Make the names of disconnected players flicker in tab HUD

This commit is contained in:
LJ Sonic 2021-02-15 16:21:26 +01:00
parent b369243beb
commit 0b012d5db0

View file

@ -2307,10 +2307,11 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
}
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_60TRANS : 0)
| V_ALLOWLOWERCASE, tab[i].name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_60TRANS : 0)
| V_ALLOWLOWERCASE, tab[i].name);
// Draw emeralds
if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
@ -2458,10 +2459,11 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
supercheck = supercheckdef;
strlcpy(name, tab[i].name, 8);
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (gametyperules & GTR_TEAMFLAGS)
{
@ -2586,10 +2588,11 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
supercheck = supercheckdef;
strlcpy(name, tab[i].name, 7);
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (gametyperules & GTR_TEAMFLAGS)
{
@ -2660,10 +2663,11 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
//else
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 20, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? V_TRANSLUCENT : 0)
| V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
@ -2769,10 +2773,11 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
}
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
V_DrawString(x + 10, y,
((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
| (greycheck ? 0 : V_TRANSLUCENT)
| V_ALLOWLOWERCASE, name);
if (G_GametypeUsesLives()) //show lives
V_DrawRightAlignedThinString(x-1, y, V_ALLOWLOWERCASE, va("%d", players[tab[i].num].lives));