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Merge branch 'fix-playintro-crash' into 'next'
Fix intro crash See merge request STJr/SRB2!1310
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@ -1747,6 +1747,9 @@ void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag)
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void W_UnlockCachedPatch(void *patch)
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{
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if (!patch)
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return;
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// The hardware code does its own memory management, as its patches
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// have different lifetimes from software's.
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#ifdef HWRENDER
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