnum]->filename)+1, lump_p->name, 8);
|
||||
name[strlen(wadfiles[wadnum]->filename)+9] = '\0';
|
||||
name[len] = '|';
|
||||
M_Memcpy(name+len+1, lump_p->name, 8);
|
||||
name[len+9] = '\0';
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Loading SOC from %s\n"), name);
|
||||
DEH_LoadDehackedLumpPwad(wadnum, lump);
|
||||
|
||||
free(name);
|
||||
}
|
||||
else if (memcmp(lump_p->name,"MAINCFG",8)==0) // Check for MAINCFG
|
||||
{
|
||||
|
|
|
@ -17,10 +17,8 @@
|
|||
#include "gme/gme.h"
|
||||
#define GME_TREBLE 5.0
|
||||
#define GME_BASS 1.0
|
||||
#ifdef HAVE_PNG /// TODO: compile with zlib support without libpng
|
||||
|
||||
#define HAVE_ZLIB
|
||||
|
||||
#ifdef HAVE_ZLIB
|
||||
#ifndef _MSC_VER
|
||||
#ifndef _LARGEFILE64_SOURCE
|
||||
#define _LARGEFILE64_SOURCE
|
||||
|
@ -36,8 +34,8 @@
|
|||
#endif
|
||||
|
||||
#include "zlib.h"
|
||||
#endif
|
||||
#endif
|
||||
#endif // HAVE_ZLIB
|
||||
#endif // HAVE_LIBGME
|
||||
|
||||
static FMOD_SYSTEM *fsys;
|
||||
static FMOD_SOUND *music_stream;
|
||||
|
@ -354,12 +352,13 @@ void I_FreeSfx(sfxinfo_t *sfx)
|
|||
sfx->data = NULL;
|
||||
}
|
||||
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority)
|
||||
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
|
||||
{
|
||||
FMOD_SOUND *sound;
|
||||
FMOD_CHANNEL *chan;
|
||||
INT32 i;
|
||||
float frequency;
|
||||
(void)channel;
|
||||
|
||||
sound = (FMOD_SOUND *)S_sfx[id].data;
|
||||
I_Assert(sound != NULL);
|
||||
|
|
|
@ -538,7 +538,8 @@ INT32 I_StartSound (sfxenum_t id,
|
|||
INT32 vol,
|
||||
INT32 sep,
|
||||
INT32 pitch,
|
||||
INT32 priority)
|
||||
INT32 priority,
|
||||
INT32 channel)
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTSOUNDBUFFER dsbuffer;
|
||||
|
@ -549,6 +550,7 @@ INT32 I_StartSound (sfxenum_t id,
|
|||
#ifdef SURROUND
|
||||
LPDIRECTSOUNDBUFFER dssurround;
|
||||
#endif
|
||||
(void)channel;
|
||||
|
||||
if (nosound)
|
||||
return -1;
|
||||
|
|
Loading…
Reference in a new issue