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Merge branch 'gamequit-argument' into 'next'
Send a `quitting` argument to the GameQuit Lua hook. See merge request STJr/SRB2!1276
This commit is contained in:
commit
9ea969b62d
6 changed files with 12 additions and 19 deletions
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@ -3034,8 +3034,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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if (pnum == consoleplayer)
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{
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(false);
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#ifdef DUMPCONSISTENCY
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if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
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#endif
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@ -3735,8 +3734,7 @@ static void HandleConnect(SINT8 node)
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static void HandleShutdown(SINT8 node)
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{
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(void)node;
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(false);
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -3751,8 +3749,7 @@ static void HandleShutdown(SINT8 node)
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static void HandleTimeout(SINT8 node)
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{
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(void)node;
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(false);
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D_QuitNetGame();
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CL_Reset();
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D_StartTitle();
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@ -3612,8 +3612,7 @@ static void Command_Playintro_f(void)
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*/
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FUNCNORETURN static ATTRNORETURN void Command_Quit_f(void)
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{
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(true);
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I_Quit();
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}
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@ -4275,8 +4274,7 @@ void Command_ExitGame_f(void)
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{
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INT32 i;
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(false);
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D_QuitNetGame();
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CL_Reset();
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@ -117,6 +117,6 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_
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#endif
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#define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink
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boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing
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void LUAh_GameQuit(void); // Hook for game quitting
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void LUAh_GameQuit(boolean quitting); // Hook for game quitting
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boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Hook for building player's ticcmd struct (Ported from SRB2Kart)
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boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping, UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms); // Hook for music changes
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@ -1846,7 +1846,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
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}
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// Hook for game quitting
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void LUAh_GameQuit(void)
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void LUAh_GameQuit(boolean quitting)
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{
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hook_p hookp;
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if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
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@ -1860,7 +1860,8 @@ void LUAh_GameQuit(void)
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continue;
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PushHook(gL, hookp);
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if (lua_pcall(gL, 0, 0, 1)) {
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lua_pushboolean(gL, quitting);
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if (lua_pcall(gL, 1, 0, 1)) {
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if (!hookp->error || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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@ -6937,8 +6937,7 @@ static void M_SelectableClearMenus(INT32 choice)
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static void M_UltimateCheat(INT32 choice)
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{
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(void)choice;
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(true);
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I_Quit();
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}
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@ -13372,8 +13371,7 @@ void M_QuitResponse(INT32 ch)
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if (ch != 'y' && ch != KEY_ENTER)
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return;
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(true);
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if (!(netgame || cv_debug))
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{
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S_ResetCaptions();
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@ -1057,8 +1057,7 @@ void I_GetEvent(void)
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M_SetupJoystickMenu(0);
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break;
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case SDL_QUIT:
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if (Playing())
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LUAh_GameQuit();
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LUAh_GameQuit(true);
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I_Quit();
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break;
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}
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