Only call PlayerCmd hooks if added to game

This commit is contained in:
LJ Sonic 2021-02-11 00:24:42 +01:00
parent 3dff1eb1b7
commit dfc1767794

View file

@ -1678,7 +1678,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// At this point, cmd doesn't contain the final angle yet,
// So we need to temporarily transform it so Lua scripters
// don't need to handle it differently than in other hooks.
if (gamestate == GS_LEVEL)
if (addedtogame && gamestate == GS_LEVEL)
{
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
INT16 origangle = cmd->angleturn;