Fix 3D floor culling with polyobject segs

This commit is contained in:
Jaime Ita Passos 2020-12-02 15:31:11 -03:00
parent d004515d6a
commit 0ffb241c0a

View file

@ -1191,7 +1191,7 @@ static void R_RenderSegLoop (void)
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
// "bottom" is the top pixel of the floor column
if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]))
if (ffbottom >= bottom-1 && R_FFloorCanClip(&ffloor[i]) && !curline->polyseg)
{
rw_floormarked = true;
floorclip[rw_x] = fftop;
@ -1239,7 +1239,7 @@ static void R_RenderSegLoop (void)
// Lactozilla: Cull part of the column by the 3D floor if it can't be seen
// "top" is the height of the ceiling column
if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]))
if (fftop <= top+1 && R_FFloorCanClip(&ffloor[i]) && !curline->polyseg)
{
rw_ceilingmarked = true;
ceilingclip[rw_x] = ffbottom;