LJ Sonic
0b012d5db0
Make the names of disconnected players flicker in tab HUD
2021-02-15 16:21:26 +01:00
LJ Sonic
b369243beb
Use standard Lua naming scheme for polyobject list
2021-02-15 13:37:25 +01:00
SMS Alfredo
4430835a71
This might be dumb, but whatever
2021-02-14 20:49:03 -06:00
LJ Sonic
70850b0836
Deprecate P_AproxDistance for Lua scripts
2021-02-13 18:04:27 +01:00
LJ Sonic
758de501da
Use R_PointToDist2 for the Lua versions of P_AproxDistance and FixedHypot
2021-02-13 18:04:12 +01:00
LJ Sonic
a58df577fe
Revert "Use FixedHypot over P_AproxDistance"
...
This reverts commit c5474436af
.
2021-02-13 17:46:29 +01:00
LJ Sonic
d2d1f83b62
Revert "Use R_PointToDist2 instead"
...
This reverts commit e19196a86e
.
2021-02-13 17:45:54 +01:00
LJ Sonic
09d911a5b6
Revert "Replace all instances of P_AproxDistance with FixedHypot"
...
This reverts commit 75633bde50
.
2021-02-13 17:45:20 +01:00
LJ Sonic
dfc1767794
Only call PlayerCmd hooks if added to game
2021-02-11 00:24:42 +01:00
LJ Sonic
3dff1eb1b7
Fix consoleplayer returning the server player during joining phase
2021-02-11 00:10:15 +01:00
SteelT
6089550972
Merge branch 'gl-texture-management' into 'next'
...
Manage uploaded OpenGL textures with an internal list
Closes #411
See merge request STJr/SRB2!1391
2021-02-07 13:37:33 -05:00
James R
5b287f9cce
Merge branch 'fix-doublejump-divby0' into 'next'
...
Fix a divby0 when you have specific character stats.
See merge request STJr/SRB2!1374
2021-01-31 01:17:41 -05:00
Jaime Ita Passos
8318935811
Remove GLMipmap_t.nextmipmap
2021-01-27 21:23:20 -03:00
Jaime Ita Passos
4891611ab7
tRNS chunk fix
...
Fixes a faulty check not properly detecting the presence of a tRNS chunk.
2021-01-27 19:23:04 -03:00
Jaime Ita Passos
d4044a4f82
Add PF_ColorMapped
...
Not all surfaces have tint and fade colors. Checking for a specific surface flag, that tells the backend those colors are present, avoids uninitialized reads.
2021-01-27 18:54:33 -03:00
Jaime Ita Passos
5501d495c7
OpenGL backend: Manage uploaded GPU textures with an internal list
...
Indirectly fixes the game doing whatever after freeing a patch.
This commit implements a FTextureInfo struct type, instead of it being a typedef to the GLMipmap_s struct type.
2021-01-27 17:48:57 -03:00
James R
29b6bd5df9
Merge branch 'fix-mobj-slidemove' into 'next'
...
Make sliding against objects actually work (Fixes #400 )
Closes #400
See merge request STJr/SRB2!1348
2021-01-26 20:43:17 -05:00
LJ Sonic
36c193f317
Merge branch 'fix-boss2pogotarget' into 'next'
...
Make several actions actually check for a player smh (Fixes #387 )
Closes #387
See merge request STJr/SRB2!1340
2021-01-25 18:11:38 -05:00
LJ Sonic
83947d4428
Merge branch 'redundant-hypot' into 'next'
...
Replace P_AproxDistance with FixedHypot, and replace FixedHypot's algorithm with R_PointToDist2's
See merge request STJr/SRB2!1320
2021-01-25 18:08:25 -05:00
LJ Sonic
2d3e302929
Merge branch 'mode0-centering' into 'next'
...
Fix video mode 0 not getting centered
See merge request STJr/SRB2!1344
2021-01-25 17:59:26 -05:00
LJ Sonic
14ee92ef67
Merge branch 'gl-levelflat-fix' into 'next'
...
Fix a misuse of levelflat_t.picture in OpenGL
See merge request STJr/SRB2!1327
2021-01-25 16:40:02 -05:00
LJ Sonic
41f1b3cfa3
Merge branch 'jimita-why-you-done-this!!!' into 'next'
...
Fix mobj unarchiving code
See merge request STJr/SRB2!1384
2021-01-22 18:26:26 -05:00
Lachlan Wright
ea55a614d1
Merge branch 'flipped-waterrun' into 'next'
...
Allow water running in reverse gravity
See merge request STJr/SRB2!1369
2021-01-19 23:20:57 -05:00
Jaime Ita Passos
f3ad648874
Revert "Move a few mobj spawn defaults to its own function"
...
This reverts commit 6f9c48a305
.
