mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-13 13:42:31 +00:00
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-tag-iterator
# Conflicts: # src/doomtype.h
This commit is contained in:
commit
b642682dde
74 changed files with 1447 additions and 1265 deletions
90
src/Makefile
90
src/Makefile
|
@ -13,8 +13,7 @@
|
|||
# -DHAVE_SDL -> use for the SDL interface
|
||||
#
|
||||
# Sets:
|
||||
# Compile the DirectX/Mingw version with 'make MINGW=1'
|
||||
# Compile the SDL/Mingw version with 'make MINGW=1 SDL=1'
|
||||
# Compile the SDL/Mingw version with 'make MINGW=1'
|
||||
# Compile the SDL/Linux version with 'make LINUX=1'
|
||||
# Compile the SDL/Solaris version with 'make SOLARIS=1'
|
||||
# Compile the SDL/FreeBSD version with 'gmake FREEBSD=1'
|
||||
|
@ -103,7 +102,6 @@ ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
|
|||
|
||||
# go for a 32-bit sdl mingw exe by default
|
||||
MINGW=1
|
||||
SDL=1
|
||||
WINDOWSHELL=1
|
||||
|
||||
else # if you on the *nix
|
||||
|
@ -568,12 +566,6 @@ all: pre-build $(BIN)/$(PNDNAME)
|
|||
endif
|
||||
|
||||
|
||||
ifdef MINGW
|
||||
ifndef SDL
|
||||
all: pre-build $(BIN)/$(EXENAME) dll
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
all: pre-build $(BIN)/$(EXENAME)
|
||||
endif
|
||||
|
@ -653,57 +645,6 @@ endif
|
|||
$(OBJDIR):
|
||||
-$(MKDIR) $(OBJDIR)
|
||||
|
||||
ifndef SDL
|
||||
ifdef NOHW
|
||||
dll :
|
||||
else
|
||||
dll : opengl_dll
|
||||
endif
|
||||
ifdef MINGW
|
||||
all_dll: opengl_dll ds3d_dll fmod_dll openal_dll
|
||||
|
||||
opengl_dll: $(BIN)/r_opengl.dll
|
||||
$(BIN)/r_opengl.dll: $(OBJDIR)/ogl_win.o $(OBJDIR)/r_opengl.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking R_OpenGL.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lgdi32 -static-libgcc
|
||||
ifndef NOUPX
|
||||
-$(UPX) $(UPX_OPTS) $@
|
||||
endif
|
||||
|
||||
ds3d_dll: $(BIN)/s_ds3d.dll
|
||||
$(BIN)/s_ds3d.dll: $(OBJDIR)/s_ds3d.o
|
||||
@echo Linking S_DS3d.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -ldsound -luuid
|
||||
|
||||
fmod_dll: $(BIN)/s_fmod.dll
|
||||
$(BIN)/s_fmod.dll: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lfmod
|
||||
|
||||
openal_dll: $(BIN)/s_openal.dll
|
||||
$(BIN)/s_openal.dll: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.dll...
|
||||
$(CC) --shared $^ -o $@ -g -Wl,--add-stdcall-alias -lopenal32
|
||||
else
|
||||
all_dll: fmod_so openal_so
|
||||
|
||||
fmod_so: $(BIN)/s_fmod.so
|
||||
$(BIN)/s_fmod.so: $(OBJDIR)/s_fmod.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_FMOD.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lfmod
|
||||
|
||||
openal_so: $(BIN)/s_openal.so
|
||||
$(BIN)/s_openal.so: $(OBJDIR)/s_openal.o
|
||||
-$(MKDIR) $(BIN)
|
||||
@echo Linking S_OpenAL.so...
|
||||
$(CC) --shared $^ -o $@ -g --nostartfiles -lm -lopenal
|
||||
endif
|
||||
|
||||
else
|
||||
ifdef SDL
|
||||
ifdef MINGW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
|
@ -728,8 +669,6 @@ $(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h
|
|||
endif
|
||||
endif
|
||||
|
||||
endif
|
||||
|
||||
#dependecy made by gcc itself !
|
||||
$(OBJS):
|
||||
ifndef DUMMY
|
||||
|
@ -804,33 +743,6 @@ $(OBJDIR)/SRB2.res: win32/Srb2win.rc win32/afxres.h win32/resource.h
|
|||
$(WINDRES) -i $< -O rc $(WINDRESFLAGS) --include-dir=win32 -o $@ -O coff
|
||||
|
||||
|
||||
ifdef MINGW
|
||||
ifndef SDL
|
||||
ifndef NOHW
|
||||
$(OBJDIR)/r_opengl.o: hardware/r_opengl/r_opengl.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(echoName)
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
|
||||
$(OBJDIR)/ogl_win.o: hardware/r_opengl/ogl_win.c hardware/r_opengl/r_opengl.h \
|
||||
doomdef.h doomtype.h g_state.h m_swap.h hardware/hw_drv.h screen.h \
|
||||
command.h hardware/hw_data.h hardware/hw_defs.h \
|
||||
hardware/hw_md2.h hardware/hw_glob.h hardware/hw_main.h hardware/hw_clip.h \
|
||||
hardware/hw_md2load.h hardware/hw_md3load.h hardware/hw_model.h hardware/u_list.h \
|
||||
am_map.h d_event.h d_player.h p_pspr.h m_fixed.h tables.h info.h d_think.h \
|
||||
p_mobj.h doomdata.h d_ticcmd.h r_defs.h hardware/hw_dll.h
|
||||
$(echoName)
|
||||
$(CC) $(CFLAGS) $(WFLAGS) -D_WINDOWS -mwindows -c $< -o $@
|
||||
endif
|
||||
|
||||
endif
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
|
||||
ifdef MINGW
|
||||
|
|
|
@ -420,14 +420,14 @@ ifdef CYGWIN32
|
|||
BIN:=$(BIN)/Cygwin
|
||||
else
|
||||
ifdef MINGW64
|
||||
INTERFACE=win32
|
||||
#NASMFORMAT=win64
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw64
|
||||
BIN:=$(BIN)/Mingw64
|
||||
else
|
||||
ifdef MINGW
|
||||
INTERFACE=win32
|
||||
NASMFORMAT=win32
|
||||
SDL=1
|
||||
OBJDIR:=$(OBJDIR)/Mingw
|
||||
BIN:=$(BIN)/Mingw
|
||||
endif
|
||||
|
|
|
@ -686,6 +686,15 @@ static void codearith (FuncState *fs, OpCode op, expdesc *e1, expdesc *e2) {
|
|||
}
|
||||
|
||||
|
||||
static void codeunaryarith (FuncState *fs, OpCode op, expdesc *e) {
|
||||
expdesc e2;
|
||||
e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0;
|
||||
if (op == OP_LEN || !isnumeral(e))
|
||||
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
|
||||
codearith(fs, op, e, &e2);
|
||||
}
|
||||
|
||||
|
||||
static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1,
|
||||
expdesc *e2) {
|
||||
int o1 = luaK_exp2RK(fs, e1);
|
||||
|
@ -703,27 +712,11 @@ static void codecomp (FuncState *fs, OpCode op, int cond, expdesc *e1,
|
|||
|
||||
|
||||
void luaK_prefix (FuncState *fs, UnOpr op, expdesc *e) {
|
||||
expdesc e2;
|
||||
e2.t = e2.f = NO_JUMP; e2.k = VKNUM; e2.u.nval = 0;
|
||||
switch (op) {
|
||||
case OPR_MINUS: {
|
||||
if (!isnumeral(e))
|
||||
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
|
||||
codearith(fs, OP_UNM, e, &e2);
|
||||
break;
|
||||
}
|
||||
case OPR_BNOT: {
|
||||
if (e->k == VK)
|
||||
luaK_exp2anyreg(fs, e); /* cannot operate on non-numeric constants */
|
||||
codearith(fs, OP_BNOT, e, &e2);
|
||||
break;
|
||||
}
|
||||
case OPR_MINUS: codeunaryarith(fs, OP_UNM, e); break;
|
||||
case OPR_BNOT: codeunaryarith(fs, OP_BNOT, e); break;
|
||||
case OPR_NOT: codenot(fs, e); break;
|
||||
case OPR_LEN: {
|
||||
luaK_exp2anyreg(fs, e); /* cannot operate on constants */
|
||||
codearith(fs, OP_LEN, e, &e2);
|
||||
break;
|
||||
}
|
||||
case OPR_LEN: codeunaryarith(fs, OP_LEN, e); break;
|
||||
default: lua_assert(0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -360,30 +360,48 @@ static void CON_SetupColormaps(void)
|
|||
for (i = 0; i < (256*15); i++, ++memorysrc)
|
||||
*memorysrc = (UINT8)(i & 0xFF); // remap each color to itself...
|
||||
|
||||
#define colset(map, a, b, c) \
|
||||
map[1] = (UINT8)a;\
|
||||
map[3] = (UINT8)b;\
|
||||
map[9] = (UINT8)c
|
||||
#define colset(map, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p) \
|
||||
map[0x0] = (UINT8)a;\
|
||||
map[0x1] = (UINT8)b;\
|
||||
map[0x2] = (UINT8)c;\
|
||||
map[0x3] = (UINT8)d;\
|
||||
map[0x4] = (UINT8)e;\
|
||||
map[0x5] = (UINT8)f;\
|
||||
map[0x6] = (UINT8)g;\
|
||||
map[0x7] = (UINT8)h;\
|
||||
map[0x8] = (UINT8)i;\
|
||||
map[0x9] = (UINT8)j;\
|
||||
map[0xA] = (UINT8)k;\
|
||||
map[0xB] = (UINT8)l;\
|
||||
map[0xC] = (UINT8)m;\
|
||||
map[0xD] = (UINT8)n;\
|
||||
map[0xE] = (UINT8)o;\
|
||||
map[0xF] = (UINT8)p;
|
||||
|
||||
colset(magentamap, 177, 178, 184);
|
||||
colset(yellowmap, 82, 73, 66);
|
||||
colset(lgreenmap, 97, 98, 106);
|
||||
colset(bluemap, 146, 147, 155);
|
||||
colset(redmap, 210, 32, 39);
|
||||
colset(graymap, 6, 8, 14);
|
||||
colset(orangemap, 51, 52, 57);
|
||||
colset(skymap, 129, 130, 133);
|
||||
colset(purplemap, 160, 161, 163);
|
||||
colset(aquamap, 120, 121, 123);
|
||||
colset(peridotmap, 88, 188, 190);
|
||||
colset(azuremap, 144, 145, 170);
|
||||
colset(brownmap, 219, 221, 224);
|
||||
colset(rosymap, 200, 201, 203);
|
||||
colset(invertmap, 27, 26, 22);
|
||||
invertmap[26] = (UINT8)3;
|
||||
// Tried to keep the colors vanilla while adding some shades in between them ~SonicX8000
|
||||
|
||||
// 0x1 0x3 0x9 0xF
|
||||
colset(magentamap, 177, 177, 178, 178, 178, 180, 180, 180, 182, 182, 182, 182, 184, 184, 184, 185);
|
||||
colset(yellowmap, 82, 82, 73, 73, 73, 64, 64, 64, 66, 66, 66, 66, 67, 67, 67, 68);
|
||||
colset(lgreenmap, 96, 96, 98, 98, 98, 101, 101, 101, 104, 104, 104, 104, 106, 106, 106, 107);
|
||||
colset(bluemap, 146, 146, 147, 147, 147, 149, 149, 149, 152, 152, 152, 152, 155, 155, 155, 157);
|
||||
colset(redmap, 32, 32, 33, 33, 33, 35, 35, 35, 39, 39, 39, 39, 42, 42, 42, 44);
|
||||
colset(graymap, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23);
|
||||
colset(orangemap, 50, 50, 52, 52, 52, 54, 54, 54, 56, 56, 56, 56, 59, 59, 59, 60);
|
||||
colset(skymap, 129, 129, 130, 130, 130, 131, 131, 131, 133, 133, 133, 133, 135, 135, 135, 136);
|
||||
colset(purplemap, 160, 160, 161, 161, 161, 162, 162, 162, 163, 163, 163, 163, 164, 164, 164, 165);
|
||||
colset(aquamap, 120, 120, 121, 121, 121, 122, 122, 122, 123, 123, 123, 123, 124, 124, 124, 125);
|
||||
colset(peridotmap, 72, 72, 188, 188, 189, 189, 189, 189, 190, 190, 190, 190, 191, 191, 191, 94);
|
||||
colset(azuremap, 144, 144, 145, 145, 145, 146, 146, 146, 170, 170, 170, 170, 171, 171, 171, 172);
|
||||
colset(brownmap, 219, 219, 221, 221, 221, 222, 222, 222, 224, 224, 224, 224, 227, 227, 227, 229);
|
||||
colset(rosymap, 200, 200, 201, 201, 201, 202, 202, 202, 203, 203, 203, 203, 204, 204, 204, 205);
|
||||
|
||||
#undef colset
|
||||
|
||||
// Yeah just straight up invert it like a normal person
|
||||
for (i = 0x00; i <= 0x1F; i++)
|
||||
invertmap[0x1F - i] = i;
|
||||
|
||||
// Init back colormap
|
||||
CON_SetupBackColormap();
|
||||
}
|
||||
|
|
|
@ -1595,9 +1595,7 @@ static void CL_ReloadReceivedSavegame(void)
|
|||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_InvalidatePlayer(&players[i]);
|
||||
#endif
|
||||
sprintf(player_names[i], "Player %d", i + 1);
|
||||
}
|
||||
|
||||
|
@ -2260,11 +2258,15 @@ void D_SaveBan(void)
|
|||
size_t i;
|
||||
banreason_t *reasonlist = reasonhead;
|
||||
const char *address, *mask;
|
||||
const char *path = va("%s"PATHSEP"%s", srb2home, "ban.txt");
|
||||
|
||||
if (!reasonhead)
|
||||
{
|
||||
remove(path);
|
||||
return;
|
||||
}
|
||||
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "w");
|
||||
f = fopen(path, "w");
|
||||
|
||||
if (!f)
|
||||
{
|
||||
|
@ -2308,16 +2310,14 @@ static void Ban_Add(const char *reason)
|
|||
reasontail = reasonlist;
|
||||
}
|
||||
|
||||
static void Command_ClearBans(void)
|
||||
static void Ban_Clear(void)
|
||||
{
|
||||
banreason_t *temp;
|
||||
|
||||
if (!I_ClearBans)
|
||||
return;
|
||||
|
||||
I_ClearBans();
|
||||
D_SaveBan();
|
||||
|
||||
reasontail = NULL;
|
||||
|
||||
while (reasonhead)
|
||||
{
|
||||
temp = reasonhead->next;
|
||||
|
@ -2327,6 +2327,15 @@ static void Command_ClearBans(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void Command_ClearBans(void)
|
||||
{
|
||||
if (!I_ClearBans)
|
||||
return;
|
||||
|
||||
Ban_Clear();
|
||||
D_SaveBan();
|
||||
}
|
||||
|
||||
static void Ban_Load_File(boolean warning)
|
||||
{
|
||||
FILE *f;
|
||||
|
@ -2334,6 +2343,9 @@ static void Ban_Load_File(boolean warning)
|
|||
const char *address, *mask;
|
||||
char buffer[MAX_WADPATH];
|
||||
|
||||
if (!I_ClearBans)
|
||||
return;
|
||||
|
||||
f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
|
||||
|
||||
if (!f)
|
||||
|
@ -2343,13 +2355,7 @@ static void Ban_Load_File(boolean warning)
|
|||
return;
|
||||
}
|
||||
|
||||
if (I_ClearBans)
|
||||
Command_ClearBans();
|
||||
else
|
||||
{
|
||||
fclose(f);
|
||||
return;
|
||||
}
|
||||
Ban_Clear();
|
||||
|
||||
for (i=0; fgets(buffer, (int)sizeof(buffer), f); i++)
|
||||
{
|
||||
|
@ -3026,8 +3032,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
|
||||
if (pnum == consoleplayer)
|
||||
{
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(false);
|
||||
#ifdef DUMPCONSISTENCY
|
||||
if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
|
||||
#endif
|
||||
|
@ -3727,8 +3732,7 @@ static void HandleConnect(SINT8 node)
|
|||
static void HandleShutdown(SINT8 node)
|
||||
{
|
||||
(void)node;
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(false);
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
|
@ -3743,8 +3747,7 @@ static void HandleShutdown(SINT8 node)
|
|||
static void HandleTimeout(SINT8 node)
|
||||
{
|
||||
(void)node;
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(false);
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
D_StartTitle();
|
||||
|
@ -4847,14 +4850,14 @@ void TryRunTics(tic_t realtics)
|
|||
{
|
||||
DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
|
||||
|
||||
ps_tictime = I_GetTimeMicros();
|
||||
ps_tictime = I_GetPreciseTime();
|
||||
|
||||
G_Ticker((gametic % NEWTICRATERATIO) == 0);
|
||||
ExtraDataTicker();
|
||||
gametic++;
|
||||
consistancy[gametic%BACKUPTICS] = Consistancy();
|
||||
|
||||
ps_tictime = I_GetTimeMicros() - ps_tictime;
|
||||
ps_tictime = I_GetPreciseTime() - ps_tictime;
|
||||
|
||||
// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
|
||||
if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
|
||||
|
|
20
src/d_main.c
20
src/d_main.c
|
@ -413,7 +413,7 @@ static void D_Display(void)
|
|||
|
||||
if (!automapactive && !dedicated && cv_renderview.value)
|
||||
{
|
||||
ps_rendercalltime = I_GetTimeMicros();
|
||||
ps_rendercalltime = I_GetPreciseTime();
|
||||
if (players[displayplayer].mo || players[displayplayer].playerstate == PST_DEAD)
|
||||
{
|
||||
topleft = screens[0] + viewwindowy*vid.width + viewwindowx;
|
||||
|
@ -460,7 +460,7 @@ static void D_Display(void)
|
|||
if (postimgtype2)
|
||||
V_DoPostProcessor(1, postimgtype2, postimgparam2);
|
||||
}
|
||||
ps_rendercalltime = I_GetTimeMicros() - ps_rendercalltime;
|
||||
ps_rendercalltime = I_GetPreciseTime() - ps_rendercalltime;
|
||||
}
|
||||
|
||||
if (lastdraw)
|
||||
|
@ -474,7 +474,7 @@ static void D_Display(void)
|
|||
lastdraw = false;
|
||||
}
|
||||
|
||||
ps_uitime = I_GetTimeMicros();
|
||||
ps_uitime = I_GetPreciseTime();
|
||||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
|
@ -487,7 +487,7 @@ static void D_Display(void)
|
|||
}
|
||||
else
|
||||
{
|
||||
ps_uitime = I_GetTimeMicros();
|
||||
ps_uitime = I_GetPreciseTime();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -529,7 +529,7 @@ static void D_Display(void)
|
|||
|
||||
CON_Drawer();
|
||||
|
||||
ps_uitime = I_GetTimeMicros() - ps_uitime;
|
||||
ps_uitime = I_GetPreciseTime() - ps_uitime;
|
||||
|
||||
//
|
||||
// wipe update
|
||||
|
@ -615,9 +615,9 @@ static void D_Display(void)
|
|||
M_DrawPerfStats();
|
||||
}
|
||||
|
||||
ps_swaptime = I_GetTimeMicros();
|
||||
ps_swaptime = I_GetPreciseTime();
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
ps_swaptime = I_GetTimeMicros() - ps_swaptime;
|
||||
ps_swaptime = I_GetPreciseTime() - ps_swaptime;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -998,7 +998,7 @@ static void IdentifyVersion(void)
|
|||
#define MUSICTEST(str) \
|
||||
{\
|
||||
const char *musicpath = va(pandf,srb2waddir,str);\
|
||||
int ms = W_VerifyNMUSlumps(musicpath); \
|
||||
int ms = W_VerifyNMUSlumps(musicpath, false); \
|
||||
if (ms == 1) \
|
||||
D_AddFile(startupwadfiles, musicpath); \
|
||||
else if (ms == 0) \
|
||||
|
@ -1187,11 +1187,7 @@ void D_SRB2Main(void)
|
|||
const char *s = M_GetNextParm();
|
||||
|
||||
if (s) // Check for NULL?
|
||||
{
|
||||
if (!W_VerifyNMUSlumps(s))
|
||||
G_SetGameModified(true);
|
||||
D_AddFile(startuppwads, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -214,11 +214,9 @@ consvar_t cv_respawntime = CVAR_INIT ("respawndelay", "3", CV_SAVE|CV_NETVAR|CV_
|
|||
|
||||
consvar_t cv_competitionboxes = CVAR_INIT ("competitionboxes", "Mystery", CV_SAVE|CV_NETVAR|CV_CHEAT, competitionboxes_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
static CV_PossibleValue_t seenames_cons_t[] = {{0, "Off"}, {1, "Colorless"}, {2, "Team"}, {3, "Ally/Foe"}, {0, NULL}};
|
||||
consvar_t cv_seenames = CVAR_INIT ("seenames", "Ally/Foe", CV_SAVE, seenames_cons_t, 0);
|
||||
consvar_t cv_allowseenames = CVAR_INIT ("allowseenames", "Yes", CV_SAVE|CV_NETVAR, CV_YesNo, NULL);
|
||||
#endif
|
||||
|
||||
// names
|
||||
consvar_t cv_playername = CVAR_INIT ("name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange);
|
||||
|
@ -597,9 +595,7 @@ void D_RegisterServerCommands(void)
|
|||
CV_RegisterVar(&cv_pingtimeout);
|
||||
CV_RegisterVar(&cv_showping);
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_allowseenames);
|
||||
|
||||
CV_RegisterVar(&cv_dummyconsvar);
|
||||
}
|
||||
|
@ -670,6 +666,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_zlib_strategya);
|
||||
CV_RegisterVar(&cv_zlib_window_bitsa);
|
||||
CV_RegisterVar(&cv_apng_delay);
|
||||
CV_RegisterVar(&cv_apng_downscale);
|
||||
// GIF variables
|
||||
CV_RegisterVar(&cv_gif_optimize);
|
||||
CV_RegisterVar(&cv_gif_downscale);
|
||||
|
@ -690,9 +687,7 @@ void D_RegisterClientCommands(void)
|
|||
CV_RegisterVar(&cv_defaultplayercolor2);
|
||||
CV_RegisterVar(&cv_defaultskin2);
|
||||
|
||||
#ifdef SEENAMES
|
||||
CV_RegisterVar(&cv_seenames);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_rollingdemos);
|
||||
CV_RegisterVar(&cv_netstat);
|
||||
CV_RegisterVar(&cv_netticbuffer);
|
||||
|
@ -878,7 +873,7 @@ void D_RegisterClientCommands(void)
|
|||
// CV_RegisterVar(&cv_snapto);
|
||||
|
||||
CV_RegisterVar(&cv_freedemocamera);
|
||||
|
||||
|
||||
// add cheat commands
|
||||
COM_AddCommand("noclip", Command_CheatNoClip_f);
|
||||
COM_AddCommand("god", Command_CheatGod_f);
|
||||
|
@ -3294,7 +3289,13 @@ static void Command_Addfile(void)
|
|||
if (!isprint(fn[i]) || fn[i] == ';')
|
||||
return;
|
||||
|
||||
musiconly = W_VerifyNMUSlumps(fn);
|
||||
musiconly = W_VerifyNMUSlumps(fn, false);
|
||||
|
||||
if (musiconly == -1)
|
||||
{
|
||||
addedfiles[numfilesadded++] = fn;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!musiconly)
|
||||
{
|
||||
|
@ -3606,8 +3607,7 @@ static void Command_Playintro_f(void)
|
|||
*/
|
||||
FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
|
||||
{
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(true);
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
|
@ -4269,8 +4269,7 @@ void Command_ExitGame_f(void)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(false);
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
|
|
|
@ -31,9 +31,7 @@ extern consvar_t cv_defaultskin;
|
|||
extern consvar_t cv_defaultplayercolor2;
|
||||
extern consvar_t cv_defaultskin2;
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern consvar_t cv_seenames, cv_allowseenames;
|
||||
#endif
|
||||
extern consvar_t cv_usemouse;
|
||||
extern consvar_t cv_usejoystick;
|
||||
extern consvar_t cv_usejoystick2;
|
||||
|
|
|
@ -51,7 +51,9 @@ typedef enum
|
|||
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
|
||||
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
|
||||
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
|
||||
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
|
||||
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
|
||||
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
|
||||
|
||||
// free up to and including 1<<31
|
||||
} skinflags_t;
|
||||
|
||||
|
|
|
@ -1522,6 +1522,13 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_SPINFIRE5",
|
||||
"S_SPINFIRE6",
|
||||
|
||||
"S_TEAM_SPINFIRE1",
|
||||
"S_TEAM_SPINFIRE2",
|
||||
"S_TEAM_SPINFIRE3",
|
||||
"S_TEAM_SPINFIRE4",
|
||||
"S_TEAM_SPINFIRE5",
|
||||
"S_TEAM_SPINFIRE6",
|
||||
|
||||
// Spikes
|
||||
"S_SPIKE1",
|
||||
"S_SPIKE2",
|
||||
|
@ -3478,9 +3485,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
|
|||
"S_BLUEBRICKDEBRIS",
|
||||
"S_YELLOWBRICKDEBRIS",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"S_NAMECHECK",
|
||||
#endif
|
||||
};
|
||||
|
||||
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
|
||||
|
@ -4260,9 +4265,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
|
|||
"MT_BLUEBRICKDEBRIS",
|
||||
"MT_YELLOWBRICKDEBRIS",
|
||||
|
||||
#ifdef SEENAMES
|
||||
"MT_NAMECHECK",
|
||||
#endif
|
||||
};
|
||||
|
||||
const char *const MOBJFLAG_LIST[] = {
|
||||
|
@ -4331,6 +4334,7 @@ const char *const MOBJFLAG2_LIST[] = {
|
|||
"AMBUSH", // Alternate behaviour typically set by MTF_AMBUSH
|
||||
"LINKDRAW", // Draw vissprite of mobj immediately before/after tracer's vissprite (dependent on dispoffset and position)
|
||||
"SHIELD", // Thinker calls P_AddShield/P_ShieldLook (must be partnered with MF_SCENERY to use)
|
||||
"SPLAT", // Object is a splat
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -4794,6 +4798,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
|
||||
// fixed_t constants, from m_fixed.h
|
||||
{"FRACUNIT",FRACUNIT},
|
||||
{"FU" ,FRACUNIT},
|
||||
{"FRACBITS",FRACBITS},
|
||||
|
||||
// doomdef.h constants
|
||||
|
@ -4871,6 +4876,36 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"tr_trans90",tr_trans90},
|
||||
{"NUMTRANSMAPS",NUMTRANSMAPS},
|
||||
|
||||
// Alpha styles (blend modes)
|
||||
{"AST_COPY",AST_COPY},
|
||||
{"AST_TRANSLUCENT",AST_TRANSLUCENT},
|
||||
{"AST_ADD",AST_ADD},
|
||||
{"AST_SUBTRACT",AST_SUBTRACT},
|
||||
{"AST_REVERSESUBTRACT",AST_REVERSESUBTRACT},
|
||||
{"AST_MODULATE",AST_MODULATE},
|
||||
{"AST_OVERLAY",AST_OVERLAY},
|
||||
|
||||
// Render flags
|
||||
{"RF_HORIZONTALFLIP",RF_HORIZONTALFLIP},
|
||||
{"RF_VERTICALFLIP",RF_VERTICALFLIP},
|
||||
{"RF_ABSOLUTEOFFSETS",RF_ABSOLUTEOFFSETS},
|
||||
{"RF_FLIPOFFSETS",RF_FLIPOFFSETS},
|
||||
{"RF_SPLATMASK",RF_SPLATMASK},
|
||||
{"RF_SLOPESPLAT",RF_SLOPESPLAT},
|
||||
{"RF_OBJECTSLOPESPLAT",RF_OBJECTSLOPESPLAT},
|
||||
{"RF_NOSPLATBILLBOARD",RF_NOSPLATBILLBOARD},
|
||||
{"RF_NOSPLATROLLANGLE",RF_NOSPLATROLLANGLE},
|
||||
{"RF_BLENDMASK",RF_BLENDMASK},
|
||||
{"RF_FULLBRIGHT",RF_FULLBRIGHT},
|
||||
{"RF_FULLDARK",RF_FULLDARK},
|
||||
{"RF_NOCOLORMAPS",RF_NOCOLORMAPS},
|
||||
{"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK},
|
||||
{"RF_PAPERSPRITE",RF_PAPERSPRITE},
|
||||
{"RF_FLOORSPRITE",RF_FLOORSPRITE},
|
||||
{"RF_SHADOWDRAW",RF_SHADOWDRAW},
|
||||
{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
|
||||
{"RF_DROPSHADOW",RF_DROPSHADOW},
|
||||
|
||||
// Level flags
|
||||
{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
|
||||
{"LF_SPEEDMUSIC",LF_SPEEDMUSIC},
|
||||
|
@ -4987,6 +5022,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"SF_NOSUPERSPRITES",SF_NOSUPERSPRITES},
|
||||
{"SF_NOSUPERJUMPBOOST",SF_NOSUPERJUMPBOOST},
|
||||
{"SF_CANBUSTWALLS",SF_CANBUSTWALLS},
|
||||
{"SF_NOSHIELDABILITY",SF_NOSHIELDABILITY},
|
||||
|
||||
// Dashmode constants
|
||||
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
|
||||
|
|
|
@ -59,6 +59,12 @@ ATTRINLINE static FUNCINLINE char myfget_color(MYFILE *f)
|
|||
|
||||
if (c >= '0' && c <= '9')
|
||||
return 0x80+(c-'0');
|
||||
|
||||
c = tolower(c);
|
||||
|
||||
if (c >= 'a' && c <= 'f')
|
||||
return 0x80+10+(c-'a');
|
||||
|
||||
return 0x80; // Unhandled -- default to no color
|
||||
}
|
||||
|
||||
|
|
|
@ -582,9 +582,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// Dumps the contents of a network save game upon consistency failure for debugging.
