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P_GivePlayerRings
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@ -1342,7 +1342,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
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P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
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if (giverings)
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player->rings += 50;
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P_GivePlayerRings(player, 50)
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// Just in case.
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC))
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