# Conflicts:
# src/p_mobj.c
2021-01-17 23:17:46 +01:00
Tatsuru
90b0242802
Put his name at the right order
2021-01-11 21:49:31 -03:00
Tatsuru
fbcc0c25b3
Add Logan to the art credits
2021-01-10 23:17:40 -03:00
Hannu Hanhi
d252f074b7
Render midtextures on two-sided lines with a z-buffer offset
...
This will fix z-fighting issues when they overlap with FOFs.
2021-01-10 21:33:54 +02:00
GoldenTails
59bc197f32
Fix a divby0 when you have SF_MULTIABILITY, CA_DOUBLEJUMP, and actionspd -FRACUNIT.
2021-01-10 10:01:31 -06:00
Zwip-Zwap Zapony
679bf5f999
Fix CA_BOUNCE when flipped
...
Fix P_DoAbilityBounce() always using "max",
instead of "min" while upside-down and "max" while not
2021-01-08 16:25:10 +01:00
SteelT
52c96239ba
Merge branch 'fix-lua-consvars-with-functions' into 'next'
...
Fix CV_RegisterVar returning LUA_GetErrorMessage to Lua when CV_CALL is involved. (Resolves #403 )
Closes #403
See merge request STJr/SRB2!1346
2021-01-07 16:33:39 -05:00
SteelT
4041e69fad
Merge branch 'pressing-two-keys-in-the-console-crashes-srb2' into 'next'
...
Pressing Ctrl+Backspace In An Empty Console Crashes SRB2
See merge request STJr/SRB2!1370
2021-01-07 16:32:51 -05:00
SteelT
da37d3c168
Merge branch 'fix-ticcmd-received' into 'next'
...
Fix TICCMD_RECEIVED being overridden by gamelogic
See merge request STJr/SRB2!1337
2021-01-07 16:31:45 -05:00
SteelT
d9bdced3df
Merge branch 'revert-8a30576d' into 'next'
...
Revert plane sorting changes
See merge request STJr/SRB2!1353
2021-01-07 16:20:30 -05:00
Steel Titanium
c8627464c9
Check if GME_VERSION is defined.
...
I made the assumption it would always be defined, which won't always be the case.
2021-01-06 19:40:30 -05:00
GoldenTails
70eb3228f8
Pressing A Key Combination In The Console Crashes SRB2
...
get stryder7x in on this
2021-01-05 13:20:02 -06:00
Tatsuru
1752f6efc1
Allow water running in reverse gravity
2021-01-04 18:10:41 -03:00
katsy
c19539248a
add sprung flag to steam
2020-12-31 04:38:26 -06:00
LJ Sonic
0de3a64b59
Let Lua toggle the crosshair
2020-12-29 21:36:15 +01:00
GoldenTails
50d46e1fa6
Set the target of a spawned ghost to where it came from.
2020-12-27 00:21:09 -06:00
James R
4d6b677765
Revert "Merge branch 'plane-sorting-fix-part-3' into 'next'"
...
This reverts merge request !1235
2020-12-23 03:02:31 +00:00
James R
0d1050f360
Merge branch 'next' into 'next'
...
Return nil on skincolor invalid field access
See merge request STJr/SRB2!1351
2020-12-22 20:13:45 -05:00
SwitchKaze
ad8abcef09
Return nil on skincolor invalid field access
2020-12-21 15:48:49 -06:00
Jaime Ita Passos
abf0ca6690
Fix "missing initializer" warnings/errors in CVAR_INIT macros
2020-12-21 17:19:07 -03:00
GoldenTails
147c38c5ce
Make sliding against objects actually work
2020-12-21 02:03:44 -06:00
GoldenTails
971518d22e
Have Lua_OnChange restore the stack to what it was before it was called.
...
So we don't get Luas with access to LUA_GetErrorMessage.
2020-12-20 21:43:14 -06:00
Hannu Hanhi
6c330bbf16
Fix video mode 0 not getting centered
2020-12-21 00:03:20 +02:00
GoldenTails
08146c9cad
Have A_ThrownRing check for a player too
2020-12-19 21:30:13 -06:00
GoldenTails
60564197af
Have A_DetonChase check for a player too
2020-12-19 21:12:09 -06:00
GoldenTails
f9e5681a6b
Actually check for a player smh
2020-12-19 20:33:29 -06:00
Jaime Ita Passos
1254f691ee
Fix unused variable warning when USE_APNG is not defined
2020-12-19 17:40:18 -03:00
Jaime Ita Passos
4717261459
Optimize Picture_GetPatchPixel
2020-12-19 17:32:45 -03:00
LJ Sonic
b82cee780a
Fix TICCMD_RECEIVED being overridden by gamelogic
2020-12-16 17:35:39 +01:00
Nev3r
b642682dde
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
...
# Conflicts:
# src/doomtype.h
2020-12-16 17:27:44 +01:00
Nev3r
98e67871f5
Merge branch 'fix-vibing-slopes' into 'next'
...