|
||||
//#define DUMPCONSISTENCY
|
||||
|
||||
/// See name of player in your crosshair
|
||||
#define SEENAMES
|
||||
|
||||
/// Who put weights on my recycler? ... Inuyasha did.
|
||||
/// \note XMOD port.
|
||||
//#define WEIGHTEDRECYCLER
|
||||
|
|
|
@ -401,4 +401,8 @@ unset_bit_array (bitarray_t * const array, const int value)
|
|||
array[value >> 3] &= ~(1<<(value & 7));
|
||||
}
|
||||
|
||||
#ifdef HAVE_SDL
|
||||
typedef UINT64 precise_t;
|
||||
#endif
|
||||
|
||||
#endif //__DOOMTYPE__
|
||||
|
|
|
@ -1074,6 +1074,7 @@ static const char *credits[] = {
|
|||
"\1Programming",
|
||||
"Alam \"GBC\" Arias",
|
||||
"Logan \"GBA\" Arias",
|
||||
"Zolton \"Zippy_Zolton\" Auburn",
|
||||
"Colette \"fickleheart\" Bordelon",
|
||||
"Andrew \"orospakr\" Clunis",
|
||||
"Sally \"TehRealSalt\" Cochenour",
|
||||
|
@ -1104,6 +1105,7 @@ static const char *credits[] = {
|
|||
"Sean \"Sryder13\" Ryder",
|
||||
"Ehab \"Wolfy\" Saeed",
|
||||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"Riku \"Ors\" Salminen", // Demo consistency improvements
|
||||
"Jonas \"MascaraSnake\" Sauer",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"SSNTails\"",
|
||||
|
|
|
@ -1956,9 +1956,7 @@ void G_DoPlayDemo(char *defdemoname)
|
|||
// Set skin
|
||||
SetPlayerSkin(0, skin);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
displayplayer = consoleplayer = 0;
|
||||
memset(playeringame,0,sizeof(playeringame));
|
||||
playeringame[0] = true;
|
||||
|
|
29
src/g_game.c
29
src/g_game.c
|
@ -444,9 +444,7 @@ consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, j
|
|||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
#ifdef SEENAMES
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
#endif
|
||||
|
||||
// now automatically allocated in D_RegisterClientCommands
|
||||
// so that it doesn't have to be updated depending on the value of MAXPLAYERS
|
||||
|
@ -2232,8 +2230,35 @@ void G_Ticker(boolean run)
|
|||
// Costs a life to retry ... unless the player in question is dead already, or you haven't even touched the first starpost in marathon run.
|
||||
if (marathonmode && gamemap == spmarathon_start && !players[consoleplayer].starposttime)
|
||||
{
|
||||
player_t *p = &players[consoleplayer];
|
||||
marathonmode |= MA_INIT;
|
||||
marathontime = 0;
|
||||
|
||||
numgameovers = tokenlist = token = 0;
|
||||
countdown = countdown2 = exitfadestarted = 0;
|
||||
|
||||
p->playerstate = PST_REBORN;
|
||||
p->starpostx = p->starposty = p->starpostz = 0;
|
||||
|
||||
p->lives = startinglivesbalance[0];
|
||||
p->continues = 1;
|
||||
|
||||
p->score = 0;
|
||||
|
||||
// The latter two should clear by themselves, but just in case
|
||||
p->pflags &= ~(PF_TAGIT|PF_GAMETYPEOVER|PF_FULLSTASIS);
|
||||
|
||||
// Clear cheatcodes too, just in case.
|
||||
p->pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
|
||||
|
||||
p->xtralife = 0;
|
||||
|
||||
// Reset unlockable triggers
|
||||
unlocktriggers = 0;
|
||||
|
||||
emeralds = 0;
|
||||
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
}
|
||||
else if (G_GametypeUsesLives() && players[consoleplayer].playerstate == PST_LIVE && players[consoleplayer].lives != INFLIVES)
|
||||
players[consoleplayer].lives -= 1;
|
||||
|
|
|
@ -25,9 +25,7 @@ extern char timeattackfolder[64];
|
|||
extern char customversionstring[32];
|
||||
#define GAMEDATASIZE (4*8192)
|
||||
|
||||
#ifdef SEENAMES
|
||||
extern player_t *seenplayer;
|
||||
#endif
|
||||
extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
|
||||
extern INT32 player_name_changes[MAXPLAYERS];
|
||||
|
||||
|
|
|
@ -248,12 +248,12 @@ void HWR_RenderBatches(void)
|
|||
}
|
||||
|
||||
// sort polygons
|
||||
ps_hw_batchsorttime = I_GetTimeMicros();
|
||||
ps_hw_batchsorttime = I_GetPreciseTime();
|
||||
if (cv_glshaders.value && gl_shadersavailable)
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygons);
|
||||
else
|
||||
qsort(polygonIndexArray, polygonArraySize, sizeof(unsigned int), comparePolygonsNoShaders);
|
||||
ps_hw_batchsorttime = I_GetTimeMicros() - ps_hw_batchsorttime;
|
||||
ps_hw_batchsorttime = I_GetPreciseTime() - ps_hw_batchsorttime;
|
||||
// sort order
|
||||
// 1. shader
|
||||
// 2. texture
|
||||
|
@ -261,7 +261,7 @@ void HWR_RenderBatches(void)
|
|||
// 4. colors + light level
|
||||
// not sure about what order of the last 2 should be, or if it even matters
|
||||
|
||||
ps_hw_batchdrawtime = I_GetTimeMicros();
|
||||
ps_hw_batchdrawtime = I_GetPreciseTime();
|
||||
|
||||
currentShader = polygonArray[polygonIndexArray[0]].shader;
|
||||
currentTexture = polygonArray[polygonIndexArray[0]].texture;
|
||||
|
@ -446,7 +446,7 @@ void HWR_RenderBatches(void)
|
|||
polygonArraySize = 0;
|
||||
unsortedVertexArraySize = 0;
|
||||
|
||||
ps_hw_batchdrawtime = I_GetTimeMicros() - ps_hw_batchdrawtime;
|
||||
ps_hw_batchdrawtime = I_GetPreciseTime() - ps_hw_batchdrawtime;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
#include "hw_data.h"
|
||||
#include "hw_drv.h"
|
||||
|
||||
typedef struct
|
||||
typedef struct
|
||||
{
|
||||
FSurfaceInfo surf;// surf also has its own polyflags for some reason, but it seems unused
|
||||
unsigned int vertsIndex;// location of verts in unsortedVertexArray
|
||||
|
|
|
@ -108,7 +108,7 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
texel = mipmap->colormap->data[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
|
@ -218,7 +218,7 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
|
||||
//Hurdler: 25/04/2000: now support colormap in hardware mode
|
||||
if (mipmap->colormap)
|
||||
texel = mipmap->colormap[texel];
|
||||
texel = mipmap->colormap->data[texel];
|
||||
|
||||
// hope compiler will get this switch out of the loops (dreams...)
|
||||
// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
|
||||
|
@ -659,7 +659,10 @@ void HWR_FreeTextureColormaps(patch_t *patch)
|
|||
// Free image data from memory.
|
||||
if (next->data)
|
||||
Z_Free(next->data);
|
||||
if (next->colormap)
|
||||
Z_Free(next->colormap);
|
||||
next->data = NULL;
|
||||
next->colormap = NULL;
|
||||
HWD.pfnDeleteTexture(next);
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
|
@ -667,16 +670,29 @@ void HWR_FreeTextureColormaps(patch_t *patch)
|
|||
}
|
||||
}
|
||||
|
||||
static boolean FreeTextureCallback(void *mem)
|
||||
{
|
||||
patch_t *patch = (patch_t *)mem;
|
||||
HWR_FreeTexture(patch);
|
||||
return false;
|
||||
}
|
||||
|
||||
static boolean FreeColormapsCallback(void *mem)
|
||||
{
|
||||
patch_t *patch = (patch_t *)mem;
|
||||
HWR_FreeTextureColormaps(patch);
|
||||
return false;
|
||||
}
|
||||
|
||||
static void HWR_FreePatchCache(boolean freeall)
|
||||
{
|
||||
INT32 i;
|
||||
boolean (*callback)(void *mem) = FreeTextureCallback;
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
INT32 j = 0;
|
||||
for (; j < wadfiles[i]->numlumps; j++)
|
||||
(freeall ? HWR_FreeTexture : HWR_FreeTextureColormaps)(wadfiles[i]->patchcache[j]);
|
||||
}
|
||||
if (!freeall)
|
||||
callback = FreeColormapsCallback;
|
||||
|
||||
Z_IterateTags(PU_PATCH, PU_PATCH_ROTATED, callback);
|
||||
Z_IterateTags(PU_SPRITE, PU_HUDGFX, callback);
|
||||
}
|
||||
|
||||
// free all textures after each level
|
||||
|
@ -977,8 +993,28 @@ static void HWR_LoadPatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
|
|||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// ----------------------+
|
||||
// HWR_UpdatePatchMipmap : Updates a mipmap.
|
||||
// ----------------------+
|
||||
static void HWR_UpdatePatchMipmap(patch_t *patch, GLMipmap_t *grMipmap)
|
||||
{
|
||||
GLPatch_t *grPatch = patch->hardware;
|
||||
HWR_MakePatch(patch, grPatch, grMipmap, true);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
// If it does have the texture, then call pfnUpdateTexture to update it
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(grMipmap);
|
||||
else
|
||||
HWD.pfnUpdateTexture(grMipmap);
|
||||
HWR_SetCurrentTexture(grMipmap);
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWR_GetPatch : Download a patch to the hardware cache and make it ready for use
|
||||
// HWR_GetPatch : Downloads a patch to the hardware cache and make it ready for use
|
||||
// -----------------+
|
||||
void HWR_GetPatch(patch_t *patch)
|
||||
{
|
||||
|
@ -1006,14 +1042,20 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
|||
return;
|
||||
}
|
||||
|
||||
// search for the mimmap
|
||||
// search for the mipmap
|
||||
// skip the first (no colormap translated)
|
||||
for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
|
||||
{
|
||||
grMipmap = grMipmap->nextcolormap;
|
||||
if (grMipmap->colormap == colormap)
|
||||
if (grMipmap->colormap && grMipmap->colormap->source == colormap)
|
||||
{
|
||||
HWR_LoadPatchMipmap(patch, grMipmap);
|
||||
if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_UpdatePatchMipmap(patch, grMipmap);
|
||||
}
|
||||
else
|
||||
HWR_LoadPatchMipmap(patch, grMipmap);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1029,7 +1071,10 @@ void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap)
|
|||
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
|
||||
grMipmap->nextcolormap = newMipmap;
|
||||
|
||||
newMipmap->colormap = colormap;
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_LoadPatchMipmap(patch, newMipmap);
|
||||
}
|
||||
|
||||
|
|
|
@ -39,6 +39,15 @@ typedef enum GLTextureFormat_e
|
|||
GL_TEXFMT_ALPHA_INTENSITY_88 = 0x22,
|
||||
} GLTextureFormat_t;
|
||||
|
||||
// Colormap structure for mipmaps.
|
||||
struct GLColormap_s
|
||||
{
|
||||
const UINT8 *source;
|
||||
UINT8 data[256];
|
||||
};
|
||||
typedef struct GLColormap_s GLColormap_t;
|
||||
|
||||
|
||||
// data holds the address of the graphics data cached in heap memory
|
||||
// NULL if the texture is not in Doom heap cache.
|
||||
struct GLMipmap_s
|
||||
|
@ -53,7 +62,7 @@ struct GLMipmap_s
|
|||
UINT32 downloaded; // The GPU has this texture.
|
||||
|
||||
struct GLMipmap_s *nextcolormap;
|
||||
const UINT8 *colormap;
|
||||
struct GLColormap_s *colormap;
|
||||
|
||||
struct GLMipmap_s *nextmipmap; // Linked list of all textures
|
||||
};
|
||||
|
@ -77,7 +86,7 @@ struct GLPatch_s
|
|||
{
|
||||
float max_s,max_t;
|
||||
GLMipmap_t *mipmap;
|
||||
} ATTRPACK;
|
||||
};
|
||||
typedef struct GLPatch_s GLPatch_t;
|
||||
|
||||
#endif //_HWR_DATA_
|
||||
|
|
|
@ -506,13 +506,13 @@ void HWR_DrawCroppedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscale,
|
|||
|
||||
v[0].s = v[3].s = ((sx)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
if (sx + w > gpatch->width)
|
||||
v[2].s = v[1].s = hwrPatch->max_s;
|
||||
v[2].s = v[1].s = hwrPatch->max_s - ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
else
|
||||
v[2].s = v[1].s = ((sx+w)/(float)(gpatch->width))*hwrPatch->max_s;
|
||||
|
||||
v[0].t = v[1].t = ((sy)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
if (sy + h > gpatch->height)
|
||||
v[2].t = v[3].t = hwrPatch->max_t;
|
||||
v[2].t = v[3].t = hwrPatch->max_t - ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
else
|
||||
v[2].t = v[3].t = ((sy+h)/(float)(gpatch->height))*hwrPatch->max_t;
|
||||
|
||||
|
|
|
@ -253,6 +253,7 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_SIGN
|
||||
&lspr[NOLIGHT], // SPR_SPIK
|
||||
&lspr[NOLIGHT], // SPR_SFLM
|
||||
&lspr[NOLIGHT], // SPR_TFLM
|
||||
&lspr[NOLIGHT], // SPR_USPK
|
||||
&lspr[NOLIGHT], // SPR_WSPK
|
||||
&lspr[NOLIGHT], // SPR_WSPB
|
||||
|
|
|
@ -147,11 +147,11 @@ static angle_t gl_aimingangle;
|
|||
static void HWR_SetTransformAiming(FTransform *trans, player_t *player, boolean skybox);
|
||||
|
||||
// Render stats
|
||||
int ps_hw_skyboxtime = 0;
|
||||
int ps_hw_nodesorttime = 0;
|
||||
int ps_hw_nodedrawtime = 0;
|
||||
int ps_hw_spritesorttime = 0;
|
||||
int ps_hw_spritedrawtime = 0;
|
||||
precise_t ps_hw_skyboxtime = 0;
|
||||
precise_t ps_hw_nodesorttime = 0;
|
||||
precise_t ps_hw_nodedrawtime = 0;
|
||||
precise_t ps_hw_spritesorttime = 0;
|
||||
precise_t ps_hw_spritedrawtime = 0;
|
||||
|
||||
// Render stats for batching
|
||||
int ps_hw_numpolys = 0;
|
||||
|
@ -161,8 +161,8 @@ int ps_hw_numshaders = 0;
|
|||
int ps_hw_numtextures = 0;
|
||||
int ps_hw_numpolyflags = 0;
|
||||
int ps_hw_numcolors = 0;
|
||||
int ps_hw_batchsorttime = 0;
|
||||
int ps_hw_batchdrawtime = 0;
|
||||
precise_t ps_hw_batchsorttime = 0;
|
||||
precise_t ps_hw_batchdrawtime = 0;
|
||||
|
||||
boolean gl_init = false;
|
||||
boolean gl_maploaded = false;
|
||||
|
@ -4654,7 +4654,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
// that is already lying around. This should all be in some sort of linked list or lists.
|
||||
sortindex = Z_Calloc(sizeof(size_t) * (numplanes + numpolyplanes + numwalls), PU_STATIC, NULL);
|
||||
|
||||
ps_hw_nodesorttime = I_GetTimeMicros();
|
||||
ps_hw_nodesorttime = I_GetPreciseTime();
|
||||
|
||||
for (i = 0; i < numplanes; i++, p++)
|
||||
{
|
||||
|
@ -4709,9 +4709,9 @@ static void HWR_CreateDrawNodes(void)
|
|||
}
|
||||
}
|
||||
|
||||
ps_hw_nodesorttime = I_GetTimeMicros() - ps_hw_nodesorttime;
|
||||
ps_hw_nodesorttime = I_GetPreciseTime() - ps_hw_nodesorttime;
|
||||
|
||||
ps_hw_nodedrawtime = I_GetTimeMicros();
|
||||
ps_hw_nodedrawtime = I_GetPreciseTime();
|
||||
|
||||
// Okay! Let's draw it all! Woo!
|
||||
HWD.pfnSetTransform(&atransform);
|
||||
|
@ -4748,7 +4748,7 @@ static void HWR_CreateDrawNodes(void)
|
|||
}
|
||||
}
|
||||
|
||||
ps_hw_nodedrawtime = I_GetTimeMicros() - ps_hw_nodedrawtime;
|
||||
ps_hw_nodedrawtime = I_GetPreciseTime() - ps_hw_nodedrawtime;
|
||||
|
||||
numwalls = 0;
|
||||
numplanes = 0;
|
||||
|
@ -5295,7 +5295,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
vis->colormap = R_GetTranslationColormap(TC_DEFAULT, vis->mobj->color ? vis->mobj->color : SKINCOLOR_CYAN, GTC_CACHE);
|
||||
}
|
||||
else
|
||||
vis->colormap = colormaps;
|
||||
vis->colormap = NULL;
|
||||
|
||||
// set top/bottom coords
|
||||
vis->gzt = gzt;
|
||||
|
@ -5396,7 +5396,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->flip = flip;
|
||||
vis->mobj = (mobj_t *)thing;
|
||||
|
||||
vis->colormap = colormaps;
|
||||
vis->colormap = NULL;
|
||||
|
||||
// set top/bottom coords
|
||||
vis->gzt = FIXED_TO_FLOAT(thing->z + spritecachedinfo[lumpoff].topoffset);
|
||||
|
@ -6017,10 +6017,10 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
if (viewnumber == 0) // Only do it if it's the first screen being rendered
|
||||
HWD.pfnClearBuffer(true, false, &ClearColor); // Clear the Color Buffer, stops HOMs. Also seems to fix the skybox issue on Intel GPUs.
|
||||
|
||||
ps_hw_skyboxtime = I_GetTimeMicros();
|
||||
ps_hw_skyboxtime = I_GetPreciseTime();
|
||||
if (skybox && drawsky) // If there's a skybox and we should be drawing the sky, draw the skybox
|
||||
HWR_RenderSkyboxView(viewnumber, player); // This is drawn before everything else so it is placed behind
|
||||
ps_hw_skyboxtime = I_GetTimeMicros() - ps_hw_skyboxtime;
|
||||
ps_hw_skyboxtime = I_GetPreciseTime() - ps_hw_skyboxtime;
|
||||
|
||||
{
|
||||
// do we really need to save player (is it not the same)?
|
||||
|
@ -6132,7 +6132,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
|
||||
ps_numbspcalls = 0;
|
||||
ps_numpolyobjects = 0;
|
||||
ps_bsptime = I_GetTimeMicros();
|
||||
ps_bsptime = I_GetPreciseTime();
|
||||
|
||||
validcount++;
|
||||
|
||||
|
@ -6170,7 +6170,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
}
|
||||
#endif
|
||||
|
||||
ps_bsptime = I_GetTimeMicros() - ps_bsptime;
|
||||
ps_bsptime = I_GetPreciseTime() - ps_bsptime;
|
||||
|
||||
if (cv_glbatching.value)
|
||||
HWR_RenderBatches();
|
||||
|
@ -6186,12 +6186,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
|
||||
// Draw MD2 and sprites
|
||||
ps_numsprites = gl_visspritecount;
|
||||
ps_hw_spritesorttime = I_GetTimeMicros();
|
||||
ps_hw_spritesorttime = I_GetPreciseTime();
|
||||
HWR_SortVisSprites();
|
||||
ps_hw_spritesorttime = I_GetTimeMicros() - ps_hw_spritesorttime;
|
||||
ps_hw_spritedrawtime = I_GetTimeMicros();
|
||||
ps_hw_spritesorttime = I_GetPreciseTime() - ps_hw_spritesorttime;
|
||||
ps_hw_spritedrawtime = I_GetPreciseTime();
|
||||
HWR_DrawSprites();
|
||||
ps_hw_spritedrawtime = I_GetTimeMicros() - ps_hw_spritedrawtime;
|
||||
ps_hw_spritedrawtime = I_GetPreciseTime() - ps_hw_spritedrawtime;
|
||||
|
||||
#ifdef NEWCORONAS
|
||||
//Hurdler: they must be drawn before translucent planes, what about gl fog?
