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Make the names of disconnected players flicker in tab HUD
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b369243beb
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0b012d5db0
1 changed files with 25 additions and 20 deletions
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@ -2307,10 +2307,11 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
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}
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_60TRANS : 0)
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| V_ALLOWLOWERCASE, tab[i].name);
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_60TRANS : 0)
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| V_ALLOWLOWERCASE, tab[i].name);
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// Draw emeralds
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if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
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@ -2458,10 +2459,11 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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supercheck = supercheckdef;
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strlcpy(name, tab[i].name, 8);
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| V_ALLOWLOWERCASE, name);
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| V_ALLOWLOWERCASE, name);
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if (gametyperules & GTR_TEAMFLAGS)
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{
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@ -2586,10 +2588,11 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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supercheck = supercheckdef;
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strlcpy(name, tab[i].name, 7);
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (gametyperules & GTR_TEAMFLAGS)
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{
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@ -2660,10 +2663,11 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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//else
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// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 20, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? V_TRANSLUCENT : 0)
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
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V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
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@ -2769,10 +2773,11 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
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}
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| V_ALLOWLOWERCASE, name);
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if (!players[tab[i].num].quittime || (leveltime / (TICRATE/2) & 1))
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V_DrawString(x + 10, y,
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((tab[i].num == whiteplayer) ? V_YELLOWMAP : 0)
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| (greycheck ? 0 : V_TRANSLUCENT)
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| V_ALLOWLOWERCASE, name);
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if (G_GametypeUsesLives()) //show lives
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V_DrawRightAlignedThinString(x-1, y, V_ALLOWLOWERCASE, va("%d", players[tab[i].num].lives));
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