Fix vibing slope planes
See merge request STJr/SRB2!1335
2020-12-16 11:15:41 -05:00
Nev3r
ce89eb64ba
Merge branch 'plane-viewangle-fix' into 'next'
...
Restore the viewpoint's angle in R_DrawPlanes instead (related to #404 )
See merge request STJr/SRB2!1326
2020-12-16 11:15:27 -05:00
Nev3r
5b1732baa3
Merge branch 'binarymap-slopevertices-fix' into 'next'
...
Replace the first entry in slope vertex thing taglists, instead of adding into them (related to #404 )
See merge request STJr/SRB2!1333
2020-12-16 10:55:21 -05:00
Nev3r
c97056f9ce
Merge branch 'spritestuff2-archiving-fix' into 'next'
...
Fix archived mobjs having no default blend mode and sprite scales
See merge request STJr/SRB2!1300
2020-12-16 08:57:36 -05:00
Nev3r
60b3465002
Merge branch 'text-color' into 'next'
...
Improved text colormaps (Closes #222 and #359 )
Closes #222 and #359
See merge request STJr/SRB2!1202
2020-12-16 08:50:30 -05:00
Zippy_Zolton
45976d2304
magenta and green sonicx
2020-12-15 22:19:57 -06:00
Jaime Ita Passos
fa9db2d644
Fix vibing slope planes
...
I messed up the multiplication order for texture scaling: it multiplied a floating point number with a fixed point number, instead of multiplying two floats and then converting the result into a fixed point number.
2020-12-16 00:26:08 -03:00
James R
84e9020eed
Merge branch 'shieldless' into 'next'
...
Add new skin flag SF_NOSHIELDABILITY
See merge request STJr/SRB2!1331
2020-12-15 21:00:53 -05:00
James R
a36908a5ce
Merge branch 'amys' into 'next'
...
fix amy meeting herself in mario mode
See merge request STJr/SRB2!1330
2020-12-15 20:57:16 -05:00
James R
f9ce70a6b3
Merge branch 'picfmt-fixes' into 'next'
...
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
See merge request STJr/SRB2!1324
2020-12-15 20:55:52 -05:00
James R
019082cf7a
Merge branch 'dusty' into 'next'
...
Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
Zippy_Zolton
29495ad436
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-15 19:51:40 -06:00
James R
00c5d70bfc
Merge branch 'drain-antiri' into 'next'
...
Make Ring Drain sectors play the depletion sound instead of the ring sound
See merge request STJr/SRB2!1315
2020-12-15 20:51:39 -05:00
James R
cab089c5b1
Merge branch 'gl-colormap-update' into 'next'
...
Fix animated skincolors in OpenGL (resolves #187 , #247 , #301 , #370 )
Closes #187 , #247 , #301 , and #370
See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
14c6d93c0c
Merge branch 'team-elementalfire' into 'next'
...
Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
James R
804e049579
Merge branch 'intermission-double-free-fix' into 'next'
...
Fix double free occuring when unloading the intermission patches
See merge request STJr/SRB2!1304
2020-12-15 20:44:57 -05:00
James R
73a7365798
Merge branch 'circuit-finallap' into 'next'
...
Final lap text for circuit
See merge request STJr/SRB2!1303
2020-12-15 20:42:59 -05:00
James R
503364f5f8
Merge branch 'gme-spc-fix' into 'next'
...
Fix SPC looping on libgme versions >= 0.6.3
See merge request STJr/SRB2!1302
2020-12-15 20:40:10 -05:00
katsy
d999e436f1
GETFLAG
2020-12-14 20:23:24 -05:00
Zippy_Zolton
07034cf441
fixes spaces
2020-12-14 16:14:20 -06:00
Zippy_Zolton
9b8bacd088
Redone colormaps by SonicX8000
2020-12-14 12:52:24 -06:00
Jaime Ita Passos
3b36005ceb
Replace the first entry in the taglist, instead of adding into it
2020-12-14 14:13:24 -03:00
James R
d0f3a6d737
Better check for tag list userdata
2020-12-14 08:08:01 -08:00
James R
00dff6d283
Push "valid" only once
2020-12-14 05:53:57 -08:00
katsy
f09198788d
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
katsy
721170f5a0
lol
2020-12-14 05:32:51 -06:00
katsy
da7cdd92ff
Merge remote-tracking branch 'stjr/next' into dashaction
2020-12-14 05:10:01 -06:00
katsy
4521827e2c
you too
2020-12-14 04:06:28 -05:00
katsy
200e444016
go away whitespace
2020-12-14 04:05:14 -05:00
katsy
2bebaf12d0
add checks for new flag, make emergency jump call shieldspecial
2020-12-14 04:03:14 -05:00
katsy
dfbb1825f4
ditto
2020-12-14 04:02:17 -05:00
katsy
0ce9d9127a
add SF_NOSHIELDABILITY
2020-12-14 04:01:50 -05:00
katsy
2b23468359
remove amy
2020-12-14 02:36:00 -05:00
Zippy_Zolton
c247b94be7
Merge branch 'next' of https://github.com/STJr/SRB2 into text-color
2020-12-14 00:16:38 -06:00
Jaime Ita Passos
6160a2d0fe
Fix a misuse of levelflat_t.picture in OpenGL (Kitchen Sink SRB2 port)
2020-12-14 02:07:12 -03:00
Jaime Ita Passos
ca78fc69ca
Restore the viewpoint's angle in R_DrawPlanes instead
2020-12-14 01:14:55 -03:00
Jaime Ita Passos
7e0a1709de
Fix a crash in Picture_GetPatchPixel with PICFMT_DOOMPATCH formats
2020-12-14 00:53:42 -03:00
James R
760e083c30
Merge branch 'fix-playintro-crash' into 'next'
...