|
||||
|
|
|
@ -116,11 +116,11 @@ extern FTransform atransform;
|
|||
|
||||
|
||||
// Render stats
|
||||
extern int ps_hw_skyboxtime;
|
||||
extern int ps_hw_nodesorttime;
|
||||
extern int ps_hw_nodedrawtime;
|
||||
extern int ps_hw_spritesorttime;
|
||||
extern int ps_hw_spritedrawtime;
|
||||
extern precise_t ps_hw_skyboxtime;
|
||||
extern precise_t ps_hw_nodesorttime;
|
||||
extern precise_t ps_hw_nodedrawtime;
|
||||
extern precise_t ps_hw_spritesorttime;
|
||||
extern precise_t ps_hw_spritedrawtime;
|
||||
|
||||
// Render stats for batching
|
||||
extern int ps_hw_numpolys;
|
||||
|
@ -130,8 +130,8 @@ extern int ps_hw_numshaders;
|
|||
extern int ps_hw_numtextures;
|
||||
extern int ps_hw_numpolyflags;
|
||||
extern int ps_hw_numcolors;
|
||||
extern int ps_hw_batchsorttime;
|
||||
extern int ps_hw_batchdrawtime;
|
||||
extern precise_t ps_hw_batchsorttime;
|
||||
extern precise_t ps_hw_batchdrawtime;
|
||||
|
||||
extern boolean gl_init;
|
||||
extern boolean gl_maploaded;
|
||||
|
|
|
@ -1106,11 +1106,19 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
|
|||
for (grMipmap = grPatch->mipmap; grMipmap->nextcolormap; )
|
||||
{
|
||||
grMipmap = grMipmap->nextcolormap;
|
||||
if (grMipmap->colormap == colormap)
|
||||
if (grMipmap->colormap && grMipmap->colormap->source == colormap)
|
||||
{
|
||||
if (grMipmap->downloaded && grMipmap->data)
|
||||
{
|
||||
HWD.pfnSetTexture(grMipmap); // found the colormap, set it to the correct texture
|
||||
if (memcmp(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8)))
|
||||
{
|
||||
M_Memcpy(grMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
HWR_CreateBlendedTexture(patch, blendpatch, grMipmap, skinnum, color);
|
||||
HWD.pfnUpdateTexture(grMipmap);
|
||||
}
|
||||
else
|
||||
HWD.pfnSetTexture(grMipmap); // found the colormap, set it to the correct texture
|
||||
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRMODELTEXTURE_UNLOCKED);
|
||||
return;
|
||||
}
|
||||
|
@ -1128,7 +1136,10 @@ static void HWR_GetBlendedTexture(patch_t *patch, patch_t *blendpatch, INT32 ski
|
|||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
|
||||
grMipmap->nextcolormap = newMipmap;
|
||||
newMipmap->colormap = colormap;
|
||||
|
||||
newMipmap->colormap = Z_Calloc(sizeof(*newMipmap->colormap), PU_HWRPATCHCOLMIPMAP, NULL);
|
||||
newMipmap->colormap->source = colormap;
|
||||
M_Memcpy(newMipmap->colormap->data, colormap, 256 * sizeof(UINT8));
|
||||
|
||||
HWR_CreateBlendedTexture(patch, blendpatch, newMipmap, skinnum, color);
|
||||
|
||||
|
|
|
@ -46,7 +46,13 @@ UINT32 I_GetFreeMem(UINT32 *total);
|
|||
*/
|
||||
tic_t I_GetTime(void);
|
||||
|
||||
int I_GetTimeMicros(void);// provides microsecond counter for render stats
|
||||
/** \brief Returns precise time value for performance measurement.
|
||||
*/
|
||||
precise_t I_GetPreciseTime(void);
|
||||
|
||||
/** \brief Returns the difference between precise times as microseconds.
|
||||
*/
|
||||
int I_PreciseToMicros(precise_t);
|
||||
|
||||
/** \brief The I_Sleep function
|
||||
|
||||
|
|
236
src/i_tcp.c
236
src/i_tcp.c
|
@ -20,127 +20,121 @@
|
|||
#endif
|
||||
|
||||
#ifndef NO_IPV6
|
||||
#define HAVE_IPV6
|
||||
#define HAVE_IPV6
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#define USE_WINSOCK
|
||||
#if defined (_WIN64) || defined (HAVE_IPV6)
|
||||
#define USE_WINSOCK2
|
||||
#else //_WIN64/HAVE_IPV6
|
||||
#define USE_WINSOCK1
|
||||
#endif
|
||||
#endif //WIN32 OS
|
||||
|
||||
#ifdef USE_WINSOCK2
|
||||
#include <ws2tcpip.h>
|
||||
#include <ws2tcpip.h>
|
||||
#endif
|
||||
|
||||
#include "doomdef.h"
|
||||
|
||||
#if defined (NOMD5) && !defined (NONET)
|
||||
//#define NONET
|
||||
//#define NONET
|
||||
#endif
|
||||
|
||||
#ifdef NONET
|
||||
#undef HAVE_MINIUPNPC
|
||||
#undef HAVE_MINIUPNPC
|
||||
#else
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#elif !defined (SCOUW2) && !defined (SCOUW7)
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#endif //normal BSD API
|
||||
#ifdef USE_WINSOCK1
|
||||
#include <winsock.h>
|
||||
#else
|
||||
#ifndef USE_WINSOCK
|
||||
#include <arpa/inet.h>
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#ifdef __APPLE_CC__
|
||||
#ifndef _BSD_SOCKLEN_T_
|
||||
#define _BSD_SOCKLEN_T_
|
||||
#endif //_BSD_SOCKLEN_T_
|
||||
#endif //__APPLE_CC__
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#endif //normal BSD API
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef USE_WINSOCK
|
||||
#include <netdb.h>
|
||||
#include <sys/ioctl.h>
|
||||
#endif //normal BSD API
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif
|
||||
|
||||
#include <errno.h>
|
||||
#include <time.h>
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
#undef errno
|
||||
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
|
||||
#define errno h_errno // some very strange things happen when not using h_error?!?
|
||||
#ifdef EWOULDBLOCK
|
||||
#undef EWOULDBLOCK
|
||||
#endif
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#ifdef EMSGSIZE
|
||||
#undef EMSGSIZE
|
||||
#endif
|
||||
#define EMSGSIZE WSAEMSGSIZE
|
||||
#ifdef ECONNREFUSED
|
||||
#undef ECONNREFUSED
|
||||
#endif
|
||||
#define ECONNREFUSED WSAECONNREFUSED
|
||||
#ifdef ETIMEDOUT
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
#ifndef _WSAIOW
|
||||
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
|
||||
#endif
|
||||
#ifndef SIO_UDP_CONNRESET
|
||||
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x00000400
|
||||
#endif
|
||||
#ifndef STATUS_INVALID_PARAMETER
|
||||
#define STATUS_INVALID_PARAMETER 0xC000000D
|
||||
#endif
|
||||
#endif // USE_WINSOCK
|
||||
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined(__APPLE__) || defined (UNIXCOMMON)
|
||||
#include <sys/time.h>
|
||||
#endif // UNIXCOMMON
|
||||
#endif // !NONET
|
||||
#ifdef __DJGPP__
|
||||
#ifdef WATTCP // Alam_GBC: Wattcp may need this
|
||||
#include <tcp.h>
|
||||
#define strerror strerror_s
|
||||
#else // wattcp
|
||||
#include <lsck/lsck.h>
|
||||
#endif // libsocket
|
||||
#endif // djgpp
|
||||
|
||||
#ifdef USE_WINSOCK
|
||||
// some undefined under win32
|
||||
#undef errno
|
||||
//#define errno WSAGetLastError() //Alam_GBC: this is the correct way, right?
|
||||
#define errno h_errno // some very strange things happen when not using h_error?!?
|
||||
#ifdef EWOULDBLOCK
|
||||
#undef EWOULDBLOCK
|
||||
typedef union
|
||||
{
|
||||
struct sockaddr any;
|
||||
struct sockaddr_in ip4;
|
||||
#ifdef HAVE_IPV6
|
||||
struct sockaddr_in6 ip6;
|
||||
#endif
|
||||
#define EWOULDBLOCK WSAEWOULDBLOCK
|
||||
#ifdef EMSGSIZE
|
||||
#undef EMSGSIZE
|
||||
#endif
|
||||
#define EMSGSIZE WSAEMSGSIZE
|
||||
#ifdef ECONNREFUSED
|
||||
#undef ECONNREFUSED
|
||||
#endif
|
||||
#define ECONNREFUSED WSAECONNREFUSED
|
||||
#ifdef ETIMEDOUT
|
||||
#undef ETIMEDOUT
|
||||
#endif
|
||||
#define ETIMEDOUT WSAETIMEDOUT
|
||||
#ifndef IOC_VENDOR
|
||||
#define IOC_VENDOR 0x18000000
|
||||
#endif
|
||||
#ifndef _WSAIOW
|
||||
#define _WSAIOW(x,y) (IOC_IN|(x)|(y))
|
||||
#endif
|
||||
#ifndef SIO_UDP_CONNRESET
|
||||
#define SIO_UDP_CONNRESET _WSAIOW(IOC_VENDOR,12)
|
||||
#endif
|
||||
#ifndef AI_ADDRCONFIG
|
||||
#define AI_ADDRCONFIG 0x00000400
|
||||
#endif
|
||||
#ifndef STATUS_INVALID_PARAMETER
|
||||
#define STATUS_INVALID_PARAMETER 0xC000000D
|
||||
#endif
|
||||
#endif
|
||||
} mysockaddr_t;
|
||||
|
||||
#ifdef __DJGPP__
|
||||
#ifdef WATTCP // Alam_GBC: Wattcp may need this
|
||||
#include <tcp.h>
|
||||
#define strerror strerror_s
|
||||
#else // wattcp
|
||||
#include <lsck/lsck.h>
|
||||
#endif // libsocket
|
||||
#endif // djgpp
|
||||
|
||||
typedef union
|
||||
{
|
||||
struct sockaddr any;
|
||||
struct sockaddr_in ip4;
|
||||
#ifdef HAVE_IPV6
|
||||
struct sockaddr_in6 ip6;
|
||||
#endif
|
||||
} mysockaddr_t;
|
||||
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
#ifdef STATIC_MINIUPNPC
|
||||
#define STATICLIB
|
||||
#endif
|
||||
#include "miniupnpc/miniwget.h"
|
||||
#include "miniupnpc/miniupnpc.h"
|
||||
#include "miniupnpc/upnpcommands.h"
|
||||
#undef STATICLIB
|
||||
static UINT8 UPNP_support = TRUE;
|
||||
#endif
|
||||
#ifdef HAVE_MINIUPNPC
|
||||
#ifdef STATIC_MINIUPNPC
|
||||
#define STATICLIB
|
||||
#endif
|
||||
#include "miniupnpc/miniwget.h"
|
||||
#include "miniupnpc/miniupnpc.h"
|
||||
#include "miniupnpc/upnpcommands.h"
|
||||
#undef STATICLIB
|
||||
static UINT8 UPNP_support = TRUE;
|
||||
#endif // HAVE_MINIUPNC
|
||||
|
||||
#endif // !NONET
|
||||
|
||||
|
@ -177,32 +171,32 @@ static UINT8 UPNP_support = TRUE;
|
|||
#define DEFAULTPORT "5029"
|
||||
|
||||
#if defined (USE_WINSOCK) && !defined (NONET)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
typedef SOCKET SOCKET_TYPE;
|
||||
#define ERRSOCKET (SOCKET_ERROR)
|
||||
#else
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
|
||||
typedef int socklen_t;
|
||||
#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
|
||||
typedef int SOCKET_TYPE;
|
||||
#else
|
||||
typedef unsigned long SOCKET_TYPE;
|
||||
#endif
|
||||
#define ERRSOCKET (-1)
|
||||
#endif
|
||||
|
||||
#ifndef NONET
|
||||
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static size_t mysocketses = 0;
|
||||
static int myfamily[MAXNETNODES+1] = {0};
|
||||
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static mysockaddr_t clientaddress[MAXNETNODES+1];
|
||||
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
|
||||
static size_t broadcastaddresses = 0;
|
||||
static boolean nodeconnected[MAXNETNODES+1];
|
||||
static mysockaddr_t banned[MAXBANS];
|
||||
static UINT8 bannedmask[MAXBANS];
|
||||
// define socklen_t in DOS/Windows if it is not already defined
|
||||
#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (USE_WINSOCK1)
|
||||
typedef int socklen_t;
|
||||
#endif
|
||||
static SOCKET_TYPE mysockets[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static size_t mysocketses = 0;
|
||||
static int myfamily[MAXNETNODES+1] = {0};
|
||||
static SOCKET_TYPE nodesocket[MAXNETNODES+1] = {ERRSOCKET};
|
||||
static mysockaddr_t clientaddress[MAXNETNODES+1];
|
||||
static mysockaddr_t broadcastaddress[MAXNETNODES+1];
|
||||
static size_t broadcastaddresses = 0;
|
||||
static boolean nodeconnected[MAXNETNODES+1];
|
||||
static mysockaddr_t banned[MAXBANS];
|
||||
static UINT8 bannedmask[MAXBANS];
|
||||
#endif
|
||||
|
||||
static size_t numbans = 0;
|
||||
|
|
40
src/info.c
40
src/info.c
|
@ -150,6 +150,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"SIGN", // Level end sign
|
||||
"SPIK", // Spike Ball
|
||||
"SFLM", // Spin fire
|
||||
"TFLM", // Spin fire (team)
|
||||
"USPK", // Floor spike
|
||||
"WSPK", // Wall spike
|
||||
"WSPB", // Wall spike base
|
||||
|
@ -1894,6 +1895,13 @@ state_t states[NUMSTATES] =
|
|||
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
|
||||
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
|
||||
|
||||
{SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2}, // S_TEAM_SPINFIRE1
|
||||
{SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3}, // S_TEAM_SPINFIRE2
|
||||
{SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4}, // S_TEAM_SPINFIRE3
|
||||
{SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5}, // S_TEAM_SPINFIRE4
|
||||
{SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6}, // S_TEAM_SPINFIRE5
|
||||
{SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1}, // S_TEAM_SPINFIRE6
|
||||
|
||||
// Floor Spike
|
||||
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
|
||||
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3}, // S_SPIKE2
|
||||
|
@ -3291,18 +3299,18 @@ state_t states[NUMSTATES] =
|
|||
{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL}, // S_WATERZAP
|
||||
|
||||
// Spindash dust
|
||||
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
|
||||
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
|
||||
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
|
||||
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
|
||||
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
|
||||
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
|
||||
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
|
||||
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
|
||||
{SPR_FPRT, 0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
|
||||
{SPR_FPRT, 0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
|
||||
{SPR_FPRT, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
|
||||
{SPR_FPRT, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
|
||||
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
|
||||
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
|
||||
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
|
||||
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
|
||||
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
|
||||
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
|
||||
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
|
||||
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
|
||||
{SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
|
||||
{SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
|
||||
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
|
||||
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
|
||||
|
||||
|
||||
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2}, // S_FOG1
|
||||
|
@ -3924,9 +3932,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_BLUEBRICKDEBRIS
|
||||
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_YELLOWBRICKDEBRIS
|
||||
|
||||
#ifdef SEENAMES
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK
|
||||
#endif
|
||||
};
|
||||
|
||||
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
||||
|
@ -6458,8 +6464,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_fizzle, // deathsound
|
||||
10*FRACUNIT, // speed
|
||||
48*FRACUNIT, // radius
|
||||
160*FRACUNIT, // height
|
||||
24*FRACUNIT, // radius
|
||||
80*FRACUNIT, // height
|
||||
0, // display offset
|
||||
DMG_ELECTRIC, // mass
|
||||
1, // damage
|
||||
|
@ -21653,7 +21659,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
#ifdef SEENAMES
|
||||
{ // MT_NAMECHECK
|
||||
-1, // doomednum
|
||||
S_NAMECHECK, // spawnstate
|
||||
|
@ -21680,7 +21685,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
#endif
|
||||
};
|
||||
|
||||
skincolor_t skincolors[MAXSKINCOLORS] = {
|
||||
|
|
12
src/info.h
12
src/info.h
|
@ -684,6 +684,7 @@ typedef enum sprite
|
|||
SPR_SIGN, // Level end sign
|
||||
SPR_SPIK, // Spike Ball
|
||||
SPR_SFLM, // Spin fire
|
||||
SPR_TFLM, // Spin fire (team)
|
||||
SPR_USPK, // Floor spike
|
||||
SPR_WSPK, // Wall spike
|
||||
SPR_WSPB, // Wall spike base
|
||||
|
@ -2324,6 +2325,13 @@ typedef enum state
|
|||
S_SPINFIRE5,
|
||||
S_SPINFIRE6,
|
||||
|
||||
S_TEAM_SPINFIRE1,
|
||||
S_TEAM_SPINFIRE2,
|
||||
S_TEAM_SPINFIRE3,
|
||||
S_TEAM_SPINFIRE4,
|
||||
S_TEAM_SPINFIRE5,
|
||||
S_TEAM_SPINFIRE6,
|
||||
|
||||
// Spikes
|
||||
S_SPIKE1,
|
||||
S_SPIKE2,
|
||||
|
@ -4280,9 +4288,7 @@ typedef enum state
|
|||
S_BLUEBRICKDEBRIS, // for CEZ3
|
||||
S_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
S_NAMECHECK,
|
||||
#endif
|
||||
|
||||
S_FIRSTFREESLOT,
|
||||
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
||||
|
@ -5082,9 +5088,7 @@ typedef enum mobj_type
|
|||
MT_BLUEBRICKDEBRIS, // for CEZ3
|
||||
MT_YELLOWBRICKDEBRIS, // for CEZ3
|
||||
|
||||
#ifdef SEENAMES
|
||||
MT_NAMECHECK,
|
||||
#endif
|
||||
|
||||
MT_FIRSTFREESLOT,
|
||||
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
||||
|
|
|
@ -165,6 +165,8 @@ static const struct {
|
|||
{META_SKIN, "skin_t"},
|
||||
{META_POWERS, "player_t.powers"},
|
||||
{META_SOUNDSID, "skin_t.soundsid"},
|
||||
{META_SKINSPRITES, "skin_t.sprites"},
|
||||
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
|
||||
|
||||
{META_VERTEX, "vertex_t"},
|
||||
{META_LINE, "line_t"},
|
||||
|
|
|
@ -112,11 +112,9 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player qui
|
|||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
|
||||
#endif
|
||||
#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
|
||||
void LUAh_GameQuit(void); // Hook for game quitting
|
||||
void LUAh_GameQuit(boolean quitting); // Hook for game quitting
|
||||
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "m_perfstats.h"
|
||||
#include "d_netcmd.h" // for cv_perfstats
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
#include "i_system.h" // I_GetPreciseTime
|
||||
|
||||
static UINT8 hooksAvailable[(hook_MAX/8)+1];
|
||||
|
||||
|
@ -481,7 +481,7 @@ void LUAh_ThinkFrame(void)
|
|||
continue;
|
||||
|
||||
if (cv_perfstats.value == 3)
|
||||
time_taken = I_GetTimeMicros();
|
||||
time_taken = I_GetPreciseTime();
|
||||
PushHook(gL, hookp);
|
||||
if (lua_pcall(gL, 0, 0, 1)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
|
@ -492,7 +492,7 @@ void LUAh_ThinkFrame(void)
|
|||
if (cv_perfstats.value == 3)
|
||||
{
|
||||
lua_Debug ar;
|
||||
time_taken = I_GetTimeMicros() - time_taken;
|
||||
time_taken = I_GetPreciseTime() - time_taken;
|
||||
// we need the function, let's just retrieve it again
|
||||
PushHook(gL, hookp);
|
||||
lua_getinfo(gL, ">S", &ar);
|
||||
|
@ -1754,7 +1754,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
|
|||
}
|
||||
|
||||
// Hook for MT_NAMECHECK
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
||||
{
|
||||
hook_p hookp;
|
||||
|
@ -1798,7 +1797,6 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
|||
|
||||
return hasSeenPlayer;
|
||||
}
|
||||
#endif // SEENAMES
|
||||
|
||||
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
|
||||
{
|
||||
|
@ -1846,7 +1844,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
|
|||
}
|
||||
|
||||
// Hook for game quitting
|
||||
void LUAh_GameQuit(void)
|
||||
void LUAh_GameQuit(boolean quitting)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
|
||||
|
@ -1860,7 +1858,8 @@ void LUAh_GameQuit(void)
|
|||
continue;
|
||||
|
||||
PushHook(gL, hookp);
|
||||
if (lua_pcall(gL, 0, 0, 1)) {
|
||||
lua_pushboolean(gL, quitting);
|
||||
if (lua_pcall(gL, 1, 0, 1)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
|
@ -1971,4 +1970,4 @@ boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boo
|
|||
lua_settop(gL, 0);
|
||||
newname[6] = 0;
|
||||
return hooked;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -896,8 +896,10 @@ static int libd_getColormap(lua_State *L)
|
|||
else if (lua_type(L, 1) == LUA_TNUMBER) // skin number
|
||||
{
|
||||
skinnum = (INT32)luaL_checkinteger(L, 1);
|
||||
if (skinnum < TC_BLINK || skinnum >= MAXSKINS)
|
||||
return luaL_error(L, "skin number %d is out of range (%d - %d)", skinnum, TC_BLINK, MAXSKINS-1);
|
||||
if (skinnum >= MAXSKINS)
|
||||
return luaL_error(L, "skin number %d is out of range (>%d)", skinnum, MAXSKINS-1);
|
||||
else if (skinnum < 0 && skinnum > TC_DEFAULT)
|
||||
return luaL_error(L, "translation colormap index is out of range");
|
||||
}
|
||||
else // skin name
|
||||
{
|
||||
|
|
|
@ -39,6 +39,8 @@ extern lua_State *gL;
|
|||
#define META_SKIN "SKIN_T*"
|
||||
#define META_POWERS "PLAYER_T*POWERS"
|
||||
#define META_SOUNDSID "SKIN_T*SOUNDSID"
|
||||
#define META_SKINSPRITES "SKIN_T*SPRITES"
|
||||
#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]"
|
||||
|
||||
#define META_VERTEX "VERTEX_T*"
|
||||
#define META_LINE "LINE_T*"
|
||||
|
|
|
@ -2181,6 +2181,8 @@ static int mapheaderinfo_get(lua_State *L)
|
|||
lua_pushinteger(L, header->levelflags);
|
||||
else if (fastcmp(field,"menuflags"))
|
||||
lua_pushinteger(L, header->menuflags);
|
||||
else if (fastcmp(field,"selectheading"))
|
||||
lua_pushstring(L, header->selectheading);
|
||||
else if (fastcmp(field,"startrings"))
|
||||
lua_pushinteger(L, header->startrings);
|
||||
else if (fastcmp(field, "sstimer"))
|
||||
|
|
|
@ -192,18 +192,30 @@ static luaL_Reg lib[] = {
|
|||
{"cos", lib_finecosine},
|
||||
{"tan", lib_finetangent},
|
||||
{"FixedAngle", lib_fixedangle},
|
||||
{"fixangle" , lib_fixedangle},
|
||||
{"AngleFixed", lib_anglefixed},
|
||||
{"anglefix" , lib_anglefixed},
|
||||
{"InvAngle", lib_invangle},
|
||||
{"FixedMul", lib_fixedmul},
|
||||
{"fixmul" , lib_fixedmul},
|
||||
{"FixedInt", lib_fixedint},
|
||||
{"fixint" , lib_fixedint},
|
||||
{"FixedDiv", lib_fixeddiv},
|
||||
{"fixdiv" , lib_fixeddiv},
|
||||
{"FixedRem", lib_fixedrem},
|
||||
{"fixrem" , lib_fixedrem},
|
||||
{"FixedSqrt", lib_fixedsqrt},
|
||||
{"fixsqrt" , lib_fixedsqrt},
|
||||
{"FixedHypot", lib_fixedhypot},
|
||||
{"fixhypot" , lib_fixedhypot},
|
||||
{"FixedFloor", lib_fixedfloor},
|
||||
{"fixfloor" , lib_fixedfloor},
|
||||
{"FixedTrunc", lib_fixedtrunc},
|
||||
{"fixtrunc" , lib_fixedtrunc},
|
||||
{"FixedCeil", lib_fixedceil},
|
||||
{"fixceil" , lib_fixedceil},
|
||||
{"FixedRound", lib_fixedround},
|
||||
{"fixround" , lib_fixedround},
|
||||
{"GetSecSpecial", lib_getsecspecial},
|
||||
{"All7Emeralds", lib_all7emeralds},
|
||||
{"ColorOpposite", lib_coloropposite},
|
||||
|
|
|
@ -158,6 +158,10 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->flashpal);
|
||||
else if (fastcmp(field,"skincolor"))
|
||||
lua_pushinteger(L, plr->skincolor);
|
||||
else if (fastcmp(field,"skin"))
|
||||
lua_pushinteger(L, plr->skin);
|
||||
else if (fastcmp(field,"availabilities"))
|
||||
lua_pushinteger(L, plr->availabilities);
|
||||
else if (fastcmp(field,"score"))
|
||||
lua_pushinteger(L, plr->score);
|
||||
else if (fastcmp(field,"dashspeed"))
|
||||
|
@ -469,6 +473,10 @@ static int player_set(lua_State *L)
|
|||
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
|
||||
plr->skincolor = newcolor;
|
||||
}
|
||||
else if (fastcmp(field,"skin"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"availabilities"))
|
||||
return NOSET;
|
||||
else if (fastcmp(field,"score"))
|
||||
plr->score = (UINT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"dashspeed"))
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
enum skin {
|
||||
skin_valid = 0,
|
||||
skin_name,
|
||||
skin_spritedef,
|
||||
skin_wadnum,
|
||||
skin_flags,
|
||||
skin_realname,
|
||||
|
@ -54,12 +53,12 @@ enum skin {
|
|||
skin_contspeed,
|
||||
skin_contangle,
|
||||
skin_soundsid,
|
||||
skin_availability
|
||||
skin_availability,
|
||||
skin_sprites
|
||||
};
|
||||
static const char *const skin_opt[] = {
|
||||
"valid",
|
||||
"name",
|
||||
"spritedef",
|
||||
"wadnum",
|
||||
"flags",
|
||||
"realname",
|
||||
|
@ -93,6 +92,7 @@ static const char *const skin_opt[] = {
|
|||
"contangle",
|
||||
"soundsid",
|
||||
"availability",
|
||||
"sprites",
|
||||
NULL};
|
||||
|
||||
#define UNIMPLEMENTED luaL_error(L, LUA_QL("skin_t") " field " LUA_QS " is not implemented for Lua and cannot be accessed.", skin_opt[field])
|
||||
|
@ -113,8 +113,6 @@ static int skin_get(lua_State *L)
|
|||
case skin_name:
|
||||
lua_pushstring(L, skin->name);
|
||||
break;
|
||||
case skin_spritedef:
|
||||
return UNIMPLEMENTED;
|
||||
case skin_wadnum:
|
||||
// !!WARNING!! May differ between clients due to music wads, therefore NOT NETWORK SAFE
|
||||
return UNIMPLEMENTED;
|
||||
|
@ -214,6 +212,9 @@ static int skin_get(lua_State *L)
|
|||
case skin_availability:
|
||||
lua_pushinteger(L, skin->availability);
|
||||
break;
|
||||
case skin_sprites:
|
||||
LUA_PushLightUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
@ -324,6 +325,49 @@ static int soundsid_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
enum spritesopt {
|
||||
numframes = 0
|
||||
};
|
||||
|
||||
static const char *const sprites_opt[] = {
|
||||
"numframes",
|
||||
NULL};
|
||||
|
||||
// skin.sprites[i] -> sprites[i]
|
||||
static int lib_getSkinSprite(lua_State *L)
|
||||
{
|
||||
spritedef_t *sprites = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITES);
|
||||
playersprite_t i = luaL_checkinteger(L, 2);
|
||||
|
||||
if (i < 0 || i >= NUMPLAYERSPRITES*2)
|
||||
return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
|
||||
|
||||
LUA_PushLightUserdata(L, &sprites[i], META_SKINSPRITESLIST);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #skin.sprites -> NUMPLAYERSPRITES*2
|
||||
static int lib_numSkinsSprites(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMPLAYERSPRITES*2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int sprite_get(lua_State *L)
|
||||
{
|
||||
spritedef_t *sprite = (spritedef_t *)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
|
||||
enum spritesopt field = luaL_checkoption(L, 2, NULL, sprites_opt);
|
||||
|
||||
switch (field)
|
||||
{
|
||||
case numframes:
|
||||
lua_pushinteger(L, sprite->numframes);
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
int LUA_SkinLib(lua_State *L)
|
||||
{
|
||||
luaL_newmetatable(L, META_SKIN);
|
||||
|
@ -345,6 +389,19 @@ int LUA_SkinLib(lua_State *L)
|
|||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_SKINSPRITES);
|
||||
lua_pushcfunction(L, lib_getSkinSprite);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, lib_numSkinsSprites);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_SKINSPRITESLIST);
|
||||
lua_pushcfunction(L, sprite_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_newuserdata(L, 0);
|
||||
lua_createtable(L, 0, 2);
|
||||
lua_pushcfunction(L, lib_getSkin);
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
#include "z_zone.h"
|
||||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
#include "i_system.h" // I_GetPreciseTime
|
||||
#include "m_misc.h"
|
||||
#include "st_stuff.h" // st_palette
|
||||
|
||||
|
@ -53,8 +53,8 @@ static RGBA_t *gif_framepalette = NULL;
|
|||
|
||||
static FILE *gif_out = NULL;
|
||||
static INT32 gif_frames = 0;
|
||||
static UINT32 gif_prevframeus = 0; // "us" is microseconds
|
||||
static UINT32 gif_delayus = 0;
|
||||
static precise_t gif_prevframetime = 0;
|
||||
static UINT32 gif_delayus = 0; // "us" is microseconds
|
||||
static UINT8 gif_writeover = 0;
|
||||
|
||||
|
||||
|
@ -608,7 +608,7 @@ static void GIF_framewrite(void)
|
|||
{
|
||||
// golden's attempt at creating a "dynamic delay"
|
||||
UINT16 mingifdelay = 10; // minimum gif delay in milliseconds (keep at 10 because gifs can't get more precise).
