Make player->speed use R_PointToDist2

This commit is contained in:
Zippy_Zolton 2020-12-10 16:09:43 -06:00
parent 29745f80dc
commit 317c107064

View file

@ -5924,7 +5924,7 @@ static void P_3dMovement(player_t *player)
player->rmomy = player->mo->momy - player->cmomy;
// Calculates player's speed based on distance-of-a-line formula
player->speed = P_AproxDistance(player->rmomx, player->rmomy);
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
// Monster Iestyn - 04-11-13
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!