Fix intro crash
See merge request STJr/SRB2!1310
2020-12-13 22:17:25 -05:00
Steel Titanium
83e80eef9b
Add deprecation warning when using the level header parameter
2020-12-12 18:54:47 -05:00
James R
75633bde50
Replace all instances of P_AproxDistance with FixedHypot
2020-12-12 14:53:54 -08:00
Sally Coolatta
e19196a86e
Use R_PointToDist2 instead
...
Apparently overflows less often
Actually, lets just fix FixedHypot instead.
Now FixedHypot uses the code from R_PointToDist2, and R_PointToDist2 just calls FixedHypot.
Ultimately, this branch was intended to get rid of a redundant way to retrieve distance and replace it with the one that was actually good at its job. So consolidating FixedHypot and R_PointToDist2 together is just an extension of that.
2020-12-12 14:49:26 -08:00
Sally Coolatta
c5474436af
Use FixedHypot over P_AproxDistance
...
Not convinced that the small speed benefit from P_AproxDistance is worth the "aproximate"[sic] results it gives. Let's instead try a define to replace it with FixedHypot. In Lua, the function gives a deprecated warning.
Inspired by the hyperwall fix for vanilla, except for everything. From little testing, actively improves waypoint checks, bumping, speed checks, wall collisions, Jawz targetting, Lightning Shield attacks, so on.
The only way I see this as a potential downgrade is A_Look (and related functions) getting slower, which are barely used in Kart.
2020-12-12 14:49:25 -08:00
James R
e94bccc503
Merge branch 'apng-downscale' into 'next'
...
Add aPNG downscaling
See merge request STJr/SRB2!1197
2020-12-12 17:39:56 -05:00
James R
9649a9fbae
Merge branch 'player-speed' into 'next'
...
Make player->speed and other things use R_PointToDist2
See merge request STJr/SRB2!1309
2020-12-12 17:38:02 -05:00
James R
69ea84db80
Merge branch 'credits-229' into 'next'
...
Add Zolton and Ors to the credits
See merge request STJr/SRB2!1308
2020-12-12 17:35:29 -05:00
James R
7b6675178e
Merge branch 'oldguards' into 'next'
...
Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
c8cc9c7a6f
Remove trailing whitespace
2020-12-12 02:40:46 -08:00
James R
143ec3e40b
Merge branch 'master' into next
2020-12-12 02:38:51 -08:00
James R
b31c4db89d
Remove trailing whitespace
2020-12-12 02:37:03 -08:00
James R
e55d842d7f
Kill SEENAMES
2020-12-12 02:11:23 -08:00
katsy
2971156ba7
Update info.c
2020-12-11 23:39:42 -05:00
Steel Titanium
ab156e1709
Remove music slot compatibility
2020-12-11 23:11:15 -05:00
katsy
ddf743d521
make fire spindust dust fullbright
2020-12-11 20:59:14 -05:00
Zippy_Zolton
68de9f4bbe
Make Ring Drain sectors play the depletion sound instead of the ring sound
2020-12-11 12:34:30 -06:00
Zippy_Zolton
f2095b57fd
Player-Colored Elemental Fire for competitive gametypes
2020-12-10 20:37:50 -06:00
katsy
f79ded7c0b
scale minimum dashmode thok on actionspd, not normalspeed
2020-12-10 20:52:06 -05:00
Jaime Ita Passos
440f46144a
Fix intro crash
2020-12-10 22:01:53 -03:00
Zippy_Zolton
916cacb38f
snailer
2020-12-10 19:01:09 -06:00
Jaime Ita Passos
3472b3ece3
Fix ERZ3 mode
2020-12-10 21:55:22 -03:00
Zippy_Zolton
317c107064
Make player->speed use R_PointToDist2
2020-12-10 16:09:43 -06:00
James R
69d98b22ad
Credits: add Zolton and Ors to the programming section
2020-12-10 13:40:47 -08:00
James R
29745f80dc
Merge branch 'lua-skinsprites' into 'next'
...