|
||||
gif_delayus += (I_GetTimeMicros() - gif_prevframeus); // increase delay by how much time was spent between last measurement
|
||||
gif_delayus += I_PreciseToMicros(I_GetPreciseTime() - gif_prevframetime); // increase delay by how much time was spent between last measurement
|
||||
|
||||
if (gif_delayus/1000 >= mingifdelay) // delay is big enough to be able to effect gif frame delay?
|
||||
{
|
||||
|
@ -621,7 +621,7 @@ static void GIF_framewrite(void)
|
|||
{
|
||||
float delayf = ceil(100.0f/NEWTICRATE);
|
||||
|
||||
delay = (UINT16)((I_GetTimeMicros() - gif_prevframeus)/10/1000);
|
||||
delay = (UINT16)I_PreciseToMicros((I_GetPreciseTime() - gif_prevframetime))/10/1000;
|
||||
|
||||
if (delay < (UINT16)(delayf))
|
||||
delay = (UINT16)(delayf);
|
||||
|
@ -711,7 +711,7 @@ static void GIF_framewrite(void)
|
|||
}
|
||||
fwrite(gifframe_data, 1, (p - gifframe_data), gif_out);
|
||||
++gif_frames;
|
||||
gif_prevframeus = I_GetTimeMicros();
|
||||
gif_prevframetime = I_GetPreciseTime();
|
||||
}
|
||||
|
||||
|
||||
|
@ -739,7 +739,7 @@ INT32 GIF_open(const char *filename)
|
|||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
gif_prevframeus = I_GetTimeMicros();
|
||||
gif_prevframetime = I_GetPreciseTime();
|
||||
gif_delayus = 0;
|
||||
return 1;
|
||||
}
|
||||
|
|
40
src/m_menu.c
40
src/m_menu.c
|
@ -1356,9 +1356,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
|
|||
{IT_STRING | IT_CVAR, NULL, "Score/Time/Rings", &cv_timetic, 71},
|
||||
{IT_STRING | IT_CVAR, NULL, "Show Powerups", &cv_powerupdisplay, 76},
|
||||
{IT_STRING | IT_CVAR, NULL, "Local ping display", &cv_showping, 81}, // shows ping next to framerate if we want to.
|
||||
#ifdef SEENAMES
|
||||
{IT_STRING | IT_CVAR, NULL, "Show player names", &cv_seenames, 86},
|
||||
#endif
|
||||
|
||||
{IT_HEADER, NULL, "Console", NULL, 95},
|
||||
{IT_STRING | IT_CVAR, NULL, "Background color", &cons_backcolor, 101},
|
||||
|
@ -1551,18 +1549,19 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
|
||||
|
||||
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
|
||||
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
|
||||
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
|
||||
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_apng_downscale, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 105},
|
||||
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 110},
|
||||
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 115},
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -1575,7 +1574,7 @@ enum
|
|||
op_screenshot_gif_start = 13,
|
||||
op_screenshot_gif_end = 15,
|
||||
op_screenshot_apng_start = 16,
|
||||
op_screenshot_apng_end = 19,
|
||||
op_screenshot_apng_end = 20,
|
||||
};
|
||||
|
||||
static menuitem_t OP_EraseDataMenu[] =
|
||||
|
@ -6937,8 +6936,7 @@ static void M_SelectableClearMenus(INT32 choice)
|
|||
static void M_UltimateCheat(INT32 choice)
|
||||
{
|
||||
(void)choice;
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(true);
|
||||
I_Quit();
|
||||
}
|
||||
|
||||
|
@ -8423,7 +8421,7 @@ static void M_DrawLoadGameData(void)
|
|||
sprdef = &charbotskin->sprites[SPR2_SIGN];
|
||||
if (!sprdef->numframes)
|
||||
goto skipbot;
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, 0);
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].botskin-1, charbotskin->prefcolor, GTC_CACHE);
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
|
||||
|
@ -8433,8 +8431,6 @@ static void M_DrawLoadGameData(void)
|
|||
charbotskin->highresscale,
|
||||
0, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
|
||||
tempx -= (20<<FRACBITS);
|
||||
//flip = V_FLIP;
|
||||
}
|
||||
|
@ -8443,7 +8439,7 @@ skipbot:
|
|||
if (!charskin) // shut up compiler
|
||||
goto skipsign;
|
||||
sprdef = &charskin->sprites[SPR2_SIGN];
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, 0);
|
||||
colormap = R_GetTranslationColormap(savegameinfo[savetodraw].skinnum, charskin->prefcolor, GTC_CACHE);
|
||||
if (!sprdef->numframes)
|
||||
goto skipsign;
|
||||
sprframe = &sprdef->spriteframes[0];
|
||||
|
@ -8483,8 +8479,6 @@ skipsign:
|
|||
charskin->highresscale/2,
|
||||
0, patch, colormap);
|
||||
skiplife:
|
||||
if (colormap)
|
||||
Z_Free(colormap);
|
||||
|
||||
patch = W_CachePatchName("STLIVEX", PU_PATCH);
|
||||
|
||||
|
@ -11755,7 +11749,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
goto faildraw;
|
||||
|
||||
// ok, draw player sprite for sure now
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0);
|
||||
colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, GTC_CACHE);
|
||||
|
||||
if (multi_frame >= sprdef->numframes)
|
||||
multi_frame = 0;
|
||||
|
@ -11773,7 +11767,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
|
|||
FixedDiv(skins[setupm_fakeskin].highresscale, skins[setupm_fakeskin].shieldscale),
|
||||
flags, patch, colormap);
|
||||
|
||||
Z_Free(colormap);
|
||||
goto colordraw;
|
||||
|
||||
faildraw:
|
||||
|
@ -13372,8 +13365,7 @@ void M_QuitResponse(INT32 ch)
|
|||
|
||||
if (ch != 'y' && ch != KEY_ENTER)
|
||||
return;
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(true);
|
||||
if (!(netgame || cv_debug))
|
||||
{
|
||||
S_ResetCaptions();
|
||||
|
|
36
src/m_misc.c
36
src/m_misc.c
|
@ -163,6 +163,9 @@ consvar_t cv_zlib_levela = CVAR_INIT ("apng_compress_level", "4", CV_SAVE, zlib_
|
|||
consvar_t cv_zlib_strategya = CVAR_INIT ("apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL);
|
||||
consvar_t cv_zlib_window_bitsa = CVAR_INIT ("apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL);
|
||||
consvar_t cv_apng_delay = CVAR_INIT ("apng_speed", "1x", CV_SAVE, apng_delay_t, NULL);
|
||||
consvar_t cv_apng_downscale = CVAR_INIT ("apng_downscale", "On", CV_SAVE, CV_OnOff, NULL);
|
||||
|
||||
static boolean apng_downscale = false; // So nobody can do something dumb like changing cvars mid output
|
||||
|
||||
boolean takescreenshot = false; // Take a screenshot this tic
|
||||
|
||||
|
@ -981,25 +984,38 @@ static inline boolean M_PNGLib(void)
|
|||
|
||||
static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf)
|
||||
{
|
||||
png_uint_16 downscale = apng_downscale ? vid.dupx : 1;
|
||||
|
||||
png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr);
|
||||
PNG_CONST png_uint_32 height = vid.height;
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep));
|
||||
png_uint_32 y;
|
||||
PNG_CONST png_uint_32 width = vid.width / downscale;
|
||||
PNG_CONST png_uint_32 height = vid.height / downscale;
|
||||
png_bytepp row_pointers = png_malloc(png_ptr, height * sizeof (png_bytep));
|
||||
png_uint_32 x, y;
|
||||
png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value;
|
||||
|
||||
apng_frames++;
|
||||
|
||||
for (y = 0; y < height; y++)
|
||||
{
|
||||
row_pointers[y] = png_buf;
|
||||
png_buf += pitch;
|
||||
row_pointers[y] = malloc(pitch * sizeof(png_byte));
|
||||
for (x = 0; x < width; x++)
|
||||
row_pointers[y][x] = png_buf[x * downscale];
|
||||
png_buf += pitch * (downscale * downscale);
|
||||
}
|
||||
//for (x = 0; x < width; x++)
|
||||
//{
|
||||
// printf("%d", x);
|
||||
// row_pointers[y][x] = 0;
|
||||
//}
|
||||
/* row_pointers[y] = calloc(1, sizeof(png_bytep));
|
||||
png_buf += pitch * 2;
|
||||
}*/
|
||||
|
||||
#ifndef PNG_STATIC
|
||||
if (aPNG_write_frame_head)
|
||||
#endif
|
||||
aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers,
|
||||
vid.width, /* width */
|
||||
width, /* width */
|
||||
height, /* height */
|
||||
0, /* x offset */
|
||||
0, /* y offset */
|
||||
|
@ -1030,6 +1046,12 @@ static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr,
|
|||
|
||||
static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
||||
{
|
||||
png_uint_16 downscale;
|
||||
|
||||
apng_downscale = (!!cv_apng_downscale.value);
|
||||
|
||||
downscale = apng_downscale ? vid.dupx : 1;
|
||||
|
||||
apng_FILE = fopen(filename,"wb+"); // + mode for reading
|
||||
if (!apng_FILE)
|
||||
{
|
||||
|
@ -1080,7 +1102,7 @@ static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal)
|
|||
png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value);
|
||||
png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value);
|
||||
|
||||
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal);
|
||||
M_PNGhdr(apng_ptr, apng_info_ptr, vid.width / downscale, vid.height / downscale, pal);
|
||||
|
||||
M_PNGText(apng_ptr, apng_info_ptr, true);
|
||||
|
||||
|
|
|
@ -33,7 +33,7 @@ extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_color
|
|||
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
|
||||
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
|
||||
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
|
||||
extern consvar_t cv_apng_delay;
|
||||
extern consvar_t cv_apng_delay, cv_apng_downscale;
|
||||
|
||||
void M_StartMovie(void);
|
||||
void M_SaveFrame(void);
|
||||
|
|
|
@ -22,32 +22,37 @@
|
|||
#include "hardware/hw_main.h"
|
||||
#endif
|
||||
|
||||
int ps_tictime = 0;
|
||||
struct perfstatcol;
|
||||
struct perfstatrow;
|
||||
|
||||
int ps_playerthink_time = 0;
|
||||
int ps_thinkertime = 0;
|
||||
typedef struct perfstatcol perfstatcol_t;
|
||||
typedef struct perfstatrow perfstatrow_t;
|
||||
|
||||
int ps_thlist_times[NUM_THINKERLISTS];
|
||||
static const char* thlist_names[] = {
|
||||
"Polyobjects: %d",
|
||||
"Main: %d",
|
||||
"Mobjs: %d",
|
||||
"Dynamic slopes: %d",
|
||||
"Precipitation: %d",
|
||||
NULL
|
||||
struct perfstatcol {
|
||||
INT32 lores_x;
|
||||
INT32 hires_x;
|
||||
INT32 color;
|
||||
perfstatrow_t * rows;
|
||||
};
|
||||
static const char* thlist_shortnames[] = {
|
||||
"plyobjs %d",
|
||||
"main %d",
|
||||
"mobjs %d",
|
||||
"dynslop %d",
|
||||
"precip %d",
|
||||
NULL
|
||||
|
||||
struct perfstatrow {
|
||||
const char * lores_label;
|
||||
const char * hires_label;
|
||||
void * value;
|
||||
};
|
||||
|
||||
static precise_t ps_frametime = 0;
|
||||
|
||||
precise_t ps_tictime = 0;
|
||||
|
||||
precise_t ps_playerthink_time = 0;
|
||||
precise_t ps_thinkertime = 0;
|
||||
|
||||
precise_t ps_thlist_times[NUM_THINKERLISTS];
|
||||
|
||||
int ps_checkposition_calls = 0;
|
||||
|
||||
int ps_lua_thinkframe_time = 0;
|
||||
precise_t ps_lua_thinkframe_time = 0;
|
||||
int ps_lua_mobjhooks = 0;
|
||||
|
||||
// dynamically allocated resizeable array for thinkframe hook stats
|
||||
|
@ -55,6 +60,8 @@ ps_hookinfo_t *thinkframe_hooks = NULL;
|
|||
int thinkframe_hooks_length = 0;
|
||||
int thinkframe_hooks_capacity = 16;
|
||||
|
||||
static INT32 draw_row;
|
||||
|
||||
void PS_SetThinkFrameHookInfo(int index, UINT32 time_taken, char* short_src)
|
||||
{
|
||||
if (!thinkframe_hooks)
|
||||
|
@ -76,379 +83,413 @@ void PS_SetThinkFrameHookInfo(int index, UINT32 time_taken, char* short_src)
|
|||
thinkframe_hooks_length = index + 1;
|
||||
}
|
||||
|
||||
static void PS_SetFrameTime(void)
|
||||
{
|
||||
precise_t currenttime = I_GetPreciseTime();
|
||||
ps_frametime = currenttime - ps_prevframetime;
|
||||
ps_prevframetime = currenttime;
|
||||
}
|
||||
|
||||
static boolean M_HighResolution(void)
|
||||
{
|
||||
return (vid.width >= 640 && vid.height >= 400);
|
||||
}
|
||||
|
||||
enum {
|
||||
PERF_TIME,
|
||||
PERF_COUNT,
|
||||
};
|
||||
|
||||
static void M_DrawPerfString(perfstatcol_t *col, int type)
|
||||
{
|
||||
const boolean hires = M_HighResolution();
|
||||
|
||||
INT32 draw_flags = V_MONOSPACE | col->color;
|
||||
|
||||
perfstatrow_t * row;
|
||||
|
||||
int value;
|
||||
|
||||
if (hires)
|
||||
draw_flags |= V_ALLOWLOWERCASE;
|
||||
|
||||
for (row = col->rows; row->lores_label; ++row)
|
||||
{
|
||||
if (type == PERF_TIME)
|
||||
value = I_PreciseToMicros(*(precise_t *)row->value);
|
||||
else
|
||||
value = *(int *)row->value;
|
||||
|
||||
if (hires)
|
||||
{
|
||||
V_DrawSmallString(col->hires_x, draw_row, draw_flags,
|
||||
va("%s %d", row->hires_label, value));
|
||||
|
||||
draw_row += 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawThinString(col->lores_x, draw_row, draw_flags,
|
||||
va("%s %d", row->lores_label, value));
|
||||
|
||||
draw_row += 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawPerfTiming(perfstatcol_t *col)
|
||||
{
|
||||
M_DrawPerfString(col, PERF_TIME);
|
||||
}
|
||||
|
||||
static void M_DrawPerfCount(perfstatcol_t *col)
|
||||
{
|
||||
M_DrawPerfString(col, PERF_COUNT);
|
||||
}
|
||||
|
||||
static void M_DrawRenderStats(void)
|
||||
{
|
||||
const boolean hires = M_HighResolution();
|
||||
|
||||
const int half_row = hires ? 5 : 4;
|
||||
|
||||
precise_t extrarendertime;
|
||||
|
||||
perfstatrow_t frametime_row[] = {
|
||||
{"frmtime", "Frame time: ", &ps_frametime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t rendercalltime_row[] = {
|
||||
{"drwtime", "3d rendering: ", &ps_rendercalltime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t opengltime_row[] = {
|
||||
{"skybox ", "Skybox render: ", &ps_hw_skyboxtime},
|
||||
{"bsptime", "RenderBSPNode: ", &ps_bsptime},
|
||||
{"nodesrt", "Drwnode sort: ", &ps_hw_nodesorttime},
|
||||
{"nodedrw", "Drwnode render:", &ps_hw_nodedrawtime},
|
||||
{"sprsort", "Sprite sort: ", &ps_hw_spritesorttime},
|
||||
{"sprdraw", "Sprite render: ", &ps_hw_spritedrawtime},
|
||||
{"other ", "Other: ", &extrarendertime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t softwaretime_row[] = {
|
||||
{"bsptime", "RenderBSPNode: ", &ps_bsptime},
|
||||
{"sprclip", "R_ClipSprites: ", &ps_sw_spritecliptime},
|
||||
{"portals", "Portals+Skybox:", &ps_sw_portaltime},
|
||||
{"planes ", "R_DrawPlanes: ", &ps_sw_planetime},
|
||||
{"masked ", "R_DrawMasked: ", &ps_sw_maskedtime},
|
||||
{"other ", "Other: ", &extrarendertime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t uiswaptime_row[] = {
|
||||
{"ui ", "UI render: ", &ps_uitime},
|
||||
{"finupdt", "I_FinishUpdate:", &ps_swaptime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t tictime_row[] = {
|
||||
{"logic ", "Game logic: ", &ps_tictime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t rendercalls_row[] = {
|
||||
{"bspcall", "BSP calls: ", &ps_numbspcalls},
|
||||
{"sprites", "Sprites: ", &ps_numsprites},
|
||||
{"drwnode", "Drawnodes: ", &ps_numdrawnodes},
|
||||
{"plyobjs", "Polyobjects: ", &ps_numpolyobjects},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t batchtime_row[] = {
|
||||
{"batsort", "Batch sort: ", &ps_hw_batchsorttime},
|
||||
{"batdraw", "Batch render:", &ps_hw_batchdrawtime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t batchcount_row[] = {
|
||||
{"polygon", "Polygons: ", &ps_hw_numpolys},
|
||||
{"vertex ", "Vertices: ", &ps_hw_numverts},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t batchcalls_row[] = {
|
||||
{"drwcall", "Draw calls:", &ps_hw_numcalls},
|
||||
{"shaders", "Shaders: ", &ps_hw_numshaders},
|
||||
{"texture", "Textures: ", &ps_hw_numtextures},
|
||||
{"polyflg", "Polyflags: ", &ps_hw_numpolyflags},
|
||||
{"colors ", "Colors: ", &ps_hw_numcolors},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatcol_t frametime_col = {20, 20, V_YELLOWMAP, frametime_row};
|
||||
perfstatcol_t rendercalltime_col = {20, 20, V_YELLOWMAP, rendercalltime_row};
|
||||
|
||||
perfstatcol_t opengltime_col = {24, 24, V_YELLOWMAP, opengltime_row};
|
||||
perfstatcol_t softwaretime_col = {24, 24, V_YELLOWMAP, softwaretime_row};
|
||||
|
||||
perfstatcol_t uiswaptime_col = {20, 20, V_YELLOWMAP, uiswaptime_row};
|
||||
perfstatcol_t tictime_col = {20, 20, V_GRAYMAP, tictime_row};
|
||||
|
||||
perfstatcol_t rendercalls_col = {90, 115, V_BLUEMAP, rendercalls_row};
|
||||
|
||||
perfstatcol_t batchtime_col = {90, 115, V_REDMAP, batchtime_row};
|
||||
|
||||
perfstatcol_t batchcount_col = {155, 200, V_PURPLEMAP, batchcount_row};
|
||||
perfstatcol_t batchcalls_col = {220, 200, V_PURPLEMAP, batchcalls_row};
|
||||
|
||||
|
||||
boolean rendering = (
|
||||
gamestate == GS_LEVEL ||
|
||||
(gamestate == GS_TITLESCREEN && titlemapinaction)
|
||||
);
|
||||
|
||||
draw_row = 10;
|
||||
M_DrawPerfTiming(&frametime_col);
|
||||
|
||||
if (rendering)
|
||||
{
|
||||
M_DrawPerfTiming(&rendercalltime_col);
|
||||
|
||||
// Remember to update this calculation when adding more 3d rendering stats!
