P_GivePlayerRings

This commit is contained in:
Zippy_Zolton 2020-11-29 17:39:54 -06:00
parent f913d60a9f
commit 412f3fc42b

View file

@ -1342,7 +1342,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
if (giverings)
player->rings += 50;
P_GivePlayerRings(player, 50)
// Just in case.
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))