Lua: Allow access to skin.sprites[]
See merge request STJr/SRB2!1238
2020-12-10 15:49:48 -05:00
James R
e05433f282
Merge branch 'fix-gl-draw-cropped' into 'next'
...
Fix HWR_DrawCroppedPatch scaling a patch when cropping the top and left sides.
See merge request STJr/SRB2!1297
2020-12-10 15:44:51 -05:00
James R
6d3442a5d7
Merge branch 'saloondoor-revengeance' into 'next'
...
Saloon door fixes (closes #394 )
Closes #394
See merge request STJr/SRB2!1296
2020-12-10 15:43:31 -05:00
James R
d8bf015467
Merge branch 'caret-color-letter' into 'next'
...
Make caret coloring support letters.
See merge request STJr/SRB2!1295
2020-12-10 15:41:02 -05:00
James R
7e8fc66654
Merge branch 'brak' into 'next'
...
Fix brak barrier size (Closes #139 )
Closes #139
See merge request STJr/SRB2!1294
2020-12-10 15:39:42 -05:00
James R
fc5708b2f2
Merge branch 'firemelt' into 'next'
...
Fix objects with MF_FIRE disappearing in lava (Closes #366 )
Closes #366
See merge request STJr/SRB2!1287
2020-12-10 15:37:57 -05:00
James R
c6dd218e2b
Merge branch 'dehacked-hell-bruh' into 'next'
...
Fix some stuff I missed when rebasing `spritestuff2` to `dehacked-hell`... oops
See merge request STJr/SRB2!1286
2020-12-10 15:36:01 -05:00
James R
8c74dd26a9
Merge branch 'ffloorclip-fixes' into 'next'
...
ffloorclip fixes (resolves #385 and #391 )
Closes #385 and #391
See merge request STJr/SRB2!1284
2020-12-10 15:35:39 -05:00
James R
e46c6e75f3
Merge branch 'metal-sigfpe' into 'next'
...
Fix a division by zero in BCZ2 Metal Sonic's routine
See merge request STJr/SRB2!1283
2020-12-10 15:35:03 -05:00
James R
413fa89555
Merge branch 'fixargstr' into 'next'
...
Fixargstr
See merge request STJr/SRB2!1280
2020-12-10 15:31:05 -05:00
James R
0b2e60ba1d
Merge branch 'my-junk' into 'next'
...
Initialize dummy linedef tag lists
See merge request STJr/SRB2!1279
2020-12-10 15:29:10 -05:00
James R
5a0d3981f1
Merge branch 'super-giverings' into 'next'
...
Make P_DoSuperTransformation (with giverings) only set 50 rings if you have less than 50
See merge request STJr/SRB2!1278
2020-12-10 15:27:01 -05:00
James R
9ea969b62d
Merge branch 'gamequit-argument' into 'next'
...
Send a `quitting` argument to the GameQuit Lua hook.
See merge request STJr/SRB2!1276
2020-12-10 15:25:52 -05:00
James R
f180a1fc3c
Merge branch 'holy-zip' into 'next'
...
Disallow pk3s with extra bytes
See merge request STJr/SRB2!1275
2020-12-10 15:21:20 -05:00
James R
ef6f69ee22
Merge branch 'CR_BRUH' into 'next'
...
Allow non-player objects to apply the CR_PLAYER carry type without crashing the game
See merge request STJr/SRB2!1274
2020-12-10 15:20:11 -05:00
James R
703631956b
Merge branch 'dumb-stuff' into 'next'
...
Fix TC_DASHMODE not accessible to v.getColormap; add missing skin flags
See merge request STJr/SRB2!1273
2020-12-10 15:17:28 -05:00
James R
ee48fa2de3
Merge branch 'mario1up' into 'next'
...
Fix normal one-up sound playing in Mario mode
See merge request STJr/SRB2!1272
2020-12-10 15:15:08 -05:00
James R
9a77cf6306
Merge branch 'lastlineshit' into 'next'
...
Allow player.lastlinehit and player.lastsidehit to be usable outside of Knuckles' climbing ability
See merge request STJr/SRB2!1271
2020-12-10 15:14:16 -05:00
James R
1d31fe3759
Merge branch 'exposed!!!' into 'next'
...
Expose player.skin and player.availabilities to Lua as Read-only
See merge request STJr/SRB2!1269
2020-12-10 15:09:55 -05:00
James R
77c51c62c2
Merge branch 'expose-selectheading' into 'next'
...
Expose mapheader_t's selectheading option to Lua
See merge request STJr/SRB2!1268
2020-12-10 15:07:23 -05:00
James R
857113b60e
Merge branch 'crunchyroll' into 'next'
...
Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
See merge request STJr/SRB2!1267
2020-12-10 15:07:01 -05:00
James R
8701caa110
Merge branch 'blua-urite' into 'next'
...
Fix crash when trying to use bitwise NOT on true/false/nil
See merge request STJr/SRB2!1262
2020-12-10 15:03:39 -05:00
James R
c841750868
Merge branch 'no-spin-jump' into 'next'
...
Fix a Few Spin Related Bugs (Closes #286 and #360 )
Closes #286 and #360
See merge request STJr/SRB2!1256
2020-12-10 15:02:29 -05:00
James R
4275d52267
Merge branch 'marathon-mode-tokens' into 'next'
...
Fix emeralds, tokens, etc not resetting when restarting marathon mode in first level
See merge request STJr/SRB2!1252
2020-12-10 14:57:23 -05:00
Louis-Antoine
3aecc22764
Add a shorthand alias for FRACUNIT
2020-12-10 11:49:29 -08:00
Louis-Antoine
39a320734d
Add shorthand aliases for fixed-point functions
2020-12-10 11:48:40 -08:00
James R
a5d228773d
Merge branch 'reload-bans' into 'next'
...
Fix reloadbans clearing ban.txt and clearbans not actually saving the changes
See merge request STJr/SRB2!1215
2020-12-10 14:28:13 -05:00
James R
e4cf8ebcf5
Merge branch 'what-is-a-standard'
2020-12-10 11:23:53 -08:00
James R
0df5d8ff58
Oops!
2020-12-10 03:06:41 -08:00
James R
2ab71571aa
Merge branch 'high-resolution-timer-2' into next
2020-12-10 02:55:02 -08:00
James R
e7883f3f8e
That moment when you see HAVE_BLUA crawl back from the grave
...
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
2020-12-10 00:36:14 -08:00
Zippy_Zolton
7082db485b
CTF text 2, branch is finished
2020-12-08 16:09:51 -06:00
Zippy_Zolton
1b888c689c
CTF text 1
2020-12-08 15:56:45 -06:00
Zippy_Zolton
45a4b728b3
zwip suggestion
2020-12-08 12:05:06 -06:00
Steel Titanium
c2de684150
Fix double free occuring when unloading the intermission patches due to the same patch being cached twice
2020-12-07 17:54:08 -05:00
Zippy_Zolton
2721725962
Final lap text for circuit
2020-12-07 16:46:05 -06:00
Steel Titanium
11bbad9be8
Tab fix
2020-12-06 22:58:17 -05:00
Steel Titanium
c3a560f51d
Let's check for looping first
2020-12-06 22:30:50 -05:00
Steel Titanium
284205baac
Fix SPC looping on libgme versions >= 0.6.3
2020-12-06 22:20:06 -05:00
Jaime Ita Passos
18ee97c583
Fix animated skincolors in OpenGL
2020-12-06 20:17:14 -03:00
Jaime Ita Passos
6f9c48a305
Move a few mobj spawn defaults to its own function
2020-12-06 17:46:35 -03:00
Jaime Ita Passos
24ba782144
Fix archived mobjs having no default blend mode and sprite scales
2020-12-06 17:29:20 -03:00
GoldenTails
6546fc8ce7
Fix HWR_DrawCroppedPatch scaling a patch when cropping the top and left sides.
2020-12-06 12:01:31 -06:00
Tatsuru
3b85abdee7
Kill saloon doors without a tracer, add height check for non-blocking doors
2020-12-06 14:11:08 -03:00
GoldenTails
233990099d
Make caret coloring support letters.
2020-12-06 04:28:12 -06:00
katsy
8f4d23197c
space
2020-12-06 04:32:30 -05:00
katsy
5853a0b4d8
Revert "add noclipheight on chaingrab"
...
This reverts commit 8541409329
2020-12-06 07:44:59 +00:00
katsy
ffd20ee753
Revert "ensure the new flag is cleared properly"
...
This reverts commit 3dbb44e7b1
2020-12-06 07:44:49 +00:00
katsy
2fcf613a31
brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved
2020-12-06 00:13:10 -05:00
katsy
fd4674971a
Replace p_inter.c
2020-12-06 00:10:45 -05:00
katsy
768ee57057
Replace p_user.c
2020-12-06 00:10:28 -05:00
katsy
3dbb44e7b1
ensure the new flag is cleared properly
2020-12-05 23:17:01 -05:00
katsy
8541409329
add noclipheight on chaingrab
2020-12-05 23:13:47 -05:00
GoldenTails
f6af04ecbb
Fix weird spelling mistake
2020-12-05 05:00:59 -06:00
James R
0b0f2e1e35
Invalidate taglist userdata
2020-12-05 02:26:00 -08:00
James R
5d1040c924
Reset taggroup iterator on successive calls
2020-12-05 02:08:00 -08:00
James R
8dd964e3a7
Lua: taglist.add and taglist.remove for sector tag lists
2020-12-05 02:02:06 -08:00
James R
e5a3e6a845
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
James R
ae663e7247
Don't realloc twice when adding to the taggroup
2020-12-05 00:46:51 -08:00
James R
828d7e71ce
Fix uninitialized last element when using Taggroup_Remove
2020-12-05 00:36:54 -08:00
James R
314fd2783a
Lua tag lists
...
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:
list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag
"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)
Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.
Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R
c2217bb426
Mkae Lua taggroups indexable
...
They are 1-indexed.
2020-12-04 04:54:12 -08:00
James R
96851e52a1
hehehehehe what if I forgot to git add?
2020-12-04 02:27:46 -08:00
James R
621efbfa15
Lua taglib for accessing taggroups
...
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)
For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
Jaime Ita Passos
2017eb4d9e
Fix polyobject segs messing with 3D floors they shouldn't be
2020-12-04 00:03:54 -03:00
Steel Titanium
4c53eabc59
Reword the error to be more consistent with other errors
2020-12-03 21:14:27 -05:00
Steel Titanium
7d45a7c91a
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-skinsprites
2020-12-03 17:29:08 -05:00
Tatsuru
fae845f935
Initialize in p_spec.c too + magic number replacement
2020-12-03 17:50:10 -03:00
Zippy_Zolton
29f56fb2d8
g
2020-12-03 02:05:10 -06:00
Zippy_Zolton
c28bd8005e
Fix fire objects disappearing in lava
2020-12-03 01:28:54 -06:00
GoldenTails
b5526312e7
Fix missing stuff
2020-12-02 19:47:00 -06:00
Radicalicious
c98108df27
Revert "Update hw_light.c"
...
This reverts commit b254439592
2020-12-03 00:46:28 +00:00
Jaime Ita Passos
47b8c0648b
Don't clip if the 3D floor is fog
2020-12-02 15:34:11 -03:00
Jaime Ita Passos
0ffb241c0a
Fix 3D floor culling with polyobject segs
2020-12-02 15:31:11 -03:00
Tatsuru
a67862665a
Don't spawn the projectile if you're just gonna delete it
2020-12-02 12:05:40 -03:00
Radicalicious
b254439592
Update hw_light.c
2020-12-02 00:17:57 -05:00
Nev3r
4d716cb170
Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway).
2020-12-01 19:44:58 +01:00
Nev3r
c8ae28bbaf
Follow GZDoom's convention for stringargs.
2020-12-01 18:35:24 +01:00
Zachary McAlpin
7fde15d066
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-30 23:48:49 -06:00
James R
d004515d6a
Fix double define
2020-11-30 19:04:23 -08:00
Zippy_Zolton
69248cc684
thanks zap
2020-11-30 16:39:24 -06:00
Tatsuru
9770368ee9
Initialize junk line tag lists
2020-11-30 18:21:06 -03:00
Zippy_Zolton
20d1811983
oops
2020-11-30 12:05:45 -06:00
Zippy_Zolton
da1a3029a9
overhaul
2020-11-30 12:04:35 -06:00
Zippy_Zolton
412f3fc42b
P_GivePlayerRings
2020-11-29 17:39:54 -06:00
Zippy_Zolton
f913d60a9f
Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it
2020-11-29 17:16:57 -06:00
GoldenTails
119d2e9e37
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
LJ Sonic
eef3028110
Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
...
# Conflicts:
# src/dehacked.c
# src/dehacked.h
2020-11-29 21:54:15 +01:00
Zachary McAlpin
51d52f7327
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-29 13:59:10 -06:00
GoldenTails
b389700de3
Always call GameQuit when quitting via the Quit menu option on the title screen.
2020-11-29 08:32:04 -06:00
GoldenTails
59d2646593
Send a quitting
argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Nev3r
ecb333511b
Merge branch 'fix-playercmd' into 'next'
...
Fix PlayerCmd not handling angle and aiming correctly
See merge request STJr/SRB2!1265
2020-11-29 05:30:01 -05:00
Nev3r
bcf6823cbf
Merge branch 'dehacked-hell' into 'next'
...
Split dehacked.c into multiple files.
See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
James R
445d040795
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
SMS Alfredo
95dfb93a11
Allow non-player objects to apply the CR_PLAYER carry type without crashing the game
2020-11-28 22:03:02 -06:00
James R
6b4d422664
Don't add pk3 if there are holes
...
ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
James R
75c5c8ba6a
Add missing *individual* skin flags
2020-11-28 02:22:08 -08:00
James R
b9f6069cd0
Replace TC macros with an enum that automatically counts up
...
Also fixes TC_DASHMODE not being accessible to Lua.
2020-11-28 02:19:52 -08:00
Zachary McAlpin
0280721f08
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-26 10:39:41 -06:00
Zippy_Zolton
db6b0c6aa0
Fix normal one-up sound playing in Mario mode
2020-11-25 21:46:45 -06:00
James R
4ab667c6a0
Merge branch 'spritestuff2-fixes' into 'next'
...
Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
SMS Alfredo
5c71fe0710
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
SMS Alfredo
b2d6d4f83f
Expose player.skin
and player.availabilities
to Lua as Read-only
2020-11-25 12:35:36 -06:00
Zachary McAlpin
d095517999
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-24 20:42:08 -06:00
Zachary McAlpin
76822cef2b
Expose the selectheading option from mapheader_t in Lua
2020-11-24 20:41:11 -06:00
lachwright
87968c946b
Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
2020-11-24 14:56:22 +11:00
GoldenTails
930b5ea442
Replace credits with original authors
2020-11-23 21:42:33 -06:00
GoldenTails
8fef61aa29
Split dehacked.c into multiple files.
2020-11-23 21:42:26 -06:00
GoldenTails
d806655769
Fix a dumb typo of luaL_checklstring i made whoops
2020-11-23 21:20:17 -06:00
Jaime Ita Passos
5bdee63117
Fix a crash
2020-11-23 12:53:59 -03:00
SMS Alfredo
fe066b3ef2
...snickerdoodles
2020-11-23 09:23:02 -06:00
SMS Alfredo
ea7e06a616
Remove PF_SPINNING when jumping if you have SF_NOJUMPDAMAGE
2020-11-23 09:21:00 -06:00
SMS Alfredo
7b05ffd92d
Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING"
...
This reverts commit ad9bf6085f
.
2020-11-23 09:18:05 -06:00
SMS Alfredo
7bbd563b73
Remove unneeded S_PLAY_ROLL check
2020-11-22 23:23:35 -06:00
LJ Sonic
7ff6443659
Fix PlayerCmd not handling angle and aiming correctly
2020-11-23 01:23:34 +01:00
James R
8d71559afe
Merge branch 'make-some-lua-globals-rw' into 'next'
...
Make several Lua global variables writable.
See merge request STJr/SRB2!1233
2020-11-22 18:47:53 -05:00
James R
8a30576d81
Merge branch 'plane-sorting-fix-part-3' into 'next'
...
Improved sprite sorting against 3d floors
See merge request STJr/SRB2!1235
2020-11-22 18:31:23 -05:00
James R
f39300ac74
Merge branch 'master' into no-dd-make
2020-11-22 15:29:37 -08:00
James R
6d9e036c7f
Merge branch 'master' into next
2020-11-22 15:23:12 -08:00
James R
b059ed40c6
Merge remote-tracking branch 'origin/what-is-a-standard-2'
2020-11-22 15:19:39 -08:00
James R
40e954779e
Resolve one last conflict in splat sorting
...
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
2020-11-22 15:12:34 -08:00
Jaime Ita Passos
5293c52bca
Remove SHORT macros for referencing patch width/height/offsets
2020-11-22 20:02:47 -03:00
James R
54da9552de
Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
2020-11-22 14:41:42 -08:00
James R
30792e7820
Merge branch 'flame-orb' into 'next'
...
Flame Shield & Thunder Shield Adjustment (Closes #363 )
Closes #363
See merge request STJr/SRB2!1220
2020-11-22 17:31:23 -05:00
James R
92625483a4
Merge branch 'replay-height-fix' into 'next'
...
Made height/spinheight and height change values in replays more accurate
See merge request STJr/SRB2!1241
2020-11-22 17:25:41 -05:00
James R
bec85c033a
Merge branch 'replay-camera-update' into 'next'
...
Make the replay camera follow the player
See merge request STJr/SRB2!1243
2020-11-22 17:23:38 -05:00
James R
eb28532244
Merge branch 'remove-unused-music-types' into 'next'
...
Remove unused music type enums
See merge request STJr/SRB2!1253
2020-11-22 17:16:35 -05:00
James R
6d6eb79226
Merge branch 'uncap-palettes' into 'next'
...
Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
2020-11-22 17:16:21 -05:00
James R
b2a84a9376
Merge remote-tracking branch 'origin/master' into no-dd-make
2020-11-22 14:14:43 -08:00
Jaime Ita Passos
2e21168395
Free GPU textures when adding a file
2020-11-22 18:23:35 -03:00
Riku Salminen
b9fa50f7ef
No need to reset tokens twice
2020-11-22 23:23:32 +02:00
Riku Salminen
f51be77aa2
Now the fix actually does what the MR says... +lua banks
2020-11-22 23:19:24 +02:00
Jaime Ita Passos
0645c642d2
Improve GPU texture management.
2020-11-22 18:18:26 -03:00
Jaime Ita Passos
abe35fd008
Some interface fixes
2020-11-22 17:22:18 -03:00
Jaime Ita Passos
152c540c1e
Fix sprite textures in models
2020-11-22 17:10:10 -03:00
Jaime Ita Passos
9ab3acae2d
Change how texture deletion works in OpenGL
2020-11-22 17:03:04 -03:00