|
||||
extrarendertime = ps_rendercalltime - ps_bsptime;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
extrarendertime -=
|
||||
ps_hw_skyboxtime +
|
||||
ps_hw_nodesorttime +
|
||||
ps_hw_nodedrawtime +
|
||||
ps_hw_spritesorttime +
|
||||
ps_hw_spritedrawtime;
|
||||
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
extrarendertime -=
|
||||
ps_hw_batchsorttime +
|
||||
ps_hw_batchdrawtime;
|
||||
}
|
||||
|
||||
M_DrawPerfTiming(&opengltime_col);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
extrarendertime -=
|
||||
ps_sw_spritecliptime +
|
||||
ps_sw_portaltime +
|
||||
ps_sw_planetime +
|
||||
ps_sw_maskedtime;
|
||||
|
||||
M_DrawPerfTiming(&softwaretime_col);
|
||||
}
|
||||
}
|
||||
|
||||
M_DrawPerfTiming(&uiswaptime_col);
|
||||
|
||||
draw_row += half_row;
|
||||
M_DrawPerfTiming(&tictime_col);
|
||||
|
||||
if (rendering)
|
||||
{
|
||||
draw_row = 10;
|
||||
M_DrawPerfCount(&rendercalls_col);
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl && cv_glbatching.value)
|
||||
{
|
||||
draw_row += half_row;
|
||||
M_DrawPerfTiming(&batchtime_col);
|
||||
|
||||
draw_row = 10;
|
||||
M_DrawPerfCount(&batchcount_col);
|
||||
|
||||
if (hires)
|
||||
draw_row += half_row;
|
||||
else
|
||||
draw_row = 10;
|
||||
|
||||
M_DrawPerfCount(&batchcalls_col);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
static void M_DrawTickStats(void)
|
||||
{
|
||||
int i = 0;
|
||||
thinker_t *thinker;
|
||||
int thinkercount = 0;
|
||||
int polythcount = 0;
|
||||
int mainthcount = 0;
|
||||
int mobjcount = 0;
|
||||
int nothinkcount = 0;
|
||||
int scenerycount = 0;
|
||||
int regularcount = 0;
|
||||
int dynslopethcount = 0;
|
||||
int precipcount = 0;
|
||||
int removecount = 0;
|
||||
|
||||
precise_t extratime =
|
||||
ps_tictime -
|
||||
ps_playerthink_time -
|
||||
ps_thinkertime -
|
||||
ps_lua_thinkframe_time;
|
||||
|
||||
perfstatrow_t tictime_row[] = {
|
||||
{"logic ", "Game logic: ", &ps_tictime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t thinker_time_row[] = {
|
||||
{"plrthnk", "P_PlayerThink: ", &ps_playerthink_time},
|
||||
{"thnkers", "P_RunThinkers: ", &ps_thinkertime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t detailed_thinker_time_row[] = {
|
||||
{"plyobjs", "Polyobjects: ", &ps_thlist_times[THINK_POLYOBJ]},
|
||||
{"main ", "Main: ", &ps_thlist_times[THINK_MAIN]},
|
||||
{"mobjs ", "Mobjs: ", &ps_thlist_times[THINK_MOBJ]},
|
||||
{"dynslop", "Dynamic slopes: ", &ps_thlist_times[THINK_DYNSLOPE]},
|
||||
{"precip ", "Precipitation: ", &ps_thlist_times[THINK_PRECIP]},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t extra_thinker_time_row[] = {
|
||||
{"lthinkf", "LUAh_ThinkFrame:", &ps_lua_thinkframe_time},
|
||||
{"other ", "Other: ", &extratime},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t thinkercount_row[] = {
|
||||
{"thnkers", "Thinkers: ", &thinkercount},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t detailed_thinkercount_row[] = {
|
||||
{"plyobjs", "Polyobjects: ", &polythcount},
|
||||
{"main ", "Main: ", &mainthcount},
|
||||
{"mobjs ", "Mobjs: ", &mobjcount},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t mobjthinkercount_row[] = {
|
||||
{"regular", "Regular: ", ®ularcount},
|
||||
{"scenery", "Scenery: ", &scenerycount},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t nothinkcount_row[] = {
|
||||
{"nothink", "Nothink: ", ¬hinkcount},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t detailed_thinkercount_row2[] = {
|
||||
{"dynslop", "Dynamic slopes: ", &dynslopethcount},
|
||||
{"precip ", "Precipitation: ", &precipcount},
|
||||
{"remove ", "Pending removal:", &removecount},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatrow_t misc_calls_row[] = {
|
||||
{"lmhook", "Lua mobj hooks: ", &ps_lua_mobjhooks},
|
||||
{"chkpos", "P_CheckPosition:", &ps_checkposition_calls},
|
||||
{0}
|
||||
};
|
||||
|
||||
perfstatcol_t tictime_col = {20, 20, V_YELLOWMAP, tictime_row};
|
||||
perfstatcol_t thinker_time_col = {24, 24, V_YELLOWMAP, thinker_time_row};
|
||||
perfstatcol_t detailed_thinker_time_col = {28, 28, V_YELLOWMAP, detailed_thinker_time_row};
|
||||
perfstatcol_t extra_thinker_time_col = {24, 24, V_YELLOWMAP, extra_thinker_time_row};
|
||||
|
||||
perfstatcol_t thinkercount_col = {90, 115, V_BLUEMAP, thinkercount_row};
|
||||
perfstatcol_t detailed_thinkercount_col = {94, 119, V_BLUEMAP, detailed_thinkercount_row};
|
||||
perfstatcol_t mobjthinkercount_col = {98, 123, V_BLUEMAP, mobjthinkercount_row};
|
||||
perfstatcol_t nothinkcount_col = {98, 123, V_BLUEMAP, nothinkcount_row};
|
||||
perfstatcol_t detailed_thinkercount_col2 = {94, 119, V_BLUEMAP, detailed_thinkercount_row2};
|
||||
perfstatcol_t misc_calls_col = {170, 216, V_PURPLEMAP, misc_calls_row};
|
||||
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
|
||||
{
|
||||
thinkercount++;
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
removecount++;
|
||||
else if (i == THINK_POLYOBJ)
|
||||
polythcount++;
|
||||
else if (i == THINK_MAIN)
|
||||
mainthcount++;
|
||||
else if (i == THINK_MOBJ)
|
||||
{
|
||||
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
mobjcount++;
|
||||
if (mobj->flags & MF_NOTHINK)
|
||||
nothinkcount++;
|
||||
else if (mobj->flags & MF_SCENERY)
|
||||
scenerycount++;
|
||||
else
|
||||
regularcount++;
|
||||
}
|
||||
}
|
||||
else if (i == THINK_DYNSLOPE)
|
||||
dynslopethcount++;
|
||||
else if (i == THINK_PRECIP)
|
||||
precipcount++;
|
||||
}
|
||||
}
|
||||
|
||||
draw_row = 10;
|
||||
M_DrawPerfTiming(&tictime_col);
|
||||
M_DrawPerfTiming(&thinker_time_col);
|
||||
M_DrawPerfTiming(&detailed_thinker_time_col);
|
||||
M_DrawPerfTiming(&extra_thinker_time_col);
|
||||
|
||||
draw_row = 10;
|
||||
M_DrawPerfCount(&thinkercount_col);
|
||||
M_DrawPerfCount(&detailed_thinkercount_col);
|
||||
M_DrawPerfCount(&mobjthinkercount_col);
|
||||
|
||||
if (nothinkcount)
|
||||
M_DrawPerfCount(¬hinkcount_col);
|
||||
|
||||
M_DrawPerfCount(&detailed_thinkercount_col2);
|
||||
|
||||
if (M_HighResolution())
|
||||
{
|
||||
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, "Calls:");
|
||||
|
||||
draw_row = 15;
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_row = 10;
|
||||
}
|
||||
|
||||
M_DrawPerfCount(&misc_calls_col);
|
||||
}
|
||||
|
||||
void M_DrawPerfStats(void)
|
||||
{
|
||||
char s[100];
|
||||
int currenttime = I_GetTimeMicros();
|
||||
int frametime = currenttime - ps_prevframetime;
|
||||
ps_prevframetime = currenttime;
|
||||
|
||||
PS_SetFrameTime();
|
||||
|
||||
if (cv_perfstats.value == 1) // rendering
|
||||
{
|
||||
if (vid.width < 640 || vid.height < 400) // low resolution
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "frmtime %d", frametime);
|
||||
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
|
||||
V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
|
||||
V_DrawThinString(20, 26, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
|
||||
V_DrawThinString(20, 38, V_MONOSPACE | V_GRAYMAP, s);
|
||||
return;
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "drwtime %d", ps_rendercalltime);
|
||||
V_DrawThinString(20, 18, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "bspcall %d", ps_numbspcalls);
|
||||
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "sprites %d", ps_numsprites);
|
||||
V_DrawThinString(90, 18, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "drwnode %d", ps_numdrawnodes);
|
||||
V_DrawThinString(90, 26, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "plyobjs %d", ps_numpolyobjects);
|
||||
V_DrawThinString(90, 34, V_MONOSPACE | V_BLUEMAP, s);
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl) // OpenGL specific stats
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "skybox %d", ps_hw_skyboxtime);
|
||||
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
|
||||
V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "nodesrt %d", ps_hw_nodesorttime);
|
||||
V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "nodedrw %d", ps_hw_nodedrawtime);
|
||||
V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "sprsort %d", ps_hw_spritesorttime);
|
||||
V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "sprdraw %d", ps_hw_spritedrawtime);
|
||||
V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "other %d",
|
||||
ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
|
||||
- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
|
||||
- ps_hw_batchsorttime - ps_hw_batchdrawtime);
|
||||
V_DrawThinString(24, 74, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
|
||||
V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
|
||||
V_DrawThinString(20, 90, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
|
||||
V_DrawThinString(20, 102, V_MONOSPACE | V_GRAYMAP, s);
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "batsort %d", ps_hw_batchsorttime);
|
||||
V_DrawThinString(90, 46, V_MONOSPACE | V_REDMAP, s);
|
||||
snprintf(s, sizeof s - 1, "batdraw %d", ps_hw_batchdrawtime);
|
||||
V_DrawThinString(90, 54, V_MONOSPACE | V_REDMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "polygon %d", ps_hw_numpolys);
|
||||
V_DrawThinString(155, 10, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "drwcall %d", ps_hw_numcalls);
|
||||
V_DrawThinString(155, 18, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "shaders %d", ps_hw_numshaders);
|
||||
V_DrawThinString(155, 26, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "vertex %d", ps_hw_numverts);
|
||||
V_DrawThinString(155, 34, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "texture %d", ps_hw_numtextures);
|
||||
V_DrawThinString(220, 10, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "polyflg %d", ps_hw_numpolyflags);
|
||||
V_DrawThinString(220, 18, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "colors %d", ps_hw_numcolors);
|
||||
V_DrawThinString(220, 26, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset these vars so the "other" measurement isn't off
|
||||
ps_hw_batchsorttime = 0;
|
||||
ps_hw_batchdrawtime = 0;
|
||||
}
|
||||
}
|
||||
else // software specific stats
|
||||
#endif
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "bsptime %d", ps_bsptime);
|
||||
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "sprclip %d", ps_sw_spritecliptime);
|
||||
V_DrawThinString(24, 34, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "portals %d", ps_sw_portaltime);
|
||||
V_DrawThinString(24, 42, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "planes %d", ps_sw_planetime);
|
||||
V_DrawThinString(24, 50, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "masked %d", ps_sw_maskedtime);
|
||||
V_DrawThinString(24, 58, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "other %d",
|
||||
ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
|
||||
- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
|
||||
V_DrawThinString(24, 66, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "ui %d", ps_uitime);
|
||||
V_DrawThinString(20, 74, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "finupdt %d", ps_swaptime);
|
||||
V_DrawThinString(20, 82, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
|
||||
V_DrawThinString(20, 94, V_MONOSPACE | V_GRAYMAP, s);
|
||||
}
|
||||
}
|
||||
else // high resolution
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "Frame time: %d", frametime);
|
||||
V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
|
||||
V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
|
||||
V_DrawSmallString(20, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
|
||||
V_DrawSmallString(20, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
|
||||
return;
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "3d rendering: %d", ps_rendercalltime);
|
||||
V_DrawSmallString(20, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "BSP calls: %d", ps_numbspcalls);
|
||||
V_DrawSmallString(115, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Sprites: %d", ps_numsprites);
|
||||
V_DrawSmallString(115, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Drawnodes: %d", ps_numdrawnodes);
|
||||
V_DrawSmallString(115, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Polyobjects: %d", ps_numpolyobjects);
|
||||
V_DrawSmallString(115, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl) // OpenGL specific stats
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "Skybox render: %d", ps_hw_skyboxtime);
|
||||
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
|
||||
V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Drwnode sort: %d", ps_hw_nodesorttime);
|
||||
V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Drwnode render: %d", ps_hw_nodedrawtime);
|
||||
V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Sprite sort: %d", ps_hw_spritesorttime);
|
||||
V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Sprite render: %d", ps_hw_spritedrawtime);
|
||||
V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
// Remember to update this calculation when adding more 3d rendering stats!
|
||||
snprintf(s, sizeof s - 1, "Other: %d",
|
||||
ps_rendercalltime - ps_hw_skyboxtime - ps_bsptime - ps_hw_nodesorttime
|
||||
- ps_hw_nodedrawtime - ps_hw_spritesorttime - ps_hw_spritedrawtime
|
||||
- ps_hw_batchsorttime - ps_hw_batchdrawtime);
|
||||
V_DrawSmallString(24, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
|
||||
V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
|
||||
V_DrawSmallString(20, 60, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
|
||||
V_DrawSmallString(20, 70, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
|
||||
if (cv_glbatching.value)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "Batch sort: %d", ps_hw_batchsorttime);
|
||||
V_DrawSmallString(115, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Batch render: %d", ps_hw_batchdrawtime);
|
||||
V_DrawSmallString(115, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_REDMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "Polygons: %d", ps_hw_numpolys);
|
||||
V_DrawSmallString(200, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Vertices: %d", ps_hw_numverts);
|
||||
V_DrawSmallString(200, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Draw calls: %d", ps_hw_numcalls);
|
||||
V_DrawSmallString(200, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Shaders: %d", ps_hw_numshaders);
|
||||
V_DrawSmallString(200, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Textures: %d", ps_hw_numtextures);
|
||||
V_DrawSmallString(200, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Polyflags: %d", ps_hw_numpolyflags);
|
||||
V_DrawSmallString(200, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Colors: %d", ps_hw_numcolors);
|
||||
V_DrawSmallString(200, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
}
|
||||
else
|
||||
{
|
||||
// reset these vars so the "other" measurement isn't off
|
||||
ps_hw_batchsorttime = 0;
|
||||
ps_hw_batchdrawtime = 0;
|
||||
}
|
||||
}
|
||||
else // software specific stats
|
||||
#endif
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "RenderBSPNode: %d", ps_bsptime);
|
||||
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "R_ClipSprites: %d", ps_sw_spritecliptime);
|
||||
V_DrawSmallString(24, 25, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Portals+Skybox: %d", ps_sw_portaltime);
|
||||
V_DrawSmallString(24, 30, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "R_DrawPlanes: %d", ps_sw_planetime);
|
||||
V_DrawSmallString(24, 35, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "R_DrawMasked: %d", ps_sw_maskedtime);
|
||||
V_DrawSmallString(24, 40, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
// Remember to update this calculation when adding more 3d rendering stats!
|
||||
snprintf(s, sizeof s - 1, "Other: %d",
|
||||
ps_rendercalltime - ps_bsptime - ps_sw_spritecliptime
|
||||
- ps_sw_portaltime - ps_sw_planetime - ps_sw_maskedtime);
|
||||
V_DrawSmallString(24, 45, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "UI render: %d", ps_uitime);
|
||||
V_DrawSmallString(20, 50, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "I_FinishUpdate: %d", ps_swaptime);
|
||||
V_DrawSmallString(20, 55, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
|
||||
V_DrawSmallString(20, 65, V_MONOSPACE | V_ALLOWLOWERCASE | V_GRAYMAP, s);
|
||||
}
|
||||
}
|
||||
M_DrawRenderStats();
|
||||
}
|
||||
else if (cv_perfstats.value == 2) // logic
|
||||
{
|
||||
int i = 0;
|
||||
thinker_t *thinker;
|
||||
int thinkercount = 0;
|
||||
int polythcount = 0;
|
||||
int mainthcount = 0;
|
||||
int mobjcount = 0;
|
||||
int nothinkcount = 0;
|
||||
int scenerycount = 0;
|
||||
int dynslopethcount = 0;
|
||||
int precipcount = 0;
|
||||
int removecount = 0;
|
||||
// y offset for drawing columns
|
||||
int yoffset1 = 0;
|
||||
int yoffset2 = 0;
|
||||
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
for (thinker = thlist[i].next; thinker != &thlist[i]; thinker = thinker->next)
|
||||
{
|
||||
thinkercount++;
|
||||
if (thinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
removecount++;
|
||||
else if (i == THINK_POLYOBJ)
|
||||
polythcount++;
|
||||
else if (i == THINK_MAIN)
|
||||
mainthcount++;
|
||||
else if (i == THINK_MOBJ)
|
||||
{
|
||||
if (thinker->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj_t *mobj = (mobj_t*)thinker;
|
||||
mobjcount++;
|
||||
if (mobj->flags & MF_NOTHINK)
|
||||
nothinkcount++;
|
||||
else if (mobj->flags & MF_SCENERY)
|
||||
scenerycount++;
|
||||
}
|
||||
}
|
||||
else if (i == THINK_DYNSLOPE)
|
||||
dynslopethcount++;
|
||||
else if (i == THINK_PRECIP)
|
||||
precipcount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (vid.width < 640 || vid.height < 400) // low resolution
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "logic %d", ps_tictime);
|
||||
V_DrawThinString(20, 10, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
||||
return;
|
||||
snprintf(s, sizeof s - 1, "plrthnk %d", ps_playerthink_time);
|
||||
V_DrawThinString(24, 18, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "thnkers %d", ps_thinkertime);
|
||||
V_DrawThinString(24, 26, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
yoffset1 += 8;
|
||||
snprintf(s, sizeof s - 1, thlist_shortnames[i], ps_thlist_times[i]);
|
||||
V_DrawThinString(28, 26+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "lthinkf %d", ps_lua_thinkframe_time);
|
||||
V_DrawThinString(24, 34+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "other %d",
|
||||
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
|
||||
V_DrawThinString(24, 42+yoffset1, V_MONOSPACE | V_YELLOWMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "thnkers %d", thinkercount);
|
||||
V_DrawThinString(90, 10, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "plyobjs %d", polythcount);
|
||||
V_DrawThinString(94, 18, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "main %d", mainthcount);
|
||||
V_DrawThinString(94, 26, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "mobjs %d", mobjcount);
|
||||
V_DrawThinString(94, 34, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "regular %d", mobjcount - scenerycount - nothinkcount);
|
||||
V_DrawThinString(98, 42, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "scenery %d", scenerycount);
|
||||
V_DrawThinString(98, 50, V_MONOSPACE | V_BLUEMAP, s);
|
||||
if (nothinkcount)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "nothink %d", nothinkcount);
|
||||
V_DrawThinString(98, 58, V_MONOSPACE | V_BLUEMAP, s);
|
||||
yoffset2 += 8;
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "dynslop %d", dynslopethcount);
|
||||
V_DrawThinString(94, 58+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "precip %d", precipcount);
|
||||
V_DrawThinString(94, 66+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "remove %d", removecount);
|
||||
V_DrawThinString(94, 74+yoffset2, V_MONOSPACE | V_BLUEMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "lmhooks %d", ps_lua_mobjhooks);
|
||||
V_DrawThinString(170, 10, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "chkpos %d", ps_checkposition_calls);
|
||||
V_DrawThinString(170, 18, V_MONOSPACE | V_PURPLEMAP, s);
|
||||
}
|
||||
else // high resolution
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "Game logic: %d", ps_tictime);
|
||||
V_DrawSmallString(20, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
if (!(gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction)))
|
||||
return;
|
||||
snprintf(s, sizeof s - 1, "P_PlayerThink: %d", ps_playerthink_time);
|
||||
V_DrawSmallString(24, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "P_RunThinkers: %d", ps_thinkertime);
|
||||
V_DrawSmallString(24, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
yoffset1 += 5;
|
||||
snprintf(s, sizeof s - 1, thlist_names[i], ps_thlist_times[i]);
|
||||
V_DrawSmallString(28, 20+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "LUAh_ThinkFrame: %d", ps_lua_thinkframe_time);
|
||||
V_DrawSmallString(24, 25+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Other: %d",
|
||||
ps_tictime - ps_playerthink_time - ps_thinkertime - ps_lua_thinkframe_time);
|
||||
V_DrawSmallString(24, 30+yoffset1, V_MONOSPACE | V_ALLOWLOWERCASE | V_YELLOWMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "Thinkers: %d", thinkercount);
|
||||
V_DrawSmallString(115, 10+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Polyobjects: %d", polythcount);
|
||||
V_DrawSmallString(119, 15+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Main: %d", mainthcount);
|
||||
V_DrawSmallString(119, 20+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Mobjs: %d", mobjcount);
|
||||
V_DrawSmallString(119, 25+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Regular: %d", mobjcount - scenerycount - nothinkcount);
|
||||
V_DrawSmallString(123, 30+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Scenery: %d", scenerycount);
|
||||
V_DrawSmallString(123, 35+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
if (nothinkcount)
|
||||
{
|
||||
snprintf(s, sizeof s - 1, "Nothink: %d", nothinkcount);
|
||||
V_DrawSmallString(123, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
yoffset2 += 5;
|
||||
}
|
||||
snprintf(s, sizeof s - 1, "Dynamic slopes: %d", dynslopethcount);
|
||||
V_DrawSmallString(119, 40+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Precipitation: %d", precipcount);
|
||||
V_DrawSmallString(119, 45+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Pending removal: %d", removecount);
|
||||
V_DrawSmallString(119, 50+yoffset2, V_MONOSPACE | V_ALLOWLOWERCASE | V_BLUEMAP, s);
|
||||
|
||||
snprintf(s, sizeof s - 1, "Calls:");
|
||||
V_DrawSmallString(212, 10, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "Lua mobj hooks: %d", ps_lua_mobjhooks);
|
||||
V_DrawSmallString(216, 15, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
snprintf(s, sizeof s - 1, "P_CheckPosition: %d", ps_checkposition_calls);
|
||||
V_DrawSmallString(216, 20, V_MONOSPACE | V_ALLOWLOWERCASE | V_PURPLEMAP, s);
|
||||
}
|
||||
M_DrawTickStats();
|
||||
}
|
||||
else if (cv_perfstats.value == 3) // lua thinkframe
|
||||
{
|
||||
|
|
|
@ -16,17 +16,17 @@
|
|||
#include "lua_script.h"
|
||||
#include "p_local.h"
|
||||
|
||||
extern int ps_tictime;
|
||||
extern precise_t ps_tictime;
|
||||
|
||||
extern int ps_playerthink_time;
|
||||
extern int ps_thinkertime;
|
||||
extern precise_t ps_playerthink_time;
|
||||
extern precise_t ps_thinkertime;
|
||||
|
||||
extern int ps_thlist_times[];
|
||||
extern precise_t ps_thlist_times[];
|
||||
|
||||
extern int ps_checkposition_calls;
|
||||
extern int ps_checkposition_calls;
|
||||
|
||||
extern int ps_lua_thinkframe_time;
|
||||
extern int ps_lua_mobjhooks;
|
||||
extern precise_t ps_lua_thinkframe_time;
|
||||
extern int ps_lua_mobjhooks;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
|
|
|
@ -1834,7 +1834,7 @@ void A_SnailerThink(mobj_t *actor)
|
|||
fixed_t dist;
|
||||
fixed_t dx, dy;
|
||||
|
||||
dist = P_AproxDistance(actor->x - actor->target->x, actor->y - actor->target->y);
|
||||
dist = R_PointToDist2(0, 0, actor->x - actor->target->x, actor->y - actor->target->y);
|
||||
|
||||
if (an > ANGLE_45 && an <= ANGLE_90) // fire at 45 degrees to the left
|
||||
{
|
||||
|
@ -3924,6 +3924,10 @@ void A_BossDeath(mobj_t *mo)
|
|||
}
|
||||
else
|
||||
{
|
||||
// Initialize my junk
|
||||
junk.tags.tags = NULL;
|
||||
junk.tags.count = 0;
|
||||
|
||||
// Bring the egg trap up to the surface
|
||||
// Incredibly shitty code ahead
|
||||
Tag_FSet(&junk.tags, LE_CAPSULE0);
|
||||
|
@ -4053,6 +4057,10 @@ bossjustdie:
|
|||
}
|
||||
case MT_KOOPA:
|
||||
{
|
||||
// Initialize my junk
|
||||
junk.tags.tags = NULL;
|
||||
junk.tags.count = 0;
|
||||
|
||||
Tag_FSet(&junk.tags, LE_KOOPA);
|
||||
EV_DoCeiling(&junk, raiseToHighest);
|
||||
return;
|
||||
|
|
|
@ -1064,9 +1064,7 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
|
|||
case MT_HOOP:
|
||||
case MT_HOOPCOLLIDE:
|
||||
case MT_NIGHTSCORE:
|
||||
#ifdef SEENAMES
|
||||
case MT_NAMECHECK: // DEFINITELY not this, because it is client-side.
|
||||
#endif
|
||||
continue;
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -470,14 +470,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
toucher->momz = setmomz;
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = toucher->eflags & MFE_UNDERWATER;
|
||||
|
||||
|
||||
if (underwater)
|
||||
toucher->momz /= 2;
|
||||
toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
|
@ -1388,6 +1388,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->bot)
|
||||
return;
|
||||
|
||||
// Initialize my junk
|
||||
junk.tags.tags = NULL;
|
||||
junk.tags.count = 0;
|
||||
|
||||
Tag_FSet(&junk.tags, LE_AXE);
|
||||
EV_DoElevator(&junk, bridgeFall, false);
|
||||
|
||||
|
@ -1613,7 +1617,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (special->tracer && !(special->tracer->flags2 & MF2_STRONGBOX))
|
||||
macespin = true;
|
||||
|
||||
|
||||
if (macespin ? (player->powers[pw_ignorelatch] & (1<<15)) : (player->powers[pw_ignorelatch]))
|
||||
return;
|
||||
|
||||
|
|
|
@ -279,6 +279,7 @@ mobjtype_t P_GetMobjtype(UINT16 mthingtype);
|
|||
void P_RespawnSpecials(void);
|
||||
|
||||
mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type);
|
||||
void P_SetMobjSpawnDefaults(mobj_t *mobj);
|
||||
|
||||
void P_RecalcPrecipInSector(sector_t *sector);
|
||||
void P_PrecipitationEffects(void);
|
||||
|
@ -326,9 +327,7 @@ mobj_t *P_SpawnPointMissile(mobj_t *source, fixed_t xa, fixed_t ya, fixed_t za,
|
|||
mobj_t *P_SpawnAlteredDirectionMissile(mobj_t *source, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z, INT32 shiftingAngle);
|
||||
mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype, UINT32 flags2);
|
||||
#define P_SpawnPlayerMissile(s,t,f) P_SPMAngle(s,t,s->angle,true,f)
|
||||
#ifdef SEENAMES
|
||||
#define P_SpawnNameFinder(s,t) P_SPMAngle(s,t,s->angle,true,0)
|
||||
#endif
|
||||
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
|
||||
SINT8 P_MobjFlip(mobj_t *mobj);
|
||||
fixed_t P_GetMobjGravity(mobj_t *mo);
|
||||
|
|
30
src/p_map.c
30
src/p_map.c
|
@ -727,9 +727,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|| (thing->player && thing->player->spectator))
|
||||
return true;
|
||||
|
||||
#ifdef SEENAMES
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
// Do name checks all the way up here
|
||||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
if (tmthing->type == MT_NAMECHECK)
|
||||
{
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
|
@ -753,7 +752,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
seenplayer = thing->player;
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Metal Sonic destroys tiny baby objects.
|
||||
if (tmthing->type == MT_METALSONIC_RACE
|
||||
|
@ -982,7 +980,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->type == MT_SALOONDOOR && tmthing->player)
|
||||
{
|
||||
mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing;
|
||||
if ((thing->flags2 & MF2_AMBUSH) || ref != tmthing)
|
||||
if (((thing->flags2 & MF2_AMBUSH) && (tmthing->z <= thing->z + thing->height) && (tmthing->z + tmthing->height >= thing->z))
|
||||
|| ref != tmthing)
|
||||
{
|
||||
fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT);
|
||||
angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle;
|
||||
|
@ -995,7 +994,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_SALOONDOORCENTER && tmthing->player)
|
||||
{
|
||||
if ((thing->flags2 & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
||||
if (((thing->flags2 & MF2_AMBUSH) && (tmthing->z <= thing->z + thing->height) && (tmthing->z + tmthing->height >= thing->z))
|
||||
|| (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1683,7 +1683,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (!(player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2))
|
||||
{
|
||||
fixed_t setmomz = -*momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
|
||||
|
||||
|
||||
if (elementalpierce == 2) // Reset bubblewrap, part 1
|
||||
P_DoBubbleBounce(player);
|
||||
*momz = setmomz; // Therefore, you should be thrust in the opposite direction, vertically.
|
||||
|
@ -1692,7 +1692,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (elementalpierce == 2) // Reset bubblewrap, part 2
|
||||
{
|
||||
boolean underwater = tmthing->eflags & MFE_UNDERWATER;
|
||||
|
||||
|
||||
if (underwater)
|
||||
*momz /= 2;
|
||||
*momz -= (*momz/(underwater ? 8 : 4)); // Cap the height!
|
||||
|
@ -3443,9 +3443,17 @@ static boolean PTR_SlideTraverse(intercept_t *in)
|
|||
P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector);
|
||||
}
|
||||
|
||||
if (slidemo->player && slidemo->player->charability == CA_GLIDEANDCLIMB
|
||||
&& (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing))
|
||||
PTR_GlideClimbTraverse(li);
|
||||
if (slidemo->player)
|
||||
{
|
||||
if (slidemo->player->charability == CA_GLIDEANDCLIMB
|
||||
&& (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing))
|
||||
PTR_GlideClimbTraverse(li);
|
||||
else
|
||||
{
|
||||
slidemo->player->lastsidehit = li->sidenum[P_PointOnLineSide(slidemo->x, slidemo->y, li)];
|
||||
slidemo->player->lastlinehit = (INT16)(li - lines);
|
||||
}
|
||||
}
|
||||
|
||||
if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing))
|
||||
{
|
||||
|
|
120
src/p_mobj.c
120
src/p_mobj.c
|
@ -3366,7 +3366,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
}
|
||||
|
||||
// skipping stone!
|
||||
if (p && (p->charability2 == CA2_SPINDASH) && p->speed/2 > abs(mobj->momz)
|
||||
if (p && p->speed/2 > abs(mobj->momz)
|
||||
&& ((p->pflags & (PF_SPINNING|PF_JUMPED)) == PF_SPINNING)
|
||||
&& ((!(mobj->eflags & MFE_VERTICALFLIP) && thingtop - mobj->momz > mobj->watertop)
|
||||
|| ((mobj->eflags & MFE_VERTICALFLIP) && mobj->z - mobj->momz < mobj->waterbottom)))
|
||||
|
@ -5654,14 +5654,10 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
if (P_RandomRange(1,(dist>>FRACBITS)/16) == 1)
|
||||
break;
|
||||
}
|
||||
if (spawner)
|
||||
if (spawner && dist)
|
||||
{
|
||||
mobj_t *missile = P_SpawnMissile(spawner, mobj, MT_MSGATHER);
|
||||
|
||||
if (dist == 0)
|
||||
missile->fuse = 0;
|
||||
else
|
||||
missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
|
||||
missile->fuse = (dist/P_AproxDistance(missile->momx, missile->momy));
|
||||
|
||||
if (missile->fuse > mobj->fuse)
|
||||
P_RemoveMobj(missile);
|
||||
|
@ -7937,7 +7933,7 @@ static boolean P_MobjPushableThink(mobj_t *mobj)
|
|||
P_PushableThinker(mobj);
|
||||
|
||||
// Extinguish fire objects in water. (Yes, it's extraordinarily rare to have a pushable flame object, but Brak uses such a case.)
|
||||
if (mobj->flags & MF_FIRE && mobj->type != MT_PUMA && mobj->type != MT_FIREBALL
|
||||
if ((mobj->flags & MF_FIRE) && !(mobj->eflags & MFE_TOUCHLAVA)
|
||||
&& (mobj->eflags & (MFE_UNDERWATER | MFE_TOUCHWATER)))
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, 0);
|
||||
|
@ -9651,6 +9647,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
break;
|
||||
}
|
||||
case MT_SALOONDOOR:
|
||||
if (!mobj->tracer) // Door center is gone or not spawned?
|
||||
{
|
||||
P_RemoveMobj(mobj); // Die
|
||||
return false;
|
||||
}
|
||||
|
||||
P_SaloonDoorThink(mobj);
|
||||
break;
|
||||
case MT_MINECARTSPAWNER:
|
||||
|
@ -9705,7 +9707,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
P_MobjCheckWater(mobj);
|
||||
|
||||
// Extinguish fire objects in water
|
||||
if (mobj->flags & MF_FIRE && mobj->type != MT_PUMA && mobj->type != MT_FIREBALL
|
||||
if ((mobj->flags & MF_FIRE) && !(mobj->eflags & MFE_TOUCHLAVA)
|
||||
&& (mobj->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, 0);
|
||||
|
@ -9835,7 +9837,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
|||
if (mobj->type == MT_REDFLAG)
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x85, M_GetText("Red flag"), 0x80);
|
||||
CONS_Printf(M_GetText("The \205Red flag\200 has returned to base.\n"));
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 1 || splitscreen)
|
||||
|
@ -9848,7 +9850,7 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
|||
else // MT_BLUEFLAG
|
||||
{
|
||||
if (!(mobj->flags2 & MF2_JUSTATTACKED))
|
||||
CONS_Printf(M_GetText("The %c%s%c has returned to base.\n"), 0x84, M_GetText("Blue flag"), 0x80);
|
||||
CONS_Printf(M_GetText("The \204Blue flag\200 has returned to base.\n"));
|
||||
|
||||
// Assumedly in splitscreen players will be on opposing teams
|
||||
if (players[consoleplayer].ctfteam == 2 || splitscreen)
|
||||
|
@ -10438,52 +10440,12 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->x = x;
|
||||
mobj->y = y;
|
||||
|
||||
mobj->radius = info->radius;
|
||||
mobj->height = info->height;
|
||||
mobj->flags = info->flags;
|
||||
|
||||
mobj->health = (info->spawnhealth ? info->spawnhealth : 1);
|
||||
|
||||
mobj->reactiontime = info->reactiontime;
|
||||
|
||||
mobj->lastlook = -1; // stuff moved in P_enemy.P_LookForPlayer
|
||||
|
||||
// do not set the state with P_SetMobjState,
|
||||
// because action routines can not be called yet
|
||||
st = &states[info->spawnstate];
|
||||
|
||||
mobj->state = st;
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
|
||||
P_SetupStateAnimation(mobj, st);
|
||||
|
||||
mobj->friction = ORIG_FRICTION;
|
||||
|
||||
mobj->movefactor = FRACUNIT;
|
||||
|
||||
// All mobjs are created at 100% scale.
|
||||
mobj->scale = FRACUNIT;
|
||||
mobj->destscale = mobj->scale;
|
||||
mobj->scalespeed = FRACUNIT/12;
|
||||
|
||||
// TODO: Make this a special map header
|
||||
if ((maptol & TOL_ERZ3) && !(mobj->type == MT_BLACKEGGMAN))
|
||||
mobj->destscale = FRACUNIT/2;
|
||||
|
||||
// Sprite rendering
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
mobj->spritexscale = mobj->spriteyscale = mobj->scale;
|
||||
mobj->spritexoffset = mobj->spriteyoffset = 0;
|
||||
mobj->floorspriteslope = NULL;
|
||||
P_SetMobjSpawnDefaults(mobj);
|
||||
|
||||
// set subsector and/or block links
|
||||
P_SetThingPosition(mobj);
|
||||
I_Assert(mobj->subsector != NULL);
|
||||
|
||||
// Make sure scale matches destscale immediately when spawned
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
|
||||
mobj->floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y);
|
||||
mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y);
|
||||
|
||||
|
@ -10785,6 +10747,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->frame &= ~FF_FRAMEMASK;
|
||||
}
|
||||
|
||||
st = &states[info->spawnstate];
|
||||
|
||||
// Call action functions when the state is set
|
||||
if (st->action.acp1 && (mobj->flags & MF_RUNSPAWNFUNC))
|
||||
{
|
||||
|
@ -10815,6 +10779,52 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
return mobj;
|
||||
}
|
||||
|
||||
void P_SetMobjSpawnDefaults(mobj_t *mobj)
|
||||
{
|
||||
const mobjinfo_t *info = mobj->info;
|
||||
state_t *st = &states[info->spawnstate];
|
||||
|
||||
mobj->radius = info->radius;
|
||||
mobj->height = info->height;
|
||||
mobj->flags = info->flags;
|
||||
|
||||
mobj->health = (info->spawnhealth ? info->spawnhealth : 1);
|
||||
|
||||
mobj->reactiontime = info->reactiontime;
|
||||
|
||||
mobj->lastlook = -1; // stuff moved in P_enemy.P_LookForPlayer
|
||||
|
||||
// do not set the state with P_SetMobjState,
|
||||
// because action routines can not be called yet
|
||||
mobj->state = st;
|
||||
mobj->tics = st->tics;
|
||||
mobj->sprite = st->sprite;
|
||||
mobj->frame = st->frame; // FF_FRAMEMASK for frame, and other bits..
|
||||
P_SetupStateAnimation(mobj, st);
|
||||
|
||||
mobj->friction = ORIG_FRICTION;
|
||||
|
||||
mobj->movefactor = FRACUNIT;
|
||||
|
||||
// All mobjs are created at 100% scale.
|
||||
mobj->scale = FRACUNIT;
|
||||
mobj->destscale = mobj->scale;
|
||||
mobj->scalespeed = FRACUNIT/12;
|
||||
|
||||
// TODO: Make this a special map header
|
||||
if ((maptol & TOL_ERZ3) && !(mobj->type == MT_BLACKEGGMAN))
|
||||
mobj->destscale = FRACUNIT/2;
|
||||
|
||||
// Make sure scale matches destscale immediately when spawned
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
|
||||
// Sprite rendering
|
||||
mobj->blendmode = AST_TRANSLUCENT;
|
||||
mobj->spritexscale = mobj->spriteyscale = FRACUNIT;
|
||||
mobj->spritexoffset = mobj->spriteyoffset = 0;
|
||||
mobj->floorspriteslope = NULL;
|
||||
}
|
||||
|
||||
static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
||||
{
|
||||
state_t *st;
|
||||
|
@ -11397,6 +11407,10 @@ void P_SpawnPlayer(INT32 playernum)
|
|||
p->jumpfactor = skins[p->skin].jumpfactor;
|
||||
}
|
||||
|
||||
// Clear lastlinehit and lastsidehit
|
||||
p->lastsidehit = -1;
|
||||
p->lastlinehit = -1;
|
||||
|
||||
//awayview stuff
|
||||
p->awayviewmobj = NULL;
|
||||
p->awayviewtics = 0;
|
||||
|
@ -11792,7 +11806,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
|||
if (!(G_CoopGametype() || (mthing->options & MTF_EXTRA)))
|
||||
return false; // she doesn't hang out here
|
||||
|
||||
if (!mariomode && !(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
||||
if (!(netgame || multiplayer) && players[consoleplayer].skin == 3)
|
||||
return false; // no doubles
|
||||
|
||||
break;
|
||||
|
|
|
@ -1506,7 +1506,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
{
|
||||
const mobj_t *mobj = (const mobj_t *)th;
|
||||
UINT32 diff;
|
||||
UINT16 diff2;
|
||||
UINT32 diff2;
|
||||
|
||||
// Ignore stationary hoops - these will be respawned from mapthings.
|
||||
if (mobj->type == MT_HOOP)
|
||||
|
@ -1638,7 +1638,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_SHADOWSCALE;
|
||||
if (mobj->renderflags)
|
||||
diff2 |= MD2_RENDERFLAGS;
|
||||
if (mobj->renderflags)
|
||||
if (mobj->blendmode != AST_TRANSLUCENT)
|
||||
diff2 |= MD2_BLENDMODE;
|
||||
if (mobj->spritexscale != FRACUNIT)
|
||||
diff2 |= MD2_SPRITEXSCALE;
|
||||
|
@ -1646,6 +1646,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_SPRITEYSCALE;
|
||||
if (mobj->spritexoffset)
|
||||
diff2 |= MD2_SPRITEXOFFSET;
|
||||
if (mobj->spriteyoffset)
|
||||
diff2 |= MD2_SPRITEYOFFSET;
|
||||
if (mobj->floorspriteslope)
|
||||
{
|
||||
pslope_t *slope = mobj->floorspriteslope;
|
||||
|
@ -1667,7 +1669,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT8(save_p, type);
|
||||
WRITEUINT32(save_p, diff);
|
||||
if (diff & MD_MORE)
|
||||
WRITEUINT16(save_p, diff2);
|
||||
WRITEUINT32(save_p, diff2);
|
||||
|
||||
// save pointer, at load time we will search this pointer to reinitilize pointers
|
||||
WRITEUINT32(save_p, (size_t)mobj);
|
||||
|
@ -2615,14 +2617,14 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
thinker_t *next;
|
||||
mobj_t *mobj;
|
||||
UINT32 diff;
|
||||
UINT16 diff2;
|
||||
UINT32 diff2;
|
||||
INT32 i;
|
||||
fixed_t z, floorz, ceilingz;
|
||||
ffloor_t *floorrover = NULL, *ceilingrover = NULL;
|
||||
|
||||
diff = READUINT32(save_p);
|
||||
if (diff & MD_MORE)
|
||||
diff2 = READUINT16(save_p);
|
||||
diff2 = READUINT32(save_p);
|
||||
else
|
||||
diff2 = 0;
|
||||
|
||||
|
@ -2690,7 +2692,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
}
|
||||
mobj->type = i;
|
||||
}
|
||||
|
||||
mobj->info = &mobjinfo[mobj->type];
|
||||
P_SetMobjSpawnDefaults(mobj);
|
||||
|
||||
if (diff & MD_POS)
|
||||
{
|
||||
mobj->x = READFIXED(save_p);
|
||||
|
@ -2716,35 +2721,21 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
|
||||
if (diff & MD_RADIUS)
|
||||
mobj->radius = READFIXED(save_p);
|
||||
else
|
||||
mobj->radius = mobj->info->radius;
|
||||
if (diff & MD_HEIGHT)
|
||||
mobj->height = READFIXED(save_p);
|
||||
else
|
||||
mobj->height = mobj->info->height;
|
||||
if (diff & MD_FLAGS)
|
||||
mobj->flags = READUINT32(save_p);
|
||||
else
|
||||
mobj->flags = mobj->info->flags;
|
||||
if (diff & MD_FLAGS2)
|
||||
mobj->flags2 = READUINT32(save_p);
|
||||
if (diff & MD_HEALTH)
|
||||
mobj->health = READINT32(save_p);
|
||||
else
|
||||
mobj->health = mobj->info->spawnhealth;
|
||||
if (diff & MD_RTIME)
|
||||
mobj->reactiontime = READINT32(save_p);
|
||||
else
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
|
||||
if (diff & MD_STATE)
|
||||
mobj->state = &states[READUINT16(save_p)];
|
||||
else
|
||||
mobj->state = &states[mobj->info->spawnstate];
|
||||
if (diff & MD_TICS)
|
||||
mobj->tics = READINT32(save_p);
|
||||
else
|
||||
mobj->tics = mobj->state->tics;
|
||||
if (diff & MD_SPRITE) {
|
||||
mobj->sprite = READUINT16(save_p);
|
||||
if (mobj->sprite == SPR_PLAY)
|
||||
|
@ -2760,11 +2751,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->frame = READUINT32(save_p);
|
||||
mobj->anim_duration = READUINT16(save_p);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->frame = mobj->state->frame;
|
||||
mobj->anim_duration = (UINT16)mobj->state->var2;
|
||||
}
|
||||
if (diff & MD_EFLAGS)
|
||||
mobj->eflags = READUINT16(save_p);
|
||||
if (diff & MD_PLAYER)
|
||||
|
@ -2781,20 +2767,14 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->threshold = READINT32(save_p);
|
||||
if (diff & MD_LASTLOOK)
|
||||
mobj->lastlook = READINT32(save_p);
|
||||
else
|
||||
mobj->lastlook = -1;
|
||||
if (diff & MD_TARGET)
|
||||
mobj->target = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
if (diff & MD_TRACER)
|
||||
mobj->tracer = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
if (diff & MD_FRICTION)
|
||||
mobj->friction = READFIXED(save_p);
|
||||
else
|
||||
mobj->friction = ORIG_FRICTION;
|
||||
if (diff & MD_MOVEFACTOR)
|
||||
mobj->movefactor = READFIXED(save_p);
|
||||
else
|
||||
mobj->movefactor = FRACUNIT;
|
||||
if (diff & MD_FUSE)
|
||||
mobj->fuse = READINT32(save_p);
|
||||
if (diff & MD_WATERTOP)
|
||||
|
@ -2803,16 +2783,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->waterbottom = READFIXED(save_p);
|
||||
if (diff & MD_SCALE)
|
||||
mobj->scale = READFIXED(save_p);
|
||||
else
|
||||
mobj->scale = FRACUNIT;
|
||||
if (diff & MD_DSCALE)
|
||||
mobj->destscale = READFIXED(save_p);
|
||||
else
|
||||
mobj->destscale = mobj->scale;
|
||||
if (diff2 & MD2_SCALESPEED)
|
||||
mobj->scalespeed = READFIXED(save_p);
|
||||
else
|
||||
mobj->scalespeed = FRACUNIT/12;
|
||||
if (diff2 & MD2_CUSVAL)
|
||||
mobj->cusval = READINT32(save_p);
|
||||
if (diff2 & MD2_CVMEM)
|
||||
|
|
|
@ -1621,6 +1621,14 @@ static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
|
|||
P_SetLinedefV1(i, atol(val));
|
||||
else if (fastcmp(param, "v2"))
|
||||
P_SetLinedefV2(i, atol(val));
|
||||
else if (strlen(param) == 7 && fastncmp(param, "arg", 3) && fastncmp(param + 4, "str", 3))
|
||||
{
|
||||
size_t argnum = param[3] - '0';
|
||||
if (argnum >= NUMLINESTRINGARGS)
|
||||
return;
|
||||
lines[i].stringargs[argnum] = Z_Malloc(strlen(val) + 1, PU_LEVEL, NULL);
|
||||
M_Memcpy(lines[i].stringargs[argnum], val, strlen(val) + 1);
|
||||
}
|
||||
else if (fastncmp(param, "arg", 3) && strlen(param) > 3)
|
||||
{
|
||||
size_t argnum = atol(param + 3);
|
||||
|
@ -1628,14 +1636,6 @@ static void ParseTextmapLinedefParameter(UINT32 i, char *param, char *val)
|
|||
return;
|
||||
lines[i].args[argnum] = atol(val);
|
||||
}
|
||||
else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
|
||||
{
|
||||
size_t argnum = param[9] - '0';
|
||||
if (argnum >= NUMLINESTRINGARGS)
|
||||
return;
|
||||
lines[i].stringargs[argnum] = Z_Malloc(strlen(val) + 1, PU_LEVEL, NULL);
|
||||
M_Memcpy(lines[i].stringargs[argnum], val, strlen(val) + 1);
|
||||
}
|
||||
else if (fastcmp(param, "sidefront"))
|
||||
lines[i].sidenum[0] = atol(val);
|
||||
else if (fastcmp(param, "sideback"))
|
||||
|
@ -1720,6 +1720,14 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
|
|||
else if (fastcmp(param, "ambush") && fastcmp("true", val))
|
||||
mapthings[i].options |= MTF_AMBUSH;
|
||||
|
||||
else if (strlen(param) == 7 && fastncmp(param, "arg", 3) && fastncmp(param + 4, "str", 3))
|
||||
{
|
||||
size_t argnum = param[3] - '0';
|
||||
if (argnum >= NUMMAPTHINGSTRINGARGS)
|
||||
return;
|
||||
mapthings[i].stringargs[argnum] = Z_Malloc(strlen(val) + 1, PU_LEVEL, NULL);
|
||||
M_Memcpy(mapthings[i].stringargs[argnum], val, strlen(val) + 1);
|
||||
}
|
||||
else if (fastncmp(param, "arg", 3) && strlen(param) > 3)
|
||||
{
|
||||
size_t argnum = atol(param + 3);
|
||||
|
@ -1727,14 +1735,6 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
|
|||
return;
|
||||
mapthings[i].args[argnum] = atol(val);
|
||||
}
|
||||
else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
|
||||
{
|
||||
size_t argnum = param[9] - '0';
|
||||
if (argnum >= NUMMAPTHINGSTRINGARGS)
|
||||
return;
|
||||
mapthings[i].stringargs[argnum] = Z_Malloc(strlen(val) + 1, PU_LEVEL, NULL);
|
||||
M_Memcpy(mapthings[i].stringargs[argnum], val, strlen(val) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
/** From a given position table, run a specified parser function through a {}-encapsuled text.
|
||||
|
@ -3171,7 +3171,7 @@ static void P_ConvertBinaryMap(void)
|
|||
switch (mapthings[i].type)
|
||||
{
|
||||
case 750:
|
||||
Tag_Add(&mapthings[i].tags, mapthings[i].angle);
|
||||
Tag_FSet(&mapthings[i].tags, mapthings[i].angle);
|
||||
break;
|
||||
case 760:
|
||||
case 761:
|
||||
|
|
22
src/p_spec.c
22
src/p_spec.c
|
@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
|
||||
{
|
||||
player->rings--;
|
||||
S_StartSound(player->mo, sfx_itemup);
|
||||
S_StartSound(player->mo, sfx_antiri);
|
||||
}
|
||||
break;
|
||||
case 11: // Special Stage Damage
|
||||
|
@ -4420,15 +4420,19 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
// clear the special so you can't push the button twice.
|
||||
sector->special = 0;
|
||||
|
||||
// Initialize my junk
|
||||
junk.tags.tags = NULL;
|
||||
junk.tags.count = 0;
|
||||
|
||||
// Move the button down
|
||||
Tag_FSet(&junk.tags, 680);
|
||||
Tag_FSet(&junk.tags, LE_CAPSULE0);
|
||||
EV_DoElevator(&junk, elevateDown, false);
|
||||
|
||||
// Open the top FOF
|
||||
Tag_FSet(&junk.tags, 681);
|
||||
Tag_FSet(&junk.tags, LE_CAPSULE1);
|
||||
EV_DoFloor(&junk, raiseFloorToNearestFast);
|
||||
// Open the bottom FOF
|
||||
Tag_FSet(&junk.tags, 682);
|
||||
Tag_FSet(&junk.tags, LE_CAPSULE2);
|
||||
EV_DoCeiling(&junk, lowerToLowestFast);
|
||||
|
||||
// Mark all players with the time to exit thingy!
|
||||
|
@ -4503,7 +4507,7 @@ DoneSection2:
|
|||
|
||||
P_InstaThrust(player->mo, player->mo->angle, linespeed);
|
||||
|
||||
if ((lines[i].flags & ML_EFFECT5) && (player->charability2 == CA2_SPINDASH)) // Roll!
|
||||
if (lines[i].flags & ML_EFFECT5) // Roll!
|
||||
{
|
||||
if (!(player->pflags & PF_SPINNING))
|
||||
player->pflags |= PF_SPINNING;
|
||||
|
@ -4600,7 +4604,7 @@ DoneSection2:
|
|||
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sBLUE FLAG%s.\\\\\\\\"), "\x85", player_names[player-players], "\x80", "\x84", "\x80"));
|
||||
HU_DoCEcho(va(M_GetText("\205%s\200\\CAPTURED THE \204BLUE FLAG\200.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 1)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
|
@ -4633,7 +4637,7 @@ DoneSection2:
|
|||
|
||||
HU_SetCEchoFlags(V_AUTOFADEOUT|V_ALLOWLOWERCASE);
|
||||
HU_SetCEchoDuration(5);
|
||||
HU_DoCEcho(va(M_GetText("%s%s%s\\CAPTURED THE %sRED FLAG%s.\\\\\\\\"), "\x84", player_names[player-players], "\x80", "\x85", "\x80"));
|
||||
HU_DoCEcho(va(M_GetText("\204%s\200\\CAPTURED THE \205RED FLAG\200.\\\\\\\\"), player_names[player-players]));
|
||||
|
||||
if (splitscreen || players[consoleplayer].ctfteam == 2)
|
||||
S_StartSound(NULL, sfx_flgcap);
|
||||
|
@ -4669,7 +4673,7 @@ DoneSection2:
|
|||
break;
|
||||
|
||||
case 7: // Make player spin
|
||||
if (!(player->pflags & PF_SPINNING) && P_IsObjectOnGround(player->mo) && (player->charability2 == CA2_SPINDASH))
|
||||
if (!(player->pflags & PF_SPINNING))
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
|
@ -4823,6 +4827,8 @@ DoneSection2:
|
|||
|
||||
if (player->laps >= (UINT8)cv_numlaps.value)
|
||||
CONS_Printf(M_GetText("%s has finished the race.\n"), player_names[player-players]);
|
||||
else if (player->laps == (UINT8)cv_numlaps.value-1)
|
||||
CONS_Printf(M_GetText("%s started the \205final lap\200!\n"), player_names[player-players]);
|
||||
else
|
||||
CONS_Printf(M_GetText("%s started lap %u\n"), player_names[player-players], (UINT32)player->laps+1);
|
||||
|
||||
|
|
18
src/p_tick.c
18
src/p_tick.c
|
@ -22,7 +22,7 @@
|
|||
#include "lua_script.h"
|
||||
#include "lua_hook.h"
|
||||
#include "m_perfstats.h"
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
#include "i_system.h" // I_GetPreciseTime
|
||||
|
||||
// Object place
|
||||
#include "m_cheat.h"
|
||||
|
@ -323,7 +323,7 @@ static inline void P_RunThinkers(void)
|
|||
size_t i;
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
ps_thlist_times[i] = I_GetTimeMicros();
|
||||
ps_thlist_times[i] = I_GetPreciseTime();
|
||||
for (currentthinker = thlist[i].next; currentthinker != &thlist[i]; currentthinker = currentthinker->next)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
|
@ -331,7 +331,7 @@ static inline void P_RunThinkers(void)
|
|||
#endif
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
}
|
||||
ps_thlist_times[i] = I_GetTimeMicros() - ps_thlist_times[i];
|
||||
ps_thlist_times[i] = I_GetPreciseTime() - ps_thlist_times[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -658,11 +658,11 @@ void P_Ticker(boolean run)
|
|||
|
||||
LUAh_PreThinkFrame();
|
||||
|
||||
ps_playerthink_time = I_GetTimeMicros();
|
||||
ps_playerthink_time = I_GetPreciseTime();
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerThink(&players[i]);
|
||||
ps_playerthink_time = I_GetTimeMicros() - ps_playerthink_time;
|
||||
ps_playerthink_time = I_GetPreciseTime() - ps_playerthink_time;
|
||||
}
|
||||
|
||||
// Keep track of how long they've been playing!
|
||||
|
@ -677,18 +677,18 @@ void P_Ticker(boolean run)
|
|||
|
||||
if (run)
|
||||
{
|
||||
ps_thinkertime = I_GetTimeMicros();
|
||||
ps_thinkertime = I_GetPreciseTime();
|
||||
P_RunThinkers();
|
||||
ps_thinkertime = I_GetTimeMicros() - ps_thinkertime;
|
||||
ps_thinkertime = I_GetPreciseTime() - ps_thinkertime;
|
||||
|
||||
// Run any "after all the other thinkers" stuff
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerAfterThink(&players[i]);
|
||||
|
||||
ps_lua_thinkframe_time = I_GetTimeMicros();
|
||||
ps_lua_thinkframe_time = I_GetPreciseTime();
|
||||
LUAh_ThinkFrame();
|
||||
ps_lua_thinkframe_time = I_GetTimeMicros() - ps_lua_thinkframe_time;
|
||||
ps_lua_thinkframe_time = I_GetPreciseTime() - ps_lua_thinkframe_time;
|
||||
}
|
||||
|
||||
// Run shield positioning
|
||||
|
|
93
src/p_user.c
93
src/p_user.c
|
@ -1341,7 +1341,7 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
|
|||
// Transformation animation
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_SUPER_TRANS1);
|
||||
|
||||
if (giverings)
|
||||
if (giverings && player->rings < 50)
|
||||
player->rings = 50;
|
||||
|
||||
// Just in case.
|
||||
|
@ -1491,10 +1491,10 @@ void P_PlayLivesJingle(player_t *player)
|
|||
if (player && !P_IsLocalPlayer(player))
|
||||
return;
|
||||
|
||||
if (use1upSound || cv_1upsound.value)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else if (mariomode)
|
||||
if (mariomode)
|
||||
S_StartSound(NULL, sfx_marioa);
|
||||
else if (use1upSound || cv_1upsound.value)
|
||||
S_StartSound(NULL, sfx_oneup);
|
||||
else
|
||||
{
|
||||
P_PlayJingle(player, JT_1UP);
|
||||
|
@ -2329,7 +2329,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
P_MobjCheckWater(player->mo);
|
||||
if (player->pflags & PF_SPINNING)
|
||||
{
|
||||
if (player->mo->state-states != S_PLAY_ROLL && !(player->pflags & PF_STARTDASH))
|
||||
if (!(player->pflags & PF_STARTDASH) && player->panim != PA_ROLL && player->panim != PA_ETC
|
||||
&& player->panim != PA_ABILITY && player->panim != PA_ABILITY2)
|
||||
{
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
S_StartSound(player->mo, sfx_spin);
|
||||
|
@ -2612,10 +2613,10 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
return;
|
||||
|
||||
|
||||
oldx = player->mo->x;
|
||||
oldy = player->mo->y;
|
||||
|
||||
|
||||
if (!(player->pflags & PF_BOUNCING)) // Bouncers only get to break downwards, not sideways
|
||||
{
|
||||
P_UnsetThingPosition(player->mo);
|
||||
|
@ -2634,7 +2635,7 @@ static void P_CheckBustableBlocks(player_t *player)
|
|||
|
||||
if (!node->m_sector->ffloors)
|
||||
continue;
|
||||
|
||||
|
||||
for (rover = node->m_sector->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (!P_PlayerCanBust(player, rover))
|
||||
|
@ -4525,6 +4526,9 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
|
||||
player->pflags |= P_GetJumpFlags(player);;
|
||||
|
||||
if (player->charflags & SF_NOJUMPDAMAGE)
|
||||
player->pflags &= ~PF_SPINNING;
|
||||
|
||||
if (soundandstate)
|
||||
{
|
||||
if (!player->spectator)
|
||||
|
@ -5020,7 +5024,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
|
||||
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
|
||||
{
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT)
|
||||
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
|
||||
{
|
||||
if ((lockonshield = P_LookForEnemies(player, false, false)))
|
||||
{
|
||||
|
@ -5043,7 +5047,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
|
|||
}
|
||||
}
|
||||
}
|
||||
if (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player)) // Spin button effects
|
||||
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUAh_ShieldSpecial(player))) // Spin button effects
|
||||
{
|
||||
// Force stop
|
||||
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
|
||||
|
@ -5491,7 +5495,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super])
|
||||
else if ((!(player->charflags & SF_NOSHIELDABILITY)) && ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super] && !LUAh_ShieldSpecial(player)))
|
||||
P_DoJumpShield(player);
|
||||
}
|
||||
|
||||
|
@ -5920,7 +5924,7 @@ static void P_3dMovement(player_t *player)
|
|||
player->rmomy = player->mo->momy - player->cmomy;
|
||||
|
||||
// Calculates player's speed based on distance-of-a-line formula
|
||||
player->speed = P_AproxDistance(player->rmomx, player->rmomy);
|
||||
player->speed = R_PointToDist2(0, 0, player->rmomx, player->rmomy);
|
||||
|
||||
// Monster Iestyn - 04-11-13
|
||||
// Quadrants are stupid, excessive and broken, let's do this a much simpler way!
|
||||
|
@ -7752,6 +7756,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale));
|
||||
P_SetObjectMomZ(flame, 3*FRACUNIT, false);
|
||||
if (!(gametyperules & GTR_FRIENDLY))
|
||||
{
|
||||
P_SetMobjState(flame, S_TEAM_SPINFIRE1);
|
||||
flame->color = player->mo->color;
|
||||
}
|
||||
}
|
||||
#undef limitangle
|
||||
#undef numangles
|
||||
|
@ -7779,6 +7788,11 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
if (!(gametyperules & GTR_FRIENDLY))
|
||||
{
|
||||
P_SetMobjState(flame, S_TEAM_SPINFIRE1);
|
||||
flame->color = player->mo->color;
|
||||
}
|
||||
|
||||
flame->momx = 8; // this is a hack which is used to ensure it still behaves as a missile and can damage others
|
||||
P_XYMovement(flame);
|
||||
|
@ -8605,12 +8619,6 @@ void P_MovePlayer(player_t *player)
|
|||
player->climbing--;
|
||||
}
|
||||
|
||||
if (!player->climbing)
|
||||
{
|
||||
player->lastsidehit = -1;
|
||||
player->lastlinehit = -1;
|
||||
}
|
||||
|
||||
// Make sure you're not teetering when you shouldn't be.
|
||||
if (player->panim == PA_EDGE
|
||||
&& (player->mo->momx || player->mo->momy || player->mo->momz))
|
||||
|
@ -8635,6 +8643,7 @@ void P_MovePlayer(player_t *player)
|
|||
P_DoFiring(player, cmd);
|
||||
|
||||
{
|
||||
boolean atspinheight = false;
|
||||
fixed_t oldheight = player->mo->height;
|
||||
|
||||
// Less height while spinning. Good for spinning under things...?
|
||||
|
@ -8644,32 +8653,35 @@ void P_MovePlayer(player_t *player)
|
|||
|| player->powers[pw_tailsfly] || player->pflags & PF_GLIDING
|
||||
|| (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
|
||||
|| (player->charability == CA_FLY && player->mo->state-states == S_PLAY_FLY_TIRED))
|
||||
{
|
||||
player->mo->height = P_GetPlayerSpinHeight(player);
|
||||
atspinheight = true;
|
||||
}
|
||||
else
|
||||
player->mo->height = P_GetPlayerHeight(player);
|
||||
|
||||
if (player->mo->eflags & MFE_VERTICALFLIP && player->mo->height != oldheight) // adjust z height for reverse gravity, similar to how it's done for scaling
|
||||
player->mo->z -= player->mo->height - oldheight;
|
||||
}
|
||||
|
||||
// Crush test...
|
||||
if ((player->mo->ceilingz - player->mo->floorz < player->mo->height)
|
||||
&& !(player->mo->flags & MF_NOCLIP))
|
||||
{
|
||||
if ((player->charability2 == CA2_SPINDASH) && !(player->pflags & PF_SPINNING))
|
||||
// Crush test...
|
||||
if ((player->mo->ceilingz - player->mo->floorz < player->mo->height)
|
||||
&& !(player->mo->flags & MF_NOCLIP))
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
}
|
||||
else if (player->mo->ceilingz - player->mo->floorz < player->mo->height)
|
||||
{
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPECTATOR); // Respawn crushed spectators
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_CRUSHED);
|
||||
if (!atspinheight)
|
||||
{
|
||||
player->pflags |= PF_SPINNING;
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
|
||||
}
|
||||
else if (player->mo->ceilingz - player->mo->floorz < player->mo->height)
|
||||
{
|
||||
if ((netgame || multiplayer) && player->spectator)
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPECTATOR); // Respawn crushed spectators
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_CRUSHED);
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
return;
|
||||
if (player->playerstate == PST_DEAD)
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11482,7 +11494,6 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (netgame && player == &players[displayplayer] && !(leveltime % (TICRATE/5)))
|
||||
{
|
||||
seenplayer = NULL;
|
||||
|
@ -11507,7 +11518,6 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (player->awayviewmobj && P_MobjWasRemoved(player->awayviewmobj))
|
||||
{
|
||||
|
@ -12578,13 +12588,16 @@ void P_PlayerAfterThink(player_t *player)
|
|||
player->powers[pw_carry] = CR_NONE;
|
||||
else
|
||||
{
|
||||
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
|
||||
if (tails->player)
|
||||
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->player->drawangle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->player->drawangle, 4*FRACUNIT), true);
|
||||
else
|
||||
P_TryMove(player->mo, tails->x + P_ReturnThrustX(tails, tails->angle, 4*FRACUNIT), tails->y + P_ReturnThrustY(tails, tails->angle, 4*FRACUNIT), true);
|
||||
player->mo->momx = tails->momx;
|
||||
player->mo->momy = tails->momy;
|
||||
player->mo->momz = tails->momz;
|
||||
}
|
||||
|
||||
if (G_CoopGametype() && (!tails->player || tails->player->bot != 1))
|
||||
if (G_CoopGametype() && tails->player && tails->player->bot != 1)
|
||||
{
|
||||
player->mo->angle = tails->angle;
|
||||
|
||||
|
@ -12599,7 +12612,7 @@ void P_PlayerAfterThink(player_t *player)
|
|||
{
|
||||
if (player->mo->state-states != S_PLAY_RIDE)
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
|
||||
if ((tails->skin && ((skin_t *)(tails->skin))->sprites[SPR2_SWIM].numframes) && (tails->eflags & MFE_UNDERWATER))
|
||||
if (tails->player && (tails->skin && ((skin_t *)(tails->skin))->sprites[SPR2_SWIM].numframes) && (tails->eflags & MFE_UNDERWATER))
|
||||
tails->player->powers[pw_tailsfly] = 0;
|
||||
}
|
||||
else
|
||||
|
|
18
src/r_draw.h
18
src/r_draw.h
|
@ -106,13 +106,17 @@ extern lumpnum_t viewborderlump[8];
|
|||
|
||||
#define GTC_CACHE 1
|
||||
|
||||
#define TC_DEFAULT -1
|
||||
#define TC_BOSS -2
|
||||
#define TC_METALSONIC -3 // For Metal Sonic battle
|
||||
#define TC_ALLWHITE -4 // For Cy-Brak-demon
|
||||
#define TC_RAINBOW -5 // For single colour
|
||||
#define TC_BLINK -6 // For item blinking, according to kart
|
||||
#define TC_DASHMODE -7 // For Metal Sonic's dashmode
|
||||
enum
|
||||
{
|
||||
TC_BOSS = INT8_MIN,
|
||||
TC_METALSONIC, // For Metal Sonic battle
|
||||
TC_ALLWHITE, // For Cy-Brak-demon
|
||||
TC_RAINBOW, // For single colour
|
||||
TC_BLINK, // For item blinking, according to kart
|
||||
TC_DASHMODE, // For Metal Sonic's dashmode
|
||||
|
||||
TC_DEFAULT
|
||||
};
|
||||
|
||||
// Custom player skin translation
|
||||
// Initialize color translation tables, for player rendering etc.
|
||||
|
|
40
src/r_main.c
40
src/r_main.c
|
@ -34,7 +34,7 @@
|
|||
#include "m_random.h" // quake camera shake
|
||||
#include "r_portal.h"
|
||||
#include "r_main.h"
|
||||
#include "i_system.h" // I_GetTimeMicros
|
||||
#include "i_system.h" // I_GetPreciseTime
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -100,17 +100,17 @@ lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
|||
extracolormap_t *extra_colormaps = NULL;
|
||||
|
||||
// Render stats
|
||||
int ps_prevframetime = 0;
|
||||
int ps_rendercalltime = 0;
|
||||
int ps_uitime = 0;
|
||||
int ps_swaptime = 0;
|
||||
precise_t ps_prevframetime = 0;
|
||||
precise_t ps_rendercalltime = 0;
|
||||
precise_t ps_uitime = 0;
|
||||
precise_t ps_swaptime = 0;
|
||||
|
||||
int ps_bsptime = 0;
|
||||
precise_t ps_bsptime = 0;
|
||||
|
||||
int ps_sw_spritecliptime = 0;
|
||||
int ps_sw_portaltime = 0;
|
||||
int ps_sw_planetime = 0;
|
||||
int ps_sw_maskedtime = 0;
|
||||
precise_t ps_sw_spritecliptime = 0;
|
||||
precise_t ps_sw_portaltime = 0;
|
||||
precise_t ps_sw_planetime = 0;
|
||||
precise_t ps_sw_maskedtime = 0;
|
||||
|
||||
int ps_numbspcalls = 0;
|
||||
int ps_numsprites = 0;
|
||||
|
@ -1498,9 +1498,9 @@ void R_RenderPlayerView(player_t *player)
|
|||
ProfZeroTimer();
|
||||
#endif
|
||||
ps_numbspcalls = ps_numpolyobjects = ps_numdrawnodes = 0;
|
||||
ps_bsptime = I_GetTimeMicros();
|
||||
ps_bsptime = I_GetPreciseTime();
|
||||
R_RenderBSPNode((INT32)numnodes - 1);
|
||||
ps_bsptime = I_GetTimeMicros() - ps_bsptime;
|
||||
ps_bsptime = I_GetPreciseTime() - ps_bsptime;
|
||||
ps_numsprites = visspritecount;
|
||||
#ifdef TIMING
|
||||
RDMSR(0x10, &mycount);
|
||||
|
@ -1511,9 +1511,9 @@ void R_RenderPlayerView(player_t *player)
|
|||
//profile stuff ---------------------------------------------------------
|
||||
Mask_Post(&masks[nummasks - 1]);
|
||||
|
||||
ps_sw_spritecliptime = I_GetTimeMicros();
|
||||
ps_sw_spritecliptime = I_GetPreciseTime();
|
||||
R_ClipSprites(drawsegs, NULL);
|
||||
ps_sw_spritecliptime = I_GetTimeMicros() - ps_sw_spritecliptime;
|
||||
ps_sw_spritecliptime = I_GetPreciseTime() - ps_sw_spritecliptime;
|
||||
|
||||
|
||||
// Add skybox portals caused by sky visplanes.
|
||||
|
@ -1521,7 +1521,7 @@ void R_RenderPlayerView(player_t *player)
|
|||
Portal_AddSkyboxPortals();
|
||||
|
||||
// Portal rendering. Hijacks the BSP traversal.
|
||||
ps_sw_portaltime = I_GetTimeMicros();
|
||||
ps_sw_portaltime = I_GetPreciseTime();
|
||||
if (portal_base)
|
||||
{
|
||||
portal_t *portal;
|
||||
|
@ -1561,17 +1561,17 @@ void R_RenderPlayerView(player_t *player)
|
|||
Portal_Remove(portal);
|
||||
}
|
||||
}
|
||||
ps_sw_portaltime = I_GetTimeMicros() - ps_sw_portaltime;
|
||||
ps_sw_portaltime = I_GetPreciseTime() - ps_sw_portaltime;
|
||||
|
||||
ps_sw_planetime = I_GetTimeMicros();
|
||||
ps_sw_planetime = I_GetPreciseTime();
|
||||
R_DrawPlanes();
|
||||
ps_sw_planetime = I_GetTimeMicros() - ps_sw_planetime;
|
||||
ps_sw_planetime = I_GetPreciseTime() - ps_sw_planetime;
|
||||
|
||||
// draw mid texture and sprite
|
||||
// And now 3D floors/sides!
|
||||
ps_sw_maskedtime = I_GetTimeMicros();
|
||||
ps_sw_maskedtime = I_GetPreciseTime();
|
||||
R_DrawMasked(masks, nummasks);
|
||||
ps_sw_maskedtime = I_GetTimeMicros() - ps_sw_maskedtime;
|
||||
ps_sw_maskedtime = I_GetPreciseTime() - ps_sw_maskedtime;
|
||||
|
||||
free(masks);
|
||||
}
|
||||
|
|
18
src/r_main.h
18
src/r_main.h
|
@ -78,17 +78,17 @@ boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixe
|
|||
|
||||
// Render stats
|
||||
|
||||
extern int ps_prevframetime;// time when previous frame was rendered
|
||||
extern int ps_rendercalltime;
|
||||
extern int ps_uitime;
|
||||
extern int ps_swaptime;
|
||||
extern precise_t ps_prevframetime;// time when previous frame was rendered
|
||||
extern precise_t ps_rendercalltime;
|
||||
extern precise_t ps_uitime;
|
||||
extern precise_t ps_swaptime;
|
||||
|
||||
extern int ps_bsptime;
|
||||
extern precise_t ps_bsptime;
|
||||
|
||||
extern int ps_sw_spritecliptime;
|
||||
extern int ps_sw_portaltime;
|
||||
extern int ps_sw_planetime;
|
||||
extern int ps_sw_maskedtime;
|
||||
extern precise_t ps_sw_spritecliptime;
|
||||
extern precise_t ps_sw_portaltime;
|
||||
extern precise_t ps_sw_planetime;
|
||||
extern precise_t ps_sw_maskedtime;
|
||||
|
||||
extern int ps_numbspcalls;
|
||||
extern int ps_numsprites;
|
||||
|
|
|
@ -544,21 +544,22 @@ void *Picture_GetPatchPixel(
|
|||
UINT16 *s16 = NULL;
|
||||
UINT32 *s32 = NULL;
|
||||
softwarepatch_t *doompatch = (softwarepatch_t *)patch;
|
||||
boolean isdoompatch = Picture_IsDoomPatchFormat(informat);
|
||||
INT16 width;
|
||||
|
||||
if (patch == NULL)
|
||||
I_Error("Picture_GetPatchPixel: patch == NULL");
|
||||
|
||||
width = (Picture_IsDoomPatchFormat(informat) ? patch->width : SHORT(patch->width));
|
||||
width = (isdoompatch ? SHORT(doompatch->width) : patch->width);
|
||||
|
||||
if (x >= 0 && x < width)
|
||||
{
|
||||
INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
INT32 colofs = (Picture_IsDoomPatchFormat(informat) ? LONG(patch->columnofs[colx]) : patch->columnofs[colx]);
|
||||
INT32 colofs = (isdoompatch ? LONG(doompatch->columnofs[colx]) : patch->columnofs[colx]);
|
||||
|
||||
// Column offsets are pointers so no casting required
|
||||
if (Picture_IsDoomPatchFormat(informat))
|
||||
// Column offsets are pointers, so no casting is required.
|
||||
if (isdoompatch)
|
||||
column = (column_t *)((UINT8 *)doompatch + colofs);
|
||||
else
|
||||
column = (column_t *)((UINT8 *)patch->columns + colofs);
|
||||
|
|
|
@ -607,6 +607,7 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2)
|
|||
void R_DrawPlanes(void)
|
||||
{
|
||||
visplane_t *pl;
|
||||
angle_t va = viewangle;
|
||||
INT32 i;
|
||||
|
||||
R_UpdatePlaneRipple();
|
||||
|
@ -621,6 +622,8 @@ void R_DrawPlanes(void)
|
|||
R_DrawSinglePlane(pl);
|
||||
}
|
||||
}
|
||||
|
||||
viewangle = va;
|
||||
}
|
||||
|
||||
// R_DrawSkyPlane
|
||||
|
@ -705,9 +708,9 @@ void R_CalculateSlopeVectors(pslope_t *slope, fixed_t planeviewx, fixed_t planev
|
|||
n.z = -xscale * cos(ang);
|
||||
|
||||
ang = ANG2RAD(planeangle);
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + yscale * FLOAT_TO_FIXED(sin(ang)), planeviewy + yscale * FLOAT_TO_FIXED(cos(ang)));
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(yscale * sin(ang)), planeviewy + FLOAT_TO_FIXED(yscale * cos(ang)));
|
||||
m.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + xscale * FLOAT_TO_FIXED(cos(ang)), planeviewy - xscale * FLOAT_TO_FIXED(sin(ang)));
|
||||
temp = P_GetSlopeZAt(slope, planeviewx + FLOAT_TO_FIXED(xscale * cos(ang)), planeviewy - FLOAT_TO_FIXED(xscale * sin(ang)));
|
||||
n.y = FIXED_TO_FLOAT(temp) - zeroheight;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
|
@ -788,7 +791,6 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
ffloor_t *rover;
|
||||
int type;
|
||||
int spanfunctype = BASEDRAWFUNC;
|
||||
angle_t viewang = viewangle;
|
||||
|
||||
if (!(pl->minx <= pl->maxx))
|
||||
return;
|
||||
|
@ -1153,8 +1155,6 @@ using the palette colors.
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
viewangle = viewang;
|
||||
}
|
||||
|
||||
void R_PlaneBounds(visplane_t *plane)
|
||||
|
|
|
@ -540,7 +540,7 @@ static boolean R_IsFFloorTranslucent(visffloor_t *pfloor)
|
|||
|
||||
// Polyobjects have no ffloors, and they're handled in the conditional above.
|
||||
if (pfloor->ffloor != NULL)
|
||||
return (pfloor->ffloor->flags & FF_TRANSLUCENT);
|
||||
return (pfloor->ffloor->flags & (FF_TRANSLUCENT|FF_FOG));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
@ -1191,7 +1191,7 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
|
||||
// "bottom" is the top pixel of the floor column
|
||||
if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]))
|
||||
if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]) && !curline->polyseg)
|
||||
{
|
||||
rw_floormarked = true;
|
||||
floorclip[rw_x] = fftop;
|
||||
|
@ -1239,7 +1239,7 @@ static void R_RenderSegLoop (void)
|
|||
|
||||
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
|
||||
// "top" is the height of the ceiling column
|
||||
if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]))
|
||||
if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]) && !curline->polyseg)
|
||||
{
|
||||
rw_ceilingmarked = true;
|
||||
ceilingclip[rw_x] = ffbottom;
|
||||
|
|
|
@ -511,6 +511,10 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETFLAG(MULTIABILITY)
|
||||
GETFLAG(NONIGHTSROTATION)
|
||||
GETFLAG(NONIGHTSSUPER)
|
||||
GETFLAG(NOSUPERSPRITES)
|
||||
GETFLAG(NOSUPERJUMPBOOST)
|
||||
GETFLAG(CANBUSTWALLS)
|
||||
GETFLAG(NOSHIELDABILITY)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
|
|
|
@ -604,7 +604,7 @@ void *R_GetLevelFlat(levelflat_t *levelflat)
|
|||
levelflat->height = ds_flatheight = SHORT(patch->height);
|
||||
|
||||
levelflat->picture = Z_Malloc(levelflat->width * levelflat->height, PU_LEVEL, NULL);
|
||||
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, patch->topoffset, patch->leftoffset, 0);
|
||||
converted = Picture_FlatConvert(PICFMT_DOOMPATCH, patch, PICFMT_FLAT, 0, &size, levelflat->width, levelflat->height, SHORT(patch->topoffset), SHORT(patch->leftoffset), 0);
|
||||
M_Memcpy(levelflat->picture, converted, size);
|
||||
Z_Free(converted);
|
||||
}
|
||||
|
|
|
@ -2143,7 +2143,7 @@ boolean S_RecallMusic(UINT16 status, boolean fromfirst)
|
|||
static lumpnum_t S_GetMusicLumpNum(const char *mname)
|
||||
{
|
||||
boolean midipref = cv_musicpref.value;
|
||||
|
||||
|
||||
if (S_PrefAvailable(midipref, mname))
|
||||
return W_GetNumForName(va(midipref ? "d_%s":"o_%s", mname));
|
||||
else if (S_PrefAvailable(!midipref, mname))
|
||||
|
@ -2291,7 +2291,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
|
|||
I_FadeSong(0, prefadems, S_ChangeMusicToQueue);
|
||||
return;
|
||||
}
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
|
||||
else if (strnicmp(music_name, newmusic, 6) || (mflags & MUSIC_FORCERESET) ||
|
||||
(midipref != currentmidi && S_PrefAvailable(midipref, newmusic)))
|
||||
{
|
||||
CONS_Debug(DBG_DETAILED, "Now playing song %s\n", newmusic);
|
||||
|
|
|
@ -54,12 +54,6 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
|
|||
#include <fcntl.h>
|
||||
#endif
|
||||
|
||||
#if defined (_WIN32)
|
||||
DWORD TimeFunction(int requested_frequency);
|
||||
#else
|
||||
int TimeFunction(int requested_frequency);
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#ifdef _WIN32
|
||||
#include <conio.h>
|
||||
|
@ -2044,112 +2038,36 @@ ticcmd_t *I_BaseTiccmd2(void)
|
|||
return &emptycmd2;
|
||||
}
|
||||
|
||||
#if defined (_WIN32)
|
||||
static HMODULE winmm = NULL;
|
||||
static DWORD starttickcount = 0; // hack for win2k time bug
|
||||
static p_timeGetTime pfntimeGetTime = NULL;
|
||||
|
||||
// ---------
|
||||
// I_GetTime
|
||||
// Use the High Resolution Timer if available,
|
||||
// else use the multimedia timer which has 1 millisecond precision on Windowz 95,
|
||||
// but lower precision on Windows NT
|
||||
// ---------
|
||||
|
||||
DWORD TimeFunction(int requested_frequency)
|
||||
{
|
||||
DWORD newtics = 0;
|
||||
// this var acts as a multiplier if sub-millisecond precision is asked but is not available
|
||||
int excess_frequency = requested_frequency / 1000;
|
||||
|
||||
if (!starttickcount) // high precision timer
|
||||
{
|
||||
LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available
|
||||
static LARGE_INTEGER basetime = {{0, 0}};
|
||||
|
||||
// use this if High Resolution timer is found
|
||||
static LARGE_INTEGER frequency;
|
||||
|
||||
if (!basetime.LowPart)
|
||||
{
|
||||
if (!QueryPerformanceFrequency(&frequency))
|
||||
frequency.QuadPart = 0;
|
||||
else
|
||||
QueryPerformanceCounter(&basetime);
|
||||
}
|
||||
|
||||
if (frequency.LowPart && QueryPerformanceCounter(&currtime))
|
||||
{
|
||||
newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * requested_frequency
|
||||
/ frequency.QuadPart);
|
||||
}
|
||||
else if (pfntimeGetTime)
|
||||
{
|
||||
currtime.LowPart = pfntimeGetTime();
|
||||
if (!basetime.LowPart)
|
||||
basetime.LowPart = currtime.LowPart;
|
||||
if (requested_frequency > 1000)
|
||||
newtics = currtime.LowPart - basetime.LowPart * excess_frequency;
|
||||
else
|
||||
newtics = (currtime.LowPart - basetime.LowPart)/(1000/requested_frequency);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (requested_frequency > 1000)
|
||||
newtics = (GetTickCount() - starttickcount) * excess_frequency;
|
||||
else
|
||||
newtics = (GetTickCount() - starttickcount)/(1000/requested_frequency);
|
||||
}
|
||||
|
||||
return newtics;
|
||||
}
|
||||
|
||||
static void I_ShutdownTimer(void)
|
||||
{
|
||||
pfntimeGetTime = NULL;
|
||||
if (winmm)
|
||||
{
|
||||
p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)(LPVOID)GetProcAddress(winmm, "timeEndPeriod");
|
||||
if (pfntimeEndPeriod)
|
||||
pfntimeEndPeriod(1);
|
||||
FreeLibrary(winmm);
|
||||
winmm = NULL;
|
||||
}
|
||||
}
|
||||
#else
|
||||
//
|
||||
// I_GetTime
|
||||
// returns time in 1/TICRATE second tics
|
||||
//
|
||||
|
||||
// millisecond precision only
|
||||
int TimeFunction(int requested_frequency)
|
||||
{
|
||||
static Uint64 basetime = 0;
|
||||
Uint64 ticks = SDL_GetTicks();
|
||||
static Uint64 timer_frequency;
|
||||
|
||||
if (!basetime)
|
||||
basetime = ticks;
|
||||
|
||||
ticks -= basetime;
|
||||
|
||||
ticks = (ticks*requested_frequency);
|
||||
|
||||
ticks = (ticks/1000);
|
||||
|
||||
return ticks;
|
||||
}
|
||||
#endif
|
||||
static double tic_frequency;
|
||||
static Uint64 tic_epoch;
|
||||
|
||||
tic_t I_GetTime(void)
|
||||
{
|
||||
return TimeFunction(NEWTICRATE);
|
||||
static double elapsed;
|
||||
|
||||
const Uint64 now = SDL_GetPerformanceCounter();
|
||||
|
||||
elapsed += (now - tic_epoch) / tic_frequency;
|
||||
tic_epoch = now; // moving epoch
|
||||
|
||||
return (tic_t)elapsed;
|
||||
}
|
||||
|
||||
int I_GetTimeMicros(void)
|
||||
precise_t I_GetPreciseTime(void)
|
||||
{
|
||||
return TimeFunction(1000000);
|
||||
return SDL_GetPerformanceCounter();
|
||||
}
|
||||
|
||||
int I_PreciseToMicros(precise_t d)
|
||||
{
|
||||
return (int)(d / (timer_frequency / 1000000.0));
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2157,27 +2075,12 @@ int I_GetTimeMicros(void)
|
|||
//
|
||||
void I_StartupTimer(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// for win2k time bug
|
||||
if (M_CheckParm("-gettickcount"))
|
||||
{
|
||||
starttickcount = GetTickCount();
|
||||
CONS_Printf("%s", M_GetText("Using GetTickCount()\n"));
|
||||
}
|
||||
winmm = LoadLibraryA("winmm.dll");
|
||||
if (winmm)
|
||||
{
|
||||
p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)(LPVOID)GetProcAddress(winmm, "timeBeginPeriod");
|
||||
if (pfntimeBeginPeriod)
|
||||
pfntimeBeginPeriod(1);
|
||||
pfntimeGetTime = (p_timeGetTime)(LPVOID)GetProcAddress(winmm, "timeGetTime");
|
||||
}
|
||||
I_AddExitFunc(I_ShutdownTimer);
|
||||
#endif
|
||||
timer_frequency = SDL_GetPerformanceFrequency();
|
||||
tic_epoch = SDL_GetPerformanceCounter();
|
||||
|
||||
tic_frequency = timer_frequency / (double)NEWTICRATE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void I_Sleep(void)
|
||||
{
|
||||
if (cv_sleep.value != -1)
|
||||
|
|
|
@ -1057,8 +1057,7 @@ void I_GetEvent(void)
|
|||
M_SetupJoystickMenu(0);
|
||||
break;
|
||||
case SDL_QUIT:
|
||||
if (Playing())
|
||||
LUAh_GameQuit();
|
||||
LUAh_GameQuit(true);
|
||||
I_Quit();
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1298,6 +1298,10 @@ boolean I_PlaySong(boolean looping)
|
|||
if (gme)
|
||||
{
|
||||
gme_equalizer_t eq = {GME_TREBLE, GME_BASS, 0,0,0,0,0,0,0,0};
|
||||
#if GME_VERSION >= 0x000603
|
||||
if (looping)
|
||||
gme_set_autoload_playback_limit(gme, 0);
|
||||
#endif
|
||||
gme_set_equalizer(gme, &eq);
|
||||
gme_start_track(gme, 0);
|
||||
current_track = 0;
|
||||
|
|
|
@ -2751,7 +2751,6 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
void ST_Drawer(void)
|
||||
{
|
||||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
{
|
||||
INT32 c = 0;
|
||||
|
@ -2775,7 +2774,6 @@ void ST_Drawer(void)
|
|||
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT/2 + 15, V_HUDTRANSHALF|c, player_names[seenplayer-players]);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Doom's status bar only updated if necessary.
|
||||
// However, ours updates every frame regardless, so the "refresh" param was removed
|
||||
|
|
135
src/w_wad.c
135
src/w_wad.c
|
@ -66,6 +66,7 @@
|
|||
#include "p_setup.h" // P_ScanThings
|
||||
#endif
|
||||
#include "m_misc.h" // M_MapNumber
|
||||
#include "g_game.h" // G_SetGameModified
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -683,9 +684,9 @@ static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
|
|||
if (exitworthy)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
CONS_Error(va("%s was not found or not valid.\nCheck the log for more details.\n", filename));
|
||||
#else
|
||||
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
I_Error("%s was not found or not valid.\nCheck the log for more details.\n", filename);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
@ -716,7 +717,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
#endif
|
||||
size_t packetsize;
|
||||
UINT8 md5sum[16];
|
||||
boolean important;
|
||||
int important;
|
||||
|
||||
if (!(refreshdirmenu & REFRESHDIR_ADDFILE))
|
||||
refreshdirmenu = REFRESHDIR_NORMAL|REFRESHDIR_ADDFILE; // clean out cons_alerts that happened earlier
|
||||
|
@ -746,10 +747,18 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
|
||||
return W_InitFileError(filename, startup);
|
||||
|
||||
important = W_VerifyNMUSlumps(filename, startup);
|
||||
|
||||
if (important == -1)
|
||||
{
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
// Check if wad files will overflow fileneededbuffer. Only the filename part
|
||||
// is send in the packet; cf.
|
||||
// see PutFileNeeded in d_netfil.c
|
||||
if ((important = !W_VerifyNMUSlumps(filename)))
|
||||
if ((important = !important))
|
||||
{
|
||||
packetsize = packetsizetally + nameonlylength(filename) + 22;
|
||||
|
||||
|
@ -811,6 +820,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
|||
return W_InitFileError(filename, startup);
|
||||
}
|
||||
|
||||
if (important && !mainfile)
|
||||
G_SetGameModified(true);
|
||||
|
||||
//
|
||||
// link wad file to search files
|
||||
//
|
||||
|
@ -1735,6 +1747,9 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
|
|||
|
||||
void W_UnlockCachedPatch(void *patch)
|
||||
{
|
||||
if (!patch)
|
||||
return;
|
||||
|
||||
// The hardware code does its own memory management, as its patches
|
||||
// have different lifetimes from software's.
|
||||
#ifdef HWRENDER
|
||||
|
@ -1919,8 +1934,16 @@ static lumpchecklist_t folderblacklist[] =
|
|||
static int
|
||||
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
int verified = true;
|
||||
|
||||
zend_t zend;
|
||||
zentry_t zentry;
|
||||
zlentry_t zlentry;
|
||||
|
||||
long file_size;/* size of zip file */
|
||||
long data_size;/* size of data inside zip file */
|
||||
|
||||
long old_position;
|
||||
|
||||
UINT16 numlumps;
|
||||
size_t i;
|
||||
|
@ -1936,6 +1959,8 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
// Central directory bullshit
|
||||
|
||||
fseek(fp, 0, SEEK_END);
|
||||
file_size = ftell(fp);
|
||||
|
||||
if (!ResFindSignature(fp, pat_end, max(0, ftell(fp) - (22 + 65536))))
|
||||
return true;
|
||||
|
||||
|
@ -1943,6 +1968,8 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
if (fread(&zend, 1, sizeof zend, fp) < sizeof zend)
|
||||
return true;
|
||||
|
||||
data_size = sizeof zend;
|
||||
|
||||
numlumps = zend.entries;
|
||||
|
||||
fseek(fp, zend.cdiroffset, SEEK_SET);
|
||||
|
@ -1957,40 +1984,79 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
if (memcmp(zentry.signature, pat_central, 4))
|
||||
return true;
|
||||
|
||||
fullname = malloc(zentry.namelen + 1);
|
||||
if (fgets(fullname, zentry.namelen + 1, fp) != fullname)
|
||||
return true;
|
||||
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != 0)
|
||||
trimname++;
|
||||
else
|
||||
trimname = fullname; // Care taken for root files.
|
||||
|
||||
if (*trimname) // Ignore directories, well kinda
|
||||
if (verified == true)
|
||||
{
|
||||
if ((dotpos = strrchr(trimname, '.')) == 0)
|
||||
dotpos = fullname + strlen(fullname); // Watch for files without extension.
|
||||
fullname = malloc(zentry.namelen + 1);
|
||||
if (fgets(fullname, zentry.namelen + 1, fp) != fullname)
|
||||
return true;
|
||||
|
||||
memset(lumpname, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lumpname, trimname, min(8, dotpos - trimname));
|
||||
// Strip away file address and extension for the 8char name.
|
||||
if ((trimname = strrchr(fullname, '/')) != 0)
|
||||
trimname++;
|
||||
else
|
||||
trimname = fullname; // Care taken for root files.
|
||||
|
||||
if (! W_VerifyName(lumpname, checklist, status))
|
||||
return false;
|
||||
if (*trimname) // Ignore directories, well kinda
|
||||
{
|
||||
if ((dotpos = strrchr(trimname, '.')) == 0)
|
||||
dotpos = fullname + strlen(fullname); // Watch for files without extension.
|
||||
|
||||
// Check for directories next, if it's blacklisted it will return false
|
||||
if (W_VerifyName(fullname, folderblacklist, status))
|
||||
return false;
|
||||
memset(lumpname, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
|
||||
strncpy(lumpname, trimname, min(8, dotpos - trimname));
|
||||
|
||||
if (! W_VerifyName(lumpname, checklist, status))
|
||||
verified = false;
|
||||
|
||||
// Check for directories next, if it's blacklisted it will return false
|
||||
else if (W_VerifyName(fullname, folderblacklist, status))
|
||||
verified = false;
|
||||
}
|
||||
|
||||
free(fullname);
|
||||
|
||||
// skip and ignore comments/extra fields
|
||||
if (fseek(fp, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fseek(fp, zentry.namelen + zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
|
||||
return true;
|
||||
}
|
||||
|
||||
free(fullname);
|
||||
data_size +=
|
||||
sizeof zentry + zentry.namelen + zentry.xtralen + zentry.commlen;
|
||||
|
||||
// skip and ignore comments/extra fields
|
||||
if (fseek(fp, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0)
|
||||
old_position = ftell(fp);
|
||||
|
||||
if (fseek(fp, zentry.offset, SEEK_SET) != 0)
|
||||
return true;
|
||||
|
||||
if (fread(&zlentry, 1, sizeof(zlentry_t), fp) < sizeof (zlentry_t))
|
||||
return true;
|
||||
|
||||
data_size +=
|
||||
sizeof zlentry + zlentry.namelen + zlentry.xtralen + zlentry.compsize;
|
||||
|
||||
fseek(fp, old_position, SEEK_SET);
|
||||
}
|
||||
|
||||
return true;
|
||||
if (data_size < file_size)
|
||||
{
|
||||
const char * error = "ZIP file has holes (%ld extra bytes)\n";
|
||||
CONS_Alert(CONS_ERROR, error, (file_size - data_size));
|
||||
return -1;
|
||||
}
|
||||
else if (data_size > file_size)
|
||||
{
|
||||
const char * error = "Reported size of ZIP file contents exceeds file size (%ld extra bytes)\n";
|
||||
CONS_Alert(CONS_ERROR, error, (data_size - file_size));
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return verified;
|
||||
}
|
||||
}
|
||||
|
||||
// Note: This never opens lumps themselves and therefore doesn't have to
|
||||
|
@ -2029,12 +2095,13 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
|
|||
* be sent.
|
||||
*
|
||||
* \param filename Filename of the wad to check.
|
||||
* \param exit_on_error Whether to exit upon file error.
|
||||
* \return 1 if file contains only music/sound lumps, 0 if it contains other
|
||||
* stuff (maps, sprites, dehacked lumps, and so on). -1 if there no
|
||||
* file exists with that filename
|
||||
* \author Alam Arias
|
||||
*/
|
||||
int W_VerifyNMUSlumps(const char *filename)
|
||||
int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error)
|
||||
{
|
||||
// MIDI, MOD/S3M/IT/XM/OGG/MP3/WAV, WAVE SFX
|
||||
// ENDOOM text and palette lumps
|
||||
|
@ -2080,7 +2147,7 @@ int W_VerifyNMUSlumps(const char *filename)
|
|||
{"LT", 2}, // Titlecard changes
|
||||
|
||||
{"SLID", 4}, // Continue
|
||||
{"CONT", 4},
|
||||
{"CONT", 4},
|
||||
|
||||
{"MINICAPS", 8}, // NiGHTS graphics here and below
|
||||
{"BLUESTAT", 8}, // Sphere status
|
||||
|
@ -2108,7 +2175,13 @@ int W_VerifyNMUSlumps(const char *filename)
|
|||
|
||||
{NULL, 0},
|
||||
};
|
||||
return W_VerifyFile(filename, NMUSlist, false);
|
||||
|
||||
int status = W_VerifyFile(filename, NMUSlist, false);
|
||||
|
||||
if (status == -1)
|
||||
W_InitFileError(filename, exit_on_error);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
/** \brief Generates a virtual resource used for level data loading.
|
||||
|
|
|
@ -206,6 +206,6 @@ void W_UnlockCachedPatch(void *patch);
|
|||
|
||||
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
|
||||
|
||||
int W_VerifyNMUSlumps(const char *filename);
|
||||
int W_VerifyNMUSlumps(const char *filename, boolean exit_on_error);
|
||||
|
||||
#endif // __W_WAD__
|
||||
|
|
|
@ -56,14 +56,6 @@ ifndef GCC44
|
|||
#OPTS+=-mms-bitfields
|
||||
endif
|
||||
|
||||
ifndef SDL
|
||||
OPTS+=-D_WINDOWS
|
||||
endif
|
||||
|
||||
ifndef SDL
|
||||
LIBS+=-lmingw32 -mwindows -ldinput -ldxguid -lgdi32 -lwinmm
|
||||
endif
|
||||
|
||||
LIBS+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
|
||||
ifdef MINGW64
|
||||
LIBS+=-lws2_32
|
||||
|
@ -76,11 +68,7 @@ endif
|
|||
endif
|
||||
|
||||
# name of the exefile
|
||||
ifdef SDL
|
||||
EXENAME?=srb2win.exe
|
||||
else
|
||||
EXENAME?=srb2dd.exe
|
||||
endif
|
||||
|
||||
ifdef SDL
|
||||
i_system_o+=$(OBJDIR)/SRB2.res
|
||||
|
@ -88,22 +76,6 @@ ifdef SDL
|
|||
ifndef NOHW
|
||||
OPTS+=-DUSE_WGL_SWAP
|
||||
endif
|
||||
else
|
||||
D_FILES+=$(D_DIR)/fmodex.dll
|
||||
CFLAGS+=-I../libs/fmodex/inc
|
||||
LDFLAGS+=-L../libs/fmodex/lib
|
||||
ifdef MINGW64
|
||||
LIBS+=-lfmodex64_vc
|
||||
else
|
||||
LIBS+=-lfmodex_vc
|
||||
endif
|
||||
i_cdmus_o=$(OBJDIR)/win_cd.o
|
||||
i_net_o=$(OBJDIR)/win_net.o
|
||||
i_system_o=$(OBJDIR)/win_sys.o $(OBJDIR)/SRB2.res
|
||||
i_sound_o=$(OBJDIR)/win_snd.o
|
||||
i_main_o=$(OBJDIR)/win_main.o
|
||||
#i_main_o+=$(OBJDIR)/win_dbg.o
|
||||
OBJS=$(OBJDIR)/dx_error.o $(OBJDIR)/fabdxlib.o $(OBJDIR)/win_vid.o $(OBJDIR)/win_dll.o
|
||||
endif
|
||||
|
||||
|
||||
|
@ -161,4 +133,4 @@ ifdef MINGW64
|
|||
else
|
||||
CURL_LDFLAGS+=-L../libs/curl/lib32 -lcurl
|
||||
endif #MINGW64
|
||||
endif
|
||||
endif
|
||||
|
|
|
@ -1229,7 +1229,10 @@ void Y_StartIntermission(void)
|
|||
data.coop.tics = players[consoleplayer].realtime;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
{
|
||||
if (strlen(data.coop.bonuses[i].patch))
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
}
|
||||
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
|
||||
|
||||
// get act number
|
||||
|
@ -1733,7 +1736,6 @@ static void Y_SetNullBonus(player_t *player, y_bonus_t *bstruct)
|
|||
{
|
||||
(void)player;
|
||||
memset(bstruct, 0, sizeof(y_bonus_t));
|
||||
strncpy(bstruct->patch, "MISSING", sizeof(bstruct->patch));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
12
src/z_zone.c
12
src/z_zone.c
|
@ -813,12 +813,12 @@ static void Command_Memfree_f(void)
|
|||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
CONS_Printf(M_GetText("Patch info headers: %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
|
||||
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||
CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
|
||||
CONS_Printf(M_GetText("Patch info headers : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHINFO)>>10));
|
||||
CONS_Printf(M_GetText("Cached textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
|
||||
CONS_Printf(M_GetText("Texture colormaps : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
|
||||
CONS_Printf(M_GetText("Model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
|
||||
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
|
||||
CONS_Printf(M_GetText("All GPU textures : %7d KB\n"), HWR_GetTextureUsed()>